blob: 49571d10b9c3df149673b73b04a363e74388a5ab [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_
#include <algorithm>
#include <list>
#include <set>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gl/gl_image.h"
namespace gpu {
namespace gles2 {
class GLES2Decoder;
struct ContextState;
struct DecoderFramebufferState;
class Display;
class ErrorState;
class FeatureInfo;
class FramebufferManager;
class MailboxManager;
class TextureManager;
class TextureRef;
// Info about Textures currently in the system.
// This class wraps a real GL texture, keeping track of its meta-data. It is
// jointly owned by possibly multiple TextureRef.
class GPU_EXPORT Texture {
public:
explicit Texture(GLuint service_id);
GLenum min_filter() const {
return min_filter_;
}
GLenum mag_filter() const {
return mag_filter_;
}
GLenum wrap_r() const {
return wrap_r_;
}
GLenum wrap_s() const {
return wrap_s_;
}
GLenum wrap_t() const {
return wrap_t_;
}
GLenum usage() const {
return usage_;
}
GLenum pool() const {
return pool_;
}
GLenum compare_func() const {
return compare_func_;
}
GLenum compare_mode() const {
return compare_mode_;
}
GLfloat max_lod() const {
return max_lod_;
}
GLfloat min_lod() const {
return min_lod_;
}
GLint base_level() const {
return base_level_;
}
GLint max_level() const {
return max_level_;
}
int num_uncleared_mips() const {
return num_uncleared_mips_;
}
uint32 estimated_size() const {
return estimated_size_;
}
bool CanRenderTo() const {
return target_ != GL_TEXTURE_EXTERNAL_OES;
}
// The service side OpenGL id of the texture.
GLuint service_id() const {
return service_id_;
}
void SetServiceId(GLuint service_id) {
DCHECK(service_id);
service_id_ = service_id;
}
// Returns the target this texure was first bound to or 0 if it has not
// been bound. Once a texture is bound to a specific target it can never be
// bound to a different target.
GLenum target() const {
return target_;
}
bool SafeToRenderFrom() const {
return cleared_;
}
// Get the width/height/depth for a particular level. Returns false if level
// does not exist.
// |depth| is optional and can be nullptr.
bool GetLevelSize(
GLint target, GLint level,
GLsizei* width, GLsizei* height, GLsizei* depth) const;
// Get the type of a level. Returns false if level does not exist.
bool GetLevelType(
GLint target, GLint level, GLenum* type, GLenum* internal_format) const;
// Get the image bound to a particular level. Returns NULL if level
// does not exist.
gfx::GLImage* GetLevelImage(GLint target, GLint level) const;
bool HasImages() const {
return has_images_;
}
// Returns true of the given dimensions are inside the dimensions of the
// level and if the type matches the level.
bool ValidForTexture(
GLint target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum type) const;
bool IsValid() const {
return !!target();
}
bool IsAttachedToFramebuffer() const {
return framebuffer_attachment_count_ != 0;
}
void AttachToFramebuffer() {
++framebuffer_attachment_count_;
}
void DetachFromFramebuffer() {
DCHECK_GT(framebuffer_attachment_count_, 0);
--framebuffer_attachment_count_;
}
void SetImmutable(bool immutable) {
immutable_ = immutable;
}
bool IsImmutable() const {
return immutable_;
}
// Get the cleared rectangle for a particular level. Returns an empty
// rectangle if level does not exist.
gfx::Rect GetLevelClearedRect(GLenum target, GLint level) const;
// Whether a particular level/face is cleared.
bool IsLevelCleared(GLenum target, GLint level) const;
// Whether the texture has been defined
bool IsDefined() const {
return estimated_size() > 0;
}
// Initialize TEXTURE_MAX_ANISOTROPY to 1 if we haven't done so yet.
void InitTextureMaxAnisotropyIfNeeded(GLenum target);
void OnWillModifyPixels();
void OnDidModifyPixels();
private:
friend class MailboxManagerImpl;
friend class MailboxManagerSync;
friend class MailboxManagerTest;
friend class TextureDefinition;
friend class TextureManager;
friend class TextureRef;
friend class TextureTestHelper;
~Texture();
void AddTextureRef(TextureRef* ref);
void RemoveTextureRef(TextureRef* ref, bool have_context);
MemoryTypeTracker* GetMemTracker();
// Condition on which this texture is renderable. Can be ONLY_IF_NPOT if it
// depends on context support for non-power-of-two textures (i.e. will be
// renderable if NPOT support is in the context, otherwise not, e.g. texture
// with a NPOT level). ALWAYS means it doesn't depend on context features
// (e.g. complete POT), NEVER means it's not renderable regardless (e.g.
