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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLinearGradient.h"
static inline int repeat_bits(int x, const int bits) {
return x & ((1 << bits) - 1);
}
static inline int repeat_8bits(int x) {
return x & 0xFF;
}
// Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
// See http://code.google.com/p/skia/issues/detail?id=472
#if defined(_MSC_VER) && (_MSC_VER >= 1600)
#pragma optimize("", off)
#endif
static inline int mirror_bits(int x, const int bits) {
if (x & (1 << bits)) {
x = ~x;
}
return x & ((1 << bits) - 1);
}
static inline int mirror_8bits(int x) {
if (x & 256) {
x = ~x;
}
return x & 255;
}
#if defined(_MSC_VER) && (_MSC_VER >= 1600)
#pragma optimize("", on)
#endif
static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
SkVector vec = pts[1] - pts[0];
SkScalar mag = vec.length();
SkScalar inv = mag ? SkScalarInvert(mag) : 0;
vec.scale(inv);
SkMatrix matrix;
matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
matrix.postTranslate(-pts[0].fX, -pts[0].fY);
matrix.postScale(inv, inv);
return matrix;
}
///////////////////////////////////////////////////////////////////////////////
SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
: SkGradientShaderBase(desc, pts_to_unit_matrix(pts))
, fStart(pts[0])
, fEnd(pts[1]) {
}
SkFlattenable* SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
if (!desc.unflatten(buffer)) {
return NULL;
}
SkPoint pts[2];
pts[0] = buffer.readPoint();
pts[1] = buffer.readPoint();
return SkGradientShader::CreateLinear(pts, desc.fColors, desc.fPos, desc.fCount,
desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix);
}
void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fStart);
buffer.writePoint(fEnd);
}
size_t SkLinearGradient::contextSize() const {
return sizeof(LinearGradientContext);
}
SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void* storage) const {
return SkNEW_PLACEMENT_ARGS(storage, LinearGradientContext, (*this, rec));
}
SkLinearGradient::LinearGradientContext::LinearGradientContext(
const SkLinearGradient& shader, const ContextRec& rec)
: INHERITED(shader, rec)
{
unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
if ((fDstToIndex.getType() & ~mask) == 0) {
// when we dither, we are (usually) not const-in-Y
if ((fFlags & SkShader::kHasSpan16_Flag) && !rec.fPaint->isDither()) {
// only claim this if we do have a 16bit mode (i.e. none of our
// colors have alpha), and if we are not dithering (which obviously
// is not const in Y).
fFlags |= SkShader::kConstInY16_Flag;
}
}
}
#define NO_CHECK_ITER \
do { \
unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache32Shift; \
SkASSERT(fi <= 0xFF); \
fx += dx; \
*dstC++ = cache[toggle + fi]; \
toggle = next_dither_toggle(toggle); \
} while (0)
namespace {
typedef void (*LinearShadeProc)(TileProc proc, SkGradFixed dx, SkGradFixed fx,
SkPMColor* dstC, const SkPMColor* cache,
int toggle, int count);
// Linear interpolation (lerp) is unnecessary if there are no sharp
// discontinuities in the gradient - which must be true if there are
// only 2 colors - but it's cheap.
void shadeSpan_linear_vertical_lerp(TileProc proc, SkGradFixed dx, SkGradFixed fx,
SkPMColor* SK_RESTRICT dstC,
const SkPMColor* SK_RESTRICT cache,
int toggle, int count) {
// We're a vertical gradient, so no change in a span.
// If colors change sharply across the gradient, dithering is
// insufficient (it subsamples the color space) and we need to lerp.
