blob: 55f3688d63f4fa3e4a221a40212eaa387ba417d0 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Peter Kelly (pmk@post.com)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003-2011, 2013, 2014 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef Element_h
#define Element_h
#include "core/CSSPropertyNames.h"
#include "core/CoreExport.h"
#include "core/HTMLNames.h"
#include "core/css/CSSPrimitiveValue.h"
#include "core/css/CSSSelector.h"
#include "core/dom/AXObjectCache.h"
#include "core/dom/Attribute.h"
#include "core/dom/ContainerNode.h"
#include "core/dom/Document.h"
#include "core/dom/ElementData.h"
#include "core/dom/SpaceSplitString.h"
#include "core/html/CollectionType.h"
#include "platform/heap/Handle.h"
#include "public/platform/WebFocusType.h"
namespace blink {
class ElementAnimations;
class Attr;
class Attribute;
class CSSStyleDeclaration;
class ClientRect;
class ClientRectList;
class CustomElementDefinition;
class DOMStringMap;
class DOMTokenList;
class Dictionary;
class ElementRareData;
class ElementShadow;
class ExceptionState;
class Image;
class IntSize;
class Locale;
class MutableStylePropertySet;
class PropertySetCSSStyleDeclaration;
class PseudoElement;
class ScrollState;
class ScrollStateCallback;
class ScrollToOptions;
class ShadowRoot;
class ShadowRootInit;
class StylePropertySet;
enum SpellcheckAttributeState {
SpellcheckAttributeTrue,
SpellcheckAttributeFalse,
SpellcheckAttributeDefault
};
enum ElementFlags {
TabIndexWasSetExplicitly = 1 << 0,
StyleAffectedByEmpty = 1 << 1,
IsInCanvasSubtree = 1 << 2,
ContainsFullScreenElement = 1 << 3,
IsInTopLayer = 1 << 4,
HasPendingResources = 1 << 5,
NumberOfElementFlags = 6, // Required size of bitfield used to store the flags.
};
enum class ShadowRootType;
enum class SelectionBehaviorOnFocus {
Reset,
Restore,
None,
};
struct FocusParams {
STACK_ALLOCATED();
FocusParams() {}
FocusParams(SelectionBehaviorOnFocus selection, WebFocusType focusType, InputDeviceCapabilities* capabilities)
: selectionBehavior(selection)
, type(focusType)
, sourceCapabilities(capabilities) {}
SelectionBehaviorOnFocus selectionBehavior = SelectionBehaviorOnFocus::Restore;
WebFocusType type = WebFocusTypeNone;
Member<InputDeviceCapabilities> sourceCapabilities = nullptr;
};
typedef WillBeHeapVector<RefPtrWillBeMember<Attr>> AttrNodeList;
class CORE_EXPORT Element : public ContainerNode {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtrWillBeRawPtr<Element> create(const QualifiedName&, Document*);
~Element() override;
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecopy);
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecut);
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforepaste);
DEFINE_ATTRIBUTE_EVENT_LISTENER(copy);
DEFINE_ATTRIBUTE_EVENT_LISTENER(cut);
DEFINE_ATTRIBUTE_EVENT_LISTENER(paste);
DEFINE_ATTRIBUTE_EVENT_LISTENER(search);
DEFINE_ATTRIBUTE_EVENT_LISTENER(selectstart);
DEFINE_ATTRIBUTE_EVENT_LISTENER(wheel);
bool hasAttribute(const QualifiedName&) const;
const AtomicString& getAttribute(const QualifiedName&) const;
// Passing nullAtom as the second parameter removes the attribute when calling either of these set methods.
void setAttribute(const QualifiedName&, const AtomicString& value);
void setSynchronizedLazyAttribute(const QualifiedName&, const AtomicString& value);
void removeAttribute(const QualifiedName&);
// Typed getters and setters for language bindings.
int getIntegralAttribute(const QualifiedName& attributeName) const;
void setIntegralAttribute(const QualifiedName& attributeName, int value);
void setUnsignedIntegralAttribute(const QualifiedName& attributeName, unsigned value);
double getFloatingPointAttribute(const QualifiedName& attributeName, double fallbackValue = std::numeric_limits<double>::quiet_NaN()) const;
void setFloatingPointAttribute(const QualifiedName& attributeName, double value);
// Call this to get the value of an attribute that is known not to be the style
// attribute or one of the SVG animatable attributes.
