blob: 88186a58e368e7f72fe904e233c96f6eefafdf0e [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/layout/LayoutView.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/editing/FrameSelection.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/html/HTMLFrameOwnerElement.h"
#include "core/html/HTMLIFrameElement.h"
#include "core/html/HTMLVideoElement.h"
#include "core/inspector/InspectorTraceEvents.h"
#include "core/layout/HitTestResult.h"
#include "core/layout/LayoutFlowThread.h"
#include "core/layout/LayoutGeometryMap.h"
#include "core/layout/LayoutMedia.h"
#include "core/layout/LayoutPart.h"
#include "core/layout/LayoutQuote.h"
#include "core/layout/LayoutScrollbarPart.h"
#include "core/layout/ViewFragmentationContext.h"
#include "core/layout/compositing/PaintLayerCompositor.h"
#include "core/page/Page.h"
#include "core/paint/PaintLayer.h"
#include "core/paint/ViewPainter.h"
#include "core/svg/SVGDocumentExtensions.h"
#include "platform/TraceEvent.h"
#include "platform/TracedValue.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/paint/PaintController.h"
#include "public/platform/Platform.h"
#include <inttypes.h>
namespace blink {
namespace {
class HitTestLatencyRecorder {
public:
HitTestLatencyRecorder(bool allowsChildFrameContent)
: m_start(WTF::monotonicallyIncreasingTime())
, m_allowsChildFrameContent(allowsChildFrameContent)
{
}
~HitTestLatencyRecorder()
{
int duration = static_cast<int>((WTF::monotonicallyIncreasingTime() - m_start) * 1000000);
Platform::current()->histogramCustomCounts(m_allowsChildFrameContent ? "Event.Latency.HitTestRecursive" : "Event.Latency.HitTest", duration, 0, 10000000, 100);
}
private:
double m_start;
bool m_allowsChildFrameContent;
};
} // namespace
LayoutView::LayoutView(Document* document)
: LayoutBlockFlow(document)
, m_frameView(document->view())
, m_selectionStart(nullptr)
, m_selectionEnd(nullptr)
, m_selectionStartPos(-1)
, m_selectionEndPos(-1)
, m_pageLogicalHeight(0)
, m_pageLogicalHeightChanged(false)
, m_layoutState(nullptr)
, m_layoutQuoteHead(nullptr)
, m_layoutCounterCount(0)
, m_hitTestCount(0)
, m_hitTestCacheHits(0)
, m_hitTestCache(HitTestCache::create())
{
// init LayoutObject attributes
setInline(false);
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
setPreferredLogicalWidthsDirty(MarkOnlyThis);
setPositionState(AbsolutePosition); // to 0,0 :)
}
LayoutView::~LayoutView()
{
}
bool LayoutView::hitTest(HitTestResult& result)
{
// We have to recursively update layout/style here because otherwise, when the hit test recurses
// into a child document, it could trigger a layout on the parent document, which can destroy PaintLayer
// that are higher up in the call stack, leading to crashes.
// Note that Document::updateLayout calls its parent's updateLayout.
DocumentLifecycle::PreventThrottlingScope preventThrottling(document().lifecycle());
frameView()->updateLifecycleToCompositingCleanPlusScrolling();
HitTestLatencyRecorder hitTestLatencyRecorder(result.hitTestRequest().allowsChildFrameContent());
return hitTestNoLifecycleUpdate(result);
}
bool LayoutView::hitTestNoLifecycleUpdate(HitTestResult& result)
{
TRACE_EVENT_BEGIN0("blink,devtools.timeline", "HitTest");
m_hitTestCount++;
ASSERT(!result.hitTestLocation().isRectBasedTest() || result.hitTestRequest().listBased());
commitPendingSelection();
uint64_t domTreeVersion = document().domTreeVersion();
HitTestResult cacheResult = result;
bool hitLayer = false;
if (m_hitTestCache->lookupCachedResult(cacheResult, domTreeVersion)) {
m_hitTestCacheHits++;
hitLayer = true;
result = cacheResult;
} else {
hitLayer = layer()->hitTest(result);
// FrameView scrollbars are not the same as Layer scrollbars tested by Layer::hitTestOverflowControls,
// so we need to test FrameView scrollbars separately here. Note that it's important we do this after
// the hit test above, because that may overwrite the entire HitTestResult when it finds a hit.
