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/*
* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Position_h
#define Position_h
#include "core/CoreExport.h"
#include "core/dom/ContainerNode.h"
#include "core/editing/EditingBoundary.h"
#include "core/editing/EditingStrategy.h"
#include "platform/heap/Handle.h"
#include "platform/text/TextDirection.h"
#include "wtf/Assertions.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
namespace blink {
class Element;
class Node;
class LayoutObject;
class Text;
enum class TextAffinity;
class TreeScope;
enum class PositionAnchorType : unsigned {
OffsetInAnchor,
BeforeAnchor,
AfterAnchor,
BeforeChildren,
AfterChildren,
};
// Instances of |PositionTemplate<Strategy>| are immutable.
template <typename Strategy>
class CORE_TEMPLATE_CLASS_EXPORT PositionTemplate {
DISALLOW_NEW();
public:
PositionTemplate()
: m_offset(0)
, m_anchorType(PositionAnchorType::OffsetInAnchor)
{
}
static const TreeScope* commonAncestorTreeScope(const PositionTemplate<Strategy>&, const PositionTemplate<Strategy>& b);
static PositionTemplate<Strategy> editingPositionOf(PassRefPtrWillBeRawPtr<Node> anchorNode, int offset);
// For creating before/after positions:
PositionTemplate(PassRefPtrWillBeRawPtr<Node> anchorNode, PositionAnchorType);
// For creating offset positions:
// FIXME: This constructor should eventually go away. See bug 63040.
PositionTemplate(PassRefPtrWillBeRawPtr<Node> anchorNode, int offset);
PositionTemplate(const PositionTemplate&);
PositionAnchorType anchorType() const { return m_anchorType; }
bool isAfterAnchor() const { return m_anchorType == PositionAnchorType::AfterAnchor; }
bool isAfterChildren() const { return m_anchorType == PositionAnchorType::AfterChildren; }
bool isBeforeAnchor() const { return m_anchorType == PositionAnchorType::BeforeAnchor; }
bool isBeforeChildren() const { return m_anchorType == PositionAnchorType::BeforeChildren; }
bool isOffsetInAnchor() const { return m_anchorType == PositionAnchorType::OffsetInAnchor; }
// These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before])
// will return img->parentNode() and img->nodeIndex() from these functions.
Node* computeContainerNode() const; // null for a before/after position anchored to a node with no parent
int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions
PositionTemplate<Strategy> parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing
// Returns |PositionIsAnchor| type |Position| which is compatible with
// |RangeBoundaryPoint| as safe to pass |Range| constructor. Return value
// of this function is different from |parentAnchoredEquivalent()| which
// returns editing specific position.
PositionTemplate<Strategy> toOffsetInAnchor() const;
// Inline O(1) access for Positions which callers know to be parent-anchored
int offsetInContainerNode() const
{
ASSERT(isOffsetInAnchor());
return m_offset;
}
// Returns an offset for editing based on anchor type for using with
// |anchorNode()| function:
// - OffsetInAnchor m_offset
// - BeforeChildren 0
// - BeforeAnchor 0
// - AfterChildren last editing offset in anchor node
// - AfterAnchor last editing offset in anchor node
// Editing operations will change in anchor node rather than nodes around
// anchor node.
int computeEditingOffset() const;
// These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored
Node* computeNodeBeforePosition() const;
Node* computeNodeAfterPosition() const;
// Returns node as |Range::firstNode()|. This position must be a
// |PositionAnchorType::OffsetInAhcor| to behave as |Range| boundary point.
Node* nodeAsRangeFirstNode() const;
// Similar to |nodeAsRangeLastNode()|, but returns a node in a range.
Node* nodeAsRangeLastNode() const;
// Returns a node as past last as same as |Range::pastLastNode()|. This
// function is supposed to used in HTML serialization and plain text
// iterator. This position must be a |PositionAnchorType::OffsetInAhcor| to
// behave as |Range| boundary point.
Node* nodeAsRangePastLastNode() const;
Node* commonAncestorContainer(const PositionTemplate<Strategy>&) const;
Node* anchorNode() const { return m_anchorNode.get(); }
Document* document() const { return m_anchorNode ? &m_anchorNode->document() : 0; }
bool inDocument() const { return m_anchorNode && m_anchorNode->inDocument(); }
bool isNull() const { return !m_anchorNode; }
bool isNotNull() const { return m_anchorNode; }
bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); }
int compareTo(const PositionTemplate<Strategy>&) const;
// These can be either inside or just before/after the node, depending on
// if the node is ignored by editing or not.
