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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
#define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <queue>
#include <set>
#include <string>
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/non_thread_safe.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_child_process_host_delegate.h"
#include "content/public/browser/gpu_data_manager.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/config/gpu_info.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ipc/ipc_sender.h"
#include "ipc/message_filter.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "url/gurl.h"
struct GPUCreateCommandBufferConfig;
namespace base {
class Thread;
}
namespace IPC {
struct ChannelHandle;
}
namespace gpu {
struct GpuPreferences;
struct SyncToken;
}
namespace service_manager {
class InterfaceProvider;
}
namespace content {
class BrowserChildProcessHostImpl;
class GpuMainThread;
class InProcessChildThreadParams;
class RenderWidgetHostViewFrameSubscriber;
class ShaderDiskCache;
typedef base::Thread* (*GpuMainThreadFactoryFunction)(
const InProcessChildThreadParams&, const gpu::GpuPreferences&);
class GpuProcessHost : public BrowserChildProcessHostDelegate,
public IPC::Sender,
public base::NonThreadSafe {
public:
enum GpuProcessKind {
GPU_PROCESS_KIND_UNSANDBOXED,
GPU_PROCESS_KIND_SANDBOXED,
GPU_PROCESS_KIND_COUNT
};
typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
EstablishChannelCallback;
struct EstablishChannelRequest {
EstablishChannelRequest();
EstablishChannelRequest(const EstablishChannelRequest& other);
~EstablishChannelRequest();
int32_t client_id;
EstablishChannelCallback callback;
};
typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
CreateGpuMemoryBufferCallback;
static bool gpu_enabled() { return gpu_enabled_; }
static int gpu_crash_count() { return gpu_crash_count_; }
// Creates a new GpuProcessHost (if |force_create| is turned on) or gets an
// existing one, resulting in the launching of a GPU process if required.
// Returns null on failure. It is not safe to store the pointer once control
// has returned to the message loop as it can be destroyed. Instead store the
// associated GPU host ID. This could return NULL if GPU access is not
// allowed (blacklisted).
CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
bool force_create = true);
// Retrieves a list of process handles for all gpu processes.
static void GetProcessHandles(
const GpuDataManager::GetGpuProcessHandlesCallback& callback);
// Helper function to send the given message to the GPU process on the IO
// thread. Calls Get and if a host is returned, sends it. |force_create| can
// be set to force the creation of GpuProcessHost if one doesn't already
// exist. This function can be called from any thread. Deletes the message if
// it cannot be sent.
CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
bool force_create,
IPC::Message* message);
CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
GpuMainThreadFactoryFunction create);
service_manager::InterfaceProvider* GetRemoteInterfaces();
// Get the GPU process host for the GPU process with the given ID. Returns
// null if the process no longer exists.
static GpuProcessHost* FromID(int host_id);
int host_id() const { return host_id_; }
// IPC::Sender implementation.
bool Send(IPC::Message* msg) override;
// Adds a message filter to the GpuProcessHost's channel.
void AddFilter(IPC::MessageFilter* filter);
// Tells the GPU process to create a new channel for communication with a
// client. Once the GPU process responds asynchronously with the IPC handle
// and GPUInfo, we call the callback.
void EstablishGpuChannel(int client_id,
uint64_t client_tracing_id,
bool preempts,
bool allow_view_command_buffers,
bool allow_real_time_streams,
const EstablishChannelCallback& callback);
// Tells the GPU process to create a new GPU memory buffer.
void CreateGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
gpu::SurfaceHandle surface_handle,
const CreateGpuMemoryBufferCallback& callback);
// Tells the GPU process to destroy GPU memory buffer.
void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token);
#if defined(OS_ANDROID)
// Tells the GPU process that the given surface is being destroyed so that it
// can stop using it.
void SendDestroyingVideoSurface(int surface_id, const base::Closure& done_cb);
#endif
// What kind of GPU process, e.g. sandboxed or unsandboxed.