IntPoint framePoint = frameView()->contentsToFrame(result.hitTestLocation().roundedPoint());
if (Scrollbar* frameScrollbar = frameView()->scrollbarAtFramePoint(framePoint))
result.setScrollbar(frameScrollbar);
if (hitLayer)
m_hitTestCache->addCachedResult(result, domTreeVersion);
}
TRACE_EVENT_END1("blink,devtools.timeline", "HitTest", "endData", InspectorHitTestEvent::endData(result.hitTestRequest(), result.hitTestLocation(), result));
return hitLayer;
}
void LayoutView::clearHitTestCache()
{
m_hitTestCache->clear();
if (LayoutPart* frameLayoutObject = frame()->ownerLayoutObject())
frameLayoutObject->view()->clearHitTestCache();
}
void LayoutView::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit, LogicalExtentComputedValues& computedValues) const
{
computedValues.m_extent = viewLogicalHeightForBoxSizing();
}
void LayoutView::updateLogicalWidth()
{
setLogicalWidth(viewLogicalWidthForBoxSizing());
}
bool LayoutView::isChildAllowed(LayoutObject* child, const ComputedStyle&) const
{
return child->isBox();
}
void LayoutView::layoutContent()
{
ASSERT(needsLayout());
LayoutBlockFlow::layout();
#if ENABLE(ASSERT)
checkLayoutState();
#endif
}
#if ENABLE(ASSERT)
void LayoutView::checkLayoutState()
{
ASSERT(!m_layoutState->next());
}
#endif
bool LayoutView::shouldDoFullPaintInvalidationForNextLayout() const
{
// It's hard to predict here which of full paint invalidation or per-descendant paint invalidation costs less.
// For vertical writing mode or width change it's more likely that per-descendant paint invalidation
// eventually turns out to be full paint invalidation but with the cost to handle more layout states
// and discrete paint invalidation rects, so marking full paint invalidation here is more likely to cost less.
// Otherwise, per-descendant paint invalidation is more likely to avoid unnecessary full paint invalidation.
if (shouldUsePrintingLayout())
return true;
if (!style()->isHorizontalWritingMode())
return true;
// The width/height checks below assume horizontal writing mode.
ASSERT(style()->isHorizontalWritingMode());
if (size().width() != viewLogicalWidthForBoxSizing())
return true;
if (size().height() != viewLogicalHeightForBoxSizing()) {
// When background-attachment is 'fixed', we treat the viewport (instead of the 'root'
// i.e. html or body) as the background positioning area, and we should full paint invalidation
// viewport resize if the background image is not composited and needs full paint invalidation on
// background positioning area resize.
if (!m_compositor || !m_compositor->needsFixedRootBackgroundLayer(layer())) {
if (style()->hasFixedBackgroundImage()
&& mustInvalidateFillLayersPaintOnHeightChange(style()->backgroundLayers()))
return true;
}
}
return false;
}
bool LayoutView::doingFullPaintInvalidation() const
{
return m_frameView->needsFullPaintInvalidation();
}
void LayoutView::layout()
{
if (!document().paginated())
setPageLogicalHeight(0);
if (shouldUsePrintingLayout()) {
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
if (!m_fragmentationContext)
m_fragmentationContext = adoptPtr(new ViewFragmentationContext(*this));
} else if (m_fragmentationContext) {
m_fragmentationContext.clear();
}
SubtreeLayoutScope layoutScope(*this);
LayoutRect oldLayoutOverflowRect = layoutOverflowRect();
// Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
bool relayoutChildren = !shouldUsePrintingLayout() && (!m_frameView
|| logicalWidth() != viewLogicalWidthForBoxSizing()
|| logicalHeight() != viewLogicalHeightForBoxSizing());
if (relayoutChildren) {
layoutScope.setChildNeedsLayout(this);
for (LayoutObject* child = firstChild(); child; child = child->nextSibling()) {
if (child->isSVGRoot())
continue;
if ((child->isBox() && toLayoutBox(child)->hasRelativeLogicalHeight())
|| child->style()->logicalHeight().hasPercent()
|| child->style()->logicalMinHeight().hasPercent()
|| child->style()->logicalMaxHeight().hasPercent())
layoutScope.setChildNeedsLayout(child);
}
if (document().svgExtensions())
document().accessSVGExtensions().invalidateSVGRootsWithRelativeLengthDescendents(&layoutScope);
}
ASSERT(!m_layoutState);
if (!needsLayout())
return;
LayoutState rootLayoutState(pageLogicalHeight(), pageLogicalHeightChanged(), *this);
m_pageLogicalHeightChanged = false;
layoutContent();
if (layoutOverflowRect() != oldLayoutOverflowRect) {
// The document element paints the viewport background, so we need to invalidate it when
// layout overflow changes.
