blob: 734ef790c1aa2a8e5702746ddf0b36bf37f817c0 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/test/test_context_provider.h"
#include <stddef.h>
#include <stdint.h>
#include <set>
#include <vector>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "cc/test/test_gles2_interface.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "third_party/skia/include/gpu/gl/SkNullGLContext.h"
namespace cc {
// static
scoped_refptr<TestContextProvider> TestContextProvider::Create() {
return Create(TestWebGraphicsContext3D::Create());
}
// static
scoped_refptr<TestContextProvider> TestContextProvider::CreateWorker() {
scoped_refptr<TestContextProvider> worker_context_provider =
Create(TestWebGraphicsContext3D::Create());
if (!worker_context_provider)
return nullptr;
// Worker contexts are bound to the thread they are created on.
if (!worker_context_provider->BindToCurrentThread())
return nullptr;
worker_context_provider->SetupLock();
return worker_context_provider;
}
// static
scoped_refptr<TestContextProvider> TestContextProvider::Create(
scoped_ptr<TestWebGraphicsContext3D> context) {
if (!context)
return NULL;
return new TestContextProvider(std::move(context));
}
TestContextProvider::TestContextProvider(
scoped_ptr<TestWebGraphicsContext3D> context)
: context3d_(std::move(context)),
context_gl_(new TestGLES2Interface(context3d_.get())),
bound_(false),
weak_ptr_factory_(this) {
DCHECK(main_thread_checker_.CalledOnValidThread());
DCHECK(context3d_);
context_thread_checker_.DetachFromThread();
context3d_->set_test_support(&support_);
}
TestContextProvider::~TestContextProvider() {
DCHECK(main_thread_checker_.CalledOnValidThread() ||
context_thread_checker_.CalledOnValidThread());
}
bool TestContextProvider::BindToCurrentThread() {
// This is called on the thread the context will be used.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (bound_)
return true;
if (context_gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
return false;
}
bound_ = true;
context3d_->set_context_lost_callback(
base::Bind(&TestContextProvider::OnLostContext,
base::Unretained(this)));
return true;
}
void TestContextProvider::DetachFromThread() {
context_thread_checker_.DetachFromThread();
}
ContextProvider::Capabilities TestContextProvider::ContextCapabilities() {
DCHECK(bound_);
DCHECK(context_thread_checker_.CalledOnValidThread());
return context3d_->test_capabilities();
}
gpu::gles2::GLES2Interface* TestContextProvider::ContextGL() {
DCHECK(context3d_);
DCHECK(bound_);
DCHECK(context_thread_checker_.CalledOnValidThread());
return context_gl_.get();
}
gpu::ContextSupport* TestContextProvider::ContextSupport() {
return &support_;
}
class GrContext* TestContextProvider::GrContext() {
DCHECK(bound_);
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_)
return gr_context_.get();
scoped_ptr<class SkGLContext> gl_context(SkNullGLContext::Create());
gl_context->makeCurrent();
gr_context_ = skia::AdoptRef(GrContext::Create(
kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(gl_context->gl())));
// If GlContext is already lost, also abandon the new GrContext.
if (ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR)
gr_context_->abandonContext();
return gr_context_.get();
}
void TestContextProvider::InvalidateGrContext(uint32_t state) {
DCHECK(bound_);
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_)
gr_context_.get()->resetContext(state);
}
void TestContextProvider::SetupLock() {
}
base::Lock* TestContextProvider::GetLock() {
return &context_lock_;
}
void TestContextProvider::DeleteCachedResources() {
}
void TestContextProvider::OnLostContext() {
DCHECK(context_thread_checker_.CalledOnValidThread());
if (!lost_context_callback_.is_null())
base::ResetAndReturn(&lost_context_callback_).Run();
if (gr_context_)
gr_context_->abandonContext();
}
TestWebGraphicsContext3D* TestContextProvider::TestContext3d() {
DCHECK(bound_);
DCHECK(context_thread_checker_.CalledOnValidThread());
return context3d_.get();
}
TestWebGraphicsContext3D* TestContextProvider::UnboundTestContext3d() {
return context3d_.get();
}
void TestContextProvider::SetLostContextCallback(
const LostContextCallback& cb) {
DCHECK(context_thread_checker_.CalledOnValidThread());
DCHECK(lost_context_callback_.is_null() || cb.is_null());
lost_context_callback_ = cb;
}
void TestContextProvider::SetMaxTransferBufferUsageBytes(
size_t max_transfer_buffer_usage_bytes) {
context3d_->SetMaxTransferBufferUsageBytes(max_transfer_buffer_usage_bytes);
}
} // namespace cc