blob: b51aef67663e38d87095499859d0cd79173746fa [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_loop/message_loop.h"
#include "cc/layers/append_quads_data.h"
#include "cc/output/gl_renderer.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/video_resource_updater.h"
#include "cc/test/fake_picture_pile_impl.h"
#include "cc/test/pixel_test.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "media/base/video_frame.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
using gpu::gles2::GLES2Interface;
namespace cc {
namespace {
#if !defined(OS_ANDROID)
scoped_ptr<RenderPass> CreateTestRootRenderPass(RenderPassId id,
const gfx::Rect& rect) {
scoped_ptr<RenderPass> pass = RenderPass::Create();
const gfx::Rect output_rect = rect;
const gfx::Rect damage_rect = rect;
const gfx::Transform transform_to_root_target;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass.Pass();
}
scoped_ptr<RenderPass> CreateTestRenderPass(
RenderPassId id,
const gfx::Rect& rect,
const gfx::Transform& transform_to_root_target) {
scoped_ptr<RenderPass> pass = RenderPass::Create();
const gfx::Rect output_rect = rect;
const gfx::Rect damage_rect = rect;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass.Pass();
}
SharedQuadState* CreateTestSharedQuadState(
gfx::Transform content_to_target_transform,
const gfx::Rect& rect,
RenderPass* render_pass) {
const gfx::Size content_bounds = rect.size();
const gfx::Rect visible_content_rect = rect;
const gfx::Rect clip_rect = rect;
const bool is_clipped = false;
const float opacity = 1.0f;
const SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode;
int sorting_context_id = 0;
SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(content_to_target_transform,
content_bounds,
visible_content_rect,
clip_rect,
is_clipped,
opacity,
blend_mode,
sorting_context_id);
return shared_state;
}
SharedQuadState* CreateTestSharedQuadStateClipped(
gfx::Transform content_to_target_transform,
const gfx::Rect& rect,
const gfx::Rect& clip_rect,
RenderPass* render_pass) {
const gfx::Size content_bounds = rect.size();
const gfx::Rect visible_content_rect = clip_rect;
const bool is_clipped = true;
const float opacity = 1.0f;
const SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode;
int sorting_context_id = 0;
SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(content_to_target_transform,
content_bounds,
visible_content_rect,
clip_rect,
is_clipped,
opacity,
blend_mode,
sorting_context_id);
return shared_state;
}
void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state,
const gfx::Rect& rect,
RenderPassId pass_id,
RenderPass* render_pass) {
RenderPassDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(shared_state,
rect,
rect,
pass_id,
0, // mask_resource_id
gfx::Vector2dF(), // mask_uv_scale
gfx::Size(), // mask_texture_size
FilterOperations(), // foreground filters
gfx::Vector2dF(), // filters scale
FilterOperations()); // background filters
}
void CreateTestTextureDrawQuad(const gfx::Rect& rect,
SkColor texel_color,
SkColor background_color,
bool premultiplied_alpha,
const SharedQuadState* shared_state,
ResourceProvider* resource_provider,
RenderPass* render_pass) {
SkPMColor pixel_color = premultiplied_alpha ?
SkPreMultiplyColor(texel_color) :
SkPackARGB32NoCheck(SkColorGetA(texel_color),
SkColorGetR(texel_color),
SkColorGetG(texel_color),
SkColorGetB(texel_color));
std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
ResourceProvider::ResourceId resource =
resource_provider->CreateResource(rect.size(),
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureHintImmutable,
RGBA_8888);
resource_provider->SetPixels(
resource,
reinterpret_cast<uint8_t*>(&pixels.front()),
rect,
rect,
gfx::Vector2d());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state,
rect,
gfx::Rect(),
rect,
resource,
premultiplied_alpha,
gfx::PointF(0.0f, 0.0f), // uv_top_left
gfx::PointF(1.0f, 1.0f), // uv_bottom_right
background_color,
vertex_opacity,
false, // flipped
false); // nearest_neighbor
}
typedef ::testing::Types<GLRenderer,
SoftwareRenderer,
GLRendererWithExpandedViewport,
SoftwareRendererWithExpandedViewport> RendererTypes;
TYPED_TEST_CASE(RendererPixelTest, RendererTypes);
template <typename RendererType>
class FuzzyForSoftwareOnlyPixelComparator : public PixelComparator {
public:
explicit FuzzyForSoftwareOnlyPixelComparator(bool discard_alpha)
: fuzzy_(discard_alpha), exact_(discard_alpha) {}
virtual bool Compare(const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const;
private:
FuzzyPixelOffByOneComparator fuzzy_;
ExactPixelComparator exact_;
};
template<>
bool FuzzyForSoftwareOnlyPixelComparator<SoftwareRenderer>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return fuzzy_.Compare(actual_bmp, expected_bmp);
}
template <>
bool FuzzyForSoftwareOnlyPixelComparator<
SoftwareRendererWithExpandedViewport>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return fuzzy_.Compare(actual_bmp, expected_bmp);
}
template<typename RendererType>
bool FuzzyForSoftwareOnlyPixelComparator<RendererType>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return exact_.Compare(actual_bmp, expected_bmp);
}
TYPED_TEST(RendererPixelTest, SimpleGreenRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, SimpleGreenRect_NonRootRenderPass) {
gfx::Rect rect(this->device_viewport_size_);
gfx::Rect small_rect(100, 100);
RenderPassId child_id(2, 1);
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_id, small_rect, gfx::Transform());
SharedQuadState* child_shared_state =
CreateTestSharedQuadState(gfx::Transform(), small_rect, child_pass.get());
SolidColorDrawQuad* color_quad =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(child_shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassId root_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRenderPass(root_id, rect, gfx::Transform());
SharedQuadState* root_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, root_pass.get());
CreateTestRenderPassDrawQuad(
root_shared_state, small_rect, child_id, root_pass.get());
RenderPass* child_pass_ptr = child_pass.get();
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list,
child_pass_ptr,
base::FilePath(FILE_PATH_LITERAL("green_small.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, PremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
true, // Premultiplied alpha.