// FIXME: These should go away. They only make sense for legacy positions.
bool atFirstEditingPositionForNode() const;
bool atLastEditingPositionForNode() const;
bool atStartOfTree() const;
bool atEndOfTree() const;
static PositionTemplate<Strategy> beforeNode(Node* anchorNode);
static PositionTemplate<Strategy> afterNode(Node* anchorNode);
static PositionTemplate<Strategy> inParentBeforeNode(const Node& anchorNode);
static PositionTemplate<Strategy> inParentAfterNode(const Node& anchorNode);
static int lastOffsetInNode(Node* anchorNode);
static PositionTemplate<Strategy> firstPositionInNode(Node* anchorNode);
static PositionTemplate<Strategy> lastPositionInNode(Node* anchorNode);
static int minOffsetForNode(Node* anchorNode, int offset);
static bool offsetIsBeforeLastNodeOffset(int offset, Node* anchorNode);
static PositionTemplate<Strategy> firstPositionInOrBeforeNode(Node* anchorNode);
static PositionTemplate<Strategy> lastPositionInOrAfterNode(Node* anchorNode);
void debugPosition(const char* msg = "") const;
#ifndef NDEBUG
void formatForDebugger(char* buffer, unsigned length) const;
void showAnchorTypeAndOffset() const;
void showTreeForThis() const;
void showTreeForThisInFlatTree() const;
#endif
DEFINE_INLINE_TRACE()
{
visitor->trace(m_anchorNode);
}
private:
bool isAfterAnchorOrAfterChildren() const
{
return isAfterAnchor() || isAfterChildren();
}
RefPtrWillBeMember<Node> m_anchorNode;
// m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode)
// returns true, then other places in editing will treat m_offset == 0 as "before the anchor"
// and m_offset > 0 as "after the anchor node". See parentAnchoredEquivalent for more info.
int m_offset;
PositionAnchorType m_anchorType;
};
extern template class CORE_EXTERN_TEMPLATE_EXPORT PositionTemplate<EditingStrategy>;
extern template class CORE_EXTERN_TEMPLATE_EXPORT PositionTemplate<EditingInFlatTreeStrategy>;
using Position = PositionTemplate<EditingStrategy>;
using PositionInFlatTree = PositionTemplate<EditingInFlatTreeStrategy>;
template <typename Strategy>
bool operator==(const PositionTemplate<Strategy>& a, const PositionTemplate<Strategy>& b)
{
if (a.isNull())
return b.isNull();
if (a.anchorNode() != b.anchorNode() || a.anchorType() != b.anchorType())
return false;
if (!a.isOffsetInAnchor()) {
// Note: |m_offset| only has meaning when |PositionAnchorType::OffsetInAnchor|.
return true;
}
// FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the
// editing code will treat them as identical.
return a.offsetInContainerNode() == b.offsetInContainerNode();
}
template <typename Strategy>
bool operator!=(const PositionTemplate<Strategy>& a, const PositionTemplate<Strategy>& b)
{
return !(a == b);
}
// We define position creation functions to make callsites more readable.
// These are inline to prevent ref-churn when returning a Position object.
// If we ever add a PassPosition we can make these non-inline.