unsigned fullIndex = proc(SkGradFixedToFixed(fx));
unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift;
unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1);
int index0 = fi + toggle;
int index1 = index0;
if (fi < SkGradientShaderBase::kCache32Count - 1) {
index1 += 1;
}
SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
index0 ^= SkGradientShaderBase::kDitherStride32;
index1 ^= SkGradientShaderBase::kDitherStride32;
SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
sk_memset32_dither(dstC, lerp, dlerp, count);
}
void shadeSpan_linear_clamp(TileProc proc, SkGradFixed dx, SkGradFixed fx,
SkPMColor* SK_RESTRICT dstC,
const SkPMColor* SK_RESTRICT cache,
int toggle, int count) {
SkClampRange range;
range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
if ((count = range.fCount0) > 0) {
sk_memset32_dither(dstC,
cache[toggle + range.fV0],
cache[next_dither_toggle(toggle) + range.fV0],
count);
dstC += count;
}
if ((count = range.fCount1) > 0) {
int unroll = count >> 3;
fx = range.fFx1;
for (int i = 0; i < unroll; i++) {
NO_CHECK_ITER; NO_CHECK_ITER;
NO_CHECK_ITER; NO_CHECK_ITER;
NO_CHECK_ITER; NO_CHECK_ITER;
NO_CHECK_ITER; NO_CHECK_ITER;
}
if ((count &= 7) > 0) {
do {
NO_CHECK_ITER;
} while (--count != 0);
}
}
if ((count = range.fCount2) > 0) {
sk_memset32_dither(dstC,
cache[toggle + range.fV1],
cache[next_dither_toggle(toggle) + range.fV1],
count);
}
}
void shadeSpan_linear_mirror(TileProc proc, SkGradFixed dx, SkGradFixed fx,
SkPMColor* SK_RESTRICT dstC,
const SkPMColor* SK_RESTRICT cache,
int toggle, int count) {
do {
unsigned fi = mirror_8bits(SkGradFixedToFixed(fx) >> 8);
SkASSERT(fi <= 0xFF);
fx += dx;
*dstC++ = cache[toggle + fi];
toggle = next_dither_toggle(toggle);
} while (--count != 0);
}
void shadeSpan_linear_repeat(TileProc proc, SkGradFixed dx, SkGradFixed fx,
SkPMColor* SK_RESTRICT dstC,
const SkPMColor* SK_RESTRICT cache,
int toggle, int count) {
do {
unsigned fi = repeat_8bits(SkGradFixedToFixed(fx) >> 8);
SkASSERT(fi <= 0xFF);
fx += dx;
*dstC++ = cache[toggle + fi];
toggle = next_dither_toggle(toggle);
} while (--count != 0);
}
}
void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
int count) {
SkASSERT(count > 0);
const SkLinearGradient& linearGradient = static_cast<const SkLinearGradient&>(fShader);
SkPoint srcPt;
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
TileProc proc = linearGradient.fTileProc;
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
int toggle = init_dither_toggle(x, y);
if (fDstToIndexClass != kPerspective_MatrixClass) {
dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkGradFixed dx, fx = SkScalarToGradFixed(srcPt.fX);
if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
SkFixed dxStorage[1];
(void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
// todo: do we need a real/high-precision value for dx here?
dx = SkFixedToGradFixed(dxStorage[0]);
} else {
SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
dx = SkScalarToGradFixed(fDstToIndex.getScaleX());
}
LinearShadeProc shadeProc = shadeSpan_linear_repeat;
if (0 == dx) {
shadeProc = shadeSpan_linear_vertical_lerp;
} else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) {
shadeProc = shadeSpan_linear_clamp;
} else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) {
shadeProc = shadeSpan_linear_mirror;
} else {
SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode);
}
(*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
} else {
SkScalar dstX = SkIntToScalar(x);
SkScalar dstY = SkIntToScalar(y);
do {
dstProc(fDstToIndex, dstX, dstY, &srcPt);
unsigned fi = proc(SkScalarToFixed(srcPt.fX));
SkASSERT(fi <= 0xFFFF);
*dstC++ = cache[toggle + (fi >> kCache32Shift)];
toggle = next_dither_toggle(toggle);
dstX += SK_Scalar1;
} while (--count != 0);
}
}
SkShader::BitmapType SkLinearGradient::asABitmap(SkBitmap* bitmap,
SkMatrix* matrix,
TileMode xy[]) const {
if (bitmap) {
this->getGradientTableBitmap(bitmap);
}
if (matrix) {
matrix->preConcat(fPtsToUnit);
}
if (xy) {
