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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_TEST_BROWSER_TEST_UTILS_H_
#define CONTENT_PUBLIC_TEST_BROWSER_TEST_UTILS_H_
#include <queue>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/files/scoped_temp_dir.h"
#include "base/memory/ref_counted.h"
#include "base/process/process.h"
#include "base/strings/string16.h"
#include "content/public/browser/browser_message_filter.h"
#include "content/public/browser/notification_observer.h"
#include "content/public/browser/notification_registrar.h"
#include "content/public/browser/render_process_host_observer.h"
#include "content/public/browser/web_contents_observer.h"
#include "content/public/common/page_type.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "url/gurl.h"
#if defined(OS_WIN)
#include "base/win/scoped_handle.h"
#endif
namespace gfx {
class Point;
}
namespace net {
namespace test_server {
class EmbeddedTestServer;
}
}
// A collections of functions designed for use with content_browsertests and
// browser_tests.
// TO BE CLEAR: any function here must work against both binaries. If it only
// works with browser_tests, it should be in chrome\test\base\ui_test_utils.h.
// If it only works with content_browsertests, it should be in
// content\test\content_browser_test_utils.h.
namespace content {
class BrowserContext;
class MessageLoopRunner;
class RenderViewHost;
class WebContents;
// Navigate a frame with ID |iframe_id| to |url|, blocking until the navigation
// finishes. Uses a renderer-initiated navigation from script code in the
// main frame.
bool NavigateIframeToURL(WebContents* web_contents,
std::string iframe_id,
const GURL& url);
// Generate a URL for a file path including a query string.
GURL GetFileUrlWithQuery(const base::FilePath& path,
const std::string& query_string);
// Checks whether the page type of the last committed navigation entry matches
// |page_type|.
bool IsLastCommittedEntryOfPageType(WebContents* web_contents,
content::PageType page_type);
// Waits for a load stop for the specified |web_contents|'s controller, if the
// tab is currently web_contents. Otherwise returns immediately. Tests should
// use WaitForLoadStop instead and check that last navigation succeeds, and
// this function should only be used if the navigation leads to web_contents
// being destroyed.
void WaitForLoadStopWithoutSuccessCheck(WebContents* web_contents);
// Waits for a load stop for the specified |web_contents|'s controller, if the
// tab is currently web_contents. Otherwise returns immediately. Returns true
// if the last navigation succeeded (resulted in a committed navigation entry
// of type PAGE_TYPE_NORMAL).
// TODO(alexmos): tests that use this function to wait for successful
// navigations should be refactored to do EXPECT_TRUE(WaitForLoadStop()).
bool WaitForLoadStop(WebContents* web_contents);
#if defined(USE_AURA) || defined(OS_ANDROID)
// If WebContent's view is currently being resized, this will wait for the ack
// from the renderer that the resize is complete and for the
// WindowEventDispatcher to release the pointer moves. If there's no resize in
// progress, the method will return right away.
void WaitForResizeComplete(WebContents* web_contents);
#endif // defined(USE_AURA) || defined(OS_ANDROID)
// Causes the specified web_contents to crash. Blocks until it is crashed.
void CrashTab(WebContents* web_contents);
// Simulates clicking at the center of the given tab asynchronously; modifiers
// may contain bits from WebInputEvent::Modifiers.
void SimulateMouseClick(WebContents* web_contents,
int modifiers,
blink::WebMouseEvent::Button button);
// Simulates clicking at the point |point| of the given tab asynchronously;
// modifiers may contain bits from WebInputEvent::Modifiers.
void SimulateMouseClickAt(WebContents* web_contents,
int modifiers,
blink::WebMouseEvent::Button button,
const gfx::Point& point);
// Simulates asynchronously a mouse enter/move/leave event.
void SimulateMouseEvent(WebContents* web_contents,
blink::WebInputEvent::Type type,
const gfx::Point& point);
// Taps the screen at |point|.
void SimulateTapAt(WebContents* web_contents, const gfx::Point& point);
// Generates a TouchStart at |point|.
void SimulateTouchPressAt(WebContents* web_contents, const gfx::Point& point);
// Taps the screen with modifires at |point|.
void SimulateTapWithModifiersAt(WebContents* web_contents,
unsigned Modifiers,
const gfx::Point& point);
// Sends a key press asynchronously.
