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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_LAYER_TREE_HOST_H_
#define CC_TREES_LAYER_TREE_HOST_H_
#include <stddef.h>
#include <stdint.h>
#include <limits>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "base/cancelable_callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "cc/animation/animation.h"
#include "cc/base/cc_export.h"
#include "cc/debug/frame_timing_tracker.h"
#include "cc/debug/micro_benchmark.h"
#include "cc/debug/micro_benchmark_controller.h"
#include "cc/input/input_handler.h"
#include "cc/input/layer_selection_bound.h"
#include "cc/input/scrollbar.h"
#include "cc/input/top_controls_state.h"
#include "cc/layers/layer_lists.h"
#include "cc/output/output_surface.h"
#include "cc/output/renderer_capabilities.h"
#include "cc/output/swap_promise.h"
#include "cc/resources/resource_format.h"
#include "cc/resources/scoped_ui_resource.h"
#include "cc/surfaces/surface_sequence.h"
#include "cc/trees/compositor_mode.h"
#include "cc/trees/layer_tree_host_client.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_settings.h"
#include "cc/trees/mutator_host_client.h"
#include "cc/trees/proxy.h"
#include "cc/trees/swap_promise_monitor.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace gpu {
class GpuMemoryBufferManager;
}
namespace cc {
class AnimationEvents;
class AnimationRegistrar;
class AnimationHost;
class BeginFrameSource;
class HeadsUpDisplayLayer;
class Layer;
class LayerTreeHostImpl;
class LayerTreeHostImplClient;
class LayerTreeHostSingleThreadClient;
class PropertyTrees;
class Region;
class RemoteProtoChannel;
class RenderingStatsInstrumentation;
class ResourceProvider;
class ResourceUpdateQueue;
class SharedBitmapManager;
class TaskGraphRunner;
class TopControlsManager;
class UIResourceRequest;
struct PendingPageScaleAnimation;
struct RenderingStats;
struct ScrollAndScaleSet;
namespace proto {
class LayerTreeHost;
}
class CC_EXPORT LayerTreeHost : public MutatorHostClient {
public:
// TODO(sad): InitParams should be a movable type so that it can be
// std::move()d to the Create* functions.
struct CC_EXPORT InitParams {
LayerTreeHostClient* client = nullptr;
SharedBitmapManager* shared_bitmap_manager = nullptr;
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = nullptr;
TaskGraphRunner* task_graph_runner = nullptr;
LayerTreeSettings const* settings = nullptr;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner;
scoped_ptr<BeginFrameSource> external_begin_frame_source;
InitParams();
~InitParams();
};
// The SharedBitmapManager will be used on the compositor thread.
static scoped_ptr<LayerTreeHost> CreateThreaded(
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner,
InitParams* params);
static scoped_ptr<LayerTreeHost> CreateSingleThreaded(
LayerTreeHostSingleThreadClient* single_thread_client,
InitParams* params);
static scoped_ptr<LayerTreeHost> CreateRemoteServer(
RemoteProtoChannel* remote_proto_channel,
InitParams* params);
// The lifetime of this LayerTreeHost is tied to the lifetime of the remote
// server LayerTreeHost. It should be created on receiving
// CompositorMessageToImpl::InitializeImpl message and destroyed on receiving
// a CompositorMessageToImpl::CloseImpl message from the server. This ensures
// that the client will not send any compositor messages once the
// LayerTreeHost on the server is destroyed.
static scoped_ptr<LayerTreeHost> CreateRemoteClient(
RemoteProtoChannel* remote_proto_channel,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner,
InitParams* params);
virtual ~LayerTreeHost();
// LayerTreeHost interface to Proxy.