// incomplete).
enum CanRenderCondition {
CAN_RENDER_ALWAYS,
CAN_RENDER_NEVER,
CAN_RENDER_ONLY_IF_NPOT
};
struct LevelInfo {
LevelInfo();
LevelInfo(const LevelInfo& rhs);
~LevelInfo();
gfx::Rect cleared_rect;
GLenum target;
GLint level;
GLenum internal_format;
GLsizei width;
GLsizei height;
GLsizei depth;
GLint border;
GLenum format;
GLenum type;
scoped_refptr<gfx::GLImage> image;
uint32 estimated_size;
};
struct FaceInfo {
FaceInfo();
~FaceInfo();
GLsizei num_mip_levels;
std::vector<LevelInfo> level_infos;
};
// Set the info for a particular level.
void SetLevelInfo(const FeatureInfo* feature_info,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect);
// In GLES2 "texture complete" means it has all required mips for filtering
// down to a 1x1 pixel texture, they are in the correct order, they are all
// the same format.
bool texture_complete() const {
return texture_complete_;
}
// In GLES2 "cube complete" means all 6 faces level 0 are defined, all the
// same format, all the same dimensions and all width = height.
bool cube_complete() const {
return cube_complete_;
}
// Whether or not this texture is a non-power-of-two texture.
bool npot() const {
return npot_;
}
// Marks a |rect| of a particular level as cleared.
void SetLevelClearedRect(GLenum target,
GLint level,
const gfx::Rect& cleared_rect);
// Marks a particular level as cleared or uncleared.
void SetLevelCleared(GLenum target, GLint level, bool cleared);
// Updates the cleared flag for this texture by inspecting all the mips.
void UpdateCleared();
// Clears any renderable uncleared levels.
// Returns false if a GL error was generated.
bool ClearRenderableLevels(GLES2Decoder* decoder);
// Clears the level.
// Returns false if a GL error was generated.
bool ClearLevel(GLES2Decoder* decoder, GLenum target, GLint level);
// Sets a texture parameter.
// TODO(gman): Expand to SetParameteriv,fv
// Returns GL_NO_ERROR on success. Otherwise the error to generate.
GLenum SetParameteri(
const FeatureInfo* feature_info, GLenum pname, GLint param);
GLenum SetParameterf(
const FeatureInfo* feature_info, GLenum pname, GLfloat param);
// Makes each of the mip levels as though they were generated.
bool MarkMipmapsGenerated(const FeatureInfo* feature_info);
bool NeedsMips() const {
return min_filter_ != GL_NEAREST && min_filter_ != GL_LINEAR;
}
// True if this texture meets all the GLES2 criteria for rendering.
// See section 3.8.2 of the GLES2 spec.
bool CanRender(const FeatureInfo* feature_info) const;
// Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const FeatureInfo* feature_info) const;
// Returns true if any of the texture dimensions are not a power of two.
static bool TextureIsNPOT(GLsizei width, GLsizei height, GLsizei depth);
// Returns true if texture face is complete relative to the first face.
static bool TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Returns true if texture mip level is complete relative to first level.
static bool TextureMipComplete(const Texture::LevelInfo& level0_face,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Sets the Texture's target
// Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or
// GL_TEXTURE_EXTERNAL_OES or GL_TEXTURE_RECTANGLE_ARB
// GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D (for GLES3)
// max_levels: The maximum levels this type of target can have.
void SetTarget(
const FeatureInfo* feature_info, GLenum target, GLint max_levels);
// Update info about this texture.
void Update(const FeatureInfo* feature_info);
// Set the image for a particular level.
void SetLevelImage(
const FeatureInfo* feature_info,
GLenum target,
GLint level,
gfx::GLImage* image);
// Appends a signature for the given level.
void AddToSignature(
const FeatureInfo* feature_info,
GLenum target, GLint level, std::string* signature) const;
void SetMailboxManager(MailboxManager* mailbox_manager);
// Updates the unsafe textures count in all the managers referencing this
// texture.
void UpdateSafeToRenderFrom(bool cleared);
// Updates the uncleared mip count in all the managers referencing this
// texture.
void UpdateMipCleared(LevelInfo* info,
GLsizei width,
GLsizei height,
const gfx::Rect& cleared_rect);
// Computes the CanRenderCondition flag.
