blob: 5bf9c46ab54ac3eb788a86bdd462562cdbab4f08 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/gpu/render_widget_compositor.h"
#include <stddef.h>
#include <limits>
#include <string>
#include <utility>
#include "base/command_line.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/numerics/safe_conversions.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_number_conversions.h"
#include "base/synchronization/lock.h"
#include "base/sys_info.h"
#include "base/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "base/values.h"
#include "build/build_config.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_timeline.h"
#include "cc/base/switches.h"
#include "cc/blink/web_compositor_animation_timeline_impl.h"
#include "cc/blink/web_layer_impl.h"
#include "cc/debug/layer_tree_debug_state.h"
#include "cc/debug/micro_benchmark.h"
#include "cc/input/layer_selection_bound.h"
#include "cc/layers/layer.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/copy_output_result.h"
#include "cc/output/latency_info_swap_promise.h"
#include "cc/output/swap_promise.h"
#include "cc/proto/compositor_message.pb.h"
#include "cc/resources/single_release_callback.h"
#include "cc/scheduler/begin_frame_source.h"
#include "cc/trees/latency_info_swap_promise_monitor.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/remote_proto_channel.h"
#include "components/scheduler/renderer/renderer_scheduler.h"
#include "content/common/content_switches_internal.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include "content/public/common/content_switches.h"
#include "content/renderer/gpu/render_widget_compositor_delegate.h"
#include "content/renderer/input/input_handler_manager.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallback.h"
#include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h"
#include "third_party/WebKit/public/platform/WebSize.h"
#include "third_party/WebKit/public/web/WebKit.h"
#include "third_party/WebKit/public/web/WebRuntimeFeatures.h"
#include "third_party/WebKit/public/web/WebSelection.h"
#include "ui/gl/gl_switches.h"
#include "ui/native_theme/native_theme_switches.h"
#if defined(OS_ANDROID)
#include "base/android/build_info.h"
#include "content/renderer/android/synchronous_compositor_factory.h"
#include "ui/gfx/android/device_display_info.h"
#endif
namespace base {
class Value;
}
namespace cc {
class Layer;
}
using blink::WebFloatPoint;
using blink::WebRect;
using blink::WebSelection;
using blink::WebSize;
using blink::WebTopControlsState;
namespace content {
namespace {
bool GetSwitchValueAsInt(const base::CommandLine& command_line,
const std::string& switch_string,
int min_value,
int max_value,
int* result) {
std::string string_value = command_line.GetSwitchValueASCII(switch_string);
int int_value;
if (base::StringToInt(string_value, &int_value) &&
int_value >= min_value && int_value <= max_value) {
*result = int_value;
return true;
} else {
LOG(WARNING) << "Failed to parse switch " << switch_string << ": " <<
string_value;
return false;
}
}
cc::LayerSelectionBound ConvertWebSelectionBound(
const WebSelection& web_selection,
bool is_start) {
cc::LayerSelectionBound cc_bound;
if (web_selection.isNone())
return cc_bound;
const blink::WebSelectionBound& web_bound =
is_start ? web_selection.start() : web_selection.end();
DCHECK(web_bound.layerId);
cc_bound.type = cc::SELECTION_BOUND_CENTER;
if (web_selection.isRange()) {
if (is_start) {
cc_bound.type = web_bound.isTextDirectionRTL ? cc::SELECTION_BOUND_RIGHT
: cc::SELECTION_BOUND_LEFT;
} else {
cc_bound.type = web_bound.isTextDirectionRTL ? cc::SELECTION_BOUND_LEFT
: cc::SELECTION_BOUND_RIGHT;
}
}
cc_bound.layer_id = web_bound.layerId;
cc_bound.edge_top = gfx::Point(web_bound.edgeTopInLayer);
cc_bound.edge_bottom = gfx::Point(web_bound.edgeBottomInLayer);
return cc_bound;
}
cc::LayerSelection ConvertWebSelection(const WebSelection& web_selection) {
cc::LayerSelection cc_selection;
cc_selection.start = ConvertWebSelectionBound(web_selection, true);
cc_selection.end = ConvertWebSelectionBound(web_selection, false);
cc_selection.is_editable = web_selection.isEditable();
cc_selection.is_empty_text_form_control =
web_selection.isEmptyTextFormControl();
return cc_selection;
}
gfx::Size CalculateDefaultTileSize(float initial_device_scale_factor) {
int default_tile_size = 256;
#if defined(OS_ANDROID)
// TODO(epenner): unify this for all platforms if it
// makes sense (http://crbug.com/159524)
gfx::DeviceDisplayInfo info;
bool real_size_supported = true;
int display_width = info.GetPhysicalDisplayWidth();
int display_height = info.GetPhysicalDisplayHeight();
if (display_width == 0 || display_height == 0) {
real_size_supported = false;
display_width = info.GetDisplayWidth();
display_height = info.GetDisplayHeight();
}
int portrait_width = std::min(display_width, display_height);
int landscape_width = std::max(display_width, display_height);
if (real_size_supported) {
// Maximum HD dimensions should be 768x1280
// Maximum FHD dimensions should be 1200x1920
if (portrait_width > 768 || landscape_width > 1280)
default_tile_size = 384;
if (portrait_width > 1200 || landscape_width > 1920)
default_tile_size = 512;
// Adjust for some resolutions that barely straddle an extra
// tile when in portrait mode. This helps worst case scroll/raster
// by not needing a full extra tile for each row.
if (default_tile_size == 256 && portrait_width == 768)
default_tile_size += 32;
if (default_tile_size == 384 && portrait_width == 1200)
default_tile_size += 32;
} else {
// We don't know the exact resolution due to screen controls etc.
