blob: 96e6990f2ab0e7a67a60d5b306d992ee88f305be [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "core/layout/LayoutObject.h"
#include "core/HTMLNames.h"
#include "core/css/resolver/StyleResolver.h"
#include "core/dom/AXObjectCache.h"
#include "core/dom/ElementTraversal.h"
#include "core/dom/StyleEngine.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/editing/EditingBoundary.h"
#include "core/editing/EditingUtilities.h"
#include "core/editing/FrameSelection.h"
#include "core/editing/TextAffinity.h"
#include "core/fetch/ResourceLoader.h"
#include "core/frame/DeprecatedScheduleStyleRecalcDuringLayout.h"
#include "core/frame/EventHandlerRegistry.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/frame/UseCounter.h"
#include "core/html/HTMLAnchorElement.h"
#include "core/html/HTMLElement.h"
#include "core/html/HTMLHtmlElement.h"
#include "core/html/HTMLTableCellElement.h"
#include "core/html/HTMLTableElement.h"
#include "core/input/EventHandler.h"
#include "core/layout/HitTestResult.h"
#include "core/layout/LayoutCounter.h"
#include "core/layout/LayoutDeprecatedFlexibleBox.h"
#include "core/layout/LayoutFlexibleBox.h"
#include "core/layout/LayoutFlowThread.h"
#include "core/layout/LayoutGeometryMap.h"
#include "core/layout/LayoutGrid.h"
#include "core/layout/LayoutImage.h"
#include "core/layout/LayoutImageResourceStyleImage.h"
#include "core/layout/LayoutInline.h"
#include "core/layout/LayoutListItem.h"
#include "core/layout/LayoutMultiColumnSpannerPlaceholder.h"
#include "core/layout/LayoutObjectInlines.h"
#include "core/layout/LayoutPart.h"
#include "core/layout/LayoutScrollbarPart.h"
#include "core/layout/LayoutTableCaption.h"
#include "core/layout/LayoutTableCell.h"
#include "core/layout/LayoutTableCol.h"
#include "core/layout/LayoutTableRow.h"
#include "core/layout/LayoutTheme.h"
#include "core/layout/LayoutView.h"
#include "core/layout/compositing/PaintLayerCompositor.h"
#include "core/page/AutoscrollController.h"
#include "core/page/Page.h"
#include "core/paint/ObjectPaintProperties.h"
#include "core/paint/ObjectPainter.h"
#include "core/paint/PaintInfo.h"
#include "core/paint/PaintLayer.h"
#include "core/style/ContentData.h"
#include "core/style/ShadowList.h"
#include "platform/HostWindow.h"
#include "platform/JSONValues.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/TraceEvent.h"
#include "platform/TracedValue.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/paint/PaintController.h"
#include "wtf/Partitions.h"
#include "wtf/RefCountedLeakCounter.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
#include <algorithm>
#ifndef NDEBUG
#include <stdio.h>
#endif
namespace blink {
namespace {
static bool gModifyLayoutTreeStructureAnyState = false;
static bool gDisablePaintInvalidationStateAsserts = false;
} // namespace
using namespace HTMLNames;
const LayoutUnit& caretWidth()
{
static LayoutUnit gCaretWidth(1);
return gCaretWidth;
}
#if ENABLE(ASSERT)
LayoutObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(LayoutObject& layoutObject)
: m_layoutObject(layoutObject)
, m_preexistingForbidden(m_layoutObject.isSetNeedsLayoutForbidden())
{
m_layoutObject.setNeedsLayoutIsForbidden(true);
}
LayoutObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope()
{
m_layoutObject.setNeedsLayoutIsForbidden(m_preexistingForbidden);
}
#endif
struct SameSizeAsLayoutObject {
virtual ~SameSizeAsLayoutObject() { } // Allocate vtable pointer.
void* pointers[6];
#if ENABLE(ASSERT)
unsigned m_debugBitfields : 2;
#endif
unsigned m_bitfields;
unsigned m_bitfields2;
LayoutRect rect; // Stores the previous paint invalidation rect.
LayoutPoint position; // Stores the previous position from the paint invalidation container.
};
static_assert(sizeof(LayoutObject) == sizeof(SameSizeAsLayoutObject), "LayoutObject should stay small");
bool LayoutObject::s_affectsParentBlock = false;
typedef HashMap<const LayoutObject*, LayoutRect> SelectionPaintInvalidationMap;
static SelectionPaintInvalidationMap* selectionPaintInvalidationMap = nullptr;
// The pointer to paint properties is implemented as a global hash map temporarily,
// to avoid memory regression during the transition towards SPv2.
typedef HashMap<const LayoutObject*, OwnPtr<ObjectPaintProperties>> ObjectPaintPropertiesMap;
static ObjectPaintPropertiesMap& objectPaintPropertiesMap()
{
DEFINE_STATIC_LOCAL(ObjectPaintPropertiesMap, staticObjectPaintPropertiesMap, ());
return staticObjectPaintPropertiesMap;
}
void* LayoutObject::operator new(size_t sz)
{
ASSERT(isMainThread());
return partitionAlloc(WTF::Partitions::layoutPartition(), sz, WTF_HEAP_PROFILER_TYPE_NAME(LayoutObject));
}
void LayoutObject::operator delete(void* ptr)
{
ASSERT(isMainThread());
partitionFree(ptr);
}
LayoutObject* LayoutObject::createObject(Element* element, const ComputedStyle& style)
{
ASSERT(isAllowedToModifyLayoutTreeStructure(element->document()));
// Minimal support for content properties replacing an entire element.
// Works only if we have exactly one piece of content and it's a URL.
// Otherwise acts as if we didn't support this feature.
const ContentData* contentData = style.contentData();
if (contentData && !contentData->next() && contentData->isImage() && !element->isPseudoElement()) {
LayoutImage* image = new LayoutImage(element);
// LayoutImageResourceStyleImage requires a style being present on the image but we don't want to
// trigger a style change now as the node is not fully attached. Moving this code to style change
// doesn't make sense as it should be run once at layoutObject creation.
image->setStyleInternal(const_cast<ComputedStyle*>(&style));
if (const StyleImage* styleImage = toImageContentData(contentData)->image()) {
image->setImageResource(LayoutImageResourceStyleImage::create(const_cast<StyleImage*>(styleImage)));
image->setIsGeneratedContent();
} else {
image->setImageResource(LayoutImageResource::create());
}
image->setStyleInternal(nullptr);
return image;
}
switch (style.display()) {
case NONE:
return nullptr;
case INLINE:
return new LayoutInline(element);
case BLOCK:
case INLINE_BLOCK:
return new LayoutBlockFlow(element);
case LIST_ITEM:
return new LayoutListItem(element);
case TABLE:
case INLINE_TABLE:
return new LayoutTable(element);
case TABLE_ROW_GROUP:
case TABLE_HEADER_GROUP:
case TABLE_FOOTER_GROUP:
return new LayoutTableSection(element);
case TABLE_ROW:
return new LayoutTableRow(element);
case TABLE_COLUMN_GROUP:
case TABLE_COLUMN:
return new LayoutTableCol(element);
case TABLE_CELL:
return new LayoutTableCell(element);
case TABLE_CAPTION:
return new LayoutTableCaption(element);
case BOX:
case INLINE_BOX:
return new LayoutDeprecatedFlexibleBox(*element);
case FLEX:
case INLINE_FLEX:
return new LayoutFlexibleBox(element);
case GRID:
case INLINE_GRID:
return new LayoutGrid(element);
}
ASSERT_NOT_REACHED();
return nullptr;
}
#ifndef NDEBUG
static WTF::RefCountedLeakCounter& layoutObjectCounter()
{
DEFINE_STATIC_LOCAL(WTF::RefCountedLeakCounter, staticLayoutObjectCounter, ("LayoutObject"));
return staticLayoutObjectCounter;
}
#endif
LayoutObject::LayoutObject(Node* node)
: ImageResourceClient()
, m_style(nullptr)
, m_node(node)
, m_parent(nullptr)
, m_previous(nullptr)
, m_next(nullptr)
#if ENABLE(ASSERT)
, m_hasAXObject(false)
, m_setNeedsLayoutForbidden(false)
#endif
, m_bitfields(node)
{
// TODO(wangxianzhu): Move this into initialization list when we enable the feature by default.
if (RuntimeEnabledFeatures::slimmingPaintOffsetCachingEnabled())
m_previousPositionFromPaintInvalidationBacking = uninitializedPaintOffset();
#ifndef NDEBUG
layoutObjectCounter().increment();
#endif
InstanceCounters::incrementCounter(InstanceCounters::LayoutObjectCounter);
}
LayoutObject::~LayoutObject()
{
ASSERT(!m_hasAXObject);
#ifndef NDEBUG
layoutObjectCounter().decrement();
#endif
InstanceCounters::decrementCounter(InstanceCounters::LayoutObjectCounter);
}
bool LayoutObject::isDescendantOf(const LayoutObject* obj) const
{
for (const LayoutObject* r = this; r; r = r->m_parent) {
if (r == obj)
return true;
}
return false;
}
bool LayoutObject::isHR() const
{
return isHTMLHRElement(node());
}
bool LayoutObject::isLegend() const
{
return isHTMLLegendElement(node());
}
void LayoutObject::setIsInsideFlowThreadIncludingDescendants(bool insideFlowThread)
{
LayoutObject* next;
for (LayoutObject *object = this; object; object = next) {
// If object is a fragmentation context it already updated the descendants flag accordingly.
if (object->isLayoutFlowThread()) {
next = object->nextInPreOrderAfterChildren(this);
continue;
}
next = object->nextInPreOrder(this);
ASSERT(insideFlowThread != object->isInsideFlowThread());
object->setIsInsideFlowThread(insideFlowThread);
}
}
bool LayoutObject::requiresAnonymousTableWrappers(const LayoutObject* newChild) const
{
// Check should agree with:
// CSS 2.1 Tables: 17.2.1 Anonymous table objects
// http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
if (newChild->isLayoutTableCol()) {
const LayoutTableCol* newTableColumn = toLayoutTableCol(newChild);
bool isColumnInColumnGroup = newTableColumn->isTableColumn() && isLayoutTableCol();
return !isTable() && !isColumnInColumnGroup;
}
if (newChild->isTableCaption())
return !isTable();
if (newChild->isTableSection())
return !isTable();
if (newChild->isTableRow())
return !isTableSection();
if (newChild->isTableCell())
return !isTableRow();
return false;
}
void LayoutObject::addChild(LayoutObject* newChild, LayoutObject* beforeChild)
{
ASSERT(isAllowedToModifyLayoutTreeStructure(document()));
LayoutObjectChildList* children = virtualChildren();
ASSERT(children);
if (!children)
return;
if (requiresAnonymousTableWrappers(newChild)) {
// Generate an anonymous table or reuse existing one from previous child
// Per: 17.2.1 Anonymous table objects 3. Generate missing parents
// http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
LayoutTable* table;
LayoutObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
if (afterChild && afterChild->isAnonymous() && afterChild->isTable() && !afterChild->isBeforeContent()) {
table = toLayoutTable(afterChild);
} else {
table = LayoutTable::createAnonymousWithParent(this);
children->insertChildNode(this, table, beforeChild);
}
table->addChild(newChild);
} else {
children->insertChildNode(this, newChild, beforeChild);
}
if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE)
toLayoutText(newChild)->transformText();
// SVG creates layoutObjects for <g display="none">, as SVG requires children of hidden
// <g>s to have layoutObjects - at least that's how our implementation works. Consider:
// <g display="none"><foreignObject><body style="position: relative">FOO...
// - layerTypeRequired() would return true for the <body>, creating a new Layer
// - when the document is painted, both layers are painted. The <body> layer doesn't
// know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't.
// To avoid the problem altogether, detect early if we're inside a hidden SVG subtree
// and stop creating layers at all for these cases - they're not used anyways.
if (newChild->hasLayer() && !layerCreationAllowedForSubtree())
toLayoutBoxModelObject(newChild)->layer()->removeOnlyThisLayer();
}
void LayoutObject::removeChild(LayoutObject* oldChild)
{
ASSERT(isAllowedToModifyLayoutTreeStructure(document()));
LayoutObjectChildList* children = virtualChildren();
ASSERT(children);
if (!children)
return;
children->removeChildNode(this, oldChild);
}
void LayoutObject::setDangerousOneWayParent(LayoutObject* parent)
{
ASSERT(!previousSibling());
ASSERT(!nextSibling());
ASSERT(!parent || !m_parent);
setParent(parent);
}
void LayoutObject::registerSubtreeChangeListenerOnDescendants(bool value)
{
// If we're set to the same value then we're done as that means it's
// set down the tree that way already.
if (m_bitfields.subtreeChangeListenerRegistered() == value)
return;
m_bitfields.setSubtreeChangeListenerRegistered(value);
for (LayoutObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
curr->registerSubtreeChangeListenerOnDescendants(value);
}
void LayoutObject::notifyAncestorsOfSubtreeChange()
{
if (m_bitfields.notifiedOfSubtreeChange())
return;
m_bitfields.setNotifiedOfSubtreeChange(true);
if (parent())
parent()->notifyAncestorsOfSubtreeChange();
}
void LayoutObject::notifyOfSubtreeChange()
{
if (!m_bitfields.subtreeChangeListenerRegistered())
return;
if (m_bitfields.notifiedOfSubtreeChange())
return;
notifyAncestorsOfSubtreeChange();
// We can modify the layout tree during layout which means that we may
// try to schedule this during performLayout. This should no longer
// happen when crbug.com/370457 is fixed.
DeprecatedScheduleStyleRecalcDuringLayout marker(document().lifecycle());
document().scheduleLayoutTreeUpdateIfNeeded();
}
void LayoutObject::handleSubtreeModifications()
{
ASSERT(wasNotifiedOfSubtreeChange());
ASSERT(document().lifecycle().stateAllowsLayoutTreeNotifications());
if (consumesSubtreeChangeNotification())
subtreeDidChange();
m_bitfields.setNotifiedOfSubtreeChange(false);
for (LayoutObject* object = slowFirstChild(); object; object = object->nextSibling()) {
if (!object->wasNotifiedOfSubtreeChange())
continue;
object->handleSubtreeModifications();
}
}
LayoutObject* LayoutObject::nextInPreOrder() const
{
if (LayoutObject* o = slowFirstChild())
return o;
return nextInPreOrderAfterChildren();
}
LayoutObject* LayoutObject::nextInPreOrderAfterChildren() const
{
LayoutObject* o = nextSibling();
if (!o) {
o = parent();
while (o && !o->nextSibling())
o = o->parent();
if (o)
o = o->nextSibling();
}
return o;
}
LayoutObject* LayoutObject::nextInPreOrder(const LayoutObject* stayWithin) const
{
if (LayoutObject* o = slowFirstChild())
return o;
return nextInPreOrderAfterChildren(stayWithin);
}
LayoutObject* LayoutObject::nextInPreOrderAfterChildren(const LayoutObject* stayWithin) const
{
if (this == stayWithin)
return nullptr;
const LayoutObject* current = this;
LayoutObject* next = current->nextSibling();
for (; !next; next = current->nextSibling()) {
current = current->parent();
if (!current || current == stayWithin)
return nullptr;
}
return next;
}
LayoutObject* LayoutObject::previousInPreOrder() const
{
if (LayoutObject* o = previousSibling()) {
while (LayoutObject* lastChild = o->slowLastChild())
o = lastChild;
return o;
}
return parent();
}
LayoutObject* LayoutObject::previousInPreOrder(const LayoutObject* stayWithin) const
{
if (this == stayWithin)
return nullptr;
return previousInPreOrder();
}
LayoutObject* LayoutObject::childAt(unsigned index) const
{
LayoutObject* child = slowFirstChild();
for (unsigned i = 0; child && i < index; i++)
child = child->nextSibling();
return child;
}
LayoutObject* LayoutObject::lastLeafChild() const
{
LayoutObject* r = slowLastChild();
while (r) {
LayoutObject* n = nullptr;
n = r->slowLastChild();
if (!n)
break;
r = n;
}
return r;
}
static void addLayers(LayoutObject* obj, PaintLayer* parentLayer, LayoutObject*& newObject,
PaintLayer*& beforeChild)
{
if (obj->hasLayer()) {
if (!beforeChild && newObject) {
// We need to figure out the layer that follows newObject. We only do
// this the first time we find a child layer, and then we update the
// pointer values for newObject and beforeChild used by everyone else.
beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
newObject = nullptr;
}
parentLayer->addChild(toLayoutBoxModelObject(obj)->layer(), beforeChild);
return;
}
for (LayoutObject* curr = obj->slowFirstChild(); curr; curr = curr->nextSibling())
addLayers(curr, parentLayer, newObject, beforeChild);
}
void LayoutObject::addLayers(PaintLayer* parentLayer)
{
if (!parentLayer)
return;
LayoutObject* object = this;
PaintLayer* beforeChild = nullptr;
blink::addLayers(this, parentLayer, object, beforeChild);
}
void LayoutObject::removeLayers(PaintLayer* parentLayer)
{
if (!parentLayer)
return;
if (hasLayer()) {
parentLayer->removeChild(toLayoutBoxModelObject(this)->layer());
return;
}
for (LayoutObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
curr->removeLayers(parentLayer);
}
void LayoutObject::moveLayers(PaintLayer* oldParent, PaintLayer* newParent)
{
if (!newParent)
return;
if (hasLayer()) {
PaintLayer* layer = toLayoutBoxModelObject(this)->layer();
ASSERT(oldParent == layer->parent());
if (oldParent)
oldParent->removeChild(layer);
newParent->addChild(layer);
return;
}
for (LayoutObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
curr->moveLayers(oldParent, newParent);
}
PaintLayer* LayoutObject::findNextLayer(PaintLayer* parentLayer, LayoutObject* startPoint, bool checkParent)
{
// Error check the parent layer passed in. If it's null, we can't find anything.
if (!parentLayer)
return 0;
// Step 1: If our layer is a child of the desired parent, then return our layer.
