blob: e5a74f05afa97f0b817332b984cfd3efb573d9d7 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/overlay/overlay_window_views.h"
#include <memory>
#include "base/memory/ptr_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "chrome/app/vector_icons/vector_icons.h"
#include "chrome/browser/ui/views/overlay/close_image_button.h"
#include "chrome/browser/ui/views/overlay/control_image_button.h"
#include "chrome/browser/ui/views/overlay/resize_handle_button.h"
#include "chrome/grit/generated_resources.h"
#include "components/vector_icons/vector_icons.h"
#include "content/public/browser/picture_in_picture_window_controller.h"
#include "content/public/browser/web_contents.h"
#include "media/base/video_util.h"
#include "third_party/blink/public/common/picture_in_picture/picture_in_picture_control_info.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/hit_test.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/vector_icons.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/views/window/non_client_view.h"
#include "ui/views/window/window_resize_utils.h"
#if defined(OS_CHROMEOS)
#include "ash/public/cpp/ash_features.h"
#include "ash/public/cpp/window_properties.h" // nogncheck
#include "ui/aura/window.h"
#endif
// static
std::unique_ptr<content::OverlayWindow> content::OverlayWindow::Create(
content::PictureInPictureWindowController* controller) {
return base::WrapUnique(new OverlayWindowViews(controller));
}
namespace {
constexpr gfx::Size kMinWindowSize = gfx::Size(144, 100);
const int kOverlayBorderThickness = 10;
// |button_size_| scales both its width and height to be 30% the size of the
// smaller of the screen's width and height.
const float kControlRatioToWindow = 0.3;
const int kMinControlButtonSize = 48;
// Colors for the control buttons.
SkColor kBgColor = SK_ColorWHITE;
SkColor kControlIconColor = SK_ColorBLACK;
// Returns the quadrant the OverlayWindowViews is primarily in on the current
// work area.
OverlayWindowViews::WindowQuadrant GetCurrentWindowQuadrant(
const gfx::Rect window_bounds,
content::PictureInPictureWindowController* controller) {
gfx::Rect work_area =
display::Screen::GetScreen()
->GetDisplayNearestWindow(
controller->GetInitiatorWebContents()->GetTopLevelNativeWindow())
.work_area();
gfx::Point window_center = window_bounds.CenterPoint();
// Check which quadrant the center of the window appears in.
if (window_center.x() < work_area.width() / 2) {
return (window_center.y() < work_area.height() / 2)
? OverlayWindowViews::WindowQuadrant::kTopLeft
: OverlayWindowViews::WindowQuadrant::kBottomLeft;
}
return (window_center.y() < work_area.height() / 2)
? OverlayWindowViews::WindowQuadrant::kTopRight
: OverlayWindowViews::WindowQuadrant::kBottomRight;
}
} // namespace
// OverlayWindow implementation of NonClientFrameView.
class OverlayWindowFrameView : public views::NonClientFrameView {
public:
explicit OverlayWindowFrameView(views::Widget* widget) : widget_(widget) {}
~OverlayWindowFrameView() override = default;
// views::NonClientFrameView:
gfx::Rect GetBoundsForClientView() const override { return bounds(); }
gfx::Rect GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const override {
return bounds();
}
int NonClientHitTest(const gfx::Point& point) override {
// Outside of the window bounds, do nothing.
if (!bounds().Contains(point))
return HTNOWHERE;
constexpr int kResizeAreaCornerSize = 16;
int window_component = GetHTComponentForFrame(
point, kOverlayBorderThickness, kOverlayBorderThickness,
kResizeAreaCornerSize, kResizeAreaCornerSize,
GetWidget()->widget_delegate()->CanResize());
// The media controls should take and handle user interaction.