// So this just estimates the values above using tile counts.
int numTiles = (display_width * display_height) / (256 * 256);
if (numTiles > 16)
default_tile_size = 384;
if (numTiles >= 40)
default_tile_size = 512;
}
#elif defined(OS_CHROMEOS)
// Use 512 for high DPI (dsf=2.0f) devices.
if (initial_device_scale_factor >= 2.0f)
default_tile_size = 512;
#endif
return gfx::Size(default_tile_size, default_tile_size);
}
// Check cc::TopControlsState, and blink::WebTopControlsState
// are kept in sync.
static_assert(int(blink::WebTopControlsBoth) == int(cc::BOTH),
"mismatching enums: BOTH");
static_assert(int(blink::WebTopControlsHidden) == int(cc::HIDDEN),
"mismatching enums: HIDDEN");
static_assert(int(blink::WebTopControlsShown) == int(cc::SHOWN),
"mismatching enums: SHOWN");
static cc::TopControlsState ConvertTopControlsState(
WebTopControlsState state) {
return static_cast<cc::TopControlsState>(state);
}
} // namespace
// static
scoped_ptr<RenderWidgetCompositor> RenderWidgetCompositor::Create(
RenderWidgetCompositorDelegate* delegate,
float device_scale_factor,
CompositorDependencies* compositor_deps) {
scoped_ptr<RenderWidgetCompositor> compositor(
new RenderWidgetCompositor(delegate, compositor_deps));
compositor->Initialize(device_scale_factor);
return compositor;
}
RenderWidgetCompositor::RenderWidgetCompositor(
RenderWidgetCompositorDelegate* delegate,
CompositorDependencies* compositor_deps)
: num_failed_recreate_attempts_(0),
delegate_(delegate),
compositor_deps_(compositor_deps),
never_visible_(false),
layout_and_paint_async_callback_(nullptr),
remote_proto_channel_receiver_(nullptr),
weak_factory_(this) {}
void RenderWidgetCompositor::Initialize(float device_scale_factor) {
base::CommandLine* cmd = base::CommandLine::ForCurrentProcess();
cc::LayerTreeSettings settings;
// For web contents, layer transforms should scale up the contents of layers
// to keep content always crisp when possible.
settings.layer_transforms_should_scale_layer_contents = true;
if (cmd->HasSwitch(switches::kDisableGpuVsync)) {
std::string display_vsync_string =
cmd->GetSwitchValueASCII(switches::kDisableGpuVsync);
if (display_vsync_string == "gpu") {
settings.renderer_settings.disable_display_vsync = true;
} else if (display_vsync_string == "beginframe") {
settings.wait_for_beginframe_interval = false;
} else {
settings.renderer_settings.disable_display_vsync = true;
settings.wait_for_beginframe_interval = false;
}
}
settings.main_frame_before_activation_enabled =
cmd->HasSwitch(cc::switches::kEnableMainFrameBeforeActivation) &&
!cmd->HasSwitch(cc::switches::kDisableMainFrameBeforeActivation);
settings.accelerated_animation_enabled =
compositor_deps_->IsThreadedAnimationEnabled();
settings.use_compositor_animation_timelines =
!cmd->HasSwitch(switches::kDisableCompositorAnimationTimelines);
blink::WebRuntimeFeatures::enableCompositorAnimationTimelines(
settings.use_compositor_animation_timelines);
settings.default_tile_size = CalculateDefaultTileSize(device_scale_factor);
if (cmd->HasSwitch(switches::kDefaultTileWidth)) {
int tile_width = 0;
GetSwitchValueAsInt(*cmd,
switches::kDefaultTileWidth,
1,
std::numeric_limits<int>::max(),
&tile_width);
settings.default_tile_size.set_width(tile_width);
}
if (cmd->HasSwitch(switches::kDefaultTileHeight)) {
int tile_height = 0;
GetSwitchValueAsInt(*cmd,
switches::kDefaultTileHeight,
1,
std::numeric_limits<int>::max(),
&tile_height);
settings.default_tile_size.set_height(tile_height);
}
int max_untiled_layer_width = settings.max_untiled_layer_size.width();
if (cmd->HasSwitch(switches::kMaxUntiledLayerWidth)) {
GetSwitchValueAsInt(*cmd, switches::kMaxUntiledLayerWidth, 1,
std::numeric_limits<int>::max(),
&max_untiled_layer_width);
}
int max_untiled_layer_height = settings.max_untiled_layer_size.height();
if (cmd->HasSwitch(switches::kMaxUntiledLayerHeight)) {
GetSwitchValueAsInt(*cmd, switches::kMaxUntiledLayerHeight, 1,
std::numeric_limits<int>::max(),
&max_untiled_layer_height);
}
settings.max_untiled_layer_size = gfx::Size(max_untiled_layer_width,
max_untiled_layer_height);
settings.gpu_rasterization_msaa_sample_count =
compositor_deps_->GetGpuRasterizationMSAASampleCount();
settings.gpu_rasterization_forced =
compositor_deps_->IsGpuRasterizationForced();
settings.gpu_rasterization_enabled =
compositor_deps_->IsGpuRasterizationEnabled();
settings.can_use_lcd_text = compositor_deps_->IsLcdTextEnabled();
settings.use_distance_field_text =
