blob: dc4bc2f35b06fb31dea2a4c5a4b623bfec4c0207 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "modules/csspaint/CSSPaintDefinition.h"
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8BindingMacros.h"
#include "bindings/core/v8/V8ObjectConstructor.h"
#include "core/dom/ExecutionContext.h"
#include "modules/csspaint/Geometry.h"
#include "modules/csspaint/PaintRenderingContext2D.h"
#include "platform/graphics/ImageBuffer.h"
#include "platform/graphics/PaintGeneratedImage.h"
#include "platform/graphics/RecordingImageBufferSurface.h"
namespace blink {
CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Local<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProperties)
{
return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalidationProperties, customInvalidationProperties);
}
CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProperties)
: m_scriptState(scriptState)
, m_constructor(scriptState->isolate(), constructor)
, m_paint(scriptState->isolate(), paint)
{
m_nativeInvalidationProperties.swap(nativeInvalidationProperties);
m_customInvalidationProperties.swap(customInvalidationProperties);
}
CSSPaintDefinition::~CSSPaintDefinition()
{
}
PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size)
{
ScriptState::Scope scope(m_scriptState.get());
maybeCreatePaintInstance();
v8::Isolate* isolate = m_scriptState->isolate();
v8::Local<v8::Object> instance = m_instance.newLocal(isolate);
// We may have failed to create an instance class, in which case produce an
// invalid image.
if (isUndefinedOrNull(instance))
return nullptr;
PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create(
ImageBuffer::create(adoptPtr(new RecordingImageBufferSurface(size))));
Geometry* geometry = Geometry::create(size);
v8::Local<v8::Value> argv[] = {
toV8(renderingContext, m_scriptState->context()->Global(), isolate),
toV8(geometry, m_scriptState->context()->Global(), isolate)
};
v8::Local<v8::Function> paint = m_paint.newLocal(isolate);
v8::TryCatch block(isolate);
block.SetVerbose(true);
V8ScriptRunner::callFunction(paint, m_scriptState->getExecutionContext(), instance, 2, argv, isolate);
// The paint function may have produced an error, in which case produce an
// invalid image.
if (block.HasCaught()) {
return nullptr;
}
return PaintGeneratedImage::create(renderingContext->imageBuffer()->getPicture(), size);
}
void CSSPaintDefinition::maybeCreatePaintInstance()
{
if (m_didCallConstructor)
return;
DCHECK(m_instance.isEmpty());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate);
DCHECK(!isUndefinedOrNull(constructor));
v8::Local<v8::Object> paintInstance;
if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintInstance)) {
m_instance.set(isolate, paintInstance);
}
m_didCallConstructor = true;
}
} // namespace blink