void WillBeginMainFrame();
void DidBeginMainFrame();
void BeginMainFrame(const BeginFrameArgs& args);
void BeginMainFrameNotExpectedSoon();
void AnimateLayers(base::TimeTicks monotonic_frame_begin_time);
void DidStopFlinging();
void RequestMainFrameUpdate();
void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl);
void WillCommit();
void CommitComplete();
void SetOutputSurface(scoped_ptr<OutputSurface> output_surface);
scoped_ptr<OutputSurface> ReleaseOutputSurface();
void RequestNewOutputSurface();
void DidInitializeOutputSurface();
void DidFailToInitializeOutputSurface();
virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl(
LayerTreeHostImplClient* client);
void DidLoseOutputSurface();
bool output_surface_lost() const { return output_surface_lost_; }
void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); }
void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); }
bool UpdateLayers();
// Called when the compositor completed page scale animation.
void DidCompletePageScaleAnimation();
LayerTreeHostClient* client() { return client_; }
const base::WeakPtr<InputHandler>& GetInputHandler() {
return input_handler_weak_ptr_;
}
void NotifyInputThrottledUntilCommit();
void LayoutAndUpdateLayers();
void Composite(base::TimeTicks frame_begin_time);
void FinishAllRendering();
void SetDeferCommits(bool defer_commits);
int source_frame_number() const { return source_frame_number_; }
int meta_information_sequence_number() {
return meta_information_sequence_number_;
}
bool gpu_rasterization_histogram_recorded() const {
return gpu_rasterization_histogram_recorded_;
}
void IncrementMetaInformationSequenceNumber() {
meta_information_sequence_number_++;
}
void SetNeedsDisplayOnAllLayers();
void CollectRenderingStats(RenderingStats* stats) const;
RenderingStatsInstrumentation* rendering_stats_instrumentation() const {
return rendering_stats_instrumentation_.get();
}
virtual const RendererCapabilities& GetRendererCapabilities() const;
void SetNeedsAnimate();
virtual void SetNeedsUpdateLayers();
virtual void SetNeedsCommit();
virtual void SetNeedsFullTreeSync();
virtual void SetNeedsMetaInfoRecomputation(
bool needs_meta_info_recomputation);
void SetNeedsRedraw();
void SetNeedsRedrawRect(const gfx::Rect& damage_rect);
bool CommitRequested() const;
bool BeginMainFrameRequested() const;
void SetNextCommitWaitsForActivation();
void SetNextCommitForcesRedraw();
void SetAnimationEvents(scoped_ptr<AnimationEvents> events);
void SetRootLayer(scoped_refptr<Layer> root_layer);
Layer* root_layer() { return root_layer_.get(); }
const Layer* root_layer() const { return root_layer_.get(); }
const Layer* overscroll_elasticity_layer() const {
return overscroll_elasticity_layer_.get();
}
const Layer* page_scale_layer() const { return page_scale_layer_.get(); }
void RegisterViewportLayers(scoped_refptr<Layer> overscroll_elasticity_layer,
scoped_refptr<Layer> page_scale_layer,
scoped_refptr<Layer> inner_viewport_scroll_layer,
scoped_refptr<Layer> outer_viewport_scroll_layer);
Layer* inner_viewport_scroll_layer() const {
return inner_viewport_scroll_layer_.get();
}
Layer* outer_viewport_scroll_layer() const {
return outer_viewport_scroll_layer_.get();
}
void RegisterSelection(const LayerSelection& selection);
bool have_scroll_event_handlers() const {
return have_scroll_event_handlers_;
}
void SetHaveScrollEventHandlers(bool have_event_handlers);
bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; }
void SetHaveWheelEventHandlers(bool have_event_handlers);
const LayerTreeSettings& settings() const { return settings_; }
void SetDebugState(const LayerTreeDebugState& debug_state);
const LayerTreeDebugState& debug_state() const { return debug_state_; }
bool has_gpu_rasterization_trigger() const {
return has_gpu_rasterization_trigger_;
}
void SetHasGpuRasterizationTrigger(bool has_trigger);
void SetViewportSize(const gfx::Size& device_viewport_size);
void SetTopControlsHeight(float height, bool shrink);
void SetTopControlsShownRatio(float ratio);
gfx::Size device_viewport_size() const { return device_viewport_size_; }
void ApplyPageScaleDeltaFromImplSide(float page_scale_delta);