bool fastHasAttribute(const QualifiedName&) const;
const AtomicString& fastGetAttribute(const QualifiedName&) const;
#if ENABLE(ASSERT)
bool fastAttributeLookupAllowed(const QualifiedName&) const;
#endif
#ifdef DUMP_NODE_STATISTICS
bool hasNamedNodeMap() const;
#endif
bool hasAttributes() const;
bool hasAttribute(const AtomicString& name) const;
bool hasAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName) const;
const AtomicString& getAttribute(const AtomicString& name) const;
const AtomicString& getAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName) const;
void setAttribute(const AtomicString& name, const AtomicString& value, ExceptionState&);
static bool parseAttributeName(QualifiedName&, const AtomicString& namespaceURI, const AtomicString& qualifiedName, ExceptionState&);
void setAttributeNS(const AtomicString& namespaceURI, const AtomicString& qualifiedName, const AtomicString& value, ExceptionState&);
const AtomicString& getIdAttribute() const;
void setIdAttribute(const AtomicString&);
const AtomicString& getNameAttribute() const;
const AtomicString& getClassAttribute() const;
bool shouldIgnoreAttributeCase() const;
// Call this to get the value of the id attribute for style resolution purposes.
// The value will already be lowercased if the document is in compatibility mode,
// so this function is not suitable for non-style uses.
const AtomicString& idForStyleResolution() const;
// This getter takes care of synchronizing all attributes before returning the
// AttributeCollection. If the Element has no attributes, an empty AttributeCollection
// will be returned. This is not a trivial getter and its return value should be cached
// for performance.
AttributeCollection attributes() const;
// This variant will not update the potentially invalid attributes. To be used when not interested
// in style attribute or one of the SVG animation attributes.
AttributeCollection attributesWithoutUpdate() const;
void scrollIntoView(bool alignToTop = true);
void scrollIntoViewIfNeeded(bool centerIfNeeded = true);
int offsetLeft();
int offsetTop();
int offsetWidth();
int offsetHeight();
Element* offsetParent();
int clientLeft();
int clientTop();
int clientWidth();
int clientHeight();
double scrollLeft();
double scrollTop();
void setScrollLeft(double);
void setScrollTop(double);
int scrollWidth();
int scrollHeight();
void scrollBy(double x, double y);
virtual void scrollBy(const ScrollToOptions&);
void scrollTo(double x, double y);
virtual void scrollTo(const ScrollToOptions&);
IntRect boundsInViewport();
ClientRectList* getClientRects();
ClientRect* getBoundingClientRect();
bool hasNonEmptyLayoutSize() const;
const AtomicString& computedRole();
String computedName();
// Returns the absolute bounding box translated into screen coordinates:
IntRect screenRect() const;
void didMoveToNewDocument(Document&) override;
void removeAttribute(const AtomicString& name);
void removeAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName);
PassRefPtrWillBeRawPtr<Attr> detachAttribute(size_t index);
PassRefPtrWillBeRawPtr<Attr> getAttributeNode(const AtomicString& name);
PassRefPtrWillBeRawPtr<Attr> getAttributeNodeNS(const AtomicString& namespaceURI, const AtomicString& localName);
PassRefPtrWillBeRawPtr<Attr> setAttributeNode(Attr*, ExceptionState&);
PassRefPtrWillBeRawPtr<Attr> setAttributeNodeNS(Attr*, ExceptionState&);
PassRefPtrWillBeRawPtr<Attr> removeAttributeNode(Attr*, ExceptionState&);
PassRefPtrWillBeRawPtr<Attr> attrIfExists(const QualifiedName&);
PassRefPtrWillBeRawPtr<Attr> ensureAttr(const QualifiedName&);
AttrNodeList* attrNodeList();
CSSStyleDeclaration* style();
const QualifiedName& tagQName() const { return m_tagName; }
String tagName() const { return nodeName(); }
bool hasTagName(const QualifiedName& tagName) const { return m_tagName.matches(tagName); }
bool hasTagName(const HTMLQualifiedName& tagName) const { return ContainerNode::hasTagName(tagName); }
bool hasTagName(const SVGQualifiedName& tagName) const { return ContainerNode::hasTagName(tagName); }
// Should be called only by Document::createElementNS to fix up m_tagName immediately after construction.
void setTagNameForCreateElementNS(const QualifiedName&);
// A fast function for checking the local name against another atomic string.
