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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/cc_messages.h"
#include <string.h>
#include <algorithm>
#include "cc/output/compositor_frame.h"
#include "content/public/common/common_param_traits.h"
#include "ipc/ipc_message.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/effects/SkBlurImageFilter.h"
#if defined(OS_POSIX)
#include "base/file_descriptor_posix.h"
#endif
using cc::CheckerboardDrawQuad;
using cc::DelegatedFrameData;
using cc::DebugBorderDrawQuad;
using cc::DrawQuad;
using cc::FilterOperation;
using cc::FilterOperations;
using cc::IOSurfaceDrawQuad;
using cc::PictureDrawQuad;
using cc::RenderPass;
using cc::RenderPassId;
using cc::RenderPassDrawQuad;
using cc::ResourceProvider;
using cc::SharedQuadState;
using cc::SoftwareFrameData;
using cc::SolidColorDrawQuad;
using cc::SurfaceDrawQuad;
using cc::TextureDrawQuad;
using cc::TileDrawQuad;
using cc::TransferableResource;
using cc::StreamVideoDrawQuad;
using cc::VideoLayerImpl;
using cc::YUVVideoDrawQuad;
using gfx::Transform;
namespace content {
namespace {
class CCMessagesTest : public testing::Test {
protected:
void Compare(const RenderPass* a, const RenderPass* b) {
EXPECT_EQ(a->id, b->id);
EXPECT_EQ(a->output_rect.ToString(), b->output_rect.ToString());
EXPECT_EQ(a->damage_rect.ToString(), b->damage_rect.ToString());
EXPECT_EQ(a->transform_to_root_target, b->transform_to_root_target);
EXPECT_EQ(a->has_transparent_background, b->has_transparent_background);
}
void Compare(const SharedQuadState* a, const SharedQuadState* b) {
EXPECT_EQ(a->content_to_target_transform, b->content_to_target_transform);
EXPECT_EQ(a->content_bounds, b->content_bounds);
EXPECT_EQ(a->visible_content_rect, b->visible_content_rect);
EXPECT_EQ(a->clip_rect, b->clip_rect);
EXPECT_EQ(a->is_clipped, b->is_clipped);
EXPECT_EQ(a->opacity, b->opacity);
EXPECT_EQ(a->blend_mode, b->blend_mode);
EXPECT_EQ(a->sorting_context_id, b->sorting_context_id);
}
void Compare(const DrawQuad* a, const DrawQuad* b) {
ASSERT_NE(DrawQuad::INVALID, a->material);
ASSERT_EQ(a->material, b->material);
EXPECT_EQ(a->rect.ToString(), b->rect.ToString());
EXPECT_EQ(a->opaque_rect.ToString(), b->opaque_rect.ToString());
EXPECT_EQ(a->visible_rect.ToString(), b->visible_rect.ToString());
EXPECT_EQ(a->needs_blending, b->needs_blending);
Compare(a->shared_quad_state, b->shared_quad_state);
switch (a->material) {
case DrawQuad::CHECKERBOARD:
Compare(CheckerboardDrawQuad::MaterialCast(a),
CheckerboardDrawQuad::MaterialCast(b));
break;
case DrawQuad::DEBUG_BORDER:
Compare(DebugBorderDrawQuad::MaterialCast(a),
DebugBorderDrawQuad::MaterialCast(b));
break;
case DrawQuad::IO_SURFACE_CONTENT:
Compare(IOSurfaceDrawQuad::MaterialCast(a),
IOSurfaceDrawQuad::MaterialCast(b));
break;
case DrawQuad::PICTURE_CONTENT:
Compare(PictureDrawQuad::MaterialCast(a),
PictureDrawQuad::MaterialCast(b));
break;
case DrawQuad::RENDER_PASS:
Compare(RenderPassDrawQuad::MaterialCast(a),
RenderPassDrawQuad::MaterialCast(b));
break;
case DrawQuad::TEXTURE_CONTENT:
Compare(TextureDrawQuad::MaterialCast(a),
