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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_AST_AST_H_
#define V8_AST_AST_H_
#include "src/assembler.h"
#include "src/ast/ast-value-factory.h"
#include "src/ast/modules.h"
#include "src/ast/variables.h"
#include "src/bailout-reason.h"
#include "src/base/flags.h"
#include "src/base/smart-pointers.h"
#include "src/factory.h"
#include "src/isolate.h"
#include "src/list.h"
#include "src/parsing/token.h"
#include "src/runtime/runtime.h"
#include "src/small-pointer-list.h"
#include "src/types.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
// The abstract syntax tree is an intermediate, light-weight
// representation of the parsed JavaScript code suitable for
// compilation to native code.
// Nodes are allocated in a separate zone, which allows faster
// allocation and constant-time deallocation of the entire syntax
// tree.
// ----------------------------------------------------------------------------
// Nodes of the abstract syntax tree. Only concrete classes are
// enumerated here.
#define DECLARATION_NODE_LIST(V) \
V(VariableDeclaration) \
V(FunctionDeclaration) \
V(ImportDeclaration) \
V(ExportDeclaration)
#define STATEMENT_NODE_LIST(V) \
V(Block) \
V(ExpressionStatement) \
V(EmptyStatement) \
V(SloppyBlockFunctionStatement) \
V(IfStatement) \
V(ContinueStatement) \
V(BreakStatement) \
V(ReturnStatement) \
V(WithStatement) \
V(SwitchStatement) \
V(DoWhileStatement) \
V(WhileStatement) \
V(ForStatement) \
V(ForInStatement) \
V(ForOfStatement) \
V(TryCatchStatement) \
V(TryFinallyStatement) \
V(DebuggerStatement)
#define EXPRESSION_NODE_LIST(V) \
V(FunctionLiteral) \
V(ClassLiteral) \
V(NativeFunctionLiteral) \
V(Conditional) \
V(VariableProxy) \
V(Literal) \
V(RegExpLiteral) \
V(ObjectLiteral) \
V(ArrayLiteral) \
V(Assignment) \
V(Yield) \
V(Throw) \
V(Property) \
V(Call) \
V(CallNew) \
V(CallRuntime) \
V(UnaryOperation) \
V(CountOperation) \
V(BinaryOperation) \
V(CompareOperation) \
V(Spread) \
V(ThisFunction) \
V(SuperPropertyReference) \
V(SuperCallReference) \
V(CaseClause) \
V(EmptyParentheses) \
V(DoExpression) \
V(RewritableAssignmentExpression)
#define AST_NODE_LIST(V) \
DECLARATION_NODE_LIST(V) \
STATEMENT_NODE_LIST(V) \
EXPRESSION_NODE_LIST(V)
// Forward declarations
class AstNodeFactory;
class AstVisitor;
class Declaration;
class Module;
class BreakableStatement;
class Expression;
class IterationStatement;
class MaterializedLiteral;
class Statement;
class TypeFeedbackOracle;
#define DEF_FORWARD_DECLARATION(type) class type;
AST_NODE_LIST(DEF_FORWARD_DECLARATION)
#undef DEF_FORWARD_DECLARATION
// Typedef only introduced to avoid unreadable code.
typedef ZoneList<Handle<String>> ZoneStringList;
typedef ZoneList<Handle<Object>> ZoneObjectList;
#define DECLARE_NODE_TYPE(type) \
void Accept(AstVisitor* v) override; \
AstNode::NodeType node_type() const final { return AstNode::k##type; } \
friend class AstNodeFactory;
class FeedbackVectorSlotCache {
public:
explicit FeedbackVectorSlotCache(Zone* zone)
: zone_(zone),
hash_map_(HashMap::PointersMatch, ZoneHashMap::kDefaultHashMapCapacity,
ZoneAllocationPolicy(zone)) {}
void Put(Variable* variable, FeedbackVectorSlot slot) {
ZoneHashMap::Entry* entry = hash_map_.LookupOrInsert(
variable, ComputePointerHash(variable), ZoneAllocationPolicy(zone_));
entry->value = reinterpret_cast<void*>(slot.ToInt());
}
ZoneHashMap::Entry* Get(Variable* variable) const {
return hash_map_.Lookup(variable, ComputePointerHash(variable));
}
private:
Zone* zone_;
ZoneHashMap hash_map_;
};
class AstProperties final BASE_EMBEDDED {
public:
enum Flag {
kNoFlags = 0,
kDontSelfOptimize = 1 << 0,
kDontCrankshaft = 1 << 1
};
typedef base::Flags<Flag> Flags;
explicit AstProperties(Zone* zone) : node_count_(0), spec_(zone) {}
Flags& flags() { return flags_; }
Flags flags() const { return flags_; }
int node_count() { return node_count_; }
void add_node_count(int count) { node_count_ += count; }
const FeedbackVectorSpec* get_spec() const { return &spec_; }
FeedbackVectorSpec* get_spec() { return &spec_; }
private:
Flags flags_;
int node_count_;
FeedbackVectorSpec spec_;
};
DEFINE_OPERATORS_FOR_FLAGS(AstProperties::Flags)
class AstNode: public ZoneObject {
public:
#define DECLARE_TYPE_ENUM(type) k##type,
enum NodeType {
AST_NODE_LIST(DECLARE_TYPE_ENUM)
kInvalid = -1
};
#undef DECLARE_TYPE_ENUM
void* operator new(size_t size, Zone* zone) { return zone->New(size); }
explicit AstNode(int position): position_(position) {}
virtual ~AstNode() {}
virtual void Accept(AstVisitor* v) = 0;
virtual NodeType node_type() const = 0;
int position() const { return position_; }
// Type testing & conversion functions overridden by concrete subclasses.
#define DECLARE_NODE_FUNCTIONS(type) \
bool Is##type() const { return node_type() == AstNode::k##type; } \
type* As##type() { \
return Is##type() ? reinterpret_cast<type*>(this) : NULL; \
} \
const type* As##type() const { \
return Is##type() ? reinterpret_cast<const type*>(this) : NULL; \
}
AST_NODE_LIST(DECLARE_NODE_FUNCTIONS)
#undef DECLARE_NODE_FUNCTIONS
virtual BreakableStatement* AsBreakableStatement() { return NULL; }
virtual IterationStatement* AsIterationStatement() { return NULL; }
virtual MaterializedLiteral* AsMaterializedLiteral() { return NULL; }
// The interface for feedback slots, with default no-op implementations for
// node types which don't actually have this. Note that this is conceptually
// not really nice, but multiple inheritance would introduce yet another
// vtable entry per node, something we don't want for space reasons.
virtual void AssignFeedbackVectorSlots(Isolate* isolate,
FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) {}
private:
// Hidden to prevent accidental usage. It would have to load the
// current zone from the TLS.
void* operator new(size_t size);
friend class CaseClause; // Generates AST IDs.
int position_;
};
class Statement : public AstNode {
public:
explicit Statement(Zone* zone, int position) : AstNode(position) {}
bool IsEmpty() { return AsEmptyStatement() != NULL; }
virtual bool IsJump() const { return false; }
virtual void MarkTail() {}
};
class SmallMapList final {
public:
SmallMapList() {}
SmallMapList(int capacity, Zone* zone) : list_(capacity, zone) {}
void Reserve(int capacity, Zone* zone) { list_.Reserve(capacity, zone); }
void Clear() { list_.Clear(); }
void Sort() { list_.Sort(); }
bool is_empty() const { return list_.is_empty(); }
int length() const { return list_.length(); }
void AddMapIfMissing(Handle<Map> map, Zone* zone) {
if (!Map::TryUpdate(map).ToHandle(&map)) return;
for (int i = 0; i < length(); ++i) {
if (at(i).is_identical_to(map)) return;
}
Add(map, zone);
}
void FilterForPossibleTransitions(Map* root_map) {
for (int i = list_.length() - 1; i >= 0; i--) {
if (at(i)->FindRootMap() != root_map) {
list_.RemoveElement(list_.at(i));
}
}
}
void Add(Handle<Map> handle, Zone* zone) {
list_.Add(handle.location(), zone);
}
Handle<Map> at(int i) const {
return Handle<Map>(list_.at(i));
}
Handle<Map> first() const { return at(0); }
Handle<Map> last() const { return at(length() - 1); }
private:
// The list stores pointers to Map*, that is Map**, so it's GC safe.
SmallPointerList<Map*> list_;
DISALLOW_COPY_AND_ASSIGN(SmallMapList);
};
class Expression : public AstNode {
public:
enum Context {
// Not assigned a context yet, or else will not be visited during
// code generation.
kUninitialized,
// Evaluated for its side effects.
kEffect,
// Evaluated for its value (and side effects).
kValue,
// Evaluated for control flow (and side effects).
kTest
};
// Mark this expression as being in tail position.
virtual void MarkTail() {}
// True iff the expression is a valid reference expression.
virtual bool IsValidReferenceExpression() const { return false; }
// Helpers for ToBoolean conversion.
virtual bool ToBooleanIsTrue() const { return false; }
virtual bool ToBooleanIsFalse() const { return false; }
// Symbols that cannot be parsed as array indices are considered property
// names. We do not treat symbols that can be array indexes as property
// names because [] for string objects is handled only by keyed ICs.
virtual bool IsPropertyName() const { return false; }
// True iff the expression is a literal represented as a smi.
bool IsSmiLiteral() const;
// True iff the expression is a string literal.
bool IsStringLiteral() const;
// True iff the expression is the null literal.
bool IsNullLiteral() const;
// True if we can prove that the expression is the undefined literal.
bool IsUndefinedLiteral(Isolate* isolate) const;
// True iff the expression is a valid target for an assignment.
bool IsValidReferenceExpressionOrThis() const;
// Expression type bounds
Bounds bounds() const { return bounds_; }
void set_bounds(Bounds bounds) { bounds_ = bounds; }
// Type feedback information for assignments and properties.
virtual bool IsMonomorphic() {
UNREACHABLE();
return false;
}
virtual SmallMapList* GetReceiverTypes() {
UNREACHABLE();
return NULL;
}
virtual KeyedAccessStoreMode GetStoreMode() const {
UNREACHABLE();
return STANDARD_STORE;
}
virtual IcCheckType GetKeyType() const {
UNREACHABLE();
return ELEMENT;
}
// TODO(rossberg): this should move to its own AST node eventually.
virtual void RecordToBooleanTypeFeedback(TypeFeedbackOracle* oracle);
uint16_t to_boolean_types() const {
return ToBooleanTypesField::decode(bit_field_);
}
void set_base_id(int id) { base_id_ = id; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId id() const { return BailoutId(local_id(0)); }
TypeFeedbackId test_id() const { return TypeFeedbackId(local_id(1)); }
// Parenthesized expressions in the form `( Expression )`.
void set_is_parenthesized() {
bit_field_ = ParenthesizedField::update(bit_field_, true);
}
bool is_parenthesized() const {
return ParenthesizedField::decode(bit_field_);
}
protected:
Expression(Zone* zone, int pos)
: AstNode(pos),
base_id_(BailoutId::None().ToInt()),
bounds_(Bounds::Unbounded()),
bit_field_(0) {}
static int parent_num_ids() { return 0; }
void set_to_boolean_types(uint16_t types) {
bit_field_ = ToBooleanTypesField::update(bit_field_, types);
}
int base_id() const {
DCHECK(!BailoutId(base_id_).IsNone());
return base_id_;
}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
int base_id_;
Bounds bounds_;
class ToBooleanTypesField : public BitField16<uint16_t, 0, 9> {};
class ParenthesizedField
: public BitField16<bool, ToBooleanTypesField::kNext, 1> {};
uint16_t bit_field_;
// Ends with 16-bit field; deriving classes in turn begin with
// 16-bit fields for optimum packing efficiency.
};
class BreakableStatement : public Statement {
public:
enum BreakableType {
TARGET_FOR_ANONYMOUS,
TARGET_FOR_NAMED_ONLY
};
// The labels associated with this statement. May be NULL;
// if it is != NULL, guaranteed to contain at least one entry.
ZoneList<const AstRawString*>* labels() const { return labels_; }
// Type testing & conversion.