shared_state,
this->resource_provider_.get(),
pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
texture_quad_state->opacity = 0.8f;
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
texture_quad_state,
this->resource_provider_.get(),
pass.get());
SharedQuadState* color_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
false, // Premultiplied alpha.
shared_state,
this->resource_provider_.get(),
pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
texture_quad_state->opacity = 0.8f;
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
false, // Premultiplied alpha.
texture_quad_state,
this->resource_provider_.get(),
pass.get());
SharedQuadState* color_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
class VideoGLRendererPixelTest : public GLRendererPixelTest {
protected:
void CreateTestYUVVideoDrawQuad_Striped(const SharedQuadState* shared_state,
media::VideoFrame::Format format,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
RenderPass* render_pass) {
const gfx::Rect rect(this->device_viewport_size_);
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::CreateFrame(
format, rect.size(), rect, rect.size(), base::TimeDelta());
// YUV values representing a striped pattern, for validating texture
// coordinates for sampling.
uint8_t y_value = 0;
uint8_t u_value = 0;
uint8_t v_value = 0;
for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
video_frame->stride(media::VideoFrame::kYPlane) * i;
for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
++j) {
y_row[j] = (y_value += 1);
}
}
for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
video_frame->stride(media::VideoFrame::kUPlane) * i;
uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
video_frame->stride(media::VideoFrame::kVPlane) * i;
for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
++j) {
u_row[j] = (u_value += 3);
v_row[j] = (v_value += 5);
}
}
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, is_transparent, tex_coord_rect, render_pass);
}
void CreateTestYUVVideoDrawQuad_Solid(const SharedQuadState* shared_state,
media::VideoFrame::Format format,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
uint8 y,
uint8 u,
uint8 v,
RenderPass* render_pass) {
const gfx::Rect rect(this->device_viewport_size_);
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::CreateFrame(
format, rect.size(), rect, rect.size(), base::TimeDelta());
// YUV values of a solid, constant, color. Useful for testing that color
// space/color range are being handled properly.
memset(video_frame->data(media::VideoFrame::kYPlane),
y,
video_frame->stride(media::VideoFrame::kYPlane) *
video_frame->rows(media::VideoFrame::kYPlane));
memset(video_frame->data(media::VideoFrame::kUPlane),
u,
video_frame->stride(media::VideoFrame::kUPlane) *
video_frame->rows(media::VideoFrame::kUPlane));
memset(video_frame->data(media::VideoFrame::kVPlane),
v,
video_frame->stride(media::VideoFrame::kVPlane) *
video_frame->rows(media::VideoFrame::kVPlane));
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, is_transparent, tex_coord_rect, render_pass);
}
void CreateTestYUVVideoDrawQuad_FromVideoFrame(
const SharedQuadState* shared_state,
scoped_refptr<media::VideoFrame> video_frame,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
RenderPass* render_pass) {
const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
const YUVVideoDrawQuad::ColorSpace color_space =
(video_frame->format() == media::VideoFrame::YV12J
? YUVVideoDrawQuad::REC_601_JPEG
: YUVVideoDrawQuad::REC_601);
const gfx::Rect rect(this->device_viewport_size_);
const gfx::Rect opaque_rect(0, 0, 0, 0);
if (with_alpha)
memset(video_frame->data(media::VideoFrame::kAPlane),
is_transparent ? 0 : 128,
video_frame->stride(media::VideoFrame::kAPlane) *
video_frame->rows(media::VideoFrame::kAPlane));
VideoFrameExternalResources resources =
video_resource_updater_->CreateExternalResourcesFromVideoFrame(
video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
resources.mailboxes.size());
EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
resources.release_callbacks.size());
ResourceProvider::ResourceId y_resource =
resource_provider_->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kYPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kYPlane]));
ResourceProvider::ResourceId u_resource =
resource_provider_->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kUPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kUPlane]));
ResourceProvider::ResourceId v_resource =
resource_provider_->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kVPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kVPlane]));
ResourceProvider::ResourceId a_resource = 0;
if (with_alpha) {
a_resource = resource_provider_->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kAPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kAPlane]));
}
YUVVideoDrawQuad* yuv_quad =
render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
yuv_quad->SetNew(shared_state,
rect,
opaque_rect,
rect,
tex_coord_rect,
y_resource,
u_resource,
v_resource,
a_resource,
color_space);
}
void SetUp() override {
GLRendererPixelTest::SetUp();
video_resource_updater_.reset(new VideoResourceUpdater(
output_surface_->context_provider(), resource_provider_.get()));
}
private:
scoped_ptr<VideoResourceUpdater> video_resource_updater_;
};
TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestYUVVideoDrawQuad_Striped(shared_state,
media::VideoFrame::YV12,
false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(
this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("yuv_stripes.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, OffsetYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Intentionally sets frame format to I420 for testing coverage.
