blob: ffcaded6aaf24665be5d45937c13ae20bf4ae75f [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
#include "bindings/core/v8/ExceptionMessages.h"
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/modules/v8/WebGLAny.h"
#include "core/dom/DOMArrayBuffer.h"
#include "core/dom/DOMTypedArray.h"
#include "core/dom/ExceptionCode.h"
#include "core/dom/FlexibleArrayBufferView.h"
#include "core/fetch/ImageResource.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/html/HTMLCanvasElement.h"
#include "core/html/HTMLImageElement.h"
#include "core/html/HTMLVideoElement.h"
#include "core/html/ImageData.h"
#include "core/inspector/ConsoleMessage.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/layout/LayoutBox.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "modules/webgl/ANGLEInstancedArrays.h"
#include "modules/webgl/CHROMIUMSubscribeUniform.h"
#include "modules/webgl/CHROMIUMValuebuffer.h"
#include "modules/webgl/EXTBlendMinMax.h"
#include "modules/webgl/EXTFragDepth.h"
#include "modules/webgl/EXTShaderTextureLOD.h"
#include "modules/webgl/EXTTextureFilterAnisotropic.h"
#include "modules/webgl/OESElementIndexUint.h"
#include "modules/webgl/OESStandardDerivatives.h"
#include "modules/webgl/OESTextureFloat.h"
#include "modules/webgl/OESTextureFloatLinear.h"
#include "modules/webgl/OESTextureHalfFloat.h"
#include "modules/webgl/OESTextureHalfFloatLinear.h"
#include "modules/webgl/OESVertexArrayObject.h"
#include "modules/webgl/WebGLActiveInfo.h"
#include "modules/webgl/WebGLBuffer.h"
#include "modules/webgl/WebGLCompressedTextureASTC.h"
#include "modules/webgl/WebGLCompressedTextureATC.h"
#include "modules/webgl/WebGLCompressedTextureETC1.h"
#include "modules/webgl/WebGLCompressedTexturePVRTC.h"
#include "modules/webgl/WebGLCompressedTextureS3TC.h"
#include "modules/webgl/WebGLContextAttributeHelpers.h"
#include "modules/webgl/WebGLContextAttributes.h"
#include "modules/webgl/WebGLContextEvent.h"
#include "modules/webgl/WebGLContextGroup.h"
#include "modules/webgl/WebGLDebugRendererInfo.h"
#include "modules/webgl/WebGLDebugShaders.h"
#include "modules/webgl/WebGLDepthTexture.h"
#include "modules/webgl/WebGLDrawBuffers.h"
#include "modules/webgl/WebGLFramebuffer.h"
#include "modules/webgl/WebGLLoseContext.h"
#include "modules/webgl/WebGLProgram.h"
#include "modules/webgl/WebGLRenderbuffer.h"
#include "modules/webgl/WebGLShader.h"
#include "modules/webgl/WebGLShaderPrecisionFormat.h"
#include "modules/webgl/WebGLTexture.h"
#include "modules/webgl/WebGLUniformLocation.h"
#include "modules/webgl/WebGLVertexArrayObject.h"
#include "modules/webgl/WebGLVertexArrayObjectOES.h"
#include "platform/CheckedInt.h"
#include "platform/NotImplemented.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/UnacceleratedImageBufferSurface.h"
#include "platform/graphics/gpu/AcceleratedImageBufferSurface.h"
#include "platform/graphics/gpu/DrawingBuffer.h"
#include "public/platform/Platform.h"
#include "wtf/ArrayBufferContents.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/text/StringBuilder.h"
namespace blink {
namespace {
const double secondsBetweenRestoreAttempts = 1.0;
const int maxGLErrorsAllowedToConsole = 256;
const unsigned maxGLActiveContexts = 16;
using WebGLRenderingContextBaseSet = WillBePersistentHeapHashSet<RawPtrWillBeWeakMember<WebGLRenderingContextBase>>;
WebGLRenderingContextBaseSet& activeContexts()
{
DEFINE_STATIC_LOCAL(WebGLRenderingContextBaseSet, activeContexts, ());
return activeContexts;
}
using WebGLRenderingContextBaseMap = WillBePersistentHeapHashMap<RawPtrWillBeWeakMember<WebGLRenderingContextBase>, int>;
WebGLRenderingContextBaseMap& forciblyEvictedContexts()
{
DEFINE_STATIC_LOCAL(WebGLRenderingContextBaseMap, forciblyEvictedContexts, ());
return forciblyEvictedContexts;
}
} // namespace
void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason)
{
WebGLRenderingContextBase* candidate = oldestContext();
if (!candidate)
return;
// This context could belong to a dead page and the last JavaScript reference has already
// been lost. Garbage collection might be triggered in the middle of this function, for
// example, printWarningToConsole() causes an upcall to JavaScript.
// Must make sure that the context is not deleted until the call stack unwinds.
RefPtrWillBeRawPtr<WebGLRenderingContextBase> protect(candidate);
candidate->printWarningToConsole(reason);
InspectorInstrumentation::didFireWebGLWarning(candidate->canvas());
// This will call deactivateContext once the context has actually been lost.
candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::WhenAvailable);
}
WebGLRenderingContextBase* WebGLRenderingContextBase::oldestContext()
{
if (activeContexts().isEmpty())
return nullptr;
WebGLRenderingContextBase* candidate = *(activeContexts().begin());
ASSERT(!candidate->isContextLost());
for (WebGLRenderingContextBase* context : activeContexts()) {
ASSERT(!context->isContextLost());
if (context->webContext()->lastFlushID() < candidate->webContext()->lastFlushID()) {
candidate = context;
}
}
return candidate;
}
WebGLRenderingContextBase* WebGLRenderingContextBase::oldestEvictedContext()
{
if (forciblyEvictedContexts().isEmpty())
return nullptr;
WebGLRenderingContextBase* candidate = nullptr;
int generation = -1;
for (WebGLRenderingContextBase* context : forciblyEvictedContexts().keys()) {
if (!candidate || forciblyEvictedContexts().get(context) < generation) {
candidate = context;
generation = forciblyEvictedContexts().get(context);
}
}
return candidate;
}
void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context)
{
unsigned removedContexts = 0;
while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) {
forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost.");
removedContexts++;
}
ASSERT(!context->isContextLost());
activeContexts().add(context);
}
void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context)
{
activeContexts().remove(context);
}
void WebGLRenderingContextBase::addToEvictedList(WebGLRenderingContextBase* context)
{
static int generation = 0;
forciblyEvictedContexts().set(context, generation++);
}
void WebGLRenderingContextBase::removeFromEvictedList(WebGLRenderingContextBase* context)
{
forciblyEvictedContexts().remove(context);
}
void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context)
{
removeFromEvictedList(context);
deactivateContext(context);
// Try to re-enable the oldest inactive contexts.
while (activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
WebGLRenderingContextBase* evictedContext = oldestEvictedContext();
if (!evictedContext->m_restoreAllowed) {
forciblyEvictedContexts().remove(evictedContext);
continue;
}
IntSize desiredSize = DrawingBuffer::adjustSize(evictedContext->clampedCanvasSize(), IntSize(), evictedContext->m_maxTextureSize);
// If there's room in the pixel budget for this context, restore it.
if (!desiredSize.isEmpty()) {
forciblyEvictedContexts().remove(evictedContext);
evictedContext->forceRestoreContext();
}
break;
}
}
namespace {
GLint clamp(GLint value, GLint min, GLint max)
{
if (value < min)
value = min;
if (value > max)
value = max;
return value;
}
// Return true if a character belongs to the ASCII subset as defined in
// GLSL ES 1.0 spec section 3.1.
bool validateCharacter(unsigned char c)
{
// Printing characters are valid except " $ ` @ \ ' DEL.
if (c >= 32 && c <= 126
&& c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
return true;
// Horizontal tab, line feed, vertical tab, form feed, carriage return
// are also valid.
if (c >= 9 && c <= 13)
return true;
return false;
}
bool isPrefixReserved(const String& name)
{
if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_"))
return true;
return false;
}
// Strips comments from shader text. This allows non-ASCII characters
// to be used in comments without potentially breaking OpenGL
// implementations not expecting characters outside the GLSL ES set.
class StripComments {
public:
StripComments(const String& str)
: m_parseState(BeginningOfLine)
, m_sourceString(str)
, m_length(str.length())
, m_position(0)
{
parse();
}
String result()
{
return m_builder.toString();
}
private:
bool hasMoreCharacters() const
{
return (m_position < m_length);
}
void parse()
{
while (hasMoreCharacters()) {
process(current());
// process() might advance the position.
if (hasMoreCharacters())
advance();
}
}
void process(UChar);
bool peek(UChar& character) const
{
if (m_position + 1 >= m_length)
return false;
character = m_sourceString[m_position + 1];
return true;
}
UChar current()
{
ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length);
return m_sourceString[m_position];
}
void advance()
{
++m_position;
}
static bool isNewline(UChar character)
{
// Don't attempt to canonicalize newline related characters.
return (character == '\n' || character == '\r');
}
void emit(UChar character)
{
m_builder.append(character);
}
enum ParseState {
// Have not seen an ASCII non-whitespace character yet on
// this line. Possible that we might see a preprocessor
// directive.
BeginningOfLine,
// Have seen at least one ASCII non-whitespace character
// on this line.
MiddleOfLine,
// Handling a preprocessor directive. Passes through all
// characters up to the end of the line. Disables comment
// processing.
InPreprocessorDirective,
// Handling a single-line comment. The comment text is
// replaced with a single space.
InSingleLineComment,
// Handling a multi-line comment. Newlines are passed
// through to preserve line numbers.
InMultiLineComment
};
ParseState m_parseState;
String m_sourceString;
unsigned m_length;
unsigned m_position;
StringBuilder m_builder;
};
void StripComments::process(UChar c)
{
if (isNewline(c)) {
// No matter what state we are in, pass through newlines
// so we preserve line numbers.
emit(c);
if (m_parseState != InMultiLineComment)
m_parseState = BeginningOfLine;
return;
}
UChar temp = 0;
switch (m_parseState) {
case BeginningOfLine:
if (WTF::isASCIISpace(c)) {
emit(c);
break;
}
if (c == '#') {
m_parseState = InPreprocessorDirective;
emit(c);
break;
}
// Transition to normal state and re-handle character.
m_parseState = MiddleOfLine;
process(c);
break;
case MiddleOfLine:
if (c == '/' && peek(temp)) {
if (temp == '/') {
m_parseState = InSingleLineComment;
emit(' ');
advance();
break;
}
if (temp == '*') {
m_parseState = InMultiLineComment;
// Emit the comment start in case the user has
// an unclosed comment and we want to later
// signal an error.
emit('/');
emit('*');
advance();
break;
}
}
emit(c);
break;
case InPreprocessorDirective:
// No matter what the character is, just pass it
// through. Do not parse comments in this state. This
// might not be the right thing to do long term, but it
// should handle the #error preprocessor directive.
emit(c);
break;
case InSingleLineComment:
// The newline code at the top of this function takes care
// of resetting our state when we get out of the
// single-line comment. Swallow all other characters.
break;
case InMultiLineComment:
if (c == '*' && peek(temp) && temp == '/') {
emit('*');
emit('/');
m_parseState = MiddleOfLine;
advance();
break;
}
// Swallow all other characters. Unclear whether we may
// want or need to just emit a space per character to try
// to preserve column numbers for debugging purposes.
break;
}
}
static bool shouldFailContextCreationForTesting = false;
} // namespace anonymous
class ScopedTexture2DRestorer {
STACK_ALLOCATED();
public:
explicit ScopedTexture2DRestorer(WebGLRenderingContextBase* context)
: m_context(context)
{
}
~ScopedTexture2DRestorer()
{
m_context->restoreCurrentTexture2D();
}
private:
RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
class ScopedFramebufferRestorer {
STACK_ALLOCATED();
public:
explicit ScopedFramebufferRestorer(WebGLRenderingContextBase* context)
: m_context(context)
{
}
~ScopedFramebufferRestorer()
{
m_context->restoreCurrentFramebuffer();
}
private:
RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
class WebGLRenderingContextLostCallback final : public GarbageCollectedFinalized<WebGLRenderingContextLostCallback>, public WebGraphicsContext3D::WebGraphicsContextLostCallback {
public:
static WebGLRenderingContextLostCallback* create(WebGLRenderingContextBase* context)
{
return new WebGLRenderingContextLostCallback(context);
}
~WebGLRenderingContextLostCallback() override { }
virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext, WebGLRenderingContextBase::Auto); }
DEFINE_INLINE_TRACE()
{
visitor->trace(m_context);
}
private:
explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* context)
: m_context(context) { }
RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
class WebGLRenderingContextErrorMessageCallback final : public GarbageCollectedFinalized<WebGLRenderingContextErrorMessageCallback>, public WebGraphicsContext3D::WebGraphicsErrorMessageCallback {
public:
static WebGLRenderingContextErrorMessageCallback* create(WebGLRenderingContextBase* context)
{
return new WebGLRenderingContextErrorMessageCallback(context);
}
~WebGLRenderingContextErrorMessageCallback() override { }
virtual void onErrorMessage(const WebString& message, WGC3Dint)
{
if (m_context->m_synthesizedErrorsToConsole)
m_context->printGLErrorToConsole(message);
InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas(), message);
}
DEFINE_INLINE_TRACE()
{
visitor->trace(m_context);
}
private:
explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* context)
: m_context(context) { }
RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
static void formatWebGLStatusString(const String& glInfo, const String& infostring, String& statusMessage)
{
if (!infostring.isEmpty())
statusMessage.append(", " + glInfo + " = " + infostring);
}
static String extractWebGLContextCreationError(const WebGraphicsContext3D::WebGraphicsInfo& info)
{
String statusMessage("Could not create a WebGL context");
formatWebGLStatusString("VENDOR", info.vendorId ? String::format("0x%04x", info.vendorId).utf8().data() : "0xffff", statusMessage);
formatWebGLStatusString("DEVICE", info.deviceId ? String::format("0x%04x", info.deviceId).utf8().data() : "0xffff", statusMessage);
formatWebGLStatusString("GL_VENDOR", info.vendorInfo.utf8().data(), statusMessage);
formatWebGLStatusString("GL_RENDERER", info.rendererInfo.utf8().data(), statusMessage);
formatWebGLStatusString("GL_VERSION", info.driverVersion.utf8().data(), statusMessage);
formatWebGLStatusString("Sandboxed", info.sandboxed ? "yes" : "no", statusMessage);
formatWebGLStatusString("Optimus", info.optimus ? "yes" : "no", statusMessage);
formatWebGLStatusString("AMD switchable", info.amdSwitchable ? "yes" : "no", statusMessage);
formatWebGLStatusString("Reset notification strategy", String::format("0x%04x", info.resetNotificationStrategy).utf8().data(), statusMessage);
formatWebGLStatusString("GPU process crash count", String::number(info.processCrashCount).utf8().data(), statusMessage);
formatWebGLStatusString("ErrorMessage", info.errorMessage.utf8().data(), statusMessage);
statusMessage.append(".");
return statusMessage;
}
PassOwnPtr<WebGraphicsContext3D> WebGLRenderingContextBase::createWebGraphicsContext3D(HTMLCanvasElement* canvas, WebGLContextAttributes attributes, unsigned webGLVersion)
{
Document& document = canvas->document();
LocalFrame* frame = document.frame();
if (!frame) {
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
return nullptr;
}
Settings* settings = frame->settings();
// The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
// particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) {
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
return nullptr;
}
WebGraphicsContext3D::Attributes wgc3dAttributes = toWebGraphicsContext3DAttributes(attributes, document.topDocument().url().string(), settings, webGLVersion);
WebGraphicsContext3D::WebGraphicsInfo glInfo;
glInfo.testFailContext = shouldFailContextCreationForTesting;
OwnPtr<WebGraphicsContext3D> context = adoptPtr(Platform::current()->createOffscreenGraphicsContext3D(wgc3dAttributes, 0, &glInfo));
if (!context || shouldFailContextCreationForTesting) {
shouldFailContextCreationForTesting = false;
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, extractWebGLContextCreationError(glInfo)));
return nullptr;
}
return context.release();
}
void WebGLRenderingContextBase::forceNextWebGLContextCreationToFail()
{
shouldFailContextCreationForTesting = true;
}
namespace {
// ES2 enums
static const GLenum kSupportedInternalFormatsES2[] = {
GL_RGB,
GL_RGBA,
GL_LUMINANCE_ALPHA,
GL_LUMINANCE,
GL_ALPHA,
};
// Exposed by GL_ANGLE_depth_texture
static const GLenum kSupportedInternalFormatsOESDepthTex[] = {
GL_DEPTH_COMPONENT,
GL_DEPTH_STENCIL,
};
// Exposed by GL_EXT_sRGB
static const GLenum kSupportedInternalFormatsEXTsRGB[] = {
GL_SRGB,
GL_SRGB_ALPHA_EXT,
};
// ES3 enums
static const GLenum kSupportedInternalFormatsES3[] = {
GL_R8,
GL_R8_SNORM,
GL_R16F,
GL_R32F,
GL_R8UI,
GL_R8I,
GL_R16UI,
GL_R16I,
GL_R32UI,
GL_R32I,
GL_RG8,
GL_RG8_SNORM,
GL_RG16F,
GL_RG32F,
GL_RG8UI,
GL_RG8I,
GL_RG16UI,
GL_RG16I,
GL_RG32UI,
GL_RG32I,
GL_RGB8,
GL_SRGB8,
GL_RGB565,
GL_RGB8_SNORM,
GL_R11F_G11F_B10F,
GL_RGB9_E5,
GL_RGB16F,
GL_RGB32F,
GL_RGB8UI,
GL_RGB8I,
GL_RGB16UI,
GL_RGB16I,
GL_RGB32UI,
GL_RGB32I,
GL_RGBA8,
GL_SRGB8_ALPHA8,
GL_RGBA8_SNORM,
GL_RGB5_A1,
GL_RGBA4,
GL_RGB10_A2,
GL_RGBA16F,
GL_RGBA32F,
GL_RGBA8UI,
GL_RGBA8I,
GL_RGB10_A2UI,
GL_RGBA16UI,
GL_RGBA16I,
GL_RGBA32I,
GL_RGBA32UI,
GL_DEPTH_COMPONENT16,
GL_DEPTH_COMPONENT24,
GL_DEPTH_COMPONENT32F,
GL_DEPTH24_STENCIL8,
};
// ES2 enums
static const GLenum kSupportedFormatsES2[] = {
GL_RGB,
GL_RGBA,
GL_LUMINANCE_ALPHA,
GL_LUMINANCE,
GL_ALPHA,
};
// Exposed by GL_ANGLE_depth_texture
static const GLenum kSupportedFormatsOESDepthTex[] = {
GL_DEPTH_COMPONENT,
GL_DEPTH_STENCIL,
};
// Exposed by GL_EXT_sRGB
static const GLenum kSupportedFormatsEXTsRGB[] = {
GL_SRGB,
GL_SRGB_ALPHA_EXT,
};
// ES3 enums
static const GLenum kSupportedFormatsES3[] = {
GL_RED,
GL_RED_INTEGER,
GL_RG,
GL_RG_INTEGER,
GL_RGB,
GL_RGB_INTEGER,
GL_RGBA,
GL_RGBA_INTEGER,
GL_DEPTH_COMPONENT,
GL_DEPTH_STENCIL,
};
// ES2 enums
static const GLenum kSupportedTypesES2[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
// Exposed by GL_OES_texture_float
static const GLenum kSupportedTypesOESTexFloat[] = {
GL_FLOAT,
};
// Exposed by GL_OES_texture_half_float
static const GLenum kSupportedTypesOESTexHalfFloat[] = {
GL_HALF_FLOAT_OES,
};
// Exposed by GL_ANGLE_depth_texture
static const GLenum kSupportedTypesOESDepthTex[] = {
GL_UNSIGNED_SHORT,
GL_UNSIGNED_INT,
GL_UNSIGNED_INT_24_8,
};
// ES3 enums
static const GLenum kSupportedTypesES3[] = {
GL_BYTE,
GL_UNSIGNED_SHORT,
GL_SHORT,
GL_UNSIGNED_INT,
GL_INT,
GL_HALF_FLOAT,
GL_FLOAT,
GL_UNSIGNED_INT_2_10_10_10_REV,
GL_UNSIGNED_INT_10F_11F_11F_REV,
GL_UNSIGNED_INT_5_9_9_9_REV,
GL_UNSIGNED_INT_24_8,
};
// ES2 enums
static const FormatType kSupportedFormatTypesES2[] = {
{ GL_RGB, GL_RGB, GL_UNSIGNED_BYTE },
{ GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE },
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE },
{ GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE },
};
// Exposed by GL_OES_texture_float
static const FormatType kSupportedFormatTypesOESTexFloat[] = {
{ GL_RGB, GL_RGB, GL_FLOAT },
{ GL_RGBA, GL_RGBA, GL_FLOAT },
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT },
{ GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT },
{ GL_ALPHA, GL_ALPHA, GL_FLOAT },
};
// Exposed by GL_OES_texture_half_float
static const FormatType kSupportedFormatTypesOESTexHalfFloat[] = {