bool hasLocalName(const AtomicString& other) const { return m_tagName.localName() == other; }
const AtomicString& localName() const { return m_tagName.localName(); }
AtomicString localNameForSelectorMatching() const;
const AtomicString& prefix() const { return m_tagName.prefix(); }
const AtomicString& namespaceURI() const { return m_tagName.namespaceURI(); }
const AtomicString& locateNamespacePrefix(const AtomicString& namespaceURI) const;
String nodeName() const override;
PassRefPtrWillBeRawPtr<Element> cloneElementWithChildren();
PassRefPtrWillBeRawPtr<Element> cloneElementWithoutChildren();
void scheduleSVGFilterLayerUpdateHack();
void setBooleanAttribute(const QualifiedName&, bool);
virtual const StylePropertySet* additionalPresentationAttributeStyle() { return nullptr; }
void invalidateStyleAttribute();
const StylePropertySet* inlineStyle() const { return elementData() ? elementData()->m_inlineStyle.get() : nullptr; }
bool setInlineStyleProperty(CSSPropertyID, CSSValueID identifier, bool important = false);
bool setInlineStyleProperty(CSSPropertyID, double value, CSSPrimitiveValue::UnitType, bool important = false);
bool setInlineStyleProperty(CSSPropertyID, const String& value, bool important = false);
bool removeInlineStyleProperty(CSSPropertyID);
void removeAllInlineStyleProperties();
void synchronizeStyleAttributeInternal() const;
const StylePropertySet* presentationAttributeStyle();
virtual bool isPresentationAttribute(const QualifiedName&) const { return false; }
virtual void collectStyleForPresentationAttribute(const QualifiedName&, const AtomicString&, MutableStylePropertySet*) { }
// For exposing to DOM only.
NamedNodeMap* attributesForBindings() const;
enum AttributeModificationReason {
ModifiedDirectly,
ModifiedByCloning
};
// This method is called whenever an attribute is added, changed or removed.
virtual void attributeChanged(const QualifiedName&, const AtomicString& oldValue, const AtomicString& newValue, AttributeModificationReason = ModifiedDirectly);
virtual void parseAttribute(const QualifiedName&, const AtomicString& oldValue, const AtomicString& newValue);
virtual bool hasLegalLinkAttribute(const QualifiedName&) const;
virtual const QualifiedName& subResourceAttributeName() const;
// Only called by the parser immediately after element construction.
void parserSetAttributes(const Vector<Attribute>&);
// Remove attributes that might introduce scripting from the vector leaving the element unchanged.
void stripScriptingAttributes(Vector<Attribute>&) const;
bool sharesSameElementData(const Element& other) const { return elementData() == other.elementData(); }
// Clones attributes only.
void cloneAttributesFromElement(const Element&);
// Clones all attribute-derived data, including subclass specifics (through copyNonAttributeProperties.)
void cloneDataFromElement(const Element&);
bool hasEquivalentAttributes(const Element* other) const;
virtual void copyNonAttributePropertiesFromElement(const Element&) { }
void attach(const AttachContext& = AttachContext()) override;
void detach(const AttachContext& = AttachContext()) override;
virtual LayoutObject* createLayoutObject(const ComputedStyle&);
virtual bool layoutObjectIsNeeded(const ComputedStyle&);
void recalcStyle(StyleRecalcChange, Text* nextTextSibling = nullptr);
void pseudoStateChanged(CSSSelector::PseudoType);
void setAnimationStyleChange(bool);
void clearAnimationStyleChange();
void setNeedsAnimationStyleRecalc();
void setNeedsCompositingUpdate();
bool supportsStyleSharing() const;
ElementShadow* shadow() const;
ElementShadow& ensureShadow();
// If type of ShadowRoot (either closed or open) is explicitly specified, creation of multiple
// shadow roots is prohibited in any combination and throws an exception. Multiple shadow roots
// are allowed only when createShadowRoot() is used without any parameters from JavaScript.
PassRefPtrWillBeRawPtr<ShadowRoot> createShadowRoot(const ScriptState*, ExceptionState&);
PassRefPtrWillBeRawPtr<ShadowRoot> attachShadow(const ScriptState*, const ShadowRootInit&, ExceptionState&);
PassRefPtrWillBeRawPtr<ShadowRoot> createShadowRootInternal(ShadowRootType, ExceptionState&);
ShadowRoot* openShadowRoot() const;
ShadowRoot* closedShadowRoot() const;
ShadowRoot* authorShadowRoot() const;
ShadowRoot* userAgentShadowRoot() const;
ShadowRoot* youngestShadowRoot() const;
ShadowRoot& ensureUserAgentShadowRoot();
virtual void willAddFirstAuthorShadowRoot() { }
bool isInDescendantTreeOf(const Element* shadowHost) const;
const ComputedStyle* ensureComputedStyle(PseudoId = NOPSEUDO);
// Methods for indicating the style is affected by dynamic updates (e.g., children changing, our position changing in our sibling list, etc.)