TextureDrawQuad::MaterialCast(b));
break;
case DrawQuad::TILED_CONTENT:
Compare(TileDrawQuad::MaterialCast(a),
TileDrawQuad::MaterialCast(b));
break;
case DrawQuad::SOLID_COLOR:
Compare(SolidColorDrawQuad::MaterialCast(a),
SolidColorDrawQuad::MaterialCast(b));
break;
case DrawQuad::STREAM_VIDEO_CONTENT:
Compare(StreamVideoDrawQuad::MaterialCast(a),
StreamVideoDrawQuad::MaterialCast(b));
break;
case DrawQuad::SURFACE_CONTENT:
Compare(SurfaceDrawQuad::MaterialCast(a),
SurfaceDrawQuad::MaterialCast(b));
break;
case DrawQuad::YUV_VIDEO_CONTENT:
Compare(YUVVideoDrawQuad::MaterialCast(a),
YUVVideoDrawQuad::MaterialCast(b));
break;
case DrawQuad::INVALID:
break;
}
}
void Compare(const CheckerboardDrawQuad* a, const CheckerboardDrawQuad* b) {
EXPECT_EQ(a->color, b->color);
}
void Compare(const DebugBorderDrawQuad* a, const DebugBorderDrawQuad* b) {
EXPECT_EQ(a->color, b->color);
EXPECT_EQ(a->width, b->width);
}
void Compare(const IOSurfaceDrawQuad* a, const IOSurfaceDrawQuad* b) {
EXPECT_EQ(a->io_surface_size.ToString(), b->io_surface_size.ToString());
EXPECT_EQ(a->io_surface_resource_id, b->io_surface_resource_id);
EXPECT_EQ(a->orientation, b->orientation);
}
void Compare(const RenderPassDrawQuad* a, const RenderPassDrawQuad* b) {
EXPECT_EQ(a->render_pass_id, b->render_pass_id);
EXPECT_EQ(a->mask_resource_id, b->mask_resource_id);
EXPECT_EQ(a->mask_uv_scale.ToString(), b->mask_uv_scale.ToString());
EXPECT_EQ(a->mask_texture_size.ToString(), b->mask_texture_size.ToString());
EXPECT_EQ(a->filters.size(), b->filters.size());
for (size_t i = 0; i < a->filters.size(); ++i) {
if (a->filters.at(i).type() != cc::FilterOperation::REFERENCE) {
EXPECT_EQ(a->filters.at(i), b->filters.at(i));
} else {
EXPECT_EQ(b->filters.at(i).type(), cc::FilterOperation::REFERENCE);
EXPECT_EQ(a->filters.at(i).image_filter()->countInputs(),
b->filters.at(i).image_filter()->countInputs());
}
}
EXPECT_EQ(a->filters_scale, b->filters_scale);
EXPECT_EQ(a->background_filters, b->background_filters);
}
void Compare(const SolidColorDrawQuad* a, const SolidColorDrawQuad* b) {
EXPECT_EQ(a->color, b->color);
EXPECT_EQ(a->force_anti_aliasing_off, b->force_anti_aliasing_off);
}
void Compare(const StreamVideoDrawQuad* a, const StreamVideoDrawQuad* b) {
EXPECT_EQ(a->resource_id, b->resource_id);
EXPECT_EQ(a->matrix, b->matrix);
}
void Compare(const SurfaceDrawQuad* a, const SurfaceDrawQuad* b) {
EXPECT_EQ(a->surface_id, b->surface_id);
}
void Compare(const TextureDrawQuad* a, const TextureDrawQuad* b) {
EXPECT_EQ(a->resource_id, b->resource_id);
EXPECT_EQ(a->premultiplied_alpha, b->premultiplied_alpha);
EXPECT_EQ(a->uv_top_left, b->uv_top_left);
EXPECT_EQ(a->uv_bottom_right, b->uv_bottom_right);
EXPECT_EQ(a->background_color, b->background_color);
EXPECT_EQ(a->vertex_opacity[0], b->vertex_opacity[0]);
EXPECT_EQ(a->vertex_opacity[1], b->vertex_opacity[1]);
EXPECT_EQ(a->vertex_opacity[2], b->vertex_opacity[2]);
EXPECT_EQ(a->vertex_opacity[3], b->vertex_opacity[3]);
EXPECT_EQ(a->flipped, b->flipped);
EXPECT_EQ(a->nearest_neighbor, b->nearest_neighbor);
}