{ GL_RGB, GL_RGB, GL_HALF_FLOAT_OES },
{ GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES },
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES },
{ GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES },
{ GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES },
};
// Exposed by GL_ANGLE_depth_texture
static const FormatType kSupportedFormatTypesOESDepthTex[] = {
{ GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT },
{ GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },
{ GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 },
};
// Exposed by GL_EXT_sRGB
static const FormatType kSupportedFormatTypesEXTsRGB[] = {
{ GL_SRGB, GL_SRGB, GL_UNSIGNED_BYTE },
{ GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE },
};
// ES3 enums
static const FormatType kSupportedFormatTypesES3[] = {
{ GL_R8, GL_RED, GL_UNSIGNED_BYTE },
{ GL_R8_SNORM, GL_RED, GL_BYTE },
{ GL_R16F, GL_RED, GL_HALF_FLOAT },
{ GL_R16F, GL_RED, GL_FLOAT },
{ GL_R32F, GL_RED, GL_FLOAT },
{ GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE },
{ GL_R8I, GL_RED_INTEGER, GL_BYTE },
{ GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT },
{ GL_R16I, GL_RED_INTEGER, GL_SHORT },
{ GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT },
{ GL_R32I, GL_RED_INTEGER, GL_INT },
{ GL_RG8, GL_RG, GL_UNSIGNED_BYTE },
{ GL_RG8_SNORM, GL_RG, GL_BYTE },
{ GL_RG16F, GL_RG, GL_HALF_FLOAT },
{ GL_RG16F, GL_RG, GL_FLOAT },
{ GL_RG32F, GL_RG, GL_FLOAT },
{ GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE },
{ GL_RG8I, GL_RG_INTEGER, GL_BYTE },
{ GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT },
{ GL_RG16I, GL_RG_INTEGER, GL_SHORT },
{ GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT },
{ GL_RG32I, GL_RG_INTEGER, GL_INT },
{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE },
{ GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE },
{ GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE, },
{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
{ GL_RGB8_SNORM, GL_RGB, GL_BYTE },
{ GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV },
{ GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT },
{ GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT },
{ GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV },
{ GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT },
{ GL_RGB9_E5, GL_RGB, GL_FLOAT },
{ GL_RGB16F, GL_RGB, GL_HALF_FLOAT },
{ GL_RGB16F, GL_RGB, GL_FLOAT },
{ GL_RGB32F, GL_RGB, GL_FLOAT },
{ GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE },
{ GL_RGB8I, GL_RGB_INTEGER, GL_BYTE },
{ GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT },
{ GL_RGB16I, GL_RGB_INTEGER, GL_SHORT },
{ GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT },
{ GL_RGB32I, GL_RGB_INTEGER, GL_INT },
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE },
{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE },
{ GL_RGBA8_SNORM, GL_RGBA, GL_BYTE },
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE },
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV },
{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE },
{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV },
{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT },
{ GL_RGBA16F, GL_RGBA, GL_FLOAT },
{ GL_RGBA32F, GL_RGBA, GL_FLOAT },
{ GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE },
{ GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE },
{ GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV },
{ GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT },
{ GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT },
{ GL_RGBA32I, GL_RGBA_INTEGER, GL_INT },
{ GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT },
{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT },
{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },
{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },
{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT },
{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 },
};
bool isUnsignedIntegerFormat(GLenum internalformat)
{
switch (internalformat) {
case GL_R8UI:
case GL_R16UI:
case GL_R32UI:
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
case GL_RGB8UI:
case GL_RGB16UI:
case GL_RGB32UI:
case GL_RGBA8UI:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA32UI:
return true;
default:
return false;
}
}
bool isSignedIntegerFormat(GLenum internalformat)
{
switch (internalformat) {
case GL_R8I:
case GL_R16I:
case GL_R32I:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
case GL_RGB8I:
case GL_RGB16I:
case GL_RGB32I:
case GL_RGBA8I:
case GL_RGBA16I:
case GL_RGBA32I:
return true;
default:
return false;
}
}
bool isIntegerFormat(GLenum internalformat)
{
return (isUnsignedIntegerFormat(internalformat) || isSignedIntegerFormat(internalformat));
}
bool isFloatType(GLenum type)
{
switch (type) {
case GL_FLOAT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
return true;
default:
return false;
}
}
bool isSRGBFormat(GLenum internalformat)
{
switch (internalformat) {
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8:
case GL_SRGB8_ALPHA8:
return true;
default:
return false;
}
}
} // namespace anonymous
WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes)
: CanvasRenderingContext(passedCanvas)
, m_contextLostMode(NotLostContext)
, m_autoRecoveryMethod(Manual)
, m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent)
, m_restoreAllowed(false)
, m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext)
, m_preservedDefaultVAOObjectWrapper(false)
, m_generatedImageCache(4)
, m_requestedAttributes(requestedAttributes)
, m_synthesizedErrorsToConsole(true)
, m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole)
, m_multisamplingAllowed(false)
, m_multisamplingObserverRegistered(false)
, m_onePlusMaxNonDefaultTextureUnit(0)
, m_isWebGL2FormatsTypesAdded(false)
, m_isOESTextureFloatFormatsTypesAdded(false)
, m_isOESTextureHalfFloatFormatsTypesAdded(false)
, m_isWebGLDepthTextureFormatsTypesAdded(false)
, m_isEXTsRGBFormatsTypesAdded(false)
{
ASSERT(context);
m_contextGroup = WebGLContextGroup::create();
m_contextGroup->addContext(this);
m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims);
RefPtr<DrawingBuffer> buffer = createDrawingBuffer(context);
if (!buffer) {
m_contextLostMode = SyntheticLostContext;
return;
}
m_drawingBuffer = buffer.release();
drawingBuffer()->bind(GL_FRAMEBUFFER);
setupFlags();
#define ADD_VALUES_TO_SET(set, values) \
for (size_t i = 0; i < arraysize(values); ++i) { \
set.insert(values[i]); \
}
ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsES2);
ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsES2);
ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesES2);
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesES2);
}
PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context)
{
WebGraphicsContext3D::Attributes attrs;
attrs.alpha = m_requestedAttributes.alpha();
attrs.depth = m_requestedAttributes.depth();
attrs.stencil = m_requestedAttributes.stencil();
attrs.antialias = m_requestedAttributes.antialias();
attrs.premultipliedAlpha = m_requestedAttributes.premultipliedAlpha();
DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes.preserveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
return DrawingBuffer::create(context, clampedCanvasSize(), preserve, attrs);
}
void WebGLRenderingContextBase::initializeNewContext()
{
ASSERT(!isContextLost());
ASSERT(drawingBuffer());
m_markedCanvasDirty = false;
m_activeTextureUnit = 0;
m_packAlignment = 4;
m_unpackAlignment = 4;
m_unpackFlipY = false;
m_unpackPremultiplyAlpha = false;
m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL;
m_boundArrayBuffer = nullptr;
m_currentProgram = nullptr;
m_framebufferBinding = nullptr;
m_renderbufferBinding = nullptr;
m_valuebufferBinding = nullptr;
m_depthMask = true;
m_stencilEnabled = false;
m_stencilMask = 0xFFFFFFFF;
m_stencilMaskBack = 0xFFFFFFFF;
m_stencilFuncRef = 0;
m_stencilFuncRefBack = 0;
m_stencilFuncMask = 0xFFFFFFFF;
m_stencilFuncMaskBack = 0xFFFFFFFF;
m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole;
m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
m_scissorEnabled = false;
m_clearDepth = 1;
m_clearStencil = 0;
m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
GLint numCombinedTextureImageUnits = 0;
webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
m_textureUnits.clear();
m_textureUnits.resize(numCombinedTextureImageUnits);
GLint numVertexAttribs = 0;
webContext()->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs);
m_maxVertexAttribs = numVertexAttribs;
m_maxTextureSize = 0;
webContext()->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize, 1);
m_maxCubeMapTextureSize = 0;
webContext()->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
m_max3DTextureSize = 0;
m_max3DTextureLevel = 0;
if (isWebGL2OrHigher()) {
webContext()->getIntegerv(GL_MAX_3D_TEXTURE_SIZE, &m_max3DTextureSize);
m_max3DTextureLevel = WebGLTexture::computeLevelCount(m_max3DTextureSize, m_max3DTextureSize, m_max3DTextureSize);
}
m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize, 1);
m_maxRenderbufferSize = 0;
webContext()->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
// These two values from EXT_draw_buffers are lazily queried.
m_maxDrawBuffers = 0;
m_maxColorAttachments = 0;
m_backDrawBuffer = GL_BACK;
m_readBufferOfDefaultFramebuffer = GL_BACK;
if (isWebGL2OrHigher()) {
m_defaultVertexArrayObject = WebGLVertexArrayObject::create(this, WebGLVertexArrayObjectBase::VaoTypeDefault);
} else {
m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectBase::VaoTypeDefault);
}
addContextObject(m_defaultVertexArrayObject.get());
// It's not convenient or necessary to pass a ScriptState this far down; while one is available
// during WebGLRenderingContext construction, the wrapper for the context itself hasn't been
// created yet. It's simpler to instead lazily instantiate and preserve the JavaScript wrapper
// for the default VAO. (This object is never exposed to JavaScript, but we need to link other
// JavaScript wrappers to it.)
m_preservedDefaultVAOObjectWrapper = false;
m_boundVertexArrayObject = m_defaultVertexArrayObject;
m_vertexAttribValue.resize(m_maxVertexAttribs);
createFallbackBlackTextures1x1();
webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight());
webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight());
m_contextLostCallbackAdapter = WebGLRenderingContextLostCallback::create(this);
m_errorMessageCallbackAdapter = WebGLRenderingContextErrorMessageCallback::create(this);
webContext()->setContextLostCallback(m_contextLostCallbackAdapter.get());
webContext()->setErrorMessageCallback(m_errorMessageCallbackAdapter.get());
// This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context.
webContext()->flush();
for (int i = 0; i < WebGLExtensionNameCount; ++i)
m_extensionEnabled[i] = false;
m_isWebGL2FormatsTypesAdded = false;
m_isOESTextureFloatFormatsTypesAdded = false;
m_isOESTextureHalfFloatFormatsTypesAdded = false;
m_isWebGLDepthTextureFormatsTypesAdded = false;
m_isEXTsRGBFormatsTypesAdded = false;
m_supportedInternalFormats.clear();
ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsES2);
m_supportedFormats.clear();
ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsES2);
m_supportedTypes.clear();
ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesES2);
m_supportedFormatTypeCombinations.clear();
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesES2);
activateContext(this);
}
void WebGLRenderingContextBase::setupFlags()
{
ASSERT(drawingBuffer());
if (Page* p = canvas()->document().page()) {
m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled();
if (!m_multisamplingObserverRegistered && m_requestedAttributes.antialias()) {
m_multisamplingAllowed = drawingBuffer()->multisample();
p->addMultisamplingChangedObserver(this);
m_multisamplingObserverRegistered = true;
}
}
m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil");
}
void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format)
{
if (!m_compressedTextureFormats.contains(format))
m_compressedTextureFormats.append(format);
}
void WebGLRenderingContextBase::removeAllCompressedTextureFormats()
{
m_compressedTextureFormats.clear();
}
// Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports.
unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context)
{
if (!context->is3d())
return 0;
return static_cast<const WebGLRenderingContextBase*>(context)->version();
}
WebGLRenderingContextBase::~WebGLRenderingContextBase()
{
// Remove all references to WebGLObjects so if they are the last reference
// they will be freed before the last context is removed from the context group.
m_boundArrayBuffer = nullptr;
m_defaultVertexArrayObject = nullptr;
m_boundVertexArrayObject = nullptr;
m_vertexAttrib0Buffer = nullptr;
m_currentProgram = nullptr;
m_framebufferBinding = nullptr;
m_renderbufferBinding = nullptr;
m_valuebufferBinding = nullptr;
// WebGLTexture shared objects will be detached and deleted
// m_contextGroup->removeContext(this), which will bring about deleteTexture() calls.
// We null these out to avoid accessing those members in deleteTexture().
for (size_t i = 0; i < m_textureUnits.size(); ++i) {
m_textureUnits[i].m_texture2DBinding = nullptr;
m_textureUnits[i].m_textureCubeMapBinding = nullptr;
m_textureUnits[i].m_texture3DBinding = nullptr;
m_textureUnits[i].m_texture2DArrayBinding = nullptr;
}
m_blackTexture2D = nullptr;
m_blackTextureCubeMap = nullptr;
detachAndRemoveAllObjects();
// Release all extensions now.
for (ExtensionTracker* tracker : m_extensions) {
tracker->loseExtension(true);
}
m_extensions.clear();
// Context must be removed from the group prior to the destruction of the
// WebGraphicsContext3D, otherwise shared objects may not be properly deleted.
m_contextGroup->removeContext(this);
destroyContext();
if (m_multisamplingObserverRegistered) {
if (Page* page = canvas()->document().page())
page->removeMultisamplingChangedObserver(this);
}
willDestroyContext(this);
}
void WebGLRenderingContextBase::destroyContext()
{
if (!drawingBuffer())
return;
m_extensionsUtil.clear();
webContext()->setContextLostCallback(nullptr);
webContext()->setErrorMessageCallback(nullptr);
ASSERT(drawingBuffer());
m_drawingBuffer->beginDestruction();
m_drawingBuffer.clear();
}
void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType)
{
if (m_framebufferBinding || isContextLost())
return;
drawingBuffer()->markContentsChanged();
LayoutBox* layoutBox = canvas()->layoutBox();
if (layoutBox && layoutBox->hasAcceleratedCompositing()) {
m_markedCanvasDirty = true;
canvas()->clearCopiedImage();
layoutBox->contentChanged(changeType);
} else {
if (!m_markedCanvasDirty) {
m_markedCanvasDirty = true;
canvas()->didDraw(FloatRect(FloatPoint(0, 0), FloatSize(clampedCanvasSize())));
}
}
}
WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposited(GLbitfield mask)
{
if (isContextLost())
return Skipped;
if (!drawingBuffer()->bufferClearNeeded() || (mask && m_framebufferBinding))
return Skipped;
Nullable<WebGLContextAttributes> contextAttributes;
getContextAttributes(contextAttributes);
if (contextAttributes.isNull()) {
// Unlikely, but context was lost.
return Skipped;
}
// Determine if it's possible to combine the clear the user asked for and this clear.
bool combinedClear = mask && !m_scissorEnabled;
webContext()->disable(GL_SCISSOR_TEST);
if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) {
webContext()->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
m_colorMask[1] ? m_clearColor[1] : 0,
m_colorMask[2] ? m_clearColor[2] : 0,
m_colorMask[3] ? m_clearColor[3] : 0);
} else {
webContext()->clearColor(0, 0, 0, 0);
}
webContext()->colorMask(true, true, true, true);
GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
if (contextAttributes.get().depth()) {
if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT))
webContext()->clearDepth(1.0f);
clearMask |= GL_DEPTH_BUFFER_BIT;
webContext()->depthMask(true);
}
if (contextAttributes.get().stencil()) {
if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT))
webContext()->clearStencil(m_clearStencil & m_stencilMask);
else
webContext()->clearStencil(0);
clearMask |= GL_STENCIL_BUFFER_BIT;
webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
}
drawingBuffer()->clearFramebuffers(clearMask);
restoreStateAfterClear();
drawingBuffer()->restoreFramebufferBindings();
drawingBuffer()->setBufferClearNeeded(false);
return combinedClear ? CombinedClear : JustClear;
}
void WebGLRenderingContextBase::restoreStateAfterClear()
{
if (isContextLost())
return;
// Restore the state that the context set.
if (m_scissorEnabled)
webContext()->enable(GL_SCISSOR_TEST);
webContext()->clearColor(m_clearColor[0], m_clearColor[1],
m_clearColor[2], m_clearColor[3]);
webContext()->colorMask(m_colorMask[0], m_colorMask[1],
m_colorMask[2], m_colorMask[3]);
webContext()->clearDepth(m_clearDepth);
webContext()->clearStencil(m_clearStencil);
webContext()->stencilMaskSeparate(GL_FRONT, m_stencilMask);
webContext()->depthMask(m_depthMask);
}
void WebGLRenderingContextBase::markLayerComposited()
{
if (!isContextLost())
drawingBuffer()->setBufferClearNeeded(true);
}
void WebGLRenderingContextBase::setIsHidden(bool hidden)
{
if (drawingBuffer())
drawingBuffer()->setIsHidden(hidden);
}
bool WebGLRenderingContextBase::paintRenderingResultsToCanvas(SourceDrawingBuffer sourceBuffer)
{
if (isContextLost())
return false;
bool mustClearNow = clearIfComposited() != Skipped;
if (!m_markedCanvasDirty && !mustClearNow)
return false;
canvas()->clearCopiedImage();
m_markedCanvasDirty = false;
if (!canvas()->buffer())
return false;
ScopedTexture2DRestorer restorer(this);
ScopedFramebufferRestorer fboRestorer(this);
drawingBuffer()->commit();
if (!canvas()->buffer()->copyRenderingResultsFromDrawingBuffer(drawingBuffer(), sourceBuffer)) {
// Currently, copyRenderingResultsFromDrawingBuffer is expected to always succeed because cases
// where canvas()-buffer() is not accelerated are handle before reaching this point.
// If that assumption ever stops holding true, we may need to implement a fallback right here.
ASSERT_NOT_REACHED();
return false;
}
return true;
}
ImageData* WebGLRenderingContextBase::paintRenderingResultsToImageData(SourceDrawingBuffer sourceBuffer)
{
if (isContextLost())
return nullptr;
if (m_requestedAttributes.premultipliedAlpha())
return nullptr;
clearIfComposited();
drawingBuffer()->commit();
ScopedFramebufferRestorer restorer(this);
int width, height;
WTF::ArrayBufferContents contents;
if (!drawingBuffer()->paintRenderingResultsToImageData(width, height, sourceBuffer, contents))
return nullptr;
RefPtr<DOMArrayBuffer> imageDataPixels = DOMArrayBuffer::create(contents);
return ImageData::create(
IntSize(width, height),
DOMUint8ClampedArray::create(imageDataPixels, 0, imageDataPixels->byteLength()));
}
void WebGLRenderingContextBase::reshape(int width, int height)
{
if (isContextLost())
return;
// This is an approximation because at WebGLRenderingContextBase level we don't
// know if the underlying FBO uses textures or renderbuffers.
GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]);
GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]);
width = clamp(width, 1, maxWidth);
height = clamp(height, 1, maxHeight);
// Limit drawing buffer area to 4k*4k to avoid memory exhaustion. Width or height may be larger than
// 4k as long as it's within the max viewport dimensions and total area remains within the limit.