compositor_deps_->IsDistanceFieldTextEnabled();
settings.use_zero_copy = compositor_deps_->IsZeroCopyEnabled();
settings.use_partial_raster = compositor_deps_->IsPartialRasterEnabled();
settings.enable_elastic_overscroll =
compositor_deps_->IsElasticOverscrollEnabled();
settings.renderer_settings.use_gpu_memory_buffer_resources =
compositor_deps_->IsGpuMemoryBufferCompositorResourcesEnabled();
settings.use_image_texture_targets =
compositor_deps_->GetImageTextureTargets();
settings.image_decode_tasks_enabled =
compositor_deps_->AreImageDecodeTasksEnabled();
if (cmd->HasSwitch(cc::switches::kTopControlsShowThreshold)) {
std::string top_threshold_str =
cmd->GetSwitchValueASCII(cc::switches::kTopControlsShowThreshold);
double show_threshold;
if (base::StringToDouble(top_threshold_str, &show_threshold) &&
show_threshold >= 0.f && show_threshold <= 1.f)
settings.top_controls_show_threshold = show_threshold;
}
if (cmd->HasSwitch(cc::switches::kTopControlsHideThreshold)) {
std::string top_threshold_str =
cmd->GetSwitchValueASCII(cc::switches::kTopControlsHideThreshold);
double hide_threshold;
if (base::StringToDouble(top_threshold_str, &hide_threshold) &&
hide_threshold >= 0.f && hide_threshold <= 1.f)
settings.top_controls_hide_threshold = hide_threshold;
}
settings.verify_property_trees =
cmd->HasSwitch(cc::switches::kEnablePropertyTreeVerification);
if (cmd->HasSwitch(cc::switches::kDisableCompositorPropertyTrees))
settings.use_property_trees = false;
settings.renderer_settings.allow_antialiasing &=
!cmd->HasSwitch(cc::switches::kDisableCompositedAntialiasing);
// The means the renderer compositor has 2 possible modes:
// - Threaded compositing with a scheduler.
// - Single threaded compositing without a scheduler (for layout tests only).
// Using the scheduler in layout tests introduces additional composite steps
// that create flakiness.
settings.single_thread_proxy_scheduler = false;
// These flags should be mirrored by UI versions in ui/compositor/.
settings.initial_debug_state.show_debug_borders =
cmd->HasSwitch(cc::switches::kShowCompositedLayerBorders);
settings.initial_debug_state.show_layer_animation_bounds_rects =
cmd->HasSwitch(cc::switches::kShowLayerAnimationBounds);
settings.initial_debug_state.show_paint_rects =
cmd->HasSwitch(switches::kShowPaintRects);
settings.initial_debug_state.show_property_changed_rects =
cmd->HasSwitch(cc::switches::kShowPropertyChangedRects);
settings.initial_debug_state.show_surface_damage_rects =
cmd->HasSwitch(cc::switches::kShowSurfaceDamageRects);
settings.initial_debug_state.show_screen_space_rects =
cmd->HasSwitch(cc::switches::kShowScreenSpaceRects);
settings.initial_debug_state.show_replica_screen_space_rects =
cmd->HasSwitch(cc::switches::kShowReplicaScreenSpaceRects);
settings.initial_debug_state.SetRecordRenderingStats(
cmd->HasSwitch(cc::switches::kEnableGpuBenchmarking));
if (cmd->HasSwitch(cc::switches::kSlowDownRasterScaleFactor)) {
const int kMinSlowDownScaleFactor = 0;
const int kMaxSlowDownScaleFactor = INT_MAX;
GetSwitchValueAsInt(
*cmd,
cc::switches::kSlowDownRasterScaleFactor,
kMinSlowDownScaleFactor,
kMaxSlowDownScaleFactor,
&settings.initial_debug_state.slow_down_raster_scale_factor);
}
settings.strict_layer_property_change_checking =
cmd->HasSwitch(cc::switches::kStrictLayerPropertyChangeChecking);
#if defined(OS_ANDROID)
DCHECK(!SynchronousCompositorFactory::GetInstance() ||
!cmd->HasSwitch(switches::kIPCSyncCompositing));
bool using_synchronous_compositor =
SynchronousCompositorFactory::GetInstance() ||
cmd->HasSwitch(switches::kIPCSyncCompositing);
// We can't use GPU rasterization on low-end devices, because the Ganesh
// cache would consume too much memory.
if (base::SysInfo::IsLowEndDevice())
settings.gpu_rasterization_enabled = false;
settings.using_synchronous_renderer_compositor = using_synchronous_compositor;
if (using_synchronous_compositor) {
// Android WebView uses system scrollbars, so make ours invisible.
settings.scrollbar_animator = cc::LayerTreeSettings::NO_ANIMATOR;
settings.solid_color_scrollbar_color = SK_ColorTRANSPARENT;
} else {
settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
settings.scrollbar_fade_delay_ms = 300;
settings.scrollbar_fade_resize_delay_ms = 2000;
settings.scrollbar_fade_duration_ms = 300;
settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
}
settings.renderer_settings.highp_threshold_min = 2048;
// Android WebView handles root layer flings itself.
