blob: 831f4034b279f2187ac12f9473dba6ed56c025e9 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/web_input_event_builders_win.h"
#include "base/logging.h"
#include "content/browser/renderer_host/input/web_input_event_util.h"
#include "ui/gfx/win/dpi.h"
using blink::WebInputEvent;
using blink::WebKeyboardEvent;
using blink::WebMouseEvent;
using blink::WebMouseWheelEvent;
namespace content {
static const unsigned long kDefaultScrollLinesPerWheelDelta = 3;
static const unsigned long kDefaultScrollCharsPerWheelDelta = 1;
static bool IsKeyDown(WPARAM wparam) {
return (GetKeyState(wparam) & 0x8000) != 0;
}
static int GetLocationModifier(WPARAM wparam, LPARAM lparam) {
int modifier = 0;
switch (wparam) {
case VK_RETURN:
if ((lparam >> 16) & KF_EXTENDED)
modifier = WebInputEvent::IsKeyPad;
break;
case VK_INSERT:
case VK_DELETE:
case VK_HOME:
case VK_END:
case VK_PRIOR:
case VK_NEXT:
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
if (!((lparam >> 16) & KF_EXTENDED))
modifier = WebInputEvent::IsKeyPad;
break;
case VK_NUMLOCK:
case VK_NUMPAD0:
case VK_NUMPAD1:
case VK_NUMPAD2:
case VK_NUMPAD3:
case VK_NUMPAD4:
case VK_NUMPAD5:
case VK_NUMPAD6:
case VK_NUMPAD7:
case VK_NUMPAD8:
case VK_NUMPAD9:
case VK_DIVIDE:
case VK_MULTIPLY:
case VK_SUBTRACT:
case VK_ADD:
case VK_DECIMAL:
case VK_CLEAR:
modifier = WebInputEvent::IsKeyPad;
break;
case VK_SHIFT:
if (IsKeyDown(VK_LSHIFT))
modifier = WebInputEvent::IsLeft;
else if (IsKeyDown(VK_RSHIFT))
modifier = WebInputEvent::IsRight;
break;
case VK_CONTROL:
if (IsKeyDown(VK_LCONTROL))
modifier = WebInputEvent::IsLeft;
else if (IsKeyDown(VK_RCONTROL))
modifier = WebInputEvent::IsRight;
break;
case VK_MENU:
if (IsKeyDown(VK_LMENU))
modifier = WebInputEvent::IsLeft;
else if (IsKeyDown(VK_RMENU))
modifier = WebInputEvent::IsRight;
break;
case VK_LWIN:
modifier = WebInputEvent::IsLeft;
break;
case VK_RWIN:
modifier = WebInputEvent::IsRight;
break;
}
DCHECK(!modifier
|| modifier == WebInputEvent::IsKeyPad
|| modifier == WebInputEvent::IsLeft
|| modifier == WebInputEvent::IsRight);
return modifier;
}
// Loads the state for toggle keys into the event.
static void SetToggleKeyState(WebInputEvent* event) {
// Low bit set from GetKeyState indicates "toggled".
if (::GetKeyState(VK_NUMLOCK) & 1)
event->modifiers |= WebInputEvent::NumLockOn;
if (::GetKeyState(VK_CAPITAL) & 1)
event->modifiers |= WebInputEvent::CapsLockOn;
}
WebKeyboardEvent WebKeyboardEventBuilder::Build(HWND hwnd,
UINT message,
WPARAM wparam,
LPARAM lparam,
DWORD time_ms) {
WebKeyboardEvent result;
DCHECK(time_ms);
result.timeStampSeconds = time_ms / 1000.0;
result.windowsKeyCode = static_cast<int>(wparam);
// Record the scan code (along with other context bits) for this key event.