// For example: 5120x2880 should be fine.
const int maxArea = 4096 * 4096;
int currentArea = width * height;
if (currentArea > maxArea) {
// If we've exceeded the area limit scale the buffer down, preserving ascpect ratio, until it fits.
float scaleFactor = sqrtf(static_cast<float>(maxArea) / static_cast<float>(currentArea));
width = std::max(1, static_cast<int>(width * scaleFactor));
height = std::max(1, static_cast<int>(height * scaleFactor));
}
// We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
// clear (and this matches what reshape will do).
drawingBuffer()->reset(IntSize(width, height));
restoreStateAfterClear();
webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
drawingBuffer()->restoreFramebufferBindings();
}
int WebGLRenderingContextBase::drawingBufferWidth() const
{
return isContextLost() ? 0 : drawingBuffer()->size().width();
}
int WebGLRenderingContextBase::drawingBufferHeight() const
{
return isContextLost() ? 0 : drawingBuffer()->size().height();
}
unsigned WebGLRenderingContextBase::sizeInBytes(GLenum type)
{
switch (type) {
case GL_BYTE:
return sizeof(GLbyte);
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte);
case GL_SHORT:
return sizeof(GLshort);
case GL_UNSIGNED_SHORT:
return sizeof(GLushort);
case GL_INT:
return sizeof(GLint);
case GL_UNSIGNED_INT:
return sizeof(GLuint);
case GL_FLOAT:
return sizeof(GLfloat);
}
ASSERT_NOT_REACHED();
return 0;
}
void WebGLRenderingContextBase::activeTexture(GLenum texture)
{
if (isContextLost())
return;
if (texture - GL_TEXTURE0 >= m_textureUnits.size()) {
synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range");
return;
}
m_activeTextureUnit = texture - GL_TEXTURE0;
webContext()->activeTexture(texture);
drawingBuffer()->setActiveTextureUnit(texture);
}
void WebGLRenderingContextBase::attachShader(ScriptState* scriptState, WebGLProgram* program, WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
return;
if (!program->attachShader(shader)) {
synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader");
return;
}
webContext()->attachShader(objectOrZero(program), objectOrZero(shader));
shader->onAttached();
preserveObjectWrapper(scriptState, program, "shader", shader->type(), shader);
}
void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name)
{
if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
return;
if (!validateLocationLength("bindAttribLocation", name))
return;
if (!validateString("bindAttribLocation", name))
return;
if (isPrefixReserved(name)) {
synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
return;
}
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range");
return;
}
webContext()->bindAttribLocation(objectOrZero(program), index, name.utf8().data());
}
bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
{
deleted = false;
if (isContextLost())
return false;
if (object) {
if (!object->validate(contextGroup(), this)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context");
return false;
}
deleted = !object->hasObject();
}
return true;
}
bool WebGLRenderingContextBase::validateAndUpdateBufferBindTarget(const char* functionName, GLenum target, WebGLBuffer* buffer)
{
if (!validateBufferTarget(functionName, target))
return false;
if (buffer && buffer->getInitialTarget() && buffer->getInitialTarget() != target) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "buffers can not be used with multiple targets");
return false;
}
switch (target) {
case GL_ARRAY_BUFFER:
m_boundArrayBuffer = buffer;
break;
case GL_ELEMENT_ARRAY_BUFFER:
m_boundVertexArrayObject->setElementArrayBuffer(buffer);
break;
default:
ASSERT_NOT_REACHED();
return false;
}
if (buffer && !buffer->getInitialTarget())
buffer->setInitialTarget(target);
return true;
}
void WebGLRenderingContextBase::bindBuffer(ScriptState* scriptState, GLenum target, WebGLBuffer* buffer)
{
bool deleted;
if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
return;
if (deleted)
buffer = 0;
if (!validateAndUpdateBufferBindTarget("bindBuffer", target, buffer))
return;
webContext()->bindBuffer(target, objectOrZero(buffer));
preserveObjectWrapper(scriptState, this, "buffer", target, buffer);
maybePreserveDefaultVAOObjectWrapper(scriptState);
}
void WebGLRenderingContextBase::bindFramebuffer(ScriptState* scriptState, GLenum target, WebGLFramebuffer* buffer)
{
bool deleted;
if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
return;
if (deleted)
buffer = 0;
if (target != GL_FRAMEBUFFER) {
synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target");
return;
}
setFramebuffer(target, buffer);
// This is called both internally and externally (from JavaScript). We only update which wrapper
// is preserved when it's called from JavaScript.
if (scriptState)
preserveObjectWrapper(scriptState, this, "framebuffer", 0, buffer);
}
void WebGLRenderingContextBase::bindRenderbuffer(ScriptState* scriptState, GLenum target, WebGLRenderbuffer* renderBuffer)
{
bool deleted;
if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
return;
if (deleted)
renderBuffer = 0;
if (target != GL_RENDERBUFFER) {
synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target");
return;
}
m_renderbufferBinding = renderBuffer;
webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer));
preserveObjectWrapper(scriptState, this, "renderbuffer", 0, renderBuffer);
if (renderBuffer)
renderBuffer->setHasEverBeenBound();
}
void WebGLRenderingContextBase::bindTexture(ScriptState* scriptState, GLenum target, WebGLTexture* texture)
{
bool deleted;
if (!checkObjectToBeBound("bindTexture", texture, deleted))
return;
if (deleted)
texture = 0;
if (texture && texture->getTarget() && texture->getTarget() != target) {
synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
return;
}
const char* bindingPointName = nullptr;
if (target == GL_TEXTURE_2D) {
m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
if (!m_activeTextureUnit)
drawingBuffer()->setTexture2DBinding(objectOrZero(texture));
bindingPointName = "texture_2d";
} else if (target == GL_TEXTURE_CUBE_MAP) {
m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
bindingPointName = "texture_cube_map";
} else if (isWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) {
m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding = texture;
bindingPointName = "texture_2d_array";
} else if (isWebGL2OrHigher() && target == GL_TEXTURE_3D) {
m_textureUnits[m_activeTextureUnit].m_texture3DBinding = texture;
bindingPointName = "texture_3d";
} else {
synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
return;
}
webContext()->bindTexture(target, objectOrZero(texture));
// This is called both internally and externally (from JavaScript). We only update which wrapper
// is preserved when it's called from JavaScript.
if (scriptState) {
preserveObjectWrapper(scriptState, this, bindingPointName, m_activeTextureUnit, texture);
}
if (texture) {
texture->setTarget(target, getMaxTextureLevelForTarget(target));
m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit);
} else {
// If the disabled index is the current maximum, trace backwards to find the new max enabled texture index
if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) {
findNewMaxNonDefaultTextureUnit();
}
}
// Note: previously we used to automatically set the TEXTURE_WRAP_R
// repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
// ES 2.0 doesn't expose this flag (a bug in the specification) and
// otherwise the application has no control over the seams in this
// dimension. However, it appears that supporting this properly on all
// platforms is fairly involved (will require a HashMap from texture ID
// in all ports), and we have not had any complaints, so the logic has
// been removed.
}
void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
if (isContextLost())
return;
webContext()->blendColor(red, green, blue, alpha);
}
void WebGLRenderingContextBase::blendEquation(GLenum mode)
{
if (isContextLost() || !validateBlendEquation("blendEquation", mode))
return;
webContext()->blendEquation(mode);
}
void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
return;
webContext()->blendEquationSeparate(modeRGB, modeAlpha);
}
void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor)
{
if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
return;
webContext()->blendFunc(sfactor, dfactor);
}
void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
// Note: Alpha does not have the same restrictions as RGB.
if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
return;
webContext()->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage)
{
WebGLBuffer* buffer = validateBufferDataTarget("bufferData", target);
if (!buffer)
return;
if (!validateBufferDataUsage("bufferData", usage))
return;
if (!validateValueFitNonNegInt32("bufferData", "size", size))
return;
buffer->setSize(size);
webContext()->bufferData(target, static_cast<GLsizeiptr>(size), data, usage);
}
void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage)
{
if (isContextLost())
return;
bufferDataImpl(target, size, 0, usage);
}
void WebGLRenderingContextBase::bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage)
{
if (isContextLost())
return;
if (!data) {
synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
return;
}
bufferDataImpl(target, data->byteLength(), data->data(), usage);
}
void WebGLRenderingContextBase::bufferData(GLenum target, DOMArrayBufferView* data, GLenum usage)
{
if (isContextLost())
return;
if (!data) {
synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
return;
}
bufferDataImpl(target, data->byteLength(), data->baseAddress(), usage);
}
void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data)
{
WebGLBuffer* buffer = validateBufferDataTarget("bufferSubData", target);
if (!buffer)
return;
if (!validateValueFitNonNegInt32("bufferSubData", "offset", offset))
return;
if (!data)
return;
if (offset + static_cast<long long>(size) > buffer->getSize()) {
synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "buffer overflow");
return;
}
webContext()->bufferSubData(target, static_cast<GLintptr>(offset), size, data);
}
void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data)
{
if (isContextLost())
return;
if (!data) {
synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "no data");
return;
}
bufferSubDataImpl(target, offset, data->byteLength(), data->data());
}
void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, const FlexibleArrayBufferView& data)
{
if (isContextLost())
return;
if (!data) {
synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "no data");
return;
}
bufferSubDataImpl(target, offset, data.byteLength(), data.baseAddressMaybeOnStack());
}
bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target)
{
if (target == GL_FRAMEBUFFER)
return true;
return false;
}
WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target)
{
if (target == GL_FRAMEBUFFER)
return m_framebufferBinding.get();
return nullptr;
}
GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
{
if (isContextLost())
return GL_FRAMEBUFFER_UNSUPPORTED;
if (!validateFramebufferTarget(target)) {
synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target");
return 0;
}
WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
if (!framebufferBinding || !framebufferBinding->object())
return GL_FRAMEBUFFER_COMPLETE;
const char* reason = "framebuffer incomplete";
GLenum result = framebufferBinding->checkStatus(&reason);
if (result != GL_FRAMEBUFFER_COMPLETE) {
emitGLWarning("checkFramebufferStatus", reason);
return result;
}
result = webContext()->checkFramebufferStatus(target);
return result;
}
void WebGLRenderingContextBase::clear(GLbitfield mask)
{
if (isContextLost())
return;
if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
return;
}
if (clearIfComposited(mask) != CombinedClear)
webContext()->clear(mask);
markContextChanged(CanvasChanged);
}
void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
if (isContextLost())
return;
if (std::isnan(r))
r = 0;
if (std::isnan(g))
g = 0;
if (std::isnan(b))
b = 0;
if (std::isnan(a))
a = 1;
m_clearColor[0] = r;
m_clearColor[1] = g;
m_clearColor[2] = b;
m_clearColor[3] = a;
webContext()->clearColor(r, g, b, a);
}
void WebGLRenderingContextBase::clearDepth(GLfloat depth)
{
if (isContextLost())
return;
m_clearDepth = depth;
webContext()->clearDepth(depth);
}
void WebGLRenderingContextBase::clearStencil(GLint s)
{
if (isContextLost())
return;
m_clearStencil = s;
webContext()->clearStencil(s);
}
void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
if (isContextLost())
return;
m_colorMask[0] = red;
m_colorMask[1] = green;
m_colorMask[2] = blue;
m_colorMask[3] = alpha;
webContext()->colorMask(red, green, blue, alpha);
}
void WebGLRenderingContextBase::compileShader(WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("compileShader", shader))
return;
webContext()->compileShader(objectOrZero(shader));
}
void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, DOMArrayBufferView* data)
{
if (isContextLost())
return;
if (!validateTexFuncLevel("compressedTexImage2D", target, level))
return;
if (!validateCompressedTexFormat(internalformat)) {
synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
return;
}
if (border) {
synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0");
return;
}
if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat))
return;
if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data))
return;
WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true);
if (!tex)
return;
if (tex->isImmutable()) {
synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage2D", "attempted to modify immutable texture");
return;
}
if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
return;
}
webContext()->compressedTexImage2D(target, level, internalformat, width, height,
border, data->byteLength(), data->baseAddress());
tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGNED_BYTE);
}
void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, DOMArrayBufferView* data)
{
if (isContextLost())
return;
if (!validateTexFuncLevel("compressedTexSubImage2D", target, level))
return;
if (!validateCompressedTexFormat(format)) {
synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
return;
}
if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data))
return;
WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true);
if (!tex)
return;
if (!isWebGL2OrHigher() && format != tex->getInternalFormat(target, level)) {
synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
return;
}
if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex))
return;
webContext()->compressedTexSubImage2D(target, level, xoffset, yoffset,
width, height, format, data->byteLength(), data->baseAddress());
}
bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format)
{
if (isWebGL2OrHigher())
return true;
if (WebGLImageConversion::getChannelBitsByFormat(format) & WebGLImageConversion::ChannelDepthStencil) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to");
return false;
}
return true;
}
void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
if (isContextLost())
return;
if (!validateTexFuncLevel("copyTexImage2D", target, level))
return;
if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, 1, border, internalformat, GL_UNSIGNED_BYTE))
return;
if (!validateSettableTexFormat("copyTexImage2D", internalformat))
return;
WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true);
if (!tex)
return;
if (tex->isImmutable()) {
synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "attempted to modify immutable texture");
return;
}
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
return;
}
if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
return;
}
WebGLFramebuffer* readFramebufferBinding = nullptr;
if (!validateReadBufferAndGetInfo("copyTexImage2D", readFramebufferBinding, nullptr, nullptr))
return;
clearIfComposited();
ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding);
webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
// FIXME: if the framebuffer is not complete, none of the below should be executed.
tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGNED_BYTE);
}
void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
if (!validateCopyTexSubImage("copyTexSubImage2D", target, level, xoffset, yoffset, 0, x, y, width, height))
return;
WebGLFramebuffer* readFramebufferBinding = nullptr;
if (!validateReadBufferAndGetInfo("copyTexSubImage2D", readFramebufferBinding, nullptr, nullptr))
return;
clearIfComposited();
ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding);
webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
WebGLBuffer* WebGLRenderingContextBase::createBuffer()
{
if (isContextLost())
return nullptr;
WebGLBuffer* o = WebGLBuffer::create(this);
addSharedObject(o);
return o;
}
WebGLFramebuffer* WebGLRenderingContextBase::createFramebuffer()
{
if (isContextLost())
return nullptr;
WebGLFramebuffer* o = WebGLFramebuffer::create(this);
addContextObject(o);
return o;
}
WebGLTexture* WebGLRenderingContextBase::createTexture()
{
if (isContextLost())
return nullptr;
WebGLTexture* o = WebGLTexture::create(this);
addSharedObject(o);
return o;
}
WebGLProgram* WebGLRenderingContextBase::createProgram()
{
if (isContextLost())
return nullptr;
WebGLProgram* o = WebGLProgram::create(this);
addSharedObject(o);
return o;
}
WebGLRenderbuffer* WebGLRenderingContextBase::createRenderbuffer()
{
if (isContextLost())
return nullptr;
WebGLRenderbuffer* o = WebGLRenderbuffer::create(this);
addSharedObject(o);
return o;
}
WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer)
{
if (isContextLost())
return nullptr;
if (!renderbuffer->emulatedStencilBuffer()) {
renderbuffer->setEmulatedStencilBuffer(createRenderbuffer());
webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedStencilBuffer()));
webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
}
return renderbuffer->emulatedStencilBuffer();
}
void WebGLRenderingContextBase::setBoundVertexArrayObject(ScriptState* scriptState, WebGLVertexArrayObjectBase* arrayObject)
{
if (arrayObject)
m_boundVertexArrayObject = arrayObject;
else
m_boundVertexArrayObject = m_defaultVertexArrayObject;
preserveObjectWrapper(scriptState, this, "boundvao", 0, arrayObject);
}
WebGLShader* WebGLRenderingContextBase::createShader(GLenum type)
{
if (isContextLost())
return nullptr;
if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type");
return nullptr;
}
WebGLShader* o = WebGLShader::create(this, type);
addSharedObject(o);
return o;
}
void WebGLRenderingContextBase::cullFace(GLenum mode)
{
if (isContextLost())
return;
switch (mode) {
case GL_FRONT_AND_BACK:
case GL_FRONT:
case GL_BACK:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode");
return;
}
webContext()->cullFace(mode);
}
bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
{
if (isContextLost() || !object)
return false;
if (!object->validate(contextGroup(), this)) {
synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context");
return false;
}
if (object->hasObject()) {
// We need to pass in context here because we want
// things in this context unbound.
object->deleteObject(webContext());
}
return true;
}
void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer)
{
if (!deleteObject(buffer))
return;
removeBoundBuffer(buffer);
}
void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!deleteObject(framebuffer))
return;
if (framebuffer == m_framebufferBinding) {
m_framebufferBinding = nullptr;
drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0);
// Have to call drawingBuffer()->bind() here to bind back to internal fbo.
drawingBuffer()->bind(GL_FRAMEBUFFER);
}
}
void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program)
{
deleteObject(program);
// We don't reset m_currentProgram to 0 here because the deletion of the
// current program is delayed.
}
void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!deleteObject(renderbuffer))
return;
if (renderbuffer == m_renderbufferBinding)
m_renderbufferBinding = nullptr;
if (m_framebufferBinding)
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, renderbuffer);
if (getFramebufferBinding(GL_READ_FRAMEBUFFER))
getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, renderbuffer);
}
void WebGLRenderingContextBase::deleteShader(WebGLShader* shader)
{
deleteObject(shader);
}
void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture)
{
if (!deleteObject(texture))
return;
int maxBoundTextureIndex = -1;
for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) {
if (texture == m_textureUnits[i].m_texture2DBinding) {
m_textureUnits[i].m_texture2DBinding = nullptr;
maxBoundTextureIndex = i;
if (!i)
drawingBuffer()->setTexture2DBinding(0);
}
if (texture == m_textureUnits[i].m_textureCubeMapBinding) {
m_textureUnits[i].m_textureCubeMapBinding = nullptr;
maxBoundTextureIndex = i;
}
if (isWebGL2OrHigher()) {
if (texture == m_textureUnits[i].m_texture3DBinding) {
m_textureUnits[i].m_texture3DBinding = nullptr;
maxBoundTextureIndex = i;
}
if (texture == m_textureUnits[i].m_texture2DArrayBinding) {
m_textureUnits[i].m_texture2DArrayBinding = nullptr;
maxBoundTextureIndex = i;
}
}
}
if (m_framebufferBinding)
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, texture);
if (getFramebufferBinding(GL_READ_FRAMEBUFFER))
getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, texture);
// If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index
if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) {
findNewMaxNonDefaultTextureUnit();
}
}
void WebGLRenderingContextBase::depthFunc(GLenum func)
{
if (isContextLost())
return;
if (!validateStencilOrDepthFunc("depthFunc", func))
return;
webContext()->depthFunc(func);
}
void WebGLRenderingContextBase::depthMask(GLboolean flag)
{
if (isContextLost())
return;
m_depthMask = flag;
webContext()->depthMask(flag);
}
void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar)
{
if (isContextLost())
return;
if (zNear > zFar) {
synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
return;
}
webContext()->depthRange(zNear, zFar);
}
void WebGLRenderingContextBase::detachShader(ScriptState* scriptState, WebGLProgram* program, WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
return;
if (!program->detachShader(shader)) {
synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached");
return;
}
webContext()->detachShader(objectOrZero(program), objectOrZero(shader));
shader->onDetached(webContext());
preserveObjectWrapper(scriptState, program, "shader", shader->type(), nullptr);
}
void WebGLRenderingContextBase::disable(GLenum cap)
{
if (isContextLost() || !validateCapability("disable", cap))
return;
if (cap == GL_STENCIL_TEST) {
m_stencilEnabled = false;
applyStencilTest();
return;
}
if (cap == GL_SCISSOR_TEST) {
m_scissorEnabled = false;
drawingBuffer()->setScissorEnabled(m_scissorEnabled);
}
webContext()->disable(cap);
}
void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range");
return;
}
WebGLVertexArrayObjectBase::VertexAttribState* state = m_boundVertexArrayObject->getVertexAttribState(index);
state->enabled = false;
webContext()->disableVertexAttribArray(index);
}
bool WebGLRenderingContextBase::validateRenderingState(const char* functionName)
{
if (!m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object)
{
if (!object || !object->hasObject()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted");
return false;
}
if (!object->validate(contextGroup(), this)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context");
return false;
}
return true;
}
void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count)
{
if (!validateDrawArrays("drawArrays", mode, first, count))
return;
clearIfComposited();
handleTextureCompleteness("drawArrays", true);
webContext()->drawArrays(mode, first, count);
handleTextureCompleteness("drawArrays", false);
markContextChanged(CanvasChanged);
}
void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset)
{
if (!validateDrawElements("drawElements", mode, count, type, offset))
return;
clearIfComposited();
handleTextureCompleteness("drawElements", true);
webContext()->drawElements(mode, count, type, static_cast<GLintptr>(offset));
handleTextureCompleteness("drawElements", false);
markContextChanged(CanvasChanged);
}
void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count))
return;
if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount))
return;
clearIfComposited();
handleTextureCompleteness("drawArraysInstancedANGLE", true);
webContext()->drawArraysInstancedANGLE(mode, first, count, primcount);
handleTextureCompleteness("drawArraysInstancedANGLE", false);
markContextChanged(CanvasChanged);
}
void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount)
{
if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset))
return;
if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount))
return;
clearIfComposited();
handleTextureCompleteness("drawElementsInstancedANGLE", true);
webContext()->drawElementsInstancedANGLE(mode, count, type, static_cast<GLintptr>(offset), primcount);
handleTextureCompleteness("drawElementsInstancedANGLE", false);
markContextChanged(CanvasChanged);
}
void WebGLRenderingContextBase::enable(GLenum cap)
{
if (isContextLost() || !validateCapability("enable", cap))
return;
if (cap == GL_STENCIL_TEST) {
m_stencilEnabled = true;
applyStencilTest();
return;
}
if (cap == GL_SCISSOR_TEST) {
m_scissorEnabled = true;
drawingBuffer()->setScissorEnabled(m_scissorEnabled);
}
webContext()->enable(cap);
}
void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range");
return;
}
WebGLVertexArrayObjectBase::VertexAttribState* state = m_boundVertexArrayObject->getVertexAttribState(index);
state->enabled = true;
webContext()->enableVertexAttribArray(index);
}
void WebGLRenderingContextBase::finish()
{
if (isContextLost())
return;
webContext()->flush(); // Intentionally a flush, not a finish.
