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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptController_h
#define ScriptController_h
#include "bindings/core/v8/SharedPersistent.h"
#include "bindings/core/v8/WindowProxyManager.h"
#include "core/CoreExport.h"
#include "core/fetch/AccessControlStatus.h"
#include "core/fetch/CrossOriginAccessControl.h"
#include "core/frame/LocalFrame.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/Noncopyable.h"
#include "wtf/Vector.h"
#include "wtf/text/TextPosition.h"
#include <v8.h>
namespace blink {
class DOMWrapperWorld;
class ExecutionContext;
class HTMLDocument;
class HTMLPlugInElement;
class KURL;
class ScriptState;
class ScriptSourceCode;
class SecurityOrigin;
class WindowProxy;
class Widget;
typedef WTF::Vector<v8::Extension*> V8Extensions;
enum ReasonForCallingCanExecuteScripts {
AboutToExecuteScript,
NotAboutToExecuteScript
};
class CORE_EXPORT ScriptController final
: public GarbageCollected<ScriptController> {
WTF_MAKE_NONCOPYABLE(ScriptController);
public:
enum ExecuteScriptPolicy {
ExecuteScriptWhenScriptsDisabled,
DoNotExecuteScriptWhenScriptsDisabled
};
static ScriptController* create(LocalFrame* frame) {
return new ScriptController(frame);
}
DECLARE_TRACE();
bool initializeMainWorld();
WindowProxy* windowProxy(DOMWrapperWorld&);
WindowProxy* existingWindowProxy(DOMWrapperWorld&);
// Evaluate JavaScript in the main world.
void executeScriptInMainWorld(
const String&,
ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled);
void executeScriptInMainWorld(const ScriptSourceCode&,
AccessControlStatus = NotSharableCrossOrigin);
v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(
const ScriptSourceCode&,
ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled);
v8::Local<v8::Value> executeScriptAndReturnValue(
v8::Local<v8::Context>,
const ScriptSourceCode&,
AccessControlStatus = NotSharableCrossOrigin);
// Executes JavaScript in an isolated world. The script gets its own global
// scope, its own prototypes for intrinsic JavaScript objects (String, Array,
// and so-on), and its own wrappers for all DOM nodes and DOM constructors.
//
// If an isolated world with the specified ID already exists, it is reused.
// Otherwise, a new world is created.
//
// FIXME: Get rid of extensionGroup here.
// FIXME: We don't want to support multiple scripts.
void executeScriptInIsolatedWorld(int worldID,
const HeapVector<ScriptSourceCode>& sources,
int extensionGroup,
Vector<v8::Local<v8::Value>>* results);
// Returns true if argument is a JavaScript URL.
bool executeScriptIfJavaScriptURL(const KURL&);
// Returns true if the current world is isolated, and has its own Content
// Security Policy. In this case, the policy of the main world should be
// ignored when evaluating resources injected into the DOM.
bool shouldBypassMainWorldCSP();
PassRefPtr<SharedPersistent<v8::Object>> createPluginWrapper(Widget*);
void enableEval();
void disableEval(const String& errorMessage);
static bool canAccessFromCurrentOrigin(v8::Isolate*, Frame*);
void collectIsolatedContexts(
Vector<std::pair<ScriptState*, SecurityOrigin*>>&);
bool canExecuteScripts(ReasonForCallingCanExecuteScripts);
TextPosition eventHandlerPosition() const;
void clearWindowProxy();
void updateDocument();
void namedItemAdded(HTMLDocument*, const AtomicString&);
void namedItemRemoved(HTMLDocument*, const AtomicString&);
void updateSecurityOrigin(SecurityOrigin*);
void clearForClose();
// Registers a v8 extension to be available on webpages. Will only
// affect v8 contexts initialized after this call. Takes ownership of
// the v8::Extension object passed.
static void registerExtensionIfNeeded(v8::Extension*);
static V8Extensions& registeredExtensions();
v8::Isolate* isolate() const { return m_windowProxyManager->isolate(); }
WindowProxyManager* getWindowProxyManager() const {
return m_windowProxyManager.get();
}
private:
explicit ScriptController(LocalFrame*);
LocalFrame* frame() const {
return toLocalFrame(m_windowProxyManager->frame());
}
v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&,
AccessControlStatus,
ExecuteScriptPolicy);
Member<WindowProxyManager> m_windowProxyManager;
};
} // namespace blink
#endif // ScriptController_h