blob: 68a72e16e80f36ba4f476b80ff2d3b36ebad7970 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include <mmsystem.h>
#include "base/basictypes.h"
#include "base/environment.h"
#include "base/files/file_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/path_service.h"
#include "base/test/test_timeouts.h"
#include "base/win/scoped_com_initializer.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager_base.h"
#include "media/audio/audio_unittest_util.h"
#include "media/audio/win/audio_low_latency_input_win.h"
#include "media/audio/win/core_audio_util_win.h"
#include "media/base/seekable_buffer.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::win::ScopedCOMInitializer;
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::Gt;
using ::testing::NotNull;
namespace media {
ACTION_P3(CheckCountAndPostQuitTask, count, limit, loop) {
if (++*count >= limit) {
loop->PostTask(FROM_HERE, base::MessageLoop::QuitClosure());
}
}
class MockAudioInputCallback : public AudioInputStream::AudioInputCallback {
public:
MOCK_METHOD4(OnData,
void(AudioInputStream* stream,
const AudioBus* src,
uint32 hardware_delay_bytes,
double volume));
MOCK_METHOD1(OnError, void(AudioInputStream* stream));
};
class FakeAudioInputCallback : public AudioInputStream::AudioInputCallback {
public:
FakeAudioInputCallback()
: error_(false),
data_event_(false, false),
num_received_audio_frames_(0) {}
bool error() const { return error_; }
int num_received_audio_frames() const { return num_received_audio_frames_; }
// Waits until OnData() is called on another thread.
void WaitForData() {
data_event_.Wait();
}
void OnData(AudioInputStream* stream,
const AudioBus* src,
uint32 hardware_delay_bytes,
double volume) override {
EXPECT_NE(hardware_delay_bytes, 0u);
num_received_audio_frames_ += src->frames();
data_event_.Signal();
}
void OnError(AudioInputStream* stream) override {
error_ = true;
}
private:
int num_received_audio_frames_;
base::WaitableEvent data_event_;
bool error_;
DISALLOW_COPY_AND_ASSIGN(FakeAudioInputCallback);
};
// This audio sink implementation should be used for manual tests only since
// the recorded data is stored on a raw binary data file.
class WriteToFileAudioSink : public AudioInputStream::AudioInputCallback {
public:
// Allocate space for ~10 seconds of data @ 48kHz in stereo:
// 2 bytes per sample, 2 channels, 10ms @ 48kHz, 10 seconds <=> 1920000 bytes.
static const size_t kMaxBufferSize = 2 * 2 * 480 * 100 * 10;
explicit WriteToFileAudioSink(const char* file_name, int bits_per_sample)
: bits_per_sample_(bits_per_sample),
buffer_(0, kMaxBufferSize),
bytes_to_write_(0) {
base::FilePath file_path;
EXPECT_TRUE(PathService::Get(base::DIR_EXE, &file_path));
file_path = file_path.AppendASCII(file_name);
binary_file_ = base::OpenFile(file_path, "wb");
DLOG_IF(ERROR, !binary_file_) << "Failed to open binary PCM data file.";
VLOG(0) << ">> Output file: " << file_path.value() << " has been created.";
VLOG(0) << "bits_per_sample_:" << bits_per_sample_;
}
virtual ~WriteToFileAudioSink() {
size_t bytes_written = 0;
while (bytes_written < bytes_to_write_) {
const uint8* chunk;
int chunk_size;
// Stop writing if no more data is available.
if (!buffer_.GetCurrentChunk(&chunk, &chunk_size))
break;
// Write recorded data chunk to the file and prepare for next chunk.
fwrite(chunk, 1, chunk_size, binary_file_);
buffer_.Seek(chunk_size);
bytes_written += chunk_size;
}
base::CloseFile(binary_file_);
}
// AudioInputStream::AudioInputCallback implementation.
virtual void OnData(AudioInputStream* stream,
const AudioBus* src,
uint32 hardware_delay_bytes,
double volume) {
EXPECT_EQ(bits_per_sample_, 16);
const int num_samples = src->frames() * src->channels();
scoped_ptr<int16> interleaved(new int16[num_samples]);
const int bytes_per_sample = sizeof(*interleaved);
src->ToInterleaved(src->frames(), bytes_per_sample, interleaved.get());
// Store data data in a temporary buffer to avoid making blocking
// fwrite() calls in the audio callback. The complete buffer will be
// written to file in the destructor.
const int size = bytes_per_sample * num_samples;
if (buffer_.Append((const uint8*)interleaved.get(), size)) {
bytes_to_write_ += size;
}
}
virtual void OnError(AudioInputStream* stream) {}
private:
int bits_per_sample_;
media::SeekableBuffer buffer_;
FILE* binary_file_;
size_t bytes_to_write_;
};
static bool HasCoreAudioAndInputDevices(AudioManager* audio_man) {
// The low-latency (WASAPI-based) version requires Windows Vista or higher.