}
void WebGLRenderingContextBase::flush()
{
if (isContextLost())
return;
webContext()->flush();
}
void WebGLRenderingContextBase::framebufferRenderbuffer(ScriptState* scriptState, GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer)
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
return;
if (renderbuffertarget != GL_RENDERBUFFER) {
synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
return;
}
if (buffer && !buffer->validate(contextGroup(), this)) {
synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
if (!framebufferBinding || !framebufferBinding->object()) {
synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
return;
}
Platform3DObject bufferObject = objectOrZero(buffer);
switch (attachment) {
case GL_DEPTH_STENCIL_ATTACHMENT:
if (isWebGL2OrHigher() || isDepthStencilSupported() || !buffer) {
webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
} else {
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer);
if (!emulatedStencilBuffer) {
synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory");
return;
}
webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer));
}
break;
default:
webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject);
}
if (isWebGL2OrHigher() && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
// On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT.
// We divide it here so in WebGLFramebuffer, we don't have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2.
framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_ATTACHMENT, buffer);
framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ATTACHMENT, buffer);
preserveObjectWrapper(scriptState, framebufferBinding, "attachment", GL_DEPTH_ATTACHMENT, buffer);
preserveObjectWrapper(scriptState, framebufferBinding, "attachment", GL_STENCIL_ATTACHMENT, buffer);
} else {
framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer);
preserveObjectWrapper(scriptState, framebufferBinding, "attachment", attachment, buffer);
}
applyStencilTest();
}
void WebGLRenderingContextBase::framebufferTexture2D(ScriptState* scriptState, GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level)
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
return;
if (isWebGL2OrHigher()) {
if (!validateTexFuncLevel("framebufferTexture2D", textarget, level))
return;
} else if (level) {
synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0");
return;
}
if (texture && !texture->validate(contextGroup(), this)) {
synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
if (!framebufferBinding || !framebufferBinding->object()) {
synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
return;
}
Platform3DObject textureObject = objectOrZero(texture);
switch (attachment) {
case GL_DEPTH_STENCIL_ATTACHMENT:
webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level);
webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level);
break;
case GL_DEPTH_ATTACHMENT:
webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
break;
case GL_STENCIL_ATTACHMENT:
webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
break;
default:
webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
}
framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, 0);
applyStencilTest();
preserveObjectWrapper(scriptState, framebufferBinding, "attachment", attachment, texture);
}
void WebGLRenderingContextBase::frontFace(GLenum mode)
{
if (isContextLost())
return;
switch (mode) {
case GL_CW:
case GL_CCW:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode");
return;
}
webContext()->frontFace(mode);
}
void WebGLRenderingContextBase::generateMipmap(GLenum target)
{
if (isContextLost())
return;
WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false);
if (!tex)
return;
if (!tex->canGenerateMipmaps()) {
synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "cannot generate mipmaps");
return;
}
if (tex->getInternalFormat(target, 0) == GL_SRGB_EXT || tex->getInternalFormat(target, 0) == GL_SRGB_ALPHA_EXT) {
synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "cannot generate mipmaps for sRGB textures");
return;
}
if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0)))
return;
// generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
// on Mac. Remove the hack once this driver bug is fixed.
#if OS(MACOSX)
bool needToResetMinFilter = false;
if (tex->getMinFilter() != GL_NEAREST_MIPMAP_LINEAR) {
webContext()->texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
needToResetMinFilter = true;
}
#endif
webContext()->generateMipmap(target);
#if OS(MACOSX)
if (needToResetMinFilter)
webContext()->texParameteri(target, GL_TEXTURE_MIN_FILTER, tex->getMinFilter());
#endif
tex->generateMipmapLevelInfo();
}
WebGLActiveInfo* WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index)
{
if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
return nullptr;
WebGraphicsContext3D::ActiveInfo info;
if (!webContext()->getActiveAttrib(objectOrZero(program), index, info))
return nullptr;
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
WebGLActiveInfo* WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index)
{
if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
return nullptr;
WebGraphicsContext3D::ActiveInfo info;
if (!webContext()->getActiveUniform(objectOrZero(program), index, info))
return nullptr;
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
Nullable<HeapVector<Member<WebGLShader>>> WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
return nullptr;
HeapVector<Member<WebGLShader>> shaderObjects;
const GLenum shaderType[] = {
GL_VERTEX_SHADER,
GL_FRAGMENT_SHADER
};
for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) {
WebGLShader* shader = program->getAttachedShader(shaderType[i]);
if (shader)
shaderObjects.append(shader);
}
return shaderObjects;
}
GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
return -1;
if (!validateLocationLength("getAttribLocation", name))
return -1;
if (!validateString("getAttribLocation", name))
return -1;
if (isPrefixReserved(name))
return -1;
if (!program->linkStatus()) {
synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked");
return 0;
}
return webContext()->getAttribLocation(objectOrZero(program), name.utf8().data());
}
bool WebGLRenderingContextBase::validateBufferTarget(const char* functionName, GLenum target)
{
switch (target) {
case GL_ARRAY_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
return true;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return false;
}
}
ScriptValue WebGLRenderingContextBase::getBufferParameter(ScriptState* scriptState, GLenum target, GLenum pname)
{
if (isContextLost() || !validateBufferTarget("getBufferParameter", target))
return ScriptValue::createNull(scriptState);
switch (pname) {
case GL_BUFFER_USAGE:
{
GLint value = 0;
webContext()->getBufferParameteriv(target, pname, &value);
return WebGLAny(scriptState, static_cast<unsigned>(value));
}
case GL_BUFFER_SIZE:
{
GLint value = 0;
webContext()->getBufferParameteriv(target, pname, &value);
if (!isWebGL2OrHigher())
return WebGLAny(scriptState, value);
return WebGLAny(scriptState, static_cast<GLint64>(value));
}
default:
synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
void WebGLRenderingContextBase::getContextAttributes(Nullable<WebGLContextAttributes>& result)
{
if (isContextLost())
return;
result.set(m_requestedAttributes);
// Some requested attributes may not be honored, so we need to query the underlying
// context/drawing buffer and adjust accordingly.
WebGraphicsContext3D::Attributes attrs = drawingBuffer()->getActualAttributes();
if (m_requestedAttributes.depth() && !attrs.depth)
result.get().setDepth(false);
if (m_requestedAttributes.stencil() && !attrs.stencil)
result.get().setStencil(false);
result.get().setAntialias(drawingBuffer()->multisample());
}
GLenum WebGLRenderingContextBase::getError()
{
if (m_lostContextErrors.size()) {
GLenum err = m_lostContextErrors.first();
m_lostContextErrors.remove(0);
return err;
}
if (isContextLost())
return GL_NO_ERROR;
return webContext()->getError();
}
const char* const* WebGLRenderingContextBase::ExtensionTracker::prefixes() const
{
static const char* const unprefixed[] = { "", 0, };
return m_prefixes ? m_prefixes : unprefixed;
}
bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
{
const char* const* prefixSet = prefixes();
for (; *prefixSet; ++prefixSet) {
String prefixedName = String(*prefixSet) + extensionName();
if (equalIgnoringCase(prefixedName, name)) {
return true;
}
}
return false;
}
bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTracker* tracker)
{
if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled())
return false;
if (!tracker->supported(this))
return false;
return true;
}
ScriptValue WebGLRenderingContextBase::getExtension(ScriptState* scriptState, const String& name)
{
WebGLExtension* extension = nullptr;
bool linkContextToExtension = false;
if (!isContextLost()) {
for (size_t i = 0; i < m_extensions.size(); ++i) {
ExtensionTracker* tracker = m_extensions[i];
if (tracker->matchesNameWithPrefixes(name)) {
if (extensionSupportedAndAllowed(tracker)) {
extension = tracker->getExtension(this);
if (extension) {
if (!m_extensionEnabled[extension->name()]) {
linkContextToExtension = true;
m_extensionEnabled[extension->name()] = true;
}
}
}
break;
}
}
}
v8::Local<v8::Value> wrappedExtension = toV8(extension, scriptState->context()->Global(), scriptState->isolate());
if (linkContextToExtension) {
// Keep the extension's JavaScript wrapper alive as long as the context is alive, so that
// expando properties that are added to the extension persist.
preserveObjectWrapper(scriptState, this, "extension", static_cast<unsigned long>(extension->name()), extension);
}
return ScriptValue(scriptState, wrappedExtension);
}
ScriptValue WebGLRenderingContextBase::getFramebufferAttachmentParameter(ScriptState* scriptState, GLenum target, GLenum attachment, GLenum pname)
{
if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
return ScriptValue::createNull(scriptState);
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
return ScriptValue::createNull(scriptState);
}
WebGLSharedObject* attachmentObject = m_framebufferBinding->getAttachmentObject(attachment);
if (!attachmentObject) {
if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
return WebGLAny(scriptState, GL_NONE);
// OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
// specifies INVALID_OPERATION.
synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
ASSERT(attachmentObject->isTexture() || attachmentObject->isRenderbuffer());
if (attachmentObject->isTexture()) {
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return WebGLAny(scriptState, GL_TEXTURE);
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return WebGLAny(scriptState, attachmentObject);
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
{
GLint value = 0;
webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return WebGLAny(scriptState, value);
}
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
if (extensionEnabled(EXTsRGBName)) {
GLint value = 0;
webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return WebGLAny(scriptState, static_cast<unsigned>(value));
}
synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
return ScriptValue::createNull(scriptState);
default:
synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
return ScriptValue::createNull(scriptState);
}
} else {
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return WebGLAny(scriptState, GL_RENDERBUFFER);
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return WebGLAny(scriptState, attachmentObject);
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
if (extensionEnabled(EXTsRGBName)) {
GLint value = 0;
webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return WebGLAny(scriptState, value);
}
synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
return ScriptValue::createNull(scriptState);
default:
synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
return ScriptValue::createNull(scriptState);
}
}
}
ScriptValue WebGLRenderingContextBase::getParameter(ScriptState* scriptState, GLenum pname)
{
if (isContextLost())
return ScriptValue::createNull(scriptState);
const int intZero = 0;
switch (pname) {
case GL_ACTIVE_TEXTURE:
return getUnsignedIntParameter(scriptState, pname);
case GL_ALIASED_LINE_WIDTH_RANGE:
return getWebGLFloatArrayParameter(scriptState, pname);
case GL_ALIASED_POINT_SIZE_RANGE:
return getWebGLFloatArrayParameter(scriptState, pname);
case GL_ALPHA_BITS:
return getIntParameter(scriptState, pname);
case GL_ARRAY_BUFFER_BINDING:
return WebGLAny(scriptState, m_boundArrayBuffer.get());
case GL_BLEND:
return getBooleanParameter(scriptState, pname);
case GL_BLEND_COLOR:
return getWebGLFloatArrayParameter(scriptState, pname);
case GL_BLEND_DST_ALPHA:
return getUnsignedIntParameter(scriptState, pname);
case GL_BLEND_DST_RGB:
return getUnsignedIntParameter(scriptState, pname);
case GL_BLEND_EQUATION_ALPHA:
return getUnsignedIntParameter(scriptState, pname);
case GL_BLEND_EQUATION_RGB:
return getUnsignedIntParameter(scriptState, pname);
case GL_BLEND_SRC_ALPHA:
return getUnsignedIntParameter(scriptState, pname);
case GL_BLEND_SRC_RGB:
return getUnsignedIntParameter(scriptState, pname);
case GL_BLUE_BITS:
return getIntParameter(scriptState, pname);
case GL_COLOR_CLEAR_VALUE:
return getWebGLFloatArrayParameter(scriptState, pname);
case GL_COLOR_WRITEMASK:
return getBooleanArrayParameter(scriptState, pname);
case GL_COMPRESSED_TEXTURE_FORMATS:
return WebGLAny(scriptState, DOMUint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()));
case GL_CULL_FACE:
return getBooleanParameter(scriptState, pname);
case GL_CULL_FACE_MODE:
return getUnsignedIntParameter(scriptState, pname);
case GL_CURRENT_PROGRAM:
return WebGLAny(scriptState, m_currentProgram.get());
case GL_DEPTH_BITS:
if (!m_framebufferBinding && !m_requestedAttributes.depth())
return WebGLAny(scriptState, intZero);
return getIntParameter(scriptState, pname);
case GL_DEPTH_CLEAR_VALUE:
return getFloatParameter(scriptState, pname);
case GL_DEPTH_FUNC:
return getUnsignedIntParameter(scriptState, pname);
case GL_DEPTH_RANGE:
return getWebGLFloatArrayParameter(scriptState, pname);
case GL_DEPTH_TEST:
return getBooleanParameter(scriptState, pname);
case GL_DEPTH_WRITEMASK:
return getBooleanParameter(scriptState, pname);
case GL_DITHER:
return getBooleanParameter(scriptState, pname);
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
return WebGLAny(scriptState, m_boundVertexArrayObject->boundElementArrayBuffer());
case GL_FRAMEBUFFER_BINDING:
return WebGLAny(scriptState, m_framebufferBinding.get());
case GL_FRONT_FACE:
return getUnsignedIntParameter(scriptState, pname);
case GL_GENERATE_MIPMAP_HINT:
return getUnsignedIntParameter(scriptState, pname);
case GL_GREEN_BITS:
return getIntParameter(scriptState, pname);
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
return getIntParameter(scriptState, pname);
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
return getIntParameter(scriptState, pname);
case GL_LINE_WIDTH:
return getFloatParameter(scriptState, pname);
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return getIntParameter(scriptState, pname);
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return getIntParameter(scriptState, pname);
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return getIntParameter(scriptState, pname);
case GL_MAX_RENDERBUFFER_SIZE:
return getIntParameter(scriptState, pname);
case GL_MAX_TEXTURE_IMAGE_UNITS:
return getIntParameter(scriptState, pname);
case GL_MAX_TEXTURE_SIZE:
return getIntParameter(scriptState, pname);
case GL_MAX_VARYING_VECTORS:
return getIntParameter(scriptState, pname);
case GL_MAX_VERTEX_ATTRIBS:
return getIntParameter(scriptState, pname);
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return getIntParameter(scriptState, pname);
case GL_MAX_VERTEX_UNIFORM_VECTORS:
return getIntParameter(scriptState, pname);
case GL_MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(scriptState, pname);
case GL_NUM_SHADER_BINARY_FORMATS:
// FIXME: should we always return 0 for this?
