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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_VIDEO_CAPTURE_IMPL_MANAGER_H_
#define CONTENT_RENDERER_MEDIA_VIDEO_CAPTURE_IMPL_MANAGER_H_
#include <map>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "content/common/content_export.h"
#include "content/common/media/video_capture.h"
#include "content/public/renderer/media_stream_video_sink.h"
#include "media/base/video_capture_types.h"
namespace content {
class VideoCaptureImpl;
class VideoCaptureMessageFilter;
// TODO(hclam): This class should be renamed to VideoCaptureService.
// This class provides access to a video capture device in the browser
// process through IPC. The main function is to deliver video frames
// to a client.
//
// THREADING
//
// VideoCaptureImplManager lives only on the Render Main thread. All methods
// must be called on this thread.
//
// VideoFrames are delivered on the IO thread. Callbacks provided by
// a client are also called on the IO thread.
class CONTENT_EXPORT VideoCaptureImplManager {
public:
VideoCaptureImplManager();
virtual ~VideoCaptureImplManager();
// Open a device associated with the session ID.
// This method must be called before any methods with the same ID
// is used.
// Returns a callback that should be used to release the acquired
// resources.
base::Closure UseDevice(media::VideoCaptureSessionId id);
// Start receiving video frames for the given session ID.
//
// |state_update_cb| will be called on the IO thread when capturing
// state changes.
// States will be one of the following four:
// * VIDEO_CAPTURE_STATE_STARTED
// * VIDEO_CAPTURE_STATE_STOPPED
// * VIDEO_CAPTURE_STATE_PAUSED
// * VIDEO_CAPTURE_STATE_ERROR
//
// |deliver_frame_cb| will be called on the IO thread when a video
// frame is ready.
//
// Returns a callback that is used to stop capturing. Note that stopping
// video capture is not synchronous. Client should handle the case where
// callbacks are called after capturing is instructed to stop, typically
// by binding the passed callbacks on a WeakPtr.
base::Closure StartCapture(
media::VideoCaptureSessionId id,
const media::VideoCaptureParams& params,
const VideoCaptureStateUpdateCB& state_update_cb,
const VideoCaptureDeliverFrameCB& deliver_frame_cb);
// Get supported formats supported by the device for the given session
// ID. |callback| will be called on the IO thread.
void GetDeviceSupportedFormats(media::VideoCaptureSessionId id,
const VideoCaptureDeviceFormatsCB& callback);
// Get supported formats currently in use for the given session ID.
// |callback| will be called on the IO thread.
void GetDeviceFormatsInUse(media::VideoCaptureSessionId id,
const VideoCaptureDeviceFormatsCB& callback);
// Make all existing VideoCaptureImpl instances stop/resume delivering
// video frames to their clients, depends on flag |suspend|.
void SuspendDevices(bool suspend);
VideoCaptureMessageFilter* video_capture_message_filter() const {
return filter_.get();
}
protected:
virtual VideoCaptureImpl* CreateVideoCaptureImplForTesting(
media::VideoCaptureSessionId id,
VideoCaptureMessageFilter* filter) const;
private:
void StopCapture(int client_id, media::VideoCaptureSessionId id);
void UnrefDevice(media::VideoCaptureSessionId id);
// The int is used to count clients of the corresponding VideoCaptureImpl.
// VideoCaptureImpl objects are owned by this object. But they are
// destroyed on the IO thread. These are raw pointers because we destroy
// them manually.
typedef std::map<media::VideoCaptureSessionId,
std::pair<int, VideoCaptureImpl*>> VideoCaptureDeviceMap;
VideoCaptureDeviceMap devices_;
// This is an internal ID for identifying clients of VideoCaptureImpl.
// The ID is global for the render process.
int next_client_id_;
const scoped_refptr<VideoCaptureMessageFilter> filter_;
// Hold a pointer to the Render Main message loop to check we operate on the
// right thread.
const scoped_refptr<base::SingleThreadTaskRunner> render_main_task_runner_;
// Bound to the render thread.
// NOTE: Weak pointers must be invalidated before all other member variables.
base::WeakPtrFactory<VideoCaptureImplManager> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(VideoCaptureImplManager);
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_VIDEO_CAPTURE_IMPL_MANAGER_H_