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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_
#define UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_
#include <stdint.h>
#include <memory>
#include "base/files/scoped_file.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread.h"
#include "mojo/public/cpp/bindings/binding_set.h"
#include "services/shell/public/cpp/connection.h"
#include "ui/gfx/native_pixmap_handle_ozone.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/vsync_provider.h"
#include "ui/ozone/common/gpu/ozone_gpu_message_params.h"
#include "ui/ozone/public/interfaces/device_cursor.mojom.h"
#include "ui/ozone/public/swap_completion_callback.h"
namespace base {
struct FileDescriptor;
}
namespace gfx {
class Point;
class Rect;
}
namespace shell {
class Connection;
}
namespace ui {
class DrmDeviceManager;
class DrmGpuDisplayManager;
class DrmWindow;
class DrmWindowProxy;
class GbmBuffer;
class ScanoutBufferGenerator;
class ScreenManager;
struct GammaRampRGBEntry;
struct OverlayPlane;
// Holds all the DRM related state and performs all DRM related operations.
//
// The DRM thread is used to insulate DRM operations from potential blocking
// behaviour on the GPU main thread in order to reduce the potential for jank
// (for example jank in the cursor if the GPU main thread is performing heavy
// operations). The inverse is also true as blocking operations on the DRM
// thread (such as modesetting) no longer block the GPU main thread.
class DrmThread : public base::Thread, public ozone::mojom::DeviceCursor {
public:
DrmThread();
~DrmThread() override;
void Start();
// Must be called on the DRM thread.
void CreateBuffer(gfx::AcceleratedWidget widget,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
scoped_refptr<GbmBuffer>* buffer);
void CreateBufferFromFds(gfx::AcceleratedWidget widget,
const gfx::Size& size,
gfx::BufferFormat format,
std::vector<base::ScopedFD>&& fds,
const std::vector<gfx::NativePixmapPlane>& planes,
scoped_refptr<GbmBuffer>* buffer);
void GetScanoutFormats(gfx::AcceleratedWidget widget,
std::vector<gfx::BufferFormat>* scanout_formats);
void SchedulePageFlip(gfx::AcceleratedWidget widget,
const std::vector<OverlayPlane>& planes,
const SwapCompletionCallback& callback);
void GetVSyncParameters(
gfx::AcceleratedWidget widget,
const gfx::VSyncProvider::UpdateVSyncCallback& callback);
void CreateWindow(gfx::AcceleratedWidget widget);
void DestroyWindow(gfx::AcceleratedWidget widget);
void SetWindowBounds(gfx::AcceleratedWidget widget, const gfx::Rect& bounds);
void SetCursor(const gfx::AcceleratedWidget& widget,
const std::vector<SkBitmap>& bitmaps,
const gfx::Point& location,
int32_t frame_delay_ms) override;
void MoveCursor(const gfx::AcceleratedWidget& widget,
const gfx::Point& location) override;
void CheckOverlayCapabilities(
gfx::AcceleratedWidget widget,
const std::vector<OverlayCheck_Params>& overlays,
const base::Callback<void(gfx::AcceleratedWidget,
const std::vector<OverlayCheck_Params>&)>&
callback);
void RefreshNativeDisplays(
const base::Callback<void(const std::vector<DisplaySnapshot_Params>&)>&
callback);
void ConfigureNativeDisplay(
int64_t id,
const DisplayMode_Params& mode,
const gfx::Point& origin,
const base::Callback<void(int64_t, bool)>& callback);
void DisableNativeDisplay(
int64_t id,
const base::Callback<void(int64_t, bool)>& callback);
void TakeDisplayControl(const base::Callback<void(bool)>& callback);
void RelinquishDisplayControl(const base::Callback<void(bool)>& callback);
void AddGraphicsDevice(const base::FilePath& path,
const base::FileDescriptor& fd);
void RemoveGraphicsDevice(const base::FilePath& path);
void GetHDCPState(
int64_t display_id,
const base::Callback<void(int64_t, bool, HDCPState)>& callback);
void SetHDCPState(int64_t display_id,
HDCPState state,
const base::Callback<void(int64_t, bool)>& callback);
void SetColorCorrection(int64_t display_id,
const std::vector<GammaRampRGBEntry>& degamma_lut,
const std::vector<GammaRampRGBEntry>& gamma_lut,
const std::vector<float>& correction_matrix);
// base::Thread:
void Init() override;
// Mojo support for DeviceCursorRequest.
void AddBinding(ozone::mojom::DeviceCursorRequest request);
private:
std::unique_ptr<DrmDeviceManager> device_manager_;
std::unique_ptr<ScanoutBufferGenerator> buffer_generator_;
std::unique_ptr<ScreenManager> screen_manager_;
std::unique_ptr<DrmGpuDisplayManager> display_manager_;
// The mojo implementation requires a BindingSet because the DrmThread serves
// requests from two different client threads.
mojo::BindingSet<ozone::mojom::DeviceCursor> bindings_;
DISALLOW_COPY_AND_ASSIGN(DrmThread);
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_THREAD_H_