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::inParentBeforeNode(const Node& node)
{
// FIXME: This should ASSERT(node.parentNode())
// At least one caller currently hits this ASSERT though, which indicates
// that the caller is trying to make a position relative to a disconnected node (which is likely an error)
// Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode())
return PositionTemplate<Strategy>(Strategy::parent(node), Strategy::index(node));
}
inline Position positionInParentBeforeNode(const Node& node)
{
return Position::inParentBeforeNode(node);
}
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::inParentAfterNode(const Node& node)
{
ASSERT(node.parentNode());
return PositionTemplate<Strategy>(Strategy::parent(node), Strategy::index(node) + 1);
}
inline Position positionInParentAfterNode(const Node& node)
{
return Position::inParentAfterNode(node);
}
// positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1)
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::beforeNode(Node* anchorNode)
{
ASSERT(anchorNode);
return PositionTemplate<Strategy>(anchorNode, PositionAnchorType::BeforeAnchor);
}
inline Position positionBeforeNode(Node* anchorNode)
{
return Position::beforeNode(anchorNode);
}
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::afterNode(Node* anchorNode)
{
ASSERT(anchorNode);
return PositionTemplate<Strategy>(anchorNode, PositionAnchorType::AfterAnchor);
}
inline Position positionAfterNode(Node* anchorNode)
{
return Position::afterNode(anchorNode);
}
template <typename Strategy>
int PositionTemplate<Strategy>::lastOffsetInNode(Node* node)
{
return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(Strategy::countChildren(*node));
}
inline int lastOffsetInNode(Node* node)
{
return Position::lastOffsetInNode(node);
}
// firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to countChildren()
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::firstPositionInNode(Node* anchorNode)
{
if (anchorNode->isTextNode())
return PositionTemplate<Strategy>(anchorNode, 0);
return PositionTemplate<Strategy>(anchorNode, PositionAnchorType::BeforeChildren);
}
inline Position firstPositionInNode(Node* anchorNode)
{
return Position::firstPositionInNode(anchorNode);
}
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::lastPositionInNode(Node* anchorNode)
{
if (anchorNode->isTextNode())
return PositionTemplate<Strategy>(anchorNode, lastOffsetInNode(anchorNode));
return PositionTemplate<Strategy>(anchorNode, PositionAnchorType::AfterChildren);
}
inline Position lastPositionInNode(Node* anchorNode)
{
return Position::lastPositionInNode(anchorNode);
}
template <typename Strategy>
int PositionTemplate<Strategy>::minOffsetForNode(Node* anchorNode, int offset)
{
if (anchorNode->offsetInCharacters())
return std::min(offset, anchorNode->maxCharacterOffset());
int newOffset = 0;
for (Node* node = Strategy::firstChild(*anchorNode); node && newOffset < offset; node = Strategy::nextSibling(*node))
newOffset++;
return newOffset;
}
inline int minOffsetForNode(Node* anchorNode, int offset)
{
return Position::minOffsetForNode(anchorNode, offset);
}
template <typename Strategy>
bool PositionTemplate<Strategy>::offsetIsBeforeLastNodeOffset(int offset, Node* anchorNode)
{
if (anchorNode->offsetInCharacters())
return offset < anchorNode->maxCharacterOffset();
int currentOffset = 0;
for (Node* node = Strategy::firstChild(*anchorNode); node && currentOffset < offset; node = Strategy::nextSibling(*node))
currentOffset++;
return offset < currentOffset;
}
inline bool offsetIsBeforeLastNodeOffset(int offset, Node* anchorNode)
{
return Position::offsetIsBeforeLastNodeOffset(offset, anchorNode);
}
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::firstPositionInOrBeforeNode(Node* node)
{
if (!node)
return PositionTemplate<Strategy>();
return Strategy::editingIgnoresContent(node) ? beforeNode(node) : firstPositionInNode(node);
}
template <typename Strategy>
PositionTemplate<Strategy> PositionTemplate<Strategy>::lastPositionInOrAfterNode(Node* node)
{
if (!node)
return PositionTemplate<Strategy>();
return Strategy::editingIgnoresContent(node) ? afterNode(node) : lastPositionInNode(node);
}
CORE_EXPORT PositionInFlatTree toPositionInFlatTree(const Position&);
CORE_EXPORT Position toPositionInDOMTree(const Position&);
CORE_EXPORT Position toPositionInDOMTree(const PositionInFlatTree&);
template <typename Strategy>
PositionTemplate<Strategy> fromPositionInDOMTree(const Position&);
template <>
inline Position fromPositionInDOMTree<EditingStrategy>(const Position& position)
{
return position;
}
template <>
inline PositionInFlatTree fromPositionInDOMTree<EditingInFlatTreeStrategy>(const Position& position)
{
return toPositionInFlatTree(position);
}
// These printers are available only for testing in "webkit_unit_tests", and
// implemented in "core/testing/CoreTestPrinters.cpp".
std::ostream& operator<<(std::ostream&, const Node&);
std::ostream& operator<<(std::ostream&, const Node*);
std::ostream& operator<<(std::ostream&, PositionAnchorType);
std::ostream& operator<<(std::ostream&, const Position&);
std::ostream& operator<<(std::ostream&, const PositionInFlatTree&);
} // namespace blink
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const blink::Position&);
void showTree(const blink::Position*);
#endif
#endif // Position_h