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/*
* Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_CANVAS_HTML_CANVAS_ELEMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_CANVAS_HTML_CANVAS_ELEMENT_H_
#include <memory>
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_blob_callback.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/context_lifecycle_observer.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_image_source.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_rendering_context_host.h"
#include "third_party/blink/renderer/core/html/canvas/image_encode_options.h"
#include "third_party/blink/renderer/core/html/html_element.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap_source.h"
#include "third_party/blink/renderer/core/page/page_visibility_observer.h"
#include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable_visitor.h"
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/geometry/int_size.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource_host.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource_provider.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types_3d.h"
#include "third_party/blink/renderer/platform/graphics/offscreen_canvas_placeholder.h"
#include "third_party/blink/renderer/platform/graphics/surface_layer_bridge.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#define CanvasDefaultInterpolationQuality kInterpolationLow
namespace cc {
class Layer;
}
namespace blink {
class Canvas2DLayerBridge;
class CanvasContextCreationAttributesCore;
class CanvasDrawListener;
class CanvasRenderingContext;
class CanvasRenderingContextFactory;
class GraphicsContext;
class HitTestCanvasResult;
class HTMLCanvasElement;
class Image;
class ImageBitmapOptions;
class IntSize;
class
CanvasRenderingContext2DOrWebGLRenderingContextOrWebGL2RenderingContextOrImageBitmapRenderingContextOrXRPresentationContext;
typedef CanvasRenderingContext2DOrWebGLRenderingContextOrWebGL2RenderingContextOrImageBitmapRenderingContextOrXRPresentationContext
RenderingContext;
class CORE_EXPORT HTMLCanvasElement final
: public HTMLElement,
public ContextLifecycleObserver,
public PageVisibilityObserver,
public CanvasImageSource,
public CanvasRenderingContextHost,
public WebSurfaceLayerBridgeObserver,
public ImageBitmapSource,
public OffscreenCanvasPlaceholder {
DEFINE_WRAPPERTYPEINFO();
USING_GARBAGE_COLLECTED_MIXIN(HTMLCanvasElement);
USING_PRE_FINALIZER(HTMLCanvasElement, Dispose);
public:
using Node::GetExecutionContext;
DECLARE_NODE_FACTORY(HTMLCanvasElement);
~HTMLCanvasElement() override;
// Attributes and functions exposed to script
unsigned width() const { return Size().Width(); }
unsigned height() const { return Size().Height(); }
const IntSize& Size() const override { return size_; }
void setWidth(unsigned, ExceptionState&);
void setHeight(unsigned, ExceptionState&);
void SetSize(const IntSize& new_size);
// Called by Document::getCSSCanvasContext as well as above getContext().
CanvasRenderingContext* GetCanvasRenderingContext(
const String&,
const CanvasContextCreationAttributesCore&);
String toDataURL(const String& mime_type,
const ScriptValue& quality_argument,
ExceptionState&) const;
String toDataURL(const String& mime_type,
ExceptionState& exception_state) const {
return toDataURL(mime_type, ScriptValue(), exception_state);
}
void toBlob(V8BlobCallback*,
const String& mime_type,
const ScriptValue& quality_argument,
ExceptionState&);
void toBlob(V8BlobCallback* callback,
const String& mime_type,
ExceptionState& exception_state) {
return toBlob(callback, mime_type, ScriptValue(), exception_state);
}
// Used for canvas capture.