BreakableStatement* AsBreakableStatement() final { return this; }
// Code generation
Label* break_target() { return &break_target_; }
// Testers.
bool is_target_for_anonymous() const {
return breakable_type_ == TARGET_FOR_ANONYMOUS;
}
void set_base_id(int id) { base_id_ = id; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId EntryId() const { return BailoutId(local_id(0)); }
BailoutId ExitId() const { return BailoutId(local_id(1)); }
protected:
BreakableStatement(Zone* zone, ZoneList<const AstRawString*>* labels,
BreakableType breakable_type, int position)
: Statement(zone, position),
labels_(labels),
breakable_type_(breakable_type),
base_id_(BailoutId::None().ToInt()) {
DCHECK(labels == NULL || labels->length() > 0);
}
static int parent_num_ids() { return 0; }
int base_id() const {
DCHECK(!BailoutId(base_id_).IsNone());
return base_id_;
}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
ZoneList<const AstRawString*>* labels_;
BreakableType breakable_type_;
Label break_target_;
int base_id_;
};
class Block final : public BreakableStatement {
public:
DECLARE_NODE_TYPE(Block)
ZoneList<Statement*>* statements() { return &statements_; }
bool ignore_completion_value() const { return ignore_completion_value_; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId DeclsId() const { return BailoutId(local_id(0)); }
bool IsJump() const override {
return !statements_.is_empty() && statements_.last()->IsJump()
&& labels() == NULL; // Good enough as an approximation...
}
void MarkTail() override {
if (!statements_.is_empty()) statements_.last()->MarkTail();
}
Scope* scope() const { return scope_; }
void set_scope(Scope* scope) { scope_ = scope; }
protected:
Block(Zone* zone, ZoneList<const AstRawString*>* labels, int capacity,
bool ignore_completion_value, int pos)
: BreakableStatement(zone, labels, TARGET_FOR_NAMED_ONLY, pos),
statements_(capacity, zone),
ignore_completion_value_(ignore_completion_value),
scope_(NULL) {}
static int parent_num_ids() { return BreakableStatement::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
ZoneList<Statement*> statements_;
bool ignore_completion_value_;
Scope* scope_;
};
class DoExpression final : public Expression {
public:
DECLARE_NODE_TYPE(DoExpression)
Block* block() { return block_; }
VariableProxy* result() { return result_; }
void MarkTail() override { block_->MarkTail(); }
protected:
DoExpression(Zone* zone, Block* block, VariableProxy* result, int pos)
: Expression(zone, pos), block_(block), result_(result) {
DCHECK_NOT_NULL(block_);
DCHECK_NOT_NULL(result_);
}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Block* block_;
VariableProxy* result_;
};
class Declaration : public AstNode {
public:
VariableProxy* proxy() const { return proxy_; }
VariableMode mode() const { return mode_; }
Scope* scope() const { return scope_; }
virtual InitializationFlag initialization() const = 0;
virtual bool IsInlineable() const;
protected:
Declaration(Zone* zone, VariableProxy* proxy, VariableMode mode, Scope* scope,
int pos)
: AstNode(pos), mode_(mode), proxy_(proxy), scope_(scope) {
DCHECK(IsDeclaredVariableMode(mode));
}
private:
VariableMode mode_;
VariableProxy* proxy_;
// Nested scope from which the declaration originated.
Scope* scope_;
};
class VariableDeclaration final : public Declaration {
public:
DECLARE_NODE_TYPE(VariableDeclaration)
InitializationFlag initialization() const override {
return mode() == VAR ? kCreatedInitialized : kNeedsInitialization;
}
bool is_class_declaration() const { return is_class_declaration_; }
// VariableDeclarations can be grouped into consecutive declaration
// groups. Each VariableDeclaration is associated with the start position of
// the group it belongs to. The positions are used for strong mode scope
// checks for classes and functions.
int declaration_group_start() const { return declaration_group_start_; }
protected:
VariableDeclaration(Zone* zone, VariableProxy* proxy, VariableMode mode,
Scope* scope, int pos, bool is_class_declaration = false,
int declaration_group_start = -1)
: Declaration(zone, proxy, mode, scope, pos),
is_class_declaration_(is_class_declaration),
declaration_group_start_(declaration_group_start) {}
bool is_class_declaration_;
int declaration_group_start_;
};
class FunctionDeclaration final : public Declaration {
public:
DECLARE_NODE_TYPE(FunctionDeclaration)
FunctionLiteral* fun() const { return fun_; }
InitializationFlag initialization() const override {
return kCreatedInitialized;
}
bool IsInlineable() const override;
protected:
FunctionDeclaration(Zone* zone,
VariableProxy* proxy,
VariableMode mode,
FunctionLiteral* fun,
Scope* scope,
int pos)
: Declaration(zone, proxy, mode, scope, pos),
fun_(fun) {
DCHECK(mode == VAR || mode == LET || mode == CONST);
DCHECK(fun != NULL);
}
private:
FunctionLiteral* fun_;
};
class ImportDeclaration final : public Declaration {
public:
DECLARE_NODE_TYPE(ImportDeclaration)
const AstRawString* import_name() const { return import_name_; }
const AstRawString* module_specifier() const { return module_specifier_; }
void set_module_specifier(const AstRawString* module_specifier) {
DCHECK(module_specifier_ == NULL);
module_specifier_ = module_specifier;
}
InitializationFlag initialization() const override {
return kNeedsInitialization;
}
protected:
ImportDeclaration(Zone* zone, VariableProxy* proxy,
const AstRawString* import_name,
const AstRawString* module_specifier, Scope* scope, int pos)
: Declaration(zone, proxy, IMPORT, scope, pos),
import_name_(import_name),
module_specifier_(module_specifier) {}
private:
const AstRawString* import_name_;
const AstRawString* module_specifier_;
};
class ExportDeclaration final : public Declaration {
public:
DECLARE_NODE_TYPE(ExportDeclaration)
InitializationFlag initialization() const override {
return kCreatedInitialized;
}
protected:
ExportDeclaration(Zone* zone, VariableProxy* proxy, Scope* scope, int pos)
: Declaration(zone, proxy, LET, scope, pos) {}
};
class Module : public AstNode {
public:
ModuleDescriptor* descriptor() const { return descriptor_; }
Block* body() const { return body_; }
protected:
Module(Zone* zone, int pos)
: AstNode(pos), descriptor_(ModuleDescriptor::New(zone)), body_(NULL) {}
Module(Zone* zone, ModuleDescriptor* descriptor, int pos, Block* body = NULL)
: AstNode(pos), descriptor_(descriptor), body_(body) {}
private:
ModuleDescriptor* descriptor_;
Block* body_;
};
class IterationStatement : public BreakableStatement {
public:
// Type testing & conversion.
IterationStatement* AsIterationStatement() final { return this; }
Statement* body() const { return body_; }
void set_body(Statement* s) { body_ = s; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId OsrEntryId() const { return BailoutId(local_id(0)); }
virtual BailoutId ContinueId() const = 0;
virtual BailoutId StackCheckId() const = 0;
// Code generation
Label* continue_target() { return &continue_target_; }
protected:
IterationStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: BreakableStatement(zone, labels, TARGET_FOR_ANONYMOUS, pos),
body_(NULL) {}
static int parent_num_ids() { return BreakableStatement::num_ids(); }
void Initialize(Statement* body) { body_ = body; }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Statement* body_;
Label continue_target_;
};
class DoWhileStatement final : public IterationStatement {
public:
DECLARE_NODE_TYPE(DoWhileStatement)
void Initialize(Expression* cond, Statement* body) {
IterationStatement::Initialize(body);
cond_ = cond;
}
Expression* cond() const { return cond_; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId ContinueId() const override { return BailoutId(local_id(0)); }
BailoutId StackCheckId() const override { return BackEdgeId(); }
BailoutId BackEdgeId() const { return BailoutId(local_id(1)); }
protected:
DoWhileStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: IterationStatement(zone, labels, pos), cond_(NULL) {}
static int parent_num_ids() { return IterationStatement::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* cond_;
};
class WhileStatement final : public IterationStatement {
public:
DECLARE_NODE_TYPE(WhileStatement)
void Initialize(Expression* cond, Statement* body) {
IterationStatement::Initialize(body);
cond_ = cond;
}
Expression* cond() const { return cond_; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId ContinueId() const override { return EntryId(); }
BailoutId StackCheckId() const override { return BodyId(); }
BailoutId BodyId() const { return BailoutId(local_id(0)); }
protected:
WhileStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: IterationStatement(zone, labels, pos), cond_(NULL) {}
static int parent_num_ids() { return IterationStatement::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* cond_;
};
class ForStatement final : public IterationStatement {
public:
DECLARE_NODE_TYPE(ForStatement)
void Initialize(Statement* init,
Expression* cond,
Statement* next,
Statement* body) {
IterationStatement::Initialize(body);
init_ = init;
cond_ = cond;
next_ = next;
}
Statement* init() const { return init_; }
Expression* cond() const { return cond_; }
Statement* next() const { return next_; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId ContinueId() const override { return BailoutId(local_id(0)); }
BailoutId StackCheckId() const override { return BodyId(); }
BailoutId BodyId() const { return BailoutId(local_id(1)); }
protected:
ForStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: IterationStatement(zone, labels, pos),
init_(NULL),
cond_(NULL),
next_(NULL) {}
static int parent_num_ids() { return IterationStatement::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Statement* init_;
Expression* cond_;
Statement* next_;
};
class ForEachStatement : public IterationStatement {
public:
enum VisitMode {
ENUMERATE, // for (each in subject) body;
ITERATE // for (each of subject) body;
};
void Initialize(Expression* each, Expression* subject, Statement* body) {
IterationStatement::Initialize(body);
each_ = each;
subject_ = subject;
}
Expression* each() const { return each_; }
Expression* subject() const { return subject_; }
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
FeedbackVectorSlot EachFeedbackSlot() const { return each_slot_; }
protected:
ForEachStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: IterationStatement(zone, labels, pos), each_(NULL), subject_(NULL) {}
private:
Expression* each_;
Expression* subject_;
FeedbackVectorSlot each_slot_;
};
class ForInStatement final : public ForEachStatement {
public:
DECLARE_NODE_TYPE(ForInStatement)
Expression* enumerable() const {
return subject();
}
// Type feedback information.
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override {
ForEachStatement::AssignFeedbackVectorSlots(isolate, spec, cache);
for_in_feedback_slot_ = spec->AddGeneralSlot();
}
FeedbackVectorSlot ForInFeedbackSlot() {
DCHECK(!for_in_feedback_slot_.IsInvalid());
return for_in_feedback_slot_;
}
enum ForInType { FAST_FOR_IN, SLOW_FOR_IN };
ForInType for_in_type() const { return for_in_type_; }
void set_for_in_type(ForInType type) { for_in_type_ = type; }
static int num_ids() { return parent_num_ids() + 6; }
BailoutId BodyId() const { return BailoutId(local_id(0)); }
BailoutId PrepareId() const { return BailoutId(local_id(1)); }
BailoutId EnumId() const { return BailoutId(local_id(2)); }
BailoutId ToObjectId() const { return BailoutId(local_id(3)); }
BailoutId FilterId() const { return BailoutId(local_id(4)); }
BailoutId AssignmentId() const { return BailoutId(local_id(5)); }
BailoutId ContinueId() const override { return EntryId(); }
BailoutId StackCheckId() const override { return BodyId(); }
protected:
ForInStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: ForEachStatement(zone, labels, pos), for_in_type_(SLOW_FOR_IN) {}
static int parent_num_ids() { return ForEachStatement::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
ForInType for_in_type_;
FeedbackVectorSlot for_in_feedback_slot_;
};
class ForOfStatement final : public ForEachStatement {
public:
DECLARE_NODE_TYPE(ForOfStatement)
void Initialize(Expression* each,
Expression* subject,
Statement* body,
Expression* assign_iterator,
Expression* next_result,
Expression* result_done,
Expression* assign_each) {
ForEachStatement::Initialize(each, subject, body);
assign_iterator_ = assign_iterator;
next_result_ = next_result;
result_done_ = result_done;
assign_each_ = assign_each;
}
Expression* iterable() const {
return subject();
}
// iterator = subject[Symbol.iterator]()
Expression* assign_iterator() const {
return assign_iterator_;
}
// result = iterator.next() // with type check
Expression* next_result() const {
return next_result_;
}
// result.done
Expression* result_done() const {
return result_done_;
}
// each = result.value
Expression* assign_each() const {
return assign_each_;
}
BailoutId ContinueId() const override { return EntryId(); }
BailoutId StackCheckId() const override { return BackEdgeId(); }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId BackEdgeId() const { return BailoutId(local_id(0)); }
protected:
ForOfStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: ForEachStatement(zone, labels, pos),
assign_iterator_(NULL),
next_result_(NULL),
result_done_(NULL),
assign_each_(NULL) {}
static int parent_num_ids() { return ForEachStatement::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* assign_iterator_;
Expression* next_result_;
Expression* result_done_;
Expression* assign_each_;
};
class ExpressionStatement final : public Statement {
public:
DECLARE_NODE_TYPE(ExpressionStatement)
void set_expression(Expression* e) { expression_ = e; }
Expression* expression() const { return expression_; }
bool IsJump() const override { return expression_->IsThrow(); }
void MarkTail() override { expression_->MarkTail(); }
protected:
ExpressionStatement(Zone* zone, Expression* expression, int pos)
: Statement(zone, pos), expression_(expression) { }
private:
Expression* expression_;
};
class JumpStatement : public Statement {
public:
bool IsJump() const final { return true; }
protected:
explicit JumpStatement(Zone* zone, int pos) : Statement(zone, pos) {}
};
class ContinueStatement final : public JumpStatement {
public:
DECLARE_NODE_TYPE(ContinueStatement)
IterationStatement* target() const { return target_; }
protected:
explicit ContinueStatement(Zone* zone, IterationStatement* target, int pos)
: JumpStatement(zone, pos), target_(target) { }
private:
IterationStatement* target_;
};
class BreakStatement final : public JumpStatement {
public:
DECLARE_NODE_TYPE(BreakStatement)
BreakableStatement* target() const { return target_; }
protected:
explicit BreakStatement(Zone* zone, BreakableStatement* target, int pos)
: JumpStatement(zone, pos), target_(target) { }
private:
BreakableStatement* target_;
};
class ReturnStatement final : public JumpStatement {
public:
DECLARE_NODE_TYPE(ReturnStatement)
Expression* expression() const { return expression_; }
protected:
explicit ReturnStatement(Zone* zone, Expression* expression, int pos)
: JumpStatement(zone, pos), expression_(expression) { }
private:
Expression* expression_;
};
class WithStatement final : public Statement {
public:
DECLARE_NODE_TYPE(WithStatement)
Scope* scope() { return scope_; }
Expression* expression() const { return expression_; }
Statement* statement() const { return statement_; }
void set_statement(Statement* s) { statement_ = s; }
void set_base_id(int id) { base_id_ = id; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId ToObjectId() const { return BailoutId(local_id(0)); }
BailoutId EntryId() const { return BailoutId(local_id(1)); }
void MarkTail() override { statement_->MarkTail(); }
protected:
WithStatement(Zone* zone, Scope* scope, Expression* expression,
Statement* statement, int pos)
: Statement(zone, pos),
scope_(scope),
expression_(expression),
statement_(statement),
base_id_(BailoutId::None().ToInt()) {}
static int parent_num_ids() { return 0; }
int base_id() const {
DCHECK(!BailoutId(base_id_).IsNone());
return base_id_;
}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Scope* scope_;
Expression* expression_;
Statement* statement_;
int base_id_;
};
class CaseClause final : public Expression {
public:
DECLARE_NODE_TYPE(CaseClause)
bool is_default() const { return label_ == NULL; }
Expression* label() const {
CHECK(!is_default());
return label_;
}
Label* body_target() { return &body_target_; }
ZoneList<Statement*>* statements() const { return statements_; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId EntryId() const { return BailoutId(local_id(0)); }
TypeFeedbackId CompareId() { return TypeFeedbackId(local_id(1)); }
void MarkTail() override {
if (!statements_->is_empty()) statements_->last()->MarkTail();
}
Type* compare_type() { return compare_type_; }
void set_compare_type(Type* type) { compare_type_ = type; }
protected:
static int parent_num_ids() { return Expression::num_ids(); }
private:
CaseClause(Zone* zone, Expression* label, ZoneList<Statement*>* statements,
int pos);
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* label_;
Label body_target_;
ZoneList<Statement*>* statements_;
Type* compare_type_;
};
class SwitchStatement final : public BreakableStatement {
public:
DECLARE_NODE_TYPE(SwitchStatement)
void Initialize(Expression* tag, ZoneList<CaseClause*>* cases) {
tag_ = tag;
cases_ = cases;
}
Expression* tag() const { return tag_; }
ZoneList<CaseClause*>* cases() const { return cases_; }
void MarkTail() override {
if (!cases_->is_empty()) cases_->last()->MarkTail();
}
protected:
SwitchStatement(Zone* zone, ZoneList<const AstRawString*>* labels, int pos)
: BreakableStatement(zone, labels, TARGET_FOR_ANONYMOUS, pos),
tag_(NULL),
cases_(NULL) {}
private:
Expression* tag_;
ZoneList<CaseClause*>* cases_;
};
// If-statements always have non-null references to their then- and
// else-parts. When parsing if-statements with no explicit else-part,
// the parser implicitly creates an empty statement. Use the
// HasThenStatement() and HasElseStatement() functions to check if a
// given if-statement has a then- or an else-part containing code.
class IfStatement final : public Statement {
public:
DECLARE_NODE_TYPE(IfStatement)
bool HasThenStatement() const { return !then_statement()->IsEmpty(); }
bool HasElseStatement() const { return !else_statement()->IsEmpty(); }
Expression* condition() const { return condition_; }
Statement* then_statement() const { return then_statement_; }
Statement* else_statement() const { return else_statement_; }
void set_then_statement(Statement* s) { then_statement_ = s; }
void set_else_statement(Statement* s) { else_statement_ = s; }
bool IsJump() const override {
return HasThenStatement() && then_statement()->IsJump()
&& HasElseStatement() && else_statement()->IsJump();
}
void MarkTail() override {
then_statement_->MarkTail();
else_statement_->MarkTail();
}
void set_base_id(int id) { base_id_ = id; }
static int num_ids() { return parent_num_ids() + 3; }
BailoutId IfId() const { return BailoutId(local_id(0)); }
BailoutId ThenId() const { return BailoutId(local_id(1)); }
BailoutId ElseId() const { return BailoutId(local_id(2)); }
protected:
IfStatement(Zone* zone, Expression* condition, Statement* then_statement,
Statement* else_statement, int pos)
: Statement(zone, pos),
condition_(condition),
then_statement_(then_statement),
else_statement_(else_statement),
base_id_(BailoutId::None().ToInt()) {}
static int parent_num_ids() { return 0; }
int base_id() const {
DCHECK(!BailoutId(base_id_).IsNone());
return base_id_;
}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* condition_;
Statement* then_statement_;
Statement* else_statement_;
int base_id_;
};
class TryStatement : public Statement {
public:
Block* try_block() const { return try_block_; }
void set_try_block(Block* b) { try_block_ = b; }
void set_base_id(int id) { base_id_ = id; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId HandlerId() const { return BailoutId(local_id(0)); }
protected:
TryStatement(Zone* zone, Block* try_block, int pos)
: Statement(zone, pos),
try_block_(try_block),
base_id_(BailoutId::None().ToInt()) {}
static int parent_num_ids() { return 0; }
int base_id() const {
DCHECK(!BailoutId(base_id_).IsNone());
return base_id_;
}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Block* try_block_;
int base_id_;
};
class TryCatchStatement final : public TryStatement {
public:
DECLARE_NODE_TYPE(TryCatchStatement)
Scope* scope() { return scope_; }
Variable* variable() { return variable_; }
Block* catch_block() const { return catch_block_; }
void set_catch_block(Block* b) { catch_block_ = b; }
void MarkTail() override { catch_block_->MarkTail(); }
protected:
TryCatchStatement(Zone* zone, Block* try_block, Scope* scope,
Variable* variable, Block* catch_block, int pos)
: TryStatement(zone, try_block, pos),
scope_(scope),
variable_(variable),
catch_block_(catch_block) {}
private:
Scope* scope_;
Variable* variable_;
Block* catch_block_;
};
class TryFinallyStatement final : public TryStatement {
public:
DECLARE_NODE_TYPE(TryFinallyStatement)
Block* finally_block() const { return finally_block_; }
void set_finally_block(Block* b) { finally_block_ = b; }
void MarkTail() override { finally_block_->MarkTail(); }
protected:
TryFinallyStatement(Zone* zone, Block* try_block, Block* finally_block,
int pos)
: TryStatement(zone, try_block, pos), finally_block_(finally_block) {}
private:
Block* finally_block_;
};
class DebuggerStatement final : public Statement {
public:
DECLARE_NODE_TYPE(DebuggerStatement)
void set_base_id(int id) { base_id_ = id; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId DebugBreakId() const { return BailoutId(local_id(0)); }
protected:
explicit DebuggerStatement(Zone* zone, int pos)
: Statement(zone, pos), base_id_(BailoutId::None().ToInt()) {}
static int parent_num_ids() { return 0; }
int base_id() const {
DCHECK(!BailoutId(base_id_).IsNone());
return base_id_;
}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
int base_id_;
};
class EmptyStatement final : public Statement {
public:
DECLARE_NODE_TYPE(EmptyStatement)
protected:
explicit EmptyStatement(Zone* zone, int pos): Statement(zone, pos) {}
};
// Delegates to another statement, which may be overwritten.
// This was introduced to implement ES2015 Annex B3.3 for conditionally making
// sloppy-mode block-scoped functions have a var binding, which is changed
// from one statement to another during parsing.
class SloppyBlockFunctionStatement final : public Statement {
public:
DECLARE_NODE_TYPE(SloppyBlockFunctionStatement)
Statement* statement() const { return statement_; }
void set_statement(Statement* statement) { statement_ = statement; }
Scope* scope() const { return scope_; }
private:
SloppyBlockFunctionStatement(Zone* zone, Statement* statement, Scope* scope)
: Statement(zone, RelocInfo::kNoPosition),
statement_(statement),
scope_(scope) {}
Statement* statement_;
Scope* const scope_;
};
class Literal final : public Expression {
public:
DECLARE_NODE_TYPE(Literal)
bool IsPropertyName() const override { return value_->IsPropertyName(); }
Handle<String> AsPropertyName() {
DCHECK(IsPropertyName());
return Handle<String>::cast(value());
}
const AstRawString* AsRawPropertyName() {
DCHECK(IsPropertyName());
return value_->AsString();
}
bool ToBooleanIsTrue() const override { return value()->BooleanValue(); }
bool ToBooleanIsFalse() const override { return !value()->BooleanValue(); }
Handle<Object> value() const { return value_->value(); }
const AstValue* raw_value() const { return value_; }
// Support for using Literal as a HashMap key. NOTE: Currently, this works
// only for string and number literals!
uint32_t Hash();
static bool Match(void* literal1, void* literal2);
static int num_ids() { return parent_num_ids() + 1; }
TypeFeedbackId LiteralFeedbackId() const {
return TypeFeedbackId(local_id(0));
}
protected:
Literal(Zone* zone, const AstValue* value, int position)
: Expression(zone, position), value_(value) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
const AstValue* value_;
};
class AstLiteralReindexer;
// Base class for literals that needs space in the corresponding JSFunction.
class MaterializedLiteral : public Expression {
public:
MaterializedLiteral* AsMaterializedLiteral() final { return this; }
int literal_index() { return literal_index_; }
int depth() const {
// only callable after initialization.
DCHECK(depth_ >= 1);
return depth_;
}
bool is_strong() const { return is_strong_; }
protected:
MaterializedLiteral(Zone* zone, int literal_index, bool is_strong, int pos)
: Expression(zone, pos),
literal_index_(literal_index),
is_simple_(false),
is_strong_(is_strong),
depth_(0) {}
// A materialized literal is simple if the values consist of only
// constants and simple object and array literals.
bool is_simple() const { return is_simple_; }
void set_is_simple(bool is_simple) { is_simple_ = is_simple; }
friend class CompileTimeValue;
void set_depth(int depth) {
DCHECK(depth >= 1);
depth_ = depth;
}
// Populate the constant properties/elements fixed array.
void BuildConstants(Isolate* isolate);
friend class ArrayLiteral;
friend class ObjectLiteral;
// If the expression is a literal, return the literal value;
// if the expression is a materialized literal and is simple return a
// compile time value as encoded by CompileTimeValue::GetValue().
// Otherwise, return undefined literal as the placeholder
// in the object literal boilerplate.
Handle<Object> GetBoilerplateValue(Expression* expression, Isolate* isolate);
private:
int literal_index_;
bool is_simple_;
bool is_strong_;
int depth_;
friend class AstLiteralReindexer;
};
// Property is used for passing information
// about an object literal's properties from the parser
// to the code generator.
class ObjectLiteralProperty final : public ZoneObject {
public:
enum Kind {
CONSTANT, // Property with constant value (compile time).