void SetPageScaleFactorAndLimits(float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor);
float page_scale_factor() const { return page_scale_factor_; }
gfx::Vector2dF elastic_overscroll() const { return elastic_overscroll_; }
SkColor background_color() const { return background_color_; }
void set_background_color(SkColor color) { background_color_ = color; }
void set_has_transparent_background(bool transparent) {
has_transparent_background_ = transparent;
}
void SetVisible(bool visible);
bool visible() const { return visible_; }
void SetThrottleFrameProduction(bool throttle);
void StartPageScaleAnimation(const gfx::Vector2d& target_offset,
bool use_anchor,
float scale,
base::TimeDelta duration);
void ApplyScrollAndScale(ScrollAndScaleSet* info);
void SetImplTransform(const gfx::Transform& transform);
void SetDeviceScaleFactor(float device_scale_factor);
void SetPaintedDeviceScaleFactor(float painted_device_scale_factor);
float device_scale_factor() const { return device_scale_factor_; }
void UpdateTopControlsState(TopControlsState constraints,
TopControlsState current,
bool animate);
HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); }
Proxy* proxy() const { return proxy_.get(); }
TaskRunnerProvider* task_runner_provider() const {
return task_runner_provider_.get();
}
AnimationRegistrar* animation_registrar() const {
return animation_registrar_.get();
}
AnimationHost* animation_host() const { return animation_host_.get(); }
bool in_paint_layer_contents() const { return in_paint_layer_contents_; }
// CreateUIResource creates a resource given a bitmap. The bitmap is
// generated via an interface function, which is called when initializing the
// resource and when the resource has been lost (due to lost context). The
// parameter of the interface is a single boolean, which indicates whether the
// resource has been lost or not. CreateUIResource returns an Id of the
// resource, which is always positive.
virtual UIResourceId CreateUIResource(UIResourceClient* client);
// Deletes a UI resource. May safely be called more than once.
virtual void DeleteUIResource(UIResourceId id);
// Put the recreation of all UI resources into the resource queue after they
// were evicted on the impl thread.
void RecreateUIResources();
virtual gfx::Size GetUIResourceSize(UIResourceId id) const;
bool UsingSharedMemoryResources();
int id() const { return id_; }
// Returns the id of the benchmark on success, 0 otherwise.
int ScheduleMicroBenchmark(const std::string& benchmark_name,
scoped_ptr<base::Value> value,
const MicroBenchmark::DoneCallback& callback);
// Returns true if the message was successfully delivered and handled.
bool SendMessageToMicroBenchmark(int id, scoped_ptr<base::Value> value);
// When a SwapPromiseMonitor is created on the main thread, it calls
// InsertSwapPromiseMonitor() to register itself with LayerTreeHost.
// When the monitor is destroyed, it calls RemoveSwapPromiseMonitor()
// to unregister itself.
void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor);
void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor);
// Call this function when you expect there to be a swap buffer.
// See swap_promise.h for how to use SwapPromise.
void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise);
void BreakSwapPromises(SwapPromise::DidNotSwapReason reason);
size_t num_queued_swap_promises() const { return swap_promise_list_.size(); }
void set_surface_id_namespace(uint32_t id_namespace);
SurfaceSequence CreateSurfaceSequence();
void SetChildrenNeedBeginFrames(bool children_need_begin_frames) const;
void SendBeginFramesToChildren(const BeginFrameArgs& args) const;
void SetAuthoritativeVSyncInterval(const base::TimeDelta& interval);
PropertyTrees* property_trees() { return &property_trees_; }
bool needs_meta_info_recomputation() {
return needs_meta_info_recomputation_;
}
void RecordFrameTimingEvents(
scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events,
scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events);
Layer* LayerById(int id) const;
void RegisterLayer(Layer* layer);
void UnregisterLayer(Layer* layer);
// LayerTreeMutatorsClient implementation.