CanRenderCondition GetCanRenderCondition() const;
// Updates the unrenderable texture count in all the managers referencing this
// texture.
void UpdateCanRenderCondition();
// Updates the images count in all the managers referencing this
// texture.
void UpdateHasImages();
// Increment the framebuffer state change count in all the managers
// referencing this texture.
void IncAllFramebufferStateChangeCount();
MailboxManager* mailbox_manager_;
// Info about each face and level of texture.
std::vector<FaceInfo> face_infos_;
// The texture refs that point to this Texture.
typedef std::set<TextureRef*> RefSet;
RefSet refs_;
// The single TextureRef that accounts for memory for this texture. Must be
// one of refs_.
TextureRef* memory_tracking_ref_;
// The id of the texure
GLuint service_id_;
// Whether all renderable mips of this texture have been cleared.
bool cleared_;
int num_uncleared_mips_;
int num_npot_faces_;
// The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
// Or GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D (for GLES3).
GLenum target_;
// Texture parameters.
GLenum min_filter_;
GLenum mag_filter_;
GLenum wrap_r_;
GLenum wrap_s_;
GLenum wrap_t_;
GLenum usage_;
GLenum pool_;
GLenum compare_func_;
GLenum compare_mode_;
GLfloat max_lod_;
GLfloat min_lod_;
GLint base_level_;
GLint max_level_;
// The maximum level that has been set.
GLint max_level_set_;
// Whether or not this texture is "texture complete"
bool texture_complete_;
// Whether mip levels have changed and should be reverified.
bool texture_mips_dirty_;
bool texture_mips_complete_;
// Whether or not this texture is "cube complete"
bool cube_complete_;
// Whether any level 0 faces have changed and should be reverified.
bool texture_level0_dirty_;
bool texture_level0_complete_;
// Whether or not this texture is non-power-of-two
bool npot_;
// Whether this texture has ever been bound.
bool has_been_bound_;
// The number of framebuffers this texture is attached to.
int framebuffer_attachment_count_;
// Whether the texture is immutable and no further changes to the format
// or dimensions of the texture object can be made.
bool immutable_;
// Whether or not this texture has images.
bool has_images_;
// Size in bytes this texture is assumed to take in memory.
uint32 estimated_size_;
// Cache of the computed CanRenderCondition flag.
CanRenderCondition can_render_condition_;
// Whether we have initialized TEXTURE_MAX_ANISOTROPY to 1.
bool texture_max_anisotropy_initialized_;
DISALLOW_COPY_AND_ASSIGN(Texture);
};
// This class represents a texture in a client context group. It's mostly 1:1
// with a client id, though it can outlive the client id if it's still bound to
// a FBO or another context when destroyed.
// Multiple TextureRef can point to the same texture with cross-context sharing.
class GPU_EXPORT TextureRef : public base::RefCounted<TextureRef> {
public:
TextureRef(TextureManager* manager, GLuint client_id, Texture* texture);
static scoped_refptr<TextureRef> Create(TextureManager* manager,
GLuint client_id,
GLuint service_id);
void AddObserver() { num_observers_++; }
void RemoveObserver() { num_observers_--; }
const Texture* texture() const { return texture_; }
Texture* texture() { return texture_; }
GLuint client_id() const { return client_id_; }
GLuint service_id() const { return texture_->service_id(); }
GLint num_observers() const { return num_observers_; }
private:
friend class base::RefCounted<TextureRef>;
friend class Texture;
friend class TextureManager;
~TextureRef();
const TextureManager* manager() const { return manager_; }
TextureManager* manager() { return manager_; }
void reset_client_id() { client_id_ = 0; }
TextureManager* manager_;
Texture* texture_;
GLuint client_id_;
GLint num_observers_;
DISALLOW_COPY_AND_ASSIGN(TextureRef);
};
// Holds data that is per gles2_cmd_decoder, but is related to to the
// TextureManager.