void AddListener(CanvasDrawListener*);
void RemoveListener(CanvasDrawListener*);
// Used for rendering
void DidDraw(const FloatRect&) override;
void DidDraw() override;
void Paint(GraphicsContext&, const LayoutRect&);
void DisableDeferral(DisableDeferralReason);
CanvasRenderingContext* RenderingContext() const override {
return context_.Get();
}
scoped_refptr<Image> CopiedImage(SourceDrawingBuffer, AccelerationHint);
void ClearCopiedImage();
bool OriginClean() const override;
void SetOriginTainted() override { origin_clean_ = false; }
bool IsAnimated2d() const;
Canvas2DLayerBridge* GetCanvas2DLayerBridge() {
return canvas2d_bridge_.get();
}
Canvas2DLayerBridge* GetOrCreateCanvas2DLayerBridge();
void DiscardResourceProvider() override;
FontSelector* GetFontSelector() override;
bool ShouldBeDirectComposited() const;
const AtomicString ImageSourceURL() const override;
InsertionNotificationRequest InsertedInto(ContainerNode*) override;
bool IsDirty() { return !dirty_rect_.IsEmpty(); }
void DoDeferredPaintInvalidation();
void FinalizeFrame() override;
// ContextLifecycleObserver and PageVisibilityObserver implementation
void ContextDestroyed(ExecutionContext*) override;
// PageVisibilityObserver implementation
void PageVisibilityChanged() override;
// CanvasImageSource implementation
scoped_refptr<Image> GetSourceImageForCanvas(SourceImageStatus*,
AccelerationHint,
const FloatSize&) override;
bool WouldTaintOrigin(const SecurityOrigin*) const override;
FloatSize ElementSize(const FloatSize&) const override;
bool IsCanvasElement() const override { return true; }
bool IsOpaque() const override;
bool IsAccelerated() const override;
// SurfaceLayerBridgeObserver implementation
void OnWebLayerUpdated() override;
void RegisterContentsLayer(cc::Layer*) override;
void UnregisterContentsLayer(cc::Layer*) override;
// CanvasResourceHost implementation
void NotifyGpuContextLost() override;
void SetNeedsCompositingUpdate() override;
void UpdateMemoryUsage() override;
void DisableAcceleration(std::unique_ptr<Canvas2DLayerBridge>
unaccelerated_bridge_used_for_testing = nullptr);
// ImageBitmapSource implementation
IntSize BitmapSourceSize() const override;
ScriptPromise CreateImageBitmap(ScriptState*,
EventTarget&,
base::Optional<IntRect> crop_rect,
const ImageBitmapOptions&) override;
// OffscreenCanvasPlaceholder implementation.
void SetPlaceholderFrame(scoped_refptr<CanvasResource>,
base::WeakPtr<OffscreenCanvasFrameDispatcher>,
scoped_refptr<base::SingleThreadTaskRunner>,
unsigned resource_id) override;
void Trace(blink::Visitor*) override;
void SetCanvas2DLayerBridgeForTesting(std::unique_ptr<Canvas2DLayerBridge>,
const IntSize&);
static void RegisterRenderingContextFactory(
std::unique_ptr<CanvasRenderingContextFactory>);
void StyleDidChange(const ComputedStyle* old_style,
const ComputedStyle& new_style);
void NotifyListenersCanvasChanged();
// For Canvas HitRegions
bool IsSupportedInteractiveCanvasFallback(const Element&);
HitTestCanvasResult* GetControlAndIdIfHitRegionExists(const LayoutPoint&);
String GetIdFromControl(const Element*);
// For OffscreenCanvas that controls this html canvas element
::blink::SurfaceLayerBridge* SurfaceLayerBridge() const {
return surface_layer_bridge_.get();
}
void CreateLayer();
void DetachContext() override { context_ = nullptr; }
void WillDrawImageTo2DContext(CanvasImageSource*);
ExecutionContext* GetTopExecutionContext() const override {
return GetDocument().GetExecutionContext();
}
const KURL& GetExecutionContextUrl() const override {
return GetDocument().TopDocument().Url();
}
DispatchEventResult HostDispatchEvent(Event* event) override {
return DispatchEvent(event);
}