return getIntParameter(scriptState, pname);
case GL_PACK_ALIGNMENT:
return getIntParameter(scriptState, pname);
case GL_POLYGON_OFFSET_FACTOR:
return getFloatParameter(scriptState, pname);
case GL_POLYGON_OFFSET_FILL:
return getBooleanParameter(scriptState, pname);
case GL_POLYGON_OFFSET_UNITS:
return getFloatParameter(scriptState, pname);
case GL_RED_BITS:
return getIntParameter(scriptState, pname);
case GL_RENDERBUFFER_BINDING:
return WebGLAny(scriptState, m_renderbufferBinding.get());
case GL_RENDERER:
return WebGLAny(scriptState, String("WebKit WebGL"));
case GL_SAMPLE_BUFFERS:
return getIntParameter(scriptState, pname);
case GL_SAMPLE_COVERAGE_INVERT:
return getBooleanParameter(scriptState, pname);
case GL_SAMPLE_COVERAGE_VALUE:
return getFloatParameter(scriptState, pname);
case GL_SAMPLES:
return getIntParameter(scriptState, pname);
case GL_SCISSOR_BOX:
return getWebGLIntArrayParameter(scriptState, pname);
case GL_SCISSOR_TEST:
return getBooleanParameter(scriptState, pname);
case GL_SHADING_LANGUAGE_VERSION:
return WebGLAny(scriptState, "WebGL GLSL ES 1.0 (" + String(webContext()->getString(GL_SHADING_LANGUAGE_VERSION)) + ")");
case GL_STENCIL_BACK_FAIL:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_BACK_FUNC:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_BACK_REF:
return getIntParameter(scriptState, pname);
case GL_STENCIL_BACK_VALUE_MASK:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_BACK_WRITEMASK:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_BITS:
if (!m_framebufferBinding && !m_requestedAttributes.stencil())
return WebGLAny(scriptState, intZero);
return getIntParameter(scriptState, pname);
case GL_STENCIL_CLEAR_VALUE:
return getIntParameter(scriptState, pname);
case GL_STENCIL_FAIL:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_FUNC:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_PASS_DEPTH_PASS:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_REF:
return getIntParameter(scriptState, pname);
case GL_STENCIL_TEST:
return getBooleanParameter(scriptState, pname);
case GL_STENCIL_VALUE_MASK:
return getUnsignedIntParameter(scriptState, pname);
case GL_STENCIL_WRITEMASK:
return getUnsignedIntParameter(scriptState, pname);
case GL_SUBPIXEL_BITS:
return getIntParameter(scriptState, pname);
case GL_TEXTURE_BINDING_2D:
return WebGLAny(scriptState, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
case GL_TEXTURE_BINDING_CUBE_MAP:
return WebGLAny(scriptState, m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get());
case GL_UNPACK_ALIGNMENT:
return getIntParameter(scriptState, pname);
case GC3D_UNPACK_FLIP_Y_WEBGL:
return WebGLAny(scriptState, m_unpackFlipY);
case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return WebGLAny(scriptState, m_unpackPremultiplyAlpha);
case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
return WebGLAny(scriptState, m_unpackColorspaceConversion);
case GL_VENDOR:
return WebGLAny(scriptState, String("WebKit"));
case GL_VERSION:
return WebGLAny(scriptState, "WebGL 1.0 (" + String(webContext()->getString(GL_VERSION)) + ")");
case GL_VIEWPORT:
return getWebGLIntArrayParameter(scriptState, pname);
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (extensionEnabled(OESStandardDerivativesName) || isWebGL2OrHigher())
return getUnsignedIntParameter(scriptState, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
return ScriptValue::createNull(scriptState);
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
if (extensionEnabled(WebGLDebugRendererInfoName))
return WebGLAny(scriptState, webContext()->getString(GL_RENDERER));
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return ScriptValue::createNull(scriptState);
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
if (extensionEnabled(WebGLDebugRendererInfoName))
return WebGLAny(scriptState, webContext()->getString(GL_VENDOR));
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return ScriptValue::createNull(scriptState);
case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
if (extensionEnabled(OESVertexArrayObjectName) || isWebGL2OrHigher()) {
if (!m_boundVertexArrayObject->isDefaultObject())
return WebGLAny(scriptState, m_boundVertexArrayObject.get());
return ScriptValue::createNull(scriptState);
}
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
return ScriptValue::createNull(scriptState);
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (extensionEnabled(EXTTextureFilterAnisotropicName))
return getUnsignedIntParameter(scriptState, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return ScriptValue::createNull(scriptState);
case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
if (extensionEnabled(WebGLDrawBuffersName) || isWebGL2OrHigher())
return WebGLAny(scriptState, maxColorAttachments());
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return ScriptValue::createNull(scriptState);
case GL_MAX_DRAW_BUFFERS_EXT:
if (extensionEnabled(WebGLDrawBuffersName) || isWebGL2OrHigher())
return WebGLAny(scriptState, maxDrawBuffers());
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return ScriptValue::createNull(scriptState);
case GL_TIMESTAMP_EXT:
if (extensionEnabled(EXTDisjointTimerQueryName))
return getInt64Parameter(scriptState, GL_TIMESTAMP_EXT);
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_disjoint_timer_query not enabled");
return ScriptValue::createNull(scriptState);
case GL_GPU_DISJOINT_EXT:
if (extensionEnabled(EXTDisjointTimerQueryName))
return getBooleanParameter(scriptState, GL_GPU_DISJOINT_EXT);
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_disjoint_timer_query not enabled");
return ScriptValue::createNull(scriptState);
default:
if ((extensionEnabled(WebGLDrawBuffersName) || isWebGL2OrHigher())
&& pname >= GL_DRAW_BUFFER0_EXT
&& pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers())) {
GLint value = GL_NONE;
if (m_framebufferBinding)
value = m_framebufferBinding->getDrawBuffer(pname);
else // emulated backbuffer
value = m_backDrawBuffer;
return WebGLAny(scriptState, value);
}
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
ScriptValue WebGLRenderingContextBase::getProgramParameter(ScriptState* scriptState, WebGLProgram* program, GLenum pname)
{
if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
return ScriptValue::createNull(scriptState);
GLint value = 0;
switch (pname) {
case GL_DELETE_STATUS:
return WebGLAny(scriptState, program->isDeleted());
case GL_VALIDATE_STATUS:
webContext()->getProgramiv(objectOrZero(program), pname, &value);
return WebGLAny(scriptState, static_cast<bool>(value));
case GL_LINK_STATUS:
return WebGLAny(scriptState, program->linkStatus());
case GL_ACTIVE_UNIFORM_BLOCKS:
case GL_TRANSFORM_FEEDBACK_VARYINGS:
if (!isWebGL2OrHigher()) {
synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
case GL_ATTACHED_SHADERS:
case GL_ACTIVE_ATTRIBUTES:
case GL_ACTIVE_UNIFORMS:
webContext()->getProgramiv(objectOrZero(program), pname, &value);
return WebGLAny(scriptState, value);
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
if (isWebGL2OrHigher()) {
webContext()->getProgramiv(objectOrZero(program), pname, &value);
return WebGLAny(scriptState, static_cast<unsigned>(value));
}
default:
synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("getProgramInfoLog", program))
return String();
return ensureNotNull(webContext()->getProgramInfoLog(objectOrZero(program)));
}
ScriptValue WebGLRenderingContextBase::getRenderbufferParameter(ScriptState* scriptState, GLenum target, GLenum pname)
{
if (isContextLost())
return ScriptValue::createNull(scriptState);
if (target != GL_RENDERBUFFER) {
synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target");
return ScriptValue::createNull(scriptState);
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
return ScriptValue::createNull(scriptState);
}
GLint value = 0;
switch (pname) {
case GL_RENDERBUFFER_SAMPLES:
if (!isWebGL2OrHigher()) {
synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
case GL_RENDERBUFFER_WIDTH:
case GL_RENDERBUFFER_HEIGHT:
case GL_RENDERBUFFER_RED_SIZE:
case GL_RENDERBUFFER_GREEN_SIZE:
case GL_RENDERBUFFER_BLUE_SIZE:
case GL_RENDERBUFFER_ALPHA_SIZE:
case GL_RENDERBUFFER_DEPTH_SIZE:
webContext()->getRenderbufferParameteriv(target, pname, &value);
return WebGLAny(scriptState, value);
case GL_RENDERBUFFER_STENCIL_SIZE:
if (m_renderbufferBinding->emulatedStencilBuffer()) {
webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer()));
webContext()->getRenderbufferParameteriv(target, pname, &value);
webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
} else {
webContext()->getRenderbufferParameteriv(target, pname, &value);
}
return WebGLAny(scriptState, value);
case GL_RENDERBUFFER_INTERNAL_FORMAT:
return WebGLAny(scriptState, m_renderbufferBinding->internalFormat());
default:
synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
ScriptValue WebGLRenderingContextBase::getShaderParameter(ScriptState* scriptState, WebGLShader* shader, GLenum pname)
{
if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
return ScriptValue::createNull(scriptState);
GLint value = 0;
switch (pname) {
case GL_DELETE_STATUS:
return WebGLAny(scriptState, shader->isDeleted());
case GL_COMPILE_STATUS:
webContext()->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLAny(scriptState, static_cast<bool>(value));
case GL_SHADER_TYPE:
webContext()->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLAny(scriptState, static_cast<unsigned>(value));
default:
synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("getShaderInfoLog", shader))
return String();
return ensureNotNull(webContext()->getShaderInfoLog(objectOrZero(shader)));
}
WebGLShaderPrecisionFormat* WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
{
if (isContextLost())
return nullptr;
switch (shaderType) {
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
return nullptr;
}
switch (precisionType) {
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
return nullptr;
}
GLint range[2] = {0, 0};
GLint precision = 0;
webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
}
String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("getShaderSource", shader))
return String();
return ensureNotNull(shader->source());
}
Nullable<Vector<String>> WebGLRenderingContextBase::getSupportedExtensions()
{
if (isContextLost())
return nullptr;
Vector<String> result;
for (size_t i = 0; i < m_extensions.size(); ++i) {
ExtensionTracker* tracker = m_extensions[i].get();
if (extensionSupportedAndAllowed(tracker)) {
const char* const* prefixes = tracker->prefixes();
for (; *prefixes; ++prefixes) {
String prefixedName = String(*prefixes) + tracker->extensionName();
result.append(prefixedName);
}
}
}
return result;
}
ScriptValue WebGLRenderingContextBase::getTexParameter(ScriptState* scriptState, GLenum target, GLenum pname)
{
if (isContextLost())
return ScriptValue::createNull(scriptState);
WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false);
if (!tex)
return ScriptValue::createNull(scriptState);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
{
GLint value = 0;
webContext()->getTexParameteriv(target, pname, &value);
return WebGLAny(scriptState, static_cast<unsigned>(value));
}
case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (extensionEnabled(EXTTextureFilterAnisotropicName)) {
GLfloat value = 0.f;
webContext()->getTexParameterfv(target, pname, &value);
return WebGLAny(scriptState, value);
}
synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return ScriptValue::createNull(scriptState);
default:
synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
ScriptValue WebGLRenderingContextBase::getUniform(ScriptState* scriptState, WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
{
if (isContextLost() || !validateWebGLObject("getUniform", program))
return ScriptValue::createNull(scriptState);
if (!uniformLocation || uniformLocation->program() != program) {
synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
return ScriptValue::createNull(scriptState);
}
GLint location = uniformLocation->location();
// FIXME: make this more efficient using WebGLUniformLocation and caching types in it
GLint activeUniforms = 0;
webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms);
for (GLint i = 0; i < activeUniforms; i++) {
WebGraphicsContext3D::ActiveInfo info;
if (!webContext()->getActiveUniform(objectOrZero(program), i, info))
return ScriptValue::createNull(scriptState);
String name = info.name;
StringBuilder nameBuilder;
// Strip "[0]" from the name if it's an array.
if (info.size > 1 && name.endsWith("[0]"))
info.name = name.left(name.length() - 3);
// If it's an array, we need to iterate through each element, appending "[index]" to the name.
for (GLint index = 0; index < info.size; ++index) {
nameBuilder.clear();
nameBuilder.append(info.name);
if (info.size > 1 && index >= 1) {
nameBuilder.append('[');
nameBuilder.appendNumber(index);
nameBuilder.append(']');
}
// Now need to look this up by name again to find its location
GLint loc = webContext()->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data());
if (loc == location) {
// Found it. Use the type in the ActiveInfo to determine the return type.
GLenum baseType;
unsigned length;
switch (info.type) {
case GL_BOOL:
baseType = GL_BOOL;
length = 1;
break;
case GL_BOOL_VEC2:
baseType = GL_BOOL;
length = 2;
break;
case GL_BOOL_VEC3:
baseType = GL_BOOL;
length = 3;
break;
case GL_BOOL_VEC4:
baseType = GL_BOOL;
length = 4;
break;
case GL_INT:
baseType = GL_INT;
length = 1;
break;
case GL_INT_VEC2:
baseType = GL_INT;
length = 2;
break;
case GL_INT_VEC3:
baseType = GL_INT;
length = 3;
break;
case GL_INT_VEC4:
baseType = GL_INT;
length = 4;
break;
case GL_FLOAT:
baseType = GL_FLOAT;
length = 1;
break;
case GL_FLOAT_VEC2:
baseType = GL_FLOAT;
length = 2;
break;
case GL_FLOAT_VEC3:
baseType = GL_FLOAT;
length = 3;
break;
case GL_FLOAT_VEC4:
baseType = GL_FLOAT;
length = 4;
break;
case GL_FLOAT_MAT2:
baseType = GL_FLOAT;
length = 4;
break;
case GL_FLOAT_MAT3:
baseType = GL_FLOAT;
length = 9;
break;
case GL_FLOAT_MAT4:
baseType = GL_FLOAT;
length = 16;
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
baseType = GL_INT;
length = 1;
break;
default:
if (!isWebGL2OrHigher()) {
// Can't handle this type
synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type");
return ScriptValue::createNull(scriptState);
}
// handle GLenums for WebGL 2.0 or higher
switch (info.type) {
case GL_UNSIGNED_INT:
baseType = GL_UNSIGNED_INT;
length = 1;
break;
case GL_UNSIGNED_INT_VEC2:
baseType = GL_UNSIGNED_INT;
length = 2;
break;
case GL_UNSIGNED_INT_VEC3:
baseType = GL_UNSIGNED_INT;
length = 3;
break;
case GL_UNSIGNED_INT_VEC4:
baseType = GL_UNSIGNED_INT;
length = 4;
break;
case GL_FLOAT_MAT2x3:
baseType = GL_FLOAT;
length = 6;
break;
case GL_FLOAT_MAT2x4:
baseType = GL_FLOAT;
length = 8;
break;
case GL_FLOAT_MAT3x2:
baseType = GL_FLOAT;
length = 6;
break;
case GL_FLOAT_MAT3x4:
baseType = GL_FLOAT;
length = 12;
break;
case GL_FLOAT_MAT4x2:
baseType = GL_FLOAT;
length = 8;
break;
case GL_FLOAT_MAT4x3:
baseType = GL_FLOAT;
length = 12;
break;
case GL_SAMPLER_3D:
case GL_SAMPLER_2D_ARRAY:
baseType = GL_INT;
length = 1;
break;
default:
// Can't handle this type
synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type");
return ScriptValue::createNull(scriptState);
}
}
switch (baseType) {
case GL_FLOAT: {
GLfloat value[16] = {0};
webContext()->getUniformfv(objectOrZero(program), location, value);
if (length == 1)
return WebGLAny(scriptState, value[0]);
return WebGLAny(scriptState, DOMFloat32Array::create(value, length));
}
case GL_INT: {
GLint value[4] = {0};
webContext()->getUniformiv(objectOrZero(program), location, value);
if (length == 1)
return WebGLAny(scriptState, value[0]);
return WebGLAny(scriptState, DOMInt32Array::create(value, length));
}
case GL_UNSIGNED_INT: {
GLuint value[4] = {0};
webContext()->getUniformuiv(objectOrZero(program), location, value);
if (length == 1)
return WebGLAny(scriptState, value[0]);
return WebGLAny(scriptState, DOMUint32Array::create(value, length));
}
case GL_BOOL: {
GLint value[4] = {0};
webContext()->getUniformiv(objectOrZero(program), location, value);
if (length > 1) {
bool boolValue[16] = {0};
for (unsigned j = 0; j < length; j++)
boolValue[j] = static_cast<bool>(value[j]);
return WebGLAny(scriptState, boolValue, length);
}
return WebGLAny(scriptState, static_cast<bool>(value[0]));
}
default:
notImplemented();
}
}
}
}
// If we get here, something went wrong in our unfortunately complex logic above
synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error");
return ScriptValue::createNull(scriptState);
}
WebGLUniformLocation* WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
return nullptr;
if (!validateLocationLength("getUniformLocation", name))
return nullptr;
if (!validateString("getUniformLocation", name))
return nullptr;
if (isPrefixReserved(name))
return nullptr;
if (!program->linkStatus()) {
synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked");
return nullptr;
}
GLint uniformLocation = webContext()->getUniformLocation(objectOrZero(program), name.utf8().data());
if (uniformLocation == -1)
return nullptr;
return WebGLUniformLocation::create(program, uniformLocation);
}
ScriptValue WebGLRenderingContextBase::getVertexAttrib(ScriptState* scriptState, GLuint index, GLenum pname)
{
if (isContextLost())
return ScriptValue::createNull(scriptState);
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range");
return ScriptValue::createNull(scriptState);
}
const WebGLVertexArrayObjectBase::VertexAttribState* state = m_boundVertexArrayObject->getVertexAttribState(index);
if ((extensionEnabled(ANGLEInstancedArraysName) || isWebGL2OrHigher())
&& pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
return WebGLAny(scriptState, state->divisor);
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
if (!state->bufferBinding || !state->bufferBinding->object())
return ScriptValue::createNull(scriptState);
return WebGLAny(scriptState, state->bufferBinding.get());
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return WebGLAny(scriptState, state->enabled);
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return WebGLAny(scriptState, state->normalized);
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return WebGLAny(scriptState, state->size);
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return WebGLAny(scriptState, state->originalStride);
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return WebGLAny(scriptState, state->type);
case GL_CURRENT_VERTEX_ATTRIB:
{
VertexAttribValue& attribValue = m_vertexAttribValue[index];
switch (attribValue.type) {
case Float32ArrayType:
return WebGLAny(scriptState, DOMFloat32Array::create(attribValue.value.floatValue, 4));
case Int32ArrayType:
return WebGLAny(scriptState, DOMInt32Array::create(attribValue.value.intValue, 4));
case Uint32ArrayType:
return WebGLAny(scriptState, DOMUint32Array::create(attribValue.value.uintValue, 4));
default:
ASSERT_NOT_REACHED();
break;
}
return ScriptValue::createNull(scriptState);
}
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if (isWebGL2OrHigher()) {
GLint value = 0;
webContext()->getVertexAttribiv(index, pname, &value);
return WebGLAny(scriptState, static_cast<bool>(value));
}
// fall through to default error case
default:
synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
return ScriptValue::createNull(scriptState);
}
}
long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname)
{
if (isContextLost())
return 0;
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) {
synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name");
return 0;
}
GLintptr result = webContext()->getVertexAttribOffset(index, pname);
return static_cast<long long>(result);
}
void WebGLRenderingContextBase::hint(GLenum target, GLenum mode)
{
if (isContextLost())
return;
bool isValid = false;
switch (target) {
case GL_GENERATE_MIPMAP_HINT:
isValid = true;
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (extensionEnabled(OESStandardDerivativesName) || isWebGL2OrHigher())
isValid = true;
break;
}
if (!isValid) {
synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target");
return;
}
webContext()->hint(target, mode);
}
GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer)
{
if (!buffer || isContextLost())
return 0;
if (!buffer->hasEverBeenBound())
return 0;
return webContext()->isBuffer(buffer->object());
}
bool WebGLRenderingContextBase::isContextLost() const
{
return m_contextLostMode != NotLostContext;
}
GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap)
{
if (isContextLost() || !validateCapability("isEnabled", cap))
return 0;
if (cap == GL_STENCIL_TEST)
return m_stencilEnabled;
return webContext()->isEnabled(cap);
}
GLboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!framebuffer || isContextLost())
return 0;
if (!framebuffer->hasEverBeenBound())
return 0;
return webContext()->isFramebuffer(framebuffer->object());
}
GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program)
{
if (!program || isContextLost())
return 0;
return webContext()->isProgram(program->object());
}
GLboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!renderbuffer || isContextLost())
return 0;
if (!renderbuffer->hasEverBeenBound())
return 0;
return webContext()->isRenderbuffer(renderbuffer->object());
}
GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader)
{
if (!shader || isContextLost())
return 0;
return webContext()->isShader(shader->object());
}
GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture)
{
if (!texture || isContextLost())
return 0;
if (!texture->hasEverBeenBound())
return 0;
return webContext()->isTexture(texture->object());
}
void WebGLRenderingContextBase::lineWidth(GLfloat width)
{
if (isContextLost())
return;
webContext()->lineWidth(width);
}
void WebGLRenderingContextBase::linkProgram(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("linkProgram", program))
return;
webContext()->linkProgram(objectOrZero(program));
program->increaseLinkCount();
}
void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param)
{
if (isContextLost())
return;
switch (pname) {
case GC3D_UNPACK_FLIP_Y_WEBGL:
m_unpackFlipY = param;
break;
case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
m_unpackPremultiplyAlpha = param;
break;
case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
if (static_cast<GLenum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) {
m_unpackColorspaceConversion = static_cast<GLenum>(param);
} else {
synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
return;
}
break;
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ALIGNMENT:
if (param == 1 || param == 2 || param == 4 || param == 8) {
if (pname == GL_PACK_ALIGNMENT) {
m_packAlignment = param;
drawingBuffer()->setPackAlignment(param);
} else { // GL_UNPACK_ALIGNMENT:
m_unpackAlignment = param;
}
webContext()->pixelStorei(pname, param);
} else {
synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
return;
}
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name");
return;
}
}
void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units)
{
if (isContextLost())
return;
webContext()->polygonOffset(factor, units);
}
bool WebGLRenderingContextBase::validateReadBufferAndGetInfo(const char* functionName, WebGLFramebuffer*& readFramebufferBinding, GLenum* format, GLenum* type)
{
GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
readFramebufferBinding = getFramebufferBinding(target);
if (readFramebufferBinding) {
const char* reason = "framebuffer incomplete";
if (!readFramebufferBinding->onAccess(webContext(), &reason)) {
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
if (!readFramebufferBinding->getReadBufferFormatAndType(format, type)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no image to read from");
return false;
}
} else {
if (m_readBufferOfDefaultFramebuffer == GL_NONE) {
ASSERT(isWebGL2OrHigher());
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no image to read from");
return false;
}
// Obtain the default drawing buffer's format and type.
if (format)
*format = drawingBuffer()->getActualAttributes().alpha ? GL_RGBA : GL_RGB;
if (type)
*type = GL_UNSIGNED_BYTE;
}
return true;
}
bool WebGLRenderingContextBase::validateReadPixelsFormatAndType(GLenum format, GLenum type)
{
switch (format) {
case GL_ALPHA:
case GL_RGB:
case GL_RGBA:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format");
return false;
}
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_FLOAT:
case GL_HALF_FLOAT_OES:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateReadPixelsFormatTypeCombination(GLenum format, GLenum type, GLenum readBufferInternalFormat, GLenum readBufferType)
{
GLenum acceptedFormat = 0, acceptedType = 0;
switch (readBufferInternalFormat) { // This is internalformat.
case GL_R8UI:
case GL_R16UI:
case GL_R32UI:
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
// All the RGB_INTEGER formats are not renderable.
case GL_RGBA8UI:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA32UI:
acceptedFormat = GL_RGBA_INTEGER;
acceptedType = GL_UNSIGNED_INT;
break;
case GL_R8I:
case GL_R16I:
case GL_R32I:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
case GL_RGBA8I:
case GL_RGBA16I:
case GL_RGBA32I:
acceptedFormat = GL_RGBA_INTEGER;
acceptedType = GL_INT;
break;
default:
acceptedFormat = GL_RGBA;
switch (readBufferType) {
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_FLOAT:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
acceptedType = GL_FLOAT;
break;
default:
acceptedType = GL_UNSIGNED_BYTE;
break;
}
break;
}
if (!(format == acceptedFormat && type == acceptedType)
&& !(readBufferInternalFormat == GL_RGB10_A2 && format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV)) {
// Check against the implementation color read format and type.
WGC3Dint implFormat = 0, implType = 0;
webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &implFormat);
webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &implType);
if (!implFormat || !implType || format != static_cast<GLenum>(implFormat) || type != static_cast<GLenum>(implType)) {
synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "invalid format/type combination");
return false;
}
}
return true;
}
DOMArrayBufferView::ViewType WebGLRenderingContextBase::readPixelsExpectedArrayBufferViewType(GLenum type)
{
switch (type) {
case GL_UNSIGNED_BYTE:
return DOMArrayBufferView::TypeUint8;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return DOMArrayBufferView::TypeUint16;
case GL_FLOAT:
return DOMArrayBufferView::TypeFloat32;
case GL_HALF_FLOAT_OES:
return DOMArrayBufferView::TypeUint16;
default:
ASSERT_NOT_REACHED();
return DOMArrayBufferView::TypeUint8;
}
}
bool WebGLRenderingContextBase::validateReadPixelsFuncParameters(GLsizei width, GLsizei height, GLenum format, GLenum type, long long bufferSize)
{
if (!validateReadPixelsFormatAndType(format, type))
return false;
WebGLFramebuffer* readFramebufferBinding = nullptr;
GLenum readBufferInternalFormat = 0, readBufferType = 0;
if (!validateReadBufferAndGetInfo("readPixels", readFramebufferBinding, &readBufferInternalFormat, &readBufferType))
return false;
if (!validateReadPixelsFormatTypeCombination(format, type, readBufferInternalFormat, readBufferType))
return false;
// Calculate array size, taking into consideration of PACK_ALIGNMENT.
unsigned totalBytesRequired = 0;
unsigned padding = 0;
GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
if (error != GL_NO_ERROR) {
synthesizeGLError(error, "readPixels", "invalid dimensions");
return false;
}
if (bufferSize < static_cast<long long>(totalBytesRequired)) {
synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "buffer is not large enough for dimensions");
return false;
}
return true;
}
void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
if (isContextLost())
return;
// Due to WebGL's same-origin restrictions, it is not possible to
// taint the origin using the WebGL API.