result.nativeKeyCode = static_cast<int>(lparam);
switch (message) {
case WM_SYSKEYDOWN:
result.isSystemKey = true;
case WM_KEYDOWN:
result.type = WebInputEvent::RawKeyDown;
break;
case WM_SYSKEYUP:
result.isSystemKey = true;
case WM_KEYUP:
result.type = WebInputEvent::KeyUp;
break;
case WM_IME_CHAR:
result.type = WebInputEvent::Char;
break;
case WM_SYSCHAR:
result.isSystemKey = true;
result.type = WebInputEvent::Char;
case WM_CHAR:
result.type = WebInputEvent::Char;
break;
default:
NOTREACHED();
}
if (result.type == WebInputEvent::Char
|| result.type == WebInputEvent::RawKeyDown) {
result.text[0] = result.windowsKeyCode;
result.unmodifiedText[0] = result.windowsKeyCode;
}
if (result.type != WebInputEvent::Char) {
UpdateWindowsKeyCodeAndKeyIdentifier(
&result,
static_cast<ui::KeyboardCode>(result.windowsKeyCode));
}
if (::GetKeyState(VK_SHIFT) & 0x8000)
result.modifiers |= WebInputEvent::ShiftKey;
if (::GetKeyState(VK_CONTROL) & 0x8000)
result.modifiers |= WebInputEvent::ControlKey;
if (::GetKeyState(VK_MENU) & 0x8000)
result.modifiers |= WebInputEvent::AltKey;
// NOTE: There doesn't seem to be a way to query the mouse button state in
// this case.
// Bit 30 of lParam represents the "previous key state". If set, the key was
// already down, therefore this is an auto-repeat.
if (lparam & 0x40000000)
result.modifiers |= WebInputEvent::IsAutoRepeat;
result.modifiers |= GetLocationModifier(wparam, lparam);
SetToggleKeyState(&result);
return result;
}
// WebMouseEvent --------------------------------------------------------------
static int g_last_click_count = 0;
static double g_last_click_time = 0;
static LPARAM GetRelativeCursorPos(HWND hwnd) {
POINT pos = {-1, -1};
GetCursorPos(&pos);
ScreenToClient(hwnd, &pos);
return MAKELPARAM(pos.x, pos.y);
}
WebMouseEvent WebMouseEventBuilder::Build(HWND hwnd,
UINT message,
WPARAM wparam,
LPARAM lparam,
DWORD time_ms) {
WebMouseEvent result;
switch (message) {
case WM_MOUSEMOVE:
result.type = WebInputEvent::MouseMove;
if (wparam & MK_LBUTTON)
result.button = WebMouseEvent::ButtonLeft;
else if (wparam & MK_MBUTTON)
result.button = WebMouseEvent::ButtonMiddle;
else if (wparam & MK_RBUTTON)
result.button = WebMouseEvent::ButtonRight;
else
result.button = WebMouseEvent::ButtonNone;
break;
case WM_MOUSELEAVE:
result.type = WebInputEvent::MouseLeave;
result.button = WebMouseEvent::ButtonNone;
// set the current mouse position (relative to the client area of the
// current window) since none is specified for this event
lparam = GetRelativeCursorPos(hwnd);
break;
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
result.type = WebInputEvent::MouseDown;
result.button = WebMouseEvent::ButtonLeft;
break;
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
result.type = WebInputEvent::MouseDown;
result.button = WebMouseEvent::ButtonMiddle;
break;
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
result.type = WebInputEvent::MouseDown;
result.button = WebMouseEvent::ButtonRight;
break;
case WM_LBUTTONUP:
result.type = WebInputEvent::MouseUp;
result.button = WebMouseEvent::ButtonLeft;
break;
case WM_MBUTTONUP:
result.type = WebInputEvent::MouseUp;
result.button = WebMouseEvent::ButtonMiddle;
break;
case WM_RBUTTONUP:
result.type = WebInputEvent::MouseUp;
result.button = WebMouseEvent::ButtonRight;
break;
default:
NOTREACHED();
}
DCHECK(time_ms);
result.timeStampSeconds = time_ms / 1000.0;
// set position fields:
result.x = static_cast<short>(LOWORD(lparam));
result.y = static_cast<short>(HIWORD(lparam));
result.windowX = result.x;
result.windowY = result.y;
// The mouse coordinates received here are device independent (DIPs). We need
// to convert them to physical coordinates before calling Windows APIs like
// ClientToScreen, etc.
