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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_INTERPRETER_ASSEMBLER_H_
#define V8_COMPILER_INTERPRETER_ASSEMBLER_H_
// Clients of this interface shouldn't depend on lots of compiler internals.
// Do not include anything from src/compiler here!
#include "src/allocation.h"
#include "src/base/smart-pointers.h"
#include "src/builtins.h"
#include "src/frames.h"
#include "src/interpreter/bytecodes.h"
#include "src/runtime/runtime.h"
#include "src/zone-containers.h"
namespace v8 {
namespace internal {
class CallInterfaceDescriptor;
class Isolate;
class Zone;
namespace compiler {
class CallDescriptor;
class Graph;
class Node;
class Operator;
class RawMachineAssembler;
class Schedule;
class InterpreterAssembler {
public:
InterpreterAssembler(Isolate* isolate, Zone* zone,
interpreter::Bytecode bytecode);
virtual ~InterpreterAssembler();
Handle<Code> GenerateCode();
// Returns the count immediate for bytecode operand |operand_index| in the
// current bytecode.
Node* BytecodeOperandCount8(int operand_index);
// Returns the index immediate for bytecode operand |operand_index| in the
// current bytecode.
Node* BytecodeOperandIdx8(int operand_index);
// Returns the Imm8 immediate for bytecode operand |operand_index| in the
// current bytecode.
Node* BytecodeOperandImm8(int operand_index);
// Returns the register index for bytecode operand |operand_index| in the
// current bytecode.
Node* BytecodeOperandReg8(int operand_index);
// Returns the index immediate for the short (16 bit) bytecode operand
// |operand_index| in the current bytecode.
Node* BytecodeOperandIdx16(int operand_index);
// Accumulator.
Node* GetAccumulator();
void SetAccumulator(Node* value);
// Loads from and stores to the interpreter register file.
Node* LoadRegister(Node* reg_index);
Node* StoreRegister(Node* value, Node* reg_index);
// Returns the location in memory of the register |reg_index| in the
// interpreter register file.
Node* RegisterLocation(Node* reg_index);
// Constants.
Node* Int32Constant(int value);
Node* IntPtrConstant(intptr_t value);
Node* NumberConstant(double value);
Node* HeapConstant(Handle<HeapObject> object);
Node* BooleanConstant(bool value);
// Tag and untag Smi values.
Node* SmiTag(Node* value);
Node* SmiUntag(Node* value);
// Basic arithmetic operations.
Node* IntPtrAdd(Node* a, Node* b);
Node* IntPtrSub(Node* a, Node* b);
Node* WordShl(Node* value, int shift);
// Load constant at |index| in the constant pool.
Node* LoadConstantPoolEntry(Node* index);
// Load a field from an object on the heap.
Node* LoadObjectField(Node* object, int offset);
// Load |slot_index| from a context.
Node* LoadContextSlot(Node* context, int slot_index);
// Load |slot_index| from the current context.
Node* LoadContextSlot(int slot_index);
// Load the TypeFeedbackVector for the current function.
Node* LoadTypeFeedbackVector();
// Call JSFunction or Callable |function| with |arg_count| (not including
// receiver) and the first argument located at |first_arg|.
Node* CallJS(Node* function, Node* first_arg, Node* arg_count);
// Call an IC code stub.
Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1,
Node* arg2, Node* arg3, Node* arg4);
Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1,
Node* arg2, Node* arg3, Node* arg4, Node* arg5);
// Call runtime function.
Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1);
Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1, Node* arg2);
// Jump relative to the current bytecode by |jump_offset|.
void Jump(Node* jump_offset);
// Jump relative to the current bytecode by |jump_offset| if the
// word values |lhs| and |rhs| are equal.
void JumpIfWordEqual(Node* lhs, Node* rhs, Node* jump_offset);
// Returns from the function.
void Return();
// Dispatch to the bytecode.
void Dispatch();
protected:
// Close the graph.
void End();
static bool TargetSupportsUnalignedAccess();
// Protected helpers (for testing) which delegate to RawMachineAssembler.
CallDescriptor* call_descriptor() const;
Graph* graph();
private:
// Returns a raw pointer to start of the register file on the stack.
Node* RegisterFileRawPointer();
// Returns a tagged pointer to the current function's BytecodeArray object.
Node* BytecodeArrayTaggedPointer();
// Returns the offset from the BytecodeArrayPointer of the current bytecode.
Node* BytecodeOffset();
// Returns a raw pointer to first entry in the interpreter dispatch table.
Node* DispatchTableRawPointer();
// Returns a tagged pointer to the current context.
Node* ContextTaggedPointer();
// Returns the offset of register |index| relative to RegisterFilePointer().
Node* RegisterFrameOffset(Node* index);
Node* SmiShiftBitsConstant();
Node* BytecodeOperand(int operand_index);
Node* BytecodeOperandSignExtended(int operand_index);
Node* BytecodeOperandShort(int operand_index);
Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node** args);
Node* CallJSBuiltin(int context_index, Node* receiver, Node** js_args,
int js_arg_count);
// Returns BytecodeOffset() advanced by delta bytecodes. Note: this does not
// update BytecodeOffset() itself.
Node* Advance(int delta);
Node* Advance(Node* delta);
// Starts next instruction dispatch at |new_bytecode_offset|.
void DispatchTo(Node* new_bytecode_offset);
// Adds an end node of the graph.
void AddEndInput(Node* input);
// Private helpers which delegate to RawMachineAssembler.
Isolate* isolate();
Schedule* schedule();
Zone* zone();
interpreter::Bytecode bytecode_;
base::SmartPointer<RawMachineAssembler> raw_assembler_;
ZoneVector<Node*> end_nodes_;
Node* accumulator_;
bool code_generated_;
DISALLOW_COPY_AND_ASSIGN(InterpreterAssembler);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_INTERPRETER_ASSEMBLER_H_