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/*
* Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PositionIterator_h
#define PositionIterator_h
#include "core/dom/Node.h"
#include "core/editing/EditingStrategy.h"
#include "core/editing/EditingUtilities.h"
#include "core/html/HTMLHtmlElement.h"
#include "core/layout/LayoutBlock.h"
namespace blink {
// A Position iterator with nearly constant-time
// increment, decrement, and several predicates on the Position it is at.
// Conversion from Position is O(n) in the depth.
// Conversion to Position is O(1).
// PositionIteratorAlgorithm must be used without DOM tree change.
template <typename Strategy>
class PositionIteratorAlgorithm {
STACK_ALLOCATED();
public:
explicit PositionIteratorAlgorithm(const PositionTemplate<Strategy>&);
PositionIteratorAlgorithm();
// Since |deprecatedComputePosition()| is slow, new code should use
// |computePosition()| instead.
PositionTemplate<Strategy> deprecatedComputePosition() const;
PositionTemplate<Strategy> computePosition() const;
// increment() takes O(1) other than incrementing to a element that has
// new parent.
// In the later case, it takes time of O(<number of childlen>) but the case
// happens at most depth-of-the-tree times over whole tree traversal.
void increment();
// decrement() takes O(1) other than decrement into new node that has
// childlen.
// In the later case, it takes time of O(<number of childlen>).
void decrement();
Node* node() const { return m_anchorNode; }
int offsetInLeafNode() const { return m_offsetInAnchor; }
bool atStart() const;
bool atEnd() const;
bool atStartOfNode() const;
bool atEndOfNode() const;
private:
PositionIteratorAlgorithm(Node* anchorNode, int offsetInAnchorNode);
bool isValid() const { return !m_anchorNode || m_domTreeVersion == m_anchorNode->document().domTreeVersion(); }
RawPtrWillBeMember<Node> m_anchorNode;
RawPtrWillBeMember<Node> m_nodeAfterPositionInAnchor; // If this is non-null, Strategy::parent(*m_nodeAfterPositionInAnchor) == m_anchorNode;
int m_offsetInAnchor;
size_t m_depthToAnchorNode;
// If |m_nodeAfterPositionInAnchor| is not null,
// m_offsetsInAnchorNode[m_depthToAnchorNode] ==
// Strategy::index(m_nodeAfterPositionInAnchor).
Vector<int> m_offsetsInAnchorNode;
uint64_t m_domTreeVersion;
};
extern template class PositionIteratorAlgorithm<EditingStrategy>;
extern template class PositionIteratorAlgorithm<EditingInFlatTreeStrategy>;
using PositionIterator = PositionIteratorAlgorithm<EditingStrategy>;
using PositionIteratorInFlatTree = PositionIteratorAlgorithm<EditingInFlatTreeStrategy>;
} // namespace blink
#endif // PositionIterator_h