bool styleAffectedByEmpty() const { return hasElementFlag(StyleAffectedByEmpty); }
void setStyleAffectedByEmpty() { setElementFlag(StyleAffectedByEmpty); }
void setIsInCanvasSubtree(bool value) { setElementFlag(IsInCanvasSubtree, value); }
bool isInCanvasSubtree() const { return hasElementFlag(IsInCanvasSubtree); }
bool isUpgradedCustomElement() { return customElementState() == Upgraded; }
bool isUnresolvedCustomElement() { return customElementState() == WaitingForUpgrade; }
AtomicString computeInheritedLanguage() const;
Locale& locale() const;
virtual void accessKeyAction(bool /*sendToAnyEvent*/) { }
virtual bool isURLAttribute(const Attribute&) const { return false; }
virtual bool isHTMLContentAttribute(const Attribute&) const { return false; }
bool isJavaScriptURLAttribute(const Attribute&) const;
virtual bool isSVGAnimationAttributeSettingJavaScriptURL(const Attribute&) const { return false; }
virtual bool isLiveLink() const { return false; }
KURL hrefURL() const;
KURL getURLAttribute(const QualifiedName&) const;
KURL getNonEmptyURLAttribute(const QualifiedName&) const;
virtual const AtomicString imageSourceURL() const;
virtual Image* imageContents() { return nullptr; }
virtual void focus(const FocusParams& = FocusParams());
virtual void updateFocusAppearance(SelectionBehaviorOnFocus);
virtual void blur();
void setDistributeScroll(ScrollStateCallback*, String nativeScrollBehavior);
void nativeDistributeScroll(ScrollState&);
void setApplyScroll(ScrollStateCallback*, String nativeScrollBehavior);
void nativeApplyScroll(ScrollState&);
void callDistributeScroll(ScrollState&);
void callApplyScroll(ScrollState&);
// Whether this element can receive focus at all. Most elements are not
// focusable but some elements, such as form controls and links, are. Unlike
// layoutObjectIsFocusable(), this method may be called when layout is not up to
// date, so it must not use the layoutObject to determine focusability.
virtual bool supportsFocus() const;
// Whether the node can actually be focused.
bool isFocusable() const;
bool isFocusedElementInDocument() const;
virtual bool isKeyboardFocusable() const;
virtual bool isMouseFocusable() const;
virtual void dispatchFocusEvent(Element* oldFocusedElement, WebFocusType, InputDeviceCapabilities* sourceCapabilities = nullptr);
virtual void dispatchBlurEvent(Element* newFocusedElement, WebFocusType, InputDeviceCapabilities* sourceCapabilities = nullptr);
virtual void dispatchFocusInEvent(const AtomicString& eventType, Element* oldFocusedElement, WebFocusType, InputDeviceCapabilities* sourceCapabilities = nullptr);
void dispatchFocusOutEvent(const AtomicString& eventType, Element* newFocusedElement, InputDeviceCapabilities* sourceCapabilities = nullptr);
String innerText();
String outerText();
String innerHTML() const;
String outerHTML() const;
void setInnerHTML(const String&, ExceptionState&);
void setOuterHTML(const String&, ExceptionState&);
Element* insertAdjacentElement(const String& where, Element* newChild, ExceptionState&);
void insertAdjacentText(const String& where, const String& text, ExceptionState&);
void insertAdjacentHTML(const String& where, const String& html, ExceptionState&);
String textFromChildren();
virtual String title() const { return String(); }
virtual const AtomicString& shadowPseudoId() const;
void setShadowPseudoId(const AtomicString&);
LayoutSize minimumSizeForResizing() const;
void setMinimumSizeForResizing(const LayoutSize&);
virtual void didBecomeFullscreenElement() { }
virtual void willStopBeingFullscreenElement() { }
// Called by the parser when this element's close tag is reached,
// signaling that all child tags have been parsed and added.
// This is needed for <applet> and <object> elements, which can't lay themselves out
// until they know all of their nested <param>s. [Radar 3603191, 4040848].