ASSERT(canvas()->originClean());
// Validate input parameters.
if (!pixels) {
synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
return;
}
if (!validateReadPixelsFuncParameters(width, height, format, type, static_cast<long long>(pixels->byteLength())))
return;
DOMArrayBufferView::ViewType expectedViewType = readPixelsExpectedArrayBufferViewType(type);
// Validate array type against pixel type.
if (pixels->type() != expectedViewType) {
synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView was the wrong type for the pixel format");
return;
}
clearIfComposited();
void* data = pixels->baseAddress();
GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(target);
{
ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding);
webContext()->readPixels(x, y, width, height, format, type, data);
}
}
void WebGLRenderingContextBase::renderbufferStorageImpl(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
const char* functionName)
{
ASSERT(!samples); // |samples| > 0 is only valid in WebGL2's renderbufferStorageMultisample().
ASSERT(!isWebGL2OrHigher()); // Make sure this is overridden in WebGL 2.
switch (internalformat) {
case GL_DEPTH_COMPONENT16:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_STENCIL_INDEX8:
webContext()->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->deleteEmulatedStencilBuffer(webContext());
break;
case GL_SRGB8_ALPHA8_EXT:
if (!extensionEnabled(EXTsRGBName)) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "sRGB not enabled");
break;
}
webContext()->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->deleteEmulatedStencilBuffer(webContext());
break;
case GL_DEPTH_STENCIL_OES:
if (isDepthStencilSupported()) {
webContext()->renderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, width, height);
} else {
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get());
if (!emulatedStencilBuffer) {
synthesizeGLError(GL_OUT_OF_MEMORY, functionName, "out of memory");
break;
}
webContext()->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height);
webContext()->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer));
webContext()->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height);
webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
emulatedStencilBuffer->setSize(width, height);
emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8);
}
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
break;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid internalformat");
break;
}
}
void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
const char* functionName = "renderbufferStorage";
if (isContextLost())
return;
if (target != GL_RENDERBUFFER) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return;
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no bound renderbuffer");
return;
}
if (!validateSize(functionName, width, height))
return;
renderbufferStorageImpl(target, 0, internalformat, width, height, functionName);
applyStencilTest();
}
void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert)
{
if (isContextLost())
return;
webContext()->sampleCoverage(value, invert);
}
void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
if (!validateSize("scissor", width, height))
return;
webContext()->scissor(x, y, width, height);
}
void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string)
{
if (isContextLost() || !validateWebGLObject("shaderSource", shader))
return;
String stringWithoutComments = StripComments(string).result();
if (!validateString("shaderSource", stringWithoutComments))
return;
shader->setSource(string);
webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data());
}
void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask)
{
if (isContextLost())
return;
if (!validateStencilOrDepthFunc("stencilFunc", func))
return;
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
webContext()->stencilFunc(func, ref, mask);
}
void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
if (isContextLost())
return;
if (!validateStencilOrDepthFunc("stencilFuncSeparate", func))
return;
switch (face) {
case GL_FRONT_AND_BACK:
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
break;
case GL_FRONT:
m_stencilFuncRef = ref;
m_stencilFuncMask = mask;
break;
case GL_BACK:
m_stencilFuncRefBack = ref;
m_stencilFuncMaskBack = mask;
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face");
return;
}
webContext()->stencilFuncSeparate(face, func, ref, mask);
}
void WebGLRenderingContextBase::stencilMask(GLuint mask)
{
if (isContextLost())
return;
m_stencilMask = mask;
m_stencilMaskBack = mask;
webContext()->stencilMask(mask);
}
void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask)
{
if (isContextLost())
return;
switch (face) {
case GL_FRONT_AND_BACK:
m_stencilMask = mask;
m_stencilMaskBack = mask;
break;
case GL_FRONT:
m_stencilMask = mask;
break;
case GL_BACK:
m_stencilMaskBack = mask;
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face");
return;
}
webContext()->stencilMaskSeparate(face, mask);
}
void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
if (isContextLost())
return;
webContext()->stencilOp(fail, zfail, zpass);
}
void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
if (isContextLost())
return;
webContext()->stencilOpSeparate(face, fail, zfail, zpass);
}
CHROMIUMValuebuffer* WebGLRenderingContextBase::createValuebufferCHROMIUM()
{
if (isContextLost())
return nullptr;
CHROMIUMValuebuffer* o = CHROMIUMValuebuffer::create(this);
addSharedObject(o);
return o;
}
void WebGLRenderingContextBase::deleteValuebufferCHROMIUM(CHROMIUMValuebuffer *valuebuffer)
{
if (!deleteObject(valuebuffer))
return;
if (valuebuffer == m_valuebufferBinding)
m_valuebufferBinding = nullptr;
}
GLboolean WebGLRenderingContextBase::isValuebufferCHROMIUM(CHROMIUMValuebuffer* valuebuffer)
{
if (!valuebuffer || isContextLost())
return 0;
if (!valuebuffer->hasEverBeenBound())
return 0;
return webContext()->isValuebufferCHROMIUM(valuebuffer->object());
}
void WebGLRenderingContextBase::bindValuebufferCHROMIUM(GLenum target, CHROMIUMValuebuffer* valuebuffer)
{
bool deleted;
if (!checkObjectToBeBound("bindValuebufferCHROMIUM", valuebuffer, deleted))
return;
if (deleted)
valuebuffer = 0;
m_valuebufferBinding = valuebuffer;
webContext()->bindValuebufferCHROMIUM(target, objectOrZero(valuebuffer));
if (valuebuffer)
valuebuffer->setHasEverBeenBound();
}
void WebGLRenderingContextBase::subscribeValueCHROMIUM(GLenum target, GLenum subscription)
{
if (isContextLost())
return;
webContext()->subscribeValueCHROMIUM(target, subscription);
}
void WebGLRenderingContextBase::populateSubscribedValuesCHROMIUM(GLenum target)
{
if (isContextLost())
return;
webContext()->populateSubscribedValuesCHROMIUM(target);
}
void WebGLRenderingContextBase::uniformValuebufferCHROMIUM(const WebGLUniformLocation* location, GLenum target, GLenum subscription)
{
if (isContextLost() || !location)
return;
webContext()->uniformValuebufferCHROMIUM(location->location(), target, subscription);
}
GLenum WebGLRenderingContextBase::convertTexInternalFormat(GLenum internalformat, GLenum type)
{
// Convert to sized internal formats that are renderable with GL_CHROMIUM_color_buffer_float_rgb(a).
if (type == GL_FLOAT && internalformat == GL_RGBA
&& extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"))
return GL_RGBA32F_EXT;
if (type == GL_FLOAT && internalformat == GL_RGB
&& extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"))
return GL_RGB32F_EXT;
return internalformat;
}
void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
WebGLTexture* tex = validateTextureBinding("texImage2D", target, true);
ASSERT(tex);
webContext()->texImage2D(target, level, convertTexInternalFormat(internalformat, type), width, height, border, format, type, pixels);
tex->setLevelInfo(target, level, internalformat, width, height, 1, type);
}
void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
type = GL_FLOAT;
}
Vector<uint8_t> data;
WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
if (!imageExtractor.imagePixelData()) {
synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
return;
}
WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
const void* imagePixelData = imageExtractor.imagePixelData();
bool needConversion = true;
if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY) {
needConversion = false;
} else {
if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error");
return;
}
}
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : imagePixelData);
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexImageFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset)
{
if (!validateTexFuncLevel(functionName, target, level))
return false;
WebGLTexture* texture = validateTextureBinding(functionName, target, true);
if (!texture)
return false;
if (functionType == TexSubImage2D) {
if (!texture->isValid(target, level)) {
synthesizeGLError(GL_INVALID_OPERATION, "texSubImage2D", "no previously defined texture image");
return false;
}
}
if (internalformat == 0)
internalformat = texture->getInternalFormat(target, level);
if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, 1, border, format, type))
return false;
if (functionType == NotTexSubImage2D) {
if (texture->isImmutable()) {
synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", "attempted to modify immutable texture");
return false;
}
if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2");
return false;
}
// For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat
// by checking if the ArrayBufferView is null or not.
if (sourceType != SourceArrayBufferView) {
if (!validateSettableTexFormat(functionName, format))
return false;
}
} else {
if (!validateSettableTexFormat(functionName, format))
return false;
if (!validateSize(functionName, xoffset, yoffset))
return false;
// Before checking if it is in the range, check if overflow happens first.
if (xoffset + width < 0 || yoffset + height < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions");
return false;
}
if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range");
return false;
}
if (!isWebGL2OrHigher() && texture->getType(target, level) != type) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type of incoming data does not match that used to define the texture");
return false;
}
}
return true;
}
bool WebGLRenderingContextBase::validateValueFitNonNegInt32(const char* functionName, const char* paramName, long long value)
{
if (value < 0) {
String errorMsg = String(paramName) + " < 0";
synthesizeGLError(GL_INVALID_VALUE, functionName, errorMsg.ascii().data());
return false;
}
if (value > static_cast<long long>(std::numeric_limits<int>::max())) {
String errorMsg = String(paramName) + " more than 32-bit";
synthesizeGLError(GL_INVALID_OPERATION, functionName, errorMsg.ascii().data());
return false;
}
return true;
}
// TODO(fmalita): figure why WebGLImageConversion::ImageExtractor can't handle SVG-backed images,
// and get rid of this intermediate step.
PassRefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(PassRefPtr<Image> passImage,
int width, int height, const char* functionName)
{
RefPtr<Image> image(passImage);
ASSERT(image);
IntSize size(width, height);
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
if (!buf) {
synthesizeGLError(GL_OUT_OF_MEMORY, functionName, "out of memory");
return nullptr;
}
if (!image->currentFrameKnownToBeOpaque())
buf->canvas()->clear(SK_ColorTRANSPARENT);
IntRect srcRect(IntPoint(), image->size());
IntRect destRect(0, 0, size.width(), size.height());
SkPaint paint;
image->draw(buf->canvas(), paint, destRect, srcRect, DoNotRespectImageOrientation, Image::DoNotClampImageToSourceRect);
return buf->newImageSnapshot();
}
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0)
|| !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed))
return;
void* data = pixels ? pixels->baseAddress() : 0;
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!WebGLImageConversion::extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, width, height, border, format, type, data);
if (changeUnpackAlignment)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, ImageData* pixels)
{
if (!pixels) {
synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "no image data");
return;
}
if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
return;
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
type = GL_FLOAT;
}
Vector<uint8_t> data;
bool needConversion = true;
// The data from ImageData is always of format RGBA8.
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
needConversion = false;
} else {
if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data());
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLImageElement("texImage2D", image, exceptionState))
return;
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
type = GL_FLOAT;
}
RefPtr<Image> imageForRender = image->cachedImage()->image();
if (imageForRender && imageForRender->isSVGImage())
imageForRender = drawImageIntoBuffer(imageForRender.release(), image->width(), image->height(), "texImage2D");
if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0))
return;
texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha);
}
bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLenum internalformat, GLenum type)
{
if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(internalformat))
return false;
return true;
}
void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target,
GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas)
{
ScopedTexture2DRestorer restorer(this);
Platform3DObject targetTexture = texture->object();
GLenum targetType = type;
GLenum targetInternalformat = internalformat;
GLint targetLevel = level;
bool possibleDirectCopy = false;
if (functionType == TexImage2DByGPU) {
possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level);
}
// if direct copy is not possible, create a temporary texture and then copy from canvas to temporary texture to target texture.
if (!possibleDirectCopy) {
targetLevel = 0;
targetInternalformat = GL_RGBA;
targetType = GL_UNSIGNED_BYTE;
targetTexture = webContext()->createTexture();
webContext()->bindTexture(GL_TEXTURE_2D, targetTexture);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas->width(),
canvas->height(), 0, GL_RGBA, targetType, 0);
}
if (!canvas->is3D()) {
ImageBuffer* buffer = canvas->buffer();
if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType,
targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
ASSERT_NOT_REACHED();
}
} else {
WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
ScopedTexture2DRestorer restorer(gl);
if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType,
targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
ASSERT_NOT_REACHED();
}
}
if (!possibleDirectCopy) {
WebGLId tmpFBO = webContext()->createFramebuffer();
webContext()->bindFramebuffer(GL_FRAMEBUFFER, tmpFBO);
webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, targetTexture, 0);
webContext()->bindTexture(texture->getTarget(), texture->object());
if (functionType == TexImage2DByGPU) {
webContext()->copyTexImage2D(target, level, internalformat, 0, 0, canvas->width(), canvas->height(), 0);
} else if (functionType == TexSubImage2DByGPU) {
webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, canvas->width(), canvas->height());
} else if (functionType == TexSubImage3DByGPU) {
webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, canvas->width(), canvas->height());
}
webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
restoreCurrentFramebuffer();
webContext()->deleteFramebuffer(tmpFBO);
webContext()->deleteTexture(targetTexture);
}
}
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
return;
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
ASSERT(texture);
// texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
// FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats.
if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageCanvasByGPU(internalformat, type)) {
// 2D canvas has only FrontBuffer.
texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(),
WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha);
return;
}
texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas);
texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), 1, type);
}
PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video)
{
IntSize size(video->videoWidth(), video->videoHeight());
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
if (!buf) {
synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory");
return nullptr;
}
IntRect destRect(0, 0, size.width(), size.height());
video->paintCurrentFrame(buf->canvas(), destRect, nullptr);
return buf->newImageSnapshot();
}
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, exceptionState)
|| !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0))
return;
// Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
// Otherwise, it will fall back to the normal SW path.
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
ASSERT(texture);
if (GL_TEXTURE_2D == target) {
if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level)
&& video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
return;
}
// Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU.
OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight())));
if (surface->isValid()) {
OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release()));
if (imageBuffer) {
// The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface,
// we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it
// may still do a CPU conversion and upload the results).
video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr);
// This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call.
if (imageBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type);
return;
}
}
}
}
// Normal pure SW path.
RefPtr<Image> image = videoFrameToImage(video);
if (!image)
return;
texImage2DImpl(target, level, internalformat, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha);
}
void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat)
{
if (isContextLost())
return;
WebGLTexture* tex = validateTextureBinding("texParameter", target, false);
if (!tex)
return;
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
break;
case GL_TEXTURE_WRAP_R:
// fall through to WRAP_S and WRAP_T for WebGL 2 or higher
if (!isWebGL2OrHigher()) {
synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name");
return;
}
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT)
|| (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) {
synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter");
return;
}
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (!extensionEnabled(EXTTextureFilterAnisotropicName)) {
synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
return;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_MIN_LOD:
if (!isWebGL2OrHigher()) {
synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name");
return;
}
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name");
return;
}
if (isFloat) {
tex->setParameterf(pname, paramf);
webContext()->texParameterf(target, pname, paramf);
} else {
tex->setParameteri(pname, parami);
webContext()->texParameteri(target, pname, parami);
}
}
void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param)
{
texParameter(target, pname, param, 0, true);
}
void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param)
{
texParameter(target, pname, 0, param, false);
}
void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
type = GL_FLOAT;
}
Vector<uint8_t> data;
WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
if (!imageExtractor.imagePixelData()) {
synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image");
return;
}
WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
const void* imagePixelData = imageExtractor.imagePixelData();
bool needConversion = true;
if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY) {
needConversion = false;
} else {
if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
webContext()->texSubImage2D(target, level, xoffset, yoffset, imageExtractor.imageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? data.data() : imagePixelData);
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, 0, width, height, 0, format, type, xoffset, yoffset)
|| !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed))
return;
void* data = pixels->baseAddress();
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!WebGLImageConversion::extractTextureData(width, height, format, type,
m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
webContext()->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
if (changeUnpackAlignment)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, ImageData* pixels)
{
if (!pixels) {
synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "no image data");
return;
}
if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, 0, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
return;
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
type = GL_FLOAT;
}
Vector<uint8_t> data;
bool needConversion = true;
// The data from ImageData is always of format RGBA8.
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) {
needConversion = false;
} else {
if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
webContext()->texSubImage2D(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data());
if (m_unpackAlignment != 1)
webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exceptionState))
return;
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
type = GL_FLOAT;
}
RefPtr<Image> imageForRender = image->cachedImage()->image();
if (imageForRender && imageForRender->isSVGImage())
imageForRender = drawImageIntoBuffer(imageForRender.release(), image->width(), image->height(), "texSubImage2D");
if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, 0, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset))
return;
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha);
}
void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState)
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, 0, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset))
return;
WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true);
ASSERT(texture);
GLenum internalformat = texture->getInternalFormat(target, level);
// texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
// FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats.
if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageCanvasByGPU(internalformat, type)) {
// 2D canvas has only FrontBuffer.
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(),
WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha);
return;
}
texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas);
}
void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exceptionState)
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
return;
RefPtr<Image> image = videoFrameToImage(video);
if (!image)
return;
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha);
}
void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program");
return;
}
webContext()->uniform1f(location->location(), x);
}
void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Float32Array>("uniform1fv", location, v, 1))
return;
webContext()->uniform1fv(location->location(), v.length(), v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformParameters("uniform1fv", location, v.data(), v.size(), 1))
return;
webContext()->uniform1fv(location->location(), v.size(), v.data());
}
void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program");
return;
}
webContext()->uniform1i(location->location(), x);
}
void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Int32Array>("uniform1iv", location, v, 1))
return;
webContext()->uniform1iv(location->location(), v.length(), v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Vector<GLint>& v)
{
if (isContextLost() || !validateUniformParameters("uniform1iv", location, v.data(), v.size(), 1))
return;
webContext()->uniform1iv(location->location(), v.size(), v.data());
}
void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program");
return;
}
webContext()->uniform2f(location->location(), x, y);
}
void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Float32Array>("uniform2fv", location, v, 2))
return;
webContext()->uniform2fv(location->location(), v.length() >> 1, v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformParameters("uniform2fv", location, v.data(), v.size(), 2))
return;
webContext()->uniform2fv(location->location(), v.size() >> 1, v.data());
}
void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program");
return;
}
webContext()->uniform2i(location->location(), x, y);
}
void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Int32Array>("uniform2iv", location, v, 2))
return;
webContext()->uniform2iv(location->location(), v.length() >> 1, v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Vector<GLint>& v)
{
if (isContextLost() || !validateUniformParameters("uniform2iv", location, v.data(), v.size(), 2))
return;
webContext()->uniform2iv(location->location(), v.size() >> 1, v.data());
}
void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program");
return;
}
webContext()->uniform3f(location->location(), x, y, z);
}
void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Float32Array>("uniform3fv", location, v, 3))
return;
webContext()->uniform3fv(location->location(), v.length() / 3, v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformParameters("uniform3fv", location, v.data(), v.size(), 3))
return;
webContext()->uniform3fv(location->location(), v.size() / 3, v.data());
}
void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program");
return;
}
webContext()->uniform3i(location->location(), x, y, z);
}
void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Int32Array>("uniform3iv", location, v, 3))
return;
webContext()->uniform3iv(location->location(), v.length() / 3, v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Vector<GLint>& v)
{
if (isContextLost() || !validateUniformParameters("uniform3iv", location, v.data(), v.size(), 3))
return;
webContext()->uniform3iv(location->location(), v.size() / 3, v.data());
}
void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program");
return;
}
webContext()->uniform4f(location->location(), x, y, z, w);
}
void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Float32Array>("uniform4fv", location, v, 4))
return;
webContext()->uniform4fv(location->location(), v.length() >> 2, v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformParameters("uniform4fv", location, v.data(), v.size(), 4))
return;
webContext()->uniform4fv(location->location(), v.size() >> 2, v.data());
}
void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program");
return;
}
webContext()->uniform4i(location->location(), x, y, z, w);
}
void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v)
{
if (isContextLost() || !validateUniformParameters<WTF::Int32Array>("uniform4iv", location, v, 4))
return;
webContext()->uniform4iv(location->location(), v.length() >> 2, v.dataMaybeOnStack());
}
void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Vector<GLint>& v)
{
if (isContextLost() || !validateUniformParameters("uniform4iv", location, v.data(), v.size(), 4))
return;
webContext()->uniform4iv(location->location(), v.size() >> 2, v.data());
}
void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, DOMFloat32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
return;
webContext()->uniformMatrix2fv(location->location(), v->length() >> 2, transpose, v->data());
}
void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v.data(), v.size(), 4))
return;
webContext()->uniformMatrix2fv(location->location(), v.size() >> 2, transpose, v.data());
}
void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, DOMFloat32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
return;
webContext()->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
}
void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v.data(), v.size(), 9))
return;
webContext()->uniformMatrix3fv(location->location(), v.size() / 9, transpose, v.data());
}
void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, DOMFloat32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
return;
webContext()->uniformMatrix4fv(location->location(), v->length() >> 4, transpose, v->data());
}
void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Vector<GLfloat>& v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v.data(), v.size(), 16))
return;
webContext()->uniformMatrix4fv(location->location(), v.size() >> 4, transpose, v.data());
}
void WebGLRenderingContextBase::useProgram(ScriptState* scriptState, WebGLProgram* program)
{
bool deleted;
if (!checkObjectToBeBound("useProgram", program, deleted))
return;
if (deleted)
program = 0;
if (program && !program->linkStatus()) {
synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid");
return;
}
if (m_currentProgram != program) {
if (m_currentProgram)
m_currentProgram->onDetached(webContext());
m_currentProgram = program;
webContext()->useProgram(objectOrZero(program));
if (program)
program->onAttached();
preserveObjectWrapper(scriptState, this, "program", 0, program);
}
}
void WebGLRenderingContextBase::validateProgram(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("validateProgram", program))
return;
webContext()->validateProgram(objectOrZero(program));
}
void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0)
{
vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
}
void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, const DOMFloat32Array* v)
{
vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
}
void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, const Vector<GLfloat>& v)
{
vertexAttribfvImpl("vertexAttrib1fv", index, v.data(), v.size(), 1);
}
void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
{
vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
}
void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, const DOMFloat32Array* v)
{
vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
}
void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, const Vector<GLfloat>& v)
{
vertexAttribfvImpl("vertexAttrib2fv", index, v.data(), v.size(), 2);
}
void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
{
vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
}
void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, const DOMFloat32Array* v)
{
vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
}
void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, const Vector<GLfloat>& v)
{
vertexAttribfvImpl("vertexAttrib3fv", index, v.data(), v.size(), 3);
}
void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
}
void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const DOMFloat32Array* v)
{
vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
}
void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const Vector<GLfloat>& v)
{
vertexAttribfvImpl("vertexAttrib4fv", index, v.data(), v.size(), 4);
}
void WebGLRenderingContextBase::vertexAttribPointer(ScriptState* scriptState, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset)
{
if (isContextLost())
return;
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FLOAT:
break;
default:
synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type");
return;
}
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range");
return;
}
if (size < 1 || size > 4 || stride < 0 || stride > 255) {
synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size or stride");
return;
}
if (!validateValueFitNonNegInt32("vertexAttribPointer", "offset", offset))
return;
if (!m_boundArrayBuffer) {
synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
return;
}
unsigned typeSize = sizeInBytes(type);
ASSERT((typeSize & (typeSize - 1)) == 0); // Ensure that the value is POT.
