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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureVk.h:
// Defines the class interface for TextureVk, implementing TextureImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
#define LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
#include "libANGLE/renderer/TextureImpl.h"
#include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace rx
{
class PixelBuffer final : angle::NonCopyable
{
public:
PixelBuffer(RendererVk *renderer);
~PixelBuffer();
void release(RendererVk *renderer);
void removeStagedUpdates(const gl::ImageIndex &index);
angle::Result stageSubresourceUpdate(ContextVk *contextVk,
const gl::ImageIndex &index,
const gl::Extents &extents,
const gl::Offset &offset,
const gl::InternalFormat &formatInfo,
const gl::PixelUnpackState &unpack,
GLenum type,
const uint8_t *pixels);
angle::Result stageSubresourceUpdateAndGetData(ContextVk *contextVk,
size_t allocationSize,
const gl::ImageIndex &imageIndex,
const gl::Extents &extents,
const gl::Offset &offset,
uint8_t **destData);
angle::Result stageSubresourceUpdateFromFramebuffer(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Rectangle &sourceArea,
const gl::Offset &dstOffset,
const gl::Extents &dstExtent,
const gl::InternalFormat &formatInfo,
FramebufferVk *framebufferVk);
// This will use the underlying dynamic buffer to allocate some memory to be used as a src or
// dst.
angle::Result allocate(ContextVk *contextVk,
size_t sizeInBytes,
uint8_t **ptrOut,
VkBuffer *handleOut,
VkDeviceSize *offsetOut,
bool *newBufferAllocatedOut);
angle::Result flushUpdatesToImage(ContextVk *contextVk,
uint32_t levelCount,
vk::ImageHelper *image,
vk::CommandBuffer *commandBuffer);
bool empty() const;
private:
struct SubresourceUpdate
{
SubresourceUpdate();
SubresourceUpdate(VkBuffer bufferHandle, const VkBufferImageCopy &copyRegion);
SubresourceUpdate(const SubresourceUpdate &other);
VkBuffer bufferHandle;
VkBufferImageCopy copyRegion;
};
vk::DynamicBuffer mStagingBuffer;
std::vector<SubresourceUpdate> mSubresourceUpdates;
};
class TextureVk : public TextureImpl, public vk::CommandGraphResource
{
public:
TextureVk(const gl::TextureState &state, RendererVk *renderer);
~TextureVk() override;
gl::Error onDestroy(const gl::Context *context) override;
gl::Error setImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels) override;
gl::Error setSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels) override;
gl::Error setCompressedImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
gl::Error setCompressedSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
gl::Error copyImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
gl::Framebuffer *source) override;
gl::Error copySubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
gl::Framebuffer *source) override;
gl::Error copyTexture(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
GLenum type,
size_t sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source) override;
gl::Error copySubTexture(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
size_t sourceLevel,
const gl::Rectangle &sourceArea,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source) override;
gl::Error setStorage(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size) override;
gl::Error setEGLImageTarget(const gl::Context *context,
gl::TextureType type,
egl::Image *image) override;
gl::Error setImageExternal(const gl::Context *context,
gl::TextureType type,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc) override;
gl::Error generateMipmap(const gl::Context *context) override;
gl::Error setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
gl::Error releaseTexImage(const gl::Context *context) override;
gl::Error getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
gl::Error syncState(const gl::Context *context,
const gl::Texture::DirtyBits &dirtyBits) override;
gl::Error setStorageMultisample(const gl::Context *context,
gl::TextureType type,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
bool fixedSampleLocations) override;
gl::Error initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
const vk::ImageHelper &getImage() const;
const vk::ImageView &getImageView() const;
const vk::Sampler &getSampler() const;
angle::Result ensureImageInitialized(ContextVk *contextVk);
private:
angle::Result redefineImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::InternalFormat &internalFormat,
const gl::Extents &size);
angle::Result copyImageDataToBuffer(ContextVk *contextVk,
size_t sourceLevel,
const gl::Rectangle &sourceArea,
uint8_t **outDataPtr);
angle::Result generateMipmapWithBlit(ContextVk *contextVk);
angle::Result generateMipmapWithCPU(const gl::Context *context);
angle::Result generateMipmapLevelsWithCPU(ContextVk *contextVk,
const angle::Format &sourceFormat,
GLuint layer,
GLuint firstMipLevel,
GLuint maxMipLevel,
size_t sourceWidth,
size_t sourceHeight,
size_t sourceRowPitch,
uint8_t *sourceData);
angle::Result copySubImageImpl(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::InternalFormat &internalFormat,
gl::Framebuffer *source);
gl::Error copySubTextureImpl(ContextVk *contextVk,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::InternalFormat &destFormat,
size_t sourceLevel,
const gl::Rectangle &sourceArea,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
TextureVk *source);
angle::Result initImage(ContextVk *contextVk,
const vk::Format &format,
const gl::Extents &extents,
const uint32_t levelCount,
vk::CommandBuffer *commandBuffer);
void releaseImage(const gl::Context *context, RendererVk *renderer);
angle::Result getCommandBufferForWrite(ContextVk *contextVk,
vk::CommandBuffer **commandBufferOut);
uint32_t getLevelCount() const;
vk::ImageHelper mImage;
vk::ImageView mBaseLevelImageView;
vk::ImageView mMipmapImageView;
vk::Sampler mSampler;
RenderTargetVk mRenderTarget;
PixelBuffer mPixelBuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_