void Compare(const TileDrawQuad* a, const TileDrawQuad* b) {
EXPECT_EQ(a->resource_id, b->resource_id);
EXPECT_EQ(a->tex_coord_rect, b->tex_coord_rect);
EXPECT_EQ(a->texture_size, b->texture_size);
EXPECT_EQ(a->swizzle_contents, b->swizzle_contents);
}
void Compare(const YUVVideoDrawQuad* a, const YUVVideoDrawQuad* b) {
EXPECT_EQ(a->tex_coord_rect, b->tex_coord_rect);
EXPECT_EQ(a->y_plane_resource_id, b->y_plane_resource_id);
EXPECT_EQ(a->u_plane_resource_id, b->u_plane_resource_id);
EXPECT_EQ(a->v_plane_resource_id, b->v_plane_resource_id);
EXPECT_EQ(a->a_plane_resource_id, b->a_plane_resource_id);
EXPECT_EQ(a->color_space, b->color_space);
}
void Compare(const TransferableResource& a, const TransferableResource& b) {
EXPECT_EQ(a.id, b.id);
EXPECT_EQ(a.format, b.format);
EXPECT_EQ(a.filter, b.filter);
EXPECT_EQ(a.size.ToString(), b.size.ToString());
for (size_t i = 0; i < arraysize(a.mailbox_holder.mailbox.name); ++i) {
EXPECT_EQ(a.mailbox_holder.mailbox.name[i],
b.mailbox_holder.mailbox.name[i]);
}
EXPECT_EQ(a.mailbox_holder.texture_target, b.mailbox_holder.texture_target);
EXPECT_EQ(a.mailbox_holder.sync_point, b.mailbox_holder.sync_point);
EXPECT_EQ(a.allow_overlay, b.allow_overlay);
}
};
TEST_F(CCMessagesTest, AllQuads) {
IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL);
Transform arbitrary_matrix;
arbitrary_matrix.Scale(3, 3);
arbitrary_matrix.Translate(-5, 20);
arbitrary_matrix.Rotate(15);
gfx::Rect arbitrary_rect1(-5, 9, 3, 15);
gfx::Rect arbitrary_rect1_inside_rect1(-4, 12, 2, 8);
gfx::Rect arbitrary_rect2_inside_rect1(-5, 11, 1, 2);
gfx::Rect arbitrary_rect2(40, 23, 11, 7);
gfx::Rect arbitrary_rect1_inside_rect2(44, 23, 4, 2);
gfx::Rect arbitrary_rect2_inside_rect2(41, 25, 3, 5);
gfx::Rect arbitrary_rect3(7, -53, 22, 19);
gfx::Rect arbitrary_rect1_inside_rect3(10, -40, 6, 3);
gfx::Rect arbitrary_rect2_inside_rect3(12, -51, 5, 12);
gfx::Size arbitrary_size1(15, 19);
gfx::Size arbitrary_size2(3, 99);
gfx::Size arbitrary_size3(75, 1281);
gfx::RectF arbitrary_rectf1(4.2f, -922.1f, 15.6f, 29.5f);
gfx::SizeF arbitrary_sizef1(15.2f, 104.6f);
gfx::PointF arbitrary_pointf1(31.4f, 15.9f);
gfx::PointF arbitrary_pointf2(26.5f, -35.8f);
gfx::Vector2dF arbitrary_vector2df1(16.2f, -85.1f);
gfx::Vector2dF arbitrary_vector2df2(-8.3f, 0.47f);
float arbitrary_float1 = 0.7f;
float arbitrary_float2 = 0.3f;
float arbitrary_float3 = 0.9f;
float arbitrary_float_array[4] = {3.5f, 6.2f, 9.3f, 12.3f};
bool arbitrary_bool1 = true;
bool arbitrary_bool2 = false;
bool arbitrary_bool3 = true;
bool arbitrary_bool4 = true;
int arbitrary_context_id1 = 12;
int arbitrary_context_id2 = 57;
int arbitrary_context_id3 = -503;
int arbitrary_int = 5;
SkColor arbitrary_color = SkColorSetARGB(25, 36, 47, 58);
SkXfermode::Mode arbitrary_blend_mode1 = SkXfermode::kScreen_Mode;
SkXfermode::Mode arbitrary_blend_mode2 = SkXfermode::kLighten_Mode;
SkXfermode::Mode arbitrary_blend_mode3 = SkXfermode::kOverlay_Mode;
IOSurfaceDrawQuad::Orientation arbitrary_orientation =
IOSurfaceDrawQuad::UNFLIPPED;
RenderPassId arbitrary_id(10, 14);
ResourceProvider::ResourceId arbitrary_resourceid1 = 55;