// The native code of the key event will be set to InvalidNativeKeycode().
// |key_code| alone is good enough for scenarios that only need the char
// value represented by a key event and not the physical key on the keyboard
// or the keyboard layout.
// For scenarios such as chromoting that need the native code,
// SimulateKeyPressWithCode should be used.
void SimulateKeyPress(WebContents* web_contents,
ui::KeyboardCode key_code,
bool control,
bool shift,
bool alt,
bool command);
// Sends a key press asynchronously.
// |code| specifies the UIEvents (aka: DOM4Events) value of the key:
// https://dvcs.w3.org/hg/d4e/raw-file/tip/source_respec.htm
// The native code of the key event will be set based on |code|.
// See ui/base/keycodes/vi usb_keycode_map.h for mappings between |code|
// and the native code.
// Examples of the various codes:
// key_code: VKEY_A
// code: "KeyA"
// native key code: 0x001e (for Windows).
// native key code: 0x0026 (for Linux).
void SimulateKeyPressWithCode(WebContents* web_contents,
ui::KeyboardCode key_code,
const char* code,
bool control,
bool shift,
bool alt,
bool command);
namespace internal {
// Allow ExecuteScript* methods to target either a WebContents or a
// RenderFrameHost. Targetting a WebContents means executing the script in the
// RenderFrameHost returned by WebContents::GetMainFrame(), which is the
// main frame. Pass a specific RenderFrameHost to target it.
class ToRenderFrameHost {
public:
ToRenderFrameHost(WebContents* web_contents);
ToRenderFrameHost(RenderViewHost* render_view_host);
ToRenderFrameHost(RenderFrameHost* render_frame_host);
RenderFrameHost* render_frame_host() const { return render_frame_host_; }
private:
RenderFrameHost* render_frame_host_;
};
} // namespace internal
// Executes the passed |script| in the specified frame. The |script| should not
// invoke domAutomationController.send(); otherwise, your test will hang or be
// flaky. If you want to extract a result, use one of the below functions.
// Returns true on success.
bool ExecuteScript(const internal::ToRenderFrameHost& adapter,
const std::string& script) WARN_UNUSED_RESULT;
// The following methods executes the passed |script| in the specified frame and
// sets |result| to the value passed to "window.domAutomationController.send" by
// the executed script. They return true on success, false if the script
// execution failed or did not evaluate to the expected type.
bool ExecuteScriptAndExtractInt(const internal::ToRenderFrameHost& adapter,
const std::string& script,
int* result) WARN_UNUSED_RESULT;
bool ExecuteScriptAndExtractBool(const internal::ToRenderFrameHost& adapter,
const std::string& script,
bool* result) WARN_UNUSED_RESULT;
bool ExecuteScriptAndExtractString(const internal::ToRenderFrameHost& adapter,
const std::string& script,
std::string* result) WARN_UNUSED_RESULT;
// Walks the frame tree of the specified WebContents and returns the sole frame
// that matches the specified predicate function. This function will DCHECK if
// no frames match the specified predicate, or if more than one frame matches.
RenderFrameHost* FrameMatchingPredicate(
WebContents* web_contents,
const base::Callback<bool(RenderFrameHost*)>& predicate);
// Predicates for use with FrameMatchingPredicate.
bool FrameMatchesName(const std::string& name, RenderFrameHost* frame);
bool FrameIsChildOfMainFrame(RenderFrameHost* frame);
bool FrameHasSourceUrl(const GURL& url, RenderFrameHost* frame);
// Executes the WebUI resource test runner injecting each resource ID in
// |js_resource_ids| prior to executing the tests.