CreateTestYUVVideoDrawQuad_Striped(shared_state,
media::VideoFrame::I420,
false,
gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f),
pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("yuv_stripes_offset.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// In MPEG color range YUV values of (15,128,128) should produce black.
CreateTestYUVVideoDrawQuad_Solid(shared_state,
media::VideoFrame::YV12,
false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
15,
128,
128,
pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
// If we didn't get black out of the YUV values above, then we probably have a
// color range issue.
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("black.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
CreateTestYUVVideoDrawQuad_Solid(shared_state,
media::VideoFrame::YV12J,
false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
149,
43,
21,
pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Dark grey in JPEG color range (in MPEG, this is black).
CreateTestYUVVideoDrawQuad_Solid(shared_state,
media::VideoFrame::YV12J,
false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
15,
128,
128,
pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(
this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("dark_grey.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestYUVVideoDrawQuad_Striped(shared_state,
media::VideoFrame::YV12A,
false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("yuv_stripes_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestYUVVideoDrawQuad_Striped(shared_state,
media::VideoFrame::YV12A,
true,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorBLACK, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("black.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, FastPassColorFilterAlpha) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
SkScalar matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
skia::RefPtr<SkColorFilter> colorFilter(
skia::AdoptRef(SkColorMatrixFilter::Create(matrix)));
skia::RefPtr<SkImageFilter> filter =
skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL));
FilterOperations filters;
filters.Append(FilterOperation::CreateReferenceFilter(filter));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, FastPassSaturateFilter) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
FilterOperations filters;
filters.Append(FilterOperation::CreateSaturateFilter(0.5f));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, FastPassFilterChain) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
FilterOperations filters;
filters.Append(FilterOperation::CreateGrayscaleFilter(1.f));
filters.Append(FilterOperation::CreateBrightnessFilter(0.5f));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_filter_chain.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, FastPassColorFilterAlphaTranslation) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
SkScalar matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = 0;
matrix[4] = 20.f;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = 0;
matrix[9] = 200.f;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = 0;
matrix[14] = 1.5f;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
skia::RefPtr<SkColorFilter> colorFilter(
skia::AdoptRef(SkColorMatrixFilter::Create(matrix)));
skia::RefPtr<SkImageFilter> filter =
skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL));
FilterOperations filters;
filters.Append(FilterOperation::CreateReferenceFilter(filter));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha_translate.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, EnlargedRenderPassTexture) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Vector2d(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, EnlargedRenderPassTextureWithAntiAliasing) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
gfx::Transform aa_transform;
aa_transform.Translate(0.5, 0.0);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(aa_transform, pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
SharedQuadState* root_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get());
SolidColorDrawQuad* background =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background->SetNew(root_shared_state,
gfx::Rect(this->device_viewport_size_),
gfx::Rect(this->device_viewport_size_),
SK_ColorWHITE,
false);
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Vector2d(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_anti_aliasing.png")),
FuzzyPixelOffByOneComparator(true)));
}
// This tests the case where we have a RenderPass with a mask, but the quad
// for the masked surface does not include the full surface texture.
TYPED_TEST(RendererPixelTest, RenderPassAndMaskWithPartialQuad) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get());
RenderPassId child_pass_id(2, 2);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get());
// The child render pass is just a green box.
static const SkColor kCSSGreen = 0xff008000;
SolidColorDrawQuad* green =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(
child_pass_shared_state, viewport_rect, viewport_rect, kCSSGreen, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
SkCanvas canvas(bitmap);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setColor(SK_ColorWHITE);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rect = mask_rect;
while (!rect.IsEmpty()) {
rect.Inset(6, 6, 4, 4);
canvas.drawRect(
SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()),
paint);
rect.Inset(6, 6, 4, 4);
}
ResourceProvider::ResourceId mask_resource_id =
this->resource_provider_->CreateResource(
mask_rect.size(),
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureHintImmutable,
RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->SetPixels(
mask_resource_id,
reinterpret_cast<uint8_t*>(bitmap.getPixels()),
mask_rect,
mask_rect,
gfx::Vector2d());
}
// This RenderPassDrawQuad does not include the full |viewport_rect| which is
// the size of the child render pass.
gfx::Rect sub_rect = gfx::Rect(50, 50, 200, 100);
EXPECT_NE(sub_rect.x(), child_pass->output_rect.x());
EXPECT_NE(sub_rect.y(), child_pass->output_rect.y());
EXPECT_NE(sub_rect.right(), child_pass->output_rect.right());
EXPECT_NE(sub_rect.bottom(), child_pass->output_rect.bottom());
// Set up a mask on the RenderPassDrawQuad.