OverlayWindowViews* window = static_cast<OverlayWindowViews*>(widget_);
if (window->AreControlsVisible() &&
(window->GetCloseControlsBounds().Contains(point) ||
window->GetFirstCustomControlsBounds().Contains(point) ||
window->GetSecondCustomControlsBounds().Contains(point) ||
window->GetPlayPauseControlsBounds().Contains(point))) {
return window_component;
}
#if defined(OS_CHROMEOS)
// If the resize handle is clicked on, we want to force the hit test to
// force a resize drag.
if (window->AreControlsVisible() &&
window->GetResizeHandleControlsBounds().Contains(point))
return window->GetResizeHTComponent();
#endif
// Allows for dragging and resizing the window.
return (window_component == HTNOWHERE) ? HTCAPTION : window_component;
}
void GetWindowMask(const gfx::Size& size, gfx::Path* window_mask) override {}
void ResetWindowControls() override {}
void UpdateWindowIcon() override {}
void UpdateWindowTitle() override {}
void SizeConstraintsChanged() override {}
private:
views::Widget* widget_;
DISALLOW_COPY_AND_ASSIGN(OverlayWindowFrameView);
};
// OverlayWindow implementation of WidgetDelegate.
class OverlayWindowWidgetDelegate : public views::WidgetDelegate {
public:
explicit OverlayWindowWidgetDelegate(views::Widget* widget)
: widget_(widget) {
DCHECK(widget_);
}
~OverlayWindowWidgetDelegate() override = default;
// views::WidgetDelegate:
bool CanResize() const override { return true; }
ui::ModalType GetModalType() const override { return ui::MODAL_TYPE_NONE; }
base::string16 GetWindowTitle() const override {
// While the window title is not shown on the window itself, it is used to
// identify the window on the system tray.
return l10n_util::GetStringUTF16(IDS_PICTURE_IN_PICTURE_TITLE_TEXT);
}
bool ShouldShowWindowTitle() const override { return false; }
void DeleteDelegate() override { delete this; }
views::Widget* GetWidget() override { return widget_; }
const views::Widget* GetWidget() const override { return widget_; }
views::NonClientFrameView* CreateNonClientFrameView(
views::Widget* widget) override {
return new OverlayWindowFrameView(widget);
}
private:
// Owns OverlayWindowWidgetDelegate.
views::Widget* widget_;
DISALLOW_COPY_AND_ASSIGN(OverlayWindowWidgetDelegate);
};
OverlayWindowViews::OverlayWindowViews(
content::PictureInPictureWindowController* controller)
: controller_(controller),
window_background_view_(new views::View()),
video_view_(new views::View()),
controls_scrim_view_(new views::View()),
controls_parent_view_(new views::View()),
close_controls_view_(new views::CloseImageButton(this)),
#if defined(OS_CHROMEOS)
resize_handle_view_(new views::ResizeHandleButton(this)),
#endif
play_pause_controls_view_(new views::ToggleImageButton(this)),
hide_controls_timer_(
FROM_HERE,
base::TimeDelta::FromMilliseconds(2500 /* 2.5 seconds */),
base::BindRepeating(&OverlayWindowViews::UpdateControlsVisibility,
base::Unretained(this),
false /* is_visible */)) {
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = CalculateAndUpdateWindowBounds();
params.keep_on_top = true;
params.visible_on_all_workspaces = true;
params.remove_standard_frame = true;
params.name = "PictureInPictureWindow";
params.layer_type = ui::LAYER_NOT_DRAWN;
// Set WidgetDelegate for more control over |widget_|.
params.delegate = new OverlayWindowWidgetDelegate(this);
Init(params);
SetUpViews();
#if defined(OS_CHROMEOS)
GetNativeWindow()->SetProperty(ash::kWindowPipTypeKey, true);
#endif // defined(OS_CHROMEOS)
is_initialized_ = true;
}
OverlayWindowViews::~OverlayWindowViews() = default;
gfx::Rect OverlayWindowViews::CalculateAndUpdateWindowBounds() {
gfx::Rect work_area =
display::Screen::GetScreen()
->GetDisplayNearestWindow(
controller_->GetInitiatorWebContents()->GetTopLevelNativeWindow())
.work_area();
// Upper bound size of the window is 50% of the display width and height.
max_size_ = gfx::Size(work_area.width() / 2, work_area.height() / 2);
// Lower bound size of the window is a fixed value to allow for minimal sizes
// on UI affordances, such as buttons.