bool IsWebGL1Enabled() const override;
bool IsWebGL2Enabled() const override;
bool IsWebGLBlocked() const override;
void SetContextCreationWasBlocked() override {
context_creation_was_blocked_ = true;
}
// Memory Management
static intptr_t GetGlobalGPUMemoryUsage() { return global_gpu_memory_usage_; }
static unsigned GetGlobalAcceleratedContextCount() {
return global_accelerated_context_count_;
}
intptr_t GetGPUMemoryUsage() { return gpu_memory_usage_; }
void DidInvokeGPUReadbackInCurrentFrame() {
gpu_readback_invoked_in_current_frame_ = true;
}
bool NeedsUnbufferedInputEvents() const { return needs_unbuffered_input_; }
void SetNeedsUnbufferedInputEvents(bool value) {
needs_unbuffered_input_ = value;
}
bool LowLatencyEnabled() const { return !!frame_dispatcher_; }
protected:
void DidMoveToNewDocument(Document& old_document) override;
private:
explicit HTMLCanvasElement(Document&);
void Dispose();
using ContextFactoryVector =
Vector<std::unique_ptr<CanvasRenderingContextFactory>>;
static ContextFactoryVector& RenderingContextFactories();
static CanvasRenderingContextFactory* GetRenderingContextFactory(int);
enum AccelerationCriteria {
kNormalAccelerationCriteria,
kIgnoreResourceLimitCriteria,
};
bool ShouldAccelerate(AccelerationCriteria) const;
void ParseAttribute(const AttributeModificationParams&) override;
LayoutObject* CreateLayoutObject(const ComputedStyle&) override;
bool AreAuthorShadowsAllowed() const override { return false; }
void Reset();
std::unique_ptr<Canvas2DLayerBridge> CreateAccelerated2dBuffer(
int* msaa_sample_count);
std::unique_ptr<Canvas2DLayerBridge> CreateUnaccelerated2dBuffer();
void SetCanvas2DLayerBridgeInternal(std::unique_ptr<Canvas2DLayerBridge>);
void SetSurfaceSize(const IntSize&);
bool PaintsIntoCanvasBuffer() const;
scoped_refptr<StaticBitmapImage> ToStaticBitmapImage(SourceDrawingBuffer,
AccelerationHint) const;
String ToDataURLInternal(const String& mime_type,
const double& quality,
SourceDrawingBuffer) const;
// Returns true if the canvas' context type is inherited from
// ImageBitmapRenderingContextBase.
bool HasImageBitmapContext() const;
HeapHashSet<WeakMember<CanvasDrawListener>> listeners_;
IntSize size_;
TraceWrapperMember<CanvasRenderingContext> context_;
// Used only for WebGL currently.
bool context_creation_was_blocked_;
bool ignore_reset_;
FloatRect dirty_rect_;
bool origin_clean_;
bool needs_unbuffered_input_ = false;
// It prevents repeated attempts in allocating resources after the first
// attempt failed.
bool HasResourceProvider() {
return canvas2d_bridge_ || !!CanvasResourceHost::ResourceProvider();
}
// Canvas2DLayerBridge is used when canvas has 2d rendering context
std::unique_ptr<Canvas2DLayerBridge> canvas2d_bridge_;
void ReplaceExisting2dLayerBridge(std::unique_ptr<Canvas2DLayerBridge>);
// FIXME: This is temporary for platforms that have to copy the image buffer
// to render (and for CSSCanvasValue).
mutable scoped_refptr<Image> copied_image_;
// Used for OffscreenCanvas that controls this HTML canvas element
// and for low latency mode.
std::unique_ptr<::blink::SurfaceLayerBridge> surface_layer_bridge_;
// Used for low latency mode.
// TODO: rename to CanvasFrameDispatcher.
std::unique_ptr<OffscreenCanvasFrameDispatcher> frame_dispatcher_;
bool did_notify_listeners_for_current_frame_ = false;
// GPU Memory Management
static intptr_t global_gpu_memory_usage_;
static unsigned global_accelerated_context_count_;
mutable intptr_t gpu_memory_usage_;
mutable intptr_t externally_allocated_memory_;
mutable bool gpu_readback_invoked_in_current_frame_;
int gpu_readback_successive_frames_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_CANVAS_HTML_CANVAS_ELEMENT_H_