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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "src/interpreter/bytecode-array-builder.h"
#include "src/interpreter/bytecode-array-iterator.h"
#include "test/unittests/test-utils.h"
namespace v8 {
namespace internal {
namespace interpreter {
class BytecodeArrayBuilderTest : public TestWithIsolateAndZone {
public:
BytecodeArrayBuilderTest() {}
~BytecodeArrayBuilderTest() override {}
};
TEST_F(BytecodeArrayBuilderTest, AllBytecodesGenerated) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_locals_count(1);
builder.set_parameter_count(0);
CHECK_EQ(builder.locals_count(), 1);
// Emit constant loads.
builder.LoadLiteral(Smi::FromInt(0))
.LoadLiteral(Smi::FromInt(8))
.LoadLiteral(Smi::FromInt(10000000))
.LoadUndefined()
.LoadNull()
.LoadTheHole()
.LoadTrue()
.LoadFalse();
// Emit accumulator transfers.
Register reg(0);
builder.LoadAccumulatorWithRegister(reg).StoreAccumulatorInRegister(reg);
// Emit global load / store operations.
builder.LoadGlobal(1);
builder.StoreGlobal(1, LanguageMode::SLOPPY);
// Emit context operations.
builder.PushContext(reg);
builder.PopContext(reg);
builder.LoadContextSlot(reg, 1);
// Emit load / store property operations.
builder.LoadNamedProperty(reg, 0, LanguageMode::SLOPPY)
.LoadKeyedProperty(reg, 0, LanguageMode::SLOPPY)
.StoreNamedProperty(reg, reg, 0, LanguageMode::SLOPPY)
.StoreKeyedProperty(reg, reg, 0, LanguageMode::SLOPPY)
.LoadNamedProperty(reg, 0, LanguageMode::STRICT)
.LoadKeyedProperty(reg, 0, LanguageMode::STRICT)
.StoreNamedProperty(reg, reg, 0, LanguageMode::STRICT)
.StoreKeyedProperty(reg, reg, 0, LanguageMode::STRICT);
// Emit closure operations.
builder.CreateClosure(NOT_TENURED);
// Emit literal creation operations
builder.CreateArrayLiteral(0, 0)
.CreateObjectLiteral(0, 0);
// Call operations.
builder.Call(reg, reg, 0);
builder.CallRuntime(Runtime::kIsArray, reg, 1);
// Emit binary operator invocations.
builder.BinaryOperation(Token::Value::ADD, reg, Strength::WEAK)
.BinaryOperation(Token::Value::SUB, reg, Strength::WEAK)
.BinaryOperation(Token::Value::MUL, reg, Strength::WEAK)
.BinaryOperation(Token::Value::DIV, reg, Strength::WEAK)
.BinaryOperation(Token::Value::MOD, reg, Strength::WEAK);
// Emit bitwise operator invocations
builder.BinaryOperation(Token::Value::BIT_OR, reg, Strength::WEAK)
.BinaryOperation(Token::Value::BIT_XOR, reg, Strength::WEAK)
.BinaryOperation(Token::Value::BIT_AND, reg, Strength::WEAK);
// Emit shift operator invocations
builder.BinaryOperation(Token::Value::SHL, reg, Strength::WEAK)
.BinaryOperation(Token::Value::SAR, reg, Strength::WEAK)
.BinaryOperation(Token::Value::SHR, reg, Strength::WEAK);
// Emit unary operator invocations.
builder.LogicalNot().TypeOf();
// Emit test operator invocations.
builder.CompareOperation(Token::Value::EQ, reg, Strength::WEAK)
.CompareOperation(Token::Value::NE, reg, Strength::WEAK)
.CompareOperation(Token::Value::EQ_STRICT, reg, Strength::WEAK)
.CompareOperation(Token::Value::NE_STRICT, reg, Strength::WEAK)
.CompareOperation(Token::Value::LT, reg, Strength::WEAK)
.CompareOperation(Token::Value::GT, reg, Strength::WEAK)
.CompareOperation(Token::Value::LTE, reg, Strength::WEAK)
.CompareOperation(Token::Value::GTE, reg, Strength::WEAK)
.CompareOperation(Token::Value::INSTANCEOF, reg, Strength::WEAK)
.CompareOperation(Token::Value::IN, reg, Strength::WEAK);
// Emit cast operator invocations.
builder.LoadNull()
.CastAccumulatorToBoolean()
.CastAccumulatorToName();
// Emit control flow. Return must be the last instruction.
BytecodeLabel start;
builder.Bind(&start);
// Short jumps with Imm8 operands
builder.Jump(&start)
.JumpIfTrue(&start)
.JumpIfFalse(&start)
.JumpIfToBooleanTrue(&start)
.JumpIfToBooleanFalse(&start);
// Insert dummy ops to force longer jumps
for (int i = 0; i < 128; i++) {
builder.LoadTrue();
}
// Longer jumps requiring Constant operand
builder.Jump(&start)
.JumpIfTrue(&start)
.JumpIfFalse(&start)
.JumpIfToBooleanTrue(&start)
.JumpIfToBooleanFalse(&start);
builder.Return();
// Generate BytecodeArray.