ResourceProvider::ResourceId arbitrary_resourceid2 = 47;
ResourceProvider::ResourceId arbitrary_resourceid3 = 23;
ResourceProvider::ResourceId arbitrary_resourceid4 = 16;
SkScalar arbitrary_sigma = SkFloatToScalar(2.0f);
YUVVideoDrawQuad::ColorSpace arbitrary_color_space =
YUVVideoDrawQuad::REC_601;
FilterOperations arbitrary_filters1;
arbitrary_filters1.Append(FilterOperation::CreateGrayscaleFilter(
arbitrary_float1));
skia::RefPtr<SkImageFilter> arbitrary_filter = skia::AdoptRef(
SkBlurImageFilter::Create(arbitrary_sigma, arbitrary_sigma));
arbitrary_filters1.Append(
cc::FilterOperation::CreateReferenceFilter(arbitrary_filter));
FilterOperations arbitrary_filters2;
arbitrary_filters2.Append(FilterOperation::CreateBrightnessFilter(
arbitrary_float2));
scoped_ptr<RenderPass> pass_in = RenderPass::Create();
pass_in->SetAll(arbitrary_id,
arbitrary_rect1,
arbitrary_rect2,
arbitrary_matrix,
arbitrary_bool1);
SharedQuadState* shared_state1_in = pass_in->CreateAndAppendSharedQuadState();
shared_state1_in->SetAll(arbitrary_matrix,
arbitrary_size1,
arbitrary_rect1,
arbitrary_rect2,
arbitrary_bool1,
arbitrary_float1,
arbitrary_blend_mode1,
arbitrary_context_id1);
scoped_ptr<RenderPass> pass_cmp = RenderPass::Create();
pass_cmp->SetAll(arbitrary_id,
arbitrary_rect1,
arbitrary_rect2,
arbitrary_matrix,
arbitrary_bool1);
SharedQuadState* shared_state1_cmp =
pass_cmp->CreateAndAppendSharedQuadState();
shared_state1_cmp->CopyFrom(shared_state1_in);
CheckerboardDrawQuad* checkerboard_in =
pass_in->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
checkerboard_in->SetAll(shared_state1_in,
arbitrary_rect1,
arbitrary_rect2_inside_rect1,
arbitrary_rect1_inside_rect1,
arbitrary_bool1,
arbitrary_color);
pass_cmp->CopyFromAndAppendDrawQuad(checkerboard_in,
checkerboard_in->shared_quad_state);
DebugBorderDrawQuad* debugborder_in =
pass_in->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
debugborder_in->SetAll(shared_state1_in,
arbitrary_rect3,
arbitrary_rect1_inside_rect3,
arbitrary_rect2_inside_rect3,
arbitrary_bool1,
arbitrary_color,
arbitrary_int);
pass_cmp->CopyFromAndAppendDrawQuad(debugborder_in,
debugborder_in->shared_quad_state);
IOSurfaceDrawQuad* iosurface_in =
pass_in->CreateAndAppendDrawQuad<IOSurfaceDrawQuad>();
iosurface_in->SetAll(shared_state1_in,
arbitrary_rect2,
arbitrary_rect2_inside_rect2,
arbitrary_rect1_inside_rect2,
arbitrary_bool1,
arbitrary_size1,
arbitrary_resourceid3,
arbitrary_orientation);
pass_cmp->CopyFromAndAppendDrawQuad(iosurface_in,
iosurface_in->shared_quad_state);
SharedQuadState* shared_state2_in = pass_in->CreateAndAppendSharedQuadState();
shared_state2_in->SetAll(arbitrary_matrix,
arbitrary_size2,
arbitrary_rect2,
arbitrary_rect3,
arbitrary_bool1,
arbitrary_float2,
arbitrary_blend_mode2,
arbitrary_context_id2);
SharedQuadState* shared_state2_cmp =
pass_cmp->CreateAndAppendSharedQuadState();
shared_state2_cmp->CopyFrom(shared_state2_in);
RenderPassDrawQuad* renderpass_in =
pass_in->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
renderpass_in->SetAll(shared_state2_in,
arbitrary_rect1,
