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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/web_contents/aura/gesture_nav_simple.h"
#include "cc/layers/layer.h"
#include "content/browser/frame_host/navigation_controller_impl.h"
#include "content/browser/renderer_host/overscroll_controller.h"
#include "content/browser/web_contents/web_contents_impl.h"
#include "content/browser/web_contents/web_contents_view.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/overscroll_configuration.h"
#include "content/public/common/content_client.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_delegate.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image.h"
#include "ui/resources/grit/ui_resources.h"
namespace content {
namespace {
const int kArrowHeight = 280;
const int kArrowWidth = 140;
const float kMinOpacity = 0.25f;
bool ShouldNavigateForward(const NavigationController& controller,
OverscrollMode mode) {
return mode == (base::i18n::IsRTL() ? OVERSCROLL_EAST : OVERSCROLL_WEST) &&
controller.CanGoForward();
}
bool ShouldNavigateBack(const NavigationController& controller,
OverscrollMode mode) {
return mode == (base::i18n::IsRTL() ? OVERSCROLL_WEST : OVERSCROLL_EAST) &&
controller.CanGoBack();
}
// An animation observers that deletes itself and a pointer after the end of the
// animation.
template <class T>
class DeleteAfterAnimation : public ui::ImplicitAnimationObserver {
public:
explicit DeleteAfterAnimation(scoped_ptr<T> object)
: object_(object.Pass()) {}
private:
friend class base::DeleteHelper<DeleteAfterAnimation<T> >;
~DeleteAfterAnimation() override {}
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override {
// Deleting an observer when a ScopedLayerAnimationSettings is iterating
// over them can cause a crash (which can happen during tests). So instead,
// schedule this observer to be deleted soon.
BrowserThread::DeleteSoon(BrowserThread::UI, FROM_HERE, this);
}
scoped_ptr<T> object_;
DISALLOW_COPY_AND_ASSIGN(DeleteAfterAnimation);
};
} // namespace
// A layer delegate that paints the shield with the arrow in it.
class ArrowLayerDelegate : public ui::LayerDelegate {
public:
explicit ArrowLayerDelegate(int resource_id)
: image_(GetContentClient()->GetNativeImageNamed(resource_id)),
left_arrow_(resource_id == IDR_BACK_ARROW) {
CHECK(!image_.IsEmpty());
}
~ArrowLayerDelegate() override {}
bool left() const { return left_arrow_; }
private:
// ui::LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
SkPaint paint;
paint.setColor(SkColorSetARGB(0xa0, 0, 0, 0));
paint.setStyle(SkPaint::kFill_Style);
paint.setAntiAlias(true);
ui::PaintRecorder recorder(context);
recorder.canvas()->DrawCircle(
gfx::Point(left_arrow_ ? 0 : kArrowWidth, kArrowHeight / 2),
kArrowWidth, paint);
recorder.canvas()->DrawImageInt(
*image_.ToImageSkia(), left_arrow_ ? 0 : kArrowWidth - image_.Width(),
(kArrowHeight - image_.Height()) / 2);
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
const gfx::Image& image_;
const bool left_arrow_;
DISALLOW_COPY_AND_ASSIGN(ArrowLayerDelegate);
};
GestureNavSimple::GestureNavSimple(WebContentsImpl* web_contents)
: web_contents_(web_contents),
completion_threshold_(0.f) {}
GestureNavSimple::~GestureNavSimple() {}
void GestureNavSimple::ApplyEffectsAndDestroy(const gfx::Transform& transform,
float opacity) {
ui::Layer* layer = arrow_.get();
ui::ScopedLayerAnimationSettings settings(arrow_->GetAnimator());
settings.AddObserver(
new DeleteAfterAnimation<ArrowLayerDelegate>(arrow_delegate_.Pass()));
settings.AddObserver(new DeleteAfterAnimation<ui::Layer>(arrow_.Pass()));
settings.AddObserver(new DeleteAfterAnimation<ui::Layer>(clip_layer_.Pass()));
layer->SetTransform(transform);
layer->SetOpacity(opacity);
}
void GestureNavSimple::AbortGestureAnimation() {
if (!arrow_)
return;
gfx::Transform transform;
transform.Translate(arrow_delegate_->left() ? -kArrowWidth : kArrowWidth, 0);
ApplyEffectsAndDestroy(transform, kMinOpacity);
}
void GestureNavSimple::CompleteGestureAnimation() {
if (!arrow_)
return;
// Make sure the fade-out starts from the complete state.
