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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bindings/core/v8/ArrayValue.h"
#include "bindings/core/v8/DictionaryHelperForBindings.h"
#include "bindings/core/v8/ExceptionMessages.h"
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/core/v8/IDLTypes.h"
#include "bindings/core/v8/NativeValueTraitsImpl.h"
#include "bindings/core/v8/V8ArrayBufferView.h"
#include "bindings/core/v8/V8BindingForCore.h"
#include "bindings/core/v8/V8Element.h"
#include "bindings/core/v8/V8MessagePort.h"
#include "bindings/core/v8/V8TextTrack.h"
#include "bindings/core/v8/V8Uint8Array.h"
#include "bindings/core/v8/V8VoidCallback.h"
#include "bindings/core/v8/V8Window.h"
#include "core/html/track/TrackBase.h"
#include "platform/wtf/MathExtras.h"
namespace blink {
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
v8::Local<v8::Value>& value) {
return dictionary.Get(key, value);
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
Dictionary& value) {
return dictionary.Get(key, value);
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
bool& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
return v8_value->BooleanValue(dictionary.V8Context()).To(&value);
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
int32_t& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
return v8_value->Int32Value(dictionary.V8Context()).To(&value);
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
double& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
return v8_value->NumberValue(dictionary.V8Context()).To(&value);
}
template <typename StringType>
bool GetStringType(const Dictionary& dictionary,
const StringView& key,
StringType& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
V8StringResource<> string_value(v8_value);
if (!string_value.Prepare())
return false;
value = string_value;
return true;
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
String& value) {
return GetStringType(dictionary, key, value);
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
AtomicString& value) {
return GetStringType(dictionary, key, value);
}
template <typename NumericType>
bool GetNumericType(const Dictionary& dictionary,
const StringView& key,
NumericType& value) {
int32_t int32_value;
if (!DictionaryHelper::Get(dictionary, key, int32_value))
return false;
value = static_cast<NumericType>(int32_value);
return true;
}
template <>
bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
short& value) {
return GetNumericType<short>(dictionary, key, value);
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
unsigned short& value) {
return GetNumericType<unsigned short>(dictionary, key, value);
}
template <>
bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
unsigned& value) {
return GetNumericType<unsigned>(dictionary, key, value);
}
template <>
bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
unsigned long& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
int64_t int64_value;
if (!v8_value->IntegerValue(dictionary.V8Context()).To(&int64_value))
return false;
value = int64_value;
return true;
}
template <>
bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
unsigned long long& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
double double_value;
if (!v8_value->NumberValue(dictionary.V8Context()).To(&double_value))
return false;
doubleToInteger(double_value, value);
return true;
}
template <>
bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
Member<DOMWindow>& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
// We need to handle a DOMWindow specially, because a DOMWindow wrapper
// exists on a prototype chain of v8Value.
value = ToDOMWindow(dictionary.GetIsolate(), v8_value);
return true;
}
template <>
bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
Member<TrackBase>& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
TrackBase* source = 0;
if (v8_value->IsObject()) {
v8::Local<v8::Object> wrapper = v8::Local<v8::Object>::Cast(v8_value);
// FIXME: this will need to be changed so it can also return an AudioTrack
// or a VideoTrack once we add them.
v8::Local<v8::Object> track = V8TextTrack::findInstanceInPrototypeChain(
wrapper, dictionary.GetIsolate());
if (!track.IsEmpty())
source = V8TextTrack::ToImpl(track);
}
value = source;
return true;
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
Vector<String>& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
if (!v8_value->IsArray())
return false;
v8::Local<v8::Array> v8_array = v8::Local<v8::Array>::Cast(v8_value);
for (size_t i = 0; i < v8_array->Length(); ++i) {
v8::Local<v8::Value> indexed_value;
if (!v8_array
->Get(dictionary.V8Context(),
v8::Uint32::New(dictionary.GetIsolate(), i))
.ToLocal(&indexed_value))
return false;
TOSTRING_DEFAULT(V8StringResource<>, string_value, indexed_value, false);
value.push_back(string_value);
}
return true;
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
ArrayValue& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
if (!v8_value->IsArray())
return false;
DCHECK(dictionary.GetIsolate());
DCHECK_EQ(dictionary.GetIsolate(), v8::Isolate::GetCurrent());
value =
ArrayValue(v8::Local<v8::Array>::Cast(v8_value), dictionary.GetIsolate());
return true;
}
template <>
CORE_EXPORT bool DictionaryHelper::Get(const Dictionary& dictionary,
const StringView& key,
DOMUint8Array*& value) {
v8::Local<v8::Value> v8_value;
if (!dictionary.Get(key, v8_value))
return false;
value = V8Uint8Array::ToImplWithTypeCheck(dictionary.GetIsolate(), v8_value);
return true;
}
} // namespace blink