arbitrary_rect2_inside_rect1,
arbitrary_rect1_inside_rect1,
arbitrary_bool1,
arbitrary_id,
arbitrary_resourceid2,
arbitrary_vector2df1,
arbitrary_size1,
arbitrary_filters1,
arbitrary_vector2df2,
arbitrary_filters2);
pass_cmp->CopyFromAndAppendRenderPassDrawQuad(
renderpass_in,
renderpass_in->shared_quad_state,
renderpass_in->render_pass_id);
SharedQuadState* shared_state3_in = pass_in->CreateAndAppendSharedQuadState();
shared_state3_in->SetAll(arbitrary_matrix,
arbitrary_size3,
arbitrary_rect3,
arbitrary_rect1,
arbitrary_bool1,
arbitrary_float3,
arbitrary_blend_mode3,
arbitrary_context_id3);
SharedQuadState* shared_state3_cmp =
pass_cmp->CreateAndAppendSharedQuadState();
shared_state3_cmp->CopyFrom(shared_state3_in);
SolidColorDrawQuad* solidcolor_in =
pass_in->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
solidcolor_in->SetAll(shared_state3_in,
arbitrary_rect3,
arbitrary_rect1_inside_rect3,
arbitrary_rect2_inside_rect3,
arbitrary_bool1,
arbitrary_color,
arbitrary_bool2);
pass_cmp->CopyFromAndAppendDrawQuad(solidcolor_in,
solidcolor_in->shared_quad_state);
StreamVideoDrawQuad* streamvideo_in =
pass_in->CreateAndAppendDrawQuad<StreamVideoDrawQuad>();
streamvideo_in->SetAll(shared_state3_in,
arbitrary_rect2,
arbitrary_rect2_inside_rect2,
arbitrary_rect1_inside_rect2,
arbitrary_bool1,
arbitrary_resourceid2,
arbitrary_matrix);
pass_cmp->CopyFromAndAppendDrawQuad(streamvideo_in,
streamvideo_in->shared_quad_state);
cc::SurfaceId arbitrary_surface_id(3);
SurfaceDrawQuad* surface_in =
pass_in->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
surface_in->SetAll(shared_state3_in,
arbitrary_rect2,
arbitrary_rect2_inside_rect2,
arbitrary_rect1_inside_rect2,
arbitrary_bool1,
arbitrary_surface_id);
pass_cmp->CopyFromAndAppendDrawQuad(surface_in,
surface_in->shared_quad_state);
TextureDrawQuad* texture_in =
pass_in->CreateAndAppendDrawQuad<TextureDrawQuad>();
texture_in->SetAll(shared_state3_in,
arbitrary_rect2,
arbitrary_rect2_inside_rect2,
arbitrary_rect1_inside_rect2,
arbitrary_bool1,
arbitrary_resourceid1,
arbitrary_bool2,
arbitrary_pointf1,
arbitrary_pointf2,
arbitrary_color,
arbitrary_float_array,
arbitrary_bool3,
arbitrary_bool4);
pass_cmp->CopyFromAndAppendDrawQuad(texture_in,
texture_in->shared_quad_state);
TileDrawQuad* tile_in = pass_in->CreateAndAppendDrawQuad<TileDrawQuad>();
tile_in->SetAll(shared_state3_in,
arbitrary_rect2,
arbitrary_rect2_inside_rect2,
arbitrary_rect1_inside_rect2,
arbitrary_bool1,
arbitrary_resourceid3,
arbitrary_rectf1,
arbitrary_size1,
arbitrary_bool2);
pass_cmp->CopyFromAndAppendDrawQuad(tile_in, tile_in->shared_quad_state);
YUVVideoDrawQuad* yuvvideo_in =
pass_in->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
yuvvideo_in->SetAll(shared_state3_in,
arbitrary_rect1,
arbitrary_rect2_inside_rect1,
arbitrary_rect1_inside_rect1,
arbitrary_bool1,
arbitrary_rectf1,
arbitrary_resourceid1,
arbitrary_resourceid2,
arbitrary_resourceid3,
arbitrary_resourceid4,
arbitrary_color_space);
pass_cmp->CopyFromAndAppendDrawQuad(yuvvideo_in,
yuvvideo_in->shared_quad_state);
// Make sure the in and cmp RenderPasses match.