bool IsLayerInTree(int layer_id, LayerTreeType tree_type) const override;
void SetMutatorsNeedCommit() override;
void SetMutatorsNeedRebuildPropertyTrees() override;
void SetLayerFilterMutated(int layer_id,
LayerTreeType tree_type,
const FilterOperations& filters) override;
void SetLayerOpacityMutated(int layer_id,
LayerTreeType tree_type,
float opacity) override;
void SetLayerTransformMutated(int layer_id,
LayerTreeType tree_type,
const gfx::Transform& transform) override;
void SetLayerScrollOffsetMutated(
int layer_id,
LayerTreeType tree_type,
const gfx::ScrollOffset& scroll_offset) override;
void LayerTransformIsPotentiallyAnimatingChanged(int layer_id,
LayerTreeType tree_type,
bool is_animating) override;
void ScrollOffsetAnimationFinished() override {}
gfx::ScrollOffset GetScrollOffsetForAnimation(int layer_id) const override;
bool ScrollOffsetAnimationWasInterrupted(const Layer* layer) const;
bool IsAnimatingFilterProperty(const Layer* layer) const;
bool IsAnimatingOpacityProperty(const Layer* layer) const;
bool IsAnimatingTransformProperty(const Layer* layer) const;
bool HasPotentiallyRunningFilterAnimation(const Layer* layer) const;
bool HasPotentiallyRunningOpacityAnimation(const Layer* layer) const;
bool HasPotentiallyRunningTransformAnimation(const Layer* layer) const;
bool HasOnlyTranslationTransforms(const Layer* layer) const;
bool MaximumTargetScale(const Layer* layer, float* max_scale) const;
bool AnimationStartScale(const Layer* layer, float* start_scale) const;
bool HasAnyAnimationTargetingProperty(
const Layer* layer,
Animation::TargetProperty property) const;
bool AnimationsPreserveAxisAlignment(const Layer* layer) const;
bool HasAnyAnimation(const Layer* layer) const;
bool HasActiveAnimation(const Layer* layer) const;
// Serializes the parts of this LayerTreeHost that is needed for a commit to a
// protobuf message. Not all members are serialized as they are not helpful
// for remote usage.
void ToProtobufForCommit(proto::LayerTreeHost* proto) const;
// Deserializes the protobuf into this LayerTreeHost before a commit. The
// expected input is a serialized remote LayerTreeHost. After deserializing
// the protobuf, the normal commit-flow should continue.
void FromProtobufForCommit(const proto::LayerTreeHost& proto);
bool IsSingleThreaded() const;
bool IsThreaded() const;
bool IsRemoteServer() const;
bool IsRemoteClient() const;
protected:
LayerTreeHost(InitParams* params, CompositorMode mode);
void InitializeThreaded(
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner,
scoped_ptr<BeginFrameSource> external_begin_frame_source);
void InitializeSingleThreaded(
LayerTreeHostSingleThreadClient* single_thread_client,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_ptr<BeginFrameSource> external_begin_frame_source);
void InitializeRemoteServer(
RemoteProtoChannel* remote_proto_channel,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner);
void InitializeRemoteClient(
RemoteProtoChannel* remote_proto_channel,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
void InitializeForTesting(
scoped_ptr<TaskRunnerProvider> task_runner_provider,
scoped_ptr<Proxy> proxy_for_testing,
scoped_ptr<BeginFrameSource> external_begin_frame_source);
void SetOutputSurfaceLostForTesting(bool is_lost) {
output_surface_lost_ = is_lost;
}
void SetTaskRunnerProviderForTesting(
scoped_ptr<TaskRunnerProvider> task_runner_provider);
// shared_bitmap_manager(), gpu_memory_buffer_manager(), and
// task_graph_runner() return valid values only until the LayerTreeHostImpl is
// created in CreateLayerTreeHostImpl().