// TODO(henrika): note that we use Wave today to query the number of
// existing input devices.
return CoreAudioUtil::IsSupported() && audio_man->HasAudioInputDevices();
}
// Convenience method which creates a default AudioInputStream object but
// also allows the user to modify the default settings.
class AudioInputStreamWrapper {
public:
explicit AudioInputStreamWrapper(AudioManager* audio_manager)
: audio_man_(audio_manager),
default_params_(audio_man_->GetInputStreamParameters(
AudioManagerBase::kDefaultDeviceId)) {
EXPECT_EQ(format(), AudioParameters::AUDIO_PCM_LOW_LATENCY);
frames_per_buffer_ = default_params_.frames_per_buffer();
// We expect the default buffer size to be a 10ms buffer.
EXPECT_EQ(frames_per_buffer_, sample_rate() / 100);
}
~AudioInputStreamWrapper() {}
// Creates AudioInputStream object using default parameters.
AudioInputStream* Create() {
return CreateInputStream();
}
// Creates AudioInputStream object using non-default parameters where the
// frame size is modified.
AudioInputStream* Create(int frames_per_buffer) {
frames_per_buffer_ = frames_per_buffer;
return CreateInputStream();
}
AudioParameters::Format format() const { return default_params_.format(); }
int channels() const {
return ChannelLayoutToChannelCount(default_params_.channel_layout());
}
int bits_per_sample() const { return default_params_.bits_per_sample(); }
int sample_rate() const { return default_params_.sample_rate(); }
int frames_per_buffer() const { return frames_per_buffer_; }
private:
AudioInputStream* CreateInputStream() {
AudioInputStream* ais = audio_man_->MakeAudioInputStream(
AudioParameters(format(), default_params_.channel_layout(),
sample_rate(), bits_per_sample(), frames_per_buffer_,
default_params_.effects()),
AudioManagerBase::kDefaultDeviceId);
EXPECT_TRUE(ais);
return ais;
}
AudioManager* audio_man_;
const AudioParameters default_params_;
int frames_per_buffer_;
};
// Convenience method which creates a default AudioInputStream object.
static AudioInputStream* CreateDefaultAudioInputStream(
AudioManager* audio_manager) {
AudioInputStreamWrapper aisw(audio_manager);
AudioInputStream* ais = aisw.Create();
return ais;
}
class ScopedAudioInputStream {
public:
explicit ScopedAudioInputStream(AudioInputStream* stream)
: stream_(stream) {}
~ScopedAudioInputStream() {
if (stream_)
stream_->Close();
}
void Close() {
if (stream_)
stream_->Close();
stream_ = NULL;
}
AudioInputStream* operator->() {
return stream_;
}
AudioInputStream* get() const { return stream_; }
void Reset(AudioInputStream* new_stream) {
Close();
stream_ = new_stream;
}
private:
AudioInputStream* stream_;
DISALLOW_COPY_AND_ASSIGN(ScopedAudioInputStream);
};
class WinAudioInputTest : public testing::Test {
public:
WinAudioInputTest() : audio_manager_(AudioManager::CreateForTesting()) {}
~WinAudioInputTest() override {}
protected:
ScopedCOMInitializer com_init_;
scoped_ptr<AudioManager> audio_manager_;
};
// Verify that we can retrieve the current hardware/mixing sample rate
// for all available input devices.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamHardwareSampleRate) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
// Retrieve a list of all available input devices.
media::AudioDeviceNames device_names;
audio_manager_->GetAudioInputDeviceNames(&device_names);
// Scan all available input devices and repeat the same test for all of them.
for (media::AudioDeviceNames::const_iterator it = device_names.begin();
it != device_names.end(); ++it) {
// Retrieve the hardware sample rate given a specified audio input device.
AudioParameters params = WASAPIAudioInputStream::GetInputStreamParameters(
it->unique_id);
EXPECT_GE(params.sample_rate(), 0);
}
}
// Test Create(), Close() calling sequence.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamCreateAndClose) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
ScopedAudioInputStream ais(
CreateDefaultAudioInputStream(audio_manager_.get()));
ais.Close();
}
// Test Open(), Close() calling sequence.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamOpenAndClose) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
ScopedAudioInputStream ais(
CreateDefaultAudioInputStream(audio_manager_.get()));
EXPECT_TRUE(ais->Open());
ais.Close();
}
// Test Open(), Start(), Close() calling sequence.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamOpenStartAndClose) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
ScopedAudioInputStream ais(
CreateDefaultAudioInputStream(audio_manager_.get()));
EXPECT_TRUE(ais->Open());
MockAudioInputCallback sink;
ais->Start(&sink);
ais.Close();
}
// Test Open(), Start(), Stop(), Close() calling sequence.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamOpenStartStopAndClose) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
ScopedAudioInputStream ais(
CreateDefaultAudioInputStream(audio_manager_.get()));
EXPECT_TRUE(ais->Open());
MockAudioInputCallback sink;
ais->Start(&sink);
ais->Stop();
ais.Close();
}
// Test some additional calling sequences.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamMiscCallingSequences) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
ScopedAudioInputStream ais(
CreateDefaultAudioInputStream(audio_manager_.get()));
WASAPIAudioInputStream* wais =
static_cast<WASAPIAudioInputStream*>(ais.get());
// Open(), Open() should fail the second time.