// FIXME: Improve viewport background styling/invalidation/painting. crbug.com/475115
if (Element* documentElement = document().documentElement()) {
if (LayoutObject* rootObject = documentElement->layoutObject())
rootObject->setShouldDoFullPaintInvalidation();
}
}
#if ENABLE(ASSERT)
checkLayoutState();
#endif
clearNeedsLayout();
}
LayoutRect LayoutView::visualOverflowRect() const
{
// In root layer scrolling mode, the LayoutView performs overflow clipping
// like a regular scrollable div.
if (document().settings() && document().settings()->rootLayerScrolls())
return LayoutBlockFlow::visualOverflowRect();
// Ditto when not in compositing mode.
if (!usesCompositing())
return LayoutBlockFlow::visualOverflowRect();
// In normal compositing mode, LayoutView doesn't actually apply clipping
// on its descendants. Instead their visual overflow is propagated to
// compositor()->m_rootContentLayer for accelerated scrolling.
return LayoutRect(documentRect());
}
void LayoutView::mapLocalToAncestor(const LayoutBoxModelObject* ancestor, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
{
ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == static_cast<bool>(mode & IsFixed));
if (!ancestor && mode & UseTransforms && shouldUseTransformFromContainer(0)) {
TransformationMatrix t;
getTransformFromContainer(0, LayoutSize(), t);
transformState.applyTransform(t);
}
if ((mode & IsFixed) && m_frameView) {
transformState.move(toIntSize(m_frameView->scrollPosition()));
if (hasOverflowClip())
transformState.move(scrolledContentOffset());
// IsFixed flag is only applicable within this LayoutView.
mode &= ~IsFixed;
}
if (ancestor == this)
return;
if (mode & TraverseDocumentBoundaries) {
if (LayoutPart* parentDocLayoutObject = frame()->ownerLayoutObject()) {
transformState.move(-frame()->view()->scrollOffset());
transformState.move(parentDocLayoutObject->contentBoxOffset());
parentDocLayoutObject->mapLocalToAncestor(ancestor, transformState, mode, wasFixed, paintInvalidationState);
}
}
}
const LayoutObject* LayoutView::pushMappingToContainer(const LayoutBoxModelObject* ancestorToStopAt, LayoutGeometryMap& geometryMap) const
{
LayoutSize offsetForFixedPosition;
LayoutSize offset;
LayoutObject* container = nullptr;
if (m_frameView) {
offsetForFixedPosition = LayoutSize(toIntSize(m_frameView->scrollPosition()));
if (hasOverflowClip())
offsetForFixedPosition = LayoutSize(scrolledContentOffset());
}
if (geometryMap.mapCoordinatesFlags() & TraverseDocumentBoundaries) {
if (LayoutPart* parentDocLayoutObject = frame()->ownerLayoutObject()) {
offset = -LayoutSize(m_frameView->scrollOffset());
offset += parentDocLayoutObject->contentBoxOffset();
container = parentDocLayoutObject;
}
}
// If a container was specified, and was not 0 or the LayoutView, then we
// should have found it by now unless we're traversing to a parent document.
