blob: 9cdc9f438657d3bee1c2c3cea9738805bbdb5723 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLInterface.h"
#include "gl/GrGLExtensions.h"
#include "gl/GrGLUtil.h"
#include <stdio.h>
#if GR_GL_PER_GL_FUNC_CALLBACK
namespace {
void GrGLDefaultInterfaceCallback(const GrGLInterface*) {}
}
#endif
const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface* interface,
GrGLInsertEventMarkerProc insertEventMarkerFn,
GrGLPushGroupMarkerProc pushGroupMarkerFn,
GrGLPopGroupMarkerProc popGroupMarkerFn) {
GrGLInterface* newInterface = GrGLInterface::NewClone(interface);
if (!newInterface->fExtensions.has("GL_EXT_debug_marker")) {
newInterface->fExtensions.add("GL_EXT_debug_marker");
}
newInterface->fFunctions.fInsertEventMarker = insertEventMarkerFn;
newInterface->fFunctions.fPushGroupMarker = pushGroupMarkerFn;
newInterface->fFunctions.fPopGroupMarker = popGroupMarkerFn;
return newInterface;
}
const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface* interface) {
GrGLInterface* newInterface = GrGLInterface::NewClone(interface);
newInterface->fExtensions.remove("GL_NV_path_rendering");
newInterface->fExtensions.remove("GL_CHROMIUM_path_rendering");
newInterface->fFunctions.fMatrixLoadf = nullptr;
newInterface->fFunctions.fMatrixLoadIdentity = nullptr;
newInterface->fFunctions.fPathCommands = nullptr;
newInterface->fFunctions.fPathParameteri = nullptr;
newInterface->fFunctions.fPathParameterf = nullptr;
newInterface->fFunctions.fGenPaths = nullptr;
newInterface->fFunctions.fDeletePaths = nullptr;
newInterface->fFunctions.fIsPath = nullptr;
newInterface->fFunctions.fPathStencilFunc = nullptr;
newInterface->fFunctions.fStencilFillPath = nullptr;
newInterface->fFunctions.fStencilStrokePath = nullptr;
newInterface->fFunctions.fStencilFillPathInstanced = nullptr;
newInterface->fFunctions.fStencilStrokePathInstanced = nullptr;
newInterface->fFunctions.fCoverFillPath = nullptr;
newInterface->fFunctions.fCoverStrokePath = nullptr;
newInterface->fFunctions.fCoverFillPathInstanced = nullptr;
newInterface->fFunctions.fCoverStrokePathInstanced = nullptr;
newInterface->fFunctions.fStencilThenCoverFillPath = nullptr;
newInterface->fFunctions.fStencilThenCoverStrokePath = nullptr;
newInterface->fFunctions.fStencilThenCoverFillPathInstanced = nullptr;
newInterface->fFunctions.fStencilThenCoverStrokePathInstanced = nullptr;
newInterface->fFunctions.fProgramPathFragmentInputGen = nullptr;
newInterface->fFunctions.fBindFragmentInputLocation = nullptr;
return newInterface;
}
GrGLInterface::GrGLInterface() {
fStandard = kNone_GrGLStandard;
#if GR_GL_PER_GL_FUNC_CALLBACK
fCallback = GrGLDefaultInterfaceCallback;
fCallbackData = 0;
#endif
}
GrGLInterface* GrGLInterface::NewClone(const GrGLInterface* interface) {
SkASSERT(interface);
GrGLInterface* clone = new GrGLInterface;
clone->fStandard = interface->fStandard;
clone->fExtensions = interface->fExtensions;
clone->fFunctions = interface->fFunctions;
#if GR_GL_PER_GL_FUNC_CALLBACK
clone->fCallback = interface->fCallback;
clone->fCallbackData = interface->fCallbackData;
#endif
return clone;
}
#ifdef SK_DEBUG
static int kIsDebug = 1;
#else
static int kIsDebug = 0;
#endif