SharedBitmapManager* shared_bitmap_manager() const {
return shared_bitmap_manager_;
}
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager() const {
return gpu_memory_buffer_manager_;
}
TaskGraphRunner* task_graph_runner() const { return task_graph_runner_; }
MicroBenchmarkController micro_benchmark_controller_;
void OnCommitForSwapPromises();
void RecordGpuRasterizationHistogram();
private:
friend class LayerTreeHostSerializationTest;
void InitializeProxy(
scoped_ptr<Proxy> proxy,
scoped_ptr<BeginFrameSource> external_begin_frame_source);
bool DoUpdateLayers(Layer* root_layer);
void UpdateHudLayer();
bool AnimateLayersRecursive(Layer* current, base::TimeTicks time);
struct UIResourceClientData {
UIResourceClient* client;
gfx::Size size;
};
using UIResourceClientMap =
std::unordered_map<UIResourceId, UIResourceClientData>;
UIResourceClientMap ui_resource_client_map_;
int next_ui_resource_id_;
using UIResourceRequestQueue = std::vector<UIResourceRequest>;
UIResourceRequestQueue ui_resource_request_queue_;
void CalculateLCDTextMetricsCallback(Layer* layer);
void NotifySwapPromiseMonitorsOfSetNeedsCommit();
void SetPropertyTreesNeedRebuild();
const CompositorMode compositor_mode_;
bool needs_full_tree_sync_;
bool needs_meta_info_recomputation_;
LayerTreeHostClient* client_;
scoped_ptr<Proxy> proxy_;
scoped_ptr<TaskRunnerProvider> task_runner_provider_;
int source_frame_number_;
int meta_information_sequence_number_;
scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_;
// |current_output_surface_| can't be updated until we've successfully
// initialized a new output surface. |new_output_surface_| contains the
// new output surface that is currently being initialized. If initialization
// is successful then |new_output_surface_| replaces
// |current_output_surface_|.
scoped_ptr<OutputSurface> new_output_surface_;
scoped_ptr<OutputSurface> current_output_surface_;
bool output_surface_lost_;
scoped_refptr<Layer> root_layer_;
scoped_refptr<HeadsUpDisplayLayer> hud_layer_;
base::WeakPtr<InputHandler> input_handler_weak_ptr_;
const LayerTreeSettings settings_;
LayerTreeDebugState debug_state_;
gfx::Size device_viewport_size_;
bool top_controls_shrink_blink_size_;
float top_controls_height_;
float top_controls_shown_ratio_;
float device_scale_factor_;
float painted_device_scale_factor_;
bool visible_;
float page_scale_factor_;
float min_page_scale_factor_;
float max_page_scale_factor_;
gfx::Vector2dF elastic_overscroll_;
bool has_gpu_rasterization_trigger_;
bool content_is_suitable_for_gpu_rasterization_;
bool gpu_rasterization_histogram_recorded_;
SkColor background_color_;
bool has_transparent_background_;
bool have_scroll_event_handlers_;
bool have_wheel_event_handlers_;
scoped_ptr<AnimationRegistrar> animation_registrar_;
scoped_ptr<AnimationHost> animation_host_;
scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_;
// If set, then page scale animation has completed, but the client hasn't been
// notified about it yet.
bool did_complete_scale_animation_;
bool in_paint_layer_contents_;
int id_;
bool next_commit_forces_redraw_;
scoped_refptr<Layer> overscroll_elasticity_layer_;
scoped_refptr<Layer> page_scale_layer_;
scoped_refptr<Layer> inner_viewport_scroll_layer_;
scoped_refptr<Layer> outer_viewport_scroll_layer_;
LayerSelection selection_;
SharedBitmapManager* shared_bitmap_manager_;
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
TaskGraphRunner* task_graph_runner_;
std::vector<scoped_ptr<SwapPromise>> swap_promise_list_;
std::set<SwapPromiseMonitor*> swap_promise_monitor_;
PropertyTrees property_trees_;
using LayerIdMap = std::unordered_map<int, Layer*>;
LayerIdMap layer_id_map_;
uint32_t surface_id_namespace_;
uint32_t next_surface_sequence_;
DISALLOW_COPY_AND_ASSIGN(LayerTreeHost);
};
} // namespace cc
#endif // CC_TREES_LAYER_TREE_HOST_H_