GpuProcessKind kind();
// Forcefully terminates the GPU process.
void ForceShutdown();
// Asks the GPU process to stop by itself.
void StopGpuProcess();
void LoadedShader(const std::string& key, const std::string& data);
private:
class ConnectionFilterImpl;
static bool ValidateHost(GpuProcessHost* host);
GpuProcessHost(int host_id, GpuProcessKind kind);
~GpuProcessHost() override;
bool Init();
// Post an IPC message to the UI shim's message handler on the UI thread.
void RouteOnUIThread(const IPC::Message& message);
// BrowserChildProcessHostDelegate implementation.
bool OnMessageReceived(const IPC::Message& message) override;
void OnChannelConnected(int32_t peer_pid) override;
void OnProcessLaunched() override;
void OnProcessLaunchFailed(int error_code) override;
void OnProcessCrashed(int exit_code) override;
// Message handlers.
void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
#if defined(OS_ANDROID)
void OnDestroyingVideoSurfaceAck(int surface_id);
#endif
void OnDidCreateOffscreenContext(const GURL& url);
void OnDidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& url);
void OnDidDestroyOffscreenContext(const GURL& url);
void OnFieldTrialActivated(const std::string& trial_name);
#if defined(OS_WIN)
void OnAcceleratedSurfaceCreatedChildWindow(
gpu::SurfaceHandle parent_handle,
gpu::SurfaceHandle window_handle);
#endif
void CreateChannelCache(int32_t client_id);
void OnDestroyChannel(int32_t client_id);
void OnCacheShader(int32_t client_id,
const std::string& key,
const std::string& shader);
bool LaunchGpuProcess(gpu::GpuPreferences* gpu_preferences);
void SendOutstandingReplies();
void BlockLiveOffscreenContexts();
// Update GPU crash counters. Disable GPU if crash limit is reached.
void RecordProcessCrash();
std::string GetShaderPrefixKey();
// The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
int host_id_;
// These are the channel requests that we have already sent to
// the GPU process, but haven't heard back about yet.
std::queue<EstablishChannelRequest> channel_requests_;
// The pending create gpu memory buffer requests we need to reply to.
std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
// A callback to signal the completion of a SendDestroyingVideoSurface call.
base::Closure send_destroying_video_surface_done_cb_;
// Qeueud messages to send when the process launches.
std::queue<IPC::Message*> queued_messages_;
// Whether the GPU process is valid, set to false after Send() failed.
bool valid_;
// Whether we are running a GPU thread inside the browser process instead
// of a separate GPU process.
bool in_process_;
bool swiftshader_rendering_;
GpuProcessKind kind_;
// The GPUInfo for the connected process. Only valid after initialized_ is
// true.
gpu::GPUInfo gpu_info_;
std::unique_ptr<base::Thread> in_process_gpu_thread_;
// Whether we actually launched a GPU process.
bool process_launched_;
// Whether the GPU process successfully initialized.
bool initialized_;
// Time Init started. Used to log total GPU process startup time to UMA.
base::TimeTicks init_start_time_;
// Master switch for enabling/disabling GPU acceleration for the current
// browser session. It does not change the acceleration settings for
// existing tabs, just the future ones.
static bool gpu_enabled_;
static bool hardware_gpu_enabled_;
static int gpu_crash_count_;
static int gpu_recent_crash_count_;
static bool crashed_before_;
static int swiftshader_crash_count_;
std::unique_ptr<BrowserChildProcessHostImpl> process_;
// Track the URLs of the pages which have live offscreen contexts,
// assumed to be associated with untrusted content such as WebGL.
// For best robustness, when any context lost notification is
// received, assume all of these URLs are guilty, and block
// automatic execution of 3D content from those domains.
std::multiset<GURL> urls_with_live_offscreen_contexts_;
typedef std::map<int32_t, scoped_refptr<ShaderDiskCache>>
ClientIdToShaderCacheMap;
ClientIdToShaderCacheMap client_id_to_shader_cache_;
std::string shader_prefix_key_;
DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_