min_size_ = kMinWindowSize;
gfx::Size window_size = window_bounds_.size();
if (!has_been_shown_) {
window_size = gfx::Size(work_area.width() / 5, work_area.height() / 5);
window_size.set_width(std::min(
max_size_.width(), std::max(min_size_.width(), window_size.width())));
window_size.set_height(
std::min(max_size_.height(),
std::max(min_size_.height(), window_size.height())));
}
// Determine the window size by fitting |natural_size_| within
// |window_size|, keeping to |natural_size_|'s aspect ratio.
if (!window_size.IsEmpty() && !natural_size_.IsEmpty()) {
float aspect_ratio = (float)natural_size_.width() / natural_size_.height();
// Update the window size to adhere to the aspect ratio.
gfx::Rect window_rect(GetBounds().origin(), window_size);
views::WindowResizeUtils::SizeRectToAspectRatio(
views::HitTest::kBottomRight, aspect_ratio, min_size_, max_size_,
&window_rect);
window_size.SetSize(window_rect.width(), window_rect.height());
UpdateLayerBoundsWithLetterboxing(window_size);
}
// Use the previous window origin location, if exists.
gfx::Point origin = window_bounds_.origin();
int window_diff_width = work_area.right() - window_size.width();
int window_diff_height = work_area.bottom() - window_size.height();
// Keep a margin distance of 2% the average of the two window size
// differences, keeping the margins consistent.
int buffer = (window_diff_width + window_diff_height) / 2 * 0.02;
gfx::Point default_origin =
gfx::Point(window_diff_width - buffer, window_diff_height - buffer);
if (has_been_shown_) {
// Make sure window is displayed entirely in the work area.
origin.SetToMin(default_origin);
} else {
origin = default_origin;
}
window_bounds_ = gfx::Rect(origin, window_size);
return window_bounds_;
}
void OverlayWindowViews::SetUpViews() {
GetRootView()->SetPaintToLayer(ui::LAYER_TEXTURED);
GetRootView()->layer()->set_name("RootView");
// views::View that is displayed when video is hidden. ----------------------
// Adding an extra pixel to width/height makes sure controls background cover
// entirely window when platform has fractional scale applied.
gfx::Rect larger_window_bounds = GetBounds();
larger_window_bounds.Inset(-1, -1);
window_background_view_->SetSize(larger_window_bounds.size());
window_background_view_->SetPaintToLayer(ui::LAYER_SOLID_COLOR);
window_background_view_->layer()->set_name("WindowBackgroundView");
GetWindowBackgroundLayer()->SetColor(SK_ColorBLACK);
// views::View that holds the scrim, which appears with the controls. -------
controls_scrim_view_->SetSize(GetBounds().size());
controls_scrim_view_->SetPaintToLayer(ui::LAYER_SOLID_COLOR);
controls_scrim_view_->layer()->set_name("ControlsScrimView");
GetControlsScrimLayer()->SetColor(gfx::kGoogleGrey900);
GetControlsScrimLayer()->SetOpacity(0.43f);
// view::View that holds the controls. --------------------------------------
controls_parent_view_->SetPaintToLayer(ui::LAYER_TEXTURED);
controls_parent_view_->SetSize(GetBounds().size());
controls_parent_view_->layer()->SetFillsBoundsOpaquely(false);
controls_parent_view_->layer()->set_name("ControlsParentView");
controls_parent_view_->set_owned_by_client();
// views::View that closes the window. --------------------------------------
close_controls_view_->SetPaintToLayer(ui::LAYER_TEXTURED);
close_controls_view_->layer()->SetFillsBoundsOpaquely(false);
close_controls_view_->layer()->set_name("CloseControlsView");
close_controls_view_->set_owned_by_client();
// view::View that holds the video. -----------------------------------------
video_view_->SetPaintToLayer(ui::LAYER_TEXTURED);
video_view_->layer()->set_name("VideoView");
// views::View that toggles play/pause. -------------------------------------
play_pause_controls_view_->SetImageAlignment(
views::ImageButton::ALIGN_CENTER, views::ImageButton::ALIGN_MIDDLE);
play_pause_controls_view_->SetToggled(controller_->IsPlayerActive());
play_pause_controls_view_->set_owned_by_client();
#if defined(OS_CHROMEOS)
// views::View that shows the affordance that the window can be resized. ----
resize_handle_view_->SetPaintToLayer(ui::LAYER_TEXTURED);
resize_handle_view_->layer()->SetFillsBoundsOpaquely(false);
resize_handle_view_->layer()->set_name("ResizeHandleView");
resize_handle_view_->set_owned_by_client();
#endif
// Accessibility.