// Also used for script elements and some SVG elements for similar purposes,
// but making parsing a special case in this respect should be avoided if possible.
virtual void finishParsingChildren();
void beginParsingChildren() { setIsFinishedParsingChildren(false); }
PseudoElement* pseudoElement(PseudoId) const;
LayoutObject* pseudoElementLayoutObject(PseudoId) const;
virtual bool matchesReadOnlyPseudoClass() const { return false; }
virtual bool matchesReadWritePseudoClass() const { return false; }
virtual bool matchesValidityPseudoClasses() const { return false; }
bool matches(const String& selectors, ExceptionState&);
Element* closest(const String& selectors, ExceptionState&);
virtual bool shouldAppearIndeterminate() const { return false; }
DOMTokenList& classList();
DOMStringMap& dataset();
#if ENABLE(INPUT_MULTIPLE_FIELDS_UI)
virtual bool isDateTimeEditElement() const { return false; }
virtual bool isDateTimeFieldElement() const { return false; }
virtual bool isPickerIndicatorElement() const { return false; }
#endif
virtual bool isFormControlElement() const { return false; }
virtual bool isSpinButtonElement() const { return false; }
virtual bool isTextFormControl() const { return false; }
virtual bool isOptionalFormControl() const { return false; }
virtual bool isRequiredFormControl() const { return false; }
virtual bool isDefaultButtonForForm() const { return false; }
virtual bool willValidate() const { return false; }
virtual bool isValidElement() { return false; }
virtual bool isInRange() const { return false; }
virtual bool isOutOfRange() const { return false; }
virtual bool isClearButtonElement() const { return false; }
bool canContainRangeEndPoint() const override { return true; }
// Used for disabled form elements; if true, prevents mouse events from being dispatched
// to event listeners, and prevents DOMActivate events from being sent at all.
virtual bool isDisabledFormControl() const { return false; }
bool hasPendingResources() const { return hasElementFlag(HasPendingResources); }
void setHasPendingResources() { setElementFlag(HasPendingResources); }
void clearHasPendingResources() { clearElementFlag(HasPendingResources); }
virtual void buildPendingResource() { }
void setCustomElementDefinition(PassRefPtrWillBeRawPtr<CustomElementDefinition>);
CustomElementDefinition* customElementDefinition() const;
bool containsFullScreenElement() const { return hasElementFlag(ContainsFullScreenElement); }
void setContainsFullScreenElement(bool);
void setContainsFullScreenElementOnAncestorsCrossingFrameBoundaries(bool);
bool isInTopLayer() const { return hasElementFlag(IsInTopLayer); }
void setIsInTopLayer(bool);
void requestPointerLock();
bool isSpellCheckingEnabled() const;
// FIXME: public for LayoutTreeBuilder, we shouldn't expose this though.
PassRefPtr<ComputedStyle> styleForLayoutObject();
bool hasID() const;
bool hasClass() const;
const SpaceSplitString& classNames() const;
IntSize savedLayerScrollOffset() const;
void setSavedLayerScrollOffset(const IntSize&);
ElementAnimations* elementAnimations() const;
ElementAnimations& ensureElementAnimations();
bool hasAnimations() const;
void synchronizeAttribute(const AtomicString& localName) const;
MutableStylePropertySet& ensureMutableInlineStyle();
void clearMutableInlineStyleIfEmpty();
void setTabIndex(int);
short tabIndex() const override;
// A compositor proxy is a very limited wrapper around an element. It
// exposes only those properties that are requested at the time the proxy is
// created. In order to know which properties are actually proxied, we
// maintain a count of the number of compositor proxies associated with each
// property.
bool hasCompositorProxy() const;
void incrementCompositorProxiedProperties(uint32_t mutableProperties);
void decrementCompositorProxiedProperties(uint32_t mutableProperties);
uint32_t compositorMutableProperties() const;
// Helpers for V8DOMActivityLogger::logEvent. They call logEvent only if
// the element is inDocument() and the context is an isolated world.
void logEventIfIsolatedWorldAndInDocument(const String& eventName, const String& arg1, const String& arg2);
void logEventIfIsolatedWorldAndInDocument(const String& eventName, const String& arg1, const String& arg2, const String& arg3);
void logEventIfIsolatedWorldAndInDocument(const String& eventName, const String& arg1, const String& arg2, const String& arg3, const String& arg4);
DECLARE_VIRTUAL_TRACE();
SpellcheckAttributeState spellcheckAttributeState() const;
protected:
Element(const QualifiedName& tagName, Document*, ConstructionType);
const ElementData* elementData() const { return m_elementData.get(); }
UniqueElementData& ensureUniqueElementData();
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, CSSValueID identifier);
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, double value, CSSPrimitiveValue::UnitType);
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, const String& value);
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, PassRefPtrWillBeRawPtr<CSSValue>);
InsertionNotificationRequest insertedInto(ContainerNode*) override;
void removedFrom(ContainerNode*) override;
void childrenChanged(const ChildrenChange&) override;
virtual void willRecalcStyle(StyleRecalcChange);
virtual void didRecalcStyle(StyleRecalcChange);
virtual PassRefPtr<ComputedStyle> customStyleForLayoutObject();
virtual bool shouldRegisterAsNamedItem() const { return false; }
virtual bool shouldRegisterAsExtraNamedItem() const { return false; }
bool supportsSpatialNavigationFocus() const;
void clearTabIndexExplicitlyIfNeeded();
void setTabIndexExplicitly(short);
// Subclasses may override this method to affect focusability. Unlike
// supportsFocus, this method must be called on an up-to-date layout, so it
// may use the layoutObject to reason about focusability. This method cannot be
// moved to LayoutObject because some focusable nodes don't have layoutObjects,
// e.g., HTMLOptionElement.