RenderPassDrawQuad* mask_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
mask_quad->SetNew(root_pass_shared_state,
sub_rect,
sub_rect,
child_pass_id,
mask_resource_id,
gfx::Vector2dF(2.f, 1.f), // mask_uv_scale
gfx::Size(mask_rect.size()), // mask_texture_size
FilterOperations(), // foreground filters
gfx::Vector2dF(), // filters scale
FilterOperations()); // background filters
// White background behind the masked render pass.
SolidColorDrawQuad* white =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state,
viewport_rect,
viewport_rect,
SK_ColorWHITE,
false);
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("mask_bottom_right.png")),
ExactPixelComparator(true)));
}
template <typename RendererType>
class RendererPixelTestWithBackgroundFilter
: public RendererPixelTest<RendererType> {
protected:
void SetUpRenderPassList() {
gfx::Rect device_viewport_rect(this->device_viewport_size_);
RenderPassId root_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_id, device_viewport_rect);
root_pass->has_transparent_background = false;
gfx::Transform identity_content_to_target_transform;
RenderPassId filter_pass_id(2, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> filter_pass =
CreateTestRenderPass(filter_pass_id,
filter_pass_content_rect_,
transform_to_root);
// A non-visible quad in the filtering render pass.
{
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
filter_pass_content_rect_,
filter_pass.get());
SolidColorDrawQuad* color_quad =
filter_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state,
filter_pass_content_rect_,
filter_pass_content_rect_,
SK_ColorTRANSPARENT,
false);
}
{
SharedQuadState* shared_state =
CreateTestSharedQuadState(filter_pass_to_target_transform_,
filter_pass_content_rect_,
filter_pass.get());
RenderPassDrawQuad* filter_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
filter_pass_quad->SetNew(shared_state,
filter_pass_content_rect_,
filter_pass_content_rect_,
filter_pass_id,
0, // mask_resource_id
gfx::Vector2dF(), // mask_uv_scale
gfx::Size(), // mask_texture_size
FilterOperations(), // filters
gfx::Vector2dF(), // filters_scale
this->background_filters_);
}
const int kColumnWidth = device_viewport_rect.width() / 3;
gfx::Rect left_rect = gfx::Rect(0, 0, kColumnWidth, 20);
for (int i = 0; left_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_content_to_target_transform, left_rect, root_pass.get());
SolidColorDrawQuad* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(
shared_state, left_rect, left_rect, SK_ColorGREEN, false);
left_rect += gfx::Vector2d(0, left_rect.height() + 1);
}
gfx::Rect middle_rect = gfx::Rect(kColumnWidth+1, 0, kColumnWidth, 20);
for (int i = 0; middle_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_content_to_target_transform, middle_rect, root_pass.get());
SolidColorDrawQuad* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(
shared_state, middle_rect, middle_rect, SK_ColorRED, false);
middle_rect += gfx::Vector2d(0, middle_rect.height() + 1);
}
gfx::Rect right_rect = gfx::Rect((kColumnWidth+1)*2, 0, kColumnWidth, 20);
for (int i = 0; right_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_content_to_target_transform, right_rect, root_pass.get());
SolidColorDrawQuad* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(
shared_state, right_rect, right_rect, SK_ColorBLUE, false);
right_rect += gfx::Vector2d(0, right_rect.height() + 1);
}
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
device_viewport_rect,
root_pass.get());
SolidColorDrawQuad* background_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(shared_state,
device_viewport_rect,
device_viewport_rect,
SK_ColorWHITE,
false);
pass_list_.push_back(filter_pass.Pass());
pass_list_.push_back(root_pass.Pass());
}
RenderPassList pass_list_;
FilterOperations background_filters_;
gfx::Transform filter_pass_to_target_transform_;
gfx::Rect filter_pass_content_rect_;
};
typedef ::testing::Types<GLRenderer, SoftwareRenderer>
BackgroundFilterRendererTypes;
TYPED_TEST_CASE(RendererPixelTestWithBackgroundFilter,
BackgroundFilterRendererTypes);
typedef RendererPixelTestWithBackgroundFilter<GLRenderer>
GLRendererPixelTestWithBackgroundFilter;
// TODO(skaslev): The software renderer does not support filters yet.
TEST_F(GLRendererPixelTestWithBackgroundFilter, InvertFilter) {
this->background_filters_.Append(
FilterOperation::CreateInvertFilter(1.f));
this->filter_pass_content_rect_ = gfx::Rect(this->device_viewport_size_);
this->filter_pass_content_rect_.Inset(12, 14, 16, 18);
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("background_filter.png")),
ExactPixelComparator(true)));
}
class ExternalStencilPixelTest : public GLRendererPixelTest {
protected:
void ClearBackgroundToGreen() {
GLES2Interface* gl = output_surface_->context_provider()->ContextGL();
output_surface_->EnsureBackbuffer();
output_surface_->Reshape(device_viewport_size_, 1);
gl->ClearColor(0.f, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
}
void PopulateStencilBuffer() {
// Set two quadrants of the stencil buffer to 1.
