blob: 8ca98613d725b7882b4084b7bd1aeb9113c15c2d [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Contains various validation functions for the GLES2 service.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_H_
#include <algorithm>
#include <vector>
#define GLES2_GPU_SERVICE 1
#include "gpu/command_buffer/common/gles2_cmd_format.h"
namespace gpu {
namespace gles2 {
// ValueValidator returns true if a value is valid.
template <typename T>
class ValueValidator {
public:
ValueValidator() {}
ValueValidator(const T* valid_values, int num_values) {
AddValues(valid_values, num_values);
}
void AddValue(const T value) {
if (!IsValid(value)) {
valid_values_.push_back(value);
}
}
void AddValues(const T* valid_values, int num_values) {
for (int ii = 0; ii < num_values; ++ii) {
AddValue(valid_values[ii]);
}
}
bool IsValid(const T value) const {
return std::find(valid_values_.begin(), valid_values_.end(), value) !=
valid_values_.end();
}
const std::vector<T>& GetValues() const {
return valid_values_;
}
private:
std::vector<T> valid_values_;
};
struct Validators {
Validators();
void AddES3Values();
#include "gpu/command_buffer/service/gles2_cmd_validation_autogen.h"
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_H_