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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_DEBUG_SCOPES_H_
#define V8_DEBUG_DEBUG_SCOPES_H_
#include "src/debug/debug-frames.h"
#include "src/frames.h"
namespace v8 {
namespace internal {
// Iterate over the actual scopes visible from a stack frame or from a closure.
// The iteration proceeds from the innermost visible nested scope outwards.
// All scopes are backed by an actual context except the local scope,
// which is inserted "artificially" in the context chain.
class ScopeIterator {
public:
enum ScopeType {
ScopeTypeGlobal = 0,
ScopeTypeLocal,
ScopeTypeWith,
ScopeTypeClosure,
ScopeTypeCatch,
ScopeTypeBlock,
ScopeTypeScript,
ScopeTypeModule
};
static const int kScopeDetailsTypeIndex = 0;
static const int kScopeDetailsObjectIndex = 1;
static const int kScopeDetailsNameIndex = 2;
static const int kScopeDetailsSize = 3;
enum Option { DEFAULT, IGNORE_NESTED_SCOPES, COLLECT_NON_LOCALS };
ScopeIterator(Isolate* isolate, FrameInspector* frame_inspector,
Option options = DEFAULT);
ScopeIterator(Isolate* isolate, Handle<JSFunction> function);
~ScopeIterator() { delete non_locals_; }
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeScopeDetails();
// More scopes?
bool Done() {
DCHECK(!failed_);
return context_.is_null();
}
bool Failed() { return failed_; }
// Move to the next scope.
void Next();
// Return the type of the current scope.
ScopeType Type();
// Return the JavaScript object with the content of the current scope.
MaybeHandle<JSObject> ScopeObject();
bool HasContext();
// Set variable value and return true on success.
bool SetVariableValue(Handle<String> variable_name, Handle<Object> new_value);
Handle<ScopeInfo> CurrentScopeInfo();
// Return the context for this scope. For the local context there might not
// be an actual context.
Handle<Context> CurrentContext();
// Populate the list with collected non-local variable names.
void GetNonLocals(List<Handle<String> >* list_out);
bool ThisIsNonLocal();
#ifdef DEBUG
// Debug print of the content of the current scope.
void DebugPrint();
#endif
private:
Isolate* isolate_;
FrameInspector* const frame_inspector_;
Handle<Context> context_;
List<Handle<ScopeInfo> > nested_scope_chain_;
HashMap* non_locals_;
bool seen_script_scope_;
bool failed_;
inline JavaScriptFrame* GetFrame() {
return frame_inspector_->GetArgumentsFrame();
}
inline Handle<JSFunction> GetFunction() {
return Handle<JSFunction>(
JSFunction::cast(frame_inspector_->GetFunction()));
}
static bool InternalizedStringMatch(void* key1, void* key2) {
Handle<String> s1(reinterpret_cast<String**>(key1));
Handle<String> s2(reinterpret_cast<String**>(key2));
DCHECK(s1->IsInternalizedString());
DCHECK(s2->IsInternalizedString());
return s1.is_identical_to(s2);
}
void RetrieveScopeChain(Scope* scope);
void CollectNonLocals(Scope* scope);
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeScriptScope();
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeLocalScope();
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeModuleScope();
Handle<JSObject> MaterializeClosure();
Handle<JSObject> MaterializeCatchScope();
Handle<JSObject> MaterializeBlockScope();
bool SetLocalVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetBlockVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetClosureVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetScriptVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetCatchVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetContextLocalValue(Handle<ScopeInfo> scope_info,
Handle<Context> context,
Handle<String> variable_name,
Handle<Object> new_value);
void CopyContextLocalsToScopeObject(Handle<ScopeInfo> scope_info,
Handle<Context> context,
Handle<JSObject> scope_object);
bool CopyContextExtensionToScopeObject(Handle<JSObject> extension,
Handle<JSObject> scope_object,
KeyCollectionType type);
DISALLOW_IMPLICIT_CONSTRUCTORS(ScopeIterator);
};
} // namespace internal
} // namespace v8
#endif // V8_DEBUG_DEBUG_SCOPES_H_