| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Define the data fetcher that GamepadProvider will use for android port. |
| // (GamepadPlatformDataFetcher). |
| |
| #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
| #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
| |
| #include <jni.h> |
| |
| #include "base/android/jni_android.h" |
| #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| #include "content/browser/gamepad/gamepad_provider.h" |
| #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| #include "third_party/WebKit/public/platform/WebGamepads.h" |
| |
| namespace content { |
| |
| class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { |
| public: |
| GamepadPlatformDataFetcherAndroid(); |
| ~GamepadPlatformDataFetcherAndroid() override; |
| |
| void PauseHint(bool paused) override; |
| |
| void GetGamepadData(blink::WebGamepads* pads, |
| bool devices_changed_hint) override; |
| |
| // Registers the JNI methods for GamepadsReader. |
| static bool RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |