blob: 11d849276e8773349192dbffa6d06a562307e6e2 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
static const GLenum valid_attachment_table[] = {
GL_COLOR_ATTACHMENT0,
GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT,
};
static const GLenum valid_backbuffer_attachment_table[] = {
GL_COLOR_EXT,
GL_DEPTH_EXT,
GL_STENCIL_EXT,
};
static const GLenum valid_blit_filter_table[] = {
GL_NEAREST,
GL_LINEAR,
};
static const GLenum valid_buffer_mode_table[] = {
GL_INTERLEAVED_ATTRIBS,
GL_SEPARATE_ATTRIBS,
};
static const GLenum valid_buffer_parameter_table[] = {
GL_BUFFER_SIZE,
GL_BUFFER_USAGE,
};
static const GLenum valid_buffer_target_table[] = {
GL_ARRAY_BUFFER,
GL_ELEMENT_ARRAY_BUFFER,
};
static const GLenum valid_buffer_target_table_es3[] = {
GL_COPY_READ_BUFFER,
GL_COPY_WRITE_BUFFER,
GL_PIXEL_PACK_BUFFER,
GL_PIXEL_UNPACK_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER,
GL_UNIFORM_BUFFER,
};
static const GLenum valid_buffer_usage_table[] = {
GL_STREAM_DRAW,
GL_STATIC_DRAW,
GL_DYNAMIC_DRAW,
};
static const GLenum valid_bufferfi_table[] = {
GL_DEPTH_STENCIL,
};
static const GLenum valid_bufferfv_table[] = {
GL_COLOR,
GL_DEPTH,
};
static const GLenum valid_bufferiv_table[] = {
GL_COLOR,
GL_STENCIL,
};
static const GLenum valid_bufferuiv_table[] = {
GL_COLOR,
};
static const GLenum valid_capability_table[] = {
GL_BLEND,
GL_CULL_FACE,
GL_DEPTH_TEST,
GL_DITHER,
GL_POLYGON_OFFSET_FILL,
GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST,
GL_STENCIL_TEST,
};
static const GLenum valid_cmp_function_table[] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS,
};
static const GLenum valid_draw_mode_table[] = {
GL_POINTS,
GL_LINE_STRIP,
GL_LINE_LOOP,
GL_LINES,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_TRIANGLES,
};
static const GLenum valid_dst_blend_factor_table[] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA,
};
static const GLenum valid_equation_table[] = {
GL_FUNC_ADD,
GL_FUNC_SUBTRACT,
GL_FUNC_REVERSE_SUBTRACT,
};
static const GLenum valid_face_mode_table[] = {
GL_CW,
GL_CCW,
};
static const GLenum valid_face_type_table[] = {
GL_FRONT,
GL_BACK,
GL_FRONT_AND_BACK,
};
static const GLenum valid_frame_buffer_parameter_table[] = {
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
};
static const GLenum valid_frame_buffer_target_table[] = {
GL_FRAMEBUFFER,
};
static const GLenum valid_g_l_state_table[] = {
GL_ACTIVE_TEXTURE,
GL_ALIASED_LINE_WIDTH_RANGE,
GL_ALIASED_POINT_SIZE_RANGE,
GL_ALPHA_BITS,
GL_ARRAY_BUFFER_BINDING,
GL_BLUE_BITS,
GL_COMPRESSED_TEXTURE_FORMATS,
GL_CURRENT_PROGRAM,
GL_DEPTH_BITS,
GL_DEPTH_RANGE,
GL_ELEMENT_ARRAY_BUFFER_BINDING,
GL_FRAMEBUFFER_BINDING,
GL_GENERATE_MIPMAP_HINT,
GL_GREEN_BITS,
GL_IMPLEMENTATION_COLOR_READ_FORMAT,
GL_IMPLEMENTATION_COLOR_READ_TYPE,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
GL_MAX_CUBE_MAP_TEXTURE_SIZE,
GL_MAX_FRAGMENT_UNIFORM_VECTORS,
GL_MAX_RENDERBUFFER_SIZE,
GL_MAX_TEXTURE_IMAGE_UNITS,
GL_MAX_TEXTURE_SIZE,
GL_MAX_VARYING_VECTORS,
GL_MAX_VERTEX_ATTRIBS,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
GL_MAX_VERTEX_UNIFORM_VECTORS,
GL_MAX_VIEWPORT_DIMS,
GL_NUM_COMPRESSED_TEXTURE_FORMATS,
GL_NUM_SHADER_BINARY_FORMATS,
GL_PACK_ALIGNMENT,
GL_RED_BITS,
GL_RENDERBUFFER_BINDING,
GL_SAMPLE_BUFFERS,
GL_SAMPLE_COVERAGE_INVERT,
GL_SAMPLE_COVERAGE_VALUE,
GL_SAMPLES,
GL_SCISSOR_BOX,
GL_SHADER_BINARY_FORMATS,
GL_SHADER_COMPILER,
GL_SUBPIXEL_BITS,
GL_STENCIL_BITS,
GL_TEXTURE_BINDING_2D,
GL_TEXTURE_BINDING_CUBE_MAP,
GL_UNPACK_ALIGNMENT,
GL_UNPACK_FLIP_Y_CHROMIUM,
GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
GL_BIND_GENERATES_RESOURCE_CHROMIUM,
GL_VERTEX_ARRAY_BINDING_OES,
GL_VIEWPORT,
GL_BLEND_COLOR,
GL_BLEND_EQUATION_RGB,
GL_BLEND_EQUATION_ALPHA,
GL_BLEND_SRC_RGB,
GL_BLEND_DST_RGB,
GL_BLEND_SRC_ALPHA,
GL_BLEND_DST_ALPHA,
GL_COLOR_CLEAR_VALUE,
GL_DEPTH_CLEAR_VALUE,
GL_STENCIL_CLEAR_VALUE,
GL_COLOR_WRITEMASK,
GL_CULL_FACE_MODE,
GL_DEPTH_FUNC,
GL_DEPTH_WRITEMASK,
GL_FRONT_FACE,
GL_LINE_WIDTH,
GL_POLYGON_OFFSET_FACTOR,
GL_POLYGON_OFFSET_UNITS,
GL_STENCIL_FUNC,
GL_STENCIL_REF,
GL_STENCIL_VALUE_MASK,
GL_STENCIL_BACK_FUNC,
GL_STENCIL_BACK_REF,
GL_STENCIL_BACK_VALUE_MASK,
GL_STENCIL_WRITEMASK,
GL_STENCIL_BACK_WRITEMASK,
GL_STENCIL_FAIL,
GL_STENCIL_PASS_DEPTH_FAIL,
GL_STENCIL_PASS_DEPTH_PASS,
GL_STENCIL_BACK_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_PASS,
GL_BLEND,
GL_CULL_FACE,
GL_DEPTH_TEST,
GL_DITHER,
GL_POLYGON_OFFSET_FILL,
GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST,
GL_STENCIL_TEST,
};
static const GLenum valid_get_max_index_type_table[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT,
GL_UNSIGNED_INT,
};
static const GLenum valid_get_tex_param_target_table[] = {
GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP,
};
static const GLenum valid_hint_mode_table[] = {
GL_FASTEST,
GL_NICEST,
GL_DONT_CARE,
};
static const GLenum valid_hint_target_table[] = {
GL_GENERATE_MIPMAP_HINT,
};
static const GLenum valid_image_internal_format_table[] = {
GL_RGB,
GL_RGBA,
};
static const GLenum valid_image_usage_table[] = {
GL_MAP_CHROMIUM,
GL_SCANOUT_CHROMIUM,
};
static const GLenum valid_index_type_table[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT,
};
static const GLenum valid_indexed_buffer_target_table[] = {
GL_TRANSFORM_FEEDBACK_BUFFER,
GL_UNIFORM_BUFFER,
};
static const GLenum valid_matrix_mode_table[] = {
GL_PATH_PROJECTION_CHROMIUM,
GL_PATH_MODELVIEW_CHROMIUM,
};
static const GLenum valid_pixel_store_table[] = {
GL_PACK_ALIGNMENT,
GL_UNPACK_ALIGNMENT,
GL_UNPACK_FLIP_Y_CHROMIUM,
GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
};
static const GLint valid_pixel_store_alignment_table[] = {
1,
2,
4,
8,
};
static const GLenum valid_pixel_type_table[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_program_parameter_table[] = {
GL_DELETE_STATUS,
GL_LINK_STATUS,
GL_VALIDATE_STATUS,
GL_INFO_LOG_LENGTH,
GL_ATTACHED_SHADERS,
GL_ACTIVE_ATTRIBUTES,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
GL_ACTIVE_UNIFORMS,
GL_ACTIVE_UNIFORM_MAX_LENGTH,
};
static const GLenum valid_query_object_parameter_table[] = {
GL_QUERY_RESULT_EXT,
GL_QUERY_RESULT_AVAILABLE_EXT,
};
static const GLenum valid_query_parameter_table[] = {
GL_CURRENT_QUERY_EXT,
};
static const GLenum valid_query_target_table[] = {
GL_ANY_SAMPLES_PASSED_EXT,
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
GL_COMMANDS_ISSUED_CHROMIUM,
GL_LATENCY_QUERY_CHROMIUM,
GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
GL_COMMANDS_COMPLETED_CHROMIUM,
};
static const GLenum valid_read_pixel_format_table[] = {
GL_ALPHA,
GL_RGB,
GL_RGBA,
};
static const GLenum valid_read_pixel_type_table[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_render_buffer_format_table[] = {
GL_RGBA4,
GL_RGB565,
GL_RGB5_A1,
GL_DEPTH_COMPONENT16,
GL_STENCIL_INDEX8,
};
static const GLenum valid_render_buffer_parameter_table[] = {
GL_RENDERBUFFER_RED_SIZE,
GL_RENDERBUFFER_GREEN_SIZE,
GL_RENDERBUFFER_BLUE_SIZE,
GL_RENDERBUFFER_ALPHA_SIZE,
GL_RENDERBUFFER_DEPTH_SIZE,
GL_RENDERBUFFER_STENCIL_SIZE,
GL_RENDERBUFFER_WIDTH,
GL_RENDERBUFFER_HEIGHT,
GL_RENDERBUFFER_INTERNAL_FORMAT,
};
static const GLenum valid_render_buffer_target_table[] = {
GL_RENDERBUFFER,
};
static const GLenum valid_reset_status_table[] = {
GL_GUILTY_CONTEXT_RESET_ARB,
GL_INNOCENT_CONTEXT_RESET_ARB,
GL_UNKNOWN_CONTEXT_RESET_ARB,
};
static const GLenum valid_sampler_parameter_table[] = {
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD,
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
GL_TEXTURE_WRAP_R,
GL_TEXTURE_COMPARE_MODE,
GL_TEXTURE_COMPARE_FUNC,
};
static const GLenum valid_shader_parameter_table[] = {
GL_SHADER_TYPE,
GL_DELETE_STATUS,
GL_COMPILE_STATUS,
GL_INFO_LOG_LENGTH,
GL_SHADER_SOURCE_LENGTH,
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
};
static const GLenum valid_shader_precision_table[] = {
GL_LOW_FLOAT,
GL_MEDIUM_FLOAT,
GL_HIGH_FLOAT,
GL_LOW_INT,
GL_MEDIUM_INT,
GL_HIGH_INT,
};
static const GLenum valid_shader_type_table[] = {
GL_VERTEX_SHADER,
GL_FRAGMENT_SHADER,
};
static const GLenum valid_src_blend_factor_table[] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA,
GL_SRC_ALPHA_SATURATE,
};
static const GLenum valid_stencil_op_table[] = {
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_INCR_WRAP,
GL_DECR,
GL_DECR_WRAP,
GL_INVERT,
};
static const GLenum valid_string_type_table[] = {
GL_VENDOR,
GL_RENDERER,
GL_VERSION,
GL_SHADING_LANGUAGE_VERSION,
GL_EXTENSIONS,
};
static const GLenum valid_subscription_target_table[] = {
GL_MOUSE_POSITION_CHROMIUM,
};
static const GLbitfield valid_sync_flush_flags_table[] = {
GL_SYNC_FLUSH_COMMANDS_BIT,
0,
};
static const GLenum valid_sync_parameter_table[] = {
GL_SYNC_STATUS,
GL_OBJECT_TYPE,
GL_SYNC_CONDITION,
GL_SYNC_FLAGS,
};
static const GLenum valid_texture_3_d_target_table[] = {
GL_TEXTURE_3D,
GL_TEXTURE_2D_ARRAY,
};
static const GLenum valid_texture_bind_target_table[] = {
GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP,
};
static const GLenum valid_texture_format_table[] = {
GL_ALPHA,
GL_LUMINANCE,
GL_LUMINANCE_ALPHA,
GL_RGB,
GL_RGBA,
};
static const GLenum valid_texture_internal_format_table[] = {
GL_ALPHA,
GL_LUMINANCE,
GL_LUMINANCE_ALPHA,
GL_RGB,
GL_RGBA,
};
static const GLenum valid_texture_internal_format_storage_table[] = {
GL_RGB565,
GL_RGBA4,
GL_RGB5_A1,
GL_ALPHA8_EXT,
GL_LUMINANCE8_EXT,
GL_LUMINANCE8_ALPHA8_EXT,
GL_RGB8_OES,
GL_RGBA8_OES,
};
static const GLenum valid_texture_mag_filter_mode_table[] = {
GL_NEAREST,
GL_LINEAR,
};
static const GLenum valid_texture_min_filter_mode_table[] = {
GL_NEAREST,
GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR,
};
static const GLenum valid_texture_parameter_table[] = {
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_POOL_CHROMIUM,
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
};
static const GLenum valid_texture_pool_table[] = {
GL_TEXTURE_POOL_MANAGED_CHROMIUM,
GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
};
static const GLenum valid_texture_target_table[] = {
GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
};
static const GLenum valid_texture_usage_table[] = {
GL_NONE,
GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
};
static const GLenum valid_texture_wrap_mode_table[] = {
GL_CLAMP_TO_EDGE,
GL_MIRRORED_REPEAT,
GL_REPEAT,
};
static const GLenum valid_transform_feedback_bind_target_table[] = {
GL_TRANSFORM_FEEDBACK,
};
static const GLenum valid_transform_feedback_primitive_mode_table[] = {
GL_POINTS,
GL_LINES,
GL_TRIANGLES,
};
static const GLenum valid_uniform_block_parameter_table[] = {
GL_UNIFORM_BLOCK_BINDING,
GL_UNIFORM_BLOCK_DATA_SIZE,
GL_UNIFORM_BLOCK_NAME_LENGTH,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
};
static const GLenum valid_uniform_parameter_table[] = {
GL_UNIFORM_SIZE,
GL_UNIFORM_TYPE,
GL_UNIFORM_NAME_LENGTH,
GL_UNIFORM_BLOCK_INDEX,
GL_UNIFORM_OFFSET,
GL_UNIFORM_ARRAY_STRIDE,
GL_UNIFORM_MATRIX_STRIDE,
GL_UNIFORM_IS_ROW_MAJOR,