struct DecoderTextureState {
// total_texture_upload_time automatically initialized to 0 in default
// constructor.
explicit DecoderTextureState(const FeatureInfo::Workarounds& workarounds)
: tex_image_failed(false),
texture_upload_count(0),
texsubimage_faster_than_teximage(
workarounds.texsubimage_faster_than_teximage),
force_cube_map_positive_x_allocation(
workarounds.force_cube_map_positive_x_allocation) {}
// This indicates all the following texSubImage*D calls that are part of the
// failed texImage*D call should be ignored. The client calls have a lock
// around them, so it will affect only a single texImage*D + texSubImage*D
// group.
bool tex_image_failed;
// Command buffer stats.
int texture_upload_count;
base::TimeDelta total_texture_upload_time;
bool texsubimage_faster_than_teximage;
bool force_cube_map_positive_x_allocation;
};
// This class keeps track of the textures and their sizes so we can do NPOT and
// texture complete checking.
//
// NOTE: To support shared resources an instance of this class will need to be
// shared by multiple GLES2Decoders.
class GPU_EXPORT TextureManager : public base::trace_event::MemoryDumpProvider {
public:
class GPU_EXPORT DestructionObserver {
public:
DestructionObserver();
virtual ~DestructionObserver();
// Called in ~TextureManager.
virtual void OnTextureManagerDestroying(TextureManager* manager) = 0;
// Called via ~TextureRef.
virtual void OnTextureRefDestroying(TextureRef* texture) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(DestructionObserver);
};
enum DefaultAndBlackTextures {
kTexture2D,
kCubeMap,
kExternalOES,
kRectangleARB,
kNumDefaultTextures
};
TextureManager(MemoryTracker* memory_tracker,
FeatureInfo* feature_info,
GLsizei max_texture_size,
GLsizei max_cube_map_texture_size,
GLsizei max_rectangle_texture_size,
GLsizei max_3d_texture_size,
bool use_default_textures);
~TextureManager() override;
void set_framebuffer_manager(FramebufferManager* manager) {
framebuffer_manager_ = manager;
}
// Init the texture manager.
bool Initialize();
// Must call before destruction.
void Destroy(bool have_context);
// Returns the maximum number of levels.
GLint MaxLevelsForTarget(GLenum target) const {
switch (target) {
case GL_TEXTURE_2D:
return max_levels_;
case GL_TEXTURE_RECTANGLE_ARB:
case GL_TEXTURE_EXTERNAL_OES:
return 1;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return max_3d_levels_;
default:
return max_cube_map_levels_;
}
}
// Returns the maximum size.
GLsizei MaxSizeForTarget(GLenum target) const {
switch (target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
return max_texture_size_;
case GL_TEXTURE_RECTANGLE:
return max_rectangle_texture_size_;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return max_3d_texture_size_;
default:
return max_cube_map_texture_size_;
}
}
// Returns the maxium number of levels a texture of the given size can have.
static GLsizei ComputeMipMapCount(GLenum target,
GLsizei width,
GLsizei height,
GLsizei depth);
// Checks if a dimensions are valid for a given target.
bool ValidForTarget(
GLenum target, GLint level,
GLsizei width, GLsizei height, GLsizei depth);
// True if this texture meets all the GLES2 criteria for rendering.
// See section 3.8.2 of the GLES2 spec.
bool CanRender(const TextureRef* ref) const {
return ref->texture()->CanRender(feature_info_.get());
}
// Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const TextureRef* ref) const {
return ref->texture()->CanGenerateMipmaps(feature_info_.get());
}
// Sets the Texture's target
// Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP
// GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D (for GLES3)
// max_levels: The maximum levels this type of target can have.
void SetTarget(
TextureRef* ref,
GLenum target);
// Set the info for a particular level in a TexureInfo.
void SetLevelInfo(TextureRef* ref,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect);
// Adapter to call above function.
void SetLevelInfoFromParams(TextureRef* ref,
const gpu::AsyncTexImage2DParams& params) {
SetLevelInfo(ref, params.target, params.level, params.internal_format,
params.width, params.height, 1 /* depth */, params.border,
params.format, params.type,
gfx::Rect(params.width, params.height) /* cleared_rect */);
}
Texture* Produce(TextureRef* ref);
// Maps an existing texture into the texture manager, at a given client ID.