COMPUTED, // Property with computed value (execution time).
MATERIALIZED_LITERAL, // Property value is a materialized literal.
GETTER, SETTER, // Property is an accessor function.
PROTOTYPE // Property is __proto__.
};
Expression* key() { return key_; }
Expression* value() { return value_; }
Kind kind() { return kind_; }
// Type feedback information.
bool IsMonomorphic() { return !receiver_type_.is_null(); }
Handle<Map> GetReceiverType() { return receiver_type_; }
bool IsCompileTimeValue();
void set_emit_store(bool emit_store);
bool emit_store();
bool is_static() const { return is_static_; }
bool is_computed_name() const { return is_computed_name_; }
FeedbackVectorSlot GetSlot(int offset = 0) const {
DCHECK_LT(offset, static_cast<int>(arraysize(slots_)));
return slots_[offset];
}
void SetSlot(FeedbackVectorSlot slot, int offset = 0) {
DCHECK_LT(offset, static_cast<int>(arraysize(slots_)));
slots_[offset] = slot;
}
void set_receiver_type(Handle<Map> map) { receiver_type_ = map; }
protected:
friend class AstNodeFactory;
ObjectLiteralProperty(Expression* key, Expression* value, Kind kind,
bool is_static, bool is_computed_name);
ObjectLiteralProperty(AstValueFactory* ast_value_factory, Expression* key,
Expression* value, bool is_static,
bool is_computed_name);
private:
Expression* key_;
Expression* value_;
FeedbackVectorSlot slots_[2];
Kind kind_;
bool emit_store_;
bool is_static_;
bool is_computed_name_;
Handle<Map> receiver_type_;
};
// An object literal has a boilerplate object that is used
// for minimizing the work when constructing it at runtime.
class ObjectLiteral final : public MaterializedLiteral {
public:
typedef ObjectLiteralProperty Property;
DECLARE_NODE_TYPE(ObjectLiteral)
Handle<FixedArray> constant_properties() const {
return constant_properties_;
}
int properties_count() const { return constant_properties_->length() / 2; }
ZoneList<Property*>* properties() const { return properties_; }
bool fast_elements() const { return fast_elements_; }
bool may_store_doubles() const { return may_store_doubles_; }
bool has_function() const { return has_function_; }
bool has_elements() const { return has_elements_; }
// Decide if a property should be in the object boilerplate.
static bool IsBoilerplateProperty(Property* property);
// Populate the constant properties fixed array.
void BuildConstantProperties(Isolate* isolate);
// Mark all computed expressions that are bound to a key that
// is shadowed by a later occurrence of the same key. For the
// marked expressions, no store code is emitted.
void CalculateEmitStore(Zone* zone);
// Assemble bitfield of flags for the CreateObjectLiteral helper.
int ComputeFlags(bool disable_mementos = false) const {
int flags = fast_elements() ? kFastElements : kNoFlags;
flags |= has_function() ? kHasFunction : kNoFlags;
if (depth() == 1 && !has_elements() && !may_store_doubles()) {
flags |= kShallowProperties;
}
if (disable_mementos) {
flags |= kDisableMementos;
}
if (is_strong()) {
flags |= kIsStrong;
}
return flags;
}
enum Flags {
kNoFlags = 0,
kFastElements = 1,
kHasFunction = 1 << 1,
kShallowProperties = 1 << 2,
kDisableMementos = 1 << 3,
kIsStrong = 1 << 4
};
struct Accessors: public ZoneObject {
Accessors() : getter(NULL), setter(NULL) {}
ObjectLiteralProperty* getter;
ObjectLiteralProperty* setter;
};
BailoutId CreateLiteralId() const { return BailoutId(local_id(0)); }
// Return an AST id for a property that is used in simulate instructions.
BailoutId GetIdForPropertyName(int i) {
return BailoutId(local_id(2 * i + 1));
}
BailoutId GetIdForPropertySet(int i) {
return BailoutId(local_id(2 * i + 2));
}
// Unlike other AST nodes, this number of bailout IDs allocated for an
// ObjectLiteral can vary, so num_ids() is not a static method.
int num_ids() const {
return parent_num_ids() + 1 + 2 * properties()->length();
}
// Object literals need one feedback slot for each non-trivial value, as well
// as some slots for home objects.
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
protected:
ObjectLiteral(Zone* zone, ZoneList<Property*>* properties, int literal_index,
int boilerplate_properties, bool has_function, bool is_strong,
int pos)
: MaterializedLiteral(zone, literal_index, is_strong, pos),
properties_(properties),
boilerplate_properties_(boilerplate_properties),
fast_elements_(false),
has_elements_(false),
may_store_doubles_(false),
has_function_(has_function) {}
static int parent_num_ids() { return MaterializedLiteral::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Handle<FixedArray> constant_properties_;
ZoneList<Property*>* properties_;
int boilerplate_properties_;
bool fast_elements_;
bool has_elements_;
bool may_store_doubles_;
bool has_function_;
FeedbackVectorSlot slot_;
};
// A map from property names to getter/setter pairs allocated in the zone.
class AccessorTable : public TemplateHashMap<Literal, ObjectLiteral::Accessors,
ZoneAllocationPolicy> {
public:
explicit AccessorTable(Zone* zone)
: TemplateHashMap<Literal, ObjectLiteral::Accessors,
ZoneAllocationPolicy>(Literal::Match,
ZoneAllocationPolicy(zone)),
zone_(zone) {}
Iterator lookup(Literal* literal) {
Iterator it = find(literal, true, ZoneAllocationPolicy(zone_));
if (it->second == NULL) it->second = new (zone_) ObjectLiteral::Accessors();
return it;
}
private:
Zone* zone_;
};
// Node for capturing a regexp literal.
class RegExpLiteral final : public MaterializedLiteral {
public:
DECLARE_NODE_TYPE(RegExpLiteral)
Handle<String> pattern() const { return pattern_->string(); }
int flags() const { return flags_; }
protected:
RegExpLiteral(Zone* zone, const AstRawString* pattern, int flags,
int literal_index, bool is_strong, int pos)
: MaterializedLiteral(zone, literal_index, is_strong, pos),
pattern_(pattern),
flags_(flags) {
set_depth(1);
}
private:
const AstRawString* const pattern_;
int const flags_;
};
// An array literal has a literals object that is used
// for minimizing the work when constructing it at runtime.
class ArrayLiteral final : public MaterializedLiteral {
public:
DECLARE_NODE_TYPE(ArrayLiteral)
Handle<FixedArray> constant_elements() const { return constant_elements_; }
ElementsKind constant_elements_kind() const {
DCHECK_EQ(2, constant_elements_->length());
return static_cast<ElementsKind>(
Smi::cast(constant_elements_->get(0))->value());
}
ZoneList<Expression*>* values() const { return values_; }
BailoutId CreateLiteralId() const { return BailoutId(local_id(0)); }
// Return an AST id for an element that is used in simulate instructions.
BailoutId GetIdForElement(int i) { return BailoutId(local_id(i + 1)); }
// Unlike other AST nodes, this number of bailout IDs allocated for an
// ArrayLiteral can vary, so num_ids() is not a static method.
int num_ids() const { return parent_num_ids() + 1 + values()->length(); }
// Populate the constant elements fixed array.
void BuildConstantElements(Isolate* isolate);
// Assemble bitfield of flags for the CreateArrayLiteral helper.
int ComputeFlags(bool disable_mementos = false) const {
int flags = depth() == 1 ? kShallowElements : kNoFlags;
if (disable_mementos) {
flags |= kDisableMementos;
}
if (is_strong()) {
flags |= kIsStrong;
}
return flags;
}
enum Flags {
kNoFlags = 0,
kShallowElements = 1,
kDisableMementos = 1 << 1,
kIsStrong = 1 << 2
};
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
FeedbackVectorSlot LiteralFeedbackSlot() const { return literal_slot_; }
protected:
ArrayLiteral(Zone* zone, ZoneList<Expression*>* values,
int first_spread_index, int literal_index, bool is_strong,
int pos)
: MaterializedLiteral(zone, literal_index, is_strong, pos),
values_(values),
first_spread_index_(first_spread_index) {}
static int parent_num_ids() { return MaterializedLiteral::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Handle<FixedArray> constant_elements_;
ZoneList<Expression*>* values_;
int first_spread_index_;
FeedbackVectorSlot literal_slot_;
};
class VariableProxy final : public Expression {
public:
DECLARE_NODE_TYPE(VariableProxy)
bool IsValidReferenceExpression() const override {
return !is_this() && !is_new_target();
}
bool IsArguments() const { return is_resolved() && var()->is_arguments(); }
Handle<String> name() const { return raw_name()->string(); }
const AstRawString* raw_name() const {
return is_resolved() ? var_->raw_name() : raw_name_;
}
Variable* var() const {
DCHECK(is_resolved());
return var_;
}
void set_var(Variable* v) {
DCHECK(!is_resolved());
DCHECK_NOT_NULL(v);
var_ = v;
}
bool is_this() const { return IsThisField::decode(bit_field_); }
bool is_assigned() const { return IsAssignedField::decode(bit_field_); }
void set_is_assigned() {
bit_field_ = IsAssignedField::update(bit_field_, true);
}
bool is_resolved() const { return IsResolvedField::decode(bit_field_); }
void set_is_resolved() {
bit_field_ = IsResolvedField::update(bit_field_, true);
}
bool is_new_target() const { return IsNewTargetField::decode(bit_field_); }
void set_is_new_target() {
bit_field_ = IsNewTargetField::update(bit_field_, true);
}
int end_position() const { return end_position_; }
// Bind this proxy to the variable var.
void BindTo(Variable* var);
bool UsesVariableFeedbackSlot() const {
return var()->IsUnallocated() || var()->IsLookupSlot();
}
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
FeedbackVectorSlot VariableFeedbackSlot() { return variable_feedback_slot_; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId BeforeId() const { return BailoutId(local_id(0)); }
protected:
VariableProxy(Zone* zone, Variable* var, int start_position,
int end_position);
VariableProxy(Zone* zone, const AstRawString* name,
Variable::Kind variable_kind, int start_position,
int end_position);
static int parent_num_ids() { return Expression::num_ids(); }
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
class IsThisField : public BitField8<bool, 0, 1> {};
class IsAssignedField : public BitField8<bool, 1, 1> {};
class IsResolvedField : public BitField8<bool, 2, 1> {};
class IsNewTargetField : public BitField8<bool, 3, 1> {};
// Start with 16-bit (or smaller) field, which should get packed together
// with Expression's trailing 16-bit field.
uint8_t bit_field_;
FeedbackVectorSlot variable_feedback_slot_;
union {
const AstRawString* raw_name_; // if !is_resolved_
Variable* var_; // if is_resolved_
};
// Position is stored in the AstNode superclass, but VariableProxy needs to
// know its end position too (for error messages). It cannot be inferred from
// the variable name length because it can contain escapes.
int end_position_;
};
// Left-hand side can only be a property, a global or a (parameter or local)
// slot.
enum LhsKind {
VARIABLE,
NAMED_PROPERTY,
KEYED_PROPERTY,
NAMED_SUPER_PROPERTY,
KEYED_SUPER_PROPERTY
};
class Property final : public Expression {
public:
DECLARE_NODE_TYPE(Property)
bool IsValidReferenceExpression() const override { return true; }
Expression* obj() const { return obj_; }
Expression* key() const { return key_; }
static int num_ids() { return parent_num_ids() + 1; }
BailoutId LoadId() const { return BailoutId(local_id(0)); }
bool IsStringAccess() const {
return IsStringAccessField::decode(bit_field_);
}
// Type feedback information.