#define RETURN_FALSE_INTERFACE \
if (kIsDebug) { SkDebugf("%s:%d GrGLInterface::validate() failed.\n", __FILE__, __LINE__); } \
return false;
bool GrGLInterface::validate() const {
if (kNone_GrGLStandard == fStandard) {
RETURN_FALSE_INTERFACE
}
if (!fExtensions.isInitialized()) {
RETURN_FALSE_INTERFACE
}
// functions that are always required
if (nullptr == fFunctions.fActiveTexture ||
nullptr == fFunctions.fAttachShader ||
nullptr == fFunctions.fBindAttribLocation ||
nullptr == fFunctions.fBindBuffer ||
nullptr == fFunctions.fBindTexture ||
nullptr == fFunctions.fBlendColor || // -> GL >= 1.4 or extension, ES >= 2.0
nullptr == fFunctions.fBlendEquation || // -> GL >= 1.4 or extension, ES >= 2.0
nullptr == fFunctions.fBlendFunc ||
nullptr == fFunctions.fBufferData ||
nullptr == fFunctions.fBufferSubData ||
nullptr == fFunctions.fClear ||
nullptr == fFunctions.fClearColor ||
nullptr == fFunctions.fClearStencil ||
nullptr == fFunctions.fColorMask ||
nullptr == fFunctions.fCompileShader ||
nullptr == fFunctions.fCopyTexSubImage2D ||
nullptr == fFunctions.fCreateProgram ||
nullptr == fFunctions.fCreateShader ||
nullptr == fFunctions.fCullFace ||
nullptr == fFunctions.fDeleteBuffers ||
nullptr == fFunctions.fDeleteProgram ||
nullptr == fFunctions.fDeleteShader ||
nullptr == fFunctions.fDeleteTextures ||
nullptr == fFunctions.fDepthMask ||
nullptr == fFunctions.fDisable ||
nullptr == fFunctions.fDisableVertexAttribArray ||
nullptr == fFunctions.fDrawArrays ||
nullptr == fFunctions.fDrawElements ||
nullptr == fFunctions.fEnable ||
nullptr == fFunctions.fEnableVertexAttribArray ||
nullptr == fFunctions.fFrontFace ||
nullptr == fFunctions.fGenBuffers ||
nullptr == fFunctions.fGenTextures ||
nullptr == fFunctions.fGetBufferParameteriv ||
nullptr == fFunctions.fGenerateMipmap ||
nullptr == fFunctions.fGetError ||
nullptr == fFunctions.fGetIntegerv ||
nullptr == fFunctions.fGetProgramInfoLog ||
nullptr == fFunctions.fGetProgramiv ||
nullptr == fFunctions.fGetShaderInfoLog ||
nullptr == fFunctions.fGetShaderiv ||
nullptr == fFunctions.fGetString ||
nullptr == fFunctions.fGetUniformLocation ||
#if 0 // Not included in Chrome yet
nullptr == fFunctions.fIsTexture ||
#endif
nullptr == fFunctions.fLinkProgram ||
nullptr == fFunctions.fLineWidth ||
nullptr == fFunctions.fPixelStorei ||
nullptr == fFunctions.fReadPixels ||
nullptr == fFunctions.fScissor ||
nullptr == fFunctions.fShaderSource ||
nullptr == fFunctions.fStencilFunc ||
nullptr == fFunctions.fStencilMask ||
nullptr == fFunctions.fStencilOp ||
nullptr == fFunctions.fTexImage2D ||
nullptr == fFunctions.fTexParameteri ||
nullptr == fFunctions.fTexParameteriv ||
nullptr == fFunctions.fTexSubImage2D ||
nullptr == fFunctions.fUniform1f ||
nullptr == fFunctions.fUniform1i ||
nullptr == fFunctions.fUniform1fv ||
nullptr == fFunctions.fUniform1iv ||
nullptr == fFunctions.fUniform2f ||
nullptr == fFunctions.fUniform2i ||
nullptr == fFunctions.fUniform2fv ||
nullptr == fFunctions.fUniform2iv ||
nullptr == fFunctions.fUniform3f ||
nullptr == fFunctions.fUniform3i ||
nullptr == fFunctions.fUniform3fv ||
nullptr == fFunctions.fUniform3iv ||
nullptr == fFunctions.fUniform4f ||