play_pause_controls_view_->SetFocusForPlatform(); // Make button focusable.
const base::string16 play_pause_accessible_button_label(
l10n_util::GetStringUTF16(
IDS_PICTURE_IN_PICTURE_PLAY_PAUSE_CONTROL_ACCESSIBLE_TEXT));
play_pause_controls_view_->SetAccessibleName(
play_pause_accessible_button_label);
const base::string16 play_button_label(
l10n_util::GetStringUTF16(IDS_PICTURE_IN_PICTURE_PLAY_CONTROL_TEXT));
play_pause_controls_view_->SetTooltipText(play_button_label);
const base::string16 pause_button_label(
l10n_util::GetStringUTF16(IDS_PICTURE_IN_PICTURE_PAUSE_CONTROL_TEXT));
play_pause_controls_view_->SetToggledTooltipText(pause_button_label);
play_pause_controls_view_->SetInstallFocusRingOnFocus(true);
// Set up view::Views heirarchy. --------------------------------------------
controls_parent_view_->AddChildView(play_pause_controls_view_.get());
GetContentsView()->AddChildView(controls_scrim_view_.get());
GetContentsView()->AddChildView(controls_parent_view_.get());
GetContentsView()->AddChildView(close_controls_view_.get());
#if defined(OS_CHROMEOS)
GetContentsView()->AddChildView(resize_handle_view_.get());
#endif
UpdatePlayPauseControlsSize();
UpdateControlsVisibility(false);
}
void OverlayWindowViews::UpdateLayerBoundsWithLetterboxing(
gfx::Size window_size) {
// This is the case when the window is initially created or the video surface
// id has not been embedded.
if (window_bounds_.size().IsEmpty() || natural_size_.IsEmpty())
return;
gfx::Rect letterbox_region = media::ComputeLetterboxRegion(
gfx::Rect(gfx::Point(0, 0), window_size), natural_size_);
if (letterbox_region.IsEmpty())
return;
gfx::Size letterbox_size = letterbox_region.size();
gfx::Point origin =
gfx::Point((window_size.width() - letterbox_size.width()) / 2,
(window_size.height() - letterbox_size.height()) / 2);
video_bounds_.set_origin(origin);
video_bounds_.set_size(letterbox_region.size());
// Update the layout of the controls.
UpdateControlsBounds();
// Update the surface layer bounds to scale with window size changes.
controller_->UpdateLayerBounds();
}
void OverlayWindowViews::UpdateControlsVisibility(bool is_visible) {
if (always_hide_play_pause_button_ && is_visible)
play_pause_controls_view_->SetVisible(false);
GetCloseControlsLayer()->SetVisible(is_visible);
#if defined(OS_CHROMEOS)
GetResizeHandleLayer()->SetVisible(is_visible);
#endif
GetControlsScrimLayer()->SetVisible(
(playback_state_ == kNoVideo) ? false : is_visible);
GetControlsParentLayer()->SetVisible(
(playback_state_ == kNoVideo) ? false : is_visible);
}
void OverlayWindowViews::UpdateControlsBounds() {
// Adding an extra pixel to width/height makes sure the scrim covers the
// entire window when the platform has fractional scaling applied.
gfx::Rect larger_window_bounds = GetBounds();
larger_window_bounds.Inset(-1, -1);
controls_scrim_view_->SetBoundsRect(
gfx::Rect(gfx::Point(0, 0), larger_window_bounds.size()));
WindowQuadrant quadrant = GetCurrentWindowQuadrant(GetBounds(), controller_);
close_controls_view_->SetPosition(GetBounds().size(), quadrant);
#if defined(OS_CHROMEOS)
resize_handle_view_->SetPosition(GetBounds().size(), quadrant);
#endif
controls_parent_view_->SetBoundsRect(
gfx::Rect(gfx::Point(0, 0), GetBounds().size()));
UpdateControlsPositions();
}
void OverlayWindowViews::UpdateButtonSize() {
const gfx::Size window_size = GetBounds().size();
int scaled_button_dimension =
window_size.width() < window_size.height()
? window_size.width() * kControlRatioToWindow
: window_size.height() * kControlRatioToWindow;
int new_button_dimension =
std::max(kMinControlButtonSize, scaled_button_dimension);
button_size_.SetSize(new_button_dimension, new_button_dimension);
}
void OverlayWindowViews::UpdateCustomControlsSize(
views::ControlImageButton* control_button) {
if (!control_button)
return;
UpdateButtonSize();
control_button->SetSize(button_size_);
// TODO(sawtelle): Download the images and add them to the controls.
