blob: 7f32d5c65dfb9d9b26bc16acbeff1cd54ba9609a [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webgl/webgl_query.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/modules/webgl/webgl2_rendering_context_base.h"
namespace blink {
WebGLQuery* WebGLQuery::Create(WebGL2RenderingContextBase* ctx) {
return new WebGLQuery(ctx);
}
WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx)
: WebGLSharedPlatform3DObject(ctx),
target_(0),
can_update_availability_(false),
query_result_available_(false),
query_result_(0) {
if (ctx->canvas()) {
task_runner_ =
ctx->canvas()->GetDocument().GetTaskRunner(TaskType::kInternalDefault);
} else {
// Fallback for OffscreenCanvas (no frame scheduler)
task_runner_ = Thread::Current()->GetTaskRunner();
}
GLuint query;
ctx->ContextGL()->GenQueriesEXT(1, &query);
SetObject(query);
}
WebGLQuery::~WebGLQuery() {
RunDestructor();
}
void WebGLQuery::SetTarget(GLenum target) {
DCHECK(Object());
DCHECK(!target_);
target_ = target;
}
void WebGLQuery::DeleteObjectImpl(gpu::gles2::GLES2Interface* gl) {
gl->DeleteQueriesEXT(1, &object_);
object_ = 0;
}
void WebGLQuery::ResetCachedResult() {
can_update_availability_ = false;
query_result_available_ = false;
query_result_ = 0;
// When this is called, the implication is that we should start
// keeping track of whether we can update the cached availability
// and result.
ScheduleAllowAvailabilityUpdate();
}
void WebGLQuery::UpdateCachedResult(gpu::gles2::GLES2Interface* gl) {
if (query_result_available_)
return;
if (!can_update_availability_)
return;
if (!HasTarget())
return;
// We can only update the cached result when control returns to the browser.
can_update_availability_ = false;
GLuint available = 0;
gl->GetQueryObjectuivEXT(Object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available);
query_result_available_ = !!available;
if (query_result_available_) {
GLuint result = 0;
gl->GetQueryObjectuivEXT(Object(), GL_QUERY_RESULT_EXT, &result);
query_result_ = result;
task_handle_.Cancel();
} else {
ScheduleAllowAvailabilityUpdate();
}
}
bool WebGLQuery::IsQueryResultAvailable() {
return query_result_available_;
}
GLuint WebGLQuery::GetQueryResult() {
return query_result_;
}
void WebGLQuery::ScheduleAllowAvailabilityUpdate() {
if (task_handle_.IsActive())
return;
task_handle_ =
PostCancellableTask(*task_runner_, FROM_HERE,
WTF::Bind(&WebGLQuery::AllowAvailabilityUpdate,
WrapWeakPersistent(this)));
}
void WebGLQuery::AllowAvailabilityUpdate() {
can_update_availability_ = true;
}
} // namespace blink