PaintLayer* ourLayer = hasLayer() ? toLayoutBoxModelObject(this)->layer() : nullptr;
if (ourLayer && ourLayer->parent() == parentLayer)
return ourLayer;
// Step 2: If we don't have a layer, or our layer is the desired parent, then descend
// into our siblings trying to find the next layer whose parent is the desired parent.
if (!ourLayer || ourLayer == parentLayer) {
for (LayoutObject* curr = startPoint ? startPoint->nextSibling() : slowFirstChild();
curr; curr = curr->nextSibling()) {
PaintLayer* nextLayer = curr->findNextLayer(parentLayer, nullptr, false);
if (nextLayer)
return nextLayer;
}
}
// Step 3: If our layer is the desired parent layer, then we're finished. We didn't
// find anything.
if (parentLayer == ourLayer)
return nullptr;
// Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
// follow us to see if we can locate a layer.
if (checkParent && parent())
return parent()->findNextLayer(parentLayer, this, true);
return nullptr;
}
PaintLayer* LayoutObject::enclosingLayer() const
{
for (const LayoutObject* current = this; current; current = current->parent()) {
if (current->hasLayer())
return toLayoutBoxModelObject(current)->layer();
}
// FIXME: we should get rid of detached layout subtrees, at which point this code should
// not be reached. crbug.com/411429
return nullptr;
}
bool LayoutObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY, ScrollType scrollType, bool makeVisibleInVisualViewport)
{
LayoutBox* enclosingBox = this->enclosingBox();
if (!enclosingBox)
return false;
enclosingBox->scrollRectToVisible(rect, alignX, alignY, scrollType, makeVisibleInVisualViewport);
return true;
}
LayoutBox* LayoutObject::enclosingBox() const
{
LayoutObject* curr = const_cast<LayoutObject*>(this);
while (curr) {
if (curr->isBox())
return toLayoutBox(curr);
curr = curr->parent();
}
ASSERT_NOT_REACHED();
return nullptr;
}
LayoutBoxModelObject* LayoutObject::enclosingBoxModelObject() const
{
LayoutObject* curr = const_cast<LayoutObject*>(this);
while (curr) {
if (curr->isBoxModelObject())
return toLayoutBoxModelObject(curr);
curr = curr->parent();
}
ASSERT_NOT_REACHED();
return nullptr;
}
LayoutBox* LayoutObject::enclosingScrollableBox() const
{
for (LayoutObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (!ancestor->isBox())
continue;
LayoutBox* ancestorBox = toLayoutBox(ancestor);
if (ancestorBox->canBeScrolledAndHasScrollableArea())
return ancestorBox;
}
return nullptr;
}
LayoutFlowThread* LayoutObject::locateFlowThreadContainingBlock() const
{
ASSERT(isInsideFlowThread());
// See if we have the thread cached because we're in the middle of layout.
if (LayoutState* layoutState = view()->layoutState()) {
if (LayoutFlowThread* flowThread = layoutState->flowThread())
return flowThread;
}
// Not in the middle of layout so have to find the thread the slow way.
return LayoutFlowThread::locateFlowThreadContainingBlockOf(*this);
}
bool LayoutObject::skipInvalidationWhenLaidOutChildren() const
{
if (!m_bitfields.neededLayoutBecauseOfChildren())
return false;
// SVG layoutObjects need to be invalidated when their children are laid out.
// LayoutBlocks with line boxes are responsible to invalidate them so we can't ignore them.
if (isSVG() || (isLayoutBlockFlow() && toLayoutBlockFlow(this)->firstLineBox()))
return false;
// In case scrollbars got repositioned (which will typically happen if the layout object got
// resized), we cannot skip invalidation.
if (hasNonCompositedScrollbars())
return false;
// We can't detect whether a plugin has box effects, so disable this optimization for that case.
if (isEmbeddedObject())
return false;
return !hasBoxEffect();
}
static inline bool objectIsRelayoutBoundary(const LayoutObject* object)
{
// FIXME: In future it may be possible to broaden these conditions in order to improve performance.
if (object->isTextControl())
return true;
if (object->isSVGRoot())
return true;
if (!object->hasOverflowClip())
return false;
if (object->style()->width().isIntrinsicOrAuto() || object->style()->height().isIntrinsicOrAuto() || object->style()->height().hasPercent())
return false;
// Table parts can't be relayout roots since the table is responsible for layouting all the parts.
if (object->isTablePart())
return false;
// Scrollbar parts can be removed during layout. Avoid the complexity of having to deal with that.
if (object->isLayoutScrollbarPart())
return false;
// Inside multicol it's generally problematic to allow relayout roots. The multicol container
// itself may be scheduled for relayout as well (due to other changes that may have happened
// since the previous layout pass), which might affect the column heights, which may affect how
// this object breaks across columns). Spanners may also have been added or removed since the
// previous layout pass, which is just another way of affecting the column heights (and the
// number of rows). Instead of identifying cases where it's safe to allow relayout roots, just
// disallow them inside multicol.
if (object->isInsideFlowThread())
return false;
return true;
}
void LayoutObject::markContainerChainForLayout(bool scheduleRelayout, SubtreeLayoutScope* layouter)
{
ASSERT(!isSetNeedsLayoutForbidden());
ASSERT(!layouter || this != layouter->root());
LayoutObject* object = container();
LayoutObject* last = this;
bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
while (object) {
if (object->selfNeedsLayout())
return;
// Don't mark the outermost object of an unrooted subtree. That object will be
// marked when the subtree is added to the document.
LayoutObject* container = object->container();
if (!container && !object->isLayoutView())
return;
if (!last->isTextOrSVGChild() && last->style()->hasOutOfFlowPosition()) {
bool willSkipRelativelyPositionedInlines = !object->isLayoutBlock() || object->isAnonymousBlock();
// Skip relatively positioned inlines and anonymous blocks to get to the enclosing LayoutBlock.
while (object && (!object->isLayoutBlock() || object->isAnonymousBlock()))
object = object->container();
if (!object || object->posChildNeedsLayout())
return;
if (willSkipRelativelyPositionedInlines)
container = object->container();
object->setPosChildNeedsLayout(true);
simplifiedNormalFlowLayout = true;
ASSERT(!object->isSetNeedsLayoutForbidden());
} else if (simplifiedNormalFlowLayout) {
if (object->needsSimplifiedNormalFlowLayout())
return;
object->setNeedsSimplifiedNormalFlowLayout(true);
ASSERT(!object->isSetNeedsLayoutForbidden());
} else {
if (object->normalChildNeedsLayout())
return;
object->setNormalChildNeedsLayout(true);
ASSERT(!object->isSetNeedsLayoutForbidden());
}
if (layouter) {
layouter->recordObjectMarkedForLayout(object);
if (object == layouter->root())
return;
}
last = object;
if (scheduleRelayout && objectIsRelayoutBoundary(last))
break;
object = container;
}
if (scheduleRelayout)
last->scheduleRelayout();
}
#if ENABLE(ASSERT)
void LayoutObject::checkBlockPositionedObjectsNeedLayout()
{
ASSERT(!needsLayout());
if (isLayoutBlock())
toLayoutBlock(this)->checkPositionedObjectsNeedLayout();
}
#endif
void LayoutObject::setPreferredLogicalWidthsDirty(MarkingBehavior markParents)
{
m_bitfields.setPreferredLogicalWidthsDirty(true);
if (markParents == MarkContainerChain && (isText() || !style()->hasOutOfFlowPosition()))
invalidateContainerPreferredLogicalWidths();
}
void LayoutObject::clearPreferredLogicalWidthsDirty()
{
m_bitfields.setPreferredLogicalWidthsDirty(false);
}
inline void LayoutObject::invalidateContainerPreferredLogicalWidths()
{
// In order to avoid pathological behavior when inlines are deeply nested, we do include them
// in the chain that we mark dirty (even though they're kind of irrelevant).
LayoutObject* o = isTableCell() ? containingBlock() : container();
while (o && !o->preferredLogicalWidthsDirty()) {
// Don't invalidate the outermost object of an unrooted subtree. That object will be
// invalidated when the subtree is added to the document.
LayoutObject* container = o->isTableCell() ? o->containingBlock() : o->container();
if (!container && !o->isLayoutView())
break;
o->m_bitfields.setPreferredLogicalWidthsDirty(true);
if (o->style()->hasOutOfFlowPosition()) {
// A positioned object has no effect on the min/max width of its containing block ever.
// We can optimize this case and not go up any further.
break;
}
o = container;
}
}
LayoutObject* LayoutObject::containerForAbsolutePosition(const LayoutBoxModelObject* paintInvalidationContainer, bool* paintInvalidationContainerSkipped) const
{
// We technically just want our containing block, but
// we may not have one if we're part of an uninstalled
// subtree. We'll climb as high as we can though.
for (LayoutObject* object = parent(); object; object = object->parent()) {
if (object->isPositioned())
return object;
if (object->canContainFixedPositionObjects())
return object;
if (paintInvalidationContainerSkipped && object == paintInvalidationContainer)
*paintInvalidationContainerSkipped = true;
}
return nullptr;
}
LayoutBlock* LayoutObject::containerForFixedPosition(const LayoutBoxModelObject* paintInvalidationContainer, bool* paintInvalidationContainerSkipped) const
{
ASSERT(!paintInvalidationContainerSkipped || !*paintInvalidationContainerSkipped);
ASSERT(!isText());
LayoutObject* ancestor = parent();
for (; ancestor && !ancestor->canContainFixedPositionObjects(); ancestor = ancestor->parent()) {
if (paintInvalidationContainerSkipped && ancestor == paintInvalidationContainer)
*paintInvalidationContainerSkipped = true;
}
ASSERT(!ancestor || !ancestor->isAnonymousBlock());
return toLayoutBlock(ancestor);
}
LayoutBlock* LayoutObject::containingBlockForAbsolutePosition() const
{
LayoutObject* o = containerForAbsolutePosition();
// For relpositioned inlines, we return the nearest non-anonymous enclosing block. We don't try
// to return the inline itself. This allows us to avoid having a positioned objects
// list in all LayoutInlines and lets us return a strongly-typed LayoutBlock* result
// from this method. The container() method can actually be used to obtain the
// inline directly.
if (o && o->isInline() && !o->isAtomicInlineLevel()) {
ASSERT(o->style()->hasInFlowPosition());
o = o->containingBlock();
}
if (o && !o->isLayoutBlock())
o = o->containingBlock();
while (o && o->isAnonymousBlock())
o = o->containingBlock();
if (!o || !o->isLayoutBlock())
return nullptr; // This can still happen in case of an orphaned tree
return toLayoutBlock(o);
}
LayoutBlock* LayoutObject::containingBlock() const
{
LayoutObject* o = parent();
if (!o && isLayoutScrollbarPart())
o = toLayoutScrollbarPart(this)->layoutObjectOwningScrollbar();
if (!isTextOrSVGChild()) {
if (m_style->position() == FixedPosition)
return containerForFixedPosition();
if (m_style->position() == AbsolutePosition)
return containingBlockForAbsolutePosition();
}
if (isColumnSpanAll()) {
o = spannerPlaceholder()->containingBlock();
} else {
while (o && ((o->isInline() && !o->isAtomicInlineLevel()) || !o->isLayoutBlock()))
o = o->parent();
}
if (!o || !o->isLayoutBlock())
return nullptr; // This can still happen in case of an orphaned tree
return toLayoutBlock(o);
}
bool LayoutObject::mustInvalidateFillLayersPaintOnHeightChange(const FillLayer& layer) const
{
// Nobody will use multiple layers without wanting fancy positioning.
if (layer.next())
return true;
// Make sure we have a valid image.
