blob: b2be9ba28e463b7aba3b22d053406e5d835ef28e [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
#include "SkComposeShader.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkShader.h"
#include "SkString.h"
#include "SkXfermode.h"
static SkShader* make_shader(SkXfermode::Mode mode) {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(100), 0);
colors[0] = SK_ColorRED;
colors[1] = SK_ColorBLUE;
SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
SkShader::kClamp_TileMode));
pts[0].set(0, 0);
pts[1].set(0, SkIntToScalar(100));
colors[0] = SK_ColorBLACK;
colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
SkShader::kClamp_TileMode));
SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
return new SkComposeShader(shaderA, shaderB, xfer);
}
class ComposeShaderGM : public skiagm::GM {
public:
ComposeShaderGM() {
fShader = make_shader(SkXfermode::kDstIn_Mode);
}
virtual ~ComposeShaderGM() {
SkSafeUnref(fShader);
}
protected:
SkString onShortName() override {
return SkString("composeshader");
}
SkISize onISize() override {
return SkISize::Make(120, 120);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
paint.setShader(fShader);
canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
}
protected:
SkShader* fShader;
private:
typedef GM INHERITED ;
};
class ComposeShaderAlphaGM : public skiagm::GM {
public:
ComposeShaderAlphaGM() {}
protected:
SkString onShortName() override {
return SkString("composeshader_alpha");
}
SkISize onISize() override {
return SkISize::Make(750, 220);
}
void onDraw(SkCanvas* canvas) override {
SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode));
SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode));
SkShader* shaders[] = { shader0.get(), shader1.get() };
SkPaint paint;
paint.setColor(SK_ColorGREEN);
const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
SkShader* shader = shaders[y];
canvas->save();
for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
paint.setAlpha(0xFF);
paint.setShader(nullptr);
canvas->drawRect(r, paint);
paint.setAlpha(alpha);
paint.setShader(shader);
canvas->drawRect(r, paint);
canvas->translate(r.width() + 5, 0);
}
canvas->restore();
canvas->translate(0, r.height() + 5);
}
}
private:
typedef GM INHERITED ;
};
// creates a square bitmap with red background and a green circle in the center
static void draw_color_bm(SkBitmap* bm, int length) {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
bm->allocN32Pixels(length, length);
bm->eraseColor(SK_ColorRED);
SkCanvas canvas(*bm);
canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
paint);
}
// creates a square alpha8 bitmap with transparent background and an opaque circle in the center
static void draw_alpha8_bm(SkBitmap* bm, int length) {
SkPaint circlePaint;
circlePaint.setColor(SK_ColorBLACK);
bm->allocPixels(SkImageInfo::MakeA8(length, length));
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
circlePaint);
}
// creates a linear gradient shader
static SkShader* make_linear_gradient_shader(int length) {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(length), 0);
colors[0] = SK_ColorBLUE;
colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
}
class ComposeShaderBitmapGM : public skiagm::GM {
public:
ComposeShaderBitmapGM()
: fColorBitmapShader(nullptr)
, fAlpha8BitmapShader(nullptr)
, fLinearGradientShader(nullptr)
{
}
void onOnceBeforeDraw() override {
draw_color_bm(&fColorBitmap, squareLength);
draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
SkMatrix s;
s.reset();
fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &s);
fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &s);
fLinearGradientShader = make_linear_gradient_shader(squareLength);
}
~ComposeShaderBitmapGM() {
SkSafeUnref(fColorBitmapShader);
SkSafeUnref(fAlpha8BitmapShader);
SkSafeUnref(fLinearGradientShader);
}
protected:
SkString onShortName() override {
return SkString("composeshader_bitmap");
}
SkISize onISize() override {
return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
}
void onDraw(SkCanvas* canvas) override {
SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mode));
// gradient should appear over color bitmap
SkAutoTUnref<SkShader> shader0(new SkComposeShader(fLinearGradientShader,
fColorBitmapShader,
xfer));
// gradient should appear over alpha8 bitmap colorized by the paint color
SkAutoTUnref<SkShader> shader1(new SkComposeShader(fLinearGradientShader,
fAlpha8BitmapShader,
xfer));
SkShader* shaders[] = { shader0.get(), shader1.get() };
SkPaint paint;
paint.setColor(SK_ColorYELLOW);
const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
SkIntToScalar(squareLength));
for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
SkShader* shader = shaders[y];
canvas->save();
for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
paint.setAlpha(alpha);
paint.setShader(shader);
canvas->drawRect(r, paint);
canvas->translate(r.width() + 5, 0);
}
canvas->restore();
canvas->translate(0, r.height() + 5);
}
}
private:
/** This determines the length and width of the bitmaps used in the SkComposeShaders. Values
* above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
* work in a release build. You can change this parameter and then compile a release build
* to have this GM draw larger bitmaps for easier visual inspection.
*/
static const int squareLength = 20;
SkBitmap fColorBitmap;
SkBitmap fAlpha8Bitmap;
SkShader* fColorBitmapShader;
SkShader* fAlpha8BitmapShader;
SkShader* fLinearGradientShader;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ComposeShaderGM; )
DEF_GM( return new ComposeShaderAlphaGM; )
DEF_GM( return new ComposeShaderBitmapGM; )