virtual bool layoutObjectIsFocusable() const;
// classAttributeChanged() exists to share code between
// parseAttribute (called via setAttribute()) and
// svgAttributeChanged (called when element.className.baseValue is set)
void classAttributeChanged(const AtomicString& newClassString);
static bool attributeValueIsJavaScriptURL(const Attribute&);
PassRefPtr<ComputedStyle> originalStyleForLayoutObject();
Node* insertAdjacent(const String& where, Node* newChild, ExceptionState&);
virtual void parserDidSetAttributes() { }
private:
void scrollLayoutBoxBy(const ScrollToOptions&);
void scrollLayoutBoxTo(const ScrollToOptions&);
void scrollFrameBy(const ScrollToOptions&);
void scrollFrameTo(const ScrollToOptions&);
bool hasElementFlag(ElementFlags mask) const { return hasRareData() && hasElementFlagInternal(mask); }
void setElementFlag(ElementFlags, bool value = true);
void clearElementFlag(ElementFlags);
bool hasElementFlagInternal(ElementFlags) const;
bool isElementNode() const = delete; // This will catch anyone doing an unnecessary check.
bool isDocumentFragment() const = delete; // This will catch anyone doing an unnecessary check.
bool isDocumentNode() const = delete; // This will catch anyone doing an unnecessary check.
void styleAttributeChanged(const AtomicString& newStyleString, AttributeModificationReason);
void updatePresentationAttributeStyle();
void inlineStyleChanged();
PropertySetCSSStyleDeclaration* inlineStyleCSSOMWrapper();
void setInlineStyleFromString(const AtomicString&);
StyleRecalcChange recalcOwnStyle(StyleRecalcChange);
inline void checkForEmptyStyleChange();
void updatePseudoElement(PseudoId, StyleRecalcChange);
bool updateFirstLetter(Element*);
inline void createPseudoElementIfNeeded(PseudoId);
ShadowRoot* shadowRoot() const;
// FIXME: Everyone should allow author shadows.
virtual bool areAuthorShadowsAllowed() const { return true; }
virtual void didAddUserAgentShadowRoot(ShadowRoot&) { }
virtual bool alwaysCreateUserAgentShadowRoot() const { return false; }
enum SynchronizationOfLazyAttribute { NotInSynchronizationOfLazyAttribute = 0, InSynchronizationOfLazyAttribute };
void didAddAttribute(const QualifiedName&, const AtomicString&);
void willModifyAttribute(const QualifiedName&, const AtomicString& oldValue, const AtomicString& newValue);
void didModifyAttribute(const QualifiedName&, const AtomicString& oldValue, const AtomicString& newValue);
void didRemoveAttribute(const QualifiedName&, const AtomicString& oldValue);
void synchronizeAllAttributes() const;
void synchronizeAttribute(const QualifiedName&) const;
void updateId(const AtomicString& oldId, const AtomicString& newId);
void updateId(TreeScope&, const AtomicString& oldId, const AtomicString& newId);
void updateName(const AtomicString& oldName, const AtomicString& newName);
NodeType nodeType() const final;
bool childTypeAllowed(NodeType) const final;
void setAttributeInternal(size_t index, const QualifiedName&, const AtomicString& value, SynchronizationOfLazyAttribute);
void appendAttributeInternal(const QualifiedName&, const AtomicString& value, SynchronizationOfLazyAttribute);
void removeAttributeInternal(size_t index, SynchronizationOfLazyAttribute);
void attributeChangedFromParserOrByCloning(const QualifiedName&, const AtomicString&, AttributeModificationReason);
#ifndef NDEBUG
void formatForDebugger(char* buffer, unsigned length) const override;
#endif
bool pseudoStyleCacheIsInvalid(const ComputedStyle* currentStyle, ComputedStyle* newStyle);
void cancelFocusAppearanceUpdate();
const ComputedStyle* virtualEnsureComputedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) override { return ensureComputedStyle(pseudoElementSpecifier); }
inline void updateCallbackSelectors(const ComputedStyle* oldStyle, const ComputedStyle* newStyle);
inline void removeCallbackSelectors();
inline void addCallbackSelectors();
// cloneNode is private so that non-virtual cloneElementWithChildren and cloneElementWithoutChildren
// are used instead.