StyleImage* img = layer.image();
if (!img || !img->canRender())
return false;
if (layer.repeatY() != RepeatFill && layer.repeatY() != NoRepeatFill)
return true;
// TODO(alancutter): Make this work correctly for calc lengths.
if (layer.yPosition().hasPercent() && !layer.yPosition().isZero())
return true;
if (layer.backgroundYOrigin() != TopEdge)
return true;
EFillSizeType sizeType = layer.sizeType();
if (sizeType == Contain || sizeType == Cover)
return true;
if (sizeType == SizeLength) {
// TODO(alancutter): Make this work correctly for calc lengths.
if (layer.sizeLength().height().hasPercent() && !layer.sizeLength().height().isZero())
return true;
if (img->isGeneratedImage() && layer.sizeLength().height().isAuto())
return true;
} else if (img->usesImageContainerSize()) {
return true;
}
return false;
}
FloatRect LayoutObject::absoluteBoundingBoxFloatRect() const
{
Vector<FloatQuad> quads;
absoluteQuads(quads);
size_t n = quads.size();
if (n == 0)
return FloatRect();
FloatRect result = quads[0].boundingBox();
for (size_t i = 1; i < n; ++i)
result.unite(quads[i].boundingBox());
return result;
}
IntRect LayoutObject::absoluteBoundingBoxRect() const
{
Vector<FloatQuad> quads;
absoluteQuads(quads);
size_t n = quads.size();
if (!n)
return IntRect();
IntRect result = quads[0].enclosingBoundingBox();
for (size_t i = 1; i < n; ++i)
result.unite(quads[i].enclosingBoundingBox());
return result;
}
IntRect LayoutObject::absoluteBoundingBoxRectIgnoringTransforms() const
{
FloatPoint absPos = localToAbsolute();
Vector<IntRect> rects;
absoluteRects(rects, flooredLayoutPoint(absPos));
size_t n = rects.size();
if (!n)
return IntRect();
IntRect result = rects[0];
for (size_t i = 1; i < n; ++i)
result.unite(rects[i]);
return result;
}
IntRect LayoutObject::absoluteElementBoundingBoxRect() const
{
Vector<LayoutRect> rects;
const LayoutBoxModelObject* container = enclosingLayer()->layoutObject();
addElementVisualOverflowRects(rects, LayoutPoint(localToAncestorPoint(FloatPoint(), container)));
return container->localToAbsoluteQuad(FloatQuad(FloatRect(unionRect(rects)))).enclosingBoundingBox();
}
FloatRect LayoutObject::absoluteBoundingBoxRectForRange(const Range* range)
{
if (!range || !range->startContainer())
return FloatRect();
range->ownerDocument().updateLayout();
Vector<FloatQuad> quads;
range->textQuads(quads);
FloatRect result;
for (size_t i = 0; i < quads.size(); ++i)
result.unite(quads[i].boundingBox());
return result;
}
void LayoutObject::addAbsoluteRectForLayer(IntRect& result)
{
if (hasLayer())
result.unite(absoluteBoundingBoxRect());
for (LayoutObject* current = slowFirstChild(); current; current = current->nextSibling())
current->addAbsoluteRectForLayer(result);
}
IntRect LayoutObject::absoluteBoundingBoxRectIncludingDescendants() const
{
IntRect result = absoluteBoundingBoxRect();
for (LayoutObject* current = slowFirstChild(); current; current = current->nextSibling())
current->addAbsoluteRectForLayer(result);
return result;
}
void LayoutObject::paint(const PaintInfo&, const LayoutPoint&) const
{
}
const LayoutBoxModelObject& LayoutObject::containerForPaintInvalidation() const
{
RELEASE_ASSERT(isRooted());
if (const LayoutBoxModelObject* paintInvalidationContainer = enclosingCompositedContainer())
return *paintInvalidationContainer;
// If the current frame is not composited, we send just return
// the main frame's LayoutView so that we generate invalidations
// on the window.
const LayoutView* layoutView = view();
while (layoutView->frame()->ownerLayoutObject())
layoutView = layoutView->frame()->ownerLayoutObject()->view();
ASSERT(layoutView);
return *layoutView;
}
const LayoutBoxModelObject* LayoutObject::enclosingCompositedContainer() const
{
LayoutBoxModelObject* container = nullptr;
// FIXME: CompositingState is not necessarily up to date for many callers of this function.
DisableCompositingQueryAsserts disabler;
if (PaintLayer* compositingLayer = enclosingLayer()->enclosingLayerForPaintInvalidationCrossingFrameBoundaries())
container = compositingLayer->layoutObject();
return container;
}
String LayoutObject::decoratedName() const
{
StringBuilder name;
name.append(this->name());
if (isAnonymous())
name.append(" (anonymous)");
// FIXME: Remove the special case for LayoutView here (requires rebaseline of all tests).
if (isOutOfFlowPositioned() && !isLayoutView())
name.append(" (positioned)");
if (isRelPositioned())
name.append(" (relative positioned)");
if (isStickyPositioned())
name.append(" (sticky positioned)");
if (isFloating())
name.append(" (floating)");
if (spannerPlaceholder())
name.append(" (column spanner)");
return name.toString();
}
String LayoutObject::debugName() const
{
StringBuilder name;
name.append(decoratedName());
if (const Node* node = this->node()) {
name.append(' ');
name.append(node->debugName());
}
return name.toString();
}
IntRect LayoutObject::visualRect() const
{
return enclosingIntRect(previousPaintInvalidationRect());
}
bool LayoutObject::isPaintInvalidationContainer() const
{
return hasLayer() && toLayoutBoxModelObject(this)->layer()->isPaintInvalidationContainer();
}
template <typename T>
void addJsonObjectForRect(TracedValue* value, const char* name, const T& rect)
{
value->beginDictionary(name);
value->setDouble("x", rect.x());
value->setDouble("y", rect.y());
value->setDouble("width", rect.width());
value->setDouble("height", rect.height());
value->endDictionary();
}
template <typename T>
void addJsonObjectForPoint(TracedValue* value, const char* name, const T& point)
{
value->beginDictionary(name);
value->setDouble("x", point.x());
value->setDouble("y", point.y());
value->endDictionary();
}
static PassRefPtr<TracedValue> jsonObjectForPaintInvalidationInfo(const LayoutRect& rect, const String& invalidationReason)
{
RefPtr<TracedValue> value = TracedValue::create();
addJsonObjectForRect(value.get(), "rect", rect);
value->setString("invalidation_reason", invalidationReason);
return value;
}
LayoutRect LayoutObject::computePaintInvalidationRect(const LayoutBoxModelObject& paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
return clippedOverflowRectForPaintInvalidation(&paintInvalidationContainer, paintInvalidationState);
}
static void invalidatePaintRectangleOnWindow(const LayoutBoxModelObject& paintInvalidationContainer, const IntRect& dirtyRect)
{
FrameView* frameView = paintInvalidationContainer.frameView();
ASSERT(paintInvalidationContainer.isLayoutView() && paintInvalidationContainer.layer()->compositingState() == NotComposited);
if (!frameView || paintInvalidationContainer.document().printing())
return;
ASSERT(!frameView->frame().ownerLayoutObject());
IntRect paintRect = dirtyRect;
paintRect.intersect(frameView->visibleContentRect());
if (paintRect.isEmpty())
return;
if (HostWindow* window = frameView->hostWindow())
window->invalidateRect(frameView->contentsToRootFrame(paintRect));
}
void LayoutObject::invalidatePaintUsingContainer(const LayoutBoxModelObject& paintInvalidationContainer, const LayoutRect& dirtyRect, PaintInvalidationReason invalidationReason) const
{
// TODO(wangxianzhu): Enable the following assert after paint invalidation for spv2 is ready.
// ASSERT(!RuntimeEnabledFeatures::slimmingPaintV2Enabled());
if (paintInvalidationContainer.frameView()->shouldThrottleRendering())
return;
ASSERT(gDisablePaintInvalidationStateAsserts || document().lifecycle().state() == DocumentLifecycle::InPaintInvalidation);
if (dirtyRect.isEmpty())
return;
RELEASE_ASSERT(isRooted());
// FIXME: Unify "devtools.timeline.invalidationTracking" and "blink.invalidation". crbug.com/413527.
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline.invalidationTracking"),
"PaintInvalidationTracking",
TRACE_EVENT_SCOPE_THREAD,
"data", InspectorPaintInvalidationTrackingEvent::data(this, paintInvalidationContainer));
TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), "LayoutObject::invalidatePaintUsingContainer()",
"object", this->debugName().ascii(),
"info", jsonObjectForPaintInvalidationInfo(dirtyRect, paintInvalidationReasonToString(invalidationReason)));
// This conditional handles situations where non-rooted (and hence non-composited) frames are
// painted, such as SVG images.
if (!paintInvalidationContainer.isPaintInvalidationContainer())
invalidatePaintRectangleOnWindow(paintInvalidationContainer, enclosingIntRect(dirtyRect));
if (paintInvalidationContainer.view()->usesCompositing() && paintInvalidationContainer.isPaintInvalidationContainer())
paintInvalidationContainer.setBackingNeedsPaintInvalidationInRect(dirtyRect, invalidationReason);
}
void LayoutObject::invalidateDisplayItemClient(const DisplayItemClient& displayItemClient) const
{
if (PaintLayer* enclosingLayer = this->enclosingLayer()) {
// This is valid because we want to invalidate the client in the display item list of the current backing.
DisableCompositingQueryAsserts disabler;
if (const PaintLayer* paintInvalidationLayer = enclosingLayer->enclosingLayerForPaintInvalidationCrossingFrameBoundaries())
paintInvalidationLayer->layoutObject()->invalidateDisplayItemClientOnBacking(displayItemClient, PaintInvalidationFull);
enclosingLayer->setNeedsRepaint();
}
}
#if ENABLE(ASSERT)
static void assertEnclosingSelfPaintingLayerHasSetNeedsRepaint(const LayoutObject& layoutObject)
{
PaintLayer* enclosingSelfPaintingLayer = nullptr;
const LayoutObject* curr = &layoutObject;
while (curr) {
if (curr->hasLayer() && toLayoutBoxModelObject(curr)->hasSelfPaintingLayer()) {
enclosingSelfPaintingLayer = toLayoutBoxModelObject(curr)->layer();
break;
}
// Multi-column spanner is painted by the layer of the multi-column container instead of
// its enclosing layer (the layer of the multi-column flow thread).
curr = curr->isColumnSpanAll() ? curr->containingBlock() : curr->parent();
}
ASSERT(!enclosingSelfPaintingLayer || enclosingSelfPaintingLayer->needsRepaint());
}
#endif
void LayoutObject::invalidateDisplayItemClients(const LayoutBoxModelObject& paintInvalidationContainer, PaintInvalidationReason invalidationReason) const
{
// It's caller's responsibility to ensure enclosingSelfPaintingLayer's needsRepaint is set.
// Don't set the flag here because getting enclosingSelfPaintLayer has cost and the caller can use
// various ways (e.g. PaintInvalidatinState::enclosingSelfPaintingLayer()) to reduce the cost.
#if ENABLE(ASSERT)
assertEnclosingSelfPaintingLayerHasSetNeedsRepaint(*this);
#endif
paintInvalidationContainer.invalidateDisplayItemClientOnBacking(*this, invalidationReason);
}
void LayoutObject::invalidateDisplayItemClientsWithPaintInvalidationState(const LayoutBoxModelObject& paintInvalidationContainer, const PaintInvalidationState& paintInvalidationState, PaintInvalidationReason invalidationReason) const
{
paintInvalidationState.enclosingSelfPaintingLayer(*this).setNeedsRepaint();
invalidateDisplayItemClients(paintInvalidationContainer, invalidationReason);
}
LayoutRect LayoutObject::boundsRectForPaintInvalidation(const LayoutBoxModelObject& paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
return PaintLayer::computePaintInvalidationRect(*this, paintInvalidationContainer.layer(), paintInvalidationState);
}
const LayoutBoxModelObject* LayoutObject::invalidatePaintRectangleInternal(const LayoutRect& dirtyRect) const
{
RELEASE_ASSERT(isRooted());
if (dirtyRect.isEmpty())
return nullptr;
if (view()->document().printing())
return nullptr; // Don't invalidate paints if we're printing.
const LayoutBoxModelObject& paintInvalidationContainer = containerForPaintInvalidation();
LayoutRect dirtyRectOnBacking = dirtyRect;
PaintLayer::mapRectToPaintInvalidationBacking(this, &paintInvalidationContainer, dirtyRectOnBacking);
invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRectOnBacking, PaintInvalidationRectangle);
return &paintInvalidationContainer;
}
void LayoutObject::invalidatePaintRectangle(const LayoutRect& rect) const
{
if (PaintLayer* enclosingLayer = this->enclosingLayer())
enclosingLayer->setNeedsRepaint();
const LayoutBoxModelObject* paintInvalidationContainer = invalidatePaintRectangleInternal(rect);
if (paintInvalidationContainer)
invalidateDisplayItemClients(*paintInvalidationContainer, PaintInvalidationRectangle);
}
void LayoutObject::invalidatePaintRectangleNotInvalidatingDisplayItemClients(const LayoutRect& r) const
{
invalidatePaintRectangleInternal(r);
}
void LayoutObject::invalidateTreeIfNeeded(PaintInvalidationState& paintInvalidationState)
{
ASSERT(!needsLayout());
// If we didn't need paint invalidation then our children don't need as well.
// Skip walking down the tree as everything should be fine below us.
if (!shouldCheckForPaintInvalidation(paintInvalidationState))
return;
PaintInvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState, paintInvalidationState.paintInvalidationContainer());
clearPaintInvalidationState(paintInvalidationState);
if (reason == PaintInvalidationDelayedFull)
paintInvalidationState.pushDelayedPaintInvalidationTarget(*this);
invalidatePaintOfSubtreesIfNeeded(paintInvalidationState);
}
void LayoutObject::invalidatePaintOfSubtreesIfNeeded(PaintInvalidationState& childPaintInvalidationState)
{
for (LayoutObject* child = slowFirstChild(); child; child = child->nextSibling()) {
if (!child->isOutOfFlowPositioned())
child->invalidateTreeIfNeeded(childPaintInvalidationState);
}
}
static PassRefPtr<TracedValue> jsonObjectForOldAndNewRects(const LayoutRect& oldRect, const LayoutPoint& oldLocation, const LayoutRect& newRect, const LayoutPoint& newLocation)
{
RefPtr<TracedValue> value = TracedValue::create();
addJsonObjectForRect(value.get(), "oldRect", oldRect);
addJsonObjectForPoint(value.get(), "oldLocation", oldLocation);
addJsonObjectForRect(value.get(), "newRect", newRect);
addJsonObjectForPoint(value.get(), "newLocation", newLocation);
return value;
}
LayoutRect LayoutObject::selectionRectInViewCoordinates() const
{
return selectionRectForPaintInvalidation(view());
}
LayoutRect LayoutObject::previousSelectionRectForPaintInvalidation() const
{
if (!selectionPaintInvalidationMap)
return LayoutRect();
return selectionPaintInvalidationMap->get(this);
}
void LayoutObject::setPreviousSelectionRectForPaintInvalidation(const LayoutRect& selectionRect)
{
if (!selectionPaintInvalidationMap) {
if (selectionRect.isEmpty())
return;
selectionPaintInvalidationMap = new SelectionPaintInvalidationMap();
}
if (selectionRect.isEmpty())
selectionPaintInvalidationMap->remove(this);
else
selectionPaintInvalidationMap->set(this, selectionRect);
}
// TODO(wangxianzhu): Remove this for slimming paint v2 because we won't care about paint invalidation rects.
inline void LayoutObject::invalidateSelectionIfNeeded(const LayoutBoxModelObject& paintInvalidationContainer, const PaintInvalidationState& paintInvalidationState, PaintInvalidationReason invalidationReason)
{
// Update selection rect when we are doing full invalidation (in case that the object is moved, composite status changed, etc.)
// or shouldInvalidationSelection is set (in case that the selection itself changed).
bool fullInvalidation = view()->doingFullPaintInvalidation() || isFullPaintInvalidationReason(invalidationReason);
if (!fullInvalidation && !shouldInvalidateSelection())
return;
LayoutRect oldSelectionRect = previousSelectionRectForPaintInvalidation();
LayoutRect newSelectionRect = selectionRectForPaintInvalidation(&paintInvalidationContainer);
// Composited scrolling should not be included in the bounds and position tracking, because the graphics layer backing the scroller
// does not move on scroll.
if (paintInvalidationContainer.usesCompositedScrolling() && &paintInvalidationContainer != this) {
LayoutSize inverseOffset(toLayoutBox(&paintInvalidationContainer)->scrolledContentOffset());
newSelectionRect.move(inverseOffset);
}
setPreviousSelectionRectForPaintInvalidation(newSelectionRect);
if (shouldInvalidateSelection())
invalidateDisplayItemClientsWithPaintInvalidationState(paintInvalidationContainer, paintInvalidationState, PaintInvalidationSelection);
if (fullInvalidation)
return;
fullyInvalidatePaint(paintInvalidationContainer, PaintInvalidationSelection, oldSelectionRect, newSelectionRect);
}
PaintInvalidationReason LayoutObject::invalidatePaintIfNeeded(PaintInvalidationState& paintInvalidationState, const LayoutBoxModelObject& paintInvalidationContainer)
{
if (styleRef().hasOutline()) {
PaintLayer& layer = paintInvalidationState.enclosingSelfPaintingLayer(*this);
if (layer.layoutObject() != this)
layer.setNeedsPaintPhaseDescendantOutlines();
}
LayoutView* v = view();
if (v->document().printing())
return PaintInvalidationNone; // Don't invalidate paints if we're printing.
const LayoutRect oldBounds = previousPaintInvalidationRect();
const LayoutPoint oldLocation = RuntimeEnabledFeatures::slimmingPaintOffsetCachingEnabled() ? LayoutPoint() : previousPositionFromPaintInvalidationBacking();
LayoutRect newBounds = boundsRectForPaintInvalidation(paintInvalidationContainer, &paintInvalidationState);
LayoutPoint newLocation = RuntimeEnabledFeatures::slimmingPaintOffsetCachingEnabled() ? LayoutPoint() : PaintLayer::positionFromPaintInvalidationBacking(this, &paintInvalidationContainer, &paintInvalidationState);
// Composited scrolling should not be included in the bounds and position tracking, because the graphics layer backing the scroller
// does not move on scroll.
if (paintInvalidationContainer.usesCompositedScrolling() && &paintInvalidationContainer != this) {
LayoutSize inverseOffset(toLayoutBox(&paintInvalidationContainer)->scrolledContentOffset());
newLocation.move(inverseOffset);
newBounds.move(inverseOffset);
}
setPreviousPaintInvalidationRect(newBounds);
if (!RuntimeEnabledFeatures::slimmingPaintOffsetCachingEnabled())
setPreviousPositionFromPaintInvalidationBacking(newLocation);
if (!shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState() && !paintInvalidationState.forcedSubtreeInvalidationWithinContainer()) {
ASSERT(paintInvalidationState.forcedSubtreeInvalidationRectUpdateWithinContainer());
return PaintInvalidationNone;
}
PaintInvalidationReason invalidationReason = paintInvalidationReason(paintInvalidationContainer, oldBounds, oldLocation, newBounds, newLocation);
// We need to invalidate the selection before checking for whether we are doing a full invalidation.