ApplyEffectsForDelta(completion_threshold_);
ApplyEffectsAndDestroy(arrow_->transform(), 0.f);
}
bool GestureNavSimple::ApplyEffectsForDelta(float delta_x) {
if (!arrow_)
return false;
CHECK_GT(completion_threshold_, 0.f);
CHECK_GE(delta_x, 0.f);
double complete = std::min(1.f, delta_x / completion_threshold_);
float translate_x = gfx::Tween::FloatValueBetween(complete, -kArrowWidth, 0);
gfx::Transform transform;
transform.Translate(arrow_delegate_->left() ? translate_x : -translate_x,
0.f);
arrow_->SetTransform(transform);
arrow_->SetOpacity(gfx::Tween::FloatValueBetween(complete, kMinOpacity, 1.f));
return true;
}
gfx::Rect GestureNavSimple::GetVisibleBounds() const {
return web_contents_->GetNativeView()->bounds();
}
bool GestureNavSimple::OnOverscrollUpdate(float delta_x, float delta_y) {
return ApplyEffectsForDelta(std::abs(delta_x) + 50.f);
}
void GestureNavSimple::OnOverscrollComplete(OverscrollMode overscroll_mode) {
CompleteGestureAnimation();
NavigationControllerImpl& controller = web_contents_->GetController();
if (ShouldNavigateForward(controller, overscroll_mode))
controller.GoForward();
else if (ShouldNavigateBack(controller, overscroll_mode))
controller.GoBack();
}
void GestureNavSimple::OnOverscrollModeChange(OverscrollMode old_mode,
OverscrollMode new_mode) {
NavigationControllerImpl& controller = web_contents_->GetController();
if (!ShouldNavigateForward(controller, new_mode) &&
!ShouldNavigateBack(controller, new_mode)) {
AbortGestureAnimation();
return;
}
arrow_.reset(new ui::Layer(ui::LAYER_TEXTURED));
// Note that RTL doesn't affect the arrow that should be displayed.
int resource_id = 0;
if (new_mode == OVERSCROLL_WEST)
resource_id = IDR_FORWARD_ARROW;
else if (new_mode == OVERSCROLL_EAST)
resource_id = IDR_BACK_ARROW;
else
NOTREACHED();
arrow_delegate_.reset(new ArrowLayerDelegate(resource_id));
arrow_->set_delegate(arrow_delegate_.get());
arrow_->SetFillsBoundsOpaquely(false);
aura::Window* window = web_contents_->GetNativeView();
const gfx::Rect& window_bounds = window->bounds();
completion_threshold_ = window_bounds.width() *
GetOverscrollConfig(OVERSCROLL_CONFIG_HORIZ_THRESHOLD_COMPLETE);
// Align on the left or right edge.
int x = (resource_id == IDR_BACK_ARROW) ? 0 :
(window_bounds.width() - kArrowWidth);
// Align in the center vertically.
int y = std::max(0, (window_bounds.height() - kArrowHeight) / 2);
arrow_->SetBounds(gfx::Rect(x, y, kArrowWidth, kArrowHeight));
ApplyEffectsForDelta(0.f);
// Adding the arrow as a child of the content window is not sufficient,
// because it is possible for a new layer to be parented on top of the arrow
// layer (e.g. when the navigated-to page is displayed while the completion
// animation is in progress). So instead, a clip layer (that doesn't paint) is
// installed on top of the content window as its sibling, and the arrow layer
// is added to that clip layer.
clip_layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN));
clip_layer_->SetBounds(window->layer()->bounds());
clip_layer_->SetMasksToBounds(true);
clip_layer_->Add(arrow_.get());
ui::Layer* parent = window->layer()->parent();
parent->Add(clip_layer_.get());
parent->StackAtTop(clip_layer_.get());
}
} // namespace content