bool IsMonomorphic() override { return receiver_types_.length() == 1; }
SmallMapList* GetReceiverTypes() override { return &receiver_types_; }
KeyedAccessStoreMode GetStoreMode() const override { return STANDARD_STORE; }
IcCheckType GetKeyType() const override {
return KeyTypeField::decode(bit_field_);
}
bool IsUninitialized() const {
return !is_for_call() && HasNoTypeInformation();
}
bool HasNoTypeInformation() const {
return GetInlineCacheState() == UNINITIALIZED;
}
InlineCacheState GetInlineCacheState() const {
return InlineCacheStateField::decode(bit_field_);
}
void set_is_string_access(bool b) {
bit_field_ = IsStringAccessField::update(bit_field_, b);
}
void set_key_type(IcCheckType key_type) {
bit_field_ = KeyTypeField::update(bit_field_, key_type);
}
void set_inline_cache_state(InlineCacheState state) {
bit_field_ = InlineCacheStateField::update(bit_field_, state);
}
void mark_for_call() {
bit_field_ = IsForCallField::update(bit_field_, true);
}
bool is_for_call() const { return IsForCallField::decode(bit_field_); }
bool IsSuperAccess() { return obj()->IsSuperPropertyReference(); }
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override {
FeedbackVectorSlotKind kind = key()->IsPropertyName()
? FeedbackVectorSlotKind::LOAD_IC
: FeedbackVectorSlotKind::KEYED_LOAD_IC;
property_feedback_slot_ = spec->AddSlot(kind);
}
FeedbackVectorSlot PropertyFeedbackSlot() const {
return property_feedback_slot_;
}
static LhsKind GetAssignType(Property* property) {
if (property == NULL) return VARIABLE;
bool super_access = property->IsSuperAccess();
return (property->key()->IsPropertyName())
? (super_access ? NAMED_SUPER_PROPERTY : NAMED_PROPERTY)
: (super_access ? KEYED_SUPER_PROPERTY : KEYED_PROPERTY);
}
protected:
Property(Zone* zone, Expression* obj, Expression* key, int pos)
: Expression(zone, pos),
bit_field_(IsForCallField::encode(false) |
IsStringAccessField::encode(false) |
InlineCacheStateField::encode(UNINITIALIZED)),
obj_(obj),
key_(key) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
class IsForCallField : public BitField8<bool, 0, 1> {};
class IsStringAccessField : public BitField8<bool, 1, 1> {};
class KeyTypeField : public BitField8<IcCheckType, 2, 1> {};
class InlineCacheStateField : public BitField8<InlineCacheState, 3, 4> {};
uint8_t bit_field_;
FeedbackVectorSlot property_feedback_slot_;
Expression* obj_;
Expression* key_;
SmallMapList receiver_types_;
};
class Call final : public Expression {
public:
DECLARE_NODE_TYPE(Call)
Expression* expression() const { return expression_; }
ZoneList<Expression*>* arguments() const { return arguments_; }
// Type feedback information.
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
FeedbackVectorSlot CallFeedbackSlot() const { return stub_slot_; }
FeedbackVectorSlot CallFeedbackICSlot() const { return ic_slot_; }
SmallMapList* GetReceiverTypes() override {
if (expression()->IsProperty()) {
return expression()->AsProperty()->GetReceiverTypes();
}
return NULL;
}
bool IsMonomorphic() override {
if (expression()->IsProperty()) {
return expression()->AsProperty()->IsMonomorphic();
}
return !target_.is_null();
}
bool global_call() const {
VariableProxy* proxy = expression_->AsVariableProxy();
return proxy != NULL && proxy->var()->IsUnallocatedOrGlobalSlot();
}
bool known_global_function() const {
return global_call() && !target_.is_null();
}
Handle<JSFunction> target() { return target_; }
Handle<AllocationSite> allocation_site() { return allocation_site_; }
void SetKnownGlobalTarget(Handle<JSFunction> target) {
target_ = target;
set_is_uninitialized(false);
}
void set_target(Handle<JSFunction> target) { target_ = target; }
void set_allocation_site(Handle<AllocationSite> site) {
allocation_site_ = site;
}
static int num_ids() { return parent_num_ids() + 4; }
BailoutId ReturnId() const { return BailoutId(local_id(0)); }
BailoutId EvalId() const { return BailoutId(local_id(1)); }
BailoutId LookupId() const { return BailoutId(local_id(2)); }
BailoutId CallId() const { return BailoutId(local_id(3)); }
bool is_uninitialized() const {
return IsUninitializedField::decode(bit_field_);
}
void set_is_uninitialized(bool b) {
bit_field_ = IsUninitializedField::update(bit_field_, b);
}
bool is_tail() const { return IsTailField::decode(bit_field_); }
void MarkTail() override {
bit_field_ = IsTailField::update(bit_field_, true);
}
enum CallType {
POSSIBLY_EVAL_CALL,
GLOBAL_CALL,
LOOKUP_SLOT_CALL,
NAMED_PROPERTY_CALL,
KEYED_PROPERTY_CALL,
NAMED_SUPER_PROPERTY_CALL,
KEYED_SUPER_PROPERTY_CALL,
SUPER_CALL,
OTHER_CALL
};
// Helpers to determine how to handle the call.
CallType GetCallType(Isolate* isolate) const;
bool IsUsingCallFeedbackSlot(Isolate* isolate) const;
bool IsUsingCallFeedbackICSlot(Isolate* isolate) const;
#ifdef DEBUG
// Used to assert that the FullCodeGenerator records the return site.
bool return_is_recorded_;
#endif
protected:
Call(Zone* zone, Expression* expression, ZoneList<Expression*>* arguments,
int pos)
: Expression(zone, pos),
expression_(expression),
arguments_(arguments),
bit_field_(IsUninitializedField::encode(false)) {
if (expression->IsProperty()) {
expression->AsProperty()->mark_for_call();
}
}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
FeedbackVectorSlot ic_slot_;
FeedbackVectorSlot stub_slot_;
Expression* expression_;
ZoneList<Expression*>* arguments_;
Handle<JSFunction> target_;
Handle<AllocationSite> allocation_site_;
class IsUninitializedField : public BitField8<bool, 0, 1> {};
class IsTailField : public BitField8<bool, 1, 1> {};
uint8_t bit_field_;
};
class CallNew final : public Expression {
public:
DECLARE_NODE_TYPE(CallNew)
Expression* expression() const { return expression_; }
ZoneList<Expression*>* arguments() const { return arguments_; }
// Type feedback information.
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override {
callnew_feedback_slot_ = spec->AddGeneralSlot();
}
FeedbackVectorSlot CallNewFeedbackSlot() {
DCHECK(!callnew_feedback_slot_.IsInvalid());
return callnew_feedback_slot_;
}
bool IsMonomorphic() override { return is_monomorphic_; }
Handle<JSFunction> target() const { return target_; }
Handle<AllocationSite> allocation_site() const {
return allocation_site_;
}
static int num_ids() { return parent_num_ids() + 1; }
static int feedback_slots() { return 1; }
BailoutId ReturnId() const { return BailoutId(local_id(0)); }
void set_allocation_site(Handle<AllocationSite> site) {
allocation_site_ = site;
}
void set_is_monomorphic(bool monomorphic) { is_monomorphic_ = monomorphic; }
void set_target(Handle<JSFunction> target) { target_ = target; }
void SetKnownGlobalTarget(Handle<JSFunction> target) {
target_ = target;
is_monomorphic_ = true;
}
protected:
CallNew(Zone* zone, Expression* expression, ZoneList<Expression*>* arguments,
int pos)
: Expression(zone, pos),
expression_(expression),
arguments_(arguments),
is_monomorphic_(false) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* expression_;
ZoneList<Expression*>* arguments_;
bool is_monomorphic_;
Handle<JSFunction> target_;
Handle<AllocationSite> allocation_site_;
FeedbackVectorSlot callnew_feedback_slot_;
};
// The CallRuntime class does not represent any official JavaScript
// language construct. Instead it is used to call a C or JS function
// with a set of arguments. This is used from the builtins that are
// implemented in JavaScript (see "v8natives.js").
class CallRuntime final : public Expression {
public:
DECLARE_NODE_TYPE(CallRuntime)
ZoneList<Expression*>* arguments() const { return arguments_; }
bool is_jsruntime() const { return function_ == NULL; }
int context_index() const {
DCHECK(is_jsruntime());
return context_index_;
}
const Runtime::Function* function() const {
DCHECK(!is_jsruntime());
return function_;
}
static int num_ids() { return parent_num_ids() + 1; }
BailoutId CallId() { return BailoutId(local_id(0)); }
const char* debug_name() {
return is_jsruntime() ? "(context function)" : function_->name;
}
protected:
CallRuntime(Zone* zone, const Runtime::Function* function,
ZoneList<Expression*>* arguments, int pos)
: Expression(zone, pos), function_(function), arguments_(arguments) {}
CallRuntime(Zone* zone, int context_index, ZoneList<Expression*>* arguments,
int pos)
: Expression(zone, pos),
function_(NULL),
context_index_(context_index),
arguments_(arguments) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
const Runtime::Function* function_;
int context_index_;
ZoneList<Expression*>* arguments_;
};
class UnaryOperation final : public Expression {
public:
DECLARE_NODE_TYPE(UnaryOperation)
Token::Value op() const { return op_; }
Expression* expression() const { return expression_; }
// For unary not (Token::NOT), the AST ids where true and false will
// actually be materialized, respectively.
static int num_ids() { return parent_num_ids() + 2; }
BailoutId MaterializeTrueId() const { return BailoutId(local_id(0)); }
BailoutId MaterializeFalseId() const { return BailoutId(local_id(1)); }
void RecordToBooleanTypeFeedback(TypeFeedbackOracle* oracle) override;
protected:
UnaryOperation(Zone* zone, Token::Value op, Expression* expression, int pos)
: Expression(zone, pos), op_(op), expression_(expression) {
DCHECK(Token::IsUnaryOp(op));
}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Token::Value op_;
Expression* expression_;
};
class BinaryOperation final : public Expression {
public:
DECLARE_NODE_TYPE(BinaryOperation)
Token::Value op() const { return static_cast<Token::Value>(op_); }
Expression* left() const { return left_; }
Expression* right() const { return right_; }
Handle<AllocationSite> allocation_site() const { return allocation_site_; }
void set_allocation_site(Handle<AllocationSite> allocation_site) {
allocation_site_ = allocation_site;
}
void MarkTail() override {
switch (op()) {
case Token::COMMA:
case Token::AND:
case Token::OR:
right_->MarkTail();
default:
break;
}
}
// The short-circuit logical operations need an AST ID for their
// right-hand subexpression.
static int num_ids() { return parent_num_ids() + 2; }
BailoutId RightId() const { return BailoutId(local_id(0)); }
TypeFeedbackId BinaryOperationFeedbackId() const {
return TypeFeedbackId(local_id(1));
}
Maybe<int> fixed_right_arg() const {
return has_fixed_right_arg_ ? Just(fixed_right_arg_value_) : Nothing<int>();
}
void set_fixed_right_arg(Maybe<int> arg) {
has_fixed_right_arg_ = arg.IsJust();
if (arg.IsJust()) fixed_right_arg_value_ = arg.FromJust();
}
void RecordToBooleanTypeFeedback(TypeFeedbackOracle* oracle) override;
protected:
BinaryOperation(Zone* zone, Token::Value op, Expression* left,
Expression* right, int pos)
: Expression(zone, pos),
op_(static_cast<byte>(op)),
has_fixed_right_arg_(false),
fixed_right_arg_value_(0),
left_(left),
right_(right) {
DCHECK(Token::IsBinaryOp(op));
}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
const byte op_; // actually Token::Value
// TODO(rossberg): the fixed arg should probably be represented as a Constant
// type for the RHS. Currenty it's actually a Maybe<int>
bool has_fixed_right_arg_;
int fixed_right_arg_value_;
Expression* left_;
Expression* right_;
Handle<AllocationSite> allocation_site_;
};
class CountOperation final : public Expression {
public:
DECLARE_NODE_TYPE(CountOperation)
bool is_prefix() const { return IsPrefixField::decode(bit_field_); }
bool is_postfix() const { return !is_prefix(); }
Token::Value op() const { return TokenField::decode(bit_field_); }
Token::Value binary_op() {
return (op() == Token::INC) ? Token::ADD : Token::SUB;
}
Expression* expression() const { return expression_; }
bool IsMonomorphic() override { return receiver_types_.length() == 1; }
SmallMapList* GetReceiverTypes() override { return &receiver_types_; }
IcCheckType GetKeyType() const override {
return KeyTypeField::decode(bit_field_);
}
KeyedAccessStoreMode GetStoreMode() const override {
return StoreModeField::decode(bit_field_);
}
Type* type() const { return type_; }
void set_key_type(IcCheckType type) {
bit_field_ = KeyTypeField::update(bit_field_, type);
}
void set_store_mode(KeyedAccessStoreMode mode) {
bit_field_ = StoreModeField::update(bit_field_, mode);
}
void set_type(Type* type) { type_ = type; }
static int num_ids() { return parent_num_ids() + 4; }
BailoutId AssignmentId() const { return BailoutId(local_id(0)); }
BailoutId ToNumberId() const { return BailoutId(local_id(1)); }
TypeFeedbackId CountBinOpFeedbackId() const {
return TypeFeedbackId(local_id(2));
}
TypeFeedbackId CountStoreFeedbackId() const {
return TypeFeedbackId(local_id(3));
}
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
FeedbackVectorSlot CountSlot() const { return slot_; }
protected:
CountOperation(Zone* zone, Token::Value op, bool is_prefix, Expression* expr,
int pos)
: Expression(zone, pos),
bit_field_(
IsPrefixField::encode(is_prefix) | KeyTypeField::encode(ELEMENT) |
StoreModeField::encode(STANDARD_STORE) | TokenField::encode(op)),
type_(NULL),
expression_(expr) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
class IsPrefixField : public BitField16<bool, 0, 1> {};
class KeyTypeField : public BitField16<IcCheckType, 1, 1> {};
class StoreModeField : public BitField16<KeyedAccessStoreMode, 2, 3> {};
class TokenField : public BitField16<Token::Value, 5, 8> {};
// Starts with 16-bit field, which should get packed together with
// Expression's trailing 16-bit field.