GLES2Interface* gl = output_surface_->context_provider()->ContextGL();
output_surface_->EnsureBackbuffer();
output_surface_->Reshape(device_viewport_size_, 1);
gl->ClearStencil(0);
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->Enable(GL_SCISSOR_TEST);
gl->ClearStencil(1);
gl->Scissor(0,
0,
device_viewport_size_.width() / 2,
device_viewport_size_.height() / 2);
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->Scissor(device_viewport_size_.width() / 2,
device_viewport_size_.height() / 2,
device_viewport_size_.width(),
device_viewport_size_.height());
gl->Clear(GL_STENCIL_BUFFER_BIT);
}
};
TEST_F(ExternalStencilPixelTest, StencilTestEnabled) {
ClearBackgroundToGreen();
PopulateStencilBuffer();
this->EnableExternalStencilTest();
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom left and top right corners by the external stencil.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
pass->has_transparent_background = false;
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, StencilTestDisabled) {
PopulateStencilBuffer();
// Draw a green quad that covers the entire device viewport. The stencil
// buffer should be ignored.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* green_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, RenderSurfacesIgnoreStencil) {
// The stencil test should apply only to the final render pass.
ClearBackgroundToGreen();
PopulateStencilBuffer();
this->EnableExternalStencilTest();
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
root_pass->has_transparent_background = false;
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height());
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, DeviceClip) {
ClearBackgroundToGreen();
gfx::Rect clip_rect(gfx::Point(150, 150), gfx::Size(50, 50));
this->ForceDeviceClip(clip_rect);
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom right corner by the device clip.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
ExactPixelComparator(true)));
}
// Software renderer does not support anti-aliased edges.
TEST_F(GLRendererPixelTest, AntiAliasing) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
gfx::Transform red_content_to_target_transform;
red_content_to_target_transform.Rotate(10);
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
red_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false);
gfx::Transform yellow_content_to_target_transform;
yellow_content_to_target_transform.Rotate(5);
SharedQuadState* yellow_shared_state = CreateTestSharedQuadState(
yellow_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* yellow =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false);
gfx::Transform blue_content_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing.png")),
FuzzyPixelOffByOneComparator(true)));
}
// This test tests that anti-aliasing works for axis aligned quads.
// Anti-aliasing is only supported in the gl renderer.
TEST_F(GLRendererPixelTest, AxisAligned) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, rect, transform_to_root);
gfx::Transform red_content_to_target_transform;
red_content_to_target_transform.Translate(50, 50);
red_content_to_target_transform.Scale(
0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
red_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false);
gfx::Transform yellow_content_to_target_transform;
yellow_content_to_target_transform.Translate(25.5f, 25.5f);
yellow_content_to_target_transform.Scale(0.5f, 0.5f);
SharedQuadState* yellow_shared_state = CreateTestSharedQuadState(
yellow_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* yellow =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false);
gfx::Transform blue_content_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("axis_aligned.png")),
ExactPixelComparator(true)));
}
// This test tests that forcing anti-aliasing off works as expected.
// Anti-aliasing is only supported in the gl renderer.
TEST_F(GLRendererPixelTest, ForceAntiAliasingOff) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, rect, transform_to_root);
gfx::Transform hole_content_to_target_transform;
hole_content_to_target_transform.Translate(50, 50);
hole_content_to_target_transform.Scale(
0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* hole_shared_state = CreateTestSharedQuadState(
hole_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* hole =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
hole->SetAll(
hole_shared_state, rect, rect, rect, false, SK_ColorTRANSPARENT, true);
gfx::Transform green_content_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_content_to_target_transform, rect, pass.get());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")),
ExactPixelComparator(false)));
}
TEST_F(GLRendererPixelTest, AntiAliasingPerspective) {
gfx::Rect rect(this->device_viewport_size_);
scoped_ptr<RenderPass> pass =
CreateTestRootRenderPass(RenderPassId(1, 1), rect);
gfx::Rect red_rect(0, 0, 180, 500);
gfx::Transform red_content_to_target_transform(
1.0f, 2.4520f, 10.6206f, 19.0f,
0.0f, 0.3528f, 5.9737f, 9.5f,
0.0f, -0.2250f, -0.9744f, 0.0f,
0.0f, 0.0225f, 0.0974f, 1.0f);
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
red_content_to_target_transform, red_rect, pass.get());
SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, red_rect, red_rect, SK_ColorRED, false);
gfx::Rect green_rect(19, 7, 180, 10);
SharedQuadState* green_shared_state =
CreateTestSharedQuadState(gfx::Transform(), green_rect, pass.get());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(
green_shared_state, green_rect, green_rect, SK_ColorGREEN, false);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing_perspective.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(RendererPixelTest, PictureDrawQuadIdentityScale) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One clipped blue quad in the lower right corner. Outside the clip
// is red, which should not appear.