Compare(pass_cmp.get(), pass_in.get());
ASSERT_EQ(3u, pass_in->shared_quad_state_list.size());
ASSERT_EQ(10u, pass_in->quad_list.size());
for (cc::SharedQuadStateList::ConstIterator
cmp_iterator = pass_cmp->shared_quad_state_list.begin(),
in_iterator = pass_in->shared_quad_state_list.begin();
in_iterator != pass_in->shared_quad_state_list.end();
++cmp_iterator, ++in_iterator) {
Compare(*cmp_iterator, *in_iterator);
}
for (auto in_iter = pass_in->quad_list.cbegin(),
cmp_iter = pass_cmp->quad_list.cbegin();
in_iter != pass_in->quad_list.cend();
++in_iter, ++cmp_iter)
Compare(*cmp_iter, *in_iter);
for (size_t i = 1; i < pass_in->quad_list.size(); ++i) {
bool same_shared_quad_state_cmp =
pass_cmp->quad_list.ElementAt(i)->shared_quad_state ==
pass_cmp->quad_list.ElementAt(i - 1)->shared_quad_state;
bool same_shared_quad_state_in =
pass_in->quad_list.ElementAt(i)->shared_quad_state ==
pass_in->quad_list.ElementAt(i - 1)->shared_quad_state;
EXPECT_EQ(same_shared_quad_state_cmp, same_shared_quad_state_in);
}
DelegatedFrameData frame_in;
frame_in.render_pass_list.push_back(pass_in.Pass());
IPC::ParamTraits<DelegatedFrameData>::Write(&msg, frame_in);
DelegatedFrameData frame_out;
PickleIterator iter(msg);
EXPECT_TRUE(IPC::ParamTraits<DelegatedFrameData>::Read(&msg,
&iter, &frame_out));
// Make sure the out and cmp RenderPasses match.
scoped_ptr<RenderPass> pass_out = frame_out.render_pass_list.take(
frame_out.render_pass_list.begin());
Compare(pass_cmp.get(), pass_out.get());
ASSERT_EQ(3u, pass_out->shared_quad_state_list.size());
ASSERT_EQ(10u, pass_out->quad_list.size());
for (cc::SharedQuadStateList::ConstIterator
cmp_iterator = pass_cmp->shared_quad_state_list.begin(),
out_iterator = pass_out->shared_quad_state_list.begin();
out_iterator != pass_out->shared_quad_state_list.end();
++cmp_iterator, ++out_iterator) {
Compare(*cmp_iterator, *out_iterator);
}
for (auto out_iter = pass_out->quad_list.cbegin(),
cmp_iter = pass_cmp->quad_list.cbegin();
out_iter != pass_out->quad_list.cend();
++out_iter, ++cmp_iter)
Compare(*cmp_iter, *out_iter);
for (size_t i = 1; i < pass_out->quad_list.size(); ++i) {
bool same_shared_quad_state_cmp =
pass_cmp->quad_list.ElementAt(i)->shared_quad_state ==
pass_cmp->quad_list.ElementAt(i - 1)->shared_quad_state;
bool same_shared_quad_state_out =
pass_out->quad_list.ElementAt(i)->shared_quad_state ==
pass_out->quad_list.ElementAt(i - 1)->shared_quad_state;
EXPECT_EQ(same_shared_quad_state_cmp, same_shared_quad_state_out);
}
}
TEST_F(CCMessagesTest, UnusedSharedQuadStates) {
scoped_ptr<RenderPass> pass_in = RenderPass::Create();
pass_in->SetAll(RenderPassId(1, 1),
gfx::Rect(100, 100),
gfx::Rect(),
gfx::Transform(),
false);
// The first SharedQuadState is used.
SharedQuadState* shared_state1_in = pass_in->CreateAndAppendSharedQuadState();
shared_state1_in->SetAll(gfx::Transform(),
gfx::Size(1, 1),
gfx::Rect(),
gfx::Rect(),
false,
1.f,
SkXfermode::kSrcOver_Mode,
0);
CheckerboardDrawQuad* quad1 =
pass_in->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
quad1->SetAll(shared_state1_in,
gfx::Rect(10, 10),
gfx::Rect(10, 10),
gfx::Rect(10, 10),
false,
SK_ColorRED);
// The second and third SharedQuadStates are not used.