nullptr == fFunctions.fUniform4i ||
nullptr == fFunctions.fUniform4fv ||
nullptr == fFunctions.fUniform4iv ||
nullptr == fFunctions.fUniformMatrix2fv ||
nullptr == fFunctions.fUniformMatrix3fv ||
nullptr == fFunctions.fUniformMatrix4fv ||
nullptr == fFunctions.fUseProgram ||
nullptr == fFunctions.fVertexAttrib1f ||
nullptr == fFunctions.fVertexAttrib2fv ||
nullptr == fFunctions.fVertexAttrib3fv ||
nullptr == fFunctions.fVertexAttrib4fv ||
nullptr == fFunctions.fVertexAttribPointer ||
nullptr == fFunctions.fViewport ||
nullptr == fFunctions.fBindFramebuffer ||
nullptr == fFunctions.fBindRenderbuffer ||
nullptr == fFunctions.fCheckFramebufferStatus ||
nullptr == fFunctions.fDeleteFramebuffers ||
nullptr == fFunctions.fDeleteRenderbuffers ||
nullptr == fFunctions.fFinish ||
nullptr == fFunctions.fFlush ||
nullptr == fFunctions.fFramebufferRenderbuffer ||
nullptr == fFunctions.fFramebufferTexture2D ||
nullptr == fFunctions.fGetFramebufferAttachmentParameteriv ||
nullptr == fFunctions.fGetRenderbufferParameteriv ||
nullptr == fFunctions.fGenFramebuffers ||
nullptr == fFunctions.fGenRenderbuffers ||
nullptr == fFunctions.fRenderbufferStorage) {
RETURN_FALSE_INTERFACE
}
GrGLVersion glVer = GrGLGetVersion(this);
if (GR_GL_INVALID_VER == glVer) {
RETURN_FALSE_INTERFACE
}
// Now check that baseline ES/Desktop fns not covered above are present
// and that we have fn pointers for any advertised fExtensions that we will
// try to use.
// these functions are part of ES2, we assume they are available
// On the desktop we assume they are available if the extension
// is present or GL version is high enough.
if (kGLES_GrGLStandard == fStandard) {
if (nullptr == fFunctions.fStencilFuncSeparate ||
nullptr == fFunctions.fStencilMaskSeparate ||
nullptr == fFunctions.fStencilOpSeparate) {
RETURN_FALSE_INTERFACE
}
} else if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(2,0)) {
if (nullptr == fFunctions.fStencilFuncSeparate ||
nullptr == fFunctions.fStencilMaskSeparate ||
nullptr == fFunctions.fStencilOpSeparate) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(3,0) && nullptr == fFunctions.fBindFragDataLocation) {
RETURN_FALSE_INTERFACE
}
if (glVer >= GR_GL_VER(2,0) || fExtensions.has("GL_ARB_draw_buffers")) {
if (nullptr == fFunctions.fDrawBuffers) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(1,5) || fExtensions.has("GL_ARB_occlusion_query")) {
if (nullptr == fFunctions.fGenQueries ||
nullptr == fFunctions.fDeleteQueries ||
nullptr == fFunctions.fBeginQuery ||
nullptr == fFunctions.fEndQuery ||
nullptr == fFunctions.fGetQueryiv ||
nullptr == fFunctions.fGetQueryObjectiv ||
nullptr == fFunctions.fGetQueryObjectuiv) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(3,3) ||
fExtensions.has("GL_ARB_timer_query") ||
fExtensions.has("GL_EXT_timer_query")) {
if (nullptr == fFunctions.fGetQueryObjecti64v ||
nullptr == fFunctions.fGetQueryObjectui64v) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query")) {
if (nullptr == fFunctions.fQueryCounter) {
RETURN_FALSE_INTERFACE
}
}
}
// optional function on desktop before 1.3
if (kGL_GrGLStandard != fStandard ||
(glVer >= GR_GL_VER(1,3)) ||