// https://crbug.com/864271.
if (control_button == first_custom_controls_view_.get()) {
first_custom_controls_view_->SetImage(
views::Button::STATE_NORMAL,
gfx::CreateVectorIcon(vector_icons::kPlayArrowIcon,
button_size_.width() / 2, kControlIconColor));
}
if (control_button == second_custom_controls_view_.get()) {
second_custom_controls_view_->SetImage(
views::Button::STATE_NORMAL,
gfx::CreateVectorIcon(vector_icons::kPauseIcon,
button_size_.width() / 2, kControlIconColor));
}
const gfx::ImageSkia control_background = gfx::CreateVectorIcon(
kPictureInPictureControlBackgroundIcon, button_size_.width(), kBgColor);
control_button->SetBackgroundImage(kBgColor, &control_background,
&control_background);
}
void OverlayWindowViews::UpdatePlayPauseControlsSize() {
UpdateButtonSize();
play_pause_controls_view_->SetSize(button_size_);
play_pause_controls_view_->SetImage(
views::Button::STATE_NORMAL,
gfx::CreateVectorIcon(vector_icons::kPlayArrowIcon,
button_size_.width() / 2, kControlIconColor));
gfx::ImageSkia pause_icon = gfx::CreateVectorIcon(
vector_icons::kPauseIcon, button_size_.width() / 2, kControlIconColor);
play_pause_controls_view_->SetToggledImage(views::Button::STATE_NORMAL,
&pause_icon);
const gfx::ImageSkia play_pause_background = gfx::CreateVectorIcon(
kPictureInPictureControlBackgroundIcon, button_size_.width(), kBgColor);
play_pause_controls_view_->SetBackgroundImage(
kBgColor, &play_pause_background, &play_pause_background);
}
void OverlayWindowViews::CreateCustomControl(
std::unique_ptr<views::ControlImageButton>& control_button,
const blink::PictureInPictureControlInfo& info,
ControlPosition position) {
control_button = std::make_unique<views::ControlImageButton>(this);
controls_parent_view_->AddChildView(control_button.get());
control_button->set_id(info.id);
control_button->set_owned_by_client();
// Sizing / positioning.
control_button->SetImageAlignment(views::ImageButton::ALIGN_CENTER,
views::ImageButton::ALIGN_MIDDLE);
UpdateCustomControlsSize(control_button.get());
UpdateControlsBounds();
// Accessibility.
base::string16 custom_button_label = base::UTF8ToUTF16(info.label);
control_button->SetAccessibleName(custom_button_label);
control_button->SetTooltipText(custom_button_label);
control_button->SetInstallFocusRingOnFocus(true);
control_button->SetFocusForPlatform();
}
bool OverlayWindowViews::HasOnlyOneCustomControl() {
return first_custom_controls_view_ && !second_custom_controls_view_;
}
gfx::Rect OverlayWindowViews::CalculateControlsBounds(int x,
const gfx::Size& size) {
return gfx::Rect(
gfx::Point(x, (GetBounds().size().height() - size.height()) / 2), size);
}
void OverlayWindowViews::UpdateControlsPositions() {
int mid_window_x = GetBounds().size().width() / 2;
// The controls should always be centered, regardless of how many there are.
// When there are only two controls, make them symmetric from the center.
// __________________________
// | |
// | |
// | [1] [P] |
// | |
// |__________________________|
if (HasOnlyOneCustomControl()) {
play_pause_controls_view_->SetBoundsRect(
CalculateControlsBounds(mid_window_x, button_size_));
first_custom_controls_view_->SetBoundsRect(CalculateControlsBounds(
mid_window_x - button_size_.width(), button_size_));
return;
}
// Place the play / pause control in the center of the window. If both custom
// controls are specified, place them on either side to maintain the balance,
// from left to right.