settings.ignore_root_layer_flings = using_synchronous_compositor;
// Memory policy on Android WebView does not depend on whether device is
// low end, so always use default policy.
bool use_low_memory_policy =
base::SysInfo::IsLowEndDevice() && !using_synchronous_compositor;
// RGBA_4444 textures are only enabled by default for low end devices
// and are disabled for Android WebView as it doesn't support the format.
settings.renderer_settings.use_rgba_4444_textures = use_low_memory_policy;
if (use_low_memory_policy) {
// On low-end we want to be very carefull about killing other
// apps. So initially we use 50% more memory to avoid flickering
// or raster-on-demand.
settings.max_memory_for_prepaint_percentage = 67;
} else {
// On other devices we have increased memory excessively to avoid
// raster-on-demand already, so now we reserve 50% _only_ to avoid
// raster-on-demand, and use 50% of the memory otherwise.
settings.max_memory_for_prepaint_percentage = 50;
}
// Webview does not own the surface so should not clear it.
settings.renderer_settings.should_clear_root_render_pass =
!using_synchronous_compositor;
// TODO(danakj): Only do this on low end devices.
settings.create_low_res_tiling = true;
settings.use_external_begin_frame_source = true;
#elif !defined(OS_MACOSX)
if (ui::IsOverlayScrollbarEnabled()) {
settings.scrollbar_animator = cc::LayerTreeSettings::THINNING;
settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
} else {
settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
}
settings.scrollbar_fade_delay_ms = 500;
settings.scrollbar_fade_resize_delay_ms = 500;
settings.scrollbar_fade_duration_ms = 300;
#endif
if (cmd->HasSwitch(switches::kEnableLowResTiling))
settings.create_low_res_tiling = true;
if (cmd->HasSwitch(switches::kDisableLowResTiling))
settings.create_low_res_tiling = false;
if (cmd->HasSwitch(cc::switches::kEnableBeginFrameScheduling))
settings.use_external_begin_frame_source = true;
settings.renderer_settings.use_rgba_4444_textures |=
cmd->HasSwitch(switches::kEnableRGBA4444Textures);
settings.renderer_settings.use_rgba_4444_textures &=
!cmd->HasSwitch(switches::kDisableRGBA4444Textures);
if (delegate_->ForOOPIF()) {
// TODO(simonhong): Apply BeginFrame scheduling for OOPIF.
// See crbug.com/471411.
settings.use_external_begin_frame_source = false;
}
settings.max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; // 32MB
// Use 1/4th of staging buffers on low-end devices.
if (base::SysInfo::IsLowEndDevice())
settings.max_staging_buffer_usage_in_bytes /= 4;
cc::ManagedMemoryPolicy current = settings.memory_policy_;
settings.memory_policy_ = GetGpuMemoryPolicy(current);
scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
compositor_deps_->GetCompositorImplThreadTaskRunner();
scoped_refptr<base::SingleThreadTaskRunner>
main_thread_compositor_task_runner =
compositor_deps_->GetCompositorMainThreadTaskRunner();
cc::SharedBitmapManager* shared_bitmap_manager =
compositor_deps_->GetSharedBitmapManager();
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager =
compositor_deps_->GetGpuMemoryBufferManager();
cc::TaskGraphRunner* task_graph_runner =
compositor_deps_->GetTaskGraphRunner();
bool use_remote_compositing = cmd->HasSwitch(switches::kUseRemoteCompositing);
if (use_remote_compositing)
settings.use_external_begin_frame_source = false;
scoped_ptr<cc::BeginFrameSource> external_begin_frame_source;
if (settings.use_external_begin_frame_source) {
external_begin_frame_source = delegate_->CreateExternalBeginFrameSource();
}
cc::LayerTreeHost::InitParams params;
params.client = this;
params.shared_bitmap_manager = shared_bitmap_manager;
params.gpu_memory_buffer_manager = gpu_memory_buffer_manager;
params.settings = &settings;
params.task_graph_runner = task_graph_runner;
params.main_task_runner = main_thread_compositor_task_runner;
params.external_begin_frame_source = std::move(external_begin_frame_source);
if (use_remote_compositing) {
DCHECK(!compositor_thread_task_runner.get());
// TODO(khushalsagar): Replace this with LayerTreeHost::CreateRemote
// See crbug/550687.
layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(this, &params);
} else if (compositor_thread_task_runner.get()) {
layer_tree_host_ = cc::LayerTreeHost::CreateThreaded(
compositor_thread_task_runner, &params);
} else {
layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(this, &params);
}
DCHECK(layer_tree_host_);
}
RenderWidgetCompositor::~RenderWidgetCompositor() {}
void RenderWidgetCompositor::SetNeverVisible() {
DCHECK(!layer_tree_host_->visible());
never_visible_ = true;
}
const base::WeakPtr<cc::InputHandler>&
RenderWidgetCompositor::GetInputHandler() {
return layer_tree_host_->GetInputHandler();
}
bool RenderWidgetCompositor::BeginMainFrameRequested() const {
return layer_tree_host_->BeginMainFrameRequested();
}
void RenderWidgetCompositor::SetNeedsDisplayOnAllLayers() {
layer_tree_host_->SetNeedsDisplayOnAllLayers();
}
void RenderWidgetCompositor::SetRasterizeOnlyVisibleContent() {
cc::LayerTreeDebugState current = layer_tree_host_->debug_state();
current.rasterize_only_visible_content = true;
layer_tree_host_->SetDebugState(current);
}
void RenderWidgetCompositor::SetNeedsRedrawRect(gfx::Rect damage_rect) {
layer_tree_host_->SetNeedsRedrawRect(damage_rect);
}
void RenderWidgetCompositor::SetNeedsForcedRedraw() {
layer_tree_host_->SetNextCommitForcesRedraw();
setNeedsAnimate();
}
scoped_ptr<cc::SwapPromiseMonitor>
RenderWidgetCompositor::CreateLatencyInfoSwapPromiseMonitor(
ui::LatencyInfo* latency) {
return scoped_ptr<cc::SwapPromiseMonitor>(
new cc::LatencyInfoSwapPromiseMonitor(
latency, layer_tree_host_.get(), NULL));
}
void RenderWidgetCompositor::QueueSwapPromise(
scoped_ptr<cc::SwapPromise> swap_promise) {
layer_tree_host_->QueueSwapPromise(std::move(swap_promise));
}
int RenderWidgetCompositor::GetSourceFrameNumber() const {
return layer_tree_host_->source_frame_number();
}
void RenderWidgetCompositor::SetNeedsUpdateLayers() {
layer_tree_host_->SetNeedsUpdateLayers();
}
void RenderWidgetCompositor::SetNeedsCommit() {
layer_tree_host_->SetNeedsCommit();
}
void RenderWidgetCompositor::NotifyInputThrottledUntilCommit() {
layer_tree_host_->NotifyInputThrottledUntilCommit();
}
const cc::Layer* RenderWidgetCompositor::GetRootLayer() const {
return layer_tree_host_->root_layer();
}
int RenderWidgetCompositor::ScheduleMicroBenchmark(
const std::string& name,
scoped_ptr<base::Value> value,
const base::Callback<void(scoped_ptr<base::Value>)>& callback) {
return layer_tree_host_->ScheduleMicroBenchmark(name, std::move(value),
callback);
}
bool RenderWidgetCompositor::SendMessageToMicroBenchmark(
int id,
scoped_ptr<base::Value> value) {
return layer_tree_host_->SendMessageToMicroBenchmark(id, std::move(value));
}
void RenderWidgetCompositor::setRootLayer(const blink::WebLayer& layer) {
layer_tree_host_->SetRootLayer(
static_cast<const cc_blink::WebLayerImpl*>(&layer)->layer());
}
void RenderWidgetCompositor::clearRootLayer() {
layer_tree_host_->SetRootLayer(scoped_refptr<cc::Layer>());
}
void RenderWidgetCompositor::attachCompositorAnimationTimeline(
blink::WebCompositorAnimationTimeline* compositor_timeline) {
DCHECK(compositor_timeline);
DCHECK(layer_tree_host_->animation_host());
layer_tree_host_->animation_host()->AddAnimationTimeline(
static_cast<const cc_blink::WebCompositorAnimationTimelineImpl*>(
compositor_timeline)->animation_timeline());
}
void RenderWidgetCompositor::detachCompositorAnimationTimeline(
blink::WebCompositorAnimationTimeline* compositor_timeline) {
DCHECK(compositor_timeline);
DCHECK(layer_tree_host_->animation_host());
layer_tree_host_->animation_host()->RemoveAnimationTimeline(
static_cast<const cc_blink::WebCompositorAnimationTimelineImpl*>(
compositor_timeline)->animation_timeline());
}
void RenderWidgetCompositor::setViewportSize(
const WebSize& device_viewport_size) {
layer_tree_host_->SetViewportSize(device_viewport_size);
}
WebFloatPoint RenderWidgetCompositor::adjustEventPointForPinchZoom(
const WebFloatPoint& point) const {
return point;
}
void RenderWidgetCompositor::setDeviceScaleFactor(float device_scale) {
layer_tree_host_->SetDeviceScaleFactor(device_scale);
}
void RenderWidgetCompositor::setBackgroundColor(blink::WebColor color) {
layer_tree_host_->set_background_color(color);
}
void RenderWidgetCompositor::setHasTransparentBackground(bool transparent) {
layer_tree_host_->set_has_transparent_background(transparent);
}
void RenderWidgetCompositor::setVisible(bool visible) {
if (never_visible_)
return;
layer_tree_host_->SetVisible(visible);
}
void RenderWidgetCompositor::setPageScaleFactorAndLimits(
float page_scale_factor, float minimum, float maximum) {
layer_tree_host_->SetPageScaleFactorAndLimits(
page_scale_factor, minimum, maximum);
}
void RenderWidgetCompositor::startPageScaleAnimation(
const blink::WebPoint& destination,
bool use_anchor,
float new_page_scale,
double duration_sec) {
base::TimeDelta duration = base::TimeDelta::FromMicroseconds(
duration_sec * base::Time::kMicrosecondsPerSecond);
layer_tree_host_->StartPageScaleAnimation(
gfx::Vector2d(destination.x, destination.y),
use_anchor,
new_page_scale,
duration);
}
void RenderWidgetCompositor::heuristicsForGpuRasterizationUpdated(
bool matches_heuristics) {
layer_tree_host_->SetHasGpuRasterizationTrigger(matches_heuristics);
}
void RenderWidgetCompositor::setNeedsAnimate() {
layer_tree_host_->SetNeedsAnimate();
layer_tree_host_->SetNeedsUpdateLayers();
}
void RenderWidgetCompositor::setNeedsBeginFrame() {
layer_tree_host_->SetNeedsAnimate();
}
void RenderWidgetCompositor::setNeedsCompositorUpdate() {
layer_tree_host_->SetNeedsUpdateLayers();
}
void RenderWidgetCompositor::didStopFlinging() {
layer_tree_host_->DidStopFlinging();
}
void RenderWidgetCompositor::registerForAnimations(blink::WebLayer* layer) {
cc::Layer* cc_layer = static_cast<cc_blink::WebLayerImpl*>(layer)->layer();
cc_layer->RegisterForAnimations(layer_tree_host_->animation_registrar());
}
void RenderWidgetCompositor::registerViewportLayers(
const blink::WebLayer* overscrollElasticityLayer,
const blink::WebLayer* pageScaleLayer,
const blink::WebLayer* innerViewportScrollLayer,
const blink::WebLayer* outerViewportScrollLayer) {
layer_tree_host_->RegisterViewportLayers(
// TODO(bokan): This check can probably be removed now, but it looks
// like overscroll elasticity may still be NULL until VisualViewport
// registers its layers.
