blob: e6ef59898f9360eec3e3a491fc2bed695580c292 [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/code-stubs.h"
#include "src/compiler.h"
#include "src/compiler/common-operator.h"
#include "src/compiler/linkage.h"
#include "src/compiler/node.h"
#include "src/compiler/osr.h"
#include "src/compiler/pipeline.h"
#include "src/scopes.h"
namespace v8 {
namespace internal {
namespace compiler {
namespace {
LinkageLocation regloc(Register reg) {
return LinkageLocation::ForRegister(Register::ToAllocationIndex(reg));
}
MachineType reptyp(Representation representation) {
switch (representation.kind()) {
case Representation::kInteger8:
return kMachInt8;
case Representation::kUInteger8:
return kMachUint8;
case Representation::kInteger16:
return kMachInt16;
case Representation::kUInteger16:
return kMachUint16;
case Representation::kInteger32:
return kMachInt32;
case Representation::kSmi:
case Representation::kTagged:
case Representation::kHeapObject:
return kMachAnyTagged;
case Representation::kDouble:
return kMachFloat64;
case Representation::kExternal:
return kMachPtr;
case Representation::kNone:
case Representation::kNumRepresentations:
break;
}
UNREACHABLE();
return kMachNone;
}
} // namespace
std::ostream& operator<<(std::ostream& os, const CallDescriptor::Kind& k) {
switch (k) {
case CallDescriptor::kCallCodeObject:
os << "Code";
break;
case CallDescriptor::kCallJSFunction:
os << "JS";
break;
case CallDescriptor::kCallAddress:
os << "Addr";
break;
}
return os;
}
std::ostream& operator<<(std::ostream& os, const CallDescriptor& d) {
// TODO(svenpanne) Output properties etc. and be less cryptic.
return os << d.kind() << ":" << d.debug_name() << ":r" << d.ReturnCount()
<< "s" << d.StackParameterCount() << "i" << d.InputCount() << "f"
<< d.FrameStateCount() << "t" << d.SupportsTailCalls();
}
bool CallDescriptor::HasSameReturnLocationsAs(
const CallDescriptor* other) const {
if (ReturnCount() != other->ReturnCount()) return false;
for (size_t i = 0; i < ReturnCount(); ++i) {
if (GetReturnLocation(i) != other->GetReturnLocation(i)) return false;
}
return true;
}
bool CallDescriptor::CanTailCall(const Node* node) const {
// Determine the number of stack parameters passed in
size_t stack_params = 0;
for (size_t i = 0; i < InputCount(); ++i) {
if (!GetInputLocation(i).IsRegister()) {
++stack_params;
}
}
// Ensure the input linkage contains the stack parameters in the right order
size_t current_stack_param = 0;
for (size_t i = 0; i < InputCount(); ++i) {
if (!GetInputLocation(i).IsRegister()) {
if (GetInputLocation(i) != LinkageLocation::ForCallerFrameSlot(
static_cast<int>(current_stack_param) -
static_cast<int>(stack_params))) {
return false;
}
++current_stack_param;
}
}
// Tail calling is currently allowed if return locations match and all
// parameters are either in registers or on the stack but match exactly in
// number and content.
CallDescriptor const* other = OpParameter<CallDescriptor const*>(node);
if (!HasSameReturnLocationsAs(other)) return false;
size_t current_input = 0;
size_t other_input = 0;
while (true) {
if (other_input >= other->InputCount()) {
while (current_input < InputCount()) {
if (!GetInputLocation(current_input).IsRegister()) {
return false;
}
++current_input;
}
return true;
}
if (current_input >= InputCount()) {
while (other_input < other->InputCount()) {
if (!other->GetInputLocation(other_input).IsRegister()) {
return false;
}
++other_input;
}
return true;
}
if (GetInputLocation(current_input).IsRegister()) {
++current_input;
continue;
}
if (other->GetInputLocation(other_input).IsRegister()) {
++other_input;
continue;
}
if (GetInputLocation(current_input) !=
other->GetInputLocation(other_input)) {
return false;
}
Node* input = node->InputAt(static_cast<int>(other_input));
if (input->opcode() != IrOpcode::kParameter) {
return false;
}
// Make sure that the parameter input passed through to the tail call
// corresponds to the correct stack slot.
size_t param_index = ParameterIndexOf(input->op());
if (param_index != current_input - 1) {
return false;
}
++current_input;
++other_input;
}
UNREACHABLE();
return false;
}
CallDescriptor* Linkage::ComputeIncoming(Zone* zone, CompilationInfo* info) {
if (info->code_stub() != NULL) {
// Use the code stub interface descriptor.