ASSERT_ARG(ancestorToStopAt, !ancestorToStopAt || ancestorToStopAt == this || container);
if ((!ancestorToStopAt || container) && shouldUseTransformFromContainer(container)) {
TransformationMatrix t;
getTransformFromContainer(container, LayoutSize(), t);
geometryMap.push(this, t, false, false, false, true, offsetForFixedPosition);
} else {
geometryMap.push(this, offset, false, false, false, false, offsetForFixedPosition);
}
return container;
}
void LayoutView::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
if (mode & IsFixed && m_frameView)
transformState.move(toIntSize(m_frameView->scrollPosition()));
if (mode & UseTransforms && shouldUseTransformFromContainer(0)) {
TransformationMatrix t;
getTransformFromContainer(0, LayoutSize(), t);
transformState.applyTransform(t);
}
if (mode & TraverseDocumentBoundaries) {
if (LayoutPart* parentDocLayoutObject = frame()->ownerLayoutObject()) {
parentDocLayoutObject->mapAbsoluteToLocalPoint(mode, transformState);
transformState.move(parentDocLayoutObject->contentBoxOffset());
transformState.move(-frame()->view()->scrollOffset());
}
}
}
void LayoutView::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint&) const
{
// Record the entire size of the contents of the frame. Note that we don't just
// use the viewport size (containing block) here because we want to ensure this includes
// all children (so we can avoid walking them explicitly).
rects.append(LayoutRect(LayoutPoint::zero(), LayoutSize(frameView()->contentsSize())));
}
void LayoutView::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
ViewPainter(*this).paint(paintInfo, paintOffset);
}
void LayoutView::paintBoxDecorationBackground(const PaintInfo& paintInfo, const LayoutPoint&) const
{
ViewPainter(*this).paintBoxDecorationBackground(paintInfo);
}
void LayoutView::invalidateTreeIfNeeded(PaintInvalidationState& paintInvalidationState)
{
ASSERT(!needsLayout());
// We specifically need to issue paint invalidations for the viewRect since other layoutObjects
// short-circuit on full-paint invalidation.
LayoutRect dirtyRect = viewRect();
if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) {
const LayoutBoxModelObject& paintInvalidationContainer = paintInvalidationState.paintInvalidationContainer();
PaintLayer::mapRectToPaintInvalidationBacking(this, &paintInvalidationContainer, dirtyRect, &paintInvalidationState);
invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, PaintInvalidationFull);
invalidateDisplayItemClientsWithPaintInvalidationState(paintInvalidationContainer, paintInvalidationState, PaintInvalidationFull);
}
LayoutBlock::invalidateTreeIfNeeded(paintInvalidationState);
}
static void setShouldDoFullPaintInvalidationForViewAndAllDescendantsInternal(LayoutObject* object)
{
object->setShouldDoFullPaintInvalidation();
for (LayoutObject* child = object->slowFirstChild(); child; child = child->nextSibling()) {
setShouldDoFullPaintInvalidationForViewAndAllDescendantsInternal(child);
}
}
void LayoutView::setShouldDoFullPaintInvalidationForViewAndAllDescendants()
{
setShouldDoFullPaintInvalidationForViewAndAllDescendantsInternal(this);
}
void LayoutView::invalidatePaintForViewAndCompositedLayers()
{
setShouldDoFullPaintInvalidation();
// The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen.
DisableCompositingQueryAsserts disabler;
if (compositor()->inCompositingMode())
compositor()->fullyInvalidatePaint();
}
void LayoutView::mapToVisibleRectInAncestorSpace(const LayoutBoxModelObject* ancestor, LayoutRect& rect, const PaintInvalidationState* invalidationState) const
{
mapToVisibleRectInAncestorSpace(ancestor, rect, IsNotFixedPosition, invalidationState);
}
void LayoutView::mapToVisibleRectInAncestorSpace(const LayoutBoxModelObject* ancestor, LayoutRect& rect, ViewportConstrainedPosition viewportConstraint, const PaintInvalidationState* state) const
{
if (document().printing())
return;
if (style()->isFlippedBlocksWritingMode()) {
// We have to flip by hand since the view's logical height has not been determined. We
// can use the viewport width and height.
