blob: 6e03109b4f8e5f1a3376404d813e4ed6ed9e00af [file] [log] [blame]
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8CustomEvent.h"
#include "bindings/core/v8/Dictionary.h"
#include "bindings/core/v8/SerializedScriptValue.h"
#include "bindings/core/v8/SerializedScriptValueFactory.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8DOMWrapper.h"
#include "bindings/core/v8/V8Event.h"
#include "bindings/core/v8/V8HiddenValue.h"
#include "core/dom/ContextFeatures.h"
#include "platform/RuntimeEnabledFeatures.h"
namespace blink {
static v8::Local<v8::Value> cacheState(v8::Isolate* isolate, v8::Local<v8::Object> customEvent, v8::Local<v8::Value> detail)
{
V8HiddenValue::setHiddenValue(isolate, customEvent, V8HiddenValue::detail(isolate), detail);
return detail;
}
void V8CustomEvent::detailAttributeGetterCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
CustomEvent* event = V8CustomEvent::toImpl(info.Holder());
v8::Local<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::detail(info.GetIsolate()));
if (!result.IsEmpty()) {
v8SetReturnValue(info, result);
return;
}
// Be careful not to return a V8 value which is created in different world.
v8::Local<v8::Value> detail;
if (SerializedScriptValue* serializedValue = event->serializedDetail())
detail = serializedValue->deserialize();
else
detail = event->detail().v8ValueFor(ScriptState::current(info.GetIsolate()));
// |detail| should be null when it is an empty handle because its default value is null.
if (detail.IsEmpty())
detail = v8::Null(info.GetIsolate());
v8SetReturnValue(info, cacheState(info.GetIsolate(), info.Holder(), detail));
}
} // namespace blink