SharedQuadState* shared_state2_in = pass_in->CreateAndAppendSharedQuadState();
shared_state2_in->SetAll(gfx::Transform(),
gfx::Size(2, 2),
gfx::Rect(),
gfx::Rect(),
false,
1.f,
SkXfermode::kSrcOver_Mode,
0);
SharedQuadState* shared_state3_in = pass_in->CreateAndAppendSharedQuadState();
shared_state3_in->SetAll(gfx::Transform(),
gfx::Size(3, 3),
gfx::Rect(),
gfx::Rect(),
false,
1.f,
SkXfermode::kSrcOver_Mode,
0);
// The fourth SharedQuadState is used.
SharedQuadState* shared_state4_in = pass_in->CreateAndAppendSharedQuadState();
shared_state4_in->SetAll(gfx::Transform(),
gfx::Size(4, 4),
gfx::Rect(),
gfx::Rect(),
false,
1.f,
SkXfermode::kSrcOver_Mode,
0);
CheckerboardDrawQuad* quad2 =
pass_in->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
quad2->SetAll(shared_state4_in,
gfx::Rect(10, 10),
gfx::Rect(10, 10),
gfx::Rect(10, 10),
false,
SK_ColorRED);
// The fifth is not used again.
SharedQuadState* shared_state5_in = pass_in->CreateAndAppendSharedQuadState();
shared_state5_in->SetAll(gfx::Transform(),
gfx::Size(5, 5),
gfx::Rect(),
gfx::Rect(),
false,
1.f,
SkXfermode::kSrcOver_Mode,
0);
// 5 SharedQuadStates go in.
ASSERT_EQ(5u, pass_in->shared_quad_state_list.size());
ASSERT_EQ(2u, pass_in->quad_list.size());
DelegatedFrameData frame_in;
frame_in.render_pass_list.push_back(pass_in.Pass());
IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL);
IPC::ParamTraits<DelegatedFrameData>::Write(&msg, frame_in);
DelegatedFrameData frame_out;
PickleIterator iter(msg);
EXPECT_TRUE(
IPC::ParamTraits<DelegatedFrameData>::Read(&msg, &iter, &frame_out));
scoped_ptr<RenderPass> pass_out =
frame_out.render_pass_list.take(frame_out.render_pass_list.begin());
// 2 SharedQuadStates come out. The first and fourth SharedQuadStates were
// used by quads, and so serialized. Others were not.
ASSERT_EQ(2u, pass_out->shared_quad_state_list.size());
ASSERT_EQ(2u, pass_out->quad_list.size());
EXPECT_EQ(
gfx::Size(1, 1).ToString(),
pass_out->shared_quad_state_list.ElementAt(0)->content_bounds.ToString());
EXPECT_EQ(
gfx::Size(4, 4).ToString(),
pass_out->shared_quad_state_list.ElementAt(1)->content_bounds.ToString());
}
TEST_F(CCMessagesTest, Resources) {
IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL);
gfx::Size arbitrary_size(757, 1281);
unsigned int arbitrary_uint1 = 71234838;
unsigned int arbitrary_uint2 = 53589793;
GLbyte arbitrary_mailbox1[GL_MAILBOX_SIZE_CHROMIUM] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2,
3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4,
5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4};
GLbyte arbitrary_mailbox2[GL_MAILBOX_SIZE_CHROMIUM] = {
0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 9, 7, 5, 3, 1, 2, 4, 6, 8, 0, 0, 9,
8, 7, 6, 5, 4, 3, 2, 1, 9, 7, 5, 3, 1, 2, 4, 6, 8, 0, 0, 9, 8, 7,
6, 5, 4, 3, 2, 1, 9, 7, 5, 3, 1, 2, 4, 6, 8, 0, 0, 9, 8, 7};
TransferableResource arbitrary_resource1;
arbitrary_resource1.id = 2178312;
arbitrary_resource1.format = cc::RGBA_8888;
arbitrary_resource1.filter = 53;
arbitrary_resource1.size = gfx::Size(37189, 123123);
arbitrary_resource1.mailbox_holder.mailbox.SetName(arbitrary_mailbox1);
arbitrary_resource1.mailbox_holder.texture_target = GL_TEXTURE_2D;
arbitrary_resource1.mailbox_holder.sync_point = arbitrary_uint1;
arbitrary_resource1.allow_overlay = true;
TransferableResource arbitrary_resource2;