if (style()->isHorizontalWritingMode())
rect.setY(viewHeight() - rect.maxY());
else
rect.setX(viewWidth() - rect.maxX());
}
adjustViewportConstrainedOffset(rect, viewportConstraint);
// Apply our transform if we have one (because of full page zooming).
if (!ancestor && layer() && layer()->transform())
rect = layer()->transform()->mapRect(rect);
ASSERT(ancestor);
if (ancestor == this)
return;
Element* owner = document().ownerElement();
if (!owner)
return;
if (LayoutBox* obj = owner->layoutBox()) {
if (!state || !state->viewClippingAndScrollOffsetDisabled()) {
// Intersect the viewport with the paint invalidation rect.
LayoutRect viewRectangle = viewRect();
rect.intersect(viewRectangle);
// Adjust for scroll offset of the view.
rect.moveBy(-viewRectangle.location());
}
// Adjust for frame border.
rect.move(obj->contentBoxOffset());
obj->mapToVisibleRectInAncestorSpace(ancestor, rect, 0);
}
}
void LayoutView::adjustViewportConstrainedOffset(LayoutRect& rect, ViewportConstrainedPosition viewportConstraint) const
{
if (viewportConstraint != IsFixedPosition)
return;
if (m_frameView) {
rect.move(toIntSize(m_frameView->scrollPosition()));
if (hasOverflowClip())
rect.move(scrolledContentOffset());
// FIXME: Paint invalidation should happen after scroll updates, so there should be no pending scroll delta.
// However, we still have paint invalidation during layout, so we can't ASSERT for now. crbug.com/434950.
// ASSERT(m_frameView->pendingScrollDelta().isZero());
// If we have a pending scroll, invalidate the previous scroll position.
if (!m_frameView->pendingScrollDelta().isZero())
rect.move(-LayoutSize(m_frameView->pendingScrollDelta()));
}
}
void LayoutView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
rects.append(pixelSnappedIntRect(accumulatedOffset, LayoutSize(layer()->size())));
}
void LayoutView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
if (wasFixed)
*wasFixed = false;
quads.append(FloatRect(FloatPoint(), FloatSize(layer()->size())));
}
static LayoutObject* layoutObjectAfterPosition(LayoutObject* object, unsigned offset)
{
if (!object)
return nullptr;
LayoutObject* child = object->childAt(offset);
return child ? child : object->nextInPreOrderAfterChildren();
}
static LayoutRect selectionRectForLayoutObject(const LayoutObject* object)
{
if (!object->isRooted())
return LayoutRect();
if (!object->canUpdateSelectionOnRootLineBoxes())
return LayoutRect();
return object->selectionRectInViewCoordinates();
}
IntRect LayoutView::selectionBounds()
{
// Now create a single bounding box rect that encloses the whole selection.
LayoutRect selRect;
typedef HashSet<const LayoutBlock*> VisitedContainingBlockSet;
VisitedContainingBlockSet visitedContainingBlocks;
commitPendingSelection();
LayoutObject* os = m_selectionStart;
LayoutObject* stop = layoutObjectAfterPosition(m_selectionEnd, m_selectionEndPos);
while (os && os != stop) {
if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
// Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
selRect.unite(selectionRectForLayoutObject(os));
const LayoutBlock* cb = os->containingBlock();
while (cb && !cb->isLayoutView()) {
selRect.unite(selectionRectForLayoutObject(cb));
VisitedContainingBlockSet::AddResult addResult = visitedContainingBlocks.add(cb);
if (!addResult.isNewEntry)
break;
cb = cb->containingBlock();
}
}
os = os->nextInPreOrder();
}
return pixelSnappedIntRect(selRect);
}
void LayoutView::invalidatePaintForSelection()
{
HashSet<LayoutBlock*> processedBlocks;
LayoutObject* end = layoutObjectAfterPosition(m_selectionEnd, m_selectionEndPos);
for (LayoutObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) {
if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd)
continue;
if (o->selectionState() == SelectionNone)
continue;
o->setShouldInvalidateSelection();
// Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
for (LayoutBlock* block = o->containingBlock(); block && !block->isLayoutView(); block = block->containingBlock()) {
if (!processedBlocks.add(block).isNewEntry)
break;
block->setShouldInvalidateSelection();
}
}
}
// When exploring the LayoutTree looking for the nodes involved in the Selection, sometimes it's
// required to change the traversing direction because the "start" position is below the "end" one.
