[wasm] Complete separation of compilation and instantiation

Support for serializing/deserializing the compiled wasm module.

We want to reuse the javascript snapshotting mechanics, at least in the
short term, when we still use the JS heap for the compiled wasm code.
Given that a module may be compiled in one v8 instance and then
instantiated later, in a different instance, whatever information we need
at instantiation time must also be serializable.

We currently hold on to the un-decoded wasm bytes, for enabling
debugging scenarios. This imposes a ~20% penalty on the memory
requirements of the wasm compiled code. We do not need this data
otherwise, for runtime, and it is sensible to consider eventually loading it
on demand. Therefore, I intentionally avoided relying on it and re-
decoding the wasm module data, and instead saved the information
necessary to support instantiation.

Given how whatever we need to persist must be serializable, the CL
uses a structure made out of serializable objects (fixed arrays mostly)
for storing this information. I preferred going this route rather than
adding more wasm-specific support to the serializer, given that we want
to eventually move off the JS heap, and therefore the serializer.

Additionally, it turns out this extra information is relatively not complex:
minimal structure, little nesting depth, mostly simple data like numbers
or byte blobs, or opaque data like compiled functions.

This CL also moves export compilation ahead of instantiation time.

This change added a helper getter to FixedArray, to make typed retrieval
of elements easier.

BUG=

Review-Url: https://codereview.chromium.org/2094563002
Cr-Commit-Position: refs/heads/master@{#37348}
9 files changed
tree: 28aedb98a041d69091ac0db169451d2d8991d8f0
  1. benchmarks/
  2. build_overrides/
  3. docs/
  4. gni/
  5. gypfiles/
  6. include/
  7. infra/
  8. samples/
  9. src/
  10. test/
  11. testing/
  12. third_party/
  13. tools/
  14. .clang-format
  15. .gitignore
  16. .gn
  17. .ycm_extra_conf.py
  18. AUTHORS
  19. BUILD.gn
  20. ChangeLog
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. DEPS
  24. LICENSE
  25. LICENSE.fdlibm
  26. LICENSE.strongtalk
  27. LICENSE.v8
  28. LICENSE.valgrind
  29. Makefile
  30. Makefile.android
  31. Makefile.nacl
  32. OWNERS
  33. PRESUBMIT.py
  34. README.md
  35. snapshot_toolchain.gni
  36. WATCHLISTS
README.md

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.