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/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef InspectorLayerTreeAgent_h
#define InspectorLayerTreeAgent_h
#include "core/CoreExport.h"
#include "core/InspectorFrontend.h"
#include "core/InspectorTypeBuilder.h"
#include "core/inspector/InspectorBaseAgent.h"
#include "platform/Timer.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/PassRefPtr.h"
#include "wtf/text/WTFString.h"
namespace blink {
class GraphicsContext;
class GraphicsLayer;
class InspectedFrames;
class LayoutObject;
class LayoutRect;
class PictureSnapshot;
class PaintLayer;
class PaintLayerCompositor;
typedef String ErrorString;
class CORE_EXPORT InspectorLayerTreeAgent final : public InspectorBaseAgent<InspectorLayerTreeAgent, InspectorFrontend::LayerTree>, public InspectorBackendDispatcher::LayerTreeCommandHandler {
WTF_MAKE_NONCOPYABLE(InspectorLayerTreeAgent);
public:
static PassOwnPtrWillBeRawPtr<InspectorLayerTreeAgent> create(InspectedFrames* inspectedFrames)
{
return adoptPtrWillBeNoop(new InspectorLayerTreeAgent(inspectedFrames));
}
~InspectorLayerTreeAgent() override;
DECLARE_VIRTUAL_TRACE();
void disable(ErrorString*) override;
void restore() override;
// Called from InspectorController
void willAddPageOverlay(const GraphicsLayer*);
void didRemovePageOverlay(const GraphicsLayer*);
// Called from InspectorInstrumentation
void layerTreeDidChange();
void didPaint(LayoutObject*, const GraphicsLayer*, GraphicsContext&, const LayoutRect&);
// Called from the front-end.
void enable(ErrorString*) override;
void compositingReasons(ErrorString*, const String& layerId, RefPtr<TypeBuilder::Array<String>>&) override;
void makeSnapshot(ErrorString*, const String& layerId, String* snapshotId) override;
void loadSnapshot(ErrorString*, const RefPtr<JSONArray>& tiles, String* snapshotId) override;
void releaseSnapshot(ErrorString*, const String& snapshotId) override;
void replaySnapshot(ErrorString*, const String& snapshotId, const int* fromStep, const int* toStep, const double* scale, String* dataURL) override;
void profileSnapshot(ErrorString*, const String& snapshotId, const int* minRepeatCount, const double* minDuration, const RefPtr<JSONObject>* clipRect, RefPtr<TypeBuilder::Array<TypeBuilder::Array<double>>>&) override;
void snapshotCommandLog(ErrorString*, const String& snapshotId, RefPtr<TypeBuilder::Array<JSONObject>>&) override;
// Called by other agents.
PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > buildLayerTree();
private:
static unsigned s_lastSnapshotId;
explicit InspectorLayerTreeAgent(InspectedFrames*);
GraphicsLayer* rootGraphicsLayer();
PaintLayerCompositor* paintLayerCompositor();
GraphicsLayer* layerById(ErrorString*, const String& layerId);
const PictureSnapshot* snapshotById(ErrorString*, const String& snapshotId);
typedef HashMap<int, int> LayerIdToNodeIdMap;
void buildLayerIdToNodeIdMap(PaintLayer*, LayerIdToNodeIdMap&);
void gatherGraphicsLayers(GraphicsLayer*, HashMap<int, int>& layerIdToNodeIdMap, RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer>>&, bool hasWheelEventHandlers, int scrollingRootLayerId);
int idForNode(Node*);
RawPtrWillBeMember<InspectedFrames> m_inspectedFrames;
Vector<int, 2> m_pageOverlayLayerIds;
typedef HashMap<String, RefPtr<PictureSnapshot> > SnapshotById;
SnapshotById m_snapshotById;
};
} // namespace blink
#endif // !defined(InspectorLayerTreeAgent_h)