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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/converters/surfaces/surfaces_type_converters.h"
#include "base/macros.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/quads/yuv_video_draw_quad.h"
#include "mojo/converters/geometry/geometry_type_converters.h"
namespace mojo {
#define ASSERT_ENUM_VALUES_EQUAL(value) \
COMPILE_ASSERT(cc::DrawQuad::value == static_cast<cc::DrawQuad::Material>( \
MATERIAL_##value), \
value##_enum_value_matches)
ASSERT_ENUM_VALUES_EQUAL(CHECKERBOARD);
ASSERT_ENUM_VALUES_EQUAL(DEBUG_BORDER);
ASSERT_ENUM_VALUES_EQUAL(IO_SURFACE_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(PICTURE_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(RENDER_PASS);
ASSERT_ENUM_VALUES_EQUAL(SOLID_COLOR);
ASSERT_ENUM_VALUES_EQUAL(STREAM_VIDEO_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(SURFACE_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(TEXTURE_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(TILED_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(YUV_VIDEO_CONTENT);
COMPILE_ASSERT(
cc::YUVVideoDrawQuad::REC_601 ==
static_cast<cc::YUVVideoDrawQuad::ColorSpace>(YUV_COLOR_SPACE_REC_601),
rec_601_enum_matches);
COMPILE_ASSERT(cc::YUVVideoDrawQuad::REC_601_JPEG ==
static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
YUV_COLOR_SPACE_REC_601_JPEG),
rec_601_jpeg_enum_matches);
namespace {
cc::SharedQuadState* ConvertSharedQuadState(const SharedQuadStatePtr& input,
cc::RenderPass* render_pass) {
cc::SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
state->SetAll(input->content_to_target_transform.To<gfx::Transform>(),
input->content_bounds.To<gfx::Size>(),
input->visible_content_rect.To<gfx::Rect>(),
input->clip_rect.To<gfx::Rect>(),
input->is_clipped,
input->opacity,
static_cast<::SkXfermode::Mode>(input->blend_mode),
input->sorting_context_id);
return state;
}
bool ConvertDrawQuad(const QuadPtr& input,
cc::SharedQuadState* sqs,
cc::RenderPass* render_pass) {
switch (input->material) {
case MATERIAL_RENDER_PASS: {
cc::RenderPassDrawQuad* render_pass_quad =
render_pass->CreateAndAppendDrawQuad<cc::RenderPassDrawQuad>();
RenderPassQuadState* render_pass_quad_state =
input->render_pass_quad_state.get();
gfx::PointF mask_uv_scale_as_point =
render_pass_quad_state->mask_uv_scale.To<gfx::PointF>();
gfx::PointF filter_scale_as_point =
render_pass_quad_state->filters_scale.To<gfx::PointF>();
render_pass_quad->SetAll(
sqs,
input->rect.To<gfx::Rect>(),
input->opaque_rect.To<gfx::Rect>(),
input->visible_rect.To<gfx::Rect>(),
input->needs_blending,
render_pass_quad_state->render_pass_id.To<cc::RenderPassId>(),
render_pass_quad_state->mask_resource_id,
mask_uv_scale_as_point.OffsetFromOrigin(),
render_pass_quad_state->mask_texture_size.To<gfx::Size>(),
cc::FilterOperations(), // TODO(jamesr): filters
filter_scale_as_point.OffsetFromOrigin(),
cc::FilterOperations()); // TODO(jamesr): background_filters
break;
}
case MATERIAL_SOLID_COLOR: {
if (input->solid_color_quad_state.is_null())
return false;
cc::SolidColorDrawQuad* color_quad =
render_pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>();
color_quad->SetAll(
sqs,
input->rect.To<gfx::Rect>(),
input->opaque_rect.To<gfx::Rect>(),
