media: Optimize HW Video to 2D Canvas copy.

Currently, when we draws GPU decoded Video on accelerated 2D Canvas, chromium
reads back pixel from GPU and then uploads the pixel to GPU to make a SkBitmap.
It's so inefficient for both speed and battery. On the other hand, only Android
copies GPU-GPU in this case, but Android doesn't have cache mechanism which
SkCanvasVideoRenderer provides.

This CL makes all platforms copy gpu-gpu with cache mechanism. Cache mechanism
is useful when 2d canvas draws a video frame many times.
e.g. http://craftymind.com/factory/html5video/CanvasVideo.html

In addition, fix white video background on Android when not loaded. Other platforms
draw black background thanks to SkCanvasVideoRenderer::Paint().

In detail of the changes;
1. Implement gpu-gpu copy in SkCanvasVideoRenderer::Paint() like previous
WebMediaPlayerAndroid::paint().
2. Move duplicated GPU code on WebMediaPlayerImpl and WebMediaPlayerAndroid to
SkCanvasVideoRenderer.

Perf data on i5 IvyBridge
blink_perf.all:Canvas_draw-video-to-hw-accelerated-canvas-2d
15.8x speed up: 116.27 runs/s -> 1847.23 runs/s
NOTE: measure after disabling cache in SkCanvasVideoRenderer

BUG=401058, 263667

Review URL: https://codereview.chromium.org/445013002

Cr-Commit-Position: refs/heads/master@{#310577}
19 files changed