gfx::Rect blue_rect(gfx::Size(100, 100));
gfx::Rect blue_clip_rect(gfx::Point(50, 50), gfx::Size(50, 50));
scoped_refptr<FakePicturePileImpl> blue_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, blue_rect.size());
SkPaint red_paint;
red_paint.setColor(SK_ColorRED);
blue_pile->add_draw_rect_with_paint(blue_rect, red_paint);
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
blue_pile->add_draw_rect_with_paint(blue_clip_rect, blue_paint);
blue_pile->RerecordPile();
gfx::Transform blue_content_to_target_transform;
gfx::Vector2d offset(viewport.bottom_right() - blue_rect.bottom_right());
blue_content_to_target_transform.Translate(offset.x(), offset.y());
gfx::RectF blue_scissor_rect = blue_clip_rect;
blue_content_to_target_transform.TransformRect(&blue_scissor_rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadStateClipped(blue_content_to_target_transform,
blue_rect,
gfx::ToEnclosingRect(blue_scissor_rect),
pass.get());
PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state,
viewport, // Intentionally bigger than clip.
gfx::Rect(), viewport, gfx::RectF(viewport),
viewport.size(), nearest_neighbor, texture_format, viewport,
1.f, blue_pile.get());
// One viewport-filling green quad.
scoped_refptr<FakePicturePileImpl> green_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_pile->add_draw_rect_with_paint(viewport, green_paint);
green_pile->RerecordPile();
gfx::Transform green_content_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_content_to_target_transform, viewport, pass.get());
PictureDrawQuad* green_quad =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(green_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0.f, 0.f, 1.f, 1.f), viewport.size(),
nearest_neighbor, texture_format, viewport, 1.f,
green_pile.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
ExactPixelComparator(true)));
}
// Not WithSkiaGPUBackend since that path currently requires tiles for opacity.
TYPED_TEST(RendererPixelTest, PictureDrawQuadOpacity) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One viewport-filling 0.5-opacity green quad.
scoped_refptr<FakePicturePileImpl> green_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_pile->add_draw_rect_with_paint(viewport, green_paint);
green_pile->RerecordPile();
gfx::Transform green_content_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_content_to_target_transform, viewport, pass.get());
green_shared_state->opacity = 0.5f;
PictureDrawQuad* green_quad =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(green_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, green_pile.get());
// One viewport-filling white quad.
scoped_refptr<FakePicturePileImpl> white_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint white_paint;
white_paint.setColor(SK_ColorWHITE);
white_pile->add_draw_rect_with_paint(viewport, white_paint);
white_pile->RerecordPile();
gfx::Transform white_content_to_target_transform;
SharedQuadState* white_shared_state = CreateTestSharedQuadState(
white_content_to_target_transform, viewport, pass.get());
PictureDrawQuad* white_quad =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
white_quad->SetNew(white_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, white_pile.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
template<typename TypeParam> bool IsSoftwareRenderer() {
return false;
}
template<>
bool IsSoftwareRenderer<SoftwareRenderer>() {
return true;
}
template<>
bool IsSoftwareRenderer<SoftwareRendererWithExpandedViewport>() {
return true;
}
// If we disable image filtering, then a 2x2 bitmap should appear as four
// huge sharp squares.
TYPED_TEST(RendererPixelTest, PictureDrawQuadDisableImageFiltering) {
// We only care about this in software mode since bilinear filtering is
// cheap in hardware.
if (!IsSoftwareRenderer<TypeParam>())
return;
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkAutoLockPixels lock(bitmap);
SkCanvas canvas(bitmap);
canvas.drawPoint(0, 0, SK_ColorGREEN);
canvas.drawPoint(0, 1, SK_ColorBLUE);
canvas.drawPoint(1, 0, SK_ColorBLUE);
canvas.drawPoint(1, 1, SK_ColorGREEN);
}
scoped_refptr<FakePicturePileImpl> pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint paint;
paint.setFilterLevel(SkPaint::kLow_FilterLevel);
pile->add_draw_bitmap_with_paint(bitmap, gfx::Point(), paint);
pile->RerecordPile();
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport, pass.get());
PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 2, 2), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, pile.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
this->disable_picture_quad_image_filtering_ = true;
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| on the PictureDrawQuad.
TYPED_TEST(RendererPixelTest, PictureDrawQuadNearestNeighbor) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = true;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkAutoLockPixels lock(bitmap);
SkCanvas canvas(bitmap);
canvas.drawPoint(0, 0, SK_ColorGREEN);
canvas.drawPoint(0, 1, SK_ColorBLUE);
canvas.drawPoint(1, 0, SK_ColorBLUE);
canvas.drawPoint(1, 1, SK_ColorGREEN);
}
scoped_refptr<FakePicturePileImpl> pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint paint;
paint.setFilterLevel(SkPaint::kLow_FilterLevel);
pile->add_draw_bitmap_with_paint(bitmap, gfx::Point(), paint);
pile->RerecordPile();
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport, pass.get());
PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 2, 2), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, pile.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| on the TileDrawQuad.