input->visible_rect.To<gfx::Rect>(),
input->needs_blending,
input->solid_color_quad_state->color.To<SkColor>(),
input->solid_color_quad_state->force_anti_aliasing_off);
break;
}
case MATERIAL_SURFACE_CONTENT: {
if (input->surface_quad_state.is_null())
return false;
cc::SurfaceDrawQuad* surface_quad =
render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>();
surface_quad->SetAll(
sqs,
input->rect.To<gfx::Rect>(),
input->opaque_rect.To<gfx::Rect>(),
input->visible_rect.To<gfx::Rect>(),
input->needs_blending,
input->surface_quad_state->surface.To<cc::SurfaceId>());
break;
}
case MATERIAL_TEXTURE_CONTENT: {
TextureQuadStatePtr& texture_quad_state =
input->texture_quad_state;
if (texture_quad_state.is_null() ||
texture_quad_state->vertex_opacity.is_null() ||
texture_quad_state->background_color.is_null())
return false;
cc::TextureDrawQuad* texture_quad =
render_pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
texture_quad->SetAll(
sqs,
input->rect.To<gfx::Rect>(),
input->opaque_rect.To<gfx::Rect>(),
input->visible_rect.To<gfx::Rect>(),
input->needs_blending,
texture_quad_state->resource_id,
texture_quad_state->premultiplied_alpha,
texture_quad_state->uv_top_left.To<gfx::PointF>(),
texture_quad_state->uv_bottom_right.To<gfx::PointF>(),
texture_quad_state->background_color.To<SkColor>(),
&texture_quad_state->vertex_opacity.storage()[0],
texture_quad_state->flipped,
texture_quad_state->nearest_neighbor);
break;
}
case MATERIAL_TILED_CONTENT: {
TileQuadStatePtr& tile_state = input->tile_quad_state;
if (tile_state.is_null())
return false;
cc::TileDrawQuad* tile_quad =
render_pass->CreateAndAppendDrawQuad<cc::TileDrawQuad>();
tile_quad->SetAll(sqs,
input->rect.To<gfx::Rect>(),
input->opaque_rect.To<gfx::Rect>(),
input->visible_rect.To<gfx::Rect>(),
input->needs_blending,
tile_state->resource_id,
tile_state->tex_coord_rect.To<gfx::RectF>(),
tile_state->texture_size.To<gfx::Size>(),
tile_state->swizzle_contents);
break;
}
case MATERIAL_YUV_VIDEO_CONTENT: {
YUVVideoQuadStatePtr& yuv_state = input->yuv_video_quad_state;
if (yuv_state.is_null())
return false;
cc::YUVVideoDrawQuad* yuv_quad =
render_pass->CreateAndAppendDrawQuad<cc::YUVVideoDrawQuad>();
yuv_quad->SetAll(sqs,
input->rect.To<gfx::Rect>(),
input->opaque_rect.To<gfx::Rect>(),
input->visible_rect.To<gfx::Rect>(),
input->needs_blending,
yuv_state->tex_coord_rect.To<gfx::RectF>(),
yuv_state->y_plane_resource_id,
yuv_state->u_plane_resource_id,
yuv_state->v_plane_resource_id,
yuv_state->a_plane_resource_id,
static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
yuv_state->color_space));
break;
}
default:
NOTREACHED() << "Unsupported material " << input->material;
return false;
}
return true;
}
} // namespace
// static
SurfaceIdPtr TypeConverter<SurfaceIdPtr, cc::SurfaceId>::Convert(
const cc::SurfaceId& input) {
SurfaceIdPtr id(SurfaceId::New());
id->id = input.id;
return id.Pass();
}
// static
cc::SurfaceId TypeConverter<cc::SurfaceId, SurfaceIdPtr>::Convert(
const SurfaceIdPtr& input) {
return cc::SurfaceId(input->id);
}
// static
ColorPtr TypeConverter<ColorPtr, SkColor>::Convert(const SkColor& input) {
ColorPtr color(Color::New());
color->rgba = input;
return color.Pass();
}
// static