// This is because we need to update the old rect regardless.
invalidateSelectionIfNeeded(paintInvalidationContainer, paintInvalidationState, invalidationReason);
TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), "LayoutObject::invalidatePaintIfNeeded()",
"object", this->debugName().ascii(),
"info", jsonObjectForOldAndNewRects(oldBounds, oldLocation, newBounds, newLocation));
bool boxDecorationBackgroundObscured = boxDecorationBackgroundIsKnownToBeObscured();
if (!isFullPaintInvalidationReason(invalidationReason) && boxDecorationBackgroundObscured != m_bitfields.lastBoxDecorationBackgroundObscured())
invalidationReason = PaintInvalidationBackgroundObscurationChange;
m_bitfields.setLastBoxDecorationBackgroundObscured(boxDecorationBackgroundObscured);
if (invalidationReason == PaintInvalidationNone) {
// TODO(trchen): Currently we don't keep track of paint offset of layout objects.
// There are corner cases that the display items need to be invalidated for paint offset
// mutation, but incurs no pixel difference (i.e. bounds stay the same) so no rect-based
// invalidation is issued. See crbug.com/508383 and crbug.com/515977.
// This is a workaround to force display items to update paint offset.
if (!RuntimeEnabledFeatures::slimmingPaintOffsetCachingEnabled() && paintInvalidationState.forcedSubtreeInvalidationWithinContainer())
invalidateDisplayItemClientsWithPaintInvalidationState(paintInvalidationContainer, paintInvalidationState, invalidationReason);
return invalidationReason;
}
invalidateDisplayItemClientsWithPaintInvalidationState(paintInvalidationContainer, paintInvalidationState, invalidationReason);
if (invalidationReason == PaintInvalidationIncremental) {
incrementallyInvalidatePaint(paintInvalidationContainer, oldBounds, newBounds, newLocation);
return invalidationReason;
}
fullyInvalidatePaint(paintInvalidationContainer, invalidationReason, oldBounds, newBounds);
return invalidationReason;
}
PaintInvalidationReason LayoutObject::paintInvalidationReason(const LayoutBoxModelObject& paintInvalidationContainer,
const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInvalidationBacking,
const LayoutRect& newBounds, const LayoutPoint& newPositionFromPaintInvalidationBacking) const
{
// First check for InvalidationLocationChange to avoid it from being hidden by other
// invalidation reasons because we'll need to force check for paint invalidation for
// children when location of this object changed.
if (newPositionFromPaintInvalidationBacking != oldPositionFromPaintInvalidationBacking)
return PaintInvalidationLocationChange;
if (shouldDoFullPaintInvalidation())
return m_bitfields.fullPaintInvalidationReason();
// The outline may change shape because of position change of descendants. For simplicity,
// just force full paint invalidation if this object is marked for checking paint invalidation
// for any reason.
if (styleRef().hasOutline())
return PaintInvalidationOutline;
// If the bounds are the same then we know that none of the statements below
// can match, so we can early out since we will not need to do any
// invalidation.
if (oldBounds == newBounds)
return PaintInvalidationNone;
// If we shifted, we don't know the exact reason so we are conservative and trigger a full invalidation. Shifting could
// be caused by some layout property (left / top) or some in-flow layoutObject inserted / removed before us in the tree.
if (newBounds.location() != oldBounds.location())
return PaintInvalidationBoundsChange;
// This covers the case where we mark containing blocks for layout
// and they change size but don't have anything to paint. This is
// a pretty common case for <body> as we add / remove children
// (and the default background is done by FrameView).
if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled() && skipInvalidationWhenLaidOutChildren())
return PaintInvalidationNone;
// If the size is zero on one of our bounds then we know we're going to have
// to do a full invalidation of either old bounds or new bounds. If we fall
// into the incremental invalidation we'll issue two invalidations instead
// of one.
if (oldBounds.isEmpty())
return PaintInvalidationBecameVisible;
if (newBounds.isEmpty())
return PaintInvalidationBecameInvisible;
return PaintInvalidationIncremental;
}
void LayoutObject::adjustInvalidationRectForCompositedScrolling(LayoutRect& rect, const LayoutBoxModelObject& paintInvalidationContainer) const
{
if (paintInvalidationContainer.usesCompositedScrolling() && &paintInvalidationContainer != this) {
LayoutSize offset(-toLayoutBox(&paintInvalidationContainer)->scrolledContentOffset());
rect.move(offset);
}
}
LayoutRect LayoutObject::previousPaintInvalidationRectIncludingCompositedScrolling(const LayoutBoxModelObject& paintInvalidationContainer) const
{
LayoutRect invalidationRect = previousPaintInvalidationRect();
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
return invalidationRect;
}
void LayoutObject::adjustPreviousPaintInvalidationForScrollIfNeeded(const DoubleSize& scrollDelta)
{
if (containerForPaintInvalidation().usesCompositedScrolling())
return;
m_previousPaintInvalidationRect.move(LayoutSize(scrollDelta));
}
void LayoutObject::clearPreviousPaintInvalidationRects()
{
setPreviousPaintInvalidationRect(LayoutRect());
}
void LayoutObject::incrementallyInvalidatePaint(const LayoutBoxModelObject& paintInvalidationContainer, const LayoutRect& oldBounds, const LayoutRect& newBounds, const LayoutPoint& positionFromPaintInvalidationBacking)
{
ASSERT(oldBounds.location() == newBounds.location());
LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX();
if (deltaRight > 0) {
LayoutRect invalidationRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height());
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, PaintInvalidationIncremental);
} else if (deltaRight < 0) {
LayoutRect invalidationRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height());
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, PaintInvalidationIncremental);
}
LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY();
if (deltaBottom > 0) {
LayoutRect invalidationRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom);
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, PaintInvalidationIncremental);
} else if (deltaBottom < 0) {
LayoutRect invalidationRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom);
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, PaintInvalidationIncremental);
}
}
void LayoutObject::fullyInvalidatePaint(const LayoutBoxModelObject& paintInvalidationContainer, PaintInvalidationReason invalidationReason, const LayoutRect& oldBounds, const LayoutRect& newBounds)
{
// Otherwise do full paint invalidation.
LayoutRect invalidationRect = oldBounds;
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, invalidationReason);
if (newBounds != oldBounds) {
invalidationRect = newBounds;
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, invalidationReason);
}
}
void LayoutObject::invalidatePaintForOverflow()
{
}
void LayoutObject::invalidatePaintForOverflowIfNeeded()
{
if (shouldInvalidateOverflowForPaint())
invalidatePaintForOverflow();
}
LayoutRect LayoutObject::absoluteClippedOverflowRect() const
{
return clippedOverflowRectForPaintInvalidation(view());
}
LayoutRect LayoutObject::clippedOverflowRectForPaintInvalidation(const LayoutBoxModelObject*, const PaintInvalidationState*) const
{
ASSERT_NOT_REACHED();
return LayoutRect();
}
void LayoutObject::mapToVisibleRectInAncestorSpace(const LayoutBoxModelObject* ancestor, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
{
if (ancestor == this)
return;
if (paintInvalidationState && paintInvalidationState->canMapToContainer(ancestor)) {
rect.move(paintInvalidationState->paintOffset());
if (paintInvalidationState->isClipped())
rect.intersect(paintInvalidationState->clipRect());
return;
}
if (LayoutObject* parent = this->parent()) {
if (parent->hasOverflowClip()) {
LayoutBox* parentBox = toLayoutBox(parent);
parentBox->mapScrollingContentsRectToBoxSpace(rect);
if (parent != ancestor)
parentBox->applyOverflowClip(rect);
if (rect.isEmpty())
return;
}
parent->mapToVisibleRectInAncestorSpace(ancestor, rect, paintInvalidationState);
}
}
void LayoutObject::dirtyLinesFromChangedChild(LayoutObject*)
{
}
#ifndef NDEBUG
void LayoutObject::showTreeForThis() const
{
if (node())
node()->showTreeForThis();
}
void LayoutObject::showLayoutTreeForThis() const
{
showLayoutTree(this, 0);
}
void LayoutObject::showLineTreeForThis() const
{
if (containingBlock())
containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this);
}
void LayoutObject::showLayoutObject() const
{
showLayoutObject(0);
}
void LayoutObject::showLayoutObject(int printedCharacters) const
{
printedCharacters += fprintf(stderr, "%s %p", decoratedName().ascii().data(), this);
if (isText() && toLayoutText(this)->isTextFragment())
printedCharacters += fprintf(stderr, " \"%s\" ", toLayoutText(this)->text().ascii().data());
if (virtualContinuation())
printedCharacters += fprintf(stderr, " continuation=%p", virtualContinuation());
if (node()) {
if (printedCharacters)
for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
fputc(' ', stderr);
fputc('\t', stderr);
node()->showNode();
} else {
fputc('\n', stderr);
}
}
void LayoutObject::showLayoutTreeAndMark(const LayoutObject* markedObject1, const char* markedLabel1, const LayoutObject* markedObject2, const char* markedLabel2, int depth) const
{
int printedCharacters = 0;
if (markedObject1 == this && markedLabel1)
printedCharacters += fprintf(stderr, "%s", markedLabel1);
if (markedObject2 == this && markedLabel2)
printedCharacters += fprintf(stderr, "%s", markedLabel2);
for (; printedCharacters < depth * 2; printedCharacters++)
fputc(' ', stderr);
showLayoutObject(printedCharacters);
for (const LayoutObject* child = slowFirstChild(); child; child = child->nextSibling())
child->showLayoutTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
}
#endif // NDEBUG
bool LayoutObject::isSelectable() const
{
return !isInert() && !(style()->userSelect() == SELECT_NONE && style()->userModify() == READ_ONLY);
}
Color LayoutObject::selectionBackgroundColor() const
{
if (!isSelectable())
return Color::transparent;
if (RefPtr<ComputedStyle> pseudoStyle = getUncachedPseudoStyleFromParentOrShadowHost())
return resolveColor(*pseudoStyle, CSSPropertyBackgroundColor).blendWithWhite();
return frame()->selection().isFocusedAndActive() ?
LayoutTheme::theme().activeSelectionBackgroundColor() :
LayoutTheme::theme().inactiveSelectionBackgroundColor();
}
Color LayoutObject::selectionColor(int colorProperty, const GlobalPaintFlags globalPaintFlags) const
{
// If the element is unselectable, or we are only painting the selection,
// don't override the foreground color with the selection foreground color.
if (!isSelectable() || (globalPaintFlags & GlobalPaintSelectionOnly))
return resolveColor(colorProperty);
if (RefPtr<ComputedStyle> pseudoStyle = getUncachedPseudoStyleFromParentOrShadowHost())
return resolveColor(*pseudoStyle, colorProperty);
if (!LayoutTheme::theme().supportsSelectionForegroundColors())
return resolveColor(colorProperty);
return frame()->selection().isFocusedAndActive() ?
LayoutTheme::theme().activeSelectionForegroundColor() :
LayoutTheme::theme().inactiveSelectionForegroundColor();
}
Color LayoutObject::selectionForegroundColor(const GlobalPaintFlags globalPaintFlags) const
{
return selectionColor(CSSPropertyWebkitTextFillColor, globalPaintFlags);
}
Color LayoutObject::selectionEmphasisMarkColor(const GlobalPaintFlags globalPaintFlags) const
{
return selectionColor(CSSPropertyWebkitTextEmphasisColor, globalPaintFlags);
}
void LayoutObject::selectionStartEnd(int& spos, int& epos) const
{
view()->selectionStartEnd(spos, epos);
}
// Called when an object that was floating or positioned becomes a normal flow object
// again. We have to make sure the layout tree updates as needed to accommodate the new
// normal flow object.
static inline void handleDynamicFloatPositionChange(LayoutObject* object)
{
// We have gone from not affecting the inline status of the parent flow to suddenly
// having an impact. See if there is a mismatch between the parent flow's
// childrenInline() state and our state.
object->setInline(object->style()->isDisplayInlineType());
if (object->isInline() != object->parent()->childrenInline()) {
if (!object->isInline()) {
toLayoutBoxModelObject(object->parent())->childBecameNonInline(object);
} else {
// An anonymous block must be made to wrap this inline.
LayoutBlock* block = toLayoutBlock(object->parent())->createAnonymousBlock();
LayoutObjectChildList* childlist = object->parent()->virtualChildren();
childlist->insertChildNode(object->parent(), block, object);
block->children()->appendChildNode(block, childlist->removeChildNode(object->parent(), object));
}
}
}
StyleDifference LayoutObject::adjustStyleDifference(StyleDifference diff) const
{
if (diff.transformChanged() && isSVG()) {
// Skip a full layout for transforms at the html/svg boundary which do not affect sizes inside SVG.
if (!isSVGRoot())
diff.setNeedsFullLayout();
}
// If transform changed, and the layer does not paint into its own separate backing, then we need to invalidate paints.
if (diff.transformChanged()) {
// Text nodes share style with their parents but transforms don't apply to them,
// hence the !isText() check.
if (!isText() && (!hasLayer() || !toLayoutBoxModelObject(this)->layer()->hasStyleDeterminedDirectCompositingReasons()))
diff.setNeedsPaintInvalidationLayer();
}
// If opacity or zIndex changed, and the layer does not paint into its own separate backing, then we need to invalidate paints (also
// ignoring text nodes)
if (diff.opacityChanged() || diff.zIndexChanged()) {
if (!isText() && (!hasLayer() || !toLayoutBoxModelObject(this)->layer()->hasStyleDeterminedDirectCompositingReasons()))
diff.setNeedsPaintInvalidationLayer();
}
// If filter changed, and the layer does not paint into its own separate backing or it paints with filters, then we need to invalidate paints.
if (diff.filterChanged() && hasLayer()) {
PaintLayer* layer = toLayoutBoxModelObject(this)->layer();
if (!layer->hasStyleDeterminedDirectCompositingReasons() || layer->paintsWithFilters())
diff.setNeedsPaintInvalidationLayer();
}
// If backdrop filter changed, and the layer does not paint into its own separate backing or it paints with filters, then we need to invalidate paints.
if (diff.backdropFilterChanged() && hasLayer()) {
PaintLayer* layer = toLayoutBoxModelObject(this)->layer();
if (!layer->hasStyleDeterminedDirectCompositingReasons() || layer->paintsWithBackdropFilters())
diff.setNeedsPaintInvalidationLayer();
}
// Optimization: for decoration/color property changes, invalidation is only needed if we have style or text affected by these properties.
if (diff.textDecorationOrColorChanged() && !diff.needsPaintInvalidation()) {
if (style()->hasBorder() || style()->hasOutline()
|| style()->hasBackgroundRelatedColorReferencingCurrentColor()
// Skip any text nodes that do not contain text boxes. Whitespace cannot be
// skipped or we will miss invalidating decorations (e.g., underlines).
|| (isText() && !isBR() && toLayoutText(this)->hasTextBoxes())
// Caret is painted in text color.
|| (isLayoutBlock() && toLayoutBlock(this)->hasCaret())
|| (isSVG() && style()->svgStyle().isFillColorCurrentColor())
|| (isSVG() && style()->svgStyle().isStrokeColorCurrentColor())
|| isListMarker())
diff.setNeedsPaintInvalidationObject();
}
// The answer to layerTypeRequired() for plugins, iframes, and canvas can change without the actual
// style changing, since it depends on whether we decide to composite these elements. When the
// layer status of one of these elements changes, we need to force a layout.
if (!diff.needsFullLayout() && style() && isBoxModelObject()) {
bool requiresLayer = toLayoutBoxModelObject(this)->layerTypeRequired() != NoPaintLayer;
if (hasLayer() != requiresLayer)
diff.setNeedsFullLayout();
}
// If we have no layer(), just treat a PaintInvalidationLayer hint as a normal paint invalidation.
if (diff.needsPaintInvalidationLayer() && !hasLayer()) {
diff.clearNeedsPaintInvalidation();
diff.setNeedsPaintInvalidationObject();
}
return diff;
}
void LayoutObject::setPseudoStyle(PassRefPtr<ComputedStyle> pseudoStyle)
{
ASSERT(pseudoStyle->styleType() == BEFORE || pseudoStyle->styleType() == AFTER || pseudoStyle->styleType() == FIRST_LETTER);
// FIXME: We should consider just making all pseudo items use an inherited style.