TYPED_TEST(RendererPixelTest, TileDrawQuadNearestNeighbor) {
gfx::Rect viewport(this->device_viewport_size_);
bool swizzle_contents = true;
bool nearest_neighbor = true;
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkAutoLockPixels lock(bitmap);
SkCanvas canvas(bitmap);
canvas.drawPoint(0, 0, SK_ColorGREEN);
canvas.drawPoint(0, 1, SK_ColorBLUE);
canvas.drawPoint(1, 0, SK_ColorBLUE);
canvas.drawPoint(1, 1, SK_ColorGREEN);
}
gfx::Size tile_size(2, 2);
ResourceProvider::ResourceId resource =
this->resource_provider_->CreateResource(
tile_size,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureHintImmutable,
RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->SetPixels(
resource,
static_cast<uint8_t*>(bitmap.getPixels()),
gfx::Rect(tile_size),
gfx::Rect(tile_size),
gfx::Vector2d());
}
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport, pass.get());
TileDrawQuad* quad = pass->CreateAndAppendDrawQuad<TileDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport, resource,
gfx::Rect(tile_size), tile_size, swizzle_contents,
nearest_neighbor);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, PictureDrawQuadNonIdentityScale) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// As scaling up the blue checkerboards will cause sampling on the GPU,
// a few extra "cleanup rects" need to be added to clobber the blending
// to make the output image more clean. This will also test subrects
// of the layer.
gfx::Transform green_content_to_target_transform;
gfx::Rect green_rect1(gfx::Point(80, 0), gfx::Size(20, 100));
gfx::Rect green_rect2(gfx::Point(0, 80), gfx::Size(100, 20));
scoped_refptr<FakePicturePileImpl> green_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint red_paint;
red_paint.setColor(SK_ColorRED);
green_pile->add_draw_rect_with_paint(viewport, red_paint);
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_pile->add_draw_rect_with_paint(green_rect1, green_paint);
green_pile->add_draw_rect_with_paint(green_rect2, green_paint);
green_pile->RerecordPile();
SharedQuadState* top_right_green_shared_quad_state =
CreateTestSharedQuadState(
green_content_to_target_transform, viewport, pass.get());
PictureDrawQuad* green_quad1 =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad1->SetNew(top_right_green_shared_quad_state, green_rect1,
gfx::Rect(), green_rect1, gfx::RectF(green_rect1.size()),
green_rect1.size(), nearest_neighbor, texture_format,
green_rect1, 1.f, green_pile.get());
PictureDrawQuad* green_quad2 =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad2->SetNew(top_right_green_shared_quad_state, green_rect2,
gfx::Rect(), green_rect2, gfx::RectF(green_rect2.size()),
green_rect2.size(), nearest_neighbor, texture_format,
green_rect2, 1.f, green_pile.get());
// Add a green clipped checkerboard in the bottom right to help test
// interleaving picture quad content and solid color content.
gfx::Rect bottom_right_rect(
gfx::Point(viewport.width() / 2, viewport.height() / 2),
gfx::Size(viewport.width() / 2, viewport.height() / 2));
SharedQuadState* bottom_right_green_shared_state =
CreateTestSharedQuadStateClipped(green_content_to_target_transform,
viewport,
bottom_right_rect,
pass.get());
SolidColorDrawQuad* bottom_right_color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
bottom_right_color_quad->SetNew(bottom_right_green_shared_state,
viewport,
viewport,
SK_ColorGREEN,
false);
// Add two blue checkerboards taking up the bottom left and top right,
// but use content scales as content rects to make this happen.
// The content is at a 4x content scale.
gfx::Rect layer_rect(gfx::Size(20, 30));
float contents_scale = 4.f;
// Two rects that touch at their corners, arbitrarily placed in the layer.
gfx::RectF blue_layer_rect1(gfx::PointF(5.5f, 9.0f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF blue_layer_rect2(gfx::PointF(8.0f, 6.5f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF union_layer_rect = blue_layer_rect1;
union_layer_rect.Union(blue_layer_rect2);
// Because scaling up will cause sampling outside the rects, add one extra
// pixel of buffer at the final content scale.
float inset = -1.f / contents_scale;
blue_layer_rect1.Inset(inset, inset, inset, inset);
blue_layer_rect2.Inset(inset, inset, inset, inset);
scoped_refptr<FakePicturePileImpl> pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, layer_rect.size());
Region outside(layer_rect);
outside.Subtract(gfx::ToEnclosingRect(union_layer_rect));
for (Region::Iterator iter(outside); iter.has_rect(); iter.next()) {
pile->add_draw_rect_with_paint(iter.rect(), red_paint);
}
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
pile->add_draw_rect_with_paint(blue_layer_rect1, blue_paint);
pile->add_draw_rect_with_paint(blue_layer_rect2, blue_paint);
pile->RerecordPile();
gfx::Rect content_rect(
gfx::ScaleToEnclosingRect(layer_rect, contents_scale));
gfx::Rect content_union_rect(
gfx::ToEnclosingRect(gfx::ScaleRect(union_layer_rect, contents_scale)));
// At a scale of 4x the rectangles with a width of 2.5 will take up 10 pixels,
// so scale an additional 10x to make them 100x100.