PassRefPtrWillBeRawPtr<Node> cloneNode(bool deep) override;
virtual PassRefPtrWillBeRawPtr<Element> cloneElementWithoutAttributesAndChildren();
QualifiedName m_tagName;
void updateNamedItemRegistration(const AtomicString& oldName, const AtomicString& newName);
void updateExtraNamedItemRegistration(const AtomicString& oldName, const AtomicString& newName);
void createUniqueElementData();
bool shouldInvalidateDistributionWhenAttributeChanged(ElementShadow*, const QualifiedName&, const AtomicString&);
ElementRareData* elementRareData() const;
ElementRareData& ensureElementRareData();
AttrNodeList& ensureAttrNodeList();
void removeAttrNodeList();
void detachAllAttrNodesFromElement();
void detachAttrNodeFromElementWithValue(Attr*, const AtomicString& value);
void detachAttrNodeAtIndex(Attr*, size_t index);
v8::Local<v8::Object> wrapCustomElement(v8::Isolate*, v8::Local<v8::Object> creationContext);
RefPtrWillBeMember<ElementData> m_elementData;
};
DEFINE_NODE_TYPE_CASTS(Element, isElementNode());
template <typename T> bool isElementOfType(const Node&);
template <> inline bool isElementOfType<const Element>(const Node& node) { return node.isElementNode(); }
template <typename T> inline bool isElementOfType(const Element& element) { return isElementOfType<T>(static_cast<const Node&>(element)); }
template <> inline bool isElementOfType<const Element>(const Element&) { return true; }
// Type casting.
template<typename T> inline T& toElement(Node& node)
{
ASSERT_WITH_SECURITY_IMPLICATION(isElementOfType<const T>(node));
return static_cast<T&>(node);
}
template<typename T> inline T* toElement(Node* node)
{
ASSERT_WITH_SECURITY_IMPLICATION(!node || isElementOfType<const T>(*node));
return static_cast<T*>(node);
}
template<typename T> inline const T& toElement(const Node& node)
{
ASSERT_WITH_SECURITY_IMPLICATION(isElementOfType<const T>(node));
return static_cast<const T&>(node);
}
template<typename T> inline const T* toElement(const Node* node)
{
ASSERT_WITH_SECURITY_IMPLICATION(!node || isElementOfType<const T>(*node));
return static_cast<const T*>(node);
}
template<typename T, typename U> inline T* toElement(const RefPtr<U>& node) { return toElement<T>(node.get()); }
inline bool isDisabledFormControl(const Node* node)
{
return node->isElementNode() && toElement(node)->isDisabledFormControl();
}
inline Element* Node::parentElement() const
{
ContainerNode* parent = parentNode();
return parent && parent->isElementNode() ? toElement(parent) : nullptr;
}
inline bool Element::fastHasAttribute(const QualifiedName& name) const
{
ASSERT(fastAttributeLookupAllowed(name));
return elementData() && elementData()->attributes().findIndex(name) != kNotFound;
}
inline const AtomicString& Element::fastGetAttribute(const QualifiedName& name) const
{
ASSERT(fastAttributeLookupAllowed(name));
if (elementData()) {
if (const Attribute* attribute = elementData()->attributes().find(name))
return attribute->value();
}
return nullAtom;
}
inline AttributeCollection Element::attributes() const
{
if (!elementData())
return AttributeCollection();
synchronizeAllAttributes();
return elementData()->attributes();
}
inline AttributeCollection Element::attributesWithoutUpdate() const
{
if (!elementData())
return AttributeCollection();
return elementData()->attributes();
}
inline bool Element::hasAttributes() const
{
return !attributes().isEmpty();
}
inline const AtomicString& Element::idForStyleResolution() const
{
ASSERT(hasID());
return elementData()->idForStyleResolution();
}
inline const AtomicString& Element::getIdAttribute() const
{
return hasID() ? fastGetAttribute(HTMLNames::idAttr) : nullAtom;
}
inline const AtomicString& Element::getNameAttribute() const
{
return hasName() ? fastGetAttribute(HTMLNames::nameAttr) : nullAtom;
}
inline const AtomicString& Element::getClassAttribute() const
{
if (!hasClass())
return nullAtom;
if (isSVGElement())
return getAttribute(HTMLNames::classAttr);
return fastGetAttribute(HTMLNames::classAttr);
}
inline void Element::setIdAttribute(const AtomicString& value)
{
setAttribute(HTMLNames::idAttr, value);