// Images are special and must inherit the pseudoStyle so the width and height of
// the pseudo element doesn't change the size of the image. In all other cases we
// can just share the style.
//
// Quotes are also LayoutInline, so we need to create an inherited style to avoid
// getting an inline with positioning or an invalid display.
//
if (isImage() || isQuote()) {
RefPtr<ComputedStyle> style = ComputedStyle::create();
style->inheritFrom(*pseudoStyle);
setStyle(style.release());
return;
}
setStyle(pseudoStyle);
}
void LayoutObject::firstLineStyleDidChange(const ComputedStyle& oldStyle, const ComputedStyle& newStyle)
{
StyleDifference diff = oldStyle.visualInvalidationDiff(newStyle);
if (diff.needsPaintInvalidation() || diff.textDecorationOrColorChanged()) {
// We need to invalidate all inline boxes in the first line, because they need to be
// repainted with the new style, e.g. background, font style, etc.
LayoutBlockFlow* firstLineContainer = nullptr;
if (canHaveFirstLineOrFirstLetterStyle()) {
// This object is a LayoutBlock having FIRST_LINE pseudo style changed.
firstLineContainer = toLayoutBlock(this)->nearestInnerBlockWithFirstLine();
} else if (isLayoutInline()) {
// This object is a LayoutInline having FIRST_LINE_INHERITED pesudo style changed.
// This method can be called even if the LayoutInline doesn't intersect the first line,
// but we only need to invalidate if it does.
if (InlineBox* firstLineBox = toLayoutInline(this)->firstLineBoxIncludingCulling()) {
if (firstLineBox->isFirstLineStyle())
firstLineContainer = toLayoutBlockFlow(containingBlock());
}
}
if (firstLineContainer) {
firstLineContainer->invalidateDisplayItemClientsOfFirstLine();
// The following is for rect invalidation. For slimming paint v2, we can invalidate the rects
// of the first line display item clients instead of the whole rect of the container.
if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled())
firstLineContainer->setShouldDoFullPaintInvalidation();
}
}
if (diff.needsLayout())
setNeedsLayoutAndPrefWidthsRecalc(LayoutInvalidationReason::StyleChange);
}
void LayoutObject::markContainingBlocksForOverflowRecalc()
{
for (LayoutBlock* container = containingBlock(); container && !container->childNeedsOverflowRecalcAfterStyleChange(); container = container->containingBlock())
container->setChildNeedsOverflowRecalcAfterStyleChange();
}
void LayoutObject::setNeedsOverflowRecalcAfterStyleChange()
{
bool neededRecalc = needsOverflowRecalcAfterStyleChange();
setSelfNeedsOverflowRecalcAfterStyleChange();
if (!neededRecalc)
markContainingBlocksForOverflowRecalc();
}
void LayoutObject::setStyle(PassRefPtr<ComputedStyle> style)
{
ASSERT(style);
if (m_style == style) {
// We need to run through adjustStyleDifference() for iframes, plugins, and canvas so
// style sharing is disabled for them. That should ensure that we never hit this code path.
ASSERT(!isLayoutIFrame() && !isEmbeddedObject() && !isCanvas());
return;
}
StyleDifference diff;
if (m_style)
diff = m_style->visualInvalidationDiff(*style);
diff = adjustStyleDifference(diff);
styleWillChange(diff, *style);
RefPtr<ComputedStyle> oldStyle = m_style.release();
setStyleInternal(style);
updateFillImages(oldStyle ? &oldStyle->backgroundLayers() : 0, m_style->backgroundLayers());
updateFillImages(oldStyle ? &oldStyle->maskLayers() : 0, m_style->maskLayers());
updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style->borderImage().image());
updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style->maskBoxImage().image());
StyleImage* newContentImage = m_style->contentData() && m_style->contentData()->isImage() ?
toImageContentData(m_style->contentData())->image() : nullptr;
StyleImage* oldContentImage = oldStyle && oldStyle->contentData() && oldStyle->contentData()->isImage() ?
toImageContentData(oldStyle->contentData())->image() : nullptr;
updateImage(oldContentImage, newContentImage);
StyleImage* newBoxReflectMaskImage = m_style->boxReflect() ? m_style->boxReflect()->mask().image() : nullptr;
StyleImage* oldBoxReflectMaskImage = oldStyle && oldStyle->boxReflect() ? oldStyle->boxReflect()->mask().image() : nullptr;
updateImage(oldBoxReflectMaskImage, newBoxReflectMaskImage);
updateShapeImage(oldStyle ? oldStyle->shapeOutside() : 0, m_style->shapeOutside());
bool doesNotNeedLayoutOrPaintInvalidation = !m_parent;
styleDidChange(diff, oldStyle.get());
// FIXME: |this| might be destroyed here. This can currently happen for a LayoutTextFragment when
// its first-letter block gets an update in LayoutTextFragment::styleDidChange. For LayoutTextFragment(s),
// we will safely bail out with the doesNotNeedLayoutOrPaintInvalidation flag. We might want to broaden
// this condition in the future as we move layoutObject changes out of layout and into style changes.
if (doesNotNeedLayoutOrPaintInvalidation)
return;
// Now that the layer (if any) has been updated, we need to adjust the diff again,
// check whether we should layout now, and decide if we need to invalidate paints.
StyleDifference updatedDiff = adjustStyleDifference(diff);
if (!diff.needsFullLayout()) {
if (updatedDiff.needsFullLayout())
setNeedsLayoutAndPrefWidthsRecalc(LayoutInvalidationReason::StyleChange);
else if (updatedDiff.needsPositionedMovementLayout())
setNeedsPositionedMovementLayout();
}
if (diff.transformChanged() && !needsLayout()) {
if (LayoutBlock* container = containingBlock())
container->setNeedsOverflowRecalcAfterStyleChange();
}
if (updatedDiff.needsPaintInvalidationLayer())
setShouldDoFullPaintInvalidationIncludingNonCompositingDescendants();
else if (diff.needsPaintInvalidationObject() || updatedDiff.needsPaintInvalidationObject())
setShouldDoFullPaintInvalidation();
}
void LayoutObject::styleWillChange(StyleDifference diff, const ComputedStyle& newStyle)
{
if (m_style) {
// If our z-index changes value or our visibility changes,
// we need to dirty our stacking context's z-order list.
bool visibilityChanged = m_style->visibility() != newStyle.visibility()
|| m_style->zIndex() != newStyle.zIndex()
|| m_style->hasAutoZIndex() != newStyle.hasAutoZIndex();
if (visibilityChanged) {
document().setAnnotatedRegionsDirty(true);
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->childrenChanged(parent());
}
// Keep layer hierarchy visibility bits up to date if visibility changes.
if (m_style->visibility() != newStyle.visibility()) {
// We might not have an enclosing layer yet because we might not be in the tree.
if (PaintLayer* layer = enclosingLayer())
layer->potentiallyDirtyVisibleContentStatus(newStyle.visibility());
}
if (isFloating() && (m_style->floating() != newStyle.floating())) {
// For changes in float styles, we need to conceivably remove ourselves
// from the floating objects list.
toLayoutBox(this)->removeFloatingOrPositionedChildFromBlockLists();
} else if (isOutOfFlowPositioned() && (m_style->position() != newStyle.position())) {
// For changes in positioning styles, we need to conceivably remove ourselves
// from the positioned objects list.
toLayoutBox(this)->removeFloatingOrPositionedChildFromBlockLists();
}
s_affectsParentBlock = isFloatingOrOutOfFlowPositioned()
&& (!newStyle.isFloating() && !newStyle.hasOutOfFlowPosition())
&& parent() && (parent()->isLayoutBlockFlow() || parent()->isLayoutInline());
// Clearing these bits is required to avoid leaving stale layoutObjects.
// FIXME: We shouldn't need that hack if our logic was totally correct.
if (diff.needsLayout()) {
setFloating(false);
clearPositionedState();
}
} else {
s_affectsParentBlock = false;
}
// Elements with non-auto touch-action will send a SetTouchAction message
// on touchstart in EventHandler::handleTouchEvent, and so effectively have
// a touchstart handler that must be reported.
//
// Since a CSS property cannot be applied directly to a text node, a
// handler will have already been added for its parent so ignore it.
// TODO: Remove this blocking event handler; crbug.com/318381
TouchAction oldTouchAction = m_style ? m_style->touchAction() : TouchActionAuto;
if (node() && !node()->isTextNode() && (oldTouchAction == TouchActionAuto) != (newStyle.touchAction() == TouchActionAuto)) {
EventHandlerRegistry& registry = document().frameHost()->eventHandlerRegistry();
if (newStyle.touchAction() != TouchActionAuto)
registry.didAddEventHandler(*node(), EventHandlerRegistry::TouchEventBlocking);
else
registry.didRemoveEventHandler(*node(), EventHandlerRegistry::TouchEventBlocking);
}
}
static bool areNonIdenticalCursorListsEqual(const ComputedStyle* a, const ComputedStyle* b)
{
ASSERT(a->cursors() != b->cursors());
return a->cursors() && b->cursors() && *a->cursors() == *b->cursors();
}
static inline bool areCursorsEqual(const ComputedStyle* a, const ComputedStyle* b)
{
return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b));
}
void LayoutObject::styleDidChange(StyleDifference diff, const ComputedStyle* oldStyle)
{
if (s_affectsParentBlock)
handleDynamicFloatPositionChange(this);
if (!m_parent)
return;
if (diff.needsFullLayout()) {
LayoutCounter::layoutObjectStyleChanged(*this, oldStyle, *m_style);
// If the object already needs layout, then setNeedsLayout won't do
// any work. But if the containing block has changed, then we may need
// to mark the new containing blocks for layout. The change that can
// directly affect the containing block of this object is a change to
// the position style.
if (needsLayout() && oldStyle->position() != m_style->position())
markContainerChainForLayout();
// Ditto.
if (needsOverflowRecalcAfterStyleChange() && oldStyle->position() != m_style->position())
markContainingBlocksForOverflowRecalc();
setNeedsLayoutAndPrefWidthsRecalc(LayoutInvalidationReason::StyleChange);
} else if (diff.needsPositionedMovementLayout()) {
setNeedsPositionedMovementLayout();
}
// Don't check for paint invalidation here; we need to wait until the layer has been
// updated by subclasses before we know if we have to invalidate paints (in setStyle()).
if (oldStyle && !areCursorsEqual(oldStyle, style())) {
if (LocalFrame* frame = this->frame()) {
// Cursor update scheduling is done by the local root, which is the main frame if there
// are no RemoteFrame ancestors in the frame tree. Use of localFrameRoot() is
// discouraged but will change when cursor update scheduling is moved from EventHandler
// to PageEventHandler.
frame->localFrameRoot()->eventHandler().scheduleCursorUpdate();
}
}
}
void LayoutObject::propagateStyleToAnonymousChildren(bool blockChildrenOnly)
{
// FIXME: We could save this call when the change only affected non-inherited properties.
for (LayoutObject* child = slowFirstChild(); child; child = child->nextSibling()) {
if (!child->isAnonymous() || child->style()->styleType() != NOPSEUDO)
continue;
if (blockChildrenOnly && !child->isLayoutBlock())
continue;
if (child->isLayoutFullScreen() || child->isLayoutFullScreenPlaceholder())
continue;
RefPtr<ComputedStyle> newStyle = ComputedStyle::createAnonymousStyleWithDisplay(styleRef(), child->style()->display());
// Preserve the position style of anonymous block continuations as they can have relative position when
// they contain block descendants of relative positioned inlines.
if (child->isInFlowPositioned() && toLayoutBlock(child)->isAnonymousBlockContinuation())
newStyle->setPosition(child->style()->position());
updateAnonymousChildStyle(*child, *newStyle);
child->setStyle(newStyle.release());
}
}
void LayoutObject::updateFillImages(const FillLayer* oldLayers, const FillLayer& newLayers)
{
// Optimize the common case
if (FillLayer::imagesIdentical(oldLayers, &newLayers))
return;
// Go through the new layers and addClients first, to avoid removing all clients of an image.
for (const FillLayer* currNew = &newLayers; currNew; currNew = currNew->next()) {
if (currNew->image())
currNew->image()->addClient(this);
}
for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
if (currOld->image())
currOld->image()->removeClient(this);
}
}
void LayoutObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
{
if (oldImage != newImage) {
if (oldImage)
oldImage->removeClient(this);
if (newImage)
newImage->addClient(this);
}
}
void LayoutObject::updateShapeImage(const ShapeValue* oldShapeValue, const ShapeValue* newShapeValue)
{
if (oldShapeValue || newShapeValue)
updateImage(oldShapeValue ? oldShapeValue->image() : 0, newShapeValue ? newShapeValue->image() : 0);
}
LayoutRect LayoutObject::viewRect() const
{
return view()->viewRect();
}
FloatPoint LayoutObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
mapLocalToAncestor(0, transformState, mode | ApplyContainerFlip);
transformState.flatten();
return transformState.lastPlanarPoint();
}
FloatPoint LayoutObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const
{
TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
mapAbsoluteToLocalPoint(mode, transformState);
transformState.flatten();
return transformState.lastPlanarPoint();
}
FloatQuad LayoutObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const
{
TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad);
mapAbsoluteToLocalPoint(mode, transformState);
transformState.flatten();
return transformState.lastPlanarQuad();
}
void LayoutObject::mapLocalToAncestor(const LayoutBoxModelObject* ancestor, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
{
if (ancestor == this)
return;
LayoutObject* o = parent();
if (!o)
return;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint());
if (mode & ApplyContainerFlip && o->isBox()) {
if (o->style()->isFlippedBlocksWritingMode())
transformState.move(toLayoutBox(o)->flipForWritingMode(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint);
mode &= ~ApplyContainerFlip;
}
transformState.move(o->columnOffset(roundedLayoutPoint(transformState.mappedPoint())));
if (o->hasOverflowClip())
transformState.move(-toLayoutBox(o)->scrolledContentOffset());
o->mapLocalToAncestor(ancestor, transformState, mode, wasFixed, paintInvalidationState);
}
const LayoutObject* LayoutObject::pushMappingToContainer(const LayoutBoxModelObject* ancestorToStopAt, LayoutGeometryMap& geometryMap) const
{
ASSERT_NOT_REACHED();
return nullptr;
}
void LayoutObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
LayoutObject* o = parent();
if (o) {
o->mapAbsoluteToLocalPoint(mode, transformState);
if (o->hasOverflowClip())
transformState.move(toLayoutBox(o)->scrolledContentOffset());
}
}
bool LayoutObject::shouldUseTransformFromContainer(const LayoutObject* containerObject) const
{
// hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
// so check the layer's transform directly.
return (hasLayer() && toLayoutBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
}
void LayoutObject::getTransformFromContainer(const LayoutObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const
{
transform.makeIdentity();
transform.translate(offsetInContainer.width().toFloat(), offsetInContainer.height().toFloat());
PaintLayer* layer = hasLayer() ? toLayoutBoxModelObject(this)->layer() : 0;
if (layer && layer->transform())
transform.multiply(layer->currentTransform());
if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
// Perpsective on the container affects us, so we have to factor it in here.