SkColor TypeConverter<SkColor, ColorPtr>::Convert(const ColorPtr& input) {
return input->rgba;
}
// static
RenderPassIdPtr TypeConverter<RenderPassIdPtr, cc::RenderPassId>::Convert(
const cc::RenderPassId& input) {
RenderPassIdPtr pass_id(RenderPassId::New());
pass_id->layer_id = input.layer_id;
pass_id->index = input.index;
return pass_id.Pass();
}
// static
cc::RenderPassId TypeConverter<cc::RenderPassId, RenderPassIdPtr>::Convert(
const RenderPassIdPtr& input) {
return cc::RenderPassId(input->layer_id, input->index);
}
// static
QuadPtr TypeConverter<QuadPtr, cc::DrawQuad>::Convert(
const cc::DrawQuad& input) {
QuadPtr quad = Quad::New();
quad->material = static_cast<Material>(input.material);
quad->rect = Rect::From(input.rect);
quad->opaque_rect = Rect::From(input.opaque_rect);
quad->visible_rect = Rect::From(input.visible_rect);
quad->needs_blending = input.needs_blending;
// This is intentionally left set to an invalid value here. It's set when
// converting an entire pass since it's an index into the pass' shared quad
// state list.
quad->shared_quad_state_index = UINT32_MAX;
switch (input.material) {
case cc::DrawQuad::RENDER_PASS: {
const cc::RenderPassDrawQuad* render_pass_quad =
cc::RenderPassDrawQuad::MaterialCast(&input);
RenderPassQuadStatePtr pass_state = RenderPassQuadState::New();
pass_state->render_pass_id =
RenderPassId::From(render_pass_quad->render_pass_id);
pass_state->mask_resource_id = render_pass_quad->mask_resource_id;
pass_state->mask_uv_scale = PointF::From(
gfx::PointAtOffsetFromOrigin(render_pass_quad->mask_uv_scale));
pass_state->mask_texture_size =
Size::From(render_pass_quad->mask_texture_size);
// TODO(jamesr): pass_state->filters
pass_state->filters_scale = PointF::From(
gfx::PointAtOffsetFromOrigin(render_pass_quad->filters_scale));
// TODO(jamesr): pass_state->background_filters
quad->render_pass_quad_state = pass_state.Pass();
break;
}
case cc::DrawQuad::SOLID_COLOR: {
const cc::SolidColorDrawQuad* color_quad =
cc::SolidColorDrawQuad::MaterialCast(&input);
SolidColorQuadStatePtr color_state = SolidColorQuadState::New();
color_state->color = Color::From(color_quad->color);
color_state->force_anti_aliasing_off =
color_quad->force_anti_aliasing_off;
quad->solid_color_quad_state = color_state.Pass();
break;
}
case cc::DrawQuad::SURFACE_CONTENT: {
const cc::SurfaceDrawQuad* surface_quad =
cc::SurfaceDrawQuad::MaterialCast(&input);
SurfaceQuadStatePtr surface_state =
SurfaceQuadState::New();
surface_state->surface = SurfaceId::From(surface_quad->surface_id);
quad->surface_quad_state = surface_state.Pass();
break;
}
case cc::DrawQuad::TEXTURE_CONTENT: {
const cc::TextureDrawQuad* texture_quad =
cc::TextureDrawQuad::MaterialCast(&input);
TextureQuadStatePtr texture_state = TextureQuadState::New();
texture_state->resource_id = texture_quad->resource_id;
texture_state->premultiplied_alpha = texture_quad->premultiplied_alpha;
texture_state->uv_top_left = PointF::From(texture_quad->uv_top_left);
texture_state->uv_bottom_right =
PointF::From(texture_quad->uv_bottom_right);
texture_state->background_color =
Color::From(texture_quad->background_color);
Array<float> vertex_opacity(4);
for (size_t i = 0; i < 4; ++i) {
vertex_opacity[i] = texture_quad->vertex_opacity[i];