// The scroll elasticity layer will only exist when using pinch virtual
// viewports.
overscrollElasticityLayer
? static_cast<const cc_blink::WebLayerImpl*>(
overscrollElasticityLayer)->layer()
: NULL,
static_cast<const cc_blink::WebLayerImpl*>(pageScaleLayer)->layer(),
static_cast<const cc_blink::WebLayerImpl*>(innerViewportScrollLayer)
->layer(),
// TODO(bokan): This check can probably be removed now, but it looks
// like overscroll elasticity may still be NULL until VisualViewport
// registers its layers.
// The outer viewport layer will only exist when using pinch virtual
// viewports.
outerViewportScrollLayer
? static_cast<const cc_blink::WebLayerImpl*>(outerViewportScrollLayer)
->layer()
: NULL);
}
void RenderWidgetCompositor::clearViewportLayers() {
layer_tree_host_->RegisterViewportLayers(
scoped_refptr<cc::Layer>(), scoped_refptr<cc::Layer>(),
scoped_refptr<cc::Layer>(), scoped_refptr<cc::Layer>());
}
void RenderWidgetCompositor::registerSelection(
const blink::WebSelection& selection) {
layer_tree_host_->RegisterSelection(ConvertWebSelection(selection));
}
void RenderWidgetCompositor::clearSelection() {
cc::LayerSelection empty_selection;
layer_tree_host_->RegisterSelection(empty_selection);
}
void RenderWidgetCompositor::setHaveWheelEventHandlers(bool value) {
layer_tree_host_->SetHaveWheelEventHandlers(value);
}
bool RenderWidgetCompositor::haveWheelEventHandlers() const {
return layer_tree_host_->have_wheel_event_handlers();
}
void CompositeAndReadbackAsyncCallback(
blink::WebCompositeAndReadbackAsyncCallback* callback,
scoped_ptr<cc::CopyOutputResult> result) {
if (result->HasBitmap()) {
scoped_ptr<SkBitmap> result_bitmap = result->TakeBitmap();
callback->didCompositeAndReadback(*result_bitmap);
} else {
callback->didCompositeAndReadback(SkBitmap());
}
}
bool RenderWidgetCompositor::CompositeIsSynchronous() const {
return !compositor_deps_->GetCompositorImplThreadTaskRunner().get() &&
!layer_tree_host_->settings().single_thread_proxy_scheduler;
}
void RenderWidgetCompositor::layoutAndPaintAsync(
blink::WebLayoutAndPaintAsyncCallback* callback) {
DCHECK(!temporary_copy_output_request_ && !layout_and_paint_async_callback_);
layout_and_paint_async_callback_ = callback;
if (CompositeIsSynchronous()) {
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::Bind(&RenderWidgetCompositor::LayoutAndUpdateLayers,
weak_factory_.GetWeakPtr()));
} else {
layer_tree_host_->SetNeedsCommit();
}
}
void RenderWidgetCompositor::LayoutAndUpdateLayers() {
DCHECK(CompositeIsSynchronous());
layer_tree_host_->LayoutAndUpdateLayers();
InvokeLayoutAndPaintCallback();
}
void RenderWidgetCompositor::InvokeLayoutAndPaintCallback() {
if (!layout_and_paint_async_callback_)
return;
layout_and_paint_async_callback_->didLayoutAndPaint();
layout_and_paint_async_callback_ = nullptr;
}
void RenderWidgetCompositor::compositeAndReadbackAsync(
blink::WebCompositeAndReadbackAsyncCallback* callback) {
DCHECK(!temporary_copy_output_request_ && !layout_and_paint_async_callback_);
temporary_copy_output_request_ =
cc::CopyOutputRequest::CreateBitmapRequest(
base::Bind(&CompositeAndReadbackAsyncCallback, callback));
// Force a commit to happen. The temporary copy output request will
// be installed after layout which will happen as a part of the commit, for
// widgets that delay the creation of their output surface.