};
static const GLenum valid_value_buffer_target_table[] = {
GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM,
};
static const GLint valid_vertex_attrib_size_table[] = {
1,
2,
3,
4,
};
static const GLenum valid_vertex_attrib_type_table[] = {
GL_BYTE,
GL_UNSIGNED_BYTE,
GL_SHORT,
GL_UNSIGNED_SHORT,
GL_FLOAT,
};
static const GLenum valid_vertex_attribute_table[] = {
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
GL_VERTEX_ATTRIB_ARRAY_ENABLED,
GL_VERTEX_ATTRIB_ARRAY_SIZE,
GL_VERTEX_ATTRIB_ARRAY_STRIDE,
GL_VERTEX_ATTRIB_ARRAY_TYPE,
GL_CURRENT_VERTEX_ATTRIB,
};
static const GLenum valid_vertex_pointer_table[] = {
GL_VERTEX_ATTRIB_ARRAY_POINTER,
};
Validators::Validators()
: attachment(valid_attachment_table, arraysize(valid_attachment_table)),
backbuffer_attachment(valid_backbuffer_attachment_table,
arraysize(valid_backbuffer_attachment_table)),
blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
buffer_mode(valid_buffer_mode_table, arraysize(valid_buffer_mode_table)),
buffer_parameter(valid_buffer_parameter_table,
arraysize(valid_buffer_parameter_table)),
buffer_target(valid_buffer_target_table,
arraysize(valid_buffer_target_table)),
buffer_usage(valid_buffer_usage_table,
arraysize(valid_buffer_usage_table)),
bufferfi(valid_bufferfi_table, arraysize(valid_bufferfi_table)),
bufferfv(valid_bufferfv_table, arraysize(valid_bufferfv_table)),
bufferiv(valid_bufferiv_table, arraysize(valid_bufferiv_table)),
bufferuiv(valid_bufferuiv_table, arraysize(valid_bufferuiv_table)),
capability(valid_capability_table, arraysize(valid_capability_table)),
cmp_function(valid_cmp_function_table,
arraysize(valid_cmp_function_table)),
compressed_texture_format(),
draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
dst_blend_factor(valid_dst_blend_factor_table,
arraysize(valid_dst_blend_factor_table)),
equation(valid_equation_table, arraysize(valid_equation_table)),
face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
face_type(valid_face_type_table, arraysize(valid_face_type_table)),
frame_buffer_parameter(valid_frame_buffer_parameter_table,
arraysize(valid_frame_buffer_parameter_table)),
frame_buffer_target(valid_frame_buffer_target_table,
arraysize(valid_frame_buffer_target_table)),
g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
get_max_index_type(valid_get_max_index_type_table,
arraysize(valid_get_max_index_type_table)),
get_tex_param_target(valid_get_tex_param_target_table,
arraysize(valid_get_tex_param_target_table)),
hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
image_internal_format(valid_image_internal_format_table,
arraysize(valid_image_internal_format_table)),
image_usage(valid_image_usage_table, arraysize(valid_image_usage_table)),
index_type(valid_index_type_table, arraysize(valid_index_type_table)),
indexed_buffer_target(valid_indexed_buffer_target_table,
arraysize(valid_indexed_buffer_target_table)),
matrix_mode(valid_matrix_mode_table, arraysize(valid_matrix_mode_table)),
pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
pixel_store_alignment(valid_pixel_store_alignment_table,
arraysize(valid_pixel_store_alignment_table)),
pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
program_parameter(valid_program_parameter_table,
arraysize(valid_program_parameter_table)),
query_object_parameter(valid_query_object_parameter_table,
arraysize(valid_query_object_parameter_table)),
query_parameter(valid_query_parameter_table,
arraysize(valid_query_parameter_table)),
query_target(valid_query_target_table,
arraysize(valid_query_target_table)),
read_pixel_format(valid_read_pixel_format_table,
arraysize(valid_read_pixel_format_table)),