static inline LayoutObject* getNextOrPrevLayoutObjectBasedOnDirection(const LayoutObject* o, const LayoutObject* stop, bool& continueExploring, bool& exploringBackwards)
{
LayoutObject* next;
if (exploringBackwards) {
next = o->previousInPreOrder();
continueExploring = next && !(next)->isLayoutView();
} else {
next = o->nextInPreOrder();
continueExploring = next && next != stop;
exploringBackwards = !next && (next != stop);
if (exploringBackwards) {
next = stop->previousInPreOrder();
continueExploring = next && !next->isLayoutView();
}
}
return next;
}
void LayoutView::setSelection(LayoutObject* start, int startPos, LayoutObject* end, int endPos, SelectionPaintInvalidationMode blockPaintInvalidationMode)
{
// This code makes no assumptions as to if the layout tree is up to date or not
// and will not try to update it. Currently clearSelection calls this
// (intentionally) without updating the layout tree as it doesn't care.
// Other callers may want to force recalc style before calling this.
// Make sure both our start and end objects are defined.
// Check www.msnbc.com and try clicking around to find the case where this happened.
if ((start && !end) || (end && !start))
return;
// Just return if the selection hasn't changed.
if (m_selectionStart == start && m_selectionStartPos == startPos
&& m_selectionEnd == end && m_selectionEndPos == endPos)
return;
// Record the old selected objects. These will be used later
// when we compare against the new selected objects.
int oldStartPos = m_selectionStartPos;
int oldEndPos = m_selectionEndPos;
// Objects each have a single selection rect to examine.
typedef HashMap<LayoutObject*, SelectionState> SelectedObjectMap;
SelectedObjectMap oldSelectedObjects;
// FIXME: |newSelectedObjects| doesn't really need to store the SelectionState, it's just more convenient
// to have it use the same data structure as |oldSelectedObjects|.
SelectedObjectMap newSelectedObjects;
// Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
// In order to get the paint invalidation rect right, we have to examine left, middle, and right rects individually, since otherwise
// the union of those rects might remain the same even when changes have occurred.
typedef HashMap<LayoutBlock*, SelectionState> SelectedBlockMap;
SelectedBlockMap oldSelectedBlocks;
// FIXME: |newSelectedBlocks| doesn't really need to store the SelectionState, it's just more convenient
// to have it use the same data structure as |oldSelectedBlocks|.
SelectedBlockMap newSelectedBlocks;
LayoutObject* os = m_selectionStart;
LayoutObject* stop = layoutObjectAfterPosition(m_selectionEnd, m_selectionEndPos);
bool exploringBackwards = false;
bool continueExploring = os && (os != stop);
while (continueExploring) {
if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
// Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
oldSelectedObjects.set(os, os->selectionState());
if (blockPaintInvalidationMode == PaintInvalidationNewXOROld) {
LayoutBlock* cb = os->containingBlock();
while (cb && !cb->isLayoutView()) {
SelectedBlockMap::AddResult result = oldSelectedBlocks.add(cb, cb->selectionState());
if (!result.isNewEntry)
break;
cb = cb->containingBlock();
}
}
}
os = getNextOrPrevLayoutObjectBasedOnDirection(os, stop, continueExploring, exploringBackwards);
}
// Now clear the selection.
SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
i->key->setSelectionStateIfNeeded(SelectionNone);
// set selection start and end
m_selectionStart = start;
m_selectionStartPos = startPos;
m_selectionEnd = end;
m_selectionEndPos = endPos;
// Update the selection status of all objects between m_selectionStart and m_selectionEnd
if (start && start == end) {
start->setSelectionStateIfNeeded(SelectionBoth);
} else {
if (start)
start->setSelectionStateIfNeeded(SelectionStart);
if (end)
end->setSelectionStateIfNeeded(SelectionEnd);
}
LayoutObject* o = start;
stop = layoutObjectAfterPosition(end, endPos);
while (o && o != stop) {
if (o != start && o != end && o->canBeSelectionLeaf())
o->setSelectionStateIfNeeded(SelectionInside);
o = o->nextInPreOrder();
}
layer()->clearBlockSelectionGapsBounds();
// Now that the selection state has been updated for the new objects, walk them again and
// put them in the new objects list.
o = start;
exploringBackwards = false;
continueExploring = o && (o != stop);
while (continueExploring) {
if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
newSelectedObjects.set(o, o->selectionState());
LayoutBlock* cb = o->containingBlock();
while (cb && !cb->isLayoutView()) {
SelectedBlockMap::AddResult result = newSelectedBlocks.add(cb, cb->selectionState());
if (!result.isNewEntry)
break;
cb = cb->containingBlock();
}
}
o = getNextOrPrevLayoutObjectBasedOnDirection(o, stop, continueExploring, exploringBackwards);
}
if (!m_frameView)
return;
// Have any of the old selected objects changed compared to the new selection?
for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
LayoutObject* obj = i->key;
SelectionState newSelectionState = obj->selectionState();
SelectionState oldSelectionState = i->value;
if (newSelectionState != oldSelectionState
|| (m_selectionStart == obj && oldStartPos != m_selectionStartPos)
|| (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
obj->setShouldInvalidateSelection();
newSelectedObjects.remove(obj);
}
}
// Any new objects that remain were not found in the old objects dict, and so they need to be updated.
SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i)
i->key->setShouldInvalidateSelection();
// Have any of the old blocks changed?
SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
LayoutBlock* block = i->key;
SelectionState newSelectionState = block->selectionState();
SelectionState oldSelectionState = i->value;
if (newSelectionState != oldSelectionState) {
block->setShouldInvalidateSelection();
newSelectedBlocks.remove(block);
}
}
// Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i)
i->key->setShouldInvalidateSelection();
}
void LayoutView::clearSelection()
{
// For querying Layer::compositingState()
// This is correct, since destroying layout objects needs to cause eager paint invalidations.
DisableCompositingQueryAsserts disabler;
layer()->invalidatePaintForBlockSelectionGaps();
setSelection(0, -1, 0, -1, PaintInvalidationNewMinusOld);
}
bool LayoutView::hasPendingSelection() const
{
return m_frameView->frame().selection().isAppearanceDirty();
}
void LayoutView::commitPendingSelection()
{
m_frameView->frame().selection().commitAppearanceIfNeeded(*this);
}
LayoutObject* LayoutView::selectionStart()
{
commitPendingSelection();
return m_selectionStart;
}
LayoutObject* LayoutView::selectionEnd()
{
commitPendingSelection();
return m_selectionEnd;
}
void LayoutView::selectionStartEnd(int& startPos, int& endPos)
{
commitPendingSelection();
startPos = m_selectionStartPos;
endPos = m_selectionEndPos;
}
bool LayoutView::shouldUsePrintingLayout() const
{
if (!document().printing() || !m_frameView)
return false;
return m_frameView->frame().shouldUsePrintingLayout();
}
LayoutRect LayoutView::viewRect() const
{
if (shouldUsePrintingLayout())
return LayoutRect(LayoutPoint(), size());
if (m_frameView)
return LayoutRect(m_frameView->visibleContentRect());
return LayoutRect();
}
LayoutRect LayoutView::overflowClipRect(const LayoutPoint& location, OverlayScrollbarSizeRelevancy relevancy) const
{
LayoutRect rect = viewRect();