fExtensions.has("GL_ARB_texture_compression")) {
if (nullptr == fFunctions.fCompressedTexImage2D
#if 0
|| nullptr == fFunctions.fCompressedTexSubImage2D
#endif
) {
RETURN_FALSE_INTERFACE
}
}
// part of desktop GL, but not ES
if (kGL_GrGLStandard == fStandard &&
(nullptr == fFunctions.fGetTexLevelParameteriv ||
nullptr == fFunctions.fDrawBuffer ||
nullptr == fFunctions.fReadBuffer)) {
RETURN_FALSE_INTERFACE
}
// GL_EXT_texture_storage is part of desktop 4.2
// There is a desktop ARB extension and an ES+desktop EXT extension
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(4,2) ||
fExtensions.has("GL_ARB_texture_storage") ||
fExtensions.has("GL_EXT_texture_storage")) {
if (nullptr == fFunctions.fTexStorage2D) {
RETURN_FALSE_INTERFACE
}
}
} else if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_texture_storage")) {
if (nullptr == fFunctions.fTexStorage2D) {
RETURN_FALSE_INTERFACE
}
}
// glTextureBarrier is part of desktop 4.5. There are also ARB and NV extensions.
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(4,5) ||
fExtensions.has("GL_ARB_texture_barrier") ||
fExtensions.has("GL_NV_texture_barrier")) {
if (nullptr == fFunctions.fTextureBarrier) {
RETURN_FALSE_INTERFACE
}
}
} else if (fExtensions.has("GL_NV_texture_barrier")) {
if (nullptr == fFunctions.fTextureBarrier) {
RETURN_FALSE_INTERFACE
}
}
if (fExtensions.has("GL_KHR_blend_equation_advanced") ||
fExtensions.has("GL_NV_blend_equation_advanced")) {
if (nullptr == fFunctions.fBlendBarrier) {
RETURN_FALSE_INTERFACE
}
}
if (fExtensions.has("GL_EXT_discard_framebuffer")) {
// FIXME: Remove this once Chromium is updated to provide this function
#if 0
if (nullptr == fFunctions.fDiscardFramebuffer) {
RETURN_FALSE_INTERFACE
}
#endif
}
// FBO MSAA
if (kGL_GrGLStandard == fStandard) {
// GL 3.0 and the ARB extension have multisample + blit
if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_ARB_framebuffer_object")) {
if (nullptr == fFunctions.fRenderbufferStorageMultisample ||
nullptr == fFunctions.fBlitFramebuffer) {
RETURN_FALSE_INTERFACE
}
} else {
if (fExtensions.has("GL_EXT_framebuffer_blit") &&
nullptr == fFunctions.fBlitFramebuffer) {
RETURN_FALSE_INTERFACE
}
if (fExtensions.has("GL_EXT_framebuffer_multisample") &&
nullptr == fFunctions.fRenderbufferStorageMultisample) {
RETURN_FALSE_INTERFACE
}
}
} else {
if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_CHROMIUM_framebuffer_multisample")) {
if (nullptr == fFunctions.fRenderbufferStorageMultisample ||
nullptr == fFunctions.fBlitFramebuffer) {
RETURN_FALSE_INTERFACE
}
}
if (fExtensions.has("GL_APPLE_framebuffer_multisample")) {
if (nullptr == fFunctions.fRenderbufferStorageMultisampleES2APPLE ||
nullptr == fFunctions.fResolveMultisampleFramebuffer) {
RETURN_FALSE_INTERFACE
}
}
if (fExtensions.has("GL_IMG_multisampled_render_to_texture") ||
fExtensions.has("GL_EXT_multisampled_render_to_texture")) {
if (nullptr == fFunctions.fRenderbufferStorageMultisampleES2EXT ||
nullptr == fFunctions.fFramebufferTexture2DMultisample) {
RETURN_FALSE_INTERFACE
}
}
}
// On ES buffer mapping is an extension. On Desktop
// buffer mapping was part of original VBO extension
// which we require.