// __________________________
// | |
// | |
// | [1] [P] [2] |
// | |
// |__________________________|
play_pause_controls_view_->SetBoundsRect(CalculateControlsBounds(
mid_window_x - button_size_.width() / 2, button_size_));
if (first_custom_controls_view_ && second_custom_controls_view_) {
first_custom_controls_view_->SetBoundsRect(CalculateControlsBounds(
mid_window_x - button_size_.width() / 2 - button_size_.width(),
button_size_));
second_custom_controls_view_->SetBoundsRect(CalculateControlsBounds(
mid_window_x + button_size_.width() / 2, button_size_));
}
}
bool OverlayWindowViews::IsActive() const {
return views::Widget::IsActive();
}
void OverlayWindowViews::Close() {
views::Widget::Close();
}
void OverlayWindowViews::Show() {
views::Widget::Show();
#if defined(OS_CHROMEOS)
// For rounded corners.
if (ash::features::IsPipRoundedCornersEnabled()) {
decorator_ = std::make_unique<ash::RoundedCornerDecorator>(
GetNativeWindow(), GetNativeWindow(), GetRootView()->layer(),
ash::kPipRoundedCornerRadius);
}
#endif
// If this is not the first time the window is shown, this will be a no-op.
has_been_shown_ = true;
}
void OverlayWindowViews::Hide() {
views::Widget::Hide();
}
bool OverlayWindowViews::IsVisible() const {
return views::Widget::IsVisible();
}
bool OverlayWindowViews::IsAlwaysOnTop() const {
return true;
}
ui::Layer* OverlayWindowViews::GetLayer() {
return GetRootView()->layer();
}
gfx::Rect OverlayWindowViews::GetBounds() const {
return views::Widget::GetRestoredBounds();
}
void OverlayWindowViews::UpdateVideoSize(const gfx::Size& natural_size) {
DCHECK(!natural_size.IsEmpty());
natural_size_ = natural_size;
SetAspectRatio(gfx::SizeF(natural_size_));
// Update the views::Widget bounds to adhere to sizing spec. This will also
// update the layout of the controls.
SetBounds(CalculateAndUpdateWindowBounds());
}
void OverlayWindowViews::SetPlaybackState(PlaybackState playback_state) {
// TODO(apacible): have machine state for controls visibility.
bool controls_parent_layer_visible = GetControlsParentLayer()->visible();
playback_state_ = playback_state;
switch (playback_state_) {
case kPlaying:
play_pause_controls_view_->SetToggled(true);
controls_parent_view_->SetVisible(true);
video_view_->SetVisible(true);
GetControlsParentLayer()->SetVisible(controls_parent_layer_visible);
break;
case kPaused:
play_pause_controls_view_->SetToggled(false);
controls_parent_view_->SetVisible(true);
video_view_->SetVisible(true);
GetControlsParentLayer()->SetVisible(controls_parent_layer_visible);
break;
case kNoVideo:
controls_scrim_view_->SetVisible(false);
controls_parent_view_->SetVisible(false);
video_view_->SetVisible(false);
GetControlsParentLayer()->SetVisible(false);
break;
}
}
void OverlayWindowViews::SetAlwaysHidePlayPauseButton(bool is_visible) {
always_hide_play_pause_button_ = !is_visible;
}
void OverlayWindowViews::SetPictureInPictureCustomControls(
const std::vector<blink::PictureInPictureControlInfo>& controls) {
// Clear any existing controls.
first_custom_controls_view_.reset();
second_custom_controls_view_.reset();
if (controls.size() > 0)
CreateCustomControl(first_custom_controls_view_, controls[0],
ControlPosition::kLeft);
if (controls.size() > 1)
CreateCustomControl(second_custom_controls_view_, controls[1],
ControlPosition::kRight);
}
ui::Layer* OverlayWindowViews::GetWindowBackgroundLayer() {
return window_background_view_->layer();
}
ui::Layer* OverlayWindowViews::GetVideoLayer() {
return video_view_->layer();
}
gfx::Rect OverlayWindowViews::GetVideoBounds() {
return video_bounds_;
}
void OverlayWindowViews::OnNativeBlur() {
// Controls should be hidden when there is no more focus on the window. This
// is used for tabbing and touch interactions. For mouse interactions, the
// window cannot be blurred before the ui::ET_MOUSE_EXITED event is handled.