if (rect.isEmpty())
return LayoutBox::overflowClipRect(location, relevancy);
rect.setLocation(location);
if (hasOverflowClip())
excludeScrollbars(rect, relevancy);
return rect;
}
IntRect LayoutView::documentRect() const
{
LayoutRect overflowRect(layoutOverflowRect());
flipForWritingMode(overflowRect);
return pixelSnappedIntRect(overflowRect);
}
bool LayoutView::rootBackgroundIsEntirelyFixed() const
{
return style()->hasEntirelyFixedBackground();
}
LayoutRect LayoutView::backgroundRect(LayoutBox* backgroundLayoutObject) const
{
return LayoutRect(documentRect());
}
IntSize LayoutView::layoutSize(IncludeScrollbarsInRect scrollbarInclusion) const
{
if (shouldUsePrintingLayout())
return IntSize(size().width(), pageLogicalHeight());
if (!m_frameView)
return IntSize();
IntSize result = m_frameView->layoutSize(IncludeScrollbars);
if (scrollbarInclusion == ExcludeScrollbars)
result = m_frameView->layoutViewportScrollableArea()->excludeScrollbars(result);
return result;
}
int LayoutView::viewLogicalWidth(IncludeScrollbarsInRect scrollbarInclusion) const
{
return style()->isHorizontalWritingMode() ? viewWidth(scrollbarInclusion) : viewHeight(scrollbarInclusion);
}
int LayoutView::viewLogicalHeight(IncludeScrollbarsInRect scrollbarInclusion) const
{
return style()->isHorizontalWritingMode() ? viewHeight(scrollbarInclusion) : viewWidth(scrollbarInclusion);
}
int LayoutView::viewLogicalWidthForBoxSizing() const
{
return viewLogicalWidth(document().settings() && document().settings()->rootLayerScrolls() ? IncludeScrollbars : ExcludeScrollbars);
}
int LayoutView::viewLogicalHeightForBoxSizing() const
{
return viewLogicalHeight(document().settings() && document().settings()->rootLayerScrolls() ? IncludeScrollbars : ExcludeScrollbars);
}
LayoutUnit LayoutView::viewLogicalHeightForPercentages() const
{
if (shouldUsePrintingLayout())
return pageLogicalHeight();
return viewLogicalHeight();
}
float LayoutView::zoomFactor() const
{
return m_frameView->frame().pageZoomFactor();
}
void LayoutView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
if (result.innerNode())
return;
Node* node = document().documentElement();
if (node) {
LayoutPoint adjustedPoint = point;
offsetForContents(adjustedPoint);
result.setNodeAndPosition(node, adjustedPoint);
}
}
bool LayoutView::usesCompositing() const
{
return m_compositor && m_compositor->staleInCompositingMode();
}
PaintLayerCompositor* LayoutView::compositor()
{
if (!m_compositor)
m_compositor = adoptPtr(new PaintLayerCompositor(*this));
return m_compositor.get();
}
void LayoutView::setIsInWindow(bool isInWindow)
{
if (m_compositor)
m_compositor->setIsInWindow(isInWindow);
}
IntervalArena* LayoutView::intervalArena()
{
if (!m_intervalArena)
m_intervalArena = IntervalArena::create();
return m_intervalArena.get();
}
bool LayoutView::backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const
{
// FIXME: Remove this main frame check. Same concept applies to subframes too.
if (!frame()->isMainFrame())
return false;
return m_frameView->hasOpaqueBackground();
}
FloatSize LayoutView::viewportSizeForViewportUnits() const
{
return frameView() ? frameView()->viewportSizeForViewportUnits() : FloatSize();
}
void LayoutView::willBeDestroyed()
{
// TODO(wangxianzhu): This is a workaround of crbug.com/570706.
// Should find and fix the root cause.
if (PaintLayer* layer = this->layer())
layer->setNeedsRepaint();
LayoutBlockFlow::willBeDestroyed();
m_compositor.clear();
}
void LayoutView::registerMediaForPositionChangeNotification(LayoutMedia& media)
{
if (!m_mediaForPositionNotification.contains(&media))
m_mediaForPositionNotification.append(&media);
}
void LayoutView::unregisterMediaForPositionChangeNotification(LayoutMedia& media)
{
size_t at = m_mediaForPositionNotification.find(&media);
if (at != kNotFound)
m_mediaForPositionNotification.remove(at);
}
void LayoutView::sendMediaPositionChangeNotifications(const IntRect& visibleRect)
{
for (auto& media : m_mediaForPositionNotification) {
media->notifyPositionMayHaveChanged(visibleRect);
}
}
} // namespace blink