gfx::Transform content_to_target_transform;
content_to_target_transform.Scale(10.0, 10.0);
gfx::Rect quad_content_rect(gfx::Size(20, 20));
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
content_to_target_transform, quad_content_rect, pass.get());
PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state, quad_content_rect, gfx::Rect(),
quad_content_rect, gfx::RectF(quad_content_rect),
content_union_rect.size(), nearest_neighbor, texture_format,
content_union_rect, contents_scale, pile.get());
// Fill left half of viewport with green.
gfx::Transform half_green_content_to_target_transform;
gfx::Rect half_green_rect(gfx::Size(viewport.width() / 2, viewport.height()));
SharedQuadState* half_green_shared_state = CreateTestSharedQuadState(
half_green_content_to_target_transform, half_green_rect, pass.get());
SolidColorDrawQuad* half_color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
half_color_quad->SetNew(half_green_shared_state,
half_green_rect,
half_green_rect,
SK_ColorGREEN,
false);
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
typedef RendererPixelTest<GLRendererWithFlippedSurface>
GLRendererPixelTestWithFlippedOutputSurface;
TEST_F(GLRendererPixelTestWithFlippedOutputSurface, ExplicitFlipTest) {
// This draws a blue rect above a yellow rect with an inverted output surface.
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_flipped.png")),
ExactPixelComparator(true)));
}
TEST_F(GLRendererPixelTestWithFlippedOutputSurface, CheckChildPassUnflipped) {
// This draws a blue rect above a yellow rect with an inverted output surface.
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
// Check that the child pass remains unflipped.
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list,
pass_list.front(),
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
ExactPixelComparator(true)));
}
TEST_F(GLRendererPixelTest, CheckReadbackSubset) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
content_to_target_transform, viewport_rect, child_pass.get());
// Draw a green quad full-size with a blue quad in the lower-right corner.
gfx::Rect blue_rect(this->device_viewport_size_.width() * 3 / 4,
this->device_viewport_size_.height() * 3 / 4,
this->device_viewport_size_.width() * 3 / 4,
this->device_viewport_size_.height() * 3 / 4);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect green_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height());
SolidColorDrawQuad* green =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(shared_state, green_rect, green_rect, SK_ColorGREEN, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
// Check that the child pass remains unflipped.
gfx::Rect capture_rect(this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2);
EXPECT_TRUE(this->RunPixelTestWithReadbackTargetAndArea(
&pass_list,
pass_list.front(),
base::FilePath(FILE_PATH_LITERAL("green_small_with_blue_corner.png")),
ExactPixelComparator(true),
&capture_rect));
}
TEST_F(GLRendererPixelTest, PictureDrawQuadTexture4444) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_4444;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One viewport-filling blue quad
scoped_refptr<FakePicturePileImpl> blue_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
blue_pile->add_draw_rect_with_paint(viewport, blue_paint);
blue_pile->RerecordPile();
gfx::Transform blue_content_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_content_to_target_transform, viewport, pass.get());
PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0.f, 0.f, 1.f, 1.f), viewport.size(),
nearest_neighbor, texture_format, viewport, 1.f,
blue_pile.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, WrapModeRepeat) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
gfx::Rect texture_rect(4, 4);
SkPMColor colors[4] = {
SkPreMultiplyColor(SkColorSetARGB(255, 0, 255, 0)),
SkPreMultiplyColor(SkColorSetARGB(255, 0, 128, 0)),
SkPreMultiplyColor(SkColorSetARGB(255, 0, 64, 0)),
SkPreMultiplyColor(SkColorSetARGB(255, 0, 0, 0)),
};
uint32_t pixels[16] = {
colors[0], colors[0], colors[1], colors[1],
colors[0], colors[0], colors[1], colors[1],
colors[2], colors[2], colors[3], colors[3],
colors[2], colors[2], colors[3], colors[3],
};
ResourceProvider::ResourceId resource =
this->resource_provider_->CreateResource(
texture_rect.size(),
GL_REPEAT,
ResourceProvider::TextureHintImmutable,
RGBA_8888);
this->resource_provider_->SetPixels(
resource,
reinterpret_cast<uint8_t*>(pixels),
texture_rect,
texture_rect,
gfx::Vector2d());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
TextureDrawQuad* texture_quad =
pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
texture_quad->SetNew(
shared_state,
gfx::Rect(this->device_viewport_size_),
gfx::Rect(),
gfx::Rect(this->device_viewport_size_),
resource,
true, // premultiplied_alpha
gfx::PointF(0.0f, 0.0f), // uv_top_left
gfx::PointF( // uv_bottom_right
this->device_viewport_size_.width() / texture_rect.width(),
this->device_viewport_size_.height() / texture_rect.height()),
SK_ColorWHITE,
vertex_opacity,
false, // flipped
false); // nearest_neighbor
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("wrap_mode_repeat.png")),
FuzzyPixelOffByOneComparator(true)));
}
#endif // !defined(OS_ANDROID)
} // namespace
} // namespace cc