//
// Returns true if tests ran successfully, false otherwise.
bool ExecuteWebUIResourceTest(WebContents* web_contents,
const std::vector<int>& js_resource_ids);
// Returns the cookies for the given url.
std::string GetCookies(BrowserContext* browser_context, const GURL& url);
// Sets a cookie for the given url. Returns true on success.
bool SetCookie(BrowserContext* browser_context,
const GURL& url,
const std::string& value);
// Fetch the histograms data from other processes. This should be called after
// the test code has been executed but before performing assertions.
void FetchHistogramsFromChildProcesses();
// Registers a request handler which redirects to a different host, based
// on the request path. The format of the path should be
// "/cross-site/hostname/rest/of/path" to redirect the request to
// "<scheme>://hostname:<port>/rest/of/path", where <scheme> and <port>
// are the values for the instance of EmbeddedTestServer.
void SetupCrossSiteRedirector(
net::test_server::EmbeddedTestServer* embedded_test_server);
// Waits for an interstitial page to attach to given web contents.
void WaitForInterstitialAttach(content::WebContents* web_contents);
// Waits for an interstitial page to detach from given web contents.
void WaitForInterstitialDetach(content::WebContents* web_contents);
// Runs task and waits for an interstitial page to detach from given web
// contents. Prefer this over WaitForInterstitialDetach if web_contents may be
// destroyed by the time WaitForInterstitialDetach is called (e.g. when waiting
// for an interstitial detach after closing a tab).
void RunTaskAndWaitForInterstitialDetach(content::WebContents* web_contents,
const base::Closure& task);
// Waits until all resources have loaded in the given RenderFrameHost.
// When the load completes, this function sends a "pageLoadComplete" message
// via domAutomationController. The caller should make sure this extra
// message is handled properly.
bool WaitForRenderFrameReady(RenderFrameHost* rfh) WARN_UNUSED_RESULT;
// Watches title changes on a WebContents, blocking until an expected title is
// set.
class TitleWatcher : public WebContentsObserver {
public:
// |web_contents| must be non-NULL and needs to stay alive for the
// entire lifetime of |this|. |expected_title| is the title that |this|
// will wait for.
TitleWatcher(WebContents* web_contents,
const base::string16& expected_title);
~TitleWatcher() override;
// Adds another title to watch for.
void AlsoWaitForTitle(const base::string16& expected_title);
// Waits until the title matches either expected_title or one of the titles
// added with AlsoWaitForTitle. Returns the value of the most recently
// observed matching title.
const base::string16& WaitAndGetTitle() WARN_UNUSED_RESULT;
private:
// Overridden WebContentsObserver methods.
void DidStopLoading() override;
void TitleWasSet(NavigationEntry* entry, bool explicit_set) override;
void TestTitle();
std::vector<base::string16> expected_titles_;
scoped_refptr<MessageLoopRunner> message_loop_runner_;
// The most recently observed expected title, if any.
base::string16 observed_title_;
DISALLOW_COPY_AND_ASSIGN(TitleWatcher);
};
// Watches a WebContents and blocks until it is destroyed.
class WebContentsDestroyedWatcher : public WebContentsObserver {
public:
explicit WebContentsDestroyedWatcher(WebContents* web_contents);
~WebContentsDestroyedWatcher() override;
// Waits until the WebContents is destroyed.
void Wait();
private:
// Overridden WebContentsObserver methods.
void WebContentsDestroyed() override;
scoped_refptr<MessageLoopRunner> message_loop_runner_;
DISALLOW_COPY_AND_ASSIGN(WebContentsDestroyedWatcher);
};
// Watches a RenderProcessHost and waits for specified destruction events.
class RenderProcessHostWatcher : public RenderProcessHostObserver {
public:
enum WatchType {
WATCH_FOR_PROCESS_EXIT,
WATCH_FOR_HOST_DESTRUCTION
};
RenderProcessHostWatcher(RenderProcessHost* render_process_host,
WatchType type);
// Waits for the render process that contains the specified web contents.