Handle<BytecodeArray> the_array = builder.ToBytecodeArray();
CHECK_EQ(the_array->frame_size(), builder.locals_count() * kPointerSize);
// Build scorecard of bytecodes encountered in the BytecodeArray.
std::vector<int> scorecard(Bytecodes::ToByte(Bytecode::kLast) + 1);
Bytecode final_bytecode = Bytecode::kLdaZero;
int i = 0;
while (i < the_array->length()) {
uint8_t code = the_array->get(i);
scorecard[code] += 1;
final_bytecode = Bytecodes::FromByte(code);
i += Bytecodes::Size(Bytecodes::FromByte(code));
}
// Check return occurs at the end and only once in the BytecodeArray.
CHECK_EQ(final_bytecode, Bytecode::kReturn);
CHECK_EQ(scorecard[Bytecodes::ToByte(final_bytecode)], 1);
#define CHECK_BYTECODE_PRESENT(Name, ...) \
/* Check Bytecode is marked in scorecard */ \
CHECK_GE(scorecard[Bytecodes::ToByte(Bytecode::k##Name)], 1);
BYTECODE_LIST(CHECK_BYTECODE_PRESENT)
#undef CHECK_BYTECODE_PRESENT
}
TEST_F(BytecodeArrayBuilderTest, FrameSizesLookGood) {
for (int locals = 0; locals < 5; locals++) {
for (int temps = 0; temps < 3; temps++) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(locals);
builder.Return();
TemporaryRegisterScope temporaries(&builder);
for (int i = 0; i < temps; i++) {
temporaries.NewRegister();
}
Handle<BytecodeArray> the_array = builder.ToBytecodeArray();
int total_registers = locals + temps;
CHECK_EQ(the_array->frame_size(), total_registers * kPointerSize);
}
}
}
TEST_F(BytecodeArrayBuilderTest, TemporariesRecycled) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
builder.Return();
int first;
{
TemporaryRegisterScope temporaries(&builder);
first = temporaries.NewRegister().index();
temporaries.NewRegister();
temporaries.NewRegister();
temporaries.NewRegister();
}
int second;
{
TemporaryRegisterScope temporaries(&builder);
second = temporaries.NewRegister().index();
}
CHECK_EQ(first, second);
}
TEST_F(BytecodeArrayBuilderTest, RegisterValues) {
int index = 1;
uint8_t operand = static_cast<uint8_t>(-index);
Register the_register(index);
CHECK_EQ(the_register.index(), index);
int actual_operand = the_register.ToOperand();
CHECK_EQ(actual_operand, operand);
int actual_index = Register::FromOperand(actual_operand).index();
CHECK_EQ(actual_index, index);
}
TEST_F(BytecodeArrayBuilderTest, Parameters) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(10);
builder.set_locals_count(0);
Register param0(builder.Parameter(0));
Register param9(builder.Parameter(9));
CHECK_EQ(param9.index() - param0.index(), 9);
}
TEST_F(BytecodeArrayBuilderTest, Constants) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
Factory* factory = isolate()->factory();
Handle<HeapObject> heap_num_1 = factory->NewHeapNumber(3.14);
Handle<HeapObject> heap_num_2 = factory->NewHeapNumber(5.2);
Handle<Object> large_smi(Smi::FromInt(0x12345678), isolate());
Handle<HeapObject> heap_num_2_copy(*heap_num_2);
builder.LoadLiteral(heap_num_1)
.LoadLiteral(heap_num_2)
.LoadLiteral(large_smi)
.LoadLiteral(heap_num_1)
.LoadLiteral(heap_num_1)
.LoadLiteral(heap_num_2_copy);
Handle<BytecodeArray> array = builder.ToBytecodeArray();
// Should only have one entry for each identical constant.