if (is_initialized_)
UpdateControlsVisibility(false);
views::Widget::OnNativeBlur();
}
void OverlayWindowViews::OnNativeWidgetDestroyed() {
controller_->OnWindowDestroyed();
}
gfx::Size OverlayWindowViews::GetMinimumSize() const {
return min_size_;
}
gfx::Size OverlayWindowViews::GetMaximumSize() const {
return max_size_;
}
void OverlayWindowViews::OnNativeWidgetMove() {
// Hide the controls when the window is moving. The controls will reappear
// when the user interacts with the window again.
if (is_initialized_)
UpdateControlsVisibility(false);
// Update the existing |window_bounds_| when the window moves. This allows
// the window to reappear with the same origin point when a new video is
// shown.
window_bounds_ = GetBounds();
#if defined(OS_CHROMEOS)
// Update the positioning of some icons when the window is moved.
WindowQuadrant quadrant = GetCurrentWindowQuadrant(GetBounds(), controller_);
close_controls_view_->SetPosition(GetBounds().size(), quadrant);
resize_handle_view_->SetPosition(GetBounds().size(), quadrant);
#endif
}
void OverlayWindowViews::OnNativeWidgetSizeChanged(const gfx::Size& new_size) {
// Hide the controls when the window is being resized. The controls will
// reappear when the user interacts with the window again.
if (is_initialized_)
UpdateControlsVisibility(false);
// Update the view layers to scale to |new_size|.
UpdateCustomControlsSize(first_custom_controls_view_.get());
UpdateCustomControlsSize(second_custom_controls_view_.get());
UpdatePlayPauseControlsSize();
UpdateLayerBoundsWithLetterboxing(new_size);
views::Widget::OnNativeWidgetSizeChanged(new_size);
}
void OverlayWindowViews::OnNativeWidgetWorkspaceChanged() {
// TODO(apacible): Update sizes and maybe resize the current
// Picture-in-Picture window. Currently, switching between workspaces on linux
// does not trigger this function. http://crbug.com/819673
}
void OverlayWindowViews::OnKeyEvent(ui::KeyEvent* event) {
// Every time a user uses a keyboard to interact on the window, restart the
// timer to automatically hide the controls.
hide_controls_timer_.Reset();
// Any keystroke will make the controls visible, if not already. The Tab key
// needs to be handled separately.
// If the controls are already visible, this is a no-op.
if (event->type() == ui::ET_KEY_PRESSED ||
event->key_code() == ui::VKEY_TAB) {
UpdateControlsVisibility(true);
}
// On Mac, the space key event isn't automatically handled. Only handle space
// for TogglePlayPause() since tabbing between the buttons is not supported and
// there is no focus affordance on the buttons.
#if defined(OS_MACOSX)
if (event->type() == ui::ET_KEY_PRESSED &&
event->key_code() == ui::VKEY_SPACE) {
TogglePlayPause();
event->SetHandled();
}
#endif // OS_MACOSX
// On Windows, the Alt+F4 keyboard combination closes the window. Only handle
// closure on key press so Close() is not called a second time when the key
// is released.
#if defined(OS_WIN)
if (event->type() == ui::ET_KEY_PRESSED && event->IsAltDown() &&
event->key_code() == ui::VKEY_F4) {
controller_->Close(true /* should_pause_video */,
true /* should_reset_pip_player */);
event->SetHandled();
}
#endif // OS_WIN
views::Widget::OnKeyEvent(event);
}
void OverlayWindowViews::OnMouseEvent(ui::MouseEvent* event) {
switch (event->type()) {
// Only show the media controls when the mouse is hovering over the window.
case ui::ET_MOUSE_MOVED:
case ui::ET_MOUSE_ENTERED:
UpdateControlsVisibility(true);
break;
case ui::ET_MOUSE_EXITED:
// On Windows, ui::ET_MOUSE_EXITED is triggered when hovering over the
// media controls because of the HitTest. This check ensures the controls
// are visible if the mouse is still over the window.