uint16_t bit_field_;
Type* type_;
Expression* expression_;
SmallMapList receiver_types_;
FeedbackVectorSlot slot_;
};
class CompareOperation final : public Expression {
public:
DECLARE_NODE_TYPE(CompareOperation)
Token::Value op() const { return op_; }
Expression* left() const { return left_; }
Expression* right() const { return right_; }
// Type feedback information.
static int num_ids() { return parent_num_ids() + 1; }
TypeFeedbackId CompareOperationFeedbackId() const {
return TypeFeedbackId(local_id(0));
}
Type* combined_type() const { return combined_type_; }
void set_combined_type(Type* type) { combined_type_ = type; }
// Match special cases.
bool IsLiteralCompareTypeof(Expression** expr, Handle<String>* check);
bool IsLiteralCompareUndefined(Expression** expr, Isolate* isolate);
bool IsLiteralCompareNull(Expression** expr);
protected:
CompareOperation(Zone* zone, Token::Value op, Expression* left,
Expression* right, int pos)
: Expression(zone, pos),
op_(op),
left_(left),
right_(right),
combined_type_(Type::None(zone)) {
DCHECK(Token::IsCompareOp(op));
}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Token::Value op_;
Expression* left_;
Expression* right_;
Type* combined_type_;
};
class Spread final : public Expression {
public:
DECLARE_NODE_TYPE(Spread)
Expression* expression() const { return expression_; }
static int num_ids() { return parent_num_ids(); }
protected:
Spread(Zone* zone, Expression* expression, int pos)
: Expression(zone, pos), expression_(expression) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* expression_;
};
class Conditional final : public Expression {
public:
DECLARE_NODE_TYPE(Conditional)
Expression* condition() const { return condition_; }
Expression* then_expression() const { return then_expression_; }
Expression* else_expression() const { return else_expression_; }
void MarkTail() override {
then_expression_->MarkTail();
else_expression_->MarkTail();
}
static int num_ids() { return parent_num_ids() + 2; }
BailoutId ThenId() const { return BailoutId(local_id(0)); }
BailoutId ElseId() const { return BailoutId(local_id(1)); }
protected:
Conditional(Zone* zone, Expression* condition, Expression* then_expression,
Expression* else_expression, int position)
: Expression(zone, position),
condition_(condition),
then_expression_(then_expression),
else_expression_(else_expression) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
Expression* condition_;
Expression* then_expression_;
Expression* else_expression_;
};
class Assignment final : public Expression {
public:
DECLARE_NODE_TYPE(Assignment)
Assignment* AsSimpleAssignment() { return !is_compound() ? this : NULL; }
Token::Value binary_op() const;
Token::Value op() const { return TokenField::decode(bit_field_); }
Expression* target() const { return target_; }
Expression* value() const { return value_; }
BinaryOperation* binary_operation() const { return binary_operation_; }
// This check relies on the definition order of token in token.h.
bool is_compound() const { return op() > Token::ASSIGN; }
static int num_ids() { return parent_num_ids() + 2; }
BailoutId AssignmentId() const { return BailoutId(local_id(0)); }
// Type feedback information.
TypeFeedbackId AssignmentFeedbackId() { return TypeFeedbackId(local_id(1)); }
bool IsMonomorphic() override { return receiver_types_.length() == 1; }
bool IsUninitialized() const {
return IsUninitializedField::decode(bit_field_);
}
bool HasNoTypeInformation() {
return IsUninitializedField::decode(bit_field_);
}
SmallMapList* GetReceiverTypes() override { return &receiver_types_; }
IcCheckType GetKeyType() const override {
return KeyTypeField::decode(bit_field_);
}
KeyedAccessStoreMode GetStoreMode() const override {
return StoreModeField::decode(bit_field_);
}
void set_is_uninitialized(bool b) {
bit_field_ = IsUninitializedField::update(bit_field_, b);
}
void set_key_type(IcCheckType key_type) {
bit_field_ = KeyTypeField::update(bit_field_, key_type);
}
void set_store_mode(KeyedAccessStoreMode mode) {
bit_field_ = StoreModeField::update(bit_field_, mode);
}
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
FeedbackVectorSlot AssignmentSlot() const { return slot_; }
protected:
Assignment(Zone* zone, Token::Value op, Expression* target, Expression* value,
int pos);
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
class IsUninitializedField : public BitField16<bool, 0, 1> {};
class KeyTypeField
: public BitField16<IcCheckType, IsUninitializedField::kNext, 1> {};
class StoreModeField
: public BitField16<KeyedAccessStoreMode, KeyTypeField::kNext, 3> {};
class TokenField : public BitField16<Token::Value, StoreModeField::kNext, 8> {
};
// Starts with 16-bit field, which should get packed together with
// Expression's trailing 16-bit field.
uint16_t bit_field_;
Expression* target_;
Expression* value_;
BinaryOperation* binary_operation_;
SmallMapList receiver_types_;
FeedbackVectorSlot slot_;
};
class RewritableAssignmentExpression : public Expression {
public:
DECLARE_NODE_TYPE(RewritableAssignmentExpression)
Expression* expression() { return expr_; }
bool is_rewritten() const { return is_rewritten_; }
void Rewrite(Expression* new_expression) {
DCHECK(!is_rewritten());
DCHECK_NOT_NULL(new_expression);
expr_ = new_expression;
is_rewritten_ = true;
}
static int num_ids() { return parent_num_ids(); }
protected:
RewritableAssignmentExpression(Zone* zone, Expression* expression)
: Expression(zone, expression->position()),
is_rewritten_(false),
expr_(expression) {}
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
bool is_rewritten_;
Expression* expr_;
};
class Yield final : public Expression {
public:
DECLARE_NODE_TYPE(Yield)
enum Kind {
kInitial, // The initial yield that returns the unboxed generator object.
kSuspend, // A normal yield: { value: EXPRESSION, done: false }
kDelegating, // A yield*.
kFinal // A return: { value: EXPRESSION, done: true }
};
Expression* generator_object() const { return generator_object_; }
Expression* expression() const { return expression_; }
Kind yield_kind() const { return yield_kind_; }
// Type feedback information.
bool HasFeedbackSlots() const { return yield_kind() == kDelegating; }
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override {
if (HasFeedbackSlots()) {
yield_first_feedback_slot_ = spec->AddKeyedLoadICSlot();
keyed_load_feedback_slot_ = spec->AddLoadICSlot();
done_feedback_slot_ = spec->AddLoadICSlot();
}
}
FeedbackVectorSlot KeyedLoadFeedbackSlot() {
DCHECK(!HasFeedbackSlots() || !yield_first_feedback_slot_.IsInvalid());
return yield_first_feedback_slot_;
}
FeedbackVectorSlot DoneFeedbackSlot() { return keyed_load_feedback_slot_; }
FeedbackVectorSlot ValueFeedbackSlot() { return done_feedback_slot_; }
protected:
Yield(Zone* zone, Expression* generator_object, Expression* expression,
Kind yield_kind, int pos)
: Expression(zone, pos),
generator_object_(generator_object),
expression_(expression),
yield_kind_(yield_kind) {}
private:
Expression* generator_object_;
Expression* expression_;
Kind yield_kind_;
FeedbackVectorSlot yield_first_feedback_slot_;
FeedbackVectorSlot keyed_load_feedback_slot_;
FeedbackVectorSlot done_feedback_slot_;
};
class Throw final : public Expression {
public:
DECLARE_NODE_TYPE(Throw)
Expression* exception() const { return exception_; }
protected:
Throw(Zone* zone, Expression* exception, int pos)
: Expression(zone, pos), exception_(exception) {}
private:
Expression* exception_;
};
class FunctionLiteral final : public Expression {
public:
enum FunctionType {
ANONYMOUS_EXPRESSION,
NAMED_EXPRESSION,
DECLARATION
};
enum ParameterFlag {
kNoDuplicateParameters = 0,
kHasDuplicateParameters = 1
};
enum IsFunctionFlag {
kGlobalOrEval,
kIsFunction
};
enum EagerCompileHint { kShouldEagerCompile, kShouldLazyCompile };
enum ShouldBeUsedOnceHint { kShouldBeUsedOnce, kDontKnowIfShouldBeUsedOnce };
enum ArityRestriction {
NORMAL_ARITY,
GETTER_ARITY,
SETTER_ARITY
};
DECLARE_NODE_TYPE(FunctionLiteral)
Handle<String> name() const { return raw_name_->string(); }
const AstString* raw_name() const { return raw_name_; }
void set_raw_name(const AstString* name) { raw_name_ = name; }
Scope* scope() const { return scope_; }
ZoneList<Statement*>* body() const { return body_; }
void set_function_token_position(int pos) { function_token_position_ = pos; }
int function_token_position() const { return function_token_position_; }
int start_position() const;
int end_position() const;
int SourceSize() const { return end_position() - start_position(); }
bool is_expression() const { return IsExpression::decode(bitfield_); }
bool is_anonymous() const { return IsAnonymous::decode(bitfield_); }
LanguageMode language_mode() const;
static bool NeedsHomeObject(Expression* expr);
int materialized_literal_count() { return materialized_literal_count_; }
int expected_property_count() { return expected_property_count_; }
int parameter_count() { return parameter_count_; }
bool AllowsLazyCompilation();
bool AllowsLazyCompilationWithoutContext();
Handle<String> debug_name() const {
if (raw_name_ != NULL && !raw_name_->IsEmpty()) {
return raw_name_->string();
}
return inferred_name();
}
Handle<String> inferred_name() const {
if (!inferred_name_.is_null()) {
DCHECK(raw_inferred_name_ == NULL);
return inferred_name_;
}
if (raw_inferred_name_ != NULL) {
return raw_inferred_name_->string();
}
UNREACHABLE();
return Handle<String>();
}
// Only one of {set_inferred_name, set_raw_inferred_name} should be called.
void set_inferred_name(Handle<String> inferred_name) {
DCHECK(!inferred_name.is_null());
inferred_name_ = inferred_name;
DCHECK(raw_inferred_name_== NULL || raw_inferred_name_->IsEmpty());
raw_inferred_name_ = NULL;
}
void set_raw_inferred_name(const AstString* raw_inferred_name) {
DCHECK(raw_inferred_name != NULL);
raw_inferred_name_ = raw_inferred_name;
DCHECK(inferred_name_.is_null());
inferred_name_ = Handle<String>();
}
bool pretenure() { return Pretenure::decode(bitfield_); }
void set_pretenure() { bitfield_ |= Pretenure::encode(true); }
bool has_duplicate_parameters() {
return HasDuplicateParameters::decode(bitfield_);
}
bool is_function() { return IsFunction::decode(bitfield_) == kIsFunction; }
// This is used as a heuristic on when to eagerly compile a function
// literal. We consider the following constructs as hints that the
// function will be called immediately:
// - (function() { ... })();
// - var x = function() { ... }();
bool should_eager_compile() const {
return EagerCompileHintBit::decode(bitfield_) == kShouldEagerCompile;
}
void set_should_eager_compile() {
bitfield_ = EagerCompileHintBit::update(bitfield_, kShouldEagerCompile);
}
// A hint that we expect this function to be called (exactly) once,
// i.e. we suspect it's an initialization function.