CodeStub* stub = info->code_stub();
CallInterfaceDescriptor descriptor = stub->GetCallInterfaceDescriptor();
return GetStubCallDescriptor(
info->isolate(), zone, descriptor, stub->GetStackParameterCount(),
CallDescriptor::kNoFlags, Operator::kNoProperties);
}
if (info->function() != NULL) {
// If we already have the function literal, use the number of parameters
// plus the receiver.
return GetJSCallDescriptor(zone, info->is_osr(),
1 + info->function()->parameter_count(),
CallDescriptor::kNoFlags);
}
if (!info->closure().is_null()) {
// If we are compiling a JS function, use a JS call descriptor,
// plus the receiver.
SharedFunctionInfo* shared = info->closure()->shared();
return GetJSCallDescriptor(zone, info->is_osr(),
1 + shared->internal_formal_parameter_count(),
CallDescriptor::kNoFlags);
}
return NULL; // TODO(titzer): ?
}
FrameOffset Linkage::GetFrameOffset(int spill_slot, Frame* frame) const {
if (frame->GetSpillSlotCount() > 0 || incoming_->IsJSFunctionCall() ||
incoming_->kind() == CallDescriptor::kCallAddress) {
int offset;
int register_save_area_size = frame->GetRegisterSaveAreaSize();
if (spill_slot >= 0) {
// Local or spill slot. Skip the frame pointer, function, and
// context in the fixed part of the frame.
offset = -(spill_slot + 1) * kPointerSize - register_save_area_size;
} else {
// Incoming parameter. Skip the return address.
offset = -(spill_slot + 1) * kPointerSize + kFPOnStackSize +
frame->PCOnStackSize();
}
return FrameOffset::FromFramePointer(offset);
} else {
// No frame. Retrieve all parameters relative to stack pointer.
DCHECK(spill_slot < 0); // Must be a parameter.
int register_save_area_size = frame->GetRegisterSaveAreaSize();
int offset = register_save_area_size - (spill_slot + 1) * kPointerSize +
frame->PCOnStackSize();
return FrameOffset::FromStackPointer(offset);
}
}
// static
int Linkage::FrameStateInputCount(Runtime::FunctionId function) {
// Most runtime functions need a FrameState. A few chosen ones that we know
// not to call into arbitrary JavaScript, not to throw, and not to deoptimize
// are blacklisted here and can be called without a FrameState.
switch (function) {
case Runtime::kAllocateInTargetSpace:
case Runtime::kDateField:
case Runtime::kFinalizeClassDefinition: // TODO(conradw): Is it safe?
case Runtime::kDefineClassMethod: // TODO(jarin): Is it safe?
case Runtime::kDefineGetterPropertyUnchecked: // TODO(jarin): Is it safe?
case Runtime::kDefineSetterPropertyUnchecked: // TODO(jarin): Is it safe?
case Runtime::kForInDone:
case Runtime::kForInStep:
case Runtime::kGetOriginalConstructor:
case Runtime::kNewArguments:
case Runtime::kNewClosure:
case Runtime::kNewFunctionContext:
case Runtime::kNewRestParamSlow:
case Runtime::kPushBlockContext:
case Runtime::kPushCatchContext:
case Runtime::kReThrow:
case Runtime::kStringCompare:
case Runtime::kStringEquals:
case Runtime::kToFastProperties: // TODO(jarin): Is it safe?
case Runtime::kTraceEnter:
case Runtime::kTraceExit:
return 0;
case Runtime::kInlineArguments:
case Runtime::kInlineCallFunction:
case Runtime::kInlineDefaultConstructorCallSuper:
case Runtime::kInlineGetCallerJSFunction:
case Runtime::kInlineGetPrototype:
case Runtime::kInlineRegExpExec:
case Runtime::kInlineToObject:
return 1;
case Runtime::kInlineDeoptimizeNow:
case Runtime::kInlineThrowNotDateError:
return 2;
default:
break;
}
// Most inlined runtime functions (except the ones listed above) can be called
// without a FrameState or will be lowered by JSIntrinsicLowering internally.
const Runtime::Function* const f = Runtime::FunctionForId(function);
if (f->intrinsic_type == Runtime::IntrinsicType::INLINE) return 0;
return 1;
}
bool CallDescriptor::UsesOnlyRegisters() const {
for (size_t i = 0; i < InputCount(); ++i) {
if (!GetInputLocation(i).IsRegister()) return false;
}
for (size_t i = 0; i < ReturnCount(); ++i) {
if (!GetReturnLocation(i).IsRegister()) return false;
}
return true;
}
CallDescriptor* Linkage::GetRuntimeCallDescriptor(
Zone* zone, Runtime::FunctionId function_id, int js_parameter_count,
Operator::Properties properties) {
const size_t function_count = 1;
const size_t num_args_count = 1;
const size_t context_count = 1;
const size_t parameter_count = function_count +
static_cast<size_t>(js_parameter_count) +
num_args_count + context_count;
const Runtime::Function* function = Runtime::FunctionForId(function_id);
const size_t return_count = static_cast<size_t>(function->result_size);
LocationSignature::Builder locations(zone, return_count, parameter_count);
MachineSignature::Builder types(zone, return_count, parameter_count);
// Add returns.