ASSERT(containerObject->hasLayer());
FloatPoint perspectiveOrigin = toLayoutBoxModelObject(containerObject)->layer()->perspectiveOrigin();
TransformationMatrix perspectiveMatrix;
perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
transform = perspectiveMatrix * transform;
transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
}
}
FloatQuad LayoutObject::localToAncestorQuad(const FloatQuad& localQuad, const LayoutBoxModelObject* ancestor, MapCoordinatesFlags mode, bool* wasFixed) const
{
// Track the point at the center of the quad's bounding box. As mapLocalToAncestor() calls offsetFromContainer(),
// it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
mapLocalToAncestor(ancestor, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
transformState.flatten();
return transformState.lastPlanarQuad();
}
FloatPoint LayoutObject::localToAncestorPoint(const FloatPoint& localPoint, const LayoutBoxModelObject* ancestor, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
mapLocalToAncestor(ancestor, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed, paintInvalidationState);
transformState.flatten();
return transformState.lastPlanarPoint();
}
void LayoutObject::localToAncestorRects(Vector<LayoutRect>& rects, const LayoutBoxModelObject* ancestor, const LayoutPoint& preOffset, const LayoutPoint& postOffset) const
{
for (size_t i = 0; i < rects.size(); ++i) {
LayoutRect& rect = rects[i];
rect.moveBy(preOffset);
FloatQuad containerQuad = localToAncestorQuad(FloatQuad(FloatRect(rect)), ancestor);
LayoutRect containerRect = LayoutRect(containerQuad.boundingBox());
if (containerRect.isEmpty()) {
rects.remove(i--);
continue;
}
containerRect.moveBy(postOffset);
rects[i] = containerRect;
}
}
FloatPoint LayoutObject::localToInvalidationBackingPoint(const LayoutPoint& localPoint, PaintLayer** backingLayer)
{
const LayoutBoxModelObject& paintInvalidationContainer = containerForPaintInvalidation();
ASSERT(paintInvalidationContainer.layer());
if (backingLayer)
*backingLayer = paintInvalidationContainer.layer();
FloatPoint containerPoint = localToAncestorPoint(FloatPoint(localPoint), &paintInvalidationContainer, TraverseDocumentBoundaries);
// A layoutObject can have no invalidation backing if it is from a detached frame,
// or when forced compositing is disabled.
if (paintInvalidationContainer.layer()->compositingState() == NotComposited)
return containerPoint;
PaintLayer::mapPointToPaintBackingCoordinates(&paintInvalidationContainer, containerPoint);
return containerPoint;
}
LayoutSize LayoutObject::offsetFromContainer(const LayoutObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
{
ASSERT(o == container());
LayoutSize offset = o->columnOffset(point);
if (o->hasOverflowClip())
offset -= toLayoutBox(o)->scrolledContentOffset();
if (offsetDependsOnPoint)
*offsetDependsOnPoint = o->isLayoutFlowThread();
return offset;
}
LayoutSize LayoutObject::offsetFromAncestorContainer(const LayoutObject* ancestorContainer) const
{
if (ancestorContainer == this)
return LayoutSize();
LayoutSize offset;
LayoutPoint referencePoint;
const LayoutObject* currContainer = this;
do {
const LayoutObject* nextContainer = currContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
ASSERT(!currContainer->hasTransformRelatedProperty());
LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint);
offset += currentOffset;
referencePoint.move(currentOffset);
currContainer = nextContainer;
} while (currContainer != ancestorContainer);
return offset;
}
LayoutRect LayoutObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine)
{
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = LayoutUnit();
return LayoutRect();
}
void LayoutObject::computeLayerHitTestRects(LayerHitTestRects& layerRects) const
{
// Figure out what layer our container is in. Any offset (or new layer) for this
// layoutObject within it's container will be applied in addLayerHitTestRects.
LayoutPoint layerOffset;
const PaintLayer* currentLayer = nullptr;
if (!hasLayer()) {
LayoutObject* container = this->container();
currentLayer = container->enclosingLayer();
if (container && currentLayer->layoutObject() != container) {
layerOffset.move(container->offsetFromAncestorContainer(currentLayer->layoutObject()));
// If the layer itself is scrolled, we have to undo the subtraction of its scroll
// offset since we want the offset relative to the scrolling content, not the
// element itself.
if (currentLayer->layoutObject()->hasOverflowClip())
layerOffset.move(currentLayer->layoutBox()->scrolledContentOffset());
}
}
this->addLayerHitTestRects(layerRects, currentLayer, layerOffset, LayoutRect());
}
void LayoutObject::addLayerHitTestRects(LayerHitTestRects& layerRects, const PaintLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
{
ASSERT(currentLayer);
ASSERT(currentLayer == this->enclosingLayer());
// Compute the rects for this layoutObject only and add them to the results.
// Note that we could avoid passing the offset and instead adjust each result, but this
// seems slightly simpler.
Vector<LayoutRect> ownRects;
LayoutRect newContainerRect;
computeSelfHitTestRects(ownRects, layerOffset);
// When we get to have a lot of rects on a layer, the performance cost of tracking those
// rects outweighs the benefit of doing compositor thread hit testing.
// FIXME: This limit needs to be low due to the O(n^2) algorithm in
// WebLayer::setTouchEventHandlerRegion - crbug.com/300282.
const size_t maxRectsPerLayer = 100;
LayerHitTestRects::iterator iter = layerRects.find(currentLayer);
Vector<LayoutRect>* iterValue;
if (iter == layerRects.end())
iterValue = &layerRects.add(currentLayer, Vector<LayoutRect>()).storedValue->value;
else
iterValue = &iter->value;
for (size_t i = 0; i < ownRects.size(); i++) {
if (!containerRect.contains(ownRects[i])) {
iterValue->append(ownRects[i]);
if (iterValue->size() > maxRectsPerLayer) {
// Just mark the entire layer instead, and switch to walking the layer
// tree instead of the layout tree.
layerRects.remove(currentLayer);
currentLayer->addLayerHitTestRects(layerRects);
return;
}
if (newContainerRect.isEmpty())
newContainerRect = ownRects[i];
}
}
if (newContainerRect.isEmpty())
newContainerRect = containerRect;
// If it's possible for children to have rects outside our bounds, then we need to descend into
// the children and compute them.
// Ideally there would be other cases where we could detect that children couldn't have rects
// outside our bounds and prune the tree walk.
// Note that we don't use Region here because Union is O(N) - better to just keep a list of
// partially redundant rectangles. If we find examples where this is expensive, then we could
// rewrite Region to be more efficient. See https://bugs.webkit.org/show_bug.cgi?id=100814.
if (!isLayoutView()) {
for (LayoutObject* curr = slowFirstChild(); curr; curr = curr->nextSibling()) {
curr->addLayerHitTestRects(layerRects, currentLayer, layerOffset, newContainerRect);
}
}
}
bool LayoutObject::isRooted() const
{
const LayoutObject* object = this;
while (object->parent() && !object->hasLayer())
object = object->parent();
if (object->hasLayer())
return toLayoutBoxModelObject(object)->layer()->root()->isRootLayer();
return false;
}
RespectImageOrientationEnum LayoutObject::shouldRespectImageOrientation(const LayoutObject* layoutObject)
{
if (!layoutObject)
return DoNotRespectImageOrientation;
// Respect the image's orientation if it's being used as a full-page image or
// it's an <img> and the setting to respect it everywhere is set or the <img>
// has image-orientation: from-image style. FIXME: crbug.com/498233
if (layoutObject->document().isImageDocument())
return RespectImageOrientation;
if (!isHTMLImageElement(layoutObject->node()))
return DoNotRespectImageOrientation;
if (layoutObject->document().settings() && layoutObject->document().settings()->shouldRespectImageOrientation())
return RespectImageOrientation;
if (layoutObject->style() && layoutObject->style()->respectImageOrientation() == RespectImageOrientation)
return RespectImageOrientation;
return DoNotRespectImageOrientation;
}
LayoutObject* LayoutObject::container(const LayoutBoxModelObject* paintInvalidationContainer, bool* paintInvalidationContainerSkipped) const
{
if (paintInvalidationContainerSkipped)
*paintInvalidationContainerSkipped = false;
LayoutObject* o = parent();
if (isTextOrSVGChild())
return o;
EPosition pos = m_style->position();
if (pos == FixedPosition)
return containerForFixedPosition(paintInvalidationContainer, paintInvalidationContainerSkipped);
if (pos == AbsolutePosition)
return containerForAbsolutePosition(paintInvalidationContainer, paintInvalidationContainerSkipped);
if (isColumnSpanAll()) {
LayoutObject* multicolContainer = spannerPlaceholder()->container();
if (paintInvalidationContainerSkipped && paintInvalidationContainer) {
// We jumped directly from the spanner to the multicol container. Need to check if
// we skipped |paintInvalidationContainer| on the way.
for (LayoutObject* walker = parent(); walker && walker != multicolContainer; walker = walker->parent()) {
if (walker == paintInvalidationContainer) {
*paintInvalidationContainerSkipped = true;
break;
}
}
}
return multicolContainer;
}
return o;
}
LayoutObject* LayoutObject::containerCrossingFrameBoundaries() const
{
return isLayoutView() ? frame()->ownerLayoutObject() : container();
}
bool LayoutObject::isSelectionBorder() const
{
SelectionState st = selectionState();
return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
}
inline void LayoutObject::clearLayoutRootIfNeeded() const
{
if (FrameView* view = frameView()) {
if (!documentBeingDestroyed())
view->clearLayoutSubtreeRoot(*this);
}
}
void LayoutObject::willBeDestroyed()
{
// Destroy any leftover anonymous children.
LayoutObjectChildList* children = virtualChildren();
if (children)
children->destroyLeftoverChildren();
if (LocalFrame* frame = this->frame()) {
// If this layoutObject is being autoscrolled, stop the autoscrolling.
if (frame->page())
frame->page()->autoscrollController().stopAutoscrollIfNeeded(this);
}
// For accessibility management, notify the parent of the imminent change to its child set.
// We do it now, before remove(), while the parent pointer is still available.
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->childrenChanged(this->parent());
remove();
// The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX layout
// object for this layoutObject. So we remove the AX layout object now, after the layoutObject is removed.
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->remove(this);
// If this layoutObject had a parent, remove should have destroyed any counters
// attached to this layoutObject and marked the affected other counters for
// reevaluation. This apparently redundant check is here for the case when
// this layoutObject had no parent at the time remove() was called.
if (hasCounterNodeMap())
LayoutCounter::destroyCounterNodes(*this);
// Remove the handler if node had touch-action set. Handlers are not added
// for text nodes so don't try removing for one too. Need to check if
// m_style is null in cases of partial construction. Any handler we added
// previously may have already been removed by the Document independently.
if (node() && !node()->isTextNode() && m_style && m_style->touchAction() != TouchActionAuto) {
EventHandlerRegistry& registry = document().frameHost()->eventHandlerRegistry();
if (registry.eventHandlerTargets(EventHandlerRegistry::TouchEventBlocking)->contains(node()))
registry.didRemoveEventHandler(*node(), EventHandlerRegistry::TouchEventBlocking);
}
setAncestorLineBoxDirty(false);
if (selectionPaintInvalidationMap)
selectionPaintInvalidationMap->remove(this);
if (RuntimeEnabledFeatures::slimmingPaintV2Enabled())
clearObjectPaintProperties();
clearLayoutRootIfNeeded();
if (m_style) {
for (const FillLayer* bgLayer = &m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
if (StyleImage* backgroundImage = bgLayer->image())
backgroundImage->removeClient(this);
}
for (const FillLayer* maskLayer = &m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
if (StyleImage* maskImage = maskLayer->image())
maskImage->removeClient(this);
}
if (StyleImage* borderImage = m_style->borderImage().image())
borderImage->removeClient(this);
if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
maskBoxImage->removeClient(this);
if (m_style->contentData() && m_style->contentData()->isImage())
toImageContentData(m_style->contentData())->image()->removeClient(this);
if (m_style->boxReflect() && m_style->boxReflect()->mask().image())
m_style->boxReflect()->mask().image()->removeClient(this);
removeShapeImageClient(m_style->shapeOutside());
}
if (frameView())
setIsBackgroundAttachmentFixedObject(false);
}
void LayoutObject::insertedIntoTree()
{
// FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
// Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
// and don't have a layer attached to ourselves.
PaintLayer* layer = nullptr;
if (slowFirstChild() || hasLayer()) {
layer = parent()->enclosingLayer();
addLayers(layer);
}
// If |this| is visible but this object was not, tell the layer it has some visible content
// that needs to be drawn and layer visibility optimization can't be used
if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
if (!layer)
layer = parent()->enclosingLayer();
if (layer)
layer->dirtyVisibleContentStatus();
}
if (parent()->childrenInline())
parent()->dirtyLinesFromChangedChild(this);
if (LayoutFlowThread* flowThread = flowThreadContainingBlock())
flowThread->flowThreadDescendantWasInserted(this);
}
enum FindReferencingScrollAnchorsBehavior {
DontClear,
Clear
};
static bool findReferencingScrollAnchors(LayoutObject* layoutObject, FindReferencingScrollAnchorsBehavior behavior)
{
PaintLayer* layer = layoutObject->enclosingLayer();
bool found = false;
// Walk up the layer tree to clear any scroll anchors that reference us.
while (layer) {
if (PaintLayerScrollableArea* scrollableArea = layer->scrollableArea()) {
ScrollAnchor& anchor = scrollableArea->scrollAnchor();
if (anchor.anchorObject() == layoutObject) {
found = true;
if (behavior == Clear)
anchor.clear();
else
return true;
}
}
layer = layer->parent();
}
if (FrameView* view = layoutObject->frameView()) {
ScrollAnchor& anchor = view->scrollAnchor();
if (anchor.anchorObject() == layoutObject) {
found = true;
if (behavior == Clear)
anchor.clear();
}
}
return found;
}
void LayoutObject::willBeRemovedFromTree()
{
// FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
// If we remove a visible child from an invisible parent, we don't know the layer visibility any more.