RenderProcessHostWatcher(WebContents* web_contents, WatchType type);
~RenderProcessHostWatcher() override;
// Waits until the renderer process exits.
void Wait();
// Returns true if a renderer process exited cleanly (without hitting
// RenderProcessExited with an abnormal TerminationStatus). This should be
// called after Wait().
bool did_exit_normally() { return did_exit_normally_; }
private:
// Overridden RenderProcessHost::LifecycleObserver methods.
void RenderProcessExited(RenderProcessHost* host,
base::TerminationStatus status,
int exit_code) override;
void RenderProcessHostDestroyed(RenderProcessHost* host) override;
RenderProcessHost* render_process_host_;
WatchType type_;
bool did_exit_normally_;
scoped_refptr<MessageLoopRunner> message_loop_runner_;
DISALLOW_COPY_AND_ASSIGN(RenderProcessHostWatcher);
};
// Watches for responses from the DOMAutomationController and keeps them in a
// queue. Useful for waiting for a message to be received.
class DOMMessageQueue : public NotificationObserver {
public:
// Constructs a DOMMessageQueue and begins listening for messages from the
// DOMAutomationController. Do not construct this until the browser has
// started.
DOMMessageQueue();
~DOMMessageQueue() override;
// Removes all messages in the message queue.
void ClearQueue();
// Wait for the next message to arrive. |message| will be set to the next
// message. Returns true on success.
bool WaitForMessage(std::string* message) WARN_UNUSED_RESULT;
// Overridden NotificationObserver methods.
void Observe(int type,
const NotificationSource& source,
const NotificationDetails& details) override;
private:
NotificationRegistrar registrar_;
std::queue<std::string> message_queue_;
scoped_refptr<MessageLoopRunner> message_loop_runner_;
DISALLOW_COPY_AND_ASSIGN(DOMMessageQueue);
};
// Used to wait for a new WebContents to be created. Instantiate this object
// before the operation that will create the window.
class WebContentsAddedObserver {
public:
WebContentsAddedObserver();
~WebContentsAddedObserver();
// Will run a message loop to wait for the new window if it hasn't been
// created since the constructor
WebContents* GetWebContents();
// Will tell whether RenderViewCreated Callback has invoked
bool RenderViewCreatedCalled();
private:
class RenderViewCreatedObserver;
void WebContentsCreated(WebContents* web_contents);
// Callback to WebContentCreated(). Cached so that we can unregister it.
base::Callback<void(WebContents*)> web_contents_created_callback_;
WebContents* web_contents_;
scoped_ptr<RenderViewCreatedObserver> child_observer_;
scoped_refptr<MessageLoopRunner> runner_;
DISALLOW_COPY_AND_ASSIGN(WebContentsAddedObserver);
};
// Request a new frame be drawn, returns false if request fails.
bool RequestFrame(WebContents* web_contents);
// Watches compositor frame changes, blocking until a frame has been
// composited. This class is intended to be run on the main thread; to
// synchronize the main thread against the impl thread.
class FrameWatcher : public BrowserMessageFilter {
public:
FrameWatcher();
// Listen for new frames from the |web_contents| renderer process.
void AttachTo(WebContents* web_contents);
// Wait for |frames_to_wait| swap mesages from the compositor.
void WaitFrames(int frames_to_wait);
private:
~FrameWatcher() override;
// Overridden BrowserMessageFilter methods.
bool OnMessageReceived(const IPC::Message& message) override;
void ReceivedFrameSwap();
int frames_to_wait_;
base::Closure quit_;
DISALLOW_COPY_AND_ASSIGN(FrameWatcher);
};
} // namespace content
#endif // CONTENT_PUBLIC_TEST_BROWSER_TEST_UTILS_H_