EXPECT_TRUE(ais->Open());
EXPECT_FALSE(ais->Open());
MockAudioInputCallback sink;
// Start(), Start() is a valid calling sequence (second call does nothing).
ais->Start(&sink);
EXPECT_TRUE(wais->started());
ais->Start(&sink);
EXPECT_TRUE(wais->started());
// Stop(), Stop() is a valid calling sequence (second call does nothing).
ais->Stop();
EXPECT_FALSE(wais->started());
ais->Stop();
EXPECT_FALSE(wais->started());
ais.Close();
}
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamTestPacketSizes) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
int count = 0;
base::MessageLoopForUI loop;
// 10 ms packet size.
// Create default WASAPI input stream which records in stereo using
// the shared mixing rate. The default buffer size is 10ms.
AudioInputStreamWrapper aisw(audio_manager_.get());
ScopedAudioInputStream ais(aisw.Create());
EXPECT_TRUE(ais->Open());
MockAudioInputCallback sink;
// Derive the expected size in bytes of each recorded packet.
uint32 bytes_per_packet = aisw.channels() * aisw.frames_per_buffer() *
(aisw.bits_per_sample() / 8);
// We use 10ms packets and will run the test until ten packets are received.
// All should contain valid packets of the same size and a valid delay
// estimate.
EXPECT_CALL(sink, OnData(ais.get(), NotNull(), Gt(bytes_per_packet), _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
loop.Run();
ais->Stop();
// Store current packet size (to be used in the subsequent tests).
int frames_per_buffer_10ms = aisw.frames_per_buffer();
ais.Close();
// 20 ms packet size.
count = 0;
ais.Reset(aisw.Create(2 * frames_per_buffer_10ms));
EXPECT_TRUE(ais->Open());
bytes_per_packet = aisw.channels() * aisw.frames_per_buffer() *
(aisw.bits_per_sample() / 8);
EXPECT_CALL(sink, OnData(ais.get(), NotNull(), Gt(bytes_per_packet), _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
loop.Run();
ais->Stop();
ais.Close();
// 5 ms packet size.
count = 0;
ais.Reset(aisw.Create(frames_per_buffer_10ms / 2));
EXPECT_TRUE(ais->Open());
bytes_per_packet = aisw.channels() * aisw.frames_per_buffer() *
(aisw.bits_per_sample() / 8);
EXPECT_CALL(sink, OnData(ais.get(), NotNull(), Gt(bytes_per_packet), _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
loop.Run();
ais->Stop();
ais.Close();
}
// Test that we can capture a stream in loopback.
TEST_F(WinAudioInputTest, WASAPIAudioInputStreamLoopback) {
ABORT_AUDIO_TEST_IF_NOT(audio_manager_->HasAudioOutputDevices() &&
CoreAudioUtil::IsSupported());
AudioParameters params = audio_manager_->GetInputStreamParameters(
AudioManagerBase::kLoopbackInputDeviceId);
EXPECT_EQ(params.effects(), 0);
AudioParameters output_params =
audio_manager_->GetOutputStreamParameters(std::string());
EXPECT_EQ(params.sample_rate(), output_params.sample_rate());
EXPECT_EQ(params.channel_layout(), output_params.channel_layout());
ScopedAudioInputStream stream(audio_manager_->MakeAudioInputStream(
params, AudioManagerBase::kLoopbackInputDeviceId));
ASSERT_TRUE(stream->Open());
FakeAudioInputCallback sink;
stream->Start(&sink);
ASSERT_FALSE(sink.error());
sink.WaitForData();
stream.Close();
EXPECT_GT(sink.num_received_audio_frames(), 0);
EXPECT_FALSE(sink.error());
}
// This test is intended for manual tests and should only be enabled
// when it is required to store the captured data on a local file.
// By default, GTest will print out YOU HAVE 1 DISABLED TEST.
// To include disabled tests in test execution, just invoke the test program
// with --gtest_also_run_disabled_tests or set the GTEST_ALSO_RUN_DISABLED_TESTS
// environment variable to a value greater than 0.
TEST_F(WinAudioInputTest, DISABLED_WASAPIAudioInputStreamRecordToFile) {
ABORT_AUDIO_TEST_IF_NOT(HasCoreAudioAndInputDevices(audio_manager_.get()));
// Name of the output PCM file containing captured data. The output file
// will be stored in the directory containing 'media_unittests.exe'.
// Example of full name: \src\build\Debug\out_stereo_10sec.pcm.
const char* file_name = "out_stereo_10sec.pcm";
AudioInputStreamWrapper aisw(audio_manager_.get());
ScopedAudioInputStream ais(aisw.Create());
EXPECT_TRUE(ais->Open());
VLOG(0) << ">> Sample rate: " << aisw.sample_rate() << " [Hz]";
WriteToFileAudioSink file_sink(file_name, aisw.bits_per_sample());
VLOG(0) << ">> Speak into the default microphone while recording.";
ais->Start(&file_sink);
base::PlatformThread::Sleep(TestTimeouts::action_timeout());
ais->Stop();
VLOG(0) << ">> Recording has stopped.";
ais.Close();
}
} // namespace media