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/*
* Copyright (C) 2013 Google, Inc.
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
* All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef CachedUAStyle_h
#define CachedUAStyle_h
#include <memory>
#include "core/style/ComputedStyle.h"
#include "platform/graphics/Color.h"
#include "platform/wtf/Allocator.h"
#include "platform/wtf/Noncopyable.h"
#include "platform/wtf/PtrUtil.h"
namespace blink {
// LayoutTheme::AdjustStyle wants the background and borders
// as specified by the UA sheets, excluding any author rules.
// We use this class to cache those values during
// ApplyMatchedProperties for later use during AdjustComputedStyle.
class CachedUAStyle {
USING_FAST_MALLOC(CachedUAStyle);
WTF_MAKE_NONCOPYABLE(CachedUAStyle);
friend class ComputedStyle;
public:
static std::unique_ptr<CachedUAStyle> Create(const ComputedStyle* style) {
return WTF::WrapUnique(new CachedUAStyle(style));
}
bool BorderColorEquals(const ComputedStyle& other) const {
return (border_left_color == other.BorderLeftColorInternal() &&
border_right_color == other.BorderRightColorInternal() &&
border_top_color == other.BorderTopColorInternal() &&
border_bottom_color == other.BorderBottomColorInternal()) &&
(border_left_color_is_current_color ==
other.BorderLeftColorIsCurrentColor() &&
border_right_color_is_current_color ==
other.BorderRightColorIsCurrentColor() &&
border_top_color_is_current_color ==
other.BorderTopColorIsCurrentColor() &&
border_bottom_color_is_current_color ==
other.BorderBottomColorIsCurrentColor());
}
bool BorderWidthEquals(const ComputedStyle& other) const {
return (border_left_width == other.BorderLeftWidth() &&
border_right_width == other.BorderRightWidth() &&
border_top_width == other.BorderTopWidth() &&
border_bottom_width == other.BorderBottomWidth());
}
bool BorderRadiiEquals(const ComputedStyle& other) const {
return top_left_ == other.BorderTopLeftRadius() &&
top_right_ == other.BorderTopRightRadius() &&
bottom_left_ == other.BorderBottomLeftRadius() &&
bottom_right_ == other.BorderBottomRightRadius();
}
bool BorderStyleEquals(const ComputedStyle& other) const {
return (
border_left_style == static_cast<unsigned>(other.BorderLeftStyle()) &&
border_right_style == static_cast<unsigned>(other.BorderRightStyle()) &&
border_top_style == static_cast<unsigned>(other.BorderTopStyle()) &&
border_bottom_style ==
static_cast<unsigned>(other.BorderBottomStyle()));
}
LengthSize top_left_;
LengthSize top_right_;
LengthSize bottom_left_;
LengthSize bottom_right_;
Color border_left_color;
Color border_right_color;
Color border_top_color;
Color border_bottom_color;
bool border_left_color_is_current_color;
bool border_right_color_is_current_color;
bool border_top_color_is_current_color;
bool border_bottom_color_is_current_color;
unsigned border_left_style : 4; // EBorderStyle
unsigned border_right_style : 4; // EBorderStyle
unsigned border_top_style : 4; // EBorderStyle
unsigned border_bottom_style : 4; // EBorderStyle
float border_left_width;
float border_right_width;
float border_top_width;
float border_bottom_width;
NinePieceImage border_image;
FillLayer background_layers;
StyleColor background_color;
private:
explicit CachedUAStyle(const ComputedStyle* style)
: top_left_(style->BorderTopLeftRadius()),
top_right_(style->BorderTopRightRadius()),
bottom_left_(style->BorderBottomLeftRadius()),
bottom_right_(style->BorderBottomRightRadius()),
border_left_color(style->BorderLeftColorInternal()),
border_right_color(style->BorderRightColorInternal()),
border_top_color(style->BorderTopColorInternal()),
border_bottom_color(style->BorderBottomColorInternal()),
border_left_color_is_current_color(
style->BorderLeftColorIsCurrentColor()),
border_right_color_is_current_color(
style->BorderRightColorIsCurrentColor()),
border_top_color_is_current_color(
style->BorderTopColorIsCurrentColor()),
border_bottom_color_is_current_color(
style->BorderBottomColorIsCurrentColor()),
border_left_style(static_cast<unsigned>(style->BorderLeftStyle())),
border_right_style(static_cast<unsigned>(style->BorderRightStyle())),
border_top_style(static_cast<unsigned>(style->BorderTopStyle())),
border_bottom_style(static_cast<unsigned>(style->BorderBottomStyle())),
border_left_width(style->BorderLeftWidth()),
border_right_width(style->BorderRightWidth()),
border_top_width(style->BorderTopWidth()),
border_bottom_width(style->BorderBottomWidth()),
border_image(style->BorderImage()),
background_layers(style->BackgroundLayers()),
background_color(style->BackgroundColor()) {}
};
} // namespace blink
#endif // CachedUAStyle_h