if (locations.return_count_ > 0) {
locations.AddReturn(regloc(kReturnRegister0));
}
if (locations.return_count_ > 1) {
locations.AddReturn(regloc(kReturnRegister1));
}
for (size_t i = 0; i < return_count; i++) {
types.AddReturn(kMachAnyTagged);
}
// All parameters to the runtime call go on the stack.
for (int i = 0; i < js_parameter_count; i++) {
locations.AddParam(
LinkageLocation::ForCallerFrameSlot(i - js_parameter_count));
types.AddParam(kMachAnyTagged);
}
// Add runtime function itself.
locations.AddParam(regloc(kRuntimeCallFunctionRegister));
types.AddParam(kMachAnyTagged);
// Add runtime call argument count.
locations.AddParam(regloc(kRuntimeCallArgCountRegister));
types.AddParam(kMachPtr);
// Add context.
locations.AddParam(regloc(kContextRegister));
types.AddParam(kMachAnyTagged);
CallDescriptor::Flags flags = Linkage::FrameStateInputCount(function_id) > 0
? CallDescriptor::kNeedsFrameState
: CallDescriptor::kNoFlags;
// The target for runtime calls is a code object.
MachineType target_type = kMachAnyTagged;
LinkageLocation target_loc = LinkageLocation::ForAnyRegister();
return new (zone) CallDescriptor( // --
CallDescriptor::kCallCodeObject, // kind
target_type, // target MachineType
target_loc, // target location
types.Build(), // machine_sig
locations.Build(), // location_sig
js_parameter_count, // stack_parameter_count
properties, // properties
kNoCalleeSaved, // callee-saved
kNoCalleeSaved, // callee-saved fp
flags, // flags
function->name); // debug name
}
CallDescriptor* Linkage::GetJSCallDescriptor(Zone* zone, bool is_osr,
int js_parameter_count,
CallDescriptor::Flags flags) {
const size_t return_count = 1;
const size_t context_count = 1;
const size_t parameter_count = js_parameter_count + context_count;
LocationSignature::Builder locations(zone, return_count, parameter_count);
MachineSignature::Builder types(zone, return_count, parameter_count);
// All JS calls have exactly one return value.
locations.AddReturn(regloc(kReturnRegister0));
types.AddReturn(kMachAnyTagged);
// All parameters to JS calls go on the stack.
for (int i = 0; i < js_parameter_count; i++) {
int spill_slot_index = i - js_parameter_count;
locations.AddParam(LinkageLocation::ForCallerFrameSlot(spill_slot_index));
types.AddParam(kMachAnyTagged);
}
// Add context.
locations.AddParam(regloc(kContextRegister));
types.AddParam(kMachAnyTagged);
// The target for JS function calls is the JSFunction object.
MachineType target_type = kMachAnyTagged;
// TODO(titzer): When entering into an OSR function from unoptimized code,
// the JSFunction is not in a register, but it is on the stack in an
// unaddressable spill slot. We hack this in the OSR prologue. Fix.
LinkageLocation target_loc = regloc(kJSFunctionRegister);
return new (zone) CallDescriptor( // --
CallDescriptor::kCallJSFunction, // kind
target_type, // target MachineType
target_loc, // target location
types.Build(), // machine_sig
locations.Build(), // location_sig
js_parameter_count, // stack_parameter_count
Operator::kNoProperties, // properties
kNoCalleeSaved, // callee-saved
kNoCalleeSaved, // callee-saved fp
CallDescriptor::kCanUseRoots | // flags
flags, // flags
"js-call");
}
CallDescriptor* Linkage::GetInterpreterDispatchDescriptor(Zone* zone) {
MachineSignature::Builder types(zone, 0, 5);
LocationSignature::Builder locations(zone, 0, 5);
// Add registers for fixed parameters passed via interpreter dispatch.