}
texture_state->vertex_opacity = vertex_opacity.Pass();
texture_state->flipped = texture_quad->flipped;
quad->texture_quad_state = texture_state.Pass();
break;
}
case cc::DrawQuad::TILED_CONTENT: {
const cc::TileDrawQuad* tile_quad =
cc::TileDrawQuad::MaterialCast(&input);
TileQuadStatePtr tile_state = TileQuadState::New();
tile_state->tex_coord_rect = RectF::From(tile_quad->tex_coord_rect);
tile_state->texture_size = Size::From(tile_quad->texture_size);
tile_state->swizzle_contents = tile_quad->swizzle_contents;
tile_state->resource_id = tile_quad->resource_id;
quad->tile_quad_state = tile_state.Pass();
break;
}
case cc::DrawQuad::YUV_VIDEO_CONTENT: {
const cc::YUVVideoDrawQuad* yuv_quad =
cc::YUVVideoDrawQuad::MaterialCast(&input);
YUVVideoQuadStatePtr yuv_state = YUVVideoQuadState::New();
yuv_state->tex_coord_rect = RectF::From(yuv_quad->tex_coord_rect);
yuv_state->y_plane_resource_id = yuv_quad->y_plane_resource_id;
yuv_state->u_plane_resource_id = yuv_quad->u_plane_resource_id;
yuv_state->v_plane_resource_id = yuv_quad->v_plane_resource_id;
yuv_state->a_plane_resource_id = yuv_quad->a_plane_resource_id;
yuv_state->color_space =
static_cast<YUVColorSpace>(yuv_quad->color_space);
quad->yuv_video_quad_state = yuv_state.Pass();
break;
}
default:
NOTREACHED() << "Unsupported material " << input.material;
}
return quad.Pass();
}
// static
SharedQuadStatePtr
TypeConverter<SharedQuadStatePtr, cc::SharedQuadState>::Convert(
const cc::SharedQuadState& input) {
SharedQuadStatePtr state = SharedQuadState::New();
state->content_to_target_transform =
Transform::From(input.content_to_target_transform);
state->content_bounds = Size::From(input.content_bounds);
state->visible_content_rect = Rect::From(input.visible_content_rect);
state->clip_rect = Rect::From(input.clip_rect);
state->is_clipped = input.is_clipped;
state->opacity = input.opacity;
state->blend_mode = static_cast<SkXfermode>(input.blend_mode);
state->sorting_context_id = input.sorting_context_id;
return state.Pass();
}
// static
PassPtr TypeConverter<PassPtr, cc::RenderPass>::Convert(
const cc::RenderPass& input) {
PassPtr pass = Pass::New();
pass->id = input.id.index;
pass->output_rect = Rect::From(input.output_rect);
pass->damage_rect = Rect::From(input.damage_rect);
pass->transform_to_root_target =
Transform::From(input.transform_to_root_target);
pass->has_transparent_background = input.has_transparent_background;
Array<QuadPtr> quads(input.quad_list.size());
Array<SharedQuadStatePtr> shared_quad_state(
input.shared_quad_state_list.size());
const cc::SharedQuadState* last_sqs = nullptr;
cc::SharedQuadStateList::ConstIterator next_sqs_iter =
input.shared_quad_state_list.begin();
for (auto iter = input.quad_list.cbegin(); iter != input.quad_list.cend();
++iter) {
const cc::DrawQuad& quad = **iter;
quads[iter.index()] = Quad::From(quad);
if (quad.shared_quad_state != last_sqs) {
shared_quad_state[next_sqs_iter.index()] =
SharedQuadState::From(**next_sqs_iter);
last_sqs = *next_sqs_iter;
++next_sqs_iter;
}
DCHECK_LE(next_sqs_iter.index() - 1, UINT32_MAX);
quads[iter.index()]->shared_quad_state_index =
static_cast<uint32_t>(next_sqs_iter.index() - 1);
}
// We should copy all shared quad states.
