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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Define the data fetcher that GamepadProvider will use for android port.
// (GamepadPlatformDataFetcher).
#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
#include <jni.h>
#include "base/android/jni_android.h"
#include "content/browser/gamepad/gamepad_data_fetcher.h"
#include "content/browser/gamepad/gamepad_provider.h"
#include "content/browser/gamepad/gamepad_standard_mappings.h"
#include "third_party/WebKit/public/platform/WebGamepads.h"
namespace content {
class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher {
public:
GamepadPlatformDataFetcherAndroid();
~GamepadPlatformDataFetcherAndroid() override;
void PauseHint(bool paused) override;
void GetGamepadData(blink::WebGamepads* pads,
bool devices_changed_hint) override;
// Registers the JNI methods for GamepadsReader.
static bool RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env);
private:
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid);
};
} // namespace content
#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_