| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| |
| #include <algorithm> |
| #include <iterator> |
| |
| #include "base/macros.h" |
| #include "base/stl_util.h" |
| #include "device/gamepad/gamepad_id_list.h" |
| #include "device/gamepad/gamepad_standard_mappings.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| void MapperLogitechDInput(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| // The Logitech button (BUTTON_INDEX_META) is not accessible through the |
| // device's D-mode. |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void Mapper2Axes8Keys(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| AxisPositiveAsButton(input.axes[0]); |
| |
| // Missing buttons |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_META] = GamepadButton(); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; |
| mapped->axes_length = 0; |
| } |
| |
| void MapperDualshock4(const Gamepad& input, Gamepad* mapped) { |
| enum Dualshock4Buttons { |
| DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
| DUALSHOCK_BUTTON_COUNT |
| }; |
| |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperIBuffalo(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| AxisPositiveAsButton(input.axes[0]); |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = 2; |
| } |
| |
| void MapperOnLiveWireless(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperADT1(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperNvShield(const Gamepad& input, Gamepad* mapped) { |
| enum ShieldButtons { |
| SHIELD_BUTTON_CIRCLE = BUTTON_INDEX_COUNT, |
| SHIELD_BUTTON_COUNT |
| }; |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[2]; |
| mapped->buttons[SHIELD_BUTTON_CIRCLE] = input.buttons[5]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = SHIELD_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperNvShield2017(const Gamepad& input, Gamepad* mapped) { |
| enum Shield2017Buttons { |
| SHIELD2017_BUTTON_PLAYPAUSE = BUTTON_INDEX_COUNT, |
| SHIELD2017_BUTTON_COUNT |
| }; |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[2]; |
| mapped->buttons[SHIELD2017_BUTTON_PLAYPAUSE] = input.buttons[11]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = SHIELD2017_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperOUYA(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperRazerServal(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperMogaPro(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperAnalogGamepad(const Gamepad& input, Gamepad* mapped) { |
| enum AnalogGamepadButtons { |
| ANALOG_GAMEPAD_BUTTON_EXTRA = BUTTON_INDEX_COUNT, |
| ANALOG_GAMEPAD_BUTTON_EXTRA2, |
| ANALOG_GAMEPAD_BUTTON_COUNT |
| }; |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[12]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; |
| mapped->buttons[ANALOG_GAMEPAD_BUTTON_EXTRA] = input.buttons[16]; |
| mapped->buttons[ANALOG_GAMEPAD_BUTTON_EXTRA2] = input.buttons[17]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = ANALOG_GAMEPAD_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperXSkills(const Gamepad& input, Gamepad* mapped) { |
| enum GamecubeButtons { |
| GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT, |
| GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK, |
| GAMECUBE_BUTTON_COUNT |
| }; |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; // A |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; // X |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; // B |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; // Y |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[6]; // Z |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_META] = NullButton(); |
| mapped->buttons[GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK] = input.buttons[4]; |
| mapped->buttons[GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK] = input.buttons[5]; |
| mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
| mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; |
| mapped->buttons_length = GAMECUBE_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperBoomN64Psx(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| // Mapped for a PSX device with Analog mode enabled. |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[12]; |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[15]; |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_META] = NullButton(); |
| mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
| mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no meta |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| constexpr struct MappingData { |
| GamepadId gamepad_id; |
| GamepadStandardMappingFunction function; |
| } AvailableMappings[] = { |
| // 2Axes 8Keys Game Pad |
| {GamepadId::kDragonRiseProduct0011, Mapper2Axes8Keys}, |
| // Logitech F310, D-mode |
| {GamepadId::kLogitechProductc216, MapperLogitechDInput}, |
| // Logitech F510, D-mode |
| {GamepadId::kLogitechProductc218, MapperLogitechDInput}, |
| // Logitech F710, D-mode |
| {GamepadId::kLogitechProductc219, MapperLogitechDInput}, |
| // Playstation Dualshock 4 |
| {GamepadId::kSonyProduct05c4, MapperDualshock4}, |
| // Dualshock 4 (PS4 Slim) |
| {GamepadId::kSonyProduct09cc, MapperDualshock4}, |
| // Dualshock 4 USB receiver |
| {GamepadId::kSonyProduct0ba0, MapperDualshock4}, |
| // iBuffalo Classic |
| {GamepadId::kPadixProduct2060, MapperIBuffalo}, |
| // Nvidia Shield gamepad (2015) |
| {GamepadId::kNvidiaProduct7210, MapperNvShield}, |
| // Nvidia Shield gamepad (2017) |
| {GamepadId::kNvidiaProduct7214, MapperNvShield2017}, |
| // Nexus Player Controller |
| {GamepadId::kAsusTekProduct4500, MapperADT1}, |
| // XSkills Gamecube USB adapter |
| {GamepadId::kPlayComProduct0005, MapperXSkills}, |
| // Razer Serval Controller |
| {GamepadId::kRazer1532Product0900, MapperRazerServal}, |
| // ADT-1 Controller |
| {GamepadId::kGoogleProduct2c40, MapperADT1}, |
| // Moga Pro Controller (HID mode) |
| {GamepadId::kVendor20d6Product6271, MapperMogaPro}, |
| // OnLive Controller (Bluetooth) |
| {GamepadId::kVendor2378Product1008, MapperOnLiveWireless}, |
| // OnLive Controller (Wired) |
| {GamepadId::kVendor2378Product100a, MapperOnLiveWireless}, |
| // OUYA Controller |
| {GamepadId::kVendor2836Product0001, MapperOUYA}, |
| // boom PSX+N64 USB Converter |
| {GamepadId::kPrototypeVendorProduct0667, MapperBoomN64Psx}, |
| // Analog game controller |
| {GamepadId::kPrototypeVendorProduct9401, MapperAnalogGamepad}, |
| }; |
| |
| } // namespace |
| |
| GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| const uint16_t vendor_id, |
| const uint16_t product_id, |
| const uint16_t version_number, |
| GamepadBusType bus_type) { |
| GamepadId gamepad_id = |
| GamepadIdList::Get().GetGamepadId(vendor_id, product_id); |
| const MappingData* begin = std::begin(AvailableMappings); |
| const MappingData* end = std::end(AvailableMappings); |
| const auto* find_it = std::find_if(begin, end, [=](const MappingData& item) { |
| return gamepad_id == item.gamepad_id; |
| }); |
| return (find_it == end) ? nullptr : find_it->function; |
| } |
| |
| } // namespace device |