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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "headless/app/headless_shell_switches.h"
namespace headless {
namespace switches {
// The directory breakpad should store minidumps in.
const char kCrashDumpsDir[] = "crash-dumps-dir";
// Instructs headless_shell to cause network fetches to complete in order of
// creation. This removes a significant source of network related
// non-determinism at the cost of slower page loads.
const char kDeterministicFetch[] = "deterministic-fetch";
// Instructs headless_shell to print document.body.innerHTML to stdout.
const char kDumpDom[] = "dump-dom";
// Hide scrollbars from screenshots.
const char kHideScrollbars[] = "hide-scrollbars";
// Save a pdf file of the loaded page.
const char kPrintToPDF[] = "print-to-pdf";
// Uses a specified proxy server, overrides system settings. This switch only
// affects HTTP and HTTPS requests.
const char kProxyServer[] = "proxy-server";
// Use the given address instead of the default loopback for accepting remote
// debugging connections. Should be used together with --remote-debugging-port.
// Note that the remote debugging protocol does not perform any authentication,
// so exposing it too widely can be a security risk.
const char kRemoteDebuggingAddress[] = "remote-debugging-address";
// Runs a read-eval-print loop that allows the user to evaluate Javascript
// expressions.
const char kRepl[] = "repl";
// Save a screenshot of the loaded page.
const char kScreenshot[] = "screenshot";
// Issues a stop after the specified number of milliseconds. This cancels all
// navigation and causes the DOMContentLoaded event to fire.
const char kTimeout[] = "timeout";
// Sets the GL implementation to use. Use a blank string to disable GL
// rendering.
const char kUseGL[] = "use-gl";
// Directory where the browser stores the user profile.
const char kUserDataDir[] = "user-data-dir";
// If set the system waits the specified number of virtual milliseconds before
// deeming the page to be ready. For determinism virtual time does not advance
// while there are pending network fetches (i.e no timers will fire). Once all
// network fetches have completed, timers fire and if the system runs out of
// virtual time is fastforwarded so the next timer fires immediatley, until the
// specified virtual time budget is exhausted.
const char kVirtualTimeBudget[] = "virtual-time-budget";
// Sets the initial window size. Provided as string in the format "800,600".
const char kWindowSize[] = "window-size";
} // namespace switches
} // namespace headless