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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/delegated_frame_provider.h"
#include "cc/layers/delegated_frame_resource_collection.h"
#include "cc/layers/delegated_renderer_layer.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/returned_resource.h"
#include "cc/resources/transferable_resource.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class DelegatedFrameProviderTest
: public testing::Test,
public DelegatedFrameResourceCollectionClient {
protected:
DelegatedFrameProviderTest() : resources_available_(false) {}
scoped_ptr<DelegatedFrameData> CreateFrameData(
const gfx::Rect& root_output_rect,
const gfx::Rect& root_damage_rect) {
scoped_ptr<DelegatedFrameData> frame(new DelegatedFrameData);
scoped_ptr<RenderPass> root_pass(RenderPass::Create());
root_pass->SetNew(RenderPassId(1, 1),
root_output_rect,
root_damage_rect,
gfx::Transform());
frame->render_pass_list.push_back(root_pass.Pass());
return frame.Pass();
}
void AddTransferableResource(DelegatedFrameData* frame,
ResourceProvider::ResourceId resource_id) {
TransferableResource resource;
resource.id = resource_id;
resource.mailbox_holder.texture_target = GL_TEXTURE_2D;
frame->resource_list.push_back(resource);
}
void AddTextureQuad(DelegatedFrameData* frame,
ResourceProvider::ResourceId resource_id) {
SharedQuadState* sqs =
frame->render_pass_list[0]->CreateAndAppendSharedQuadState();
TextureDrawQuad* quad =
frame->render_pass_list[0]->CreateAndAppendDrawQuad<TextureDrawQuad>();
float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
quad->SetNew(sqs,
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
resource_id,
false,
gfx::PointF(0.f, 0.f),
gfx::PointF(1.f, 1.f),
SK_ColorTRANSPARENT,
vertex_opacity,
false,
false);
}
void SetUp() override {
resource_collection_ = new DelegatedFrameResourceCollection;
resource_collection_->SetClient(this);
}
void TearDown() override { resource_collection_->SetClient(nullptr); }
void UnusedResourcesAreAvailable() override {
resources_available_ = true;
resource_collection_->TakeUnusedResourcesForChildCompositor(&resources_);
}
bool ReturnAndResetResourcesAvailable() {
bool r = resources_available_;
resources_available_ = false;
return r;
}
void SetFrameProvider(scoped_ptr<DelegatedFrameData> frame_data) {
frame_provider_ =
new DelegatedFrameProvider(resource_collection_, frame_data.Pass());
}
scoped_refptr<DelegatedFrameResourceCollection> resource_collection_;
scoped_refptr<DelegatedFrameProvider> frame_provider_;
bool resources_available_;
ReturnedResourceArray resources_;
};
TEST_F(DelegatedFrameProviderTest, SameResources) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
SetFrameProvider(frame.Pass());
frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
SetFrameProvider(frame.Pass());
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(0u, resources_.size());
frame_provider_ = nullptr;
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
}
TEST_F(DelegatedFrameProviderTest, ReplaceResources) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
SetFrameProvider(frame.Pass());
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
AddTextureQuad(frame.get(), 555);
AddTransferableResource(frame.get(), 555);
SetFrameProvider(frame.Pass());
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
resources_.clear();
frame_provider_ = nullptr;
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(555u, resources_[0].id);
}
TEST_F(DelegatedFrameProviderTest, RefResources) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
TransferableResourceArray reffed = frame->resource_list;
ReturnedResourceArray returned;
TransferableResource::ReturnResources(reffed, &returned);
SetFrameProvider(frame.Pass());
scoped_refptr<DelegatedRendererLayer> observer1 =
DelegatedRendererLayer::Create(frame_provider_);
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(frame_provider_);
gfx::RectF damage;
// Both observers get a full frame of damage on the first request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
// And both get no damage on the 2nd request. This adds a second ref to the
// resources.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 555);
AddTransferableResource(frame.get(), 555);
frame_provider_->SetFrameData(frame.Pass());
// The resources from the first frame are still reffed by the observers.