PaintLayer* layer = nullptr;
if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
layer = parent()->enclosingLayer();
if (layer)
layer->dirtyVisibleContentStatus();
}
// Keep our layer hierarchy updated.
if (slowFirstChild() || hasLayer()) {
if (!layer)
layer = parent()->enclosingLayer();
removeLayers(layer);
}
if (isOutOfFlowPositioned() && parent()->childrenInline())
parent()->dirtyLinesFromChangedChild(this);
removeFromLayoutFlowThread();
// Update cached boundaries in SVG layoutObjects if a child is removed.
if (parent()->isSVG())
parent()->setNeedsBoundariesUpdate();
if (RuntimeEnabledFeatures::scrollAnchoringEnabled() && m_bitfields.isScrollAnchorObject()) {
// Clear the bit first so that anchor.clear() doesn't recurse into findReferencingScrollAnchors.
m_bitfields.setIsScrollAnchorObject(false);
findReferencingScrollAnchors(this, Clear);
}
}
void LayoutObject::maybeClearIsScrollAnchorObject()
{
if (m_bitfields.isScrollAnchorObject())
m_bitfields.setIsScrollAnchorObject(findReferencingScrollAnchors(this, DontClear));
}
void LayoutObject::removeFromLayoutFlowThread()
{
if (!isInsideFlowThread())
return;
// Sometimes we remove the element from the flow, but it's not destroyed at that time.
// It's only until later when we actually destroy it and remove all the children from it.
// Currently, that happens for firstLetter elements and list markers.
// Pass in the flow thread so that we don't have to look it up for all the children.
// If we're a column spanner, we need to use our parent to find the flow thread, since a spanner
// doesn't have the flow thread in its containing block chain. We still need to notify the flow
// thread when the layoutObject removed happens to be a spanner, so that we get rid of the spanner
// placeholder, and column sets around the placeholder get merged.
LayoutFlowThread* flowThread = isColumnSpanAll() ? parent()->flowThreadContainingBlock() : flowThreadContainingBlock();
removeFromLayoutFlowThreadRecursive(flowThread);
}
void LayoutObject::removeFromLayoutFlowThreadRecursive(LayoutFlowThread* layoutFlowThread)
{
if (const LayoutObjectChildList* children = virtualChildren()) {
for (LayoutObject* child = children->firstChild(); child; child = child->nextSibling()) {
if (child->isLayoutFlowThread())
continue; // Don't descend into inner fragmentation contexts.
child->removeFromLayoutFlowThreadRecursive(child->isLayoutFlowThread() ? toLayoutFlowThread(child) : layoutFlowThread);
}
}
if (layoutFlowThread && layoutFlowThread != this)
layoutFlowThread->flowThreadDescendantWillBeRemoved(this);
setIsInsideFlowThread(false);
RELEASE_ASSERT(!spannerPlaceholder());
}
void LayoutObject::destroyAndCleanupAnonymousWrappers()
{
// If the tree is destroyed, there is no need for a clean-up phase.
if (documentBeingDestroyed()) {
destroy();
return;
}
LayoutObject* destroyRoot = this;
for (LayoutObject* destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) {
// Anonymous block continuations are tracked and destroyed elsewhere (see the bottom of LayoutBlock::removeChild)
if (destroyRootParent->isLayoutBlock() && toLayoutBlock(destroyRootParent)->isAnonymousBlockContinuation())
break;
// A flow thread is tracked by its containing block. Whether its children are removed or not is irrelevant.
if (destroyRootParent->isLayoutFlowThread())
break;
if (destroyRootParent->slowFirstChild() != destroyRoot || destroyRootParent->slowLastChild() != destroyRoot)
break; // Need to keep the anonymous parent, since it won't become empty by the removal of this layoutObject.
}
destroyRoot->destroy();
// WARNING: |this| is deleted here.
}
void LayoutObject::destroy()
{
willBeDestroyed();
delete this;
}
void LayoutObject::removeShapeImageClient(ShapeValue* shapeValue)
{
if (!shapeValue)
return;
if (StyleImage* shapeImage = shapeValue->image())
shapeImage->removeClient(this);
}
PositionWithAffinity LayoutObject::positionForPoint(const LayoutPoint&)
{
return createPositionWithAffinity(caretMinOffset());
}
void LayoutObject::updateDragState(bool dragOn)
{
bool valueChanged = (dragOn != isDragging());
setIsDragging(dragOn);
if (valueChanged && node()) {
if (node()->isElementNode() && toElement(node())->childrenOrSiblingsAffectedByDrag())
toElement(node())->pseudoStateChanged(CSSSelector::PseudoDrag);
else if (style()->affectedByDrag())
node()->setNeedsStyleRecalc(LocalStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::Drag));
}
for (LayoutObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
curr->updateDragState(dragOn);
}
CompositingState LayoutObject::compositingState() const
{
return hasLayer() ? toLayoutBoxModelObject(this)->layer()->compositingState() : NotComposited;
}
CompositingReasons LayoutObject::additionalCompositingReasons() const
{
return CompositingReasonNone;
}
bool LayoutObject::hitTest(HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
{
bool inside = false;
if (hitTestFilter != HitTestSelf) {
// First test the foreground layer (lines and inlines).
inside = nodeAtPoint(result, locationInContainer, accumulatedOffset, HitTestForeground);
// Test floats next.
if (!inside)
inside = nodeAtPoint(result, locationInContainer, accumulatedOffset, HitTestFloat);
// Finally test to see if the mouse is in the background (within a child block's background).
if (!inside)
inside = nodeAtPoint(result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds);
}
// See if the mouse is inside us but not any of our descendants
if (hitTestFilter != HitTestDescendants && !inside)
inside = nodeAtPoint(result, locationInContainer, accumulatedOffset, HitTestBlockBackground);
return inside;
}
void LayoutObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
if (result.innerNode())
return;
Node* node = this->node();
// If we hit the anonymous layoutObjects inside generated content we should
// actually hit the generated content so walk up to the PseudoElement.
if (!node && parent() && parent()->isBeforeOrAfterContent()) {
for (LayoutObject* layoutObject = parent(); layoutObject && !node; layoutObject = layoutObject->parent())
node = layoutObject->node();
}
if (node)
result.setNodeAndPosition(node, point);
}
bool LayoutObject::nodeAtPoint(HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction)
{
return false;
}
void LayoutObject::scheduleRelayout()
{
if (isLayoutView()) {
FrameView* view = toLayoutView(this)->frameView();
if (view)
view->scheduleRelayout();
} else {
if (isRooted()) {
if (LayoutView* layoutView = view()) {
if (FrameView* frameView = layoutView->frameView())
frameView->scheduleRelayoutOfSubtree(this);
}
}
}
}
void LayoutObject::forceLayout()
{
setSelfNeedsLayout(true);
setShouldDoFullPaintInvalidation();
layout();
}
// FIXME: Does this do anything different than forceLayout given that we don't walk
// the containing block chain. If not, we should change all callers to use forceLayout.
void LayoutObject::forceChildLayout()
{
setNormalChildNeedsLayout(true);
layout();
}
enum StyleCacheState {
Cached,
Uncached
};
static PassRefPtr<ComputedStyle> firstLineStyleForCachedUncachedType(StyleCacheState type, const LayoutObject* layoutObject, ComputedStyle* style)
{
const LayoutObject* layoutObjectForFirstLineStyle = layoutObject;
if (layoutObject->isBeforeOrAfterContent())
layoutObjectForFirstLineStyle = layoutObject->parent();
if (layoutObjectForFirstLineStyle->canHaveFirstLineOrFirstLetterStyle()) {
if (LayoutBlock* firstLineBlock = toLayoutBlock(layoutObjectForFirstLineStyle)->enclosingFirstLineStyleBlock()) {
if (type == Cached)
return firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
return firstLineBlock->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE), style, firstLineBlock == layoutObject ? style : 0);
}
} else if (!layoutObjectForFirstLineStyle->isAnonymous() && layoutObjectForFirstLineStyle->isLayoutInline()
&& !layoutObjectForFirstLineStyle->node()->isFirstLetterPseudoElement()) {
const ComputedStyle* parentStyle = layoutObjectForFirstLineStyle->parent()->firstLineStyle();
if (parentStyle != layoutObjectForFirstLineStyle->parent()->style()) {
if (type == Cached) {
// A first-line style is in effect. Cache a first-line style for ourselves.
layoutObjectForFirstLineStyle->mutableStyleRef().setHasPseudoStyle(FIRST_LINE_INHERITED);
return layoutObjectForFirstLineStyle->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
}
return layoutObjectForFirstLineStyle->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE_INHERITED), parentStyle, style);
}
}
return nullptr;
}
PassRefPtr<ComputedStyle> LayoutObject::uncachedFirstLineStyle(ComputedStyle* style) const
{
if (!document().styleEngine().usesFirstLineRules())
return nullptr;
ASSERT(!isText());
return firstLineStyleForCachedUncachedType(Uncached, this, style);
}
ComputedStyle* LayoutObject::cachedFirstLineStyle() const
{
ASSERT(document().styleEngine().usesFirstLineRules());
if (RefPtr<ComputedStyle> style = firstLineStyleForCachedUncachedType(Cached, isText() ? parent() : this, m_style.get()))
return style.get();
return m_style.get();
}
ComputedStyle* LayoutObject::getCachedPseudoStyle(PseudoId pseudo, const ComputedStyle* parentStyle) const
{
if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
return nullptr;
ComputedStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
if (cachedStyle)
return cachedStyle;
RefPtr<ComputedStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle);
if (result)
return mutableStyleRef().addCachedPseudoStyle(result.release());
return nullptr;
}
PassRefPtr<ComputedStyle> LayoutObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, const ComputedStyle* parentStyle, const ComputedStyle* ownStyle) const
{
if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudoStyleRequest.pseudoId))
return nullptr;
if (!parentStyle) {
ASSERT(!ownStyle);
parentStyle = style();
}
if (!node())
return nullptr;
Element* element = Traversal<Element>::firstAncestorOrSelf(*node());
if (!element)
return nullptr;
if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) {
RefPtr<ComputedStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing);
result->setStyleType(FIRST_LINE_INHERITED);
return result.release();
}
return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle);
}
PassRefPtr<ComputedStyle> LayoutObject::getUncachedPseudoStyleFromParentOrShadowHost() const
{
if (!node())
return nullptr;
if (ShadowRoot* root = node()->containingShadowRoot()) {
if (root->type() == ShadowRootType::UserAgent) {
if (Element* shadowHost = node()->shadowHost()) {
return shadowHost->layoutObject()->getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
}
}
}
return getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
}
void LayoutObject::getTextDecorations(unsigned decorations, AppliedTextDecoration& underline, AppliedTextDecoration& overline, AppliedTextDecoration& linethrough, bool quirksMode, bool firstlineStyle)
{
LayoutObject* curr = this;
const ComputedStyle* styleToUse = nullptr;
unsigned currDecs = TextDecorationNone;
Color resultColor;
TextDecorationStyle resultStyle;
do {
styleToUse = curr->style(firstlineStyle);
currDecs = styleToUse->textDecoration();
currDecs &= decorations;
resultColor = styleToUse->visitedDependentColor(CSSPropertyTextDecorationColor);
resultStyle = styleToUse->textDecorationStyle();
// Parameter 'decorations' is cast as an int to enable the bitwise operations below.
if (currDecs) {
if (currDecs & TextDecorationUnderline) {
decorations &= ~TextDecorationUnderline;
underline.color = resultColor;
underline.style = resultStyle;
}
if (currDecs & TextDecorationOverline) {
decorations &= ~TextDecorationOverline;
overline.color = resultColor;
overline.style = resultStyle;
}
if (currDecs & TextDecorationLineThrough) {
decorations &= ~TextDecorationLineThrough;
linethrough.color = resultColor;
linethrough.style = resultStyle;
}
}
if (curr->isRubyText())
return;
curr = curr->parent();
if (curr && curr->isAnonymousBlock() && toLayoutBlock(curr)->continuation())
curr = toLayoutBlock(curr)->continuation();
} while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(*curr->node()) && !isHTMLFontElement(*curr->node()))));
// If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
if (decorations && curr) {
styleToUse = curr->style(firstlineStyle);
resultColor = styleToUse->visitedDependentColor(CSSPropertyTextDecorationColor);
if (decorations & TextDecorationUnderline) {
underline.color = resultColor;
underline.style = resultStyle;
}
if (decorations & TextDecorationOverline) {
overline.color = resultColor;
overline.style = resultStyle;
}
if (decorations & TextDecorationLineThrough) {
linethrough.color = resultColor;
linethrough.style = resultStyle;
}
}
}
void LayoutObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
{
// Convert the style regions to absolute coordinates.
if (style()->visibility() != VISIBLE || !isBox())
return;
if (style()->getDraggableRegionMode() == DraggableRegionNone)
return;
LayoutBox* box = toLayoutBox(this);
FloatRect localBounds(FloatPoint(), FloatSize(box->size()));
FloatRect absBounds = localToAbsoluteQuad(localBounds).boundingBox();
AnnotatedRegionValue region;
region.draggable = style()->getDraggableRegionMode() == DraggableRegionDrag;
region.bounds = LayoutRect(absBounds);
regions.append(region);
}
bool LayoutObject::willRenderImage(ImageResource*)
{
// Without visibility we won't render (and therefore don't care about animation).
if (style()->visibility() != VISIBLE)
return false;
// We will not render a new image when Active DOM is suspended
if (document().activeDOMObjectsAreSuspended())
return false;
// If we're not in a window (i.e., we're dormant from being in a background tab)
// then we don't want to render either.
return document().view()->isVisible();
}
bool LayoutObject::getImageAnimationPolicy(ImageResource*, ImageAnimationPolicy& policy)
{
if (!document().settings())
return false;
policy = document().settings()->imageAnimationPolicy();
return true;
}
int LayoutObject::caretMinOffset() const
{
return 0;
}
int LayoutObject::caretMaxOffset() const
{
if (isAtomicInlineLevel())
return node() ? std::max(1U, node()->countChildren()) : 1;
if (isHR())
return 1;
return 0;
}
int LayoutObject::previousOffset(int current) const
{
return current - 1;
}
int LayoutObject::previousOffsetForBackwardDeletion(int current) const
{
return current - 1;
}
int LayoutObject::nextOffset(int current) const
{
return current + 1;
}
bool LayoutObject::isInert() const
{
const LayoutObject* layoutObject = this;
while (!layoutObject->node())
layoutObject = layoutObject->parent();
return layoutObject->node()->isInert();
}
void LayoutObject::imageChanged(ImageResource* image, const IntRect* rect)
{
ASSERT(m_node);
imageChanged(static_cast<WrappedImagePtr>(image), rect);
}
Element* LayoutObject::offsetParent() const
{
if (isDocumentElement() || isBody())
return nullptr;
if (isOutOfFlowPositioned() && style()->position() == FixedPosition)
return nullptr;
float effectiveZoom = style()->effectiveZoom();
Node* node = nullptr;
for (LayoutObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
// Spec: http://www.w3.org/TR/cssom-view/#offset-attributes
node = ancestor->node();
if (!node)
continue;
if (ancestor->isPositioned())
break;
if (isHTMLBodyElement(*node))
break;
if (!isPositioned() && (isHTMLTableElement(*node) || isHTMLTableCellElement(*node)))
break;
// Webkit specific extension where offsetParent stops at zoom level changes.
if (effectiveZoom != ancestor->style()->effectiveZoom())
break;
}
return node && node->isElementNode() ? toElement(node) : nullptr;
}
PositionWithAffinity LayoutObject::createPositionWithAffinity(int offset, TextAffinity affinity)
{
// If this is a non-anonymous layoutObject in an editable area, then it's simple.
if (Node* node = nonPseudoNode()) {
if (!node->hasEditableStyle()) {
// If it can be found, we prefer a visually equivalent position that is editable.
const Position position = Position(node, offset);
Position candidate = mostForwardCaretPosition(position, CanCrossEditingBoundary);
if (candidate.anchorNode()->hasEditableStyle())
return PositionWithAffinity(candidate, affinity);
candidate = mostBackwardCaretPosition(position, CanCrossEditingBoundary);
if (candidate.anchorNode()->hasEditableStyle())
return PositionWithAffinity(candidate, affinity);
}
// FIXME: Eliminate legacy editing positions
return PositionWithAffinity(Position::editingPositionOf(node, offset), affinity);
}
// We don't want to cross the boundary between editable and non-editable
// regions of the document, but that is either impossible or at least
// extremely unlikely in any normal case because we stop as soon as we
// find a single non-anonymous layoutObject.