xy[0] = fTileMode;
xy[1] = kClamp_TileMode;
}
return kLinear_BitmapType;
}
SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fStart;
info->fPoint[1] = fEnd;
}
return kLinear_GradientType;
}
static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
int count) {
if (reinterpret_cast<uintptr_t>(dst) & 2) {
*dst++ = value;
count -= 1;
SkTSwap(value, other);
}
sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
if (count & 1) {
dst[count - 1] = value;
}
}
#define NO_CHECK_ITER_16 \
do { \
unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache16Shift; \
SkASSERT(fi < SkGradientShaderBase::kCache16Count); \
fx += dx; \
*dstC++ = cache[toggle + fi]; \
toggle = next_dither_toggle16(toggle); \
} while (0)
namespace {
typedef void (*LinearShade16Proc)(TileProc proc, SkGradFixed dx, SkGradFixed fx,
uint16_t* dstC, const uint16_t* cache,
int toggle, int count);
void shadeSpan16_linear_vertical(TileProc proc, SkGradFixed dx, SkGradFixed fx,
uint16_t* SK_RESTRICT dstC,
const uint16_t* SK_RESTRICT cache,
int toggle, int count) {
// we're a vertical gradient, so no change in a span
unsigned fi = proc(SkGradFixedToFixed(fx)) >> SkGradientShaderBase::kCache16Shift;
SkASSERT(fi < SkGradientShaderBase::kCache16Count);
dither_memset16(dstC, cache[toggle + fi],
cache[next_dither_toggle16(toggle) + fi], count);
}
void shadeSpan16_linear_clamp(TileProc proc, SkGradFixed dx, SkGradFixed fx,
uint16_t* SK_RESTRICT dstC,
const uint16_t* SK_RESTRICT cache,
int toggle, int count) {
SkClampRange range;
range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
if ((count = range.fCount0) > 0) {
dither_memset16(dstC,
cache[toggle + range.fV0],
cache[next_dither_toggle16(toggle) + range.fV0],
count);
dstC += count;
}
if ((count = range.fCount1) > 0) {
int unroll = count >> 3;
fx = range.fFx1;
for (int i = 0; i < unroll; i++) {
NO_CHECK_ITER_16; NO_CHECK_ITER_16;
NO_CHECK_ITER_16; NO_CHECK_ITER_16;
NO_CHECK_ITER_16; NO_CHECK_ITER_16;
NO_CHECK_ITER_16; NO_CHECK_ITER_16;
}
if ((count &= 7) > 0) {
do {
NO_CHECK_ITER_16;
} while (--count != 0);
}
}
if ((count = range.fCount2) > 0) {
dither_memset16(dstC,
cache[toggle + range.fV1],
cache[next_dither_toggle16(toggle) + range.fV1],
count);
}
}
void shadeSpan16_linear_mirror(TileProc proc, SkGradFixed dx, SkGradFixed fx,
uint16_t* SK_RESTRICT dstC,
const uint16_t* SK_RESTRICT cache,
int toggle, int count) {
do {
unsigned fi = mirror_bits(SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache16Shift,
SkGradientShaderBase::kCache16Bits);
SkASSERT(fi < SkGradientShaderBase::kCache16Count);
fx += dx;
*dstC++ = cache[toggle + fi];
toggle = next_dither_toggle16(toggle);
} while (--count != 0);
}
void shadeSpan16_linear_repeat(TileProc proc, SkGradFixed dx, SkGradFixed fx,
uint16_t* SK_RESTRICT dstC,
const uint16_t* SK_RESTRICT cache,
int toggle, int count) {
do {
unsigned fi = repeat_bits(SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache16Shift,
SkGradientShaderBase::kCache16Bits);
SkASSERT(fi < SkGradientShaderBase::kCache16Count);
fx += dx;
*dstC++ = cache[toggle + fi];
toggle = next_dither_toggle16(toggle);
} while (--count != 0);
}
}
static bool fixed_nearly_zero(SkFixed x) {
return SkAbs32(x) < (SK_Fixed1 >> 12);
}
void SkLinearGradient::LinearGradientContext::shadeSpan16(int x, int y,
uint16_t* SK_RESTRICT dstC, int count) {
SkASSERT(count > 0);
const SkLinearGradient& linearGradient = static_cast<const SkLinearGradient&>(fShader);
SkPoint srcPt;
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
TileProc proc = linearGradient.fTileProc;
const uint16_t* SK_RESTRICT cache = fCache->getCache16();
int toggle = init_dither_toggle16(x, y);
if (fDstToIndexClass != kPerspective_MatrixClass) {
dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkGradFixed dx, fx = SkScalarToGradFixed(srcPt.fX);
if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
SkFixed dxStorage[1];
(void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
// todo: do we need a real/high-precision value for dx here?