if (kGL_GrGLStandard == fStandard || fExtensions.has("GL_OES_mapbuffer")) {
if (nullptr == fFunctions.fMapBuffer ||
nullptr == fFunctions.fUnmapBuffer) {
RETURN_FALSE_INTERFACE
}
}
// Dual source blending
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_blend_func_extended")) {
if (nullptr == fFunctions.fBindFragDataLocationIndexed) {
RETURN_FALSE_INTERFACE
}
}
} else {
if (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended")) {
if (nullptr == fFunctions.fBindFragDataLocation ||
nullptr == fFunctions.fBindFragDataLocationIndexed) {
RETURN_FALSE_INTERFACE
}
}
}
// glGetStringi was added in version 3.0 of both desktop and ES.
if (glVer >= GR_GL_VER(3, 0)) {
if (nullptr == fFunctions.fGetStringi) {
RETURN_FALSE_INTERFACE
}
}
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_ARB_vertex_array_object")) {
if (nullptr == fFunctions.fBindVertexArray ||
nullptr == fFunctions.fDeleteVertexArrays ||
nullptr == fFunctions.fGenVertexArrays) {
RETURN_FALSE_INTERFACE
}
}
} else {
if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_OES_vertex_array_object")) {
if (nullptr == fFunctions.fBindVertexArray ||
nullptr == fFunctions.fDeleteVertexArrays ||
nullptr == fFunctions.fGenVertexArrays) {
RETURN_FALSE_INTERFACE
}
}
}
if (fExtensions.has("GL_EXT_debug_marker")) {
if (nullptr == fFunctions.fInsertEventMarker ||
nullptr == fFunctions.fPushGroupMarker ||
nullptr == fFunctions.fPopGroupMarker) {
RETURN_FALSE_INTERFACE
}
}
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) ||
fExtensions.has("GL_ARB_invalidate_subdata")) {
if (nullptr == fFunctions.fInvalidateBufferData ||
nullptr == fFunctions.fInvalidateBufferSubData ||
nullptr == fFunctions.fInvalidateFramebuffer ||
nullptr == fFunctions.fInvalidateSubFramebuffer ||
nullptr == fFunctions.fInvalidateTexImage ||
nullptr == fFunctions.fInvalidateTexSubImage) {
RETURN_FALSE_INTERFACE;
}
} else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) {
// ES 3.0 adds the framebuffer functions but not the others.
if (nullptr == fFunctions.fInvalidateFramebuffer ||
nullptr == fFunctions.fInvalidateSubFramebuffer) {
RETURN_FALSE_INTERFACE;
}
}
if (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_CHROMIUM_map_sub")) {
if (nullptr == fFunctions.fMapBufferSubData ||
nullptr == fFunctions.fMapTexSubImage2D ||
nullptr == fFunctions.fUnmapBufferSubData ||
nullptr == fFunctions.fUnmapTexSubImage2D) {
RETURN_FALSE_INTERFACE;
}
}
// These functions are added to the 3.0 version of both GLES and GL.