TextureRef* Consume(GLuint client_id, Texture* texture);
// Sets |rect| of mip as cleared.
void SetLevelClearedRect(TextureRef* ref,
GLenum target,
GLint level,
const gfx::Rect& cleared_rect);
// Sets a mip as cleared.
void SetLevelCleared(TextureRef* ref, GLenum target,
GLint level, bool cleared);
// Sets a texture parameter of a Texture
// Returns GL_NO_ERROR on success. Otherwise the error to generate.
// TODO(gman): Expand to SetParameteriv,fv
void SetParameteri(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLint param);
void SetParameterf(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLfloat param);
// Makes each of the mip levels as though they were generated.
// Returns false if that's not allowed for the given texture.
bool MarkMipmapsGenerated(TextureRef* ref);
// Clears any uncleared renderable levels.
bool ClearRenderableLevels(GLES2Decoder* decoder, TextureRef* ref);
// Clear a specific level.
bool ClearTextureLevel(
GLES2Decoder* decoder, TextureRef* ref, GLenum target, GLint level);
// Creates a new texture info.
TextureRef* CreateTexture(GLuint client_id, GLuint service_id);
// Gets the texture info for the given texture.
TextureRef* GetTexture(GLuint client_id) const;
// Removes a texture info.
void RemoveTexture(GLuint client_id);
// Gets a Texture for a given service id (note: it assumes the texture object
// is still mapped in this TextureManager).
Texture* GetTextureForServiceId(GLuint service_id) const;
TextureRef* GetDefaultTextureInfo(GLenum target) {
switch (target) {
case GL_TEXTURE_2D:
return default_textures_[kTexture2D].get();
case GL_TEXTURE_CUBE_MAP:
return default_textures_[kCubeMap].get();
case GL_TEXTURE_EXTERNAL_OES:
return default_textures_[kExternalOES].get();
case GL_TEXTURE_RECTANGLE_ARB:
return default_textures_[kRectangleARB].get();
default:
NOTREACHED();
return NULL;
}
}
bool HaveUnrenderableTextures() const {
return num_unrenderable_textures_ > 0;
}
bool HaveUnsafeTextures() const {
return num_unsafe_textures_ > 0;
}
bool HaveUnclearedMips() const {
return num_uncleared_mips_ > 0;
}
bool HaveImages() const {
return num_images_ > 0;
}
GLuint black_texture_id(GLenum target) const {
switch (target) {
case GL_SAMPLER_2D:
return black_texture_ids_[kTexture2D];
case GL_SAMPLER_CUBE:
return black_texture_ids_[kCubeMap];
case GL_SAMPLER_EXTERNAL_OES:
return black_texture_ids_[kExternalOES];
case GL_SAMPLER_2D_RECT_ARB:
return black_texture_ids_[kRectangleARB];
default:
NOTREACHED();
return 0;
}
}
size_t mem_represented() const {
return
memory_tracker_managed_->GetMemRepresented() +
memory_tracker_unmanaged_->GetMemRepresented();
}
void SetLevelImage(
TextureRef* ref,
GLenum target,
GLint level,
gfx::GLImage* image);
size_t GetSignatureSize() const;
void AddToSignature(
TextureRef* ref,
GLenum target,
GLint level,
std::string* signature) const;
void AddObserver(DestructionObserver* observer) {
destruction_observers_.push_back(observer);
}
void RemoveObserver(DestructionObserver* observer) {
for (unsigned int i = 0; i < destruction_observers_.size(); i++) {
if (destruction_observers_[i] == observer) {
std::swap(destruction_observers_[i], destruction_observers_.back());
destruction_observers_.pop_back();
return;
}
}
NOTREACHED();
}
struct DoTexImageArguments {
enum TexImageCommandType {
kTexImage2D,
kTexImage3D,
};
GLenum target;
GLint level;
GLenum internal_format;
GLsizei width;
GLsizei height;
GLsizei depth;
GLint border;
GLenum format;
GLenum type;
const void* pixels;
uint32 pixels_size;
TexImageCommandType command_type;
};
bool ValidateTexImage(
ContextState* state,
const char* function_name,
const DoTexImageArguments& args,
// Pointer to TextureRef filled in if validation successful.