DCHECK_EQ(next_sqs_iter.index(), shared_quad_state.size());
pass->quads = quads.Pass();
pass->shared_quad_states = shared_quad_state.Pass();
return pass.Pass();
}
// static
scoped_ptr<cc::RenderPass>
TypeConverter<scoped_ptr<cc::RenderPass>, PassPtr>::Convert(
const PassPtr& input) {
scoped_ptr<cc::RenderPass> pass = cc::RenderPass::Create(
input->shared_quad_states.size(), input->quads.size());
pass->SetAll(cc::RenderPassId(1, input->id),
input->output_rect.To<gfx::Rect>(),
input->damage_rect.To<gfx::Rect>(),
input->transform_to_root_target.To<gfx::Transform>(),
input->has_transparent_background);
for (size_t i = 0; i < input->shared_quad_states.size(); ++i) {
ConvertSharedQuadState(input->shared_quad_states[i], pass.get());
}
cc::SharedQuadStateList::Iterator sqs_iter =
pass->shared_quad_state_list.begin();
for (size_t i = 0; i < input->quads.size(); ++i) {
QuadPtr quad = input->quads[i].Pass();
while (quad->shared_quad_state_index > sqs_iter.index()) {
++sqs_iter;
}
if (!ConvertDrawQuad(quad, *sqs_iter, pass.get()))
return scoped_ptr<cc::RenderPass>();
}
return pass.Pass();
}
// static
MailboxPtr TypeConverter<MailboxPtr, gpu::Mailbox>::Convert(
const gpu::Mailbox& input) {
Array<int8_t> name(64);
for (int i = 0; i < 64; ++i) {
name[i] = input.name[i];
}
MailboxPtr mailbox(Mailbox::New());
mailbox->name = name.Pass();
return mailbox.Pass();
}
// static
gpu::Mailbox TypeConverter<gpu::Mailbox, MailboxPtr>::Convert(
const MailboxPtr& input) {
gpu::Mailbox mailbox;
if (!input->name.is_null())
mailbox.SetName(&input->name.storage()[0]);
return mailbox;
}
// static
MailboxHolderPtr TypeConverter<MailboxHolderPtr, gpu::MailboxHolder>::Convert(
const gpu::MailboxHolder& input) {
MailboxHolderPtr holder(MailboxHolder::New());
holder->mailbox = Mailbox::From<gpu::Mailbox>(input.mailbox);
holder->texture_target = input.texture_target;
holder->sync_point = input.sync_point;
return holder.Pass();
}
// static
gpu::MailboxHolder TypeConverter<gpu::MailboxHolder, MailboxHolderPtr>::Convert(
const MailboxHolderPtr& input) {
gpu::MailboxHolder holder;
holder.mailbox = input->mailbox.To<gpu::Mailbox>();
holder.texture_target = input->texture_target;
holder.sync_point = input->sync_point;
return holder;
}
// static
TransferableResourcePtr
TypeConverter<TransferableResourcePtr, cc::TransferableResource>::Convert(
const cc::TransferableResource& input) {
TransferableResourcePtr transferable = TransferableResource::New();
transferable->id = input.id;
transferable->format = static_cast<ResourceFormat>(input.format);
transferable->filter = input.filter;
transferable->size = Size::From(input.size);
transferable->mailbox_holder = MailboxHolder::From(input.mailbox_holder);
transferable->is_repeated = input.is_repeated;
transferable->is_software = input.is_software;
return transferable.Pass();
}
// static
cc::TransferableResource
TypeConverter<cc::TransferableResource, TransferableResourcePtr>::Convert(
const TransferableResourcePtr& input) {
cc::TransferableResource transferable;
transferable.id = input->id;
transferable.format = static_cast<cc::ResourceFormat>(input->format);
transferable.filter = input->filter;
transferable.size = input->size.To<gfx::Size>();