STATIC_ASSERT(0 == Linkage::kInterpreterAccumulatorParameter);
types.AddParam(kMachAnyTagged);
locations.AddParam(regloc(kInterpreterAccumulatorRegister));
STATIC_ASSERT(1 == Linkage::kInterpreterRegisterFileParameter);
types.AddParam(kMachPtr);
locations.AddParam(regloc(kInterpreterRegisterFileRegister));
STATIC_ASSERT(2 == Linkage::kInterpreterBytecodeOffsetParameter);
types.AddParam(kMachIntPtr);
locations.AddParam(regloc(kInterpreterBytecodeOffsetRegister));
STATIC_ASSERT(3 == Linkage::kInterpreterBytecodeArrayParameter);
types.AddParam(kMachAnyTagged);
locations.AddParam(regloc(kInterpreterBytecodeArrayRegister));
STATIC_ASSERT(4 == Linkage::kInterpreterDispatchTableParameter);
types.AddParam(kMachPtr);
locations.AddParam(regloc(kInterpreterDispatchTableRegister));
LinkageLocation target_loc = LinkageLocation::ForAnyRegister();
return new (zone) CallDescriptor( // --
CallDescriptor::kCallCodeObject, // kind
kMachNone, // target MachineType
target_loc, // target location
types.Build(), // machine_sig
locations.Build(), // location_sig
0, // stack_parameter_count
Operator::kNoProperties, // properties
kNoCalleeSaved, // callee-saved registers
kNoCalleeSaved, // callee-saved fp regs
CallDescriptor::kSupportsTailCalls | // flags
CallDescriptor::kCanUseRoots, // flags
"interpreter-dispatch");
}
// TODO(all): Add support for return representations/locations to
// CallInterfaceDescriptor.
// TODO(turbofan): cache call descriptors for code stub calls.
CallDescriptor* Linkage::GetStubCallDescriptor(
Isolate* isolate, Zone* zone, const CallInterfaceDescriptor& descriptor,
int stack_parameter_count, CallDescriptor::Flags flags,
Operator::Properties properties, MachineType return_type) {
const int register_parameter_count = descriptor.GetRegisterParameterCount();
const int js_parameter_count =
register_parameter_count + stack_parameter_count;
const int context_count = 1;
const size_t return_count = 1;
const size_t parameter_count =
static_cast<size_t>(js_parameter_count + context_count);
LocationSignature::Builder locations(zone, return_count, parameter_count);
MachineSignature::Builder types(zone, return_count, parameter_count);
// Add return location.
locations.AddReturn(regloc(kReturnRegister0));
types.AddReturn(return_type);
// Add parameters in registers and on the stack.
for (int i = 0; i < js_parameter_count; i++) {
if (i < register_parameter_count) {
// The first parameters go in registers.
Register reg = descriptor.GetRegisterParameter(i);
Representation rep =
RepresentationFromType(descriptor.GetParameterType(i));
locations.AddParam(regloc(reg));
types.AddParam(reptyp(rep));
} else {
// The rest of the parameters go on the stack.
int stack_slot = i - register_parameter_count - stack_parameter_count;
locations.AddParam(LinkageLocation::ForCallerFrameSlot(stack_slot));
types.AddParam(kMachAnyTagged);
}
}
// Add context.
locations.AddParam(regloc(kContextRegister));
types.AddParam(kMachAnyTagged);
// The target for stub calls is a code object.
MachineType target_type = kMachAnyTagged;
LinkageLocation target_loc = LinkageLocation::ForAnyRegister();
return new (zone) CallDescriptor( // --
CallDescriptor::kCallCodeObject, // kind
target_type, // target MachineType
target_loc, // target location
types.Build(), // machine_sig
locations.Build(), // location_sig
stack_parameter_count, // stack_parameter_count
properties, // properties
kNoCalleeSaved, // callee-saved registers
kNoCalleeSaved, // callee-saved fp
flags, // flags
descriptor.DebugName(isolate));
}
LinkageLocation Linkage::GetOsrValueLocation(int index) const {
CHECK(incoming_->IsJSFunctionCall());
int parameter_count = static_cast<int>(incoming_->JSParameterCount() - 1);
int first_stack_slot = OsrHelper::FirstStackSlotIndex(parameter_count);
if (index == kOsrContextSpillSlotIndex) {
// Context. Use the parameter location of the context spill slot.
// Parameter (arity + 1) is special for the context of the function frame.
int context_index = 1 + 1 + parameter_count; // target + receiver + params
return incoming_->GetInputLocation(context_index);
} else if (index >= first_stack_slot) {
// Local variable stored in this (callee) stack.
int spill_index = index - first_stack_slot;
return LinkageLocation::ForCalleeFrameSlot(spill_index);
} else {
// Parameter. Use the assigned location from the incoming call descriptor.
int parameter_index = 1 + index; // skip index 0, which is the target.
return incoming_->GetInputLocation(parameter_index);
}
}
} // namespace compiler
} // namespace internal
} // namespace v8