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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/ast.h"
#include "src/parser.h"
#include "src/pattern-rewriter.h"
namespace v8 {
namespace internal {
bool Parser::PatternRewriter::IsSingleVariableBinding() const {
return pattern_->IsVariableProxy();
}
const AstRawString* Parser::PatternRewriter::SingleName() const {
DCHECK(IsSingleVariableBinding());
return pattern_->AsVariableProxy()->raw_name();
}
void Parser::PatternRewriter::DeclareAndInitializeVariables(Expression* value,
int* nvars,
bool* ok) {
ok_ = ok;
nvars_ = nvars;
RecurseIntoSubpattern(pattern_, value);
ok_ = nullptr;
nvars_ = nullptr;
}
void Parser::PatternRewriter::VisitVariableProxy(VariableProxy* pattern) {
Expression* value = current_value_;
decl_->scope->RemoveUnresolved(pattern->AsVariableProxy());
// Declare variable.
// Note that we *always* must treat the initial value via a separate init
// assignment for variables and constants because the value must be assigned
// when the variable is encountered in the source. But the variable/constant
// is declared (and set to 'undefined') upon entering the function within
// which the variable or constant is declared. Only function variables have
// an initial value in the declaration (because they are initialized upon
// entering the function).
//
// If we have a legacy const declaration, in an inner scope, the proxy
// is always bound to the declared variable (independent of possibly
// surrounding 'with' statements).
// For let/const declarations in harmony mode, we can also immediately
// pre-resolve the proxy because it resides in the same scope as the
// declaration.
Parser* parser = decl_->parser;
const AstRawString* name = pattern->raw_name();
VariableProxy* proxy = parser->NewUnresolved(name, decl_->mode);
Declaration* declaration = factory()->NewVariableDeclaration(
proxy, decl_->mode, decl_->scope, decl_->pos);
Variable* var = parser->Declare(declaration, decl_->mode != VAR, ok_);
if (!*ok_) return;
DCHECK_NOT_NULL(var);
DCHECK(!proxy->is_resolved() || proxy->var() == var);
var->set_initializer_position(decl_->initializer_position);
(*nvars_)++;
if (decl_->declaration_scope->num_var_or_const() > kMaxNumFunctionLocals) {
parser->ReportMessage("too_many_variables");
*ok_ = false;
return;
}
if (decl_->names) {
decl_->names->Add(name, zone());
}
// Initialize variables if needed. A
// declaration of the form:
//
// var v = x;
//
// is syntactic sugar for:
//
// var v; v = x;
//
// In particular, we need to re-lookup 'v' (in scope_, not
// declaration_scope) as it may be a different 'v' than the 'v' in the
// declaration (e.g., if we are inside a 'with' statement or 'catch'
// block).
//
// However, note that const declarations are different! A const
// declaration of the form:
//
// const c = x;
//
// is *not* syntactic sugar for:
//
// const c; c = x;
//
// The "variable" c initialized to x is the same as the declared
// one - there is no re-lookup (see the last parameter of the
// Declare() call above).
Scope* initialization_scope =
decl_->is_const ? decl_->declaration_scope : decl_->scope;
// Global variable declarations must be compiled in a specific
// way. When the script containing the global variable declaration
// is entered, the global variable must be declared, so that if it
// doesn't exist (on the global object itself, see ES5 errata) it
// gets created with an initial undefined value. This is handled
// by the declarations part of the function representing the
// top-level global code; see Runtime::DeclareGlobalVariable. If
// it already exists (in the object or in a prototype), it is
// *not* touched until the variable declaration statement is
// executed.
//
// Executing the variable declaration statement will always
// guarantee to give the global object an own property.
// This way, global variable declarations can shadow
// properties in the prototype chain, but only after the variable
// declaration statement has been executed. This is important in
// browsers where the global object (window) has lots of
// properties defined in prototype objects.
if (initialization_scope->is_script_scope() &&
!IsLexicalVariableMode(decl_->mode)) {
// Compute the arguments for the runtime
// call.test-parsing/InitializedDeclarationsInStrictForOfError
ZoneList<Expression*>* arguments =
new (zone()) ZoneList<Expression*>(3, zone());
// We have at least 1 parameter.
arguments->Add(factory()->NewStringLiteral(name, decl_->pos), zone());
CallRuntime* initialize;
if (decl_->is_const) {
arguments->Add(value, zone());
value = NULL; // zap the value to avoid the unnecessary assignment
// Construct the call to Runtime_InitializeConstGlobal
// and add it to the initialization statement block.
// Note that the function does different things depending on
// the number of arguments (1 or 2).
initialize = factory()->NewCallRuntime(
ast_value_factory()->initialize_const_global_string(),
Runtime::FunctionForId(Runtime::kInitializeConstGlobal), arguments,
decl_->pos);
} else {
// Add language mode.
// We may want to pass singleton to avoid Literal allocations.