if ((stride & (typeSize - 1)) || (static_cast<GLintptr>(offset) & (typeSize - 1))) {
synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
return;
}
GLsizei bytesPerElement = size * typeSize;
m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer);
webContext()->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GLintptr>(offset));
maybePreserveDefaultVAOObjectWrapper(scriptState);
preserveObjectWrapper(scriptState, m_boundVertexArrayObject, "arraybuffer", index, m_boundArrayBuffer);
}
void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range");
return;
}
m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor);
webContext()->vertexAttribDivisorANGLE(index, divisor);
}
void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
if (!validateSize("viewport", width, height))
return;
webContext()->viewport(x, y, width, height);
}
// Added to provide a unified interface with CanvasRenderingContext2D. Prefer calling forceLostContext instead.
void WebGLRenderingContextBase::loseContext(LostContextMode mode)
{
forceLostContext(mode, Manual);
}
void WebGLRenderingContextBase::forceLostContext(LostContextMode mode, AutoRecoveryMethod autoRecoveryMethod)
{
if (isContextLost()) {
synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost");
return;
}
m_contextGroup->loseContextGroup(mode, autoRecoveryMethod);
}
void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode, AutoRecoveryMethod autoRecoveryMethod)
{
if (isContextLost())
return;
m_contextLostMode = mode;
ASSERT(m_contextLostMode != NotLostContext);
m_autoRecoveryMethod = autoRecoveryMethod;
if (mode == RealLostContext) {
// Inform the embedder that a lost context was received. In response, the embedder might
// decide to take action such as asking the user for permission to use WebGL again.
if (LocalFrame* frame = canvas()->document().frame())
frame->loader().client()->didLoseWebGLContext(webContext()->getGraphicsResetStatusARB());
}
// Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
drawingBuffer()->setTexture2DBinding(0);
drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0);
detachAndRemoveAllObjects();
// Lose all the extensions.
for (size_t i = 0; i < m_extensions.size(); ++i) {
ExtensionTracker* tracker = m_extensions[i];
tracker->loseExtension(false);
}
for (size_t i = 0; i < WebGLExtensionNameCount; ++i)
m_extensionEnabled[i] = false;
removeAllCompressedTextureFormats();
if (mode != RealLostContext)
destroyContext();
ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole;
synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
// Don't allow restoration unless the context lost event has both been
// dispatched and its default behavior prevented.
m_restoreAllowed = false;
deactivateContext(this);
if (m_autoRecoveryMethod == WhenAvailable)
addToEvictedList(this);
// Always defer the dispatch of the context lost event, to implement
// the spec behavior of queueing a task.
m_dispatchContextLostEventTimer.startOneShot(0, BLINK_FROM_HERE);
}
void WebGLRenderingContextBase::forceRestoreContext()
{
if (!isContextLost()) {
synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost");
return;
}
if (!m_restoreAllowed) {
if (m_contextLostMode == WebGLLoseContextLostContext)
synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed");
return;
}
if (!m_restoreTimer.isActive())
m_restoreTimer.startOneShot(0, BLINK_FROM_HERE);
}
WebLayer* WebGLRenderingContextBase::platformLayer() const
{
return isContextLost() ? 0 : drawingBuffer()->platformLayer();
}
void WebGLRenderingContextBase::setFilterQuality(SkFilterQuality filterQuality)
{
if (!isContextLost() && drawingBuffer()) {
drawingBuffer()->setFilterQuality(filterQuality);
}
}
Extensions3DUtil* WebGLRenderingContextBase::extensionsUtil()
{
if (!m_extensionsUtil) {
m_extensionsUtil = Extensions3DUtil::create(webContext());
// The only reason the ExtensionsUtil should be invalid is if the webContext is lost.
ASSERT(m_extensionsUtil->isValid() || webContext()->isContextLost());
}
return m_extensionsUtil.get();
}
void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object)
{
m_contextGroup->removeObject(object);
}
void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object)
{
ASSERT(!isContextLost());
m_contextGroup->addObject(object);
}
void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object)
{
m_contextObjects.remove(object);
}
void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object)
{
ASSERT(!isContextLost());
m_contextObjects.add(object);
}
void WebGLRenderingContextBase::detachAndRemoveAllObjects()
{
while (m_contextObjects.size() > 0) {
// Following detachContext() will remove the iterated object from
// |m_contextObjects|, and thus we need to look up begin() every time.
auto it = m_contextObjects.begin();
(*it)->detachContext();
}
}
void WebGLRenderingContextBase::stop()
{
if (!isContextLost()) {
// Never attempt to restore the context because the page is being torn down.
forceLostContext(SyntheticLostContext, Manual);
}
}
ScriptValue WebGLRenderingContextBase::getBooleanParameter(ScriptState* scriptState, GLenum pname)
{
GLboolean value = 0;
if (!isContextLost())
webContext()->getBooleanv(pname, &value);
return WebGLAny(scriptState, static_cast<bool>(value));
}
ScriptValue WebGLRenderingContextBase::getBooleanArrayParameter(ScriptState* scriptState, GLenum pname)
{
if (pname != GL_COLOR_WRITEMASK) {
notImplemented();
return WebGLAny(scriptState, 0, 0);
}
GLboolean value[4] = {0};
if (!isContextLost())
webContext()->getBooleanv(pname, value);
bool boolValue[4];
for (int ii = 0; ii < 4; ++ii)
boolValue[ii] = static_cast<bool>(value[ii]);
return WebGLAny(scriptState, boolValue, 4);
}
ScriptValue WebGLRenderingContextBase::getFloatParameter(ScriptState* scriptState, GLenum pname)
{
GLfloat value = 0;
if (!isContextLost())
webContext()->getFloatv(pname, &value);
return WebGLAny(scriptState, value);
}
ScriptValue WebGLRenderingContextBase::getIntParameter(ScriptState* scriptState, GLenum pname)
{
GLint value = 0;
if (!isContextLost())
webContext()->getIntegerv(pname, &value);
return WebGLAny(scriptState, value);
}
ScriptValue WebGLRenderingContextBase::getInt64Parameter(ScriptState* scriptState, GLenum pname)
{
GLint64 value = 0;
if (!isContextLost())
webContext()->getInteger64v(pname, &value);
return WebGLAny(scriptState, value);
}
ScriptValue WebGLRenderingContextBase::getUnsignedIntParameter(ScriptState* scriptState, GLenum pname)
{
GLint value = 0;
if (!isContextLost())
webContext()->getIntegerv(pname, &value);
return WebGLAny(scriptState, static_cast<unsigned>(value));
}
ScriptValue WebGLRenderingContextBase::getWebGLFloatArrayParameter(ScriptState* scriptState, GLenum pname)
{
GLfloat value[4] = {0};
if (!isContextLost())
webContext()->getFloatv(pname, value);
unsigned length = 0;
switch (pname) {
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_DEPTH_RANGE:
length = 2;
break;
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
length = 4;
break;
default:
notImplemented();
}
return WebGLAny(scriptState, DOMFloat32Array::create(value, length));
}
ScriptValue WebGLRenderingContextBase::getWebGLIntArrayParameter(ScriptState* scriptState, GLenum pname)
{
GLint value[4] = {0};
if (!isContextLost())
webContext()->getIntegerv(pname, value);
unsigned length = 0;
switch (pname) {
case GL_MAX_VIEWPORT_DIMS:
length = 2;
break;
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
length = 4;
break;
default:
notImplemented();
}
return WebGLAny(scriptState, DOMInt32Array::create(value, length));
}
void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
bool resetActiveUnit = false;
WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0)
| ((extensionEnabled(OESTextureHalfFloatLinearName) || isWebGL2OrHigher()) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) {
if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
|| (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) {
if (ii != m_activeTextureUnit) {
webContext()->activeTexture(GL_TEXTURE0 + ii);
resetActiveUnit = true;
} else if (resetActiveUnit) {
webContext()->activeTexture(GL_TEXTURE0 + ii);
resetActiveUnit = false;
}
WebGLTexture* tex2D;
WebGLTexture* texCubeMap;
if (prepareToDraw) {
String msg(String("texture bound to texture unit ") + String::number(ii)
+ " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'."
+ " Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.");
emitGLWarning(functionName, msg.utf8().data());
tex2D = m_blackTexture2D.get();
texCubeMap = m_blackTextureCubeMap.get();
} else {
tex2D = m_textureUnits[ii].m_texture2DBinding.get();
texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
}
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D));
if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))
webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
}
}
if (resetActiveUnit)
webContext()->activeTexture(GL_TEXTURE0 + m_activeTextureUnit);
}
void WebGLRenderingContextBase::createFallbackBlackTextures1x1()
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
unsigned char black[] = {0, 0, 0, 255};
m_blackTexture2D = createTexture();
webContext()->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object());
webContext()->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->bindTexture(GL_TEXTURE_2D, 0);
m_blackTextureCubeMap = createTexture();
webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, black);
webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat)
{
unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalFormat);
unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferFormat);
return (need & have) == need;
}
GLenum WebGLRenderingContextBase::boundFramebufferColorFormat()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->colorBufferFormat();
if (m_requestedAttributes.alpha())
return GL_RGBA;
return GL_RGB;
}
WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap)
{
WebGLTexture* tex = nullptr;
switch (target) {
case GL_TEXTURE_2D:
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
if (!tex)
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture bound to GL_TEXTURE_2D");
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (!useSixEnumsForCubeMap) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
return nullptr;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
if (!tex)
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture bound to GL_TEXTURE_CUBE_MAP");
break;
case GL_TEXTURE_CUBE_MAP:
if (useSixEnumsForCubeMap) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
return nullptr;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
if (!tex)
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture bound to GL_TEXTURE_CUBE_MAP");
break;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
return nullptr;
}
return tex;
}
bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string)
{
const unsigned maxWebGLLocationLength = getMaxWebGLLocationLength();
if (string.length() > maxWebGLLocationLength) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateSize(const char* functionName, GLint x, GLint y, GLint z)
{
if (x < 0 || y < 0 || z < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string)
{
for (size_t i = 0; i < string.length(); ++i) {
if (!validateCharacter(string[i])) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII");
return false;
}
}
return true;
}
bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GLenum internalformat, GLenum format, GLenum type, GLint level)
{
if (!m_isWebGL2FormatsTypesAdded && isWebGL2OrHigher()) {
ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsES3);
ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsES3);
ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesES3);
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesES3);
m_isWebGL2FormatsTypesAdded = true;
}
if (!isWebGL2OrHigher()) {
if (!m_isOESTextureFloatFormatsTypesAdded && extensionEnabled(OESTextureFloatName)) {
ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesOESTexFloat);
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesOESTexFloat);
m_isOESTextureFloatFormatsTypesAdded = true;
}
if (!m_isOESTextureHalfFloatFormatsTypesAdded && extensionEnabled(OESTextureHalfFloatName)) {
ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesOESTexHalfFloat);
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesOESTexHalfFloat);
m_isOESTextureHalfFloatFormatsTypesAdded = true;
}
if (!m_isWebGLDepthTextureFormatsTypesAdded && extensionEnabled(WebGLDepthTextureName)) {
ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsOESDepthTex);
ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsOESDepthTex);
ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesOESDepthTex);
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesOESDepthTex);
m_isWebGLDepthTextureFormatsTypesAdded = true;
}
if (!m_isEXTsRGBFormatsTypesAdded && extensionEnabled(EXTsRGBName)) {
ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsEXTsRGB);
ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsEXTsRGB);
ADD_VALUES_TO_SET(m_supportedFormatTypeCombinations, kSupportedFormatTypesEXTsRGB);
m_isEXTsRGBFormatsTypesAdded = true;
}
}
if (m_supportedInternalFormats.find(internalformat) == m_supportedInternalFormats.end()) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid internalformat");
return false;
}
if (m_supportedFormats.find(format) == m_supportedFormats.end()) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format");
return false;
}
if (m_supportedTypes.find(type) == m_supportedTypes.end()) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
return false;
}
FormatType combinationQuery = { internalformat, format, type };
if (m_supportedFormatTypeCombinations.find(combinationQuery) == m_supportedFormatTypeCombinations.end()) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid internalformat/format/type combination");
return false;
}
if (format == GL_DEPTH_COMPONENT && level > 0 && !isWebGL2OrHigher()) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
return false;
}
if (format == GL_DEPTH_STENCIL_OES && level > 0 && !isWebGL2OrHigher()) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
return false;
}
return true;
}
GLint WebGLRenderingContextBase::getMaxTextureLevelForTarget(GLenum target)
{
switch (target) {
case GL_TEXTURE_2D:
return m_maxTextureLevel;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return m_maxCubeMapTextureLevel;
}
return 0;
}
bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GLenum target, GLint level)
{
if (level < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0");
return false;
}
GLint maxLevel = getMaxTextureLevelForTarget(target);
if (maxLevel && level >= maxLevel) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
return false;
}
// This function only checks if level is legal, so we return true and don't
// generate INVALID_ENUM if target is illegal.
return true;
}
bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexImageFunctionType functionType,
GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth)
{
if (width < 0 || height < 0 || depth < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "width, height or depth < 0");
return false;
}
switch (target) {
case GL_TEXTURE_2D:
if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range");
return false;
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (functionType != TexSubImage2D && width != height) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map");
return false;
}
// No need to check height here. For texImage width == height.
// For texSubImage that will be checked when checking yoffset + height is in range.
if (width > (m_maxCubeMapTextureSize >> level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map");
return false;
}
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
if (isWebGL2OrHigher()) {
if (width > (m_max3DTextureSize >> level) || height > (m_max3DTextureSize >> level) || depth > (m_max3DTextureSize >> level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "width, height or depth out of range");
return false;
}
break;
}
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexImageFunctionType functionType, GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type)
{
// We absolutely have to validate the format and type combination.
// The texImage2D entry points taking HTMLImage, etc. will produce
// temporary data based on this combination, so it must be legal.
if (!validateTexFuncFormatAndType(functionName, internalformat, format, type, level))
return false;
if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height, depth))
return false;
if (border) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, DOMArrayBufferView* pixels, NullDisposition disposition)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
if (!pixels) {
if (disposition == NullAllowed)
return true;
synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
return false;
}
if (!validateSettableTexFormat(functionName, format))
return false;
switch (type) {
case GL_BYTE:
if (pixels->type() != DOMArrayBufferView::TypeInt8) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type BYTE but ArrayBufferView not Int8Array");
return false;
}
break;
case GL_UNSIGNED_BYTE:
if (pixels->type() != DOMArrayBufferView::TypeUint8) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
return false;
}
break;
case GL_SHORT:
if (pixels->type() != DOMArrayBufferView::TypeInt16) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type SHORT but ArrayBufferView not Int16Array");
return false;
}
break;
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
if (pixels->type() != DOMArrayBufferView::TypeUint16) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
return false;
}
break;
case GL_INT:
if (pixels->type() != DOMArrayBufferView::TypeInt32) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type INT but ArrayBufferView not Int32Array");
return false;
}
break;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_UNSIGNED_INT_24_8:
if (pixels->type() != DOMArrayBufferView::TypeUint32) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_INT but ArrayBufferView not Uint32Array");
return false;
}
break;
case GL_FLOAT: // OES_texture_float
if (pixels->type() != DOMArrayBufferView::TypeFloat32) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
return false;
}
break;
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES: // OES_texture_half_float
// As per the specification, ArrayBufferView should be null or a Uint16Array when
// OES_texture_half_float is enabled.
if (pixels->type() != DOMArrayBufferView::TypeUint16) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array");
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
unsigned totalBytesRequired;
GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
if (error != GL_NO_ERROR) {
synthesizeGLError(error, functionName, "invalid texture dimensions");
return false;
}
if (pixels->byteLength() < totalBytesRequired) {
if (m_unpackAlignment != 1) {
error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
if (pixels->byteLength() == totalBytesRequired) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
return false;
}
}
synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateCopyTexSubImage(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
if (!validateTexFuncLevel(functionName, target, level))
return false;
WebGLTexture* tex = validateTextureBinding(functionName, target, true);
if (!tex)
return false;
if (!validateSize(functionName, xoffset, yoffset, zoffset) || !validateSize(functionName, width, height))
return false;
// Before checking if it is in the range, check if overflow happens first.
Checked<GLint, RecordOverflow> maxX = xoffset;
maxX += width;
Checked<GLint, RecordOverflow> maxY = yoffset;
maxY += height;
if (maxX.hasOverflowed() || maxY.hasOverflowed()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions");
return false;
}
if (maxX.unsafeGet() > tex->getWidth(target, level) || maxY.unsafeGet() > tex->getHeight(target, level) || zoffset >= tex->getDepth(target, level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "rectangle out of range");
return false;
}
GLenum internalformat = tex->getInternalFormat(target, level);
if (!validateSettableTexFormat(functionName, internalformat))
return false;
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "framebuffer is incompatible format");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateCompressedTexFormat(GLenum format)
{
return m_compressedTextureFormats.contains(format);
}
bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, DOMArrayBufferView* pixels)
{
if (!pixels) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
return false;
}
if (width < 0 || height < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
return false;
}
unsigned bytesRequired = 0;
switch (format) {
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
{
const int index = (format < GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) ?