// Find a nearby non-anonymous layoutObject.
LayoutObject* child = this;
while (LayoutObject* parent = child->parent()) {
// Find non-anonymous content after.
for (LayoutObject* layoutObject = child->nextInPreOrder(parent); layoutObject; layoutObject = layoutObject->nextInPreOrder(parent)) {
if (Node* node = layoutObject->nonPseudoNode())
return PositionWithAffinity(firstPositionInOrBeforeNode(node));
}
// Find non-anonymous content before.
for (LayoutObject* layoutObject = child->previousInPreOrder(); layoutObject; layoutObject = layoutObject->previousInPreOrder()) {
if (layoutObject == parent)
break;
if (Node* node = layoutObject->nonPseudoNode())
return PositionWithAffinity(lastPositionInOrAfterNode(node));
}
// Use the parent itself unless it too is anonymous.
if (Node* node = parent->nonPseudoNode())
return PositionWithAffinity(firstPositionInOrBeforeNode(node));
// Repeat at the next level up.
child = parent;
}
// Everything was anonymous. Give up.
return PositionWithAffinity();
}
PositionWithAffinity LayoutObject::createPositionWithAffinity(int offset)
{
return createPositionWithAffinity(offset, TextAffinity::Downstream);
}
PositionWithAffinity LayoutObject::createPositionWithAffinity(const Position& position)
{
if (position.isNotNull())
return PositionWithAffinity(position);
ASSERT(!node());
return createPositionWithAffinity(0);
}
CursorDirective LayoutObject::getCursor(const LayoutPoint&, Cursor&) const
{
return SetCursorBasedOnStyle;
}
bool LayoutObject::canUpdateSelectionOnRootLineBoxes() const
{
if (needsLayout())
return false;
const LayoutBlock* containingBlock = this->containingBlock();
return containingBlock ? !containingBlock->needsLayout() : false;
}
void LayoutObject::setNeedsBoundariesUpdate()
{
if (LayoutObject* layoutObject = parent())
layoutObject->setNeedsBoundariesUpdate();
}
FloatRect LayoutObject::objectBoundingBox() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
FloatRect LayoutObject::strokeBoundingBox() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers
FloatRect LayoutObject::paintInvalidationRectInLocalCoordinates() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
AffineTransform LayoutObject::localTransform() const
{
static const AffineTransform identity;
return identity;
}
const AffineTransform& LayoutObject::localToParentTransform() const
{
static const AffineTransform identity;
return identity;
}
bool LayoutObject::nodeAtFloatPoint(HitTestResult&, const FloatPoint&, HitTestAction)
{
ASSERT_NOT_REACHED();
return false;
}
bool LayoutObject::isRelayoutBoundaryForInspector() const
{
return objectIsRelayoutBoundary(this);
}
static PaintInvalidationReason documentLifecycleBasedPaintInvalidationReason(const DocumentLifecycle& documentLifecycle)
{
switch (documentLifecycle.state()) {
case DocumentLifecycle::InStyleRecalc:
return PaintInvalidationStyleChange;
case DocumentLifecycle::InPreLayout:
case DocumentLifecycle::InPerformLayout:
case DocumentLifecycle::AfterPerformLayout:
return PaintInvalidationForcedByLayout;
case DocumentLifecycle::InCompositingUpdate:
return PaintInvalidationCompositingUpdate;
default:
return PaintInvalidationFull;
}
}
inline void LayoutObject::markContainerChainForPaintInvalidation()
{
for (LayoutObject* container = this->containerCrossingFrameBoundaries(); container && !container->shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState(); container = container->containerCrossingFrameBoundaries())
container->m_bitfields.setChildShouldCheckForPaintInvalidation(true);
}
void LayoutObject::setShouldInvalidateSelection()
{
if (!canUpdateSelectionOnRootLineBoxes())
return;
m_bitfields.setShouldInvalidateSelection(true);
markContainerChainForPaintInvalidation();
}
void LayoutObject::setShouldDoFullPaintInvalidation(PaintInvalidationReason reason)
{
// Only full invalidation reasons are allowed.
ASSERT(isFullPaintInvalidationReason(reason));
bool isUpgradingDelayedFullToFull = m_bitfields.fullPaintInvalidationReason() == PaintInvalidationDelayedFull && reason != PaintInvalidationDelayedFull;
if (m_bitfields.fullPaintInvalidationReason() == PaintInvalidationNone || isUpgradingDelayedFullToFull) {
if (reason == PaintInvalidationFull)
reason = documentLifecycleBasedPaintInvalidationReason(document().lifecycle());
m_bitfields.setFullPaintInvalidationReason(reason);
if (!isUpgradingDelayedFullToFull)
markContainerChainForPaintInvalidation();
}
frameView()->scheduleVisualUpdateForPaintInvalidationIfNeeded();
}
void LayoutObject::setMayNeedPaintInvalidation()
{
if (mayNeedPaintInvalidation())
return;
m_bitfields.setMayNeedPaintInvalidation(true);
markContainerChainForPaintInvalidation();
frameView()->scheduleVisualUpdateForPaintInvalidationIfNeeded();
}
void LayoutObject::clearPaintInvalidationState(const PaintInvalidationState& paintInvalidationState)
{
// paintInvalidationStateIsDirty should be kept in sync with the
// booleans that are cleared below.
ASSERT(paintInvalidationState.forcedSubtreeInvalidationWithinContainer() || paintInvalidationState.forcedSubtreeInvalidationRectUpdateWithinContainer() || paintInvalidationStateIsDirty());
clearShouldDoFullPaintInvalidation();
m_bitfields.setChildShouldCheckForPaintInvalidation(false);
m_bitfields.setNeededLayoutBecauseOfChildren(false);
m_bitfields.setShouldInvalidateOverflowForPaint(false);
m_bitfields.setMayNeedPaintInvalidation(false);
m_bitfields.setShouldInvalidateSelection(false);
}
bool LayoutObject::isAllowedToModifyLayoutTreeStructure(Document& document)
{
return DeprecatedDisableModifyLayoutTreeStructureAsserts::canModifyLayoutTreeStateInAnyState()
|| document.lifecycle().stateAllowsLayoutTreeMutations();
}
DeprecatedDisableModifyLayoutTreeStructureAsserts::DeprecatedDisableModifyLayoutTreeStructureAsserts()
: m_disabler(gModifyLayoutTreeStructureAnyState, true)
{
}
bool DeprecatedDisableModifyLayoutTreeStructureAsserts::canModifyLayoutTreeStateInAnyState()
{
return gModifyLayoutTreeStructureAnyState;
}
DisablePaintInvalidationStateAsserts::DisablePaintInvalidationStateAsserts()
: m_disabler(gDisablePaintInvalidationStateAsserts, true)
{
}
namespace {
// TODO(trchen): Use std::function<void, LayoutObject&> when available.
template <typename LayoutObjectTraversalFunctor>
void traverseNonCompositingDescendants(LayoutObject&, const LayoutObjectTraversalFunctor&);
template <typename LayoutObjectTraversalFunctor>
void findNonCompositedDescendantLayerToTraverse(LayoutObject& object, const LayoutObjectTraversalFunctor& functor)
{
LayoutObject* descendant = object.nextInPreOrder(&object);
while (descendant) {
// Case 1: If the descendant has no layer, keep searching until we find a layer.
if (!descendant->hasLayer()) {
descendant = descendant->nextInPreOrder(&object);
continue;
}
// Case 2: The descendant has a layer and is not composited.
// The invalidation container of its subtree is our parent,
// thus recur into the subtree.
if (!descendant->isPaintInvalidationContainer()) {
traverseNonCompositingDescendants(*descendant, functor);
descendant = descendant->nextInPreOrderAfterChildren(&object);
continue;
}
// Case 3: The descendant is an invalidation container and is a stacking context.
// No objects in the subtree can have invalidation container outside of it,
// thus skip the whole subtree.
if (descendant->styleRef().isStackingContext()) {
descendant = descendant->nextInPreOrderAfterChildren(&object);
continue;
}
// Case 4: The descendant is an invalidation container but not a stacking context.
// This is the same situation as the root, thus keep searching.
descendant = descendant->nextInPreOrder(&object);
}
}
template <typename LayoutObjectTraversalFunctor>
void traverseNonCompositingDescendants(LayoutObject& object, const LayoutObjectTraversalFunctor& functor)
{
functor(object);
LayoutObject* descendant = object.nextInPreOrder(&object);
while (descendant) {
if (!descendant->isPaintInvalidationContainer()) {
functor(*descendant);
descendant = descendant->nextInPreOrder(&object);
continue;
}
if (descendant->styleRef().isStackingContext()) {
descendant = descendant->nextInPreOrderAfterChildren(&object);
continue;
}
// If a paint invalidation container is not a stacking context,
// some of its descendants may belong to the parent container.
findNonCompositedDescendantLayerToTraverse(*descendant, functor);
descendant = descendant->nextInPreOrderAfterChildren(&object);
}
}
} // unnamed namespace
void LayoutObject::invalidateDisplayItemClientsIncludingNonCompositingDescendants(const LayoutBoxModelObject* paintInvalidationContainer, PaintInvalidationReason paintInvalidationReason) const
{
// This is valid because we want to invalidate the client in the display item list of the current backing.
DisableCompositingQueryAsserts disabler;
if (!paintInvalidationContainer) {
// Not using enclosingCompositedContainer() directly because this object may be in an orphaned subtree.
PaintLayer* enclosingLayer = this->enclosingLayer();
if (!enclosingLayer)
return;
const PaintLayer* paintInvalidationLayer = enclosingLayer->enclosingLayerForPaintInvalidationCrossingFrameBoundaries();
if (!paintInvalidationLayer)
return;
paintInvalidationContainer = paintInvalidationLayer->layoutObject();
}
traverseNonCompositingDescendants(const_cast<LayoutObject&>(*this), [&paintInvalidationContainer, paintInvalidationReason](LayoutObject& object) {
if (object.hasLayer())
toLayoutBoxModelObject(object).layer()->setNeedsRepaint();
object.invalidateDisplayItemClients(*paintInvalidationContainer, paintInvalidationReason);
});
}
void LayoutObject::invalidatePaintOfPreviousPaintInvalidationRect(const LayoutBoxModelObject& paintInvalidationContainer, PaintInvalidationReason reason)
{
// It's caller's responsibility to ensure enclosingSelfPaintingLayer's needsRepaint is set.
// Don't set the flag here because getting enclosingSelfPaintLayer has cost and the caller can use
// various ways (e.g. PaintInvalidatinState::enclosingSelfPaintingLayer()) to reduce the cost.
#if ENABLE(ASSERT)
assertEnclosingSelfPaintingLayerHasSetNeedsRepaint(*this);
#endif
// These disablers are valid because we want to use the current compositing/invalidation status.
DisablePaintInvalidationStateAsserts invalidationDisabler;
DisableCompositingQueryAsserts compositingDisabler;
LayoutRect invalidationRect = previousPaintInvalidationRect();
adjustInvalidationRectForCompositedScrolling(invalidationRect, paintInvalidationContainer);
invalidatePaintUsingContainer(paintInvalidationContainer, invalidationRect, PaintInvalidationLayer);
invalidateDisplayItemClients(paintInvalidationContainer, PaintInvalidationLayer);
// This method may be used to invalidate paint of an object changing paint invalidation container.
// Clear previous paint invalidation rect on the original paint invalidation container to avoid
// under-invalidation if the new paint invalidation rect on the new paint invalidation container
// happens to be the same as the old one.
clearPreviousPaintInvalidationRects();
}
void LayoutObject::invalidatePaintIncludingNonCompositingDescendants()
{
// Since we're only painting non-composited layers, we know that they all share the same paintInvalidationContainer.
const LayoutBoxModelObject& paintInvalidationContainer = containerForPaintInvalidation();
traverseNonCompositingDescendants(*this, [&paintInvalidationContainer](LayoutObject& object) {
if (object.hasLayer())
toLayoutBoxModelObject(object).layer()->setNeedsRepaint();
object.invalidatePaintOfPreviousPaintInvalidationRect(paintInvalidationContainer, PaintInvalidationLayer);
});
}
// FIXME: If we had a flag to force invalidations in a whole subtree, we could get rid of this function (crbug.com/410097).
void LayoutObject::setShouldDoFullPaintInvalidationIncludingNonCompositingDescendants()
{
// Need to access the current compositing status.
DisableCompositingQueryAsserts disabler;
traverseNonCompositingDescendants(*this, [](LayoutObject& object) {
object.setShouldDoFullPaintInvalidation();
});
}
void LayoutObject::invalidatePaintIncludingNonSelfPaintingLayerDescendantsInternal(const LayoutBoxModelObject& paintInvalidationContainer)
{
invalidatePaintOfPreviousPaintInvalidationRect(paintInvalidationContainer, PaintInvalidationLayer);
for (LayoutObject* child = slowFirstChild(); child; child = child->nextSibling()) {
if (child->hasLayer())
toLayoutBoxModelObject(child)->layer()->setNeedsRepaint();
if (!child->hasLayer() || !toLayoutBoxModelObject(child)->layer()->isSelfPaintingLayer())
child->invalidatePaintIncludingNonSelfPaintingLayerDescendantsInternal(paintInvalidationContainer);
}
}
void LayoutObject::invalidatePaintIncludingNonSelfPaintingLayerDescendants(const LayoutBoxModelObject& paintInvalidationContainer)
{
if (PaintLayer* enclosingLayer = this->enclosingLayer())
enclosingLayer->setNeedsRepaint();
invalidatePaintIncludingNonSelfPaintingLayerDescendantsInternal(paintInvalidationContainer);
}
void LayoutObject::setIsBackgroundAttachmentFixedObject(bool isBackgroundAttachmentFixedObject)
{
ASSERT(frameView());
if (m_bitfields.isBackgroundAttachmentFixedObject() == isBackgroundAttachmentFixedObject)
return;
m_bitfields.setIsBackgroundAttachmentFixedObject(isBackgroundAttachmentFixedObject);
if (isBackgroundAttachmentFixedObject)
frameView()->addBackgroundAttachmentFixedObject(this);
else
frameView()->removeBackgroundAttachmentFixedObject(this);
}
ObjectPaintProperties* LayoutObject::objectPaintProperties() const
{
ASSERT(RuntimeEnabledFeatures::slimmingPaintV2Enabled());
return objectPaintPropertiesMap().get(this);
}
void LayoutObject::setObjectPaintProperties(PassOwnPtr<ObjectPaintProperties> paintProperties)
{
ASSERT(RuntimeEnabledFeatures::slimmingPaintV2Enabled());
objectPaintPropertiesMap().set(this, paintProperties);
}
void LayoutObject::clearObjectPaintProperties()
{
ASSERT(RuntimeEnabledFeatures::slimmingPaintV2Enabled());
objectPaintPropertiesMap().remove(this);
}
} // namespace blink
#ifndef NDEBUG
void showTree(const blink::LayoutObject* object)
{
if (object)
object->showTreeForThis();
else
fprintf(stderr, "Cannot showTree. Root is (nil)\n");
}
void showLineTree(const blink::LayoutObject* object)
{
if (object)
object->showLineTreeForThis();
else
fprintf(stderr, "Cannot showLineTree. Root is (nil)\n");
}
void showLayoutTree(const blink::LayoutObject* object1)
{
showLayoutTree(object1, 0);
}
void showLayoutTree(const blink::LayoutObject* object1, const blink::LayoutObject* object2)
{
if (object1) {
const blink::LayoutObject* root = object1;
while (root->parent())
root = root->parent();
root->showLayoutTreeAndMark(object1, "*", object2, "-", 0);
} else {
fprintf(stderr, "Cannot showLayoutTree. Root is (nil)\n");
}
}
#endif