if (!GetVideoBounds().Contains(event->location()))
UpdateControlsVisibility(false);
break;
default:
break;
}
// If the user interacts with the window using a mouse, stop the timer to
// automatically hide the controls.
hide_controls_timer_.Reset();
views::Widget::OnMouseEvent(event);
}
void OverlayWindowViews::OnGestureEvent(ui::GestureEvent* event) {
if (event->type() != ui::ET_GESTURE_TAP)
return;
// Every time a user taps on the window, restart the timer to automatically
// hide the controls.
hide_controls_timer_.Reset();
// If the controls were not shown, make them visible. All controls related
// layers are expected to have the same visibility.
// TODO(apacible): This placeholder logic should be updated with touchscreen
// specific investigation. https://crbug/854373
if (!AreControlsVisible()) {
UpdateControlsVisibility(true);
return;
}
if (GetCloseControlsBounds().Contains(event->location())) {
controller_->Close(true /* should_pause_video */,
true /* should_reset_pip_player */);
event->SetHandled();
} else if (GetPlayPauseControlsBounds().Contains(event->location())) {
TogglePlayPause();
event->SetHandled();
}
}
void OverlayWindowViews::ButtonPressed(views::Button* sender,
const ui::Event& event) {
if (sender == close_controls_view_.get())
controller_->Close(true /* should_pause_video */,
true /* should_reset_pip_player */);
if (sender == play_pause_controls_view_.get())
TogglePlayPause();
if (sender == first_custom_controls_view_.get())
controller_->CustomControlPressed(first_custom_controls_view_->id());
if (sender == second_custom_controls_view_.get())
controller_->CustomControlPressed(second_custom_controls_view_->id());
}
gfx::Rect OverlayWindowViews::GetCloseControlsBounds() {
return close_controls_view_->GetMirroredBounds();
}
gfx::Rect OverlayWindowViews::GetResizeHandleControlsBounds() {
return resize_handle_view_->GetMirroredBounds();
}
gfx::Rect OverlayWindowViews::GetPlayPauseControlsBounds() {
return play_pause_controls_view_->GetMirroredBounds();
}
gfx::Rect OverlayWindowViews::GetFirstCustomControlsBounds() {
if (!first_custom_controls_view_)
return gfx::Rect();
return first_custom_controls_view_->GetMirroredBounds();
}
gfx::Rect OverlayWindowViews::GetSecondCustomControlsBounds() {
if (!second_custom_controls_view_)
return gfx::Rect();
return second_custom_controls_view_->GetMirroredBounds();
}
int OverlayWindowViews::GetResizeHTComponent() const {
return resize_handle_view_->GetHTComponent();
}
bool OverlayWindowViews::AreControlsVisible() const {
return controls_scrim_view_->layer()->visible();
}
ui::Layer* OverlayWindowViews::GetControlsScrimLayer() {
return controls_scrim_view_->layer();
}
ui::Layer* OverlayWindowViews::GetCloseControlsLayer() {
return close_controls_view_->layer();
}
ui::Layer* OverlayWindowViews::GetResizeHandleLayer() {
return resize_handle_view_->layer();
}
ui::Layer* OverlayWindowViews::GetControlsParentLayer() {
return controls_parent_view_->layer();
}
void OverlayWindowViews::TogglePlayPause() {
// Retrieve expected active state based on what command was sent in
// TogglePlayPause() since the IPC message may not have been propogated
// the media player yet.
bool is_active = controller_->TogglePlayPause();
play_pause_controls_view_->SetToggled(is_active);
}
views::ToggleImageButton*
OverlayWindowViews::play_pause_controls_view_for_testing() const {
return play_pause_controls_view_.get();
}
gfx::Point OverlayWindowViews::close_image_position_for_testing() const {
return close_controls_view_->origin();
}
gfx::Point OverlayWindowViews::resize_handle_position_for_testing() const {
return resize_handle_view_->origin();
}
views::View* OverlayWindowViews::controls_parent_view_for_testing() const {
return controls_parent_view_.get();
}
OverlayWindowViews::PlaybackState
OverlayWindowViews::playback_state_for_testing() const {
return playback_state_;
}