transferable.mailbox_holder = input->mailbox_holder.To<gpu::MailboxHolder>();
transferable.is_repeated = input->is_repeated;
transferable.is_software = input->is_software;
return transferable;
}
// static
Array<TransferableResourcePtr> TypeConverter<
Array<TransferableResourcePtr>,
cc::TransferableResourceArray>::Convert(const cc::TransferableResourceArray&
input) {
Array<TransferableResourcePtr> resources(input.size());
for (size_t i = 0; i < input.size(); ++i) {
resources[i] = TransferableResource::From(input[i]);
}
return resources.Pass();
}
// static
cc::TransferableResourceArray
TypeConverter<cc::TransferableResourceArray, Array<TransferableResourcePtr> >::
Convert(const Array<TransferableResourcePtr>& input) {
cc::TransferableResourceArray resources(input.size());
for (size_t i = 0; i < input.size(); ++i) {
resources[i] = input[i].To<cc::TransferableResource>();
}
return resources;
}
// static
ReturnedResourcePtr
TypeConverter<ReturnedResourcePtr, cc::ReturnedResource>::Convert(
const cc::ReturnedResource& input) {
ReturnedResourcePtr returned = ReturnedResource::New();
returned->id = input.id;
returned->sync_point = input.sync_point;
returned->count = input.count;
returned->lost = input.lost;
return returned.Pass();
}
// static
cc::ReturnedResource
TypeConverter<cc::ReturnedResource, ReturnedResourcePtr>::Convert(
const ReturnedResourcePtr& input) {
cc::ReturnedResource returned;
returned.id = input->id;
returned.sync_point = input->sync_point;
returned.count = input->count;
returned.lost = input->lost;
return returned;
}
// static
Array<ReturnedResourcePtr>
TypeConverter<Array<ReturnedResourcePtr>, cc::ReturnedResourceArray>::Convert(
const cc::ReturnedResourceArray& input) {
Array<ReturnedResourcePtr> resources(input.size());
for (size_t i = 0; i < input.size(); ++i) {
resources[i] = ReturnedResource::From(input[i]);
}
return resources.Pass();
}
// static
FramePtr TypeConverter<FramePtr, cc::CompositorFrame>::Convert(
const cc::CompositorFrame& input) {
FramePtr frame = Frame::New();
DCHECK(input.delegated_frame_data);
cc::DelegatedFrameData* frame_data = input.delegated_frame_data.get();
frame->resources =
Array<TransferableResourcePtr>::From(frame_data->resource_list);
const cc::RenderPassList& pass_list = frame_data->render_pass_list;
frame->passes = Array<PassPtr>::New(pass_list.size());
for (size_t i = 0; i < pass_list.size(); ++i) {
frame->passes[i] = Pass::From(*pass_list[i]);
}
return frame.Pass();
}
// static
scoped_ptr<cc::CompositorFrame>
TypeConverter<scoped_ptr<cc::CompositorFrame>, FramePtr>::Convert(
const FramePtr& input) {
scoped_ptr<cc::DelegatedFrameData> frame_data(new cc::DelegatedFrameData);
frame_data->device_scale_factor = 1.f;
frame_data->resource_list =
input->resources.To<cc::TransferableResourceArray>();
frame_data->render_pass_list.reserve(input->passes.size());
for (size_t i = 0; i < input->passes.size(); ++i) {
scoped_ptr<cc::RenderPass> pass =
input->passes[i].To<scoped_ptr<cc::RenderPass> >();
if (!pass)
return scoped_ptr<cc::CompositorFrame>();
frame_data->render_pass_list.push_back(pass.Pass());
}
scoped_ptr<cc::CompositorFrame> frame(new cc::CompositorFrame);
frame->delegated_frame_data = frame_data.Pass();
return frame.Pass();
}
} // namespace mojo