gfx::Point scaled_screen_point(result.x, result.y);
scaled_screen_point = gfx::win::DIPToScreenPoint(scaled_screen_point);
POINT global_point = { scaled_screen_point.x(), scaled_screen_point.y() };
ClientToScreen(hwnd, &global_point);
scaled_screen_point.set_x(global_point.x);
scaled_screen_point.set_y(global_point.y);
// We need to convert the point back to DIP before using it.
gfx::Point dip_screen_point = gfx::win::ScreenToDIPPoint(
scaled_screen_point);
result.globalX = dip_screen_point.x();
result.globalY = dip_screen_point.y();
// calculate number of clicks:
// This differs slightly from the WebKit code in WebKit/win/WebView.cpp
// where their original code looks buggy.
static int last_click_position_x;
static int last_click_position_y;
static WebMouseEvent::Button last_click_button = WebMouseEvent::ButtonLeft;
double current_time = result.timeStampSeconds;
bool cancel_previous_click =
(abs(last_click_position_x - result.x) >
(::GetSystemMetrics(SM_CXDOUBLECLK) / 2))
|| (abs(last_click_position_y - result.y) >
(::GetSystemMetrics(SM_CYDOUBLECLK) / 2))
|| ((current_time - g_last_click_time) * 1000.0 > ::GetDoubleClickTime());
if (result.type == WebInputEvent::MouseDown) {
if (!cancel_previous_click && (result.button == last_click_button)) {
++g_last_click_count;
} else {
g_last_click_count = 1;
last_click_position_x = result.x;
last_click_position_y = result.y;
}
g_last_click_time = current_time;
last_click_button = result.button;
} else if (result.type == WebInputEvent::MouseMove
|| result.type == WebInputEvent::MouseLeave) {
if (cancel_previous_click) {
g_last_click_count = 0;
last_click_position_x = 0;
last_click_position_y = 0;
g_last_click_time = 0;
}
}
result.clickCount = g_last_click_count;
// set modifiers:
if (wparam & MK_CONTROL)
result.modifiers |= WebInputEvent::ControlKey;
if (wparam & MK_SHIFT)
result.modifiers |= WebInputEvent::ShiftKey;
if (::GetKeyState(VK_MENU) & 0x8000)
result.modifiers |= WebInputEvent::AltKey;
if (wparam & MK_LBUTTON)
result.modifiers |= WebInputEvent::LeftButtonDown;
if (wparam & MK_MBUTTON)
result.modifiers |= WebInputEvent::MiddleButtonDown;
if (wparam & MK_RBUTTON)
result.modifiers |= WebInputEvent::RightButtonDown;
SetToggleKeyState(&result);
return result;
}
// WebMouseWheelEvent ---------------------------------------------------------
WebMouseWheelEvent WebMouseWheelEventBuilder::Build(HWND hwnd,
UINT message,
WPARAM wparam,
LPARAM lparam,
DWORD time_ms) {
WebMouseWheelEvent result;
result.type = WebInputEvent::MouseWheel;
DCHECK(time_ms);
result.timeStampSeconds = time_ms / 1000.0;
result.button = WebMouseEvent::ButtonNone;
// Get key state, coordinates, and wheel delta from event.
typedef SHORT (WINAPI *GetKeyStateFunction)(int key);
GetKeyStateFunction get_key_state_func;
UINT key_state;
float wheel_delta;
bool horizontal_scroll = false;
if ((message == WM_VSCROLL) || (message == WM_HSCROLL)) {
// Synthesize mousewheel event from a scroll event. This is needed to
// simulate middle mouse scrolling in some laptops. Use GetAsyncKeyState
// for key state since we are synthesizing the input event.
get_key_state_func = GetAsyncKeyState;
key_state = 0;
if (get_key_state_func(VK_SHIFT) & 0x8000)
key_state |= MK_SHIFT;
if (get_key_state_func(VK_CONTROL) & 0x8000)
key_state |= MK_CONTROL;
// NOTE: There doesn't seem to be a way to query the mouse button state
// in this case.