if (glVer >= GR_GL_VER(3,0) ||
(kGLES_GrGLStandard == fStandard && fExtensions.has("GL_EXT_map_buffer_range")) ||
(kGL_GrGLStandard == fStandard && fExtensions.has("GL_ARB_map_buffer_range"))) {
if (nullptr == fFunctions.fMapBufferRange ||
nullptr == fFunctions.fFlushMappedBufferRange) {
RETURN_FALSE_INTERFACE;
}
}
if ((kGL_GrGLStandard == fStandard &&
(glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) ||
(kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) {
if (nullptr == fFunctions.fGetProgramResourceLocation) {
RETURN_FALSE_INTERFACE
}
}
if (kGLES_GrGLStandard == fStandard || glVer >= GR_GL_VER(4,1) ||
fExtensions.has("GL_ARB_ES2_compatibility")) {
#if 0 // Enable this once Chrome gives us the function ptr
if (nullptr == fFunctions.fGetShaderPrecisionFormat) {
RETURN_FALSE_INTERFACE
}
#endif
}
if (fExtensions.has("GL_NV_path_rendering") || fExtensions.has("GL_CHROMIUM_path_rendering")) {
if (nullptr == fFunctions.fMatrixLoadf ||
nullptr == fFunctions.fMatrixLoadIdentity ||
nullptr == fFunctions.fPathCommands ||
nullptr == fFunctions.fPathParameteri ||
nullptr == fFunctions.fPathParameterf ||
nullptr == fFunctions.fGenPaths ||
nullptr == fFunctions.fDeletePaths ||
nullptr == fFunctions.fIsPath ||
nullptr == fFunctions.fPathStencilFunc ||
nullptr == fFunctions.fStencilFillPath ||
nullptr == fFunctions.fStencilStrokePath ||
nullptr == fFunctions.fStencilFillPathInstanced ||
nullptr == fFunctions.fStencilStrokePathInstanced ||
nullptr == fFunctions.fCoverFillPath ||
nullptr == fFunctions.fCoverStrokePath ||
nullptr == fFunctions.fCoverFillPathInstanced ||
nullptr == fFunctions.fCoverStrokePathInstanced
#if 0
// List of functions that Skia uses, but which have been added since the initial release
// of NV_path_rendering driver. We do not want to fail interface validation due to
// missing features, we will just not use the extension.
// Update this list -> update GrGLCaps::hasPathRenderingSupport too.
|| nullptr == fFunctions.fStencilThenCoverFillPath ||
nullptr == fFunctions.fStencilThenCoverStrokePath ||
nullptr == fFunctions.fStencilThenCoverFillPathInstanced ||
nullptr == fFunctions.fStencilThenCoverStrokePathInstanced ||
nullptr == fFunctions.fProgramPathFragmentInputGen
#endif
) {
RETURN_FALSE_INTERFACE
}
if (fExtensions.has("GL_CHROMIUM_path_rendering")) {
if (nullptr == fFunctions.fBindFragmentInputLocation) {
RETURN_FALSE_INTERFACE
}
}
}
if (fExtensions.has("GL_EXT_raster_multisample")) {
if (nullptr == fFunctions.fRasterSamples) {
RETURN_FALSE_INTERFACE
}
}
if (fExtensions.has("GL_NV_framebuffer_mixed_samples")) {
if (nullptr == fFunctions.fCoverageModulation) {
RETURN_FALSE_INTERFACE
}
}
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3,1) ||
fExtensions.has("GL_EXT_draw_instanced") || fExtensions.has("GL_ARB_draw_instanced")) {
if (nullptr == fFunctions.fDrawArraysInstanced ||
nullptr == fFunctions.fDrawElementsInstanced) {
RETURN_FALSE_INTERFACE
}
}
} else if (kGLES_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_draw_instanced")) {
if (nullptr == fFunctions.fDrawArraysInstanced ||
nullptr == fFunctions.fDrawElementsInstanced) {
RETURN_FALSE_INTERFACE
}
}
}
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3,2) || fExtensions.has("GL_ARB_instanced_arrays")) {
if (nullptr == fFunctions.fVertexAttribDivisor) {