read_pixel_type(valid_read_pixel_type_table,
arraysize(valid_read_pixel_type_table)),
render_buffer_format(valid_render_buffer_format_table,
arraysize(valid_render_buffer_format_table)),
render_buffer_parameter(valid_render_buffer_parameter_table,
arraysize(valid_render_buffer_parameter_table)),
render_buffer_target(valid_render_buffer_target_table,
arraysize(valid_render_buffer_target_table)),
reset_status(valid_reset_status_table,
arraysize(valid_reset_status_table)),
sampler_parameter(valid_sampler_parameter_table,
arraysize(valid_sampler_parameter_table)),
shader_binary_format(),
shader_parameter(valid_shader_parameter_table,
arraysize(valid_shader_parameter_table)),
shader_precision(valid_shader_precision_table,
arraysize(valid_shader_precision_table)),
shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
src_blend_factor(valid_src_blend_factor_table,
arraysize(valid_src_blend_factor_table)),
stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
string_type(valid_string_type_table, arraysize(valid_string_type_table)),
subscription_target(valid_subscription_target_table,
arraysize(valid_subscription_target_table)),
sync_flush_flags(valid_sync_flush_flags_table,
arraysize(valid_sync_flush_flags_table)),
sync_parameter(valid_sync_parameter_table,
arraysize(valid_sync_parameter_table)),
texture_3_d_target(valid_texture_3_d_target_table,
arraysize(valid_texture_3_d_target_table)),
texture_bind_target(valid_texture_bind_target_table,
arraysize(valid_texture_bind_target_table)),
texture_format(valid_texture_format_table,
arraysize(valid_texture_format_table)),
texture_internal_format(valid_texture_internal_format_table,
arraysize(valid_texture_internal_format_table)),
texture_internal_format_storage(
valid_texture_internal_format_storage_table,
arraysize(valid_texture_internal_format_storage_table)),
texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
arraysize(valid_texture_mag_filter_mode_table)),
texture_min_filter_mode(valid_texture_min_filter_mode_table,
arraysize(valid_texture_min_filter_mode_table)),
texture_parameter(valid_texture_parameter_table,
arraysize(valid_texture_parameter_table)),
texture_pool(valid_texture_pool_table,
arraysize(valid_texture_pool_table)),
texture_target(valid_texture_target_table,
arraysize(valid_texture_target_table)),
texture_usage(valid_texture_usage_table,
arraysize(valid_texture_usage_table)),
texture_wrap_mode(valid_texture_wrap_mode_table,
arraysize(valid_texture_wrap_mode_table)),
transform_feedback_bind_target(
valid_transform_feedback_bind_target_table,
arraysize(valid_transform_feedback_bind_target_table)),
transform_feedback_primitive_mode(
valid_transform_feedback_primitive_mode_table,
arraysize(valid_transform_feedback_primitive_mode_table)),
uniform_block_parameter(valid_uniform_block_parameter_table,
arraysize(valid_uniform_block_parameter_table)),
uniform_parameter(valid_uniform_parameter_table,
arraysize(valid_uniform_parameter_table)),
value_buffer_target(valid_value_buffer_target_table,
arraysize(valid_value_buffer_target_table)),
vertex_attrib_size(valid_vertex_attrib_size_table,
arraysize(valid_vertex_attrib_size_table)),
vertex_attrib_type(valid_vertex_attrib_type_table,
arraysize(valid_vertex_attrib_type_table)),
vertex_attribute(valid_vertex_attribute_table,
arraysize(valid_vertex_attribute_table)),
vertex_pointer(valid_vertex_pointer_table,
arraysize(valid_vertex_pointer_table)) {
}
void Validators::AddES3Values() {
buffer_target.AddValues(valid_buffer_target_table_es3,
arraysize(valid_buffer_target_table_es3));
}
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_