POINT cursor_position = {0};
GetCursorPos(&cursor_position);
result.globalX = cursor_position.x;
result.globalY = cursor_position.y;
switch (LOWORD(wparam)) {
case SB_LINEUP: // == SB_LINELEFT
wheel_delta = WHEEL_DELTA;
break;
case SB_LINEDOWN: // == SB_LINERIGHT
wheel_delta = -WHEEL_DELTA;
break;
case SB_PAGEUP:
wheel_delta = 1;
result.scrollByPage = true;
break;
case SB_PAGEDOWN:
wheel_delta = -1;
result.scrollByPage = true;
break;
default: // We don't supoprt SB_THUMBPOSITION or SB_THUMBTRACK here.
wheel_delta = 0;
break;
}
if (message == WM_HSCROLL)
horizontal_scroll = true;
} else {
// Non-synthesized event; we can just read data off the event.
get_key_state_func = ::GetKeyState;
key_state = GET_KEYSTATE_WPARAM(wparam);
result.globalX = static_cast<short>(LOWORD(lparam));
result.globalY = static_cast<short>(HIWORD(lparam));
wheel_delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wparam));
if (message == WM_MOUSEHWHEEL) {
horizontal_scroll = true;
wheel_delta = -wheel_delta; // Windows is <- -/+ ->, WebKit <- +/- ->.
}
}
if (key_state & MK_SHIFT)
horizontal_scroll = true;
// Set modifiers based on key state.
if (key_state & MK_SHIFT)
result.modifiers |= WebInputEvent::ShiftKey;
if (key_state & MK_CONTROL)
result.modifiers |= WebInputEvent::ControlKey;
if (get_key_state_func(VK_MENU) & 0x8000)
result.modifiers |= WebInputEvent::AltKey;
if (key_state & MK_LBUTTON)
result.modifiers |= WebInputEvent::LeftButtonDown;
if (key_state & MK_MBUTTON)
result.modifiers |= WebInputEvent::MiddleButtonDown;
if (key_state & MK_RBUTTON)
result.modifiers |= WebInputEvent::RightButtonDown;
SetToggleKeyState(&result);
// Set coordinates by translating event coordinates from screen to client.
POINT client_point = { result.globalX, result.globalY };
MapWindowPoints(0, hwnd, &client_point, 1);
result.x = client_point.x;
result.y = client_point.y;
result.windowX = result.x;
result.windowY = result.y;
// Convert wheel delta amount to a number of pixels to scroll.
//
// How many pixels should we scroll per line? Gecko uses the height of the
// current line, which means scroll distance changes as you go through the
// page or go to different pages. IE 8 is ~60 px/line, although the value
// seems to vary slightly by page and zoom level. Also, IE defaults to
// smooth scrolling while Firefox doesn't, so it can get away with somewhat
// larger scroll values without feeling as jerky. Here we use 100 px per
// three lines (the default scroll amount is three lines per wheel tick).
// Even though we have smooth scrolling, we don't make this as large as IE
// because subjectively IE feels like it scrolls farther than you want while
// reading articles.
static const float kScrollbarPixelsPerLine = 100.0f / 3.0f;
wheel_delta /= WHEEL_DELTA;
float scroll_delta = wheel_delta;
if (horizontal_scroll) {
unsigned long scroll_chars = kDefaultScrollCharsPerWheelDelta;
SystemParametersInfo(SPI_GETWHEELSCROLLCHARS, 0, &scroll_chars, 0);
// TODO(pkasting): Should probably have a different multiplier
// scrollbarPixelsPerChar here.
scroll_delta *= static_cast<float>(scroll_chars) * kScrollbarPixelsPerLine;
} else {
unsigned long scroll_lines = kDefaultScrollLinesPerWheelDelta;
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, &scroll_lines, 0);
if (scroll_lines == WHEEL_PAGESCROLL)
result.scrollByPage = true;
if (!result.scrollByPage) {
scroll_delta *=
static_cast<float>(scroll_lines) * kScrollbarPixelsPerLine;
}
}
// Set scroll amount based on above calculations. WebKit expects positive
// deltaY to mean "scroll up" and positive deltaX to mean "scroll left".
if (horizontal_scroll) {
result.deltaX = scroll_delta;
result.wheelTicksX = wheel_delta;
} else {
result.deltaY = scroll_delta;
result.wheelTicksY = wheel_delta;
}
return result;
}
} // namespace content