RETURN_FALSE_INTERFACE
}
}
} else if (kGLES_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_instanced_arrays")) {
if (nullptr == fFunctions.fVertexAttribDivisor) {
RETURN_FALSE_INTERFACE
}
}
}
if (fExtensions.has("GL_NV_bindless_texture")) {
if (nullptr == fFunctions.fGetTextureHandle ||
nullptr == fFunctions.fGetTextureSamplerHandle ||
nullptr == fFunctions.fMakeTextureHandleResident ||
nullptr == fFunctions.fMakeTextureHandleNonResident ||
nullptr == fFunctions.fGetImageHandle ||
nullptr == fFunctions.fMakeImageHandleResident ||
nullptr == fFunctions.fMakeImageHandleNonResident ||
nullptr == fFunctions.fIsTextureHandleResident ||
nullptr == fFunctions.fIsImageHandleResident ||
nullptr == fFunctions.fUniformHandleui64 ||
nullptr == fFunctions.fUniformHandleui64v ||
nullptr == fFunctions.fProgramUniformHandleui64 ||
nullptr == fFunctions.fProgramUniformHandleui64v) {
RETURN_FALSE_INTERFACE
}
}
if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) {
if (nullptr == fFunctions.fTextureParameteri ||
nullptr == fFunctions.fTextureParameteriv ||
nullptr == fFunctions.fTextureParameterf ||
nullptr == fFunctions.fTextureParameterfv ||
nullptr == fFunctions.fTextureImage1D ||
nullptr == fFunctions.fTextureImage2D ||
nullptr == fFunctions.fTextureSubImage1D ||
nullptr == fFunctions.fTextureSubImage2D ||
nullptr == fFunctions.fCopyTextureImage1D ||
nullptr == fFunctions.fCopyTextureImage2D ||
nullptr == fFunctions.fCopyTextureSubImage1D ||
nullptr == fFunctions.fCopyTextureSubImage2D ||
nullptr == fFunctions.fGetTextureImage ||
nullptr == fFunctions.fGetTextureParameterfv ||
nullptr == fFunctions.fGetTextureParameteriv ||
nullptr == fFunctions.fGetTextureLevelParameterfv ||
nullptr == fFunctions.fGetTextureLevelParameteriv) {
RETURN_FALSE_INTERFACE
}
if (glVer >= GR_GL_VER(1,2)) {
if (nullptr == fFunctions.fTextureImage3D ||
nullptr == fFunctions.fTextureSubImage3D ||
nullptr == fFunctions.fCopyTextureSubImage3D ||
nullptr == fFunctions.fCompressedTextureImage3D ||
nullptr == fFunctions.fCompressedTextureImage2D ||
nullptr == fFunctions.fCompressedTextureImage1D ||
nullptr == fFunctions.fCompressedTextureSubImage3D ||
nullptr == fFunctions.fCompressedTextureSubImage2D ||
nullptr == fFunctions.fCompressedTextureSubImage1D ||
nullptr == fFunctions.fGetCompressedTextureImage) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(1,5)) {
if (nullptr == fFunctions.fNamedBufferData ||
nullptr == fFunctions.fNamedBufferSubData ||
nullptr == fFunctions.fMapNamedBuffer ||
nullptr == fFunctions.fUnmapNamedBuffer ||
nullptr == fFunctions.fGetNamedBufferParameteriv ||
nullptr == fFunctions.fGetNamedBufferPointerv ||
nullptr == fFunctions.fGetNamedBufferSubData) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(2,0)) {
if (nullptr == fFunctions.fProgramUniform1f ||
nullptr == fFunctions.fProgramUniform2f ||
nullptr == fFunctions.fProgramUniform3f ||
nullptr == fFunctions.fProgramUniform4f ||
nullptr == fFunctions.fProgramUniform1i ||
nullptr == fFunctions.fProgramUniform2i ||
nullptr == fFunctions.fProgramUniform3i ||
nullptr == fFunctions.fProgramUniform4i ||
nullptr == fFunctions.fProgramUniform1fv ||
nullptr == fFunctions.fProgramUniform2fv ||
nullptr == fFunctions.fProgramUniform3fv ||
nullptr == fFunctions.fProgramUniform4fv ||