dx = SkFixedToGradFixed(dxStorage[0]);
} else {
SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
dx = SkScalarToGradFixed(fDstToIndex.getScaleX());
}
LinearShade16Proc shadeProc = shadeSpan16_linear_repeat;
if (fixed_nearly_zero(SkGradFixedToFixed(dx))) {
shadeProc = shadeSpan16_linear_vertical;
} else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) {
shadeProc = shadeSpan16_linear_clamp;
} else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) {
shadeProc = shadeSpan16_linear_mirror;
} else {
SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode);
}
(*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
} else {
SkScalar dstX = SkIntToScalar(x);
SkScalar dstY = SkIntToScalar(y);
do {
dstProc(fDstToIndex, dstX, dstY, &srcPt);
unsigned fi = proc(SkScalarToFixed(srcPt.fX));
SkASSERT(fi <= 0xFFFF);
int index = fi >> kCache16Shift;
*dstC++ = cache[toggle + index];
toggle = next_dither_toggle16(toggle);
dstX += SK_Scalar1;
} while (--count != 0);
}
}
#if SK_SUPPORT_GPU
#include "gl/builders/GrGLProgramBuilder.h"
#include "SkGr.h"
/////////////////////////////////////////////////////////////////////
class GrGLLinearGradient : public GrGLGradientEffect {
public:
GrGLLinearGradient(const GrProcessor&) {}
virtual ~GrGLLinearGradient() { }
virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) {
b->add32(GenBaseGradientKey(processor));
}
private:
typedef GrGLGradientEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
class GrLinearGradient : public GrGradientEffect {
public:
static GrFragmentProcessor* Create(GrContext* ctx,
const SkLinearGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm) {
return SkNEW_ARGS(GrLinearGradient, (ctx, shader, matrix, tm));
}
virtual ~GrLinearGradient() { }
virtual const char* name() const SK_OVERRIDE { return "Linear Gradient"; }
virtual void getGLProcessorKey(const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const SK_OVERRIDE {
GrGLLinearGradient::GenKey(*this, caps, b);
}
virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
return SkNEW_ARGS(GrGLLinearGradient, (*this));
}
private:
GrLinearGradient(GrContext* ctx,
const SkLinearGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm) {
this->initClassID<GrLinearGradient>();
}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrGradientEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrLinearGradient);
GrFragmentProcessor* GrLinearGradient::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()},
{random->nextUScalar1(), random->nextUScalar1()}};
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points,
colors, stops, colorCount,
tm));
SkPaint paint;
GrColor paintColor;
GrFragmentProcessor* fp;
SkAssertResult(shader->asFragmentProcessor(context, paint,
GrProcessorUnitTest::TestMatrix(random), NULL,
&paintColor, &fp));
return fp;
}
/////////////////////////////////////////////////////////////////////
void GrGLLinearGradient::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
const GrLinearGradient& ge = fp.cast<GrLinearGradient>();
this->emitUniforms(builder, ge);
SkString t = builder->getFragmentShaderBuilder()->ensureFSCoords2D(coords, 0);
t.append(".x");
this->emitColor(builder, ge, t.c_str(), outputColor, inputColor, samplers);
}
/////////////////////////////////////////////////////////////////////
bool SkLinearGradient::asFragmentProcessor(GrContext* context, const SkPaint& paint,
const SkMatrix& viewm, const SkMatrix* localMatrix,
GrColor* paintColor, GrFragmentProcessor** fp) const {
SkASSERT(context);
SkMatrix matrix;
if (!this->getLocalMatrix().invert(&matrix)) {
return false;
}
if (localMatrix) {
SkMatrix inv;
if (!localMatrix->invert(&inv)) {
return false;
}
matrix.postConcat(inv);
}
matrix.postConcat(fPtsToUnit);
*paintColor = SkColor2GrColorJustAlpha(paint.getColor());
*fp = GrLinearGradient::Create(context, *this, matrix, fTileMode);
return true;
}
#else
bool SkLinearGradient::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
const SkMatrix*, GrColor*,
GrFragmentProcessor**) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return false;
}
#endif
#ifndef SK_IGNORE_TO_STRING
void SkLinearGradient::toString(SkString* str) const {
str->append("SkLinearGradient (");
str->appendf("start: (%f, %f)", fStart.fX, fStart.fY);
str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY);
this->INHERITED::toString(str);
str->append(")");
}
#endif