(int)format - GL_COMPRESSED_RGBA_ASTC_4x4_KHR : (int)format - GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
const int kBlockSize = 16;
const int kBlockWidth = WebGLCompressedTextureASTC::kBlockSizeCompressASTC[index].blockWidth;
const int kBlockHeight = WebGLCompressedTextureASTC::kBlockSizeCompressASTC[index].blockHeight;
int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
int numBlocks = numBlocksAcross * numBlocksDown;
bytesRequired = numBlocks * kBlockSize;
}
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
{
const int kBlockWidth = 4;
const int kBlockHeight = 4;
const int kBlockSize = 8;
int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
int numBlocks = numBlocksAcross * numBlocksDown;
bytesRequired = numBlocks * kBlockSize;
}
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
{
const int kBlockWidth = 4;
const int kBlockHeight = 4;
const int kBlockSize = 16;
int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
int numBlocks = numBlocksAcross * numBlocksDown;
bytesRequired = numBlocks * kBlockSize;
}
break;
case GC3D_COMPRESSED_ATC_RGB_AMD:
case GL_ETC1_RGB8_OES:
{
bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 8;
}
break;
case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
{
bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 16;
}
break;
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
{
bytesRequired = (max(width, 8) * max(height, 8) * 4 + 7) / 8;
}
break;
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
{
bytesRequired = (max(width, 16) * max(height, 8) * 2 + 7) / 8;
}
break;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format");
return false;
}
if (pixels->byteLength() != bytesRequired) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexImageFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format)
{
if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height, 1))
return false;
bool widthValid = false;
bool heightValid = false;
switch (format) {
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: {
widthValid = true;
heightValid = true;
break;
}
case GC3D_COMPRESSED_ATC_RGB_AMD:
case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: {
const int kBlockWidth = 4;
const int kBlockHeight = 4;
widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth);
heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight);
break;
}
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
// Must be a power of two
widthValid = (width & (width - 1)) == 0;
heightValid = (height & (height - 1)) == 0;
break;
}
case GL_ETC1_RGB8_OES: {
widthValid = true;
heightValid = true;
break;
}
default:
return false;
}
if (!widthValid || !heightValid) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex)
{
if (xoffset < 0 || yoffset < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0");
return false;
}
switch (format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: {
const int kBlockWidth = 4;
const int kBlockHeight = 4;
if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
return false;
}
// Before checking if it is in the range, check if overflow happens first.
Checked<GLint, RecordOverflow> maxX = xoffset, maxY = yoffset;
maxX += width;
maxY += height;
if (maxX.hasOverflowed() || maxY.hasOverflowed() || maxX.unsafeGet() > tex->getWidth(target, level)
|| maxY.unsafeGet() > tex->getHeight(target, level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range");
return false;
}
return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
}
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
if ((xoffset != 0) || (yoffset != 0)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset and yoffset must be zero");
return false;
}
if (width != tex->getWidth(target, level)
|| height != tex->getHeight(target, level)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions must match existing level");
return false;
}
return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
}
case GC3D_COMPRESSED_ATC_RGB_AMD:
case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
case GL_ETC1_RGB8_OES: {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "unable to update sub-images with this format");
return false;
}
default:
return false;
}
}
bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GLenum mode)
{
switch (mode) {
case GL_POINTS:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
case GL_LINES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_TRIANGLES:
return true;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode");
return false;
}
}
bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName)
{
if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GLenum func)
{
switch (func) {
case GL_NEVER:
case GL_LESS:
case GL_LEQUAL:
case GL_GREATER:
case GL_GEQUAL:
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
return true;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function");
return false;
}
}
void WebGLRenderingContextBase::printGLErrorToConsole(const String& message)
{
if (!m_numGLErrorsToConsoleAllowed)
return;
--m_numGLErrorsToConsoleAllowed;
printWarningToConsole(message);
if (!m_numGLErrorsToConsoleAllowed)
printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context.");
return;
}
void WebGLRenderingContextBase::printWarningToConsole(const String& message)
{
if (!canvas())
return;
canvas()->document().addConsoleMessage(ConsoleMessage::create(RenderingMessageSource, WarningMessageLevel, message));
}
bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment)
{
if (!validateFramebufferTarget(target)) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return false;
}
switch (attachment) {
case GL_COLOR_ATTACHMENT0:
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
case GL_DEPTH_STENCIL_ATTACHMENT:
break;
default:
if ((extensionEnabled(WebGLDrawBuffersName) || isWebGL2OrHigher())
&& attachment > GL_COLOR_ATTACHMENT0
&& attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments()))
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GLenum mode)
{
switch (mode) {
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
return true;
case GL_MIN_EXT:
case GL_MAX_EXT:
if (extensionEnabled(EXTBlendMinMaxName) || isWebGL2OrHigher())
return true;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
return false;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
return false;
}
}
bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst)
{
if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR)
&& (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA))
|| ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR)
&& (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateCapability(const char* functionName, GLenum cap)
{
switch (cap) {
case GL_BLEND:
case GL_CULL_FACE:
case GL_DEPTH_TEST:
case GL_DITHER:
case GL_POLYGON_OFFSET_FILL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_COVERAGE:
case GL_SCISSOR_TEST:
case GL_STENCIL_TEST:
return true;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability");
return false;
}
}
bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, DOMFloat32Array* v, GLsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, DOMInt32Array* v, GLsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize)
{
return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
}
bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, DOMFloat32Array* v, GLsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize)
{
if (!location)
return false;
if (location->program() != m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program");
return false;
}
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
if (transpose) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE");
return false;
}
if (size < requiredMinSize || (size % requiredMinSize)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
return false;
}
return true;
}
WebGLBuffer* WebGLRenderingContextBase::validateBufferDataTarget(const char* functionName, GLenum target)
{
WebGLBuffer* buffer = nullptr;
switch (target) {
case GL_ELEMENT_ARRAY_BUFFER:
buffer = m_boundVertexArrayObject->boundElementArrayBuffer();
break;
case GL_ARRAY_BUFFER:
buffer = m_boundArrayBuffer.get();
break;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return nullptr;
}
if (!buffer) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer");
return nullptr;
}
return buffer;
}
bool WebGLRenderingContextBase::validateBufferDataUsage(const char* functionName, GLenum usage)
{
switch (usage) {
case GL_STREAM_DRAW:
case GL_STATIC_DRAW:
case GL_DYNAMIC_DRAW:
return true;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid usage");
return false;
}
}
void WebGLRenderingContextBase::removeBoundBuffer(WebGLBuffer* buffer)
{
if (m_boundArrayBuffer == buffer)
m_boundArrayBuffer = nullptr;
m_boundVertexArrayObject->unbindBuffer(buffer);
}
bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (!image || !image->cachedImage()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no image");
return false;
}
const KURL& url = image->cachedImage()->response().url();
if (url.isNull() || url.isEmpty() || !url.isValid()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image");
return false;
}
if (wouldTaintOrigin(image)) {
exceptionState.throwSecurityError("The cross-origin image at " + url.elidedString() + " may not be loaded.");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (!canvas || !canvas->isPaintable()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas");
return false;
}
if (wouldTaintOrigin(canvas)) {
exceptionState.throwSecurityError("Tainted canvases may not be loaded.");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (!video || !video->videoWidth() || !video->videoHeight()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no video");
return false;
}
if (wouldTaintOrigin(video)) {
exceptionState.throwSecurityError("The video element contains cross-origin data, and may not be loaded.");
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count)
{
if (isContextLost() || !validateDrawMode(functionName, mode))
return false;
if (!validateStencilSettings(functionName))
return false;
if (first < 0 || count < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0");
return false;
}
if (!count) {
markContextChanged(CanvasChanged);
return false;
}
if (!validateRenderingState(functionName)) {
return false;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
return true;
}
bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset)
{
if (isContextLost() || !validateDrawMode(functionName, mode))
return false;
if (!validateStencilSettings(functionName))
return false;
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
break;
case GL_UNSIGNED_INT:
if (extensionEnabled(OESElementIndexUintName) || isWebGL2OrHigher())
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
return false;
default:
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
return false;
}
if (count < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "count < 0");
return false;
}
if (!validateValueFitNonNegInt32(functionName, "offset", offset))
return false;
if (!count) {
markContextChanged(CanvasChanged);
return false;
}
if (!m_boundVertexArrayObject->boundElementArrayBuffer()) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
return false;
}
if (!validateRenderingState(functionName)) {
return false;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
return true;
}
// Helper function to validate draw*Instanced calls
bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount)
{
if (primcount < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0");
return false;
}
return true;
}
void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
return;
}
// In GL, we skip setting vertexAttrib0 values.
switch (expectedSize) {
case 1:
webContext()->vertexAttrib1f(index, v0);
break;
case 2:
webContext()->vertexAttrib2f(index, v0, v1);
break;
case 3:
webContext()->vertexAttrib3f(index, v0, v1, v2);
break;
case 4:
webContext()->vertexAttrib4f(index, v0, v1, v2, v3);
break;
}
VertexAttribValue& attribValue = m_vertexAttribValue[index];
attribValue.type = Float32ArrayType;
attribValue.value.floatValue[0] = v0;
attribValue.value.floatValue[1] = v1;
attribValue.value.floatValue[2] = v2;
attribValue.value.floatValue[3] = v3;
}
void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, const DOMFloat32Array* v, GLsizei expectedSize)
{
if (isContextLost())
return;
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return;
}
vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
}
void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, const GLfloat* v, GLsizei size, GLsizei expectedSize)
{
if (isContextLost())
return;
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return;
}
if (size < expectedSize) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
return;
}
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
return;
}
// In GL, we skip setting vertexAttrib0 values.
switch (expectedSize) {
case 1:
webContext()->vertexAttrib1fv(index, v);
break;
case 2:
webContext()->vertexAttrib2fv(index, v);
break;
case 3:
webContext()->vertexAttrib3fv(index, v);
break;
case 4:
webContext()->vertexAttrib4fv(index, v);
break;
}
VertexAttribValue& attribValue = m_vertexAttribValue[index];
attribValue.initValue();
attribValue.type = Float32ArrayType;
for (int ii = 0; ii < expectedSize; ++ii)
attribValue.value.floatValue[ii] = v[ii];
}
void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*)
{
RefPtrWillBeRawPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::webglcontextlost, false, true, "");
canvas()->dispatchEvent(event);
m_restoreAllowed = event->defaultPrevented();
if (m_restoreAllowed) {
if (m_autoRecoveryMethod == Auto)
m_restoreTimer.startOneShot(0, BLINK_FROM_HERE);
}
}
void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*)
{
ASSERT(isContextLost());
// The rendering context is not restored unless the default behavior of the
// webglcontextlost event was prevented earlier.
//
// Because of the way m_restoreTimer is set up for real vs. synthetic lost
// context events, we don't have to worry about this test short-circuiting
// the retry loop for real context lost events.
if (!m_restoreAllowed)
return;
LocalFrame* frame = canvas()->document().frame();
if (!frame)
return;
Settings* settings = frame->settings();
if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled()))
return;
// If the context was lost due to RealLostContext, we need to destroy the old DrawingBuffer before creating new DrawingBuffer to ensure resource budget enough.
if (drawingBuffer()) {
m_drawingBuffer->beginDestruction();
m_drawingBuffer.clear();
}
WebGraphicsContext3D::Attributes attributes = toWebGraphicsContext3DAttributes(m_requestedAttributes, canvas()->document().topDocument().url().string(), settings, version());
OwnPtr<WebGraphicsContext3D> context = adoptPtr(Platform::current()->createOffscreenGraphicsContext3D(attributes, 0));
RefPtr<DrawingBuffer> buffer;
if (context) {
// Construct a new drawing buffer with the new WebGraphicsContext3D.
buffer = createDrawingBuffer(context.release());
// If DrawingBuffer::create() fails to allocate a fbo, |drawingBuffer| is set to null.
}
if (!buffer) {
if (m_contextLostMode == RealLostContext) {
m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, BLINK_FROM_HERE);
} else {
// This likely shouldn't happen but is the best way to report it to the WebGL app.
synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context");
}
return;
}
m_drawingBuffer = buffer.release();
drawingBuffer()->bind(GL_FRAMEBUFFER);
m_lostContextErrors.clear();
m_contextLostMode = NotLostContext;
m_autoRecoveryMethod = Manual;
m_restoreAllowed = false;
removeFromEvictedList(this);
setupFlags();
initializeNewContext();
markContextChanged(CanvasContextChanged);
canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextrestored, false, true, ""));
}
String WebGLRenderingContextBase::ensureNotNull(const String& text) const
{
if (text.isNull())
return WTF::emptyString();
return text;
}
WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity)
: m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
, m_capacity(capacity)
{
}
ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size)
{
int i;
for (i = 0; i < m_capacity; ++i) {
ImageBuffer* buf = m_buffers[i].get();
if (!buf)
break;
if (buf->size() != size)
continue;
bubbleToFront(i);
return buf;
}
OwnPtr<ImageBuffer> temp(ImageBuffer::create(size));
if (!temp)
return nullptr;
i = std::min(m_capacity - 1, i);
m_buffers[i] = temp.release();
ImageBuffer* buf = m_buffers[i].get();
bubbleToFront(i);
return buf;
}
void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx)
{
for (int i = idx; i > 0; --i)
m_buffers[i].swap(m_buffers[i-1]);
}
namespace {
String GetErrorString(GLenum error)
{
switch (error) {
case GL_INVALID_ENUM:
return "INVALID_ENUM";
case GL_INVALID_VALUE:
return "INVALID_VALUE";
case GL_INVALID_OPERATION:
return "INVALID_OPERATION";
case GL_OUT_OF_MEMORY:
return "OUT_OF_MEMORY";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "INVALID_FRAMEBUFFER_OPERATION";
case GC3D_CONTEXT_LOST_WEBGL:
return "CONTEXT_LOST_WEBGL";
default:
return String::format("WebGL ERROR(0x%04X)", error);
}
}
} // namespace anonymous
void WebGLRenderingContextBase::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
{
String errorType = GetErrorString(error);
if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description);
printGLErrorToConsole(message);
}
if (!isContextLost()) {
webContext()->synthesizeGLError(error);
} else {
if (m_lostContextErrors.find(error) == WTF::kNotFound)
m_lostContextErrors.append(error);
}
InspectorInstrumentation::didFireWebGLError(canvas(), errorType);
}
void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description)
{
if (m_synthesizedErrorsToConsole) {
String message = String("WebGL: ") + String(functionName) + ": " + String(description);
printGLErrorToConsole(message);
}
InspectorInstrumentation::didFireWebGLWarning(canvas());
}
void WebGLRenderingContextBase::applyStencilTest()
{
bool haveStencilBuffer = false;
if (m_framebufferBinding) {
haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
} else {
Nullable<WebGLContextAttributes> attributes;
getContextAttributes(attributes);
haveStencilBuffer = !attributes.isNull() && attributes.get().stencil();
}
enableOrDisable(GL_STENCIL_TEST, m_stencilEnabled && haveStencilBuffer);
}
void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable)
{
if (isContextLost())
return;
if (enable)
webContext()->enable(capability);
else
webContext()->disable(capability);
}
IntSize WebGLRenderingContextBase::clampedCanvasSize()
{
return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
clamp(canvas()->height(), 1, m_maxViewportDims[1]));
}
GLint WebGLRenderingContextBase::maxDrawBuffers()
{
if (isContextLost() || !(extensionEnabled(WebGLDrawBuffersName) || isWebGL2OrHigher()))
return 0;
if (!m_maxDrawBuffers)
webContext()->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
if (!m_maxColorAttachments)
webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
// WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS.
return std::min(m_maxDrawBuffers, m_maxColorAttachments);
}
GLint WebGLRenderingContextBase::maxColorAttachments()
{
if (isContextLost() || !(extensionEnabled(WebGLDrawBuffersName) || isWebGL2OrHigher()))
return 0;
if (!m_maxColorAttachments)
webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
return m_maxColorAttachments;
}
void WebGLRenderingContextBase::setBackDrawBuffer(GLenum buf)
{
m_backDrawBuffer = buf;
}
void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* buffer)
{
if (buffer)
buffer->setHasEverBeenBound();
if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) {
m_framebufferBinding = buffer;
applyStencilTest();
}
drawingBuffer()->setFramebufferBinding(target, objectOrZero(getFramebufferBinding(target)));
if (!buffer) {
// Instead of binding fb 0, bind the drawing buffer.
drawingBuffer()->bind(target);
} else {
webContext()->bindFramebuffer(target, buffer->object());
}
}
void WebGLRenderingContextBase::restoreCurrentFramebuffer()
{
bindFramebuffer(nullptr, GL_FRAMEBUFFER, m_framebufferBinding.get());
}
void WebGLRenderingContextBase::restoreCurrentTexture2D()
{
bindTexture(nullptr, GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
}
void WebGLRenderingContextBase::multisamplingChanged(bool enabled)
{
if (m_multisamplingAllowed != enabled) {
m_multisamplingAllowed = enabled;
forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::Auto);
}
}
void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
{
// Trace backwards from the current max to find the new max non-default texture unit
int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;
for (int i = startIndex; i >= 0; --i) {
if (m_textureUnits[i].m_texture2DBinding
|| m_textureUnits[i].m_textureCubeMapBinding) {
m_onePlusMaxNonDefaultTextureUnit = i + 1;
return;
}
}
m_onePlusMaxNonDefaultTextureUnit = 0;
}
void WebGLRenderingContextBase::preserveObjectWrapper(ScriptState* scriptState, ScriptWrappable* sourceObject, const char* baseName, unsigned long index, ScriptWrappable* targetObject)
{
ASSERT(scriptState);
v8::Local<v8::Value> value;
v8::Isolate* isolate = scriptState->isolate();
// TODO (kbr): move this logic to V8HiddenValue. The difficulty in doing so is that the index
// may vary, so it'd be necessary to lazily instantiate the V8 internalized strings, and have
// efficient lookup for already-created ones.
StringBuilder builder;
builder.append(baseName);
builder.appendNumber(static_cast<unsigned>(index));
CString name = builder.toString().utf8();
v8::Local<v8::String> jsName = v8::String::NewFromUtf8(
isolate,
name.data(),
v8::NewStringType::kNormal,
name.length()).ToLocalChecked();
if (targetObject) {
V8HiddenValue::setHiddenValue(
isolate,
sourceObject->newLocalWrapper(isolate),
jsName,
targetObject->newLocalWrapper(isolate));
} else {
V8HiddenValue::deleteHiddenValue(
isolate,
sourceObject->newLocalWrapper(isolate),
jsName);
}
}
void WebGLRenderingContextBase::maybePreserveDefaultVAOObjectWrapper(ScriptState* scriptState)
{
ASSERT(scriptState);
if (!m_preservedDefaultVAOObjectWrapper) {
// The default VAO does not have a JavaScript wrapper created for it, but one is needed to
// link up the WebGLBuffers associated with the vertex attributes.
toV8(m_defaultVertexArrayObject, scriptState->context()->Global(), scriptState->isolate());
preserveObjectWrapper(scriptState, this, "defaultvao", 0, m_defaultVertexArrayObject);
m_preservedDefaultVAOObjectWrapper = true;
}
}
DEFINE_TRACE(WebGLRenderingContextBase::TextureUnitState)
{
visitor->trace(m_texture2DBinding);
visitor->trace(m_textureCubeMapBinding);
visitor->trace(m_texture3DBinding);
visitor->trace(m_texture2DArrayBinding);
}
DEFINE_TRACE(WebGLRenderingContextBase)
{
#if ENABLE(OILPAN)
visitor->trace(m_contextObjects);
#endif
visitor->trace(m_contextLostCallbackAdapter);
visitor->trace(m_errorMessageCallbackAdapter);
visitor->trace(m_boundArrayBuffer);
visitor->trace(m_defaultVertexArrayObject);
visitor->trace(m_boundVertexArrayObject);
visitor->trace(m_vertexAttrib0Buffer);
visitor->trace(m_currentProgram);
visitor->trace(m_framebufferBinding);
visitor->trace(m_renderbufferBinding);
visitor->trace(m_valuebufferBinding);
visitor->trace(m_textureUnits);
visitor->trace(m_blackTexture2D);
visitor->trace(m_blackTextureCubeMap);
visitor->trace(m_extensions);
CanvasRenderingContext::trace(visitor);
}
int WebGLRenderingContextBase::externallyAllocatedBytesPerPixel()
{
if (isContextLost())
return 0;
int bytesPerPixel = 4;
int totalBytesPerPixel = bytesPerPixel * 2; // WebGL's front and back color buffers.
int samples = drawingBuffer() ? drawingBuffer()->sampleCount() : 0;
Nullable<WebGLContextAttributes> attribs;
getContextAttributes(attribs);
if (!attribs.isNull()) {
// Handle memory from WebGL multisample and depth/stencil buffers.
// It is enabled only in case of explicit resolve assuming that there
// is no memory overhead for MSAA on tile-based GPU arch.
if (attribs.get().antialias() && samples > 0 && drawingBuffer()->explicitResolveOfMultisampleData()) {
if (attribs.get().depth() || attribs.get().stencil())
totalBytesPerPixel += samples * bytesPerPixel; // depth/stencil multisample buffer
totalBytesPerPixel += samples * bytesPerPixel; // color multisample buffer
} else if (attribs.get().depth() || attribs.get().stencil()) {
totalBytesPerPixel += bytesPerPixel; // regular depth/stencil buffer
}
}
return totalBytesPerPixel;
}
DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
{
return m_drawingBuffer.get();
}
} // namespace blink