bool should_be_used_once_hint() const {
return ShouldBeUsedOnceHintBit::decode(bitfield_) == kShouldBeUsedOnce;
}
void set_should_be_used_once_hint() {
bitfield_ = ShouldBeUsedOnceHintBit::update(bitfield_, kShouldBeUsedOnce);
}
FunctionKind kind() const { return FunctionKindBits::decode(bitfield_); }
int ast_node_count() { return ast_properties_.node_count(); }
AstProperties::Flags flags() const { return ast_properties_.flags(); }
void set_ast_properties(AstProperties* ast_properties) {
ast_properties_ = *ast_properties;
}
const FeedbackVectorSpec* feedback_vector_spec() const {
return ast_properties_.get_spec();
}
bool dont_optimize() { return dont_optimize_reason_ != kNoReason; }
BailoutReason dont_optimize_reason() { return dont_optimize_reason_; }
void set_dont_optimize_reason(BailoutReason reason) {
dont_optimize_reason_ = reason;
}
protected:
FunctionLiteral(Zone* zone, const AstString* name,
AstValueFactory* ast_value_factory, Scope* scope,
ZoneList<Statement*>* body, int materialized_literal_count,
int expected_property_count, int parameter_count,
FunctionType function_type,
ParameterFlag has_duplicate_parameters,
IsFunctionFlag is_function,
EagerCompileHint eager_compile_hint, FunctionKind kind,
int position)
: Expression(zone, position),
raw_name_(name),
scope_(scope),
body_(body),
raw_inferred_name_(ast_value_factory->empty_string()),
ast_properties_(zone),
dont_optimize_reason_(kNoReason),
materialized_literal_count_(materialized_literal_count),
expected_property_count_(expected_property_count),
parameter_count_(parameter_count),
function_token_position_(RelocInfo::kNoPosition) {
bitfield_ = IsExpression::encode(function_type != DECLARATION) |
IsAnonymous::encode(function_type == ANONYMOUS_EXPRESSION) |
Pretenure::encode(false) |
HasDuplicateParameters::encode(has_duplicate_parameters) |
IsFunction::encode(is_function) |
EagerCompileHintBit::encode(eager_compile_hint) |
FunctionKindBits::encode(kind) |
ShouldBeUsedOnceHintBit::encode(kDontKnowIfShouldBeUsedOnce);
DCHECK(IsValidFunctionKind(kind));
}
private:
const AstString* raw_name_;
Handle<String> name_;
Scope* scope_;
ZoneList<Statement*>* body_;
const AstString* raw_inferred_name_;
Handle<String> inferred_name_;
AstProperties ast_properties_;
BailoutReason dont_optimize_reason_;
int materialized_literal_count_;
int expected_property_count_;
int parameter_count_;
int function_token_position_;
unsigned bitfield_;
class IsExpression : public BitField<bool, 0, 1> {};
class IsAnonymous : public BitField<bool, 1, 1> {};
class Pretenure : public BitField<bool, 2, 1> {};
class HasDuplicateParameters : public BitField<ParameterFlag, 3, 1> {};
class IsFunction : public BitField<IsFunctionFlag, 4, 1> {};
class EagerCompileHintBit : public BitField<EagerCompileHint, 5, 1> {};
class FunctionKindBits : public BitField<FunctionKind, 6, 8> {};
class ShouldBeUsedOnceHintBit : public BitField<ShouldBeUsedOnceHint, 15, 1> {
};
};
class ClassLiteral final : public Expression {
public:
typedef ObjectLiteralProperty Property;
DECLARE_NODE_TYPE(ClassLiteral)
Handle<String> name() const { return raw_name_->string(); }
const AstRawString* raw_name() const { return raw_name_; }
void set_raw_name(const AstRawString* name) {
DCHECK_NULL(raw_name_);
raw_name_ = name;
}
Scope* scope() const { return scope_; }
VariableProxy* class_variable_proxy() const { return class_variable_proxy_; }
Expression* extends() const { return extends_; }
FunctionLiteral* constructor() const { return constructor_; }
ZoneList<Property*>* properties() const { return properties_; }
int start_position() const { return position(); }
int end_position() const { return end_position_; }
BailoutId EntryId() const { return BailoutId(local_id(0)); }
BailoutId DeclsId() const { return BailoutId(local_id(1)); }
BailoutId ExitId() { return BailoutId(local_id(2)); }
BailoutId CreateLiteralId() const { return BailoutId(local_id(3)); }
// Return an AST id for a property that is used in simulate instructions.
BailoutId GetIdForProperty(int i) { return BailoutId(local_id(i + 4)); }
// Unlike other AST nodes, this number of bailout IDs allocated for an
// ClassLiteral can vary, so num_ids() is not a static method.
int num_ids() const { return parent_num_ids() + 4 + properties()->length(); }
// Object literals need one feedback slot for each non-trivial value, as well
// as some slots for home objects.
void AssignFeedbackVectorSlots(Isolate* isolate, FeedbackVectorSpec* spec,
FeedbackVectorSlotCache* cache) override;
bool NeedsProxySlot() const {
return class_variable_proxy() != nullptr &&
class_variable_proxy()->var()->IsUnallocated();
}
FeedbackVectorSlot ProxySlot() const { return slot_; }
protected:
ClassLiteral(Zone* zone, const AstRawString* name, Scope* scope,
VariableProxy* class_variable_proxy, Expression* extends,
FunctionLiteral* constructor, ZoneList<Property*>* properties,
int start_position, int end_position)
: Expression(zone, start_position),
raw_name_(name),
scope_(scope),
class_variable_proxy_(class_variable_proxy),
extends_(extends),
constructor_(constructor),
properties_(properties),
end_position_(end_position) {}
static int parent_num_ids() { return Expression::num_ids(); }
private:
int local_id(int n) const { return base_id() + parent_num_ids() + n; }
const AstRawString* raw_name_;
Scope* scope_;
VariableProxy* class_variable_proxy_;
Expression* extends_;
FunctionLiteral* constructor_;
ZoneList<Property*>* properties_;
int end_position_;
FeedbackVectorSlot slot_;
};
class NativeFunctionLiteral final : public Expression {
public:
DECLARE_NODE_TYPE(NativeFunctionLiteral)
Handle<String> name() const { return name_->string(); }
v8::Extension* extension() const { return extension_; }
protected:
NativeFunctionLiteral(Zone* zone, const AstRawString* name,
v8::Extension* extension, int pos)
: Expression(zone, pos), name_(name), extension_(extension) {}
private:
const AstRawString* name_;
v8::Extension* extension_;
};
class ThisFunction final : public Expression {
public:
DECLARE_NODE_TYPE(ThisFunction)
protected:
ThisFunction(Zone* zone, int pos) : Expression(zone, pos) {}
};
class SuperPropertyReference final : public Expression {
public:
DECLARE_NODE_TYPE(SuperPropertyReference)
VariableProxy* this_var() const { return this_var_; }
Expression* home_object() const { return home_object_; }
protected:
SuperPropertyReference(Zone* zone, VariableProxy* this_var,
Expression* home_object, int pos)
: Expression(zone, pos), this_var_(this_var), home_object_(home_object) {
DCHECK(this_var->is_this());
DCHECK(home_object->IsProperty());
}
private:
VariableProxy* this_var_;
Expression* home_object_;
};
class SuperCallReference final : public Expression {
public:
DECLARE_NODE_TYPE(SuperCallReference)
VariableProxy* this_var() const { return this_var_; }
VariableProxy* new_target_var() const { return new_target_var_; }
VariableProxy* this_function_var() const { return this_function_var_; }
protected:
SuperCallReference(Zone* zone, VariableProxy* this_var,
VariableProxy* new_target_var,
VariableProxy* this_function_var, int pos)
: Expression(zone, pos),
this_var_(this_var),
new_target_var_(new_target_var),
this_function_var_(this_function_var) {
DCHECK(this_var->is_this());
DCHECK(new_target_var->raw_name()->IsOneByteEqualTo(".new.target"));
DCHECK(this_function_var->raw_name()->IsOneByteEqualTo(".this_function"));
}
private:
VariableProxy* this_var_;
VariableProxy* new_target_var_;
VariableProxy* this_function_var_;
};
// This class is produced when parsing the () in arrow functions without any
// arguments and is not actually a valid expression.
class EmptyParentheses final : public Expression {
public:
DECLARE_NODE_TYPE(EmptyParentheses)
private:
EmptyParentheses(Zone* zone, int pos) : Expression(zone, pos) {}
};
#undef DECLARE_NODE_TYPE
// ----------------------------------------------------------------------------
// Basic visitor
// - leaf node visitors are abstract.
class AstVisitor BASE_EMBEDDED {
public:
AstVisitor() {}
virtual ~AstVisitor() {}
// Stack overflow check and dynamic dispatch.
virtual void Visit(AstNode* node) = 0;
// Iteration left-to-right.
virtual void VisitDeclarations(ZoneList<Declaration*>* declarations);
virtual void VisitStatements(ZoneList<Statement*>* statements);
virtual void VisitExpressions(ZoneList<Expression*>* expressions);
// Individual AST nodes.
#define DEF_VISIT(type) \
virtual void Visit##type(type* node) = 0;
AST_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
};
#define DEFINE_AST_VISITOR_SUBCLASS_MEMBERS() \
public: \
void Visit(AstNode* node) final { \
if (!CheckStackOverflow()) node->Accept(this); \
} \
\
void SetStackOverflow() { stack_overflow_ = true; } \
void ClearStackOverflow() { stack_overflow_ = false; } \
bool HasStackOverflow() const { return stack_overflow_; } \
\
bool CheckStackOverflow() { \
if (stack_overflow_) return true; \
if (GetCurrentStackPosition() < stack_limit_) { \
stack_overflow_ = true; \
return true; \
} \
return false; \
} \
\
private: \
void InitializeAstVisitor(Isolate* isolate) { \
stack_limit_ = isolate->stack_guard()->real_climit(); \
stack_overflow_ = false; \
} \
\
void InitializeAstVisitor(uintptr_t stack_limit) { \
stack_limit_ = stack_limit; \
stack_overflow_ = false; \
} \
\
uintptr_t stack_limit_; \
bool stack_overflow_
// ----------------------------------------------------------------------------
// AstNode factory
class AstNodeFactory final BASE_EMBEDDED {
public:
explicit AstNodeFactory(AstValueFactory* ast_value_factory)
: local_zone_(ast_value_factory->zone()),
parser_zone_(ast_value_factory->zone()),
ast_value_factory_(ast_value_factory) {}
AstValueFactory* ast_value_factory() const { return ast_value_factory_; }
VariableDeclaration* NewVariableDeclaration(
VariableProxy* proxy, VariableMode mode, Scope* scope, int pos,
bool is_class_declaration = false, int declaration_group_start = -1) {
return new (parser_zone_)
VariableDeclaration(parser_zone_, proxy, mode, scope, pos,
is_class_declaration, declaration_group_start);
}
FunctionDeclaration* NewFunctionDeclaration(VariableProxy* proxy,
VariableMode mode,
FunctionLiteral* fun,
Scope* scope,
int pos) {
return new (parser_zone_)
FunctionDeclaration(parser_zone_, proxy, mode, fun, scope, pos);
}
ImportDeclaration* NewImportDeclaration(VariableProxy* proxy,
const AstRawString* import_name,
const AstRawString* module_specifier,
Scope* scope, int pos) {
return new (parser_zone_) ImportDeclaration(
parser_zone_, proxy, import_name, module_specifier, scope, pos);
}
ExportDeclaration* NewExportDeclaration(VariableProxy* proxy,
Scope* scope,
int pos) {
return new (parser_zone_)
ExportDeclaration(parser_zone_, proxy, scope, pos);
}
Block* NewBlock(ZoneList<const AstRawString*>* labels, int capacity,
bool ignore_completion_value, int pos) {
return new (local_zone_)
Block(local_zone_, labels, capacity, ignore_completion_value, pos);
}
#define STATEMENT_WITH_LABELS(NodeType) \
NodeType* New##NodeType(ZoneList<const AstRawString*>* labels, int pos) { \
return new (local_zone_) NodeType(local_zone_, labels, pos); \
}
STATEMENT_WITH_LABELS(DoWhileStatement)
STATEMENT_WITH_LABELS(WhileStatement)
STATEMENT_WITH_LABELS(ForStatement)
STATEMENT_WITH_LABELS(SwitchStatement)
#undef STATEMENT_WITH_LABELS
ForEachStatement* NewForEachStatement(ForEachStatement::VisitMode visit_mode,
ZoneList<const AstRawString*>* labels,
int pos) {
switch (visit_mode) {
case ForEachStatement::ENUMERATE: {
return new (local_zone_) ForInStatement(local_zone_, labels, pos);
}
case ForEachStatement::ITERATE: {
return new (local_zone_) ForOfStatement(local_zone_, labels, pos);
}
}
UNREACHABLE();
return NULL;
}
ExpressionStatement* NewExpressionStatement(Expression* expression, int pos) {
return new (local_zone_) ExpressionStatement(local_zone_, expression, pos);
}
ContinueStatement* NewContinueStatement(IterationStatement* target, int pos) {
return new (local_zone_) ContinueStatement(local_zone_, target, pos);
}
BreakStatement* NewBreakStatement(BreakableStatement* target, int pos) {
return new (local_zone_) BreakStatement(local_zone_, target, pos);
}
ReturnStatement* NewReturnStatement(Expression* expression, int pos) {
return new (local_zone_) ReturnStatement(local_zone_, expression, pos);
}
WithStatement* NewWithStatement(Scope* scope,
Expression* expression,
Statement* statement,
int pos) {
return new (local_zone_)
WithStatement(local_zone_, scope, expression, statement, pos);
}
IfStatement* NewIfStatement(Expression* condition,
Statement* then_statement,
Statement* else_statement,
int pos) {
return new (local_zone_) IfStatement(local_zone_, condition, then_statement,
else_statement, pos);
}
TryCatchStatement* NewTryCatchStatement(Block* try_block, Scope* scope,
Variable* variable,
Block* catch_block, int pos) {
return new (local_zone_) TryCatchStatement(local_zone_, try_block, scope,
variable, catch_block, pos);
}
TryFinallyStatement* NewTryFinallyStatement(Block* try_block,
Block* finally_block, int pos) {
return new (local_zone_)
TryFinallyStatement(local_zone_, try_block, finally_block, pos);
}
DebuggerStatement* NewDebuggerStatement(int pos) {
return new (local_zone_) DebuggerStatement(local_zone_, pos);
}
EmptyStatement* NewEmptyStatement(int pos) {
return new (local_zone_) EmptyStatement(local_zone_, pos);
}
SloppyBlockFunctionStatement* NewSloppyBlockFunctionStatement(
Statement* statement, Scope* scope) {
return new (parser_zone_)
SloppyBlockFunctionStatement(parser_zone_, statement, scope);
}
CaseClause* NewCaseClause(
Expression* label, ZoneList<Statement*>* statements, int pos) {
return new (local_zone_) CaseClause(local_zone_, label, statements, pos);
}
Literal* NewStringLiteral(const AstRawString* string, int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewString(string), pos);
}
// A JavaScript symbol (ECMA-262 edition 6).
