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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/scroll_offset_animation_curve.h"
#include <algorithm>
#include <cmath>
#include "base/logging.h"
#include "cc/animation/timing_function.h"
#include "cc/base/time_util.h"
#include "ui/gfx/animation/tween.h"
const double kConstantDuration = 12.0;
const double kDurationDivisor = 60.0;
namespace cc {
namespace {
static float MaximumDimension(const gfx::Vector2dF& delta) {
return std::abs(delta.x()) > std::abs(delta.y()) ? delta.x() : delta.y();
}
static base::TimeDelta SegmentDuration(
const gfx::Vector2dF& delta,
ScrollOffsetAnimationCurve::DurationBehavior behavior) {
if (behavior == ScrollOffsetAnimationCurve::DurationBehavior::DELTA_BASED) {
// The duration of a JS scroll animation depends on the size of the scroll.
// The exact relationship between the size and the duration isn't specified
// by the CSSOM View smooth scroll spec and is instead left up to user
// agents to decide. The calculation performed here will very likely be
// further tweaked before the smooth scroll API ships.
return base::TimeDelta::FromMicroseconds(
(std::sqrt(std::abs(MaximumDimension(delta))) / kDurationDivisor) *
base::Time::kMicrosecondsPerSecond);
} else {
// Input-driven scroll animations use a constant duration.
return base::TimeDelta::FromMicroseconds(
(kConstantDuration / kDurationDivisor) *
base::Time::kMicrosecondsPerSecond);
}
}
static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) {
// Clamp velocity to a sane value.
velocity = std::min(std::max(velocity, -1000.0), 1000.0);
// Based on EaseInOutTimingFunction::Create with first control point scaled.
const double x1 = 0.42;
const double y1 = velocity * x1;
return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1);
}
} // namespace
scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
const gfx::ScrollOffset& target_value,
scoped_ptr<TimingFunction> timing_function,
DurationBehavior duration_behavior) {
return make_scoped_ptr(new ScrollOffsetAnimationCurve(
target_value, timing_function.Pass(), duration_behavior));
}
ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
const gfx::ScrollOffset& target_value,
scoped_ptr<TimingFunction> timing_function,
DurationBehavior duration_behavior)
: target_value_(target_value),
timing_function_(timing_function.Pass()),
duration_behavior_(duration_behavior) {}
ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
void ScrollOffsetAnimationCurve::SetInitialValue(
const gfx::ScrollOffset& initial_value) {
initial_value_ = initial_value;
total_animation_duration_ = SegmentDuration(
target_value_.DeltaFrom(initial_value_), duration_behavior_);
}
gfx::ScrollOffset ScrollOffsetAnimationCurve::GetValue(
base::TimeDelta t) const {
base::TimeDelta duration = total_animation_duration_ - last_retarget_;
t -= last_retarget_;
if (t <= base::TimeDelta())
return initial_value_;
if (t >= duration)
return target_value_;
double progress = timing_function_->GetValue(TimeUtil::Divide(t, duration));
return gfx::ScrollOffset(
gfx::Tween::FloatValueBetween(
progress, initial_value_.x(), target_value_.x()),
gfx::Tween::FloatValueBetween(
progress, initial_value_.y(), target_value_.y()));
}
base::TimeDelta ScrollOffsetAnimationCurve::Duration() const {
return total_animation_duration_;
}
AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
return SCROLL_OFFSET;
}
scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
scoped_ptr<TimingFunction> timing_function(
static_cast<TimingFunction*>(timing_function_->Clone().release()));
scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
Create(target_value_, timing_function.Pass(), duration_behavior_);
curve_clone->initial_value_ = initial_value_;
curve_clone->total_animation_duration_ = total_animation_duration_;
curve_clone->last_retarget_ = last_retarget_;
return curve_clone.Pass();
}
void ScrollOffsetAnimationCurve::UpdateTarget(
double t,
const gfx::ScrollOffset& new_target) {
gfx::ScrollOffset current_position =
GetValue(base::TimeDelta::FromSecondsD(t));
gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_);
gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position);
double old_duration =
(total_animation_duration_ - last_retarget_).InSecondsF();
double new_duration =
SegmentDuration(new_delta, duration_behavior_).InSecondsF();
double old_velocity = timing_function_->Velocity(
(t - last_retarget_.InSecondsF()) / old_duration);
// TimingFunction::Velocity gives the slope of the curve from 0 to 1.
// To match the "true" velocity in px/sec we must adjust this slope for
// differences in duration and scroll delta between old and new curves.
const double kEpsilon = 0.01f;
double new_delta_max_dimension = MaximumDimension(new_delta);
double new_velocity =
new_delta_max_dimension < kEpsilon // Guard against division by 0.
? old_velocity
: old_velocity * (new_duration / old_duration) *
(MaximumDimension(old_delta) / new_delta_max_dimension);
initial_value_ = current_position;
target_value_ = new_target;
total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
last_retarget_ = base::TimeDelta::FromSecondsD(t);
timing_function_ = EaseOutWithInitialVelocity(new_velocity);
}
} // namespace cc