arbitrary_resource2.id = 789132;
arbitrary_resource2.format = cc::RGBA_4444;
arbitrary_resource2.filter = 47;
arbitrary_resource2.size = gfx::Size(89123, 23789);
arbitrary_resource2.mailbox_holder.mailbox.SetName(arbitrary_mailbox2);
arbitrary_resource2.mailbox_holder.texture_target = GL_TEXTURE_EXTERNAL_OES;
arbitrary_resource2.mailbox_holder.sync_point = arbitrary_uint2;
arbitrary_resource2.allow_overlay = false;
scoped_ptr<RenderPass> renderpass_in = RenderPass::Create();
renderpass_in->SetNew(
RenderPassId(1, 1), gfx::Rect(), gfx::Rect(), gfx::Transform());
DelegatedFrameData frame_in;
frame_in.resource_list.push_back(arbitrary_resource1);
frame_in.resource_list.push_back(arbitrary_resource2);
frame_in.render_pass_list.push_back(renderpass_in.Pass());
IPC::ParamTraits<DelegatedFrameData>::Write(&msg, frame_in);
DelegatedFrameData frame_out;
PickleIterator iter(msg);
EXPECT_TRUE(IPC::ParamTraits<DelegatedFrameData>::Read(&msg,
&iter, &frame_out));
ASSERT_EQ(2u, frame_out.resource_list.size());
Compare(arbitrary_resource1, frame_out.resource_list[0]);
Compare(arbitrary_resource2, frame_out.resource_list[1]);
}
TEST_F(CCMessagesTest, SoftwareFrameData) {
cc::SoftwareFrameData frame_in;
frame_in.id = 3;
frame_in.size = gfx::Size(40, 20);
frame_in.damage_rect = gfx::Rect(5, 18, 31, 44);
frame_in.bitmap_id = cc::SharedBitmap::GenerateId();
// Write the frame.
IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL);
IPC::ParamTraits<cc::SoftwareFrameData>::Write(&msg, frame_in);
// Read the frame.
cc::SoftwareFrameData frame_out;
PickleIterator iter(msg);
EXPECT_TRUE(
IPC::ParamTraits<SoftwareFrameData>::Read(&msg, &iter, &frame_out));
EXPECT_EQ(frame_in.id, frame_out.id);
EXPECT_EQ(frame_in.size.ToString(), frame_out.size.ToString());
EXPECT_EQ(frame_in.damage_rect.ToString(), frame_out.damage_rect.ToString());
EXPECT_EQ(frame_in.bitmap_id, frame_out.bitmap_id);
}
TEST_F(CCMessagesTest, SoftwareFrameDataMaxInt) {
SoftwareFrameData frame_in;
frame_in.id = 3;
frame_in.size = gfx::Size(40, 20);
frame_in.damage_rect = gfx::Rect(5, 18, 31, 44);
frame_in.bitmap_id = cc::SharedBitmap::GenerateId();
// Write the SoftwareFrameData by hand, make sure it works.
{
IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL);
IPC::WriteParam(&msg, frame_in.id);
IPC::WriteParam(&msg, frame_in.size);
IPC::WriteParam(&msg, frame_in.damage_rect);
IPC::WriteParam(&msg, frame_in.bitmap_id);
SoftwareFrameData frame_out;
PickleIterator iter(msg);
EXPECT_TRUE(
IPC::ParamTraits<SoftwareFrameData>::Read(&msg, &iter, &frame_out));
}
// The size of the frame may overflow when multiplied together.
int max = std::numeric_limits<int>::max();
frame_in.size = gfx::Size(max, max);
// If size_t is larger than int, then int*int*4 can always fit in size_t.
bool expect_read = sizeof(size_t) >= sizeof(int) * 2;
// Write the SoftwareFrameData with the MaxInt size, if it causes overflow it
// should fail.
{
IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL);
IPC::WriteParam(&msg, frame_in.id);
IPC::WriteParam(&msg, frame_in.size);
IPC::WriteParam(&msg, frame_in.damage_rect);
IPC::WriteParam(&msg, frame_in.bitmap_id);
SoftwareFrameData frame_out;
PickleIterator iter(msg);
EXPECT_EQ(
expect_read,
IPC::ParamTraits<SoftwareFrameData>::Read(&msg, &iter, &frame_out));
}
}
} // namespace
} // namespace content