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// There are 4 refs taken.
frame_provider_->UnrefResourcesOnMainThread(returned);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
frame_provider_->UnrefResourcesOnMainThread(returned);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
frame_provider_->UnrefResourcesOnMainThread(returned);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// The 4th unref will release them.
frame_provider_->UnrefResourcesOnMainThread(returned);
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
}
TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProvider) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
TransferableResourceArray reffed = frame->resource_list;
ReturnedResourceArray returned;
TransferableResource::ReturnResources(reffed, &returned);
SetFrameProvider(frame.Pass());
scoped_refptr<DelegatedRendererLayer> observer1 =
DelegatedRendererLayer::Create(frame_provider_);
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(frame_provider_);
gfx::RectF damage;
// Take a ref on each observer.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// Release both refs. But there's still a ref held in the frame
// provider itself.
frame_provider_->UnrefResourcesOnMainThread(returned);
frame_provider_->UnrefResourcesOnMainThread(returned);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// Setting a new frame will release it.
frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 555);
AddTransferableResource(frame.get(), 555);
frame_provider_->SetFrameData(frame.Pass());
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
}
TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProviderUntilDestroy) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
TransferableResourceArray reffed = frame->resource_list;
ReturnedResourceArray returned;
TransferableResource::ReturnResources(reffed, &returned);
SetFrameProvider(frame.Pass());
scoped_refptr<DelegatedRendererLayer> observer1 =
DelegatedRendererLayer::Create(frame_provider_);
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(frame_provider_);
gfx::RectF damage;
// Take a ref on each observer.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// Release both refs. But there's still a ref held in the frame
// provider itself.
frame_provider_->UnrefResourcesOnMainThread(returned);
frame_provider_->UnrefResourcesOnMainThread(returned);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// Releasing all references to the frame provider will release
// the frame.
observer1 = nullptr;
observer2 = nullptr;
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
frame_provider_ = nullptr;
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
}
TEST_F(DelegatedFrameProviderTest, Damage) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
TransferableResourceArray reffed = frame->resource_list;
ReturnedResourceArray returned;
TransferableResource::ReturnResources(reffed, &returned);
SetFrameProvider(frame.Pass());
scoped_refptr<DelegatedRendererLayer> observer1 =
DelegatedRendererLayer::Create(frame_provider_);
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(frame_provider_);
gfx::RectF damage;
// Both observers get a full frame of damage on the first request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
// And both get no damage on the 2nd request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 555);
AddTransferableResource(frame.get(), 555);
frame_provider_->SetFrameData(frame.Pass());
// Both observers get the damage for the new frame.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
// And both get no damage on the 2nd request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
}
TEST_F(DelegatedFrameProviderTest, LostNothing) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(5, 5), gfx::Rect(5, 5));
TransferableResourceArray reffed = frame->resource_list;
SetFrameProvider(frame.Pass());
// There is nothing to lose.
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
EXPECT_FALSE(resource_collection_->LoseAllResources());
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(0u, resources_.size());
}
TEST_F(DelegatedFrameProviderTest, LostSomething) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(5, 5), gfx::Rect(5, 5));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
SetFrameProvider(frame.Pass());
// Add a second reference on the resource.
frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(5, 5));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
SetFrameProvider(frame.Pass());
// There is something to lose.
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
EXPECT_TRUE(resource_collection_->LoseAllResources());
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
EXPECT_EQ(2, resources_[0].count);
}
TEST_F(DelegatedFrameProviderTest, NothingReturnedAfterLoss) {
scoped_ptr<DelegatedFrameData> frame =
CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
AddTextureQuad(frame.get(), 444);
AddTransferableResource(frame.get(), 444);
SetFrameProvider(frame.Pass());
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
// Lose all the resources.
EXPECT_TRUE(resource_collection_->LoseAllResources());
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
resources_.clear();
frame_provider_ = nullptr;
// Nothing is returned twice.
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(0u, resources_.size());
}
} // namespace
} // namespace cc