CHECK_EQ(array->constant_pool()->length(), 3);
}
TEST_F(BytecodeArrayBuilderTest, ForwardJumps) {
static const int kFarJumpDistance = 256;
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
BytecodeLabel far0, far1, far2;
BytecodeLabel near0, near1, near2;
builder.Jump(&near0)
.JumpIfTrue(&near1)
.JumpIfFalse(&near2)
.Bind(&near0)
.Bind(&near1)
.Bind(&near2)
.Jump(&far0)
.JumpIfTrue(&far1)
.JumpIfFalse(&far2);
for (int i = 0; i < kFarJumpDistance - 6; i++) {
builder.LoadUndefined();
}
builder.Bind(&far0).Bind(&far1).Bind(&far2);
builder.Return();
Handle<BytecodeArray> array = builder.ToBytecodeArray();
DCHECK_EQ(array->length(), 12 + kFarJumpDistance - 6 + 1);
BytecodeArrayIterator iterator(array);
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), 6);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfTrue);
CHECK_EQ(iterator.GetImmediateOperand(0), 4);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfFalse);
CHECK_EQ(iterator.GetImmediateOperand(0), 2);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpConstant);
CHECK_EQ(*iterator.GetConstantForIndexOperand(0),
Smi::FromInt(kFarJumpDistance));
CHECK_EQ(
array->get(iterator.current_offset() +
Smi::cast(*iterator.GetConstantForIndexOperand(0))->value()),
Bytecodes::ToByte(Bytecode::kReturn));
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfTrueConstant);
CHECK_EQ(*iterator.GetConstantForIndexOperand(0),
Smi::FromInt(kFarJumpDistance - 2));
CHECK_EQ(
array->get(iterator.current_offset() +
Smi::cast(*iterator.GetConstantForIndexOperand(0))->value()),
Bytecodes::ToByte(Bytecode::kReturn));
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfFalseConstant);
CHECK_EQ(*iterator.GetConstantForIndexOperand(0),
Smi::FromInt(kFarJumpDistance - 4));
CHECK_EQ(
array->get(iterator.current_offset() +
Smi::cast(*iterator.GetConstantForIndexOperand(0))->value()),
Bytecodes::ToByte(Bytecode::kReturn));
iterator.Advance();
}
TEST_F(BytecodeArrayBuilderTest, BackwardJumps) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
BytecodeLabel label0, label1, label2;
builder.Bind(&label0)
.Jump(&label0)
.Bind(&label1)
.JumpIfTrue(&label1)
.Bind(&label2)
.JumpIfFalse(&label2);
for (int i = 0; i < 64; i++) {
builder.Jump(&label2);
}
builder.JumpIfFalse(&label2);
builder.JumpIfTrue(&label1);
builder.Jump(&label0);
builder.Return();
Handle<BytecodeArray> array = builder.ToBytecodeArray();
BytecodeArrayIterator iterator(array);
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), 0);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfTrue);
CHECK_EQ(iterator.GetImmediateOperand(0), 0);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfFalse);
CHECK_EQ(iterator.GetImmediateOperand(0), 0);
iterator.Advance();
for (int i = 0; i < 64; i++) {
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), -i * 2 - 2);
iterator.Advance();
}
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfFalseConstant);
CHECK_EQ(Smi::cast(*iterator.GetConstantForIndexOperand(0))->value(), -130);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpIfTrueConstant);
CHECK_EQ(Smi::cast(*iterator.GetConstantForIndexOperand(0))->value(), -134);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpConstant);
CHECK_EQ(Smi::cast(*iterator.GetConstantForIndexOperand(0))->value(), -138);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn);
iterator.Advance();
CHECK(iterator.done());
}
TEST_F(BytecodeArrayBuilderTest, LabelReuse) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
// Labels can only have 1 forward reference, but
// can be referred to mulitple times once bound.
BytecodeLabel label;
builder.Jump(&label).Bind(&label).Jump(&label).Jump(&label).Return();
Handle<BytecodeArray> array = builder.ToBytecodeArray();
BytecodeArrayIterator iterator(array);
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), 2);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), 0);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), -2);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn);
iterator.Advance();
CHECK(iterator.done());
}
TEST_F(BytecodeArrayBuilderTest, LabelAddressReuse) {
static const int kRepeats = 3;
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
for (int i = 0; i < kRepeats; i++) {
BytecodeLabel label;
builder.Jump(&label).Bind(&label).Jump(&label).Jump(&label);
}
builder.Return();
Handle<BytecodeArray> array = builder.ToBytecodeArray();
BytecodeArrayIterator iterator(array);
for (int i = 0; i < kRepeats; i++) {
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), 2);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), 0);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kJump);
CHECK_EQ(iterator.GetImmediateOperand(0), -2);
iterator.Advance();
}
CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn);
iterator.Advance();
CHECK(iterator.done());
}
TEST_F(BytecodeArrayBuilderTest, ToBoolean) {
BytecodeArrayBuilder builder(isolate(), zone());
builder.set_parameter_count(0);
builder.set_locals_count(0);
// Check ToBoolean emitted at start of block.
builder.EnterBlock().CastAccumulatorToBoolean();
// Check ToBoolean emitted preceding bytecode is non-boolean.
builder.LoadNull().CastAccumulatorToBoolean();
// Check ToBoolean omitted if preceding bytecode is boolean.
builder.LoadFalse().CastAccumulatorToBoolean();
// Check ToBoolean emitted if it is at the start of the next block.
builder.LoadFalse()
.LeaveBlock()
.EnterBlock()
.CastAccumulatorToBoolean()
.LeaveBlock();
builder.Return();
Handle<BytecodeArray> array = builder.ToBytecodeArray();
BytecodeArrayIterator iterator(array);
CHECK_EQ(iterator.current_bytecode(), Bytecode::kToBoolean);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kLdaNull);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kToBoolean);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kLdaFalse);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kLdaFalse);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kToBoolean);
iterator.Advance();
CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn);
iterator.Advance();
CHECK(iterator.done());
}
} // namespace interpreter
} // namespace internal
} // namespace v8