blob: 5fea00f2502b594bdd22517e2b25933d30095223 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/android/in_process/context_provider_in_process.h"
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/strings/stringprintf.h"
#include "cc/output/managed_memory_policy.h"
#include "content/common/gpu/client/grcontext_for_webgraphicscontext3d.h"
#include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "third_party/skia/include/gpu/GrContext.h"
using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
namespace content {
class ContextProviderInProcess::LostContextCallbackProxy
: public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
public:
explicit LostContextCallbackProxy(ContextProviderInProcess* provider)
: provider_(provider) {
provider_->context3d_->setContextLostCallback(this);
}
virtual ~LostContextCallbackProxy() {
provider_->context3d_->setContextLostCallback(NULL);
}
virtual void onContextLost() {
provider_->OnLostContext();
}
private:
ContextProviderInProcess* provider_;
};
// static
scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
const std::string& debug_name) {
if (!context3d)
return NULL;
return new ContextProviderInProcess(context3d.Pass(), debug_name);
}
ContextProviderInProcess::ContextProviderInProcess(
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
const std::string& debug_name)
: context3d_(context3d.Pass()),
destroyed_(false),
debug_name_(debug_name) {
DCHECK(main_thread_checker_.CalledOnValidThread());
DCHECK(context3d_);
context_thread_checker_.DetachFromThread();
}
ContextProviderInProcess::~ContextProviderInProcess() {
DCHECK(main_thread_checker_.CalledOnValidThread() ||
context_thread_checker_.CalledOnValidThread());
}
blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() {
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
return context3d_.get();
}
bool ContextProviderInProcess::BindToCurrentThread() {
DCHECK(context3d_);
// This is called on the thread the context will be used.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (lost_context_callback_proxy_)
return true;
if (!context3d_->InitializeOnCurrentThread())
return false;
InitializeCapabilities();
const std::string unique_context_name =
base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
context3d_->traceBeginCHROMIUM("gpu_toplevel",
unique_context_name.c_str());
lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
return true;
}
void ContextProviderInProcess::DetachFromThread() {
context_thread_checker_.DetachFromThread();
}
void ContextProviderInProcess::InitializeCapabilities() {
capabilities_.gpu = context3d_->GetImplementation()->capabilities();
size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
capabilities_.max_transfer_buffer_usage_bytes =
mapped_memory_limit ==
WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
? std::numeric_limits<size_t>::max()
: mapped_memory_limit;
}
cc::ContextProvider::Capabilities
ContextProviderInProcess::ContextCapabilities() {
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
return capabilities_;
}
::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
DCHECK(context3d_);
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
return context3d_->GetGLInterface();
}
::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
DCHECK(context3d_);
if (!lost_context_callback_proxy_)
return NULL; // Not bound to anything.
DCHECK(context_thread_checker_.CalledOnValidThread());
return context3d_->GetContextSupport();
}
class GrContext* ContextProviderInProcess::GrContext() {
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_)
return gr_context_->get();
gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get()));
return gr_context_->get();
}
void ContextProviderInProcess::InvalidateGrContext(uint32_t state) {
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_)
return gr_context_->get()->resetContext(state);
}
void ContextProviderInProcess::SetupLock() {
context3d_->SetLock(&context_lock_);
}
base::Lock* ContextProviderInProcess::GetLock() {
return &context_lock_;
}
void ContextProviderInProcess::VerifyContexts() {
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR)
OnLostContext();
}
void ContextProviderInProcess::DeleteCachedResources() {
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_)
gr_context_->FreeGpuResources();
}
void ContextProviderInProcess::OnLostContext() {
DCHECK(context_thread_checker_.CalledOnValidThread());
{
base::AutoLock lock(destroyed_lock_);
if (destroyed_)
return;
destroyed_ = true;
}
if (!lost_context_callback_.is_null())
base::ResetAndReturn(&lost_context_callback_).Run();
if (gr_context_)
gr_context_->OnLostContext();
}
bool ContextProviderInProcess::DestroyedOnMainThread() {
DCHECK(main_thread_checker_.CalledOnValidThread());
base::AutoLock lock(destroyed_lock_);
return destroyed_;
}
void ContextProviderInProcess::SetLostContextCallback(
const LostContextCallback& lost_context_callback) {
DCHECK(context_thread_checker_.CalledOnValidThread());
DCHECK(lost_context_callback_.is_null() ||
lost_context_callback.is_null());
lost_context_callback_ = lost_context_callback;
}
void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
// There's no memory manager for the in-process implementation.
}
} // namespace content