nullptr == fFunctions.fProgramUniform1iv ||
nullptr == fFunctions.fProgramUniform2iv ||
nullptr == fFunctions.fProgramUniform3iv ||
nullptr == fFunctions.fProgramUniform4iv ||
nullptr == fFunctions.fProgramUniformMatrix2fv ||
nullptr == fFunctions.fProgramUniformMatrix3fv ||
nullptr == fFunctions.fProgramUniformMatrix4fv) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(2,1)) {
if (nullptr == fFunctions.fProgramUniformMatrix2x3fv ||
nullptr == fFunctions.fProgramUniformMatrix3x2fv ||
nullptr == fFunctions.fProgramUniformMatrix2x4fv ||
nullptr == fFunctions.fProgramUniformMatrix4x2fv ||
nullptr == fFunctions.fProgramUniformMatrix3x4fv ||
nullptr == fFunctions.fProgramUniformMatrix4x3fv) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(3,0)) {
if (nullptr == fFunctions.fNamedRenderbufferStorage ||
nullptr == fFunctions.fGetNamedRenderbufferParameteriv ||
nullptr == fFunctions.fNamedRenderbufferStorageMultisample ||
nullptr == fFunctions.fCheckNamedFramebufferStatus ||
nullptr == fFunctions.fNamedFramebufferTexture1D ||
nullptr == fFunctions.fNamedFramebufferTexture2D ||
nullptr == fFunctions.fNamedFramebufferTexture3D ||
nullptr == fFunctions.fNamedFramebufferRenderbuffer ||
nullptr == fFunctions.fGetNamedFramebufferAttachmentParameteriv ||
nullptr == fFunctions.fGenerateTextureMipmap ||
nullptr == fFunctions.fFramebufferDrawBuffer ||
nullptr == fFunctions.fFramebufferDrawBuffers ||
nullptr == fFunctions.fFramebufferReadBuffer ||
nullptr == fFunctions.fGetFramebufferParameteriv ||
nullptr == fFunctions.fNamedCopyBufferSubData ||
nullptr == fFunctions.fVertexArrayVertexOffset ||
nullptr == fFunctions.fVertexArrayColorOffset ||
nullptr == fFunctions.fVertexArrayEdgeFlagOffset ||
nullptr == fFunctions.fVertexArrayIndexOffset ||
nullptr == fFunctions.fVertexArrayNormalOffset ||
nullptr == fFunctions.fVertexArrayTexCoordOffset ||
nullptr == fFunctions.fVertexArrayMultiTexCoordOffset ||
nullptr == fFunctions.fVertexArrayFogCoordOffset ||
nullptr == fFunctions.fVertexArraySecondaryColorOffset ||
nullptr == fFunctions.fVertexArrayVertexAttribOffset ||
nullptr == fFunctions.fVertexArrayVertexAttribIOffset ||
nullptr == fFunctions.fEnableVertexArray ||
nullptr == fFunctions.fDisableVertexArray ||
nullptr == fFunctions.fEnableVertexArrayAttrib ||
nullptr == fFunctions.fDisableVertexArrayAttrib ||
nullptr == fFunctions.fGetVertexArrayIntegerv ||
nullptr == fFunctions.fGetVertexArrayPointerv ||
nullptr == fFunctions.fGetVertexArrayIntegeri_v ||
nullptr == fFunctions.fGetVertexArrayPointeri_v ||
nullptr == fFunctions.fMapNamedBufferRange ||
nullptr == fFunctions.fFlushMappedNamedBufferRange) {
RETURN_FALSE_INTERFACE
}
}
}
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) ||
fExtensions.has("GL_KHR_debug")) {
if (nullptr == fFunctions.fDebugMessageControl ||
nullptr == fFunctions.fDebugMessageInsert ||
nullptr == fFunctions.fDebugMessageCallback ||
nullptr == fFunctions.fGetDebugMessageLog ||
nullptr == fFunctions.fPushDebugGroup ||
nullptr == fFunctions.fPopDebugGroup ||
nullptr == fFunctions.fObjectLabel) {
RETURN_FALSE_INTERFACE
}
}
if (fExtensions.has("EGL_KHR_image") || fExtensions.has("EGL_KHR_image_base")) {
if (nullptr == fFunctions.fEGLCreateImage ||
nullptr == fFunctions.fEGLDestroyImage) {
RETURN_FALSE_INTERFACE
}
}
return true;
}