Literal* NewSymbolLiteral(const char* name, int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewSymbol(name), pos);
}
Literal* NewNumberLiteral(double number, int pos, bool with_dot = false) {
return new (local_zone_) Literal(
local_zone_, ast_value_factory_->NewNumber(number, with_dot), pos);
}
Literal* NewSmiLiteral(int number, int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewSmi(number), pos);
}
Literal* NewBooleanLiteral(bool b, int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewBoolean(b), pos);
}
Literal* NewNullLiteral(int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewNull(), pos);
}
Literal* NewUndefinedLiteral(int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewUndefined(), pos);
}
Literal* NewTheHoleLiteral(int pos) {
return new (local_zone_)
Literal(local_zone_, ast_value_factory_->NewTheHole(), pos);
}
ObjectLiteral* NewObjectLiteral(
ZoneList<ObjectLiteral::Property*>* properties,
int literal_index,
int boilerplate_properties,
bool has_function,
bool is_strong,
int pos) {
return new (local_zone_)
ObjectLiteral(local_zone_, properties, literal_index,
boilerplate_properties, has_function, is_strong, pos);
}
ObjectLiteral::Property* NewObjectLiteralProperty(
Expression* key, Expression* value, ObjectLiteralProperty::Kind kind,
bool is_static, bool is_computed_name) {
return new (local_zone_)
ObjectLiteral::Property(key, value, kind, is_static, is_computed_name);
}
ObjectLiteral::Property* NewObjectLiteralProperty(Expression* key,
Expression* value,
bool is_static,
bool is_computed_name) {
return new (local_zone_) ObjectLiteral::Property(
ast_value_factory_, key, value, is_static, is_computed_name);
}
RegExpLiteral* NewRegExpLiteral(const AstRawString* pattern, int flags,
int literal_index, bool is_strong, int pos) {
return new (local_zone_) RegExpLiteral(local_zone_, pattern, flags,
literal_index, is_strong, pos);
}
ArrayLiteral* NewArrayLiteral(ZoneList<Expression*>* values,
int literal_index,
bool is_strong,
int pos) {
return new (local_zone_)
ArrayLiteral(local_zone_, values, -1, literal_index, is_strong, pos);
}
ArrayLiteral* NewArrayLiteral(ZoneList<Expression*>* values,
int first_spread_index, int literal_index,
bool is_strong, int pos) {
return new (local_zone_) ArrayLiteral(
local_zone_, values, first_spread_index, literal_index, is_strong, pos);
}
VariableProxy* NewVariableProxy(Variable* var,
int start_position = RelocInfo::kNoPosition,
int end_position = RelocInfo::kNoPosition) {
return new (parser_zone_)
VariableProxy(parser_zone_, var, start_position, end_position);
}
VariableProxy* NewVariableProxy(const AstRawString* name,
Variable::Kind variable_kind,
int start_position = RelocInfo::kNoPosition,
int end_position = RelocInfo::kNoPosition) {
DCHECK_NOT_NULL(name);
return new (parser_zone_) VariableProxy(parser_zone_, name, variable_kind,
start_position, end_position);
}
Property* NewProperty(Expression* obj, Expression* key, int pos) {
return new (local_zone_) Property(local_zone_, obj, key, pos);
}
Call* NewCall(Expression* expression,
ZoneList<Expression*>* arguments,
int pos) {
return new (local_zone_) Call(local_zone_, expression, arguments, pos);
}
CallNew* NewCallNew(Expression* expression,
ZoneList<Expression*>* arguments,
int pos) {
return new (local_zone_) CallNew(local_zone_, expression, arguments, pos);
}
CallRuntime* NewCallRuntime(Runtime::FunctionId id,
ZoneList<Expression*>* arguments, int pos) {
return new (local_zone_)
CallRuntime(local_zone_, Runtime::FunctionForId(id), arguments, pos);
}
CallRuntime* NewCallRuntime(const Runtime::Function* function,
ZoneList<Expression*>* arguments, int pos) {
return new (local_zone_) CallRuntime(local_zone_, function, arguments, pos);
}
CallRuntime* NewCallRuntime(int context_index,
ZoneList<Expression*>* arguments, int pos) {
return new (local_zone_)
CallRuntime(local_zone_, context_index, arguments, pos);
}
UnaryOperation* NewUnaryOperation(Token::Value op,
Expression* expression,
int pos) {
return new (local_zone_) UnaryOperation(local_zone_, op, expression, pos);
}
BinaryOperation* NewBinaryOperation(Token::Value op,
Expression* left,
Expression* right,
int pos) {
return new (local_zone_) BinaryOperation(local_zone_, op, left, right, pos);
}
CountOperation* NewCountOperation(Token::Value op,
bool is_prefix,
Expression* expr,
int pos) {
return new (local_zone_)
CountOperation(local_zone_, op, is_prefix, expr, pos);
}
CompareOperation* NewCompareOperation(Token::Value op,
Expression* left,
Expression* right,
int pos) {
return new (local_zone_)
CompareOperation(local_zone_, op, left, right, pos);
}
Spread* NewSpread(Expression* expression, int pos) {
return new (local_zone_) Spread(local_zone_, expression, pos);
}
Conditional* NewConditional(Expression* condition,
Expression* then_expression,
Expression* else_expression,
int position) {
return new (local_zone_) Conditional(
local_zone_, condition, then_expression, else_expression, position);
}
RewritableAssignmentExpression* NewRewritableAssignmentExpression(
Expression* expression) {
DCHECK_NOT_NULL(expression);
DCHECK(expression->IsAssignment());
return new (local_zone_)
RewritableAssignmentExpression(local_zone_, expression);
}
Assignment* NewAssignment(Token::Value op,
Expression* target,
Expression* value,
int pos) {
DCHECK(Token::IsAssignmentOp(op));
Assignment* assign =
new (local_zone_) Assignment(local_zone_, op, target, value, pos);
if (assign->is_compound()) {
DCHECK(Token::IsAssignmentOp(op));
assign->binary_operation_ =
NewBinaryOperation(assign->binary_op(), target, value, pos + 1);
}
return assign;
}
Yield* NewYield(Expression *generator_object,
Expression* expression,
Yield::Kind yield_kind,
int pos) {
if (!expression) expression = NewUndefinedLiteral(pos);
return new (local_zone_)
Yield(local_zone_, generator_object, expression, yield_kind, pos);
}
Throw* NewThrow(Expression* exception, int pos) {
return new (local_zone_) Throw(local_zone_, exception, pos);
}
FunctionLiteral* NewFunctionLiteral(
const AstRawString* name, AstValueFactory* ast_value_factory,
Scope* scope, ZoneList<Statement*>* body, int materialized_literal_count,
int expected_property_count, int parameter_count,
FunctionLiteral::ParameterFlag has_duplicate_parameters,
FunctionLiteral::FunctionType function_type,
FunctionLiteral::IsFunctionFlag is_function,
FunctionLiteral::EagerCompileHint eager_compile_hint, FunctionKind kind,
int position) {
return new (parser_zone_) FunctionLiteral(
parser_zone_, name, ast_value_factory, scope, body,
materialized_literal_count, expected_property_count, parameter_count,
function_type, has_duplicate_parameters, is_function,
eager_compile_hint, kind, position);
}
ClassLiteral* NewClassLiteral(const AstRawString* name, Scope* scope,
VariableProxy* proxy, Expression* extends,
FunctionLiteral* constructor,
ZoneList<ObjectLiteral::Property*>* properties,
int start_position, int end_position) {
return new (parser_zone_)
ClassLiteral(parser_zone_, name, scope, proxy, extends, constructor,
properties, start_position, end_position);
}
NativeFunctionLiteral* NewNativeFunctionLiteral(const AstRawString* name,
v8::Extension* extension,
int pos) {
return new (parser_zone_)
NativeFunctionLiteral(parser_zone_, name, extension, pos);
}
DoExpression* NewDoExpression(Block* block, Variable* result_var, int pos) {
VariableProxy* result = NewVariableProxy(result_var, pos);
return new (parser_zone_) DoExpression(parser_zone_, block, result, pos);
}
ThisFunction* NewThisFunction(int pos) {
return new (local_zone_) ThisFunction(local_zone_, pos);
}
SuperPropertyReference* NewSuperPropertyReference(VariableProxy* this_var,
Expression* home_object,
int pos) {
return new (parser_zone_)
SuperPropertyReference(parser_zone_, this_var, home_object, pos);
}
SuperCallReference* NewSuperCallReference(VariableProxy* this_var,
VariableProxy* new_target_var,
VariableProxy* this_function_var,
int pos) {
return new (parser_zone_) SuperCallReference(
parser_zone_, this_var, new_target_var, this_function_var, pos);
}
EmptyParentheses* NewEmptyParentheses(int pos) {
return new (local_zone_) EmptyParentheses(local_zone_, pos);
}
Zone* zone() const { return local_zone_; }
// Handles use of temporary zones when parsing inner function bodies.
class BodyScope {
public:
BodyScope(AstNodeFactory* factory, Zone* temp_zone, bool use_temp_zone)
: factory_(factory), prev_zone_(factory->local_zone_) {
if (use_temp_zone) {
factory->local_zone_ = temp_zone;
}
}
~BodyScope() { factory_->local_zone_ = prev_zone_; }
private:
AstNodeFactory* factory_;
Zone* prev_zone_;
};
private:
// This zone may be deallocated upon returning from parsing a function body
// which we can guarantee is not going to be compiled or have its AST
// inspected.
// See ParseFunctionLiteral in parser.cc for preconditions.
Zone* local_zone_;
// ZoneObjects which need to persist until scope analysis must be allocated in
// the parser-level zone.
Zone* parser_zone_;
AstValueFactory* ast_value_factory_;
};
} // namespace internal
} // namespace v8
#endif // V8_AST_AST_H_