if (CompositeIsSynchronous()) {
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::Bind(&RenderWidgetCompositor::SynchronouslyComposite,
weak_factory_.GetWeakPtr()));
} else {
layer_tree_host_->SetNeedsCommit();
}
}
void RenderWidgetCompositor::SynchronouslyComposite() {
DCHECK(CompositeIsSynchronous());
layer_tree_host_->Composite(base::TimeTicks::Now());
}
void RenderWidgetCompositor::setDeferCommits(bool defer_commits) {
layer_tree_host_->SetDeferCommits(defer_commits);
}
int RenderWidgetCompositor::layerTreeId() const {
return layer_tree_host_->id();
}
void RenderWidgetCompositor::setShowFPSCounter(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_fps_counter = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setShowPaintRects(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_paint_rects = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setShowDebugBorders(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_debug_borders = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setShowScrollBottleneckRects(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_touch_event_handler_rects = show;
debug_state.show_wheel_event_handler_rects = show;
debug_state.show_non_fast_scrollable_rects = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::updateTopControlsState(
WebTopControlsState constraints,
WebTopControlsState current,
bool animate) {
layer_tree_host_->UpdateTopControlsState(ConvertTopControlsState(constraints),
ConvertTopControlsState(current),
animate);
}
void RenderWidgetCompositor::setTopControlsHeight(float height, bool shrink) {
layer_tree_host_->SetTopControlsHeight(height, shrink);
}
void RenderWidgetCompositor::setTopControlsShownRatio(float ratio) {
layer_tree_host_->SetTopControlsShownRatio(ratio);
}
void RenderWidgetCompositor::WillBeginMainFrame() {
delegate_->WillBeginCompositorFrame();
}
void RenderWidgetCompositor::DidBeginMainFrame() {
}
void RenderWidgetCompositor::BeginMainFrame(const cc::BeginFrameArgs& args) {
compositor_deps_->GetRendererScheduler()->WillBeginFrame(args);
double frame_time_sec = (args.frame_time - base::TimeTicks()).InSecondsF();
delegate_->BeginMainFrame(frame_time_sec);
}
void RenderWidgetCompositor::BeginMainFrameNotExpectedSoon() {
compositor_deps_->GetRendererScheduler()->BeginFrameNotExpectedSoon();
}
void RenderWidgetCompositor::UpdateLayerTreeHost() {
delegate_->UpdateVisualState();
if (temporary_copy_output_request_) {
// For WebViewImpl, this will always have a root layer. For other widgets,
// the widget may be closed before servicing this request, so ignore it.
if (cc::Layer* root_layer = layer_tree_host_->root_layer()) {
root_layer->RequestCopyOfOutput(
std::move(temporary_copy_output_request_));
} else {
temporary_copy_output_request_->SendEmptyResult();
temporary_copy_output_request_ = nullptr;
}
}
}
void RenderWidgetCompositor::ApplyViewportDeltas(
const gfx::Vector2dF& inner_delta,
const gfx::Vector2dF& outer_delta,
const gfx::Vector2dF& elastic_overscroll_delta,
float page_scale,
float top_controls_delta) {
delegate_->ApplyViewportDeltas(inner_delta, outer_delta,
elastic_overscroll_delta, page_scale,
top_controls_delta);
}
void RenderWidgetCompositor::RequestNewOutputSurface() {
// If the host is closing, then no more compositing is possible. This
// prevents shutdown races between handling the close message and
// the CreateOutputSurface task.
if (delegate_->IsClosing())
return;
bool fallback =
num_failed_recreate_attempts_ >= OUTPUT_SURFACE_RETRIES_BEFORE_FALLBACK;
scoped_ptr<cc::OutputSurface> surface(
delegate_->CreateOutputSurface(fallback));
if (!surface) {
DidFailToInitializeOutputSurface();
return;
}
DCHECK_EQ(surface->capabilities().max_frames_pending, 1);
layer_tree_host_->SetOutputSurface(std::move(surface));
}
void RenderWidgetCompositor::DidInitializeOutputSurface() {
num_failed_recreate_attempts_ = 0;
}
void RenderWidgetCompositor::DidFailToInitializeOutputSurface() {
++num_failed_recreate_attempts_;
// Tolerate a certain number of recreation failures to work around races
// in the output-surface-lost machinery.