// Presumes the pointer is valid.
TextureRef** texture_ref);
void ValidateAndDoTexImage(
DecoderTextureState* texture_state,
ContextState* state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
const DoTexImageArguments& args);
// TODO(kloveless): Make GetTexture* private once this is no longer called
// from gles2_cmd_decoder.
TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target);
TextureRef* GetTextureInfoForTargetUnlessDefault(
ContextState* state, GLenum target);
bool ValidateFormatAndTypeCombination(
ErrorState* error_state, const char* function_name,
GLenum format, GLenum type);
// Note that internal_format is only checked in relation to the format
// parameter, so that this function may be used to validate texSubImage2D.
bool ValidateTextureParameters(
ErrorState* error_state, const char* function_name,
GLenum format, GLenum type, GLenum internal_format, GLint level);
// base::trace_event::MemoryDumpProvider implementation.
bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) override;
private:
friend class Texture;
friend class TextureRef;
// Helper for Initialize().
scoped_refptr<TextureRef> CreateDefaultAndBlackTextures(
GLenum target,
GLuint* black_texture);
void DoTexImage(
DecoderTextureState* texture_state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
TextureRef* texture_ref,
const DoTexImageArguments& args);
bool DoTexImage2DCubeMapPositiveXIfNeeded(
DecoderTextureState* texture_state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
TextureRef* texture_ref,
const DoTexImageArguments& args);
void StartTracking(TextureRef* texture);
void StopTracking(TextureRef* texture);
void UpdateSafeToRenderFrom(int delta);
void UpdateUnclearedMips(int delta);
void UpdateCanRenderCondition(Texture::CanRenderCondition old_condition,
Texture::CanRenderCondition new_condition);
void UpdateNumImages(int delta);
void IncFramebufferStateChangeCount();
GLenum AdjustTexFormat(GLenum format) const;
// Helper function called by OnMemoryDump.
void DumpTextureRef(base::trace_event::ProcessMemoryDump* pmd,
TextureRef* ref);
MemoryTypeTracker* GetMemTracker(GLenum texture_pool);
scoped_ptr<MemoryTypeTracker> memory_tracker_managed_;
scoped_ptr<MemoryTypeTracker> memory_tracker_unmanaged_;
MemoryTracker* memory_tracker_;
scoped_refptr<FeatureInfo> feature_info_;
FramebufferManager* framebuffer_manager_;
// Info for each texture in the system.
typedef base::hash_map<GLuint, scoped_refptr<TextureRef> > TextureMap;
TextureMap textures_;
GLsizei max_texture_size_;
GLsizei max_cube_map_texture_size_;
GLsizei max_rectangle_texture_size_;
GLsizei max_3d_texture_size_;
GLint max_levels_;
GLint max_cube_map_levels_;
GLint max_3d_levels_;
const bool use_default_textures_;
int num_unrenderable_textures_;
int num_unsafe_textures_;
int num_uncleared_mips_;
int num_images_;
// Counts the number of Textures allocated with 'this' as its manager.
// Allows to check no Texture will outlive this.
unsigned int texture_count_;
bool have_context_;
// Black (0,0,0,1) textures for when non-renderable textures are used.
// NOTE: There is no corresponding Texture for these textures.
// TextureInfos are only for textures the client side can access.
GLuint black_texture_ids_[kNumDefaultTextures];
// The default textures for each target (texture name = 0)
scoped_refptr<TextureRef> default_textures_[kNumDefaultTextures];
std::vector<DestructionObserver*> destruction_observers_;
DISALLOW_COPY_AND_ASSIGN(TextureManager);
};
// This class records texture upload time when in scope.
class ScopedTextureUploadTimer {
public:
explicit ScopedTextureUploadTimer(DecoderTextureState* texture_state);
~ScopedTextureUploadTimer();
private:
DecoderTextureState* texture_state_;
base::TimeTicks begin_time_;
DISALLOW_COPY_AND_ASSIGN(ScopedTextureUploadTimer);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_