}
inline const SpaceSplitString& Element::classNames() const
{
ASSERT(hasClass());
ASSERT(elementData());
return elementData()->classNames();
}
inline bool Element::hasID() const
{
return elementData() && elementData()->hasID();
}
inline bool Element::hasClass() const
{
return elementData() && elementData()->hasClass();
}
inline UniqueElementData& Element::ensureUniqueElementData()
{
if (!elementData() || !elementData()->isUnique())
createUniqueElementData();
return toUniqueElementData(*m_elementData);
}
inline Node::InsertionNotificationRequest Node::insertedInto(ContainerNode* insertionPoint)
{
ASSERT(!childNeedsStyleInvalidation());
ASSERT(!needsStyleInvalidation());
ASSERT(insertionPoint->inDocument() || insertionPoint->isInShadowTree() || isContainerNode());
if (insertionPoint->inDocument()) {
setFlag(InDocumentFlag);
insertionPoint->document().incrementNodeCount();
}
if (parentOrShadowHostNode()->isInShadowTree())
setFlag(IsInShadowTreeFlag);
if (childNeedsDistributionRecalc() && !insertionPoint->childNeedsDistributionRecalc())
insertionPoint->markAncestorsWithChildNeedsDistributionRecalc();
return InsertionDone;
}
inline void Node::removedFrom(ContainerNode* insertionPoint)
{
ASSERT(insertionPoint->inDocument() || isContainerNode() || isInShadowTree());
if (insertionPoint->inDocument()) {
clearFlag(InDocumentFlag);
insertionPoint->document().decrementNodeCount();
}
if (isInShadowTree() && !treeScope().rootNode().isShadowRoot())
clearFlag(IsInShadowTreeFlag);
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->remove(this);
}
inline void Element::invalidateStyleAttribute()
{
ASSERT(elementData());
elementData()->m_styleAttributeIsDirty = true;
}
inline const StylePropertySet* Element::presentationAttributeStyle()
{
if (!elementData())
return nullptr;
if (elementData()->m_presentationAttributeStyleIsDirty)
updatePresentationAttributeStyle();
// Need to call elementData() again since updatePresentationAttributeStyle()
// might swap it with a UniqueElementData.
return elementData()->presentationAttributeStyle();
}
inline void Element::setTagNameForCreateElementNS(const QualifiedName& tagName)
{
// We expect this method to be called only to reset the prefix.
ASSERT(tagName.localName() == m_tagName.localName());
ASSERT(tagName.namespaceURI() == m_tagName.namespaceURI());
m_tagName = tagName;
}
inline AtomicString Element::localNameForSelectorMatching() const
{
if (isHTMLElement() || !document().isHTMLDocument())
return localName();
return localName().lower();
}
inline bool isShadowHost(const Node* node)
{
return node && node->isElementNode() && toElement(node)->shadow();
}
inline bool isShadowHost(const Node& node)
{
return node.isElementNode() && toElement(node).shadow();
}
inline bool isShadowHost(const Element* element)
{
return element && element->shadow();
}
inline bool isShadowHost(const Element& element)
{
return element.shadow();
}
inline bool isAtShadowBoundary(const Element* element)
{
if (!element)
return false;
ContainerNode* parentNode = element->parentNode();
return parentNode && parentNode->isShadowRoot();
}
// These macros do the same as their NODE equivalents but additionally provide a template specialization
// for isElementOfType<>() so that the Traversal<> API works for these Element types.
#define DEFINE_ELEMENT_TYPE_CASTS(thisType, predicate) \
template <> inline bool isElementOfType<const thisType>(const Node& node) { return node.predicate; } \
DEFINE_NODE_TYPE_CASTS(thisType, predicate)
#define DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType) \
template <> inline bool isElementOfType<const thisType>(const Node& node) { return is##thisType(node); } \
DEFINE_NODE_TYPE_CASTS_WITH_FUNCTION(thisType)
#define DECLARE_ELEMENT_FACTORY_WITH_TAGNAME(T) \
static PassRefPtrWillBeRawPtr<T> create(const QualifiedName&, Document&)
#define DEFINE_ELEMENT_FACTORY_WITH_TAGNAME(T) \
PassRefPtrWillBeRawPtr<T> T::create(const QualifiedName& tagName, Document& document) \
{ \
return adoptRefWillBeNoop(new T(tagName, document)); \
}
} // namespace
#endif // Element_h