LOG_IF(FATAL, (num_failed_recreate_attempts_ >= MAX_OUTPUT_SURFACE_RETRIES))
<< "Failed to create a fallback OutputSurface.";
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::Bind(&RenderWidgetCompositor::RequestNewOutputSurface,
weak_factory_.GetWeakPtr()));
}
void RenderWidgetCompositor::WillCommit() {
InvokeLayoutAndPaintCallback();
}
void RenderWidgetCompositor::DidCommit() {
DCHECK(!temporary_copy_output_request_);
delegate_->DidCommitCompositorFrame();
compositor_deps_->GetRendererScheduler()->DidCommitFrameToCompositor();
}
void RenderWidgetCompositor::DidCommitAndDrawFrame() {
delegate_->DidCommitAndDrawCompositorFrame();
}
void RenderWidgetCompositor::DidCompleteSwapBuffers() {
delegate_->DidCompleteSwapBuffers();
bool threaded = !!compositor_deps_->GetCompositorImplThreadTaskRunner().get();
if (!threaded)
delegate_->OnSwapBuffersComplete();
}
void RenderWidgetCompositor::DidCompletePageScaleAnimation() {
delegate_->DidCompletePageScaleAnimation();
}
void RenderWidgetCompositor::ScheduleAnimation() {
delegate_->ScheduleAnimation();
}
void RenderWidgetCompositor::DidPostSwapBuffers() {
delegate_->OnSwapBuffersPosted();
}
void RenderWidgetCompositor::DidAbortSwapBuffers() {
delegate_->OnSwapBuffersAborted();
}
void RenderWidgetCompositor::SetProtoReceiver(ProtoReceiver* receiver) {
remote_proto_channel_receiver_ = receiver;
}
void RenderWidgetCompositor::SendCompositorProto(
const cc::proto::CompositorMessage& proto) {
int signed_size = proto.ByteSize();
size_t unsigned_size = base::checked_cast<size_t>(signed_size);
std::vector<uint8_t> serialized(unsigned_size);
proto.SerializeToArray(serialized.data(), signed_size);
delegate_->ForwardCompositorProto(serialized);
}
void RenderWidgetCompositor::RecordFrameTimingEvents(
scoped_ptr<cc::FrameTimingTracker::CompositeTimingSet> composite_events,
scoped_ptr<cc::FrameTimingTracker::MainFrameTimingSet> main_frame_events) {
delegate_->RecordFrameTimingEvents(std::move(composite_events),
std::move(main_frame_events));
}
void RenderWidgetCompositor::SetSurfaceIdNamespace(
uint32_t surface_id_namespace) {
layer_tree_host_->set_surface_id_namespace(surface_id_namespace);
}
void RenderWidgetCompositor::OnHandleCompositorProto(
const std::vector<uint8_t>& proto) {
DCHECK(remote_proto_channel_receiver_);
scoped_ptr<cc::proto::CompositorMessage> deserialized(
new cc::proto::CompositorMessage);
int signed_size = base::checked_cast<int>(proto.size());
if (!deserialized->ParseFromArray(proto.data(), signed_size)) {
LOG(ERROR) << "Unable to parse compositor proto.";
return;
}
remote_proto_channel_receiver_->OnProtoReceived(std::move(deserialized));
}
cc::ManagedMemoryPolicy RenderWidgetCompositor::GetGpuMemoryPolicy(
const cc::ManagedMemoryPolicy& policy) {
cc::ManagedMemoryPolicy actual = policy;
actual.bytes_limit_when_visible = 0;
// If the value was overridden on the command line, use the specified value.
static bool client_hard_limit_bytes_overridden =
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kForceGpuMemAvailableMb);
if (client_hard_limit_bytes_overridden) {
if (base::StringToSizeT(
base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kForceGpuMemAvailableMb),
&actual.bytes_limit_when_visible))
actual.bytes_limit_when_visible *= 1024 * 1024;
return actual;
}
#if defined(OS_ANDROID)
// We can't query available GPU memory from the system on Android.
// Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
// 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
// 128MB java heap size). First we estimate physical memory using both.
size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
size_t physical_memory_mb = 0;
if (dalvik_mb >= 256)
physical_memory_mb = dalvik_mb * 4;
else
physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
// Now we take a default of 1/8th of memory on high-memory devices,
// and gradually scale that back for low-memory devices (to be nicer
// to other apps so they don't get killed). Examples:
// Nexus 4/10(2GB) 256MB (normally 128MB)
// Droid Razr M(1GB) 114MB (normally 57MB)
// Galaxy Nexus(1GB) 100MB (normally 50MB)
// Xoom(1GB) 100MB (normally 50MB)
// Nexus S(low-end) 8MB (normally 8MB)
// Note that the compositor now uses only some of this memory for
// pre-painting and uses the rest only for 'emergencies'.
if (actual.bytes_limit_when_visible == 0) {
// NOTE: Non-low-end devices use only 50% of these limits,
// except during 'emergencies' where 100% can be used.
if (!base::SysInfo::IsLowEndDevice()) {
if (physical_memory_mb >= 1536)
actual.bytes_limit_when_visible = physical_memory_mb / 8; // >192MB
else if (physical_memory_mb >= 1152)
actual.bytes_limit_when_visible = physical_memory_mb / 8; // >144MB
else if (physical_memory_mb >= 768)
actual.bytes_limit_when_visible = physical_memory_mb / 10; // >76MB
else
actual.bytes_limit_when_visible = physical_memory_mb / 12; // <64MB
} else {
// Low-end devices have 512MB or less memory by definition
// so we hard code the limit rather than relying on the heuristics
// above. Low-end devices use 4444 textures so we can use a lower limit.
actual.bytes_limit_when_visible = 8;
}
actual.bytes_limit_when_visible =
actual.bytes_limit_when_visible * 1024 * 1024;
// Clamp the observed value to a specific range on Android.
actual.bytes_limit_when_visible = std::max(
actual.bytes_limit_when_visible, static_cast<size_t>(8 * 1024 * 1024));
actual.bytes_limit_when_visible =
std::min(actual.bytes_limit_when_visible,
static_cast<size_t>(256 * 1024 * 1024));
}
actual.priority_cutoff_when_visible =
gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
#else
// Ignore what the system said and give all clients the same maximum
// allocation on desktop platforms.
actual.bytes_limit_when_visible = 512 * 1024 * 1024;
actual.priority_cutoff_when_visible =
gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
#endif
return actual;
}
void RenderWidgetCompositor::SetPaintedDeviceScaleFactor(
float device_scale) {
layer_tree_host_->SetPaintedDeviceScaleFactor(device_scale);
}
} // namespace content