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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_
#define COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_
#include <string>
#include "components/nacl/renderer/ppb_nacl_private.h"
#include "ppapi/c/pp_instance.h"
namespace nacl {
// See http://www.w3.org/TR/progress-events/ for more details on progress
// events.
struct ProgressEvent {
explicit ProgressEvent(PP_NaClEventType event_type_param)
: event_type(event_type_param),
length_is_computable(false),
loaded_bytes(0),
total_bytes(0) {
}
ProgressEvent(PP_NaClEventType event_type_param,
const std::string& resource_url_param,
bool length_is_computable_param,
uint64_t loaded_bytes_param,
uint64_t total_bytes_param)
: event_type(event_type_param),
resource_url(resource_url_param),
length_is_computable(length_is_computable_param),
loaded_bytes(loaded_bytes_param),
total_bytes(total_bytes_param) {
}
PP_NaClEventType event_type;
std::string resource_url;
bool length_is_computable;
uint64_t loaded_bytes;
uint64_t total_bytes;
};
// Dispatches a progress event to the DOM frame corresponding to the specified
// plugin instance.
// This posts a task to the main thread to perform the actual dispatch, since
// it's usually intended for progress events to be dispatched after all other
// state changes are handled.
void DispatchProgressEvent(PP_Instance instance, const ProgressEvent& event);
} // namespace nacl
#endif // COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_