LanguageMode language_mode = initialization_scope->language_mode();
arguments->Add(factory()->NewNumberLiteral(language_mode, decl_->pos),
zone());
// Be careful not to assign a value to the global variable if
// we're in a with. The initialization value should not
// necessarily be stored in the global object in that case,
// which is why we need to generate a separate assignment node.
if (value != NULL && !inside_with()) {
arguments->Add(value, zone());
value = NULL; // zap the value to avoid the unnecessary assignment
// Construct the call to Runtime_InitializeVarGlobal
// and add it to the initialization statement block.
initialize = factory()->NewCallRuntime(
ast_value_factory()->initialize_var_global_string(),
Runtime::FunctionForId(Runtime::kInitializeVarGlobal), arguments,
decl_->pos);
} else {
initialize = NULL;
}
}
if (initialize != NULL) {
decl_->block->AddStatement(
factory()->NewExpressionStatement(initialize, RelocInfo::kNoPosition),
zone());
}
} else if (decl_->needs_init) {
// Constant initializations always assign to the declared constant which
// is always at the function scope level. This is only relevant for
// dynamically looked-up variables and constants (the
// start context for constant lookups is always the function context,
// while it is the top context for var declared variables). Sigh...
// For 'let' and 'const' declared variables in harmony mode the
// initialization also always assigns to the declared variable.
DCHECK_NOT_NULL(proxy);
DCHECK_NOT_NULL(proxy->var());
DCHECK_NOT_NULL(value);
Assignment* assignment =
factory()->NewAssignment(decl_->init_op, proxy, value, decl_->pos);
decl_->block->AddStatement(
factory()->NewExpressionStatement(assignment, RelocInfo::kNoPosition),
zone());
value = NULL;
}
// Add an assignment node to the initialization statement block if we still
// have a pending initialization value.
if (value != NULL) {
DCHECK(decl_->mode == VAR);
// 'var' initializations are simply assignments (with all the consequences
// if they are inside a 'with' statement - they may change a 'with' object
// property).
VariableProxy* proxy = initialization_scope->NewUnresolved(factory(), name);
Assignment* assignment =
factory()->NewAssignment(decl_->init_op, proxy, value, decl_->pos);
decl_->block->AddStatement(
factory()->NewExpressionStatement(assignment, RelocInfo::kNoPosition),
zone());
}
}
void Parser::PatternRewriter::VisitObjectLiteral(ObjectLiteral* pattern) {
auto temp = decl_->declaration_scope->NewTemporary(
ast_value_factory()->empty_string());
auto assignment =
factory()->NewAssignment(Token::ASSIGN, factory()->NewVariableProxy(temp),
current_value_, RelocInfo::kNoPosition);
decl_->block->AddStatement(
factory()->NewExpressionStatement(assignment, RelocInfo::kNoPosition),
zone());
for (ObjectLiteralProperty* property : *pattern->properties()) {
// TODO(dslomov): computed property names.
RecurseIntoSubpattern(
property->value(),
factory()->NewProperty(factory()->NewVariableProxy(temp),
property->key(), RelocInfo::kNoPosition));
}
}
void Parser::PatternRewriter::VisitArrayLiteral(ArrayLiteral* node) {
// TODO(dslomov): implement.
}
void Parser::PatternRewriter::VisitAssignment(Assignment* node) {
// TODO(dslomov): implement.
}
void Parser::PatternRewriter::VisitSpread(Spread* node) {
// TODO(dslomov): implement.
}
// =============== UNREACHABLE =============================
void Parser::PatternRewriter::Visit(AstNode* node) { UNREACHABLE(); }
#define NOT_A_PATTERN(Node) \
void Parser::PatternRewriter::Visit##Node(v8::internal::Node*) { \
UNREACHABLE(); \
}
NOT_A_PATTERN(BinaryOperation)
NOT_A_PATTERN(Block)
NOT_A_PATTERN(BreakStatement)
NOT_A_PATTERN(Call)
NOT_A_PATTERN(CallNew)
NOT_A_PATTERN(CallRuntime)
NOT_A_PATTERN(CaseClause)
NOT_A_PATTERN(ClassLiteral)
NOT_A_PATTERN(CompareOperation)
NOT_A_PATTERN(Conditional)
NOT_A_PATTERN(ContinueStatement)
NOT_A_PATTERN(CountOperation)
NOT_A_PATTERN(DebuggerStatement)
NOT_A_PATTERN(DoWhileStatement)
NOT_A_PATTERN(EmptyStatement)
NOT_A_PATTERN(ExportDeclaration)
NOT_A_PATTERN(ExpressionStatement)
NOT_A_PATTERN(ForInStatement)
NOT_A_PATTERN(ForOfStatement)
NOT_A_PATTERN(ForStatement)
NOT_A_PATTERN(FunctionDeclaration)
NOT_A_PATTERN(FunctionLiteral)
NOT_A_PATTERN(IfStatement)
NOT_A_PATTERN(ImportDeclaration)
NOT_A_PATTERN(Literal)
NOT_A_PATTERN(NativeFunctionLiteral)
NOT_A_PATTERN(Property)
NOT_A_PATTERN(RegExpLiteral)
NOT_A_PATTERN(ReturnStatement)
NOT_A_PATTERN(SuperReference)
NOT_A_PATTERN(SwitchStatement)
NOT_A_PATTERN(ThisFunction)
NOT_A_PATTERN(Throw)
NOT_A_PATTERN(TryCatchStatement)
NOT_A_PATTERN(TryFinallyStatement)
NOT_A_PATTERN(UnaryOperation)
NOT_A_PATTERN(VariableDeclaration)
NOT_A_PATTERN(WhileStatement)
NOT_A_PATTERN(WithStatement)
NOT_A_PATTERN(